Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 09:58:21 Player: kiul Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3278) 3278 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7703 Bonus ------- None Cogmind --------- Core Integrity 297/850 Matter 240/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Medium Treads Improved Medium Treads Improved VSS Leg Compact Battery (200) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Hardened Medium Armor Plating Focal Shield Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Deuterium Engine Improved Medium Treads Wheel Wheel Wheel Compact Battery Compact Matter Pod Hardened Medium Armor Plating Improved Shield Generator Heavy Particle Gun Great Maul [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Hacking Suite Device High-powered Tractor Beam Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 . 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 1 . 1 . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 79 | 6 3 6 14 16 7 3 1 23 . Power 8 | 1 . 1 1 1 1 . . 3 . Engine 6 | 1 . 1 1 1 1 . . 1 . Core 2 | . . . . . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . 5 6 1 2 . 7 . Treads 17 | . . . 4 6 1 2 . 4 . Leg . | . . . . . . . . . . Wheel 6 | 2 . . 1 . . . . 3 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 2 1 3 3 3 . . 9 . Device 7 | . . . 1 1 2 . . 3 . Storage 2 | 1 1 . . . . . . . . Processor 2 | . 1 . . . . . . 1 . Hackware 5 | . . . 1 . 1 . . 3 . Protection 6 | . . 1 1 2 . . . 2 . Artifact . | . . . . . . . . . . Weapon 26 | 2 1 4 5 6 2 1 1 4 . Energy Gun 7 | . . . 3 . 1 1 . 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 2 . 2 2 1 . . . 1 . Ballistic Cannon 2 | . . . . . 1 . 1 . . Launcher 8 | . 1 2 . 4 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 1 . . . 2 . Parts Lost 42 | . . . 6 5 4 5 . 16 6 Power 3 | . . . 1 1 . . . 1 . Propulsion 17 | . . . 2 2 1 2 . 7 3 Utility 11 | . . . 1 2 . . . 5 3 Weapon 11 | . . . 2 . 3 3 . 3 . Highest Loss Streak 6 | . . . 6 3 3 4 . 3 6 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 1 5 9 12 22 19 16 15 11 14 Power 1 | . 1 1 1 1 1 2 2 1 2 Propulsion 4 | . 2 3 2 5 6 4 4 3 3 Utility 4 | . . 1 3 7 6 6 6 3 3 Weapon 4 | . 1 3 5 8 5 3 3 2 4 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . 1 1 1 . . . . 9 Power 4 | . . 1 . . . . . . 3 Propulsion 2 | . . . 1 . . . . . 1 Utility 3 | . . . . . . . . . 3 Weapon 3 | . . . . 1 . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 87 81 84 98 97 99 100 96 75 Engine 6 | . 14 11 7 9 7 7 7 3 5 Treads 24 | . . . 21 35 29 29 30 19 5 Wheel 4 | . 28 22 5 . . . . 5 17 Device 8 | . . . 2 8 9 9 7 13 11 Storage 7 | . 14 11 9 9 7 7 7 6 5 Processor 1 | . 2 11 6 . . . . . . Hackware 12 | . . . 6 9 14 15 15 18 12 Protection 5 | . . 4 7 8 5 4 7 5 . Energy Gun 7 | . . . 5 8 5 11 8 6 11 Ballistic Gun 3 | . 18 10 12 4 1 . . 1 5 Ballistic Cannon 2 | . . . . . 5 2 5 4 . Launcher 5 | . 9 11 . 3 7 7 7 4 . Peak Build Rating 52 | 6 8 17 28 30 36 36 35 52 48 Average Rating 32 | 4 6 11 21 28 34 35 35 46 43 On Entrance 23 | . 6 8 17 28 26 36 35 35 48 Avg Prop Armor Cover (%) 7 | . . . 2 . . . . 9 9 Naked Turns 11 | . . . . . . . . . 11 Heaviest Build 116 | 12 88 105 104 106 112 113 113 116 107 Greatest Support 90 | 26 26 26 80 80 80 80 80 90 30 Greatest Overweight (x) 35 | 3 3 4 5 1 1 1 1 5 35 Average Overweight (x) 1 | . 1 3 1 1 1 1 1 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 17 25 25 25 25 25 25 25 23 Most Carried 25 | 4 6 14 18 25 22 20 15 16 15 Average Carried 15 | 2 5 9 12 22 19 16 15 11 14 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 23 | 4 6 13 18 23 19 15 15 15 5 Class Distribution -------------------- 35% | Mutant 30% | Hacker-Tank 14% | Hacker-Bomber 8% | Hacker-Gunner 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hacker-Tank | -7/Factory Hacker-Bomber | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Matter Collected 3101 | 247 20 93 430 711 296 459 26 819 . Remotely 1318 | . . . 115 549 141 397 . 116 . Salvage Created 2815 | . 20 316 469 714 296 58 127 815 . Parts 159 | . 3 21 28 50 9 6 4 38 . Haulers Intercepted 8 | . . 3 1 3 . . . 1 . Recyclers Shooed 7 | . . 2 1 1 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 6 4 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Combat Hostiles Destroyed 74 | . . 9 8 18 11 7 4 17 . Melee 3 | . . . . . . . . 3 . Guns 30 | . . 1 7 11 . 1 . 10 . Cannons 5 | . . . . . 3 1 . 1 . AOE 35 | . . 8 1 7 8 5 4 2 . Classes Destroyed 13 | . 1 6 2 . . . . 4 . Worker 3 | . . . 1 . 1 . . 1 . Builder 3 | . . . . . . . . 3 . Hauler 8 | . . 3 1 3 . . . 1 . Recycler 1 | . . . . . . . . 1 . Operator 1 | . . 1 . . . . . . . Watcher 3 | . 1 1 . . . . . 1 . Swarmer 20 | . . 3 . 7 . 7 . 3 . Grunt 32 | . . 4 4 4 8 . 4 8 . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . . . . 1 . Sentry 16 | . . 1 3 7 3 . . 2 . Hunter 1 | . . . 1 . . . . . . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 7 | . 1 5 3 5 7 4 4 6 . Combat Bots Only 7 | . . 4 2 5 7 4 4 4 . Max Kills in Single Turn 3 | . 1 3 2 3 2 3 1 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 1 3 2 2 1 1 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Hostile Shots Fired 688 | . . 24 97 129 124 42 14 245 13 Missed 245 | . . 5 24 45 59 9 5 96 2 Hits 443 | . . 19 73 84 65 33 9 149 11 Melee 11 | . . . . . . . . . 11 Projectile 432 | . . 19 73 84 65 33 9 149 . Critical Strikes 13 | . . . 5 1 . 1 1 1 4 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 7127 | . . 244 1258 1648 763 601 193 1920 500 Core 1122 | . . 79 187 208 71 24 . 120 433 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 99 | . . . . . . . . 78 21 Core Remaining (%) 78 | 100 100 80 . 28 . . 86 . . Volleys Fired 221 | . 6 21 35 64 24 9 5 57 . Largest 3 | . 2 2 2 2 3 3 3 3 . Hottest 143 | . 50 66 86 94 128 128 143 134 . Shots Fired 434 | . 11 32 65 115 57 23 15 116 . Gun 319 | . 10 18 65 103 27 9 7 80 . Cannon 46 | . . . . . 14 5 3 24 . Launcher 69 | . 1 14 . 12 16 9 5 12 . Special . | . . . . . . . . . . Kinetic 201 | . 10 18 49 44 20 5 3 52 . Thermal 157 | . . . 9 59 21 9 7 52 . Explosive 69 | . 1 14 . 12 16 9 5 12 . Electromagnetic 7 | . . . 7 . . . . . . Robot Hit Streak 14 | . 5 6 10 14 9 2 2 12 . Robot Miss Streak 5 | . 2 2 2 4 3 1 5 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 271 | . 7 18 50 72 34 4 7 79 . Core Hits 177 | . 3 20 24 32 33 10 8 47 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 14 | . . . . 2 5 . . 7 . Burn 7 | . . . . 2 3 . . 2 . Destroy 1 | . . . . . . . . 1 . Blast 5 | . . . . . 2 . . 3 . Smash 1 | . . . . . . . . 1 . Melee Attacks 8 | . . . . 2 . . . 6 . Impact 8 | . . . . 2 . . . 6 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10185 | . 124 995 873 2087 2060 597 464 2985 . Guns 3732 | . 68 150 799 1271 275 40 55 1074 . Cannons 814 | . . . . . 266 60 . 488 . Explosions 5325 | . 56 845 61 816 1519 497 409 1122 . Melee 301 | . . . . . . . . 301 . Ramming 13 | . . . 13 . . . . . . Kinetic 2460 | . 68 150 575 491 304 60 . 812 . Thermal 2482 | . . . 207 780 461 40 55 939 . Explosive 4851 | . 56 845 . 816 1295 497 409 933 . Electromagnetic 78 | . . . 78 . . . . . . Impact 301 | . . . . . . . . 301 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 2 . . . 7 7 Average Corruption 4 | . . . . 2 . . . 4 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . 2 . . . 22 5 Message Errors 4 | . . . . . . . . 4 . Matter Fused 5 | . . . . . . . . 4 1 Heat Flow Errors 8 | . . . . 1 . . . 4 3 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 2 1 Data Loss (major) 3 | . . . . 1 . . . 2 . Misfires 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 214 | . 10 14 . 10 64 2 . 114 . Projectiles 16 | . . . . . . . . 16 . Explosions 169 | . 10 14 . 10 64 2 . 69 . Melee 29 | . . . . . . . . 29 . Knockbacks 9 | . . . . . 1 1 . 7 . Impact 2 | . . . . . . . . 2 . Kinetic 7 | . . . . . 1 1 . 5 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 715 | . . 34 71 45 177 107 39 242 . Shots 19 | . . 2 1 2 5 3 1 5 . Rammed 3 | . . . 2 1 . . . . . Targets Rammed 3 | . . . 2 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 349 | . . 69 180 349 36 . 41 258 243 Average Temperature 94 | . . 35 72 113 14 . 10 78 114 Received Heat Transfer 1704 | . . 69 558 351 237 . 99 390 . Effects 5 | . . . . 5 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 2 | . . . . 2 . . . . . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 1 . . . 3 . Heat Transferred 4662 | . . . 346 1591 816 74 111 1724 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Maximum Alert Level 1 | . . 1 . 1 1 . . 1 . Low Security (%) 76 | 100 100 90 100 93 21 . . 59 100 Level 1 23 | . . 9 . 6 78 . . 40 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 371 | . 17 214 85 248 371 . . 359 118 Initial 118 | . . . 85 9 109 . . 12 118 Average 112 | . 1 102 18 86 249 . . 162 82 Influence Increases 2726 | . 17 364 231 607 430 160 90 827 . Destroy 0b10 Robot/C 1480 | . . 180 160 360 220 140 80 340 . Destroy 0b10 Robot/NC 95 | . 5 25 10 15 5 . . 35 . Destroy Leader 362 | . 2 38 52 96 50 20 10 94 . Successful Hack 13 | . . 7 . . . . . 6 . Disable Machine 315 | . . 15 . 45 90 . . 165 . Destroy Structure 401 | . 10 84 9 91 65 . . 142 . Partial Spotted 15 | . . 15 . . . . . . . Lose Combat Pursuer 45 | . . . . . . . . 45 . Influence Decreases 2726 | . 17 160 413 387 411 421 70 508 339 Entered New Map 592 | . . . 119 13 133 98 . 8 221 Time Decay 1776 | . 17 160 234 334 238 293 70 370 60 Lost Part 358 | . . . 60 40 40 30 . 130 58 Squads Dispatched 11 | . . . . . 6 . . 5 . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . . . 2 . Reinforcement 6 | . . . . . 3 . . 3 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 2 . Haulers Reinforced 2 | . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 3 12 9 23 13 7 4 24 4 Peak Tracking Total 8 | . 2 5 3 6 8 4 4 4 4 Tactical Retreats 2 | . . . . . . . . 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Traps Triggered 2 | . . . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Machines Disabled 21 | . . 1 . 3 6 . . 11 . Max in Single Turn 8 | . . 1 . 1 4 . . 8 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Machines Accessed 8 | . . 1 1 1 2 2 . 1 . Terminals 4 | . . 1 1 1 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . . 1 2 5 4 7 . 2 . Successful 16 | . . 1 1 4 2 7 . 1 . Failed 5 | . . . 1 1 2 . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . . 1 2 5 2 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . . 1 1 4 1 7 . . . Record 6 | . . . . . . 6 . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 2 | . . 1 . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 . 1 2 . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Active Infowar (turns) 973 | . 46 321 560 . . . . 46 . Optics 973 | . 46 321 560 . . . . 46 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Turns Passed 6662 | 70 216 321 768 1038 500 2034 157 1426 132 Spaces Moved 2751 | 59 174 182 248 339 171 832 59 597 90 Core 12 | 11 . . . . . . . . 1 Treads 1952 | . . . 213 339 171 832 59 338 . Legs . | . . . . . . . . . . Wheels 787 | 48 174 182 35 . . . . 259 89 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 135 135 240 240 240 240 125 125 Average Speed 210 | 97 110 135 254 240 240 240 240 196 143 Slowest Speed 1800 | 200 135 150 560 240 240 240 240 240 1800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . . . Exploration Rate (%) 30 | 3 27 19 22 62 7 89 13 15 51 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug 79 | . . . . 19 . . . 60 . Terrain Destroyed 558 | . 10 102 6 96 73 70 39 162 . Melee . | . . . . . . . . . . Projectile 9 | . . . . . . 3 1 5 . AOE 549 | . 10 102 6 96 73 67 38 157 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Total 3192 | 68 186 224 314 457 215 849 64 723 92 Wait 36 | . . 3 2 12 1 . . 16 2 Move 2743 | 58 173 181 247 338 170 831 58 597 90 Hop . | . . . . . . . . . . Pick Up 52 | 4 2 9 11 9 4 1 . 12 . Fast Attach 17 | 6 2 1 3 1 1 . . 3 . Attach 37 | . . . 6 6 5 5 . 15 . Detach 5 | . 1 . . 2 . . . 2 . Swap 50 | . 1 5 7 16 5 3 1 12 . Drop 20 | . 1 4 1 6 5 . . 3 . Fire 221 | . 6 21 35 64 24 9 5 57 . Melee 8 | . . . . 2 . . . 6 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . 2 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 572 | -9/Materials | Discovered new exit (range 18) 608 | -9/Materials | Entered another Materials area 608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 751 | -8/Materials | Discovered new exit (range 14) 761 | -8/Materials | Lost 6 parts (1p2n1u2w) 1376 | -8/Materials | Entered Storage 1628 | -8/Storage | Crushed by falling debris 2177 | -8/Storage | Core integrity fell below 50% 2207 | -8/Storage | Crushed by falling debris 2345 | -8/Storage | Lost 3 parts (1n2u) 2357 | -8/Storage | Discovered new exit (range 16) 2414 | -8/Storage | Entered Factory 2414 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2508 | -7/Factory | Garrison activated, responded to threat 2552 | -7/Factory | Destroyed 7 combat bots 2558 | -7/Factory | Lost 3 parts (1n2w) 2745 | -7/Factory | Build established: Hacker-Tank 2852 | -7/Factory | Discovered new exit (range 12) 2914 | -7/Factory | Entered Lower Caves 2947 | -7/Lower Caves | Encountered a Warlord checkpoint 3151 | -7/Lower Caves | Build established: Hacker-Gunner 3647 | -7/Lower Caves | Lost 4 parts (2n2w) 4039 | -7/Lower Caves | Build established: Hacker-Bomber 4239 | -7/Lower Caves | Entered an active Warlord outpost 4279 | -7/Lower Caves | Learned Factory emergency access door positions 4279 | -7/Lower Caves | Learned Armory security intel 4685 | -7/Lower Caves | Build established: Hacker-Tank 4936 | -7/Lower Caves | Discovered new exit (range 5) 4948 | -7/Lower Caves | Entered another Lower Caves area 5077 | -7/Lower Caves | Learned Factory stockpile data 5093 | -7/Lower Caves | Discovered new exit (range 7) 5105 | -7/Lower Caves | Entered Factory 5105 | -6/Factory | Evolved 2 slots: Utility x2 5455 | -6/Factory | Lost 3 parts (1p1u1w) 6013 | -6/Factory | Lost 3 parts (2n1u) 6138 | -6/Factory | Lost 3 parts (1n2w) 6531 | -6/Factory | Sucked down chute 6531 | -6/Factory | Entered Waste 6563 | -6/Waste | Spotted C-40 Crusher 6567 | -6/Waste | Spotted C-40 Crusher 6633 | -6/Waste | Spotted C-40 Crusher 6637 | -6/Waste | Spotted C-40 Crusher 6644 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6649 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6649 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6652 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6659 | -6/Waste | Core integrity fell below 50% 6663 | -6/Waste | Self-destructed Last Messages --------------- 06649_ Hvy. Machine Gun crushed. 06649_ Gatling Laser crushed. 06649_ Wheel crushed. 06649_ Focal Shield crushed. 06649_ Hvy. Laser crushed. 06649_ F-cell Engine crushed. 06652_ Hvy. Laser crushed. 06652_ Huge Storage Unit crushed. 06652_ Imp. Hacking Suite crushed. 06652_ Hacking Suite crushed. 06652_ Adv. Heat Sink destroyed. 06652_ F-cell Engine crushed. 06655_ Com. Matter Pod crushed. 06655_ Great Maul crushed. 06655_ Prototype Energy Gun crushed. 06655_ Gravity Neutralizer crushed. 06660_ F-cell Engine crushed. 06660_ Hvy. Laser crushed. 06662_ Gatling Laser crushed. 06662_ Hvy. Particle Gun crushed. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????? ???????? ????????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# ! #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #####???????????????????? | | #??????# #??????# ????????????????????? | | #??????# #??????# ?????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# ! #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #???????????#???????????? | | #??????# #??????# #????????? #???????????? | | ######## ######## ######## ###?????????? | | #?????????? | | CCCC #?????????? | | CCCCCC #?????????? | | CCCC@*[ #?????????? | | ######## ######## CC######## #???????????? | | #??????# #??????# !#???????????#???????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | ##?????? ??????######???????????????????????? | | ??????? ??????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????? ??????????????????????????????????? | | ???????? = ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlTacticalRefractor Manual? 0 Play Time 00:50:16 Cumulative 55.5 hours Start 2026.02.19 @ 08:56:51 End 2026.02.19 @ 09:58:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18e67771-9076-4776-88ff-f882d51798e5