Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 18:30:21 Player: Dizzar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1271) 1271 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 5961 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 199 Entered DSFs 500 Cogmind --------- Core Integrity 580/850 Matter 300/300 Energy 144/160 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ Small Storage Unit Weight Redist. System Advanced Visual Processing Unit System Shield > --- WEAPON (2) ------- Blade Saw Great Axe > --- INVENTORY (8) ---- Carbon-fiber Leg Hacking Suite System Shield Pulse Rifle Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Advanced Visual Processing Unit Hardened Medium Armor Plating System Shield System Shield > --- WEAPON ----------- Pulse Rifle Heavy Laser > --- INVENTORY -------- Carbon-fiber Leg Hacking Suite System Shield Datajack Great Axe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility System Shield Device Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Impact Weapon Flail Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Slots Evolved 8 | . . . 2 2 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . 1 . . 2 . Utility 4 | . . . 2 1 . . 1 . Weapon . | . . . . . . . . . Parts Attached 59 | . 4 . 22 8 10 4 . 11 Power 13 | . 1 . 5 . 4 . . 3 Engine 9 | . 1 . 5 . 3 . . . Core 4 | . . . . . 1 . . 3 Reactor . | . . . . . . . . . Propulsion 17 | . 1 . 9 3 . 2 . 2 Treads . | . . . . . . . . . Leg 13 | . 1 . 8 3 . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . 1 . . 2 . 1 Utility 13 | . 1 . 4 4 2 1 . 1 Device 8 | . 1 . 2 2 2 1 . . Storage . | . . . . . . . . . Processor 1 | . . . . 1 . . . . Hackware 3 | . . . 2 1 . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 16 | . 1 . 4 1 4 1 . 5 Energy Gun 6 | . 1 . 1 . 2 . . 2 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 3 | . . . 1 1 1 . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 2 | . . . . . 2 . . . Parts Lost 17 | . . . 4 1 3 . . 9 Power 3 | . . . . . 1 . . 2 Propulsion 5 | . . . 1 . . . . 4 Utility 6 | . . . 2 1 1 . . 2 Weapon 3 | . . . 1 . 1 . . 1 Highest Loss Streak 6 | . . . 4 1 2 . . 6 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 92 | . 87 100 93 88 99 91 66 71 Engine 8 | . 14 14 11 9 7 . . . Core 1 | . . . . . 1 9 6 4 Leg 22 | . 28 28 21 25 27 11 6 10 Flight 2 | . . . . . . 16 13 9 Device 9 | . 2 14 11 9 8 9 6 6 Storage 10 | . 14 14 11 9 9 9 6 6 Processor 4 | . . . . 5 9 9 6 6 Hackware 13 | . . . 15 11 18 18 13 12 Energy Gun 10 | . 14 14 11 9 11 10 6 4 Ballistic Gun 5 | . 14 14 2 9 5 . . . Ballistic Cannon 2 | . . . 7 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 26 | 13 13 13 20 18 23 21 15 26 Greatest Support 60 | 20 26 26 26 60 60 54 16 18 Greatest Overweight (x) 5 | . 1 . 1 . . . . 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 8 8 Average Carried 7 | . 6 8 7 7 7 7 8 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 7 8 8 8 5 Class Distribution -------------------- 64% | Hacker-Mutant 22% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Matter Collected 1116 | 200 . 43 425 152 191 40 . 65 Remotely . | . . . . . . . . . Salvage Created 1385 | . . 43 835 160 202 95 . 50 Parts 93 | . . 4 55 9 9 7 . 9 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 4 | . . . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Combat Hostiles Destroyed 37 | . . 3 20 3 4 4 . 3 Guns 23 | . . 3 6 3 4 4 . 3 Cannons 13 | . . . 13 . . . . . Classes Destroyed 11 | . . 1 6 1 1 1 . 1 Hauler 1 | . . . 1 . . . . . Recycler 3 | . . . 2 . . 1 . . Operator 1 | . . . 1 . . . . . Drone 4 | . . . . . . 4 . . Watcher 2 | . . . 2 . . . . . Swarmer 6 | . . 3 3 . . . . . Cutter 3 | . . . . . . . . 3 Grunt 15 | . . . 13 . 2 . . . Brawler 1 | . . . . . 1 . . . Sentry 6 | . . . 4 2 . . . . Hunter 2 | . . . . 1 1 . . . Best Kill Streak 7 | . . 3 7 2 3 2 . 3 Combat Bots Only 7 | . . 3 7 2 3 2 . 3 Max Kills in Single Turn 1 | . . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Damage Taken 2615 | . . 90 823 279 427 . . 996 Core 505 | . . 6 139 20 70 . . 270 Absorbed by Shields 39 | . . . . . 23 . . 16 Regen/Repaired (Parts) 6 | . . . . 6 . . . . Core Remaining (%) 86 | 100 . 97 65 . . 83 . . Volleys Fired 127 | . . 8 59 9 24 15 . 12 Largest 2 | . . 2 2 2 2 1 . 2 Hottest 132 | . . 70 124 84 132 63 . 132 Shots Fired 225 | . . 16 115 18 48 15 . 13 Gun 172 | . . 16 62 18 48 15 . 13 Cannon 53 | . . . 53 . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 86 | . . 8 46 9 23 . . . Thermal 139 | . . 8 69 9 25 15 . 13 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . . 3 10 7 7 6 . 4 Robot Miss Streak 4 | . . 3 4 2 4 3 . 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 158 | . . 7 85 13 30 9 . 14 Core Hits 96 | . . 3 63 7 10 5 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . . 8 1 1 . . . Burn 10 | . . . 8 1 1 . . . Melee Attacks 8 | . . . . . 1 . . 7 Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 2704 | . . 75 1584 195 485 149 . 216 Guns 1653 | . . 75 574 195 485 149 . 175 Cannons 1010 | . . . 1010 . . . . . Explosions . | . . . . . . . . . Melee 41 | . . . . . . . . 41 Ramming . | . . . . . . . . . Kinetic 1284 | . . 25 902 80 277 . . . Thermal 1379 | . . 50 682 115 208 149 . 175 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 41 | . . . . . . . . 41 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . . Average Corruption 2 | . . . . . 2 2 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . 7 3 . . Message Errors 3 | . . . . . 2 1 . . Matter Fused 2 | . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (major) 2 | . . . . . 2 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 18 | . . . 18 . . . . . Impact . | . . . . . . . . . Kinetic 16 | . . . 16 . . . . . Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 341 | . . 130 341 36 60 95 . 3 Average Temperature 74 | . . 71 107 26 15 32 . 2 Received Heat Transfer 510 | . . . 375 63 63 . . 9 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 4 | . . . 3 . 1 . . . Heat Transferred 4181 | . . 148 2368 370 592 333 . 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Peak Influence 902 | . . 70 449 317 598 98 902 731 Initial 902 | . . . 27 189 133 5 902 631 Average 190 | . . 66 146 262 205 43 902 672 Maximum Alert Level 3 | . . . 2 1 2 . 3 3 Low Security (%) 62 | . 100 100 70 17 58 100 . . Level 1 25 | . . . 23 82 31 . . . Level 2 7 | . . . 6 . 10 . . 57 Level 3 3 | . . . . . . . 100 42 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 3 . 3 . . 3 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . . 3 . . . . 3 Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Distress Signals 3 | . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . . 3 29 4 21 11 . 9 Peak Tracking Total 7 | . . 3 7 2 4 4 . 5 Tactical Retreats 6 | . . . 4 . 1 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Machines Disabled 2 | . . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Machines Accessed 17 | . 1 . 1 2 6 6 1 . Terminals 14 | . 1 . 1 1 5 5 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 49 | . 1 . 1 5 29 11 2 . Successful 22 | . . . . 3 14 4 1 . Failed 27 | . 1 . 1 2 15 7 1 . Catastrophic 11 | . . . 1 . 6 4 . . Database Lockouts . | . . . . . . . . . Manual 41 | . 1 . 1 3 26 10 . . Terminals 45 | . 1 . 1 3 28 10 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 14 | . . . . 1 9 3 1 . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 2 | . . . . . 1 1 . . Terminal Index 1 | . . . . 1 . . . . Garrison Index 1 | . . . . . 1 . . . Unreport Threat 6 | . . . . . 4 2 . . Locate Traps 1 | . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 4 | . . . . . 4 . . . Terminals 4 | . . . . . 4 . . . Track 1 | . . . . . 1 . . . Botnet 2 | . . . . . 2 . . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . 1 1 4 4 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 44 | . . . . 44 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Total Allies 3 | . . . . . 3 . . . Largest Group 2 | . . . . . 2 2 . . Highest-Rated Group 115 | . . . . . 115 115 . . Highest-Rated Ally 100 | . . . . . 100 100 . . Total Orders 1 | . . . . . 1 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks 28 | . . . . . 16 12 . . Total Damage 845 | . . . . . 730 115 . . Kills 16 | . . . . . 11 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 1 | . . . . . 1 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Turns Passed 2405 | . 120 235 701 351 546 275 23 154 Spaces Moved 1680 | 1 92 170 336 203 332 445 51 50 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 1178 | 1 92 170 336 203 332 21 . 23 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 502 | . . . . . . 424 51 27 Fastest Speed 44 | 120 120 120 120 120 120 44 44 44 Average Speed 98 | 120 120 120 120 120 120 47 44 110 Slowest Speed 190 | 120 190 120 190 120 120 120 44 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 1 19 49 30 15 61 76 3 29 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac DSF Total 2195 | . 99 186 522 293 432 493 50 120 Wait 260 | . . 9 81 68 57 24 . 21 Move 1672 | . 91 169 335 202 331 444 50 50 Hop . | . . . . . . . . . Pick Up 14 | . 3 . 6 1 3 1 . . Fast Attach 26 | . 3 . 7 4 4 2 . 6 Attach 10 | . . . 2 1 2 1 . 4 Detach 4 | . . . . 1 1 1 . 1 Swap 23 | . 1 . 13 3 4 1 . 1 Drop 33 | . 1 . 19 4 5 4 . . Fire 127 | . . 8 59 9 24 15 . 12 Melee 7 | . . . . . 1 . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 19 | . . . . . . . . 19 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory -6/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 16) 121 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 336 | -10/Mines | Discovered new exit (range 15) 356 | -10/Mines | Entered Materials 356 | -9/Materials | Evolved 2 slots: Utility x2 644 | -9/Materials | Discovered new exit (range 12) 796 | -9/Materials | Build established: Hacker-Mutant 878 | -9/Materials | Discovered new exit (range 14) 1018 | -9/Materials | Destroyed 7 combat bots 1031 | -9/Materials | Lost 4 parts (1n2u1w) 1039 | -9/Materials | Discovered new exit (range 16) 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -8/Materials | Discovered new exit (range 12) 1275 | -8/Materials | Repaired Broken Weight Redist. System 1408 | -8/Materials | Entered Storage 1492 | -8/Storage | Identified exit to Factory 1540 | -8/Storage | Garrison activated, responded to threat 1600 | -8/Storage | Met 01-MTF 1638 | -8/Storage | Identified exit to Garrison 1788 | -8/Storage | Discovered new exit (range 6) 1954 | -8/Storage | Entered Recycling 1954 | -8/Recycling | Accompanied by 2 allies (01-MTF) 1959 | -8/Recycling | 01-MTF left 2006 | -8/Recycling | Spotter reported a threat 2057 | -8/Recycling | Spotter reported a threat 2062 | -8/Recycling | Spotter reported a threat 2066 | -8/Recycling | Spotter reported a threat 2079 | -8/Recycling | Spotter reported a threat 2124 | -8/Recycling | Spotter reported a threat 2160 | -8/Recycling | Spotter reported a threat 2172 | -8/Recycling | Spotter reported a threat 2176 | -8/Recycling | Spotter reported a threat 2186 | -8/Recycling | Identified exit to Factory 2206 | -8/Recycling | Spotter reported a threat 2206 | -8/Recycling | Spotter reported a threat 2207 | -8/Recycling | Spotter reported a threat 2225 | -8/Recycling | Spotter reported a threat 2229 | -8/Recycling | Entered Factory 2229 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2252 | -6/Factory | Identified exit to DSF 2252 | -6/Factory | Entered DSF 2290 | -6/DSF | Additional patrols routed to DSF 2371 | -6/DSF | Lost 3 parts (3n) 2406 | -6/DSF | Self-destructed Last Messages --------------- 02370_ Great Axe follow-up attack on H-61 Shepherd. 02371_ Knocked back. 02383_ Blade Saw destroyed. 02383_ Knocked back. 02385_ Acquired 14 matter. 02388_ Nuclear Core destroyed. 02388_ Knocked back. 02390_ Acquired Blade Saw. 02393_ System Shield destroyed. 02393_ Knocked back. 02395_ Acquired Lgt. Nuclear Core. 02398_ Lgt. Nuclear Core destroyed. 02398_ Hrd. Medium Armor Plating destroyed. 02398_ Knocked back. 02400_ Slug penetrates Wall. 02400_ Cesium-ion Thruster destroyed. 02401_ Acquired Lgt. Nuclear Core. 02402_ Slug penetrates Wall. 02404_ Acquired 33 matter. 02405_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????###?????????????????????????????? | | ?????????""#?????????????????????????????? | | ?????????#"#?????????????????????????????? | | ??????####"##???????#########????????????? | | ??????#"""""######### #????????????? | | ??????#""%%"##==#@% ; #????????????? | | ???#"##""%% [^ H #????????????? | | ???#""""% ^^% !] #????????????? | | ???####"" ## %;===;#;x ###????????????? | | ??????### ### ;===x## h #??????????????? | | ????????# #?####;#%#% #????????????? | | ???????# ????##### #????????????? | | ???????# ???????? ^ #????????????? | | ???????## ###???????## ###????????????? | | ????????= ??????????? !!?????????????? | | ????????= ??????????? !!#????????????? | | ???????#= ???????????? h!!#????????????? | | ???????## ##??????????? ###????????????? | | ????????! #???????????? #??????????????? | | ????????! #???????????? ??????????????? | | ????????[ ???????????? ?????????????? | | ????????[ ????????????? ?????????????? | | ???????[[ ????????????? ? ????????????? | | ???????[[ #?????????????????????????????? | | ???????[[ ??????????????????????????????? | | ????????# ??????????????????????????????? | | ????????? ??????????????????????????????? | | ????????? ??????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 61 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ChipAdvancedNetwork Manual? 0 Play Time 00:31:07 Cumulative 35.8 hours Start 2022.04.05 @ 15:14:11 End 2022.04.05 @ 18:30:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d44e9aae-db47-4305-9fbb-272b5baf1622