Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.24 @ 08:55:16 Player: Fallonthefloor engines Result: Destroyed by Architect with Modified Quantum Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (40) 8000 Robots Destroyed (309) 1545 Value Destroyed (12450) 12450 Prototype IDs (140) 2800 Alien Tech Used (11) 2200 Bonus (7905) 7905 TOTAL SCORE: 39400 Bonus ------- High Alert Combat Kills 676 Follower Combat Kills 4896 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -23367 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 956/990 System Corruption 23% Temperature Cool (1) Movement Walking (98) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (8) --- Enhanced Armored Heavy Treads Enhanced Flexi-carbon Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY (11) ----- Desublimator Experimental Power Amplifier Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Particle Charger Experimental Weapon Cycler > --- WEAPON (4) ------- Neutron Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Improved Quantum Reactor Zero-point Reactor Enhanced Flexi-carbon Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg Experimental Energy Well (600) Experimental Targeting Computer Experimental Weapon Cycler Experimental Focal Shield Experimental Thermal Shield Long-range Gatling Laser Zionite Alpha Cannon Mk. II Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Graviton Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Desublimator Experimental Power Amplifier High-capacity Storage Unit Advanced Energy Well Experimental Targeting Computer Advanced Particle Charger Experimental Weapon Cycler Zionite Shade Armor Heavy Regenerative Plating Improved Energy Mantle > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Hypervelocity Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Enhanced Armored Heavy Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Zionite Supercomposite Leg Experimental Energy Well Experimental Focal Shield Long-range Gatling Laser Neutron Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Graviton Cannon [Rating: 266] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Cooled VTOL Module Treads Enhanced Armored Heavy Treads Leg Experimental Biometal Leg Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Modified TNC Device Experimental Sensor Array Storage Medium Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Spacefold Activator Weapon Dirty Datajack Energy Gun Medium Laser Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Scatter Rocket Array Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 6 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Utility 9 | . . . 1 . . . . 2 . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . 1 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 775 | 4 41 8 26 1 4 2 32 55 . 11 1 5 15 3 11 . 17 4 3 . . 21 . 14 3 . 5 . 12 3 25 24 . 54 30 11 38 36 155 101 Power 63 | 1 4 1 2 . 1 . 4 1 . 2 . . . . . . . . . . . 2 . 3 . . . . . . . 3 . 14 3 . 5 1 11 5 Engine 17 | 1 4 1 2 . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . Core 9 | . . . . . . . . 1 . 2 . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . 1 . Reactor 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 12 3 . 3 1 10 5 Propulsion 156 | . 7 . 6 . 1 . 12 7 . 4 . . . . 1 . 3 . . . . . . 1 . . . . 3 1 14 7 . 20 3 1 3 9 19 34 Treads 44 | . 7 . 6 . 1 . 11 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 11 3 Leg 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 . . . . . . 6 31 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . 1 . . Flight 51 | . . . . . . . 1 . . 4 . . . . 1 . 3 . . . . . . 1 . . . . 3 1 8 . . 12 3 1 3 8 2 . Utility 349 | 2 6 1 4 1 1 1 4 27 . 4 . 3 12 1 7 . 8 . 1 . . 10 . 6 2 . 5 . 7 . 9 4 . 10 17 10 29 24 98 35 Device 175 | 1 4 1 2 . . 1 1 12 . 1 . 1 3 . 2 . 1 . . . . 4 . 1 2 . 1 . 4 . 4 1 . 7 15 7 20 15 44 20 Storage 25 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . 13 4 Processor 39 | 1 . . . . . . . 5 . . . . 5 . 1 . 2 . . . . . . . . . . . 1 . 2 . . 1 1 1 2 4 13 . Hackware 7 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 3 . . . Protection 99 | . 1 . 1 1 1 . 1 9 . 3 . 2 4 1 4 . 5 . 1 . . 4 . 5 . . 2 . 2 . 3 2 . 1 1 . 2 4 28 11 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . Weapon 207 | 1 24 6 14 . 1 1 12 20 . 1 1 2 3 2 3 . 6 4 2 . . 9 . 4 1 . . . 2 2 2 10 . 10 7 . 1 2 27 27 Energy Gun 41 | 1 11 1 2 . . . 2 10 . . . . . 1 1 . 1 . . . . . . . . . . . . . . 4 . 3 . . . . 2 2 Energy Cannon 33 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 5 . 1 3 . . . 8 15 Ballistic Gun 47 | . 8 3 9 . 1 1 9 7 . 1 . 1 . . . . 2 . . . . . . . . . . . . 1 . . . 2 . . . . 2 . Ballistic Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 Launcher 19 | . 1 1 1 . . . 1 3 . . 1 1 1 . . . 1 . 1 . . 2 . . . . . . 2 . . 1 . 2 . . . . . . Special Weapon 14 | . 4 1 . . . . . . . . . . 1 . 1 . . . . . . 3 . . . . . . . 1 2 . . . . . . . 1 . Impact Weapon 7 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . 2 1 . . . . . . . . . . . . . 1 . Slashing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 4 4 Piercing Weapon 12 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 3 . 1 2 4 . Special Melee Weapon 13 | . . . . . . . . . . . . . . . . . 1 4 1 . . 4 . 2 . . . . . . . . . 1 . . . . . . Unidentified Prototypes 83 | . . . 1 . . . 4 5 . . . 1 5 . 4 . 1 . . . . 1 . . . . 3 . 2 . . . . 3 3 1 2 5 33 9 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . System Corruption 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . Parts Lost 65 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 15 1 . 17 1 . 1 . 4 20 Power 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 3 . . . . 3 2 Propulsion 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 . 9 1 . . . . 1 Utility 22 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . 1 . 1 14 Weapon 11 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . . 3 . . . . . 3 Highest Loss Streak 11 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 6 1 . 11 1 . 1 . 1 5 Average Slot Usage (%) 86 | . 99 99 99 100 100 98 91 98 100 99 92 90 88 92 86 93 99 98 100 100 100 99 100 100 99 100 98 100 97 80 80 70 . 73 83 84 85 82 67 84 Engine 2 | . 14 13 11 11 11 11 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Core 2 | . . . . . . . . . 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 8 9 4 3 8 10 Treads 9 | . 23 28 22 22 22 22 36 18 . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . . 11 3 Leg 1 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 22 . . . . . . . 21 Hover 2 | . . . . . . . . 11 30 23 . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . Flight 10 | . . . . . . . . . . 6 30 29 28 28 26 31 31 31 31 31 31 27 27 27 27 27 27 27 29 30 26 . . 6 27 26 25 21 4 . Device 8 | . 12 27 18 11 11 11 2 7 7 7 7 9 6 7 9 6 8 6 6 6 6 6 5 5 9 11 6 5 10 15 11 5 . 7 13 10 14 17 5 11 Storage 4 | . 10 . 3 11 11 11 9 6 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 3 8 7 Processor 9 | . . . . . . . . 9 15 15 15 14 15 14 13 18 18 18 18 18 18 16 16 16 16 16 16 16 15 15 17 20 . 18 19 22 16 15 5 2 Protection 10 | . 5 . 10 11 11 9 6 6 15 14 15 12 13 14 12 12 9 12 12 12 12 17 22 22 18 16 18 22 17 . 5 6 . 5 . . . 2 12 10 Energy Gun 2 | . 25 5 4 . . . . 10 . . . . . . . . 5 . . . . . . . . . . . . . . 3 . 3 . . . . . . Ballistic Gun 7 | . 1 18 28 33 33 33 26 12 23 22 15 14 7 . . . 10 1 . . . . . . . . . . . 2 2 . . 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 3 2 1 Piercing Weapon 1 | . . . . . . . . . . . . . 6 7 6 6 5 . . . . . . . . . . . . . . . . . 7 9 7 6 . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . 21 24 25 25 21 22 21 18 16 16 16 15 10 9 5 . 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 305 | 12 18 11 30 28 34 34 52 65 25 26 20 20 27 20 29 20 23 23 17 17 17 25 21 23 25 25 25 23 33 28 28 48 3 68 49 49 59 59 305 208 Greatest Support 325 | 20 40 40 40 40 40 40 92 88 48 48 20 20 20 20 25 25 34 25 25 25 25 25 25 25 25 25 25 25 29 28 42 104 3 225 58 58 61 62 325 305 Greatest Overweight (x) 3 | . . . . . . . . 3 . 1 . . 1 . 1 . . . . . . . . . . . . . 1 1 . . . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 5 10 10 10 10 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 25 20 Average Capacity 10 | 6 7 5 6 10 10 10 12 12 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 19 20 Most Carried 25 | 6 8 5 10 10 10 10 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 10 10 25 20 Average Carried 10 | 5 7 4 6 10 9 10 12 12 5 4 4 5 4 5 4 5 4 4 5 5 5 4 5 4 4 4 4 5 4 4 4 4 5 3 4 4 9 9 18 17 Final Capacity 20 | 5 5 5 10 10 10 10 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 20 20 Final Carried 20 | 5 5 4 10 10 10 10 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 5 5 5 5 5 5 4 5 5 10 10 17 20 Class Distribution -------------------- 14% | Generator-Mutant 13% | Sprinter 9% | Mutant 9% | Skirmisher 6% | Scavenger-Tank 6% | Scout 5% | Alien-Scout 4% | Scavenger-Scout 3% | Scavenger-Skirmisher 3% | Alien-Gladiator 3% | Machinist-Sprinter 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Sprinter | -7/Waste Skirmisher | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Waste Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Machinist-Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Machinist-Sprinter | -4/Factory Scavenger-Assassin | -4/Waste Scavenger-Scout | -4/Factory Mutant | -4/Armory Mutant | -4/Lab Scavenger-Scout | -3/Research Alien-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Scout | -2/Research Alien-Scout | -1/Access Generator-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Matter Collected 12297 | 240 414 154 499 . 25 284 1085 893 . 518 49 97 56 224 110 . 170 40 10 . 33 384 . 304 30 . . . 210 284 62 285 . 849 196 225 471 389 2548 1159 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 15430 | 182 789 79 980 . . 474 1393 1359 . 647 35 . . . 307 . 453 . 42 . . 221 . 164 . . . . 173 125 . . . 1267 23 225 916 732 2422 2422 Parts 870 | 19 48 3 73 . . 25 74 72 . 27 4 . . . 25 . 9 . 2 . . 13 . 7 . . . . 8 11 . . . 66 . 8 33 39 182 122 Haulers Intercepted 24 | . 2 . 4 . . . 3 5 . 1 . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . . 1 2 2 . . Recyclers Shooed 12 | . 3 . . . . 1 1 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . 3 2 . 4 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 187 | . 16 7 17 . . 11 24 18 . 7 4 . . . 3 . . . 3 . . 5 . 1 . . . . 8 . . . . 23 . . 3 5 4 28 Melee 20 | . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . 5 . . 3 5 3 . Guns 97 | . 13 4 16 . . 11 24 11 . 7 . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . 2 Cannons 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 26 AOE 36 | . 2 3 1 . . . . 5 . . 4 . . . . . . . 3 . . 5 . . . . . . 8 . . . . 5 . . . . . . Classes Destroyed 22 | 3 5 1 3 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . Worker 22 | 2 2 . 2 . . . 4 5 . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . 1 2 . Builder 9 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . Tunneler 7 | 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Hauler 24 | . 2 . 4 . . . 3 5 . 1 . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . . 1 2 2 . . Recycler 25 | 1 1 . 2 . . . 3 4 . 3 . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . . 3 1 2 . Operator 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 13 | . 2 . 4 . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Swarmer 62 | . 5 3 6 . . 3 3 4 . . 4 . . . . . . . 3 . . 5 . . . . . . 7 . . . . 16 . . 3 . . . Grunt 49 | . 11 . 6 . . 5 17 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Brawler 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 11 | . . . 3 . . . 2 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 5 | . . . . . . 2 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Programmer 22 | . . . . . . . . 3 . 4 . . . . 3 . . . . . . . . . . . . . 1 . . . . 5 . . . 4 2 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Mutant 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Best Kill Streak 9 | 3 4 3 4 . . 3 9 5 . 3 4 . . . 1 . 2 . 3 . . 5 . 1 . . . . 5 . . . . 7 1 1 3 3 2 5 Combat Bots Only 8 | . 4 3 3 . . 3 8 4 . 2 4 . . . 1 . . . 3 . . 5 . 1 . . . . 5 . . . . 5 . . 3 3 1 5 Max Kills in Single Turn 7 | 1 2 1 1 . . 1 2 5 . 1 3 . . . 1 . 1 . 2 . . 3 . 1 . . . . 4 1 . . . 7 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 1 1 . . . . 4 . . 3 . . . . . . . 2 . . 3 . . . . . . 4 . . . . 5 . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Damage Taken 30594 | . 420 188 374 . . 483 829 1260 . 365 118 . . . 154 . 131 . . . 99 94 . 371 20 . . 95 377 . 2056 1133 . 3579 240 182 1327 291 7055 9353 Core 4744 | . 68 58 23 . . 17 100 133 . 21 18 . . . 34 . 63 . . . 61 15 . 79 . . . 24 71 . 586 151 . 486 . 182 931 64 1091 468 Absorbed by Shields 5856 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . 137 . 20 . . . . 970 4714 Reduced by Siege Mode 507 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 . . . . . 356 Core Remaining (%) 65 | 100 . 49 . . . 90 81 . . . . . . 75 . . . . . . 81 . . . . . . 88 . . . . 28 . . 32 35 . . . Volleys Fired 992 | 29 68 20 58 . . 30 64 56 . 25 2 1 . . 1 . . . 2 . . 23 . . . . . . 5 7 . 7 . 93 5 . . . 284 212 Largest 4 | 2 2 2 3 . . 3 3 3 . 3 1 1 . . 1 . . . 1 . . 1 . . . . . . 1 1 . 1 . 3 1 . . . 1 4 Hottest 380 | 90 100 100 105 . . 69 84 84 . 84 45 45 . . 90 . . . 50 . . 50 . . . . . . 50 20 . 110 . 180 105 . . . 120 380 Shots Fired 1801 | 34 117 33 169 . . 89 192 161 . 76 2 1 . . 1 . . . 2 . . 23 . . . . . . 5 7 . 7 . 103 5 . . . 285 489 Gun 1235 | 34 100 26 168 . . 89 192 157 . 76 . . . . . . . . . . . . . . . . . . . . . 2 . 75 . . . . 265 51 Cannon 495 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . 27 5 . . . 20 438 Launcher 29 | . 5 4 1 . . . . 4 . . 2 1 . . . . . . 2 . . 3 . . . . . . 5 . . 1 . 1 . . . . . . Special 42 | . 12 3 . . . . . . . . . . . . . . . . . . . 20 . . . . . . . 7 . . . . . . . . . . Kinetic 947 | . 8 26 146 . . 89 192 75 . 76 . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . 273 30 Thermal 418 | 34 104 3 22 . . . . 82 . . . . . . 1 . . . . . . 19 . . . . . . . 7 . 6 . 54 5 . . . 12 69 Explosive 29 | . 5 4 1 . . . . 4 . . 2 1 . . . . . . 2 . . 3 . . . . . . 5 . . 1 . 1 . . . . . . Electromagnetic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Phasic 390 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 Robot Hit Streak 58 | 6 8 9 14 . . 12 11 18 . 11 2 . . . . . . . . . . 3 . . . . . . 3 6 . 1 . 21 . . . . 58 47 Robot Miss Streak 12 | 2 3 3 5 . . 5 8 10 . 8 2 . . . . . . . . . . 7 . . . . . . 9 1 . 1 . 12 . . . . 1 5 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 2 . 2 . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Shots Hit Robots 1483 | 23 59 15 109 . . 62 136 128 . 51 2 . . . 10 . 6 . . . 6 9 . 14 . . . 3 5 6 2 2 . 84 1 3 29 22 306 390 Core Hits 737 | 8 40 10 61 . . 27 111 95 . 30 5 . . . 7 . 4 . 5 . 5 13 . 6 . . . 1 13 4 1 2 . 50 . 3 15 13 80 128 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 Critical Strikes 42 | . 5 . . . . . . 6 . . . . . . . . . . . . . 3 . 1 . . . . . . . 1 . 3 . . . . 6 17 Burn 15 | . 5 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . Destroy 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 12 Smash 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Phase 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Melee Attacks 556 | . . . 5 . . . . . . . . . . . 26 . 15 . . . 7 . . 16 . . . 3 1 . 3 1 . 16 38 22 83 55 265 . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 21 | . . . 5 . . . . . . . . . . . 9 . . . . . . . . 6 . . . . 1 . . . . . . . . . . . Slashing 335 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 13 8 45 33 221 . Piercing 199 | . . . . . . . . . . . . . . . 17 . 15 . . . 7 . . 10 . . . 3 . . 3 1 . 1 25 14 38 22 43 . Sneak Attacks 80 | . . . . . . . . . . . . . . . 4 . 4 . . . . . . 4 . . . . 1 . . . . 1 1 3 15 8 39 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Follow-up Attacks 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 4 11 . Damage Inflicted 63917 | 256 1038 202 1363 14 . 826 2586 2504 . 1099 307 . . . 715 . 607 . 174 . 16 497 . 286 . . . 6 711 103 6 26 . 3371 310 884 4168 2710 12933 26199 Guns 16632 | 256 772 119 1271 . . 819 2519 2265 . 1099 . . . . . . . . . . . . . . . . . . . . . 23 . 1831 . . . . 3912 1746 Cannons 24860 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407 . . . . . 24453 Explosions 2471 | . 216 82 83 . . . . 219 . . 307 . . . 12 . . . 174 . . 348 . . . . . . 569 . . . . 461 . . . . . . Melee 19476 | . . . . . . . . . . . . . . . 703 . 607 . . . 16 . . 286 . . . 6 142 . 6 3 . 614 310 884 4168 2710 9021 . Ramming 226 | . 50 1 9 14 . 7 67 20 . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . . . . Kinetic 11914 | . 31 119 1016 . . 819 2519 1107 . 1099 . . . . . . . . . . . . . . . . . . . . . . . 737 . . . . 3912 555 Thermal 6162 | 256 741 . 255 . . . . 1158 . . . . . . 12 . . . . . . 149 . . . . . . . 103 . 23 . 1262 . . . . . 2203 Explosive 2459 | . 216 82 83 . . . . 219 . . 307 . . . . . . . 174 . . 348 . . . . . . 569 . . . . 461 . . . . . . Electromagnetic 239 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 . . . . . . Impact 402 | . . . . . . . . . . . . . . . . . . . . . . . . 260 . . . . 142 . . . . . . . . . . . Slashing 15408 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612 310 884 3437 2470 7695 . Piercing 3666 | . . . . . . . . . . . . . . . 703 . 607 . . . 16 . . 26 . . . 6 . . 6 3 . 2 . . 731 240 1326 . Phasic 23441 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23441 Highest Corruption 23 | . . . 1 1 1 1 1 5 1 7 4 4 . . . . . . . . . . . 15 15 15 15 15 1 1 3 3 3 20 20 1 2 2 8 23 Average Corruption 3 | . . . 1 1 1 1 1 2 1 3 4 3 . . . . . . . . . . . 14 15 15 15 15 1 1 1 3 3 9 1 1 1 1 1 15 Corruption Purged 17 | . . . . . . . . 6 . 5 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Effects 296 | . . . 6 2 6 3 3 9 . 38 5 . . . . . . . . . . . . 66 3 4 1 5 . . 10 9 . 28 1 . . 7 30 60 Message Errors 73 | . . . 2 1 3 2 1 1 . 11 . . . . . . . . . . . . . 14 . 1 . 2 . . 6 2 . 3 . . . 2 12 10 Matter Fused 61 | . . . . . . . . 1 . 10 2 . . . . . . . . . . . . 16 . 1 . 1 . . 1 4 . 12 . . . . 2 11 Heat Flow Errors 31 | . . . . . . . . 1 . 7 2 . . . . . . . . . . . . 6 1 . . 1 . . 1 . . 2 . . . 2 1 7 Energy Discharges 46 | . . . 2 1 1 . 1 2 . 4 . . . . . . . . . . . . . 11 . . . . . . 2 3 . 4 . . . 3 4 8 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 Data Loss (minor) 35 | . . . 1 . 2 . 1 3 . 5 1 . . . . . . . . . . . . 5 1 . . 1 . . . . . 1 1 . . . 8 5 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . 2 . . . . . 1 Misfires 5 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . Misdirections 13 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . 1 . . . . . . . 2 . . . . . 1 Weapon Failures 17 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 12 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6037 | . . . . . . . . . . . . . . . 100 . 84 . 15 . . 9 . 1 . . . . 138 . . . . 250 290 . 1517 550 1827 1256 Projectiles 1283 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . 18 . . . . . 1256 Explosions 53 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . 20 . . . . 18 . . . . . . Melee 4701 | . . . . . . . . . . . . . . . 100 . 84 . . . . . . 1 . . . . 118 . . . . 214 290 . 1517 550 1827 . Knockbacks 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 17 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 236 | . . 3 . . . . . 45 . . 9 . . . . . . . . . . . . . . . . . . . . 22 . 49 . . . . 108 . Shots 7 | . . 2 . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Rammed 33 | . 7 1 5 2 . 3 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Targets Rammed 50 | . 16 1 6 2 . 3 13 6 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Kicked 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . 1 . 1 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Highest Temperature 271 | 75 258 . 185 . . 17 252 268 . 271 249 . . . 15 21 40 . 6 1 73 89 10 268 137 29 6 153 116 . 166 . . 269 135 . . 164 78 226 Average Temperature 38 | 38 56 . 51 . . 7 58 40 . 48 112 . . . 5 10 14 . 1 1 13 18 6 24 15 12 3 64 56 . 67 . . 60 78 . . 98 39 57 Received Heat Transfer 2676 | . 156 . 141 . . 171 450 348 . 81 27 . . . 21 . . . . . 55 9 . . 9 . . 9 9 . 436 170 . 133 46 . . 18 9 378 Effects 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 10 11 Total Turns 989 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 . . . . 506 364 Longest Duration 144 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . . 112 144 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . Robots Melted 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | 1 5 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Heat Transferred 9981 | 611 2353 . 305 . . . . 2664 . . . . . . 25 . . . . . . 333 . . . . . . . 222 . 150 . 1434 . . . . . 1884 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Peak Influence 1514 | 35 191 100 252 97 . 170 696 577 261 383 . . . . 530 147 1514 . . . . 326 129 172 . . . . 998 345 952 786 . 535 523 386 634 485 1114 . Initial 456 | . 22 23 . 97 . . 40 261 201 182 . . . . 52 147 102 . . . . 31 99 90 . . . . 37 345 241 456 . . 300 198 216 380 150 . Average 236 | 15 104 40 107 60 . 82 424 161 216 98 . . . . 226 147 416 . . . . 199 109 79 . . . . 265 345 477 610 . 264 392 300 307 333 683 . Maximum Alert Level 4 | . . . 1 . . . 2 2 1 1 . . . . 2 . 4 . . . . 1 . . . . . . 3 1 3 3 . 2 2 1 2 2 4 . Low Security (%) 37 | 100 100 100 82 100 . 100 2 73 . 86 . . . . 30 100 34 . . . . 40 100 100 . . . . 54 . . . . 25 . 4 7 1 . . Level 1 21 | . . . 17 . . . 47 24 100 13 . . . . 59 . 41 . . . . 60 . . . . . . 30 100 36 . . 65 63 95 83 74 . . Level 2 9 | . . . . . . . 49 2 . . . . . . 9 . 6 . . . . . . . . . . . 10 . 56 89 . 9 36 . 8 23 3 . Level 3 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . 6 10 . . . . . . 3 . Level 4 29 | . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . 92 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 104 | . 4 . 4 . . . 6 11 . 9 . . . . 10 . 10 . . . . 4 . 2 . . . . 8 . 10 . . 6 1 . 7 4 8 . Investigation 32 | . 3 . 2 . . . 4 4 . 1 . . . . 5 . 2 . . . . . . . . . . . 2 . 1 . . 1 1 . 4 1 1 . Extermination 27 | . . . . . . . . 2 . 4 . . . . 3 . 1 . . . . 3 . 1 . . . . 1 . 3 . . 2 . . 1 3 3 . Reinforcement 27 | . 1 . 2 . . . . 5 . 1 . . . . 1 . 4 . . . . 1 . 1 . . . . 4 . 3 . . 1 . . 2 . 1 . Assault 11 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . 2 . . . . 3 . Garrison 7 | . . . . . . . . . . 3 . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Distress Signals 54 | . . . 1 . . . 3 . . . . . . . 1 . 1 . . . 1 4 . 2 . . . . . . 6 . . 3 1 1 . . 30 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 641 | . 24 11 26 . . 10 48 30 4 16 12 5 . 1 22 . 24 . 1 . 12 35 5 24 3 2 . 8 27 1 77 22 . 49 15 3 40 7 22 55 Peak Tracking Total 25 | . 4 6 3 . . 3 5 5 5 4 10 4 . 2 4 . 8 . 1 . 9 7 6 8 4 1 . 6 10 . 17 7 . 12 6 2 25 3 4 5 Tactical Retreats 74 | . 2 1 1 . . . 4 . . 1 4 . . . 3 . . . . . 2 4 . 6 2 . . 2 2 . 21 2 . 7 2 . 7 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Traps Triggered 27 | . 1 . . . . . . 4 . . . . . . 2 . 1 . . . . 4 . 5 . . . . 1 . 3 1 . 1 1 . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Machines Disabled 47 | . 2 1 1 . . . 1 . . . . . . . 4 . 7 . . . . 1 . 1 . . . . 2 . . 4 . . 7 5 . . 10 1 Max in Single Turn 4 | . 2 1 1 . . . 1 . . . . . . . 4 . . . . . . . . . . . . . 1 . . 1 . . 1 1 . . 2 1 Garrison Access 7 | . . . . . . . 1 1 . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Machines Accessed 72 | . 7 1 5 . 2 . 7 9 . 6 . . . . 8 . 4 2 1 3 1 4 . 2 . . 4 . 3 . 1 . . . . . 1 . 1 . Terminals 23 | . 4 1 4 . . . 5 3 . 4 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . 2 . 1 . . . . 1 . . . . . . 3 . . . . . . 1 . 1 . . . . . . . . . Repair Stations 4 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Recycling Units 13 | . 2 . 1 . . . 1 3 . 1 . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 1 . . . . . . 2 . 2 . . . . 1 . 2 . . . . 1 . . . . . . . . . . . Total Hacks 192 | . 15 3 16 . 2 . 17 21 . 13 . . . . 16 . 10 4 1 21 1 18 . 3 . . 17 . 9 . 3 . . . . . 1 . 1 . Successful 114 | . 5 2 7 . 2 . 6 9 . 5 . . . . 8 . 3 4 1 21 1 13 . 2 . . 17 . 4 . 3 . . . . . 1 . . . Failed 78 | . 10 1 9 . . . 11 12 . 8 . . . . 8 . 7 . . . . 5 . 1 . . . . 5 . . . . . . . . . 1 . Catastrophic 17 | . 2 1 2 . . . 3 2 . 3 . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 236 | . 10 1 9 . 1 . 14 10 . 8 . . . . 18 . 18 . . . . 21 . 11 . . . . 16 . 25 2 . 6 14 6 13 25 8 . Terminals 63 | . 11 3 15 . . . 13 9 . 8 . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 31 | . . . . . . . . 4 . 2 . . . . 2 . . . . . . 15 . . . . . . 5 . 3 . . . . . . . . . Repair Stations 5 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Recycling Units 23 | . 2 . 1 . . . 1 6 . 3 . . . . 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 22 | . . . . . . . 3 2 . . . . . . 2 . 6 . . . . 3 . 3 . . . . 3 . . . . . . . . . . . Terminal Hacks 60 | . 1 1 5 . 2 . 2 4 . 1 . . . . . . . 4 1 21 1 . . . . . 17 . . . . . . . . . . . . . Record 15 | . . . . . 1 . . . . . . . . . . . . 3 . 6 . . . . . . 5 . . . . . . . . . . . . . Part Schematic 14 | . 1 . 1 . . . 1 . . . . . . . . . . . . 7 . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . 2 . 2 . . . . 1 . . . . . . 9 . . . . . . 2 . 2 . . . . . . . . . Load Schematic 9 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . 4 . . . . . . 1 . 1 . . . . . . . . . Build 9 | . . . . . . . . 1 . 1 . . . . . . . . . . . 5 . . . . . . 1 . 1 . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Scan Component 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 2 1 2 . . . 4 2 . 2 . . . . 3 . 3 . . . . 4 . . . . . . 1 . 1 . . . . . . . . . Terminals 6 | . . 1 1 . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 1 . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . 1 . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 1 . . . . . . 1 . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . . Redirect 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reprogram 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 5 | . . . . . . . 1 1 . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 4 1 4 . . . 6 8 . 6 . . . . 5 . 3 1 . . . 3 . . . . . . 2 . . . . . . . . . 1 . Full Trace Events 10 | . 1 1 1 . . . 2 3 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . 7 . . . . . . 4 . . . 8 . . . 13 . 8 11 . . Parts Built 11 | . . . . . . . . 2 . 2 . . . . . . . . . . . 6 . . . . . . 1 . . . . . . . . . . . Matter 1476 | . . . . . . . . 146 . 146 . . . . . . . . . . . 482 . . . . . . 318 . 384 . . . . . . . . . Time 723 | . . . . . . . . 73 . 73 . . . . . . . . . . . 204 . . . . . . 169 . 204 . . . . . . . . . Total Part Build Rating 40 | . . . . . . . . 6 . 6 . . . . . . . . . . . 22 . . . . . . 6 . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . . . 1 1 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Total Allies 174 | . . . . . . . . . . 1 . . 7 . 5 20 1 . . . 1 7 1 9 . . . . 12 20 10 6 . 1 . 8 . 4 53 8 Largest Group 23 | . . . . . . . . . . 1 . . 7 7 8 20 20 . . . 1 3 1 3 . . . . 10 20 21 3 . 1 . 8 . 2 23 12 Highest-Rated Group 3197 | . . . . . . . . . . 10 . . 232 232 397 756 756 . . . 95 201 31 94 . . . . 746 793 974 225 . 64 . 116 . 298 3197 165 Highest-Rated Ally 269 | . . . . . . . . . . 10 . . 40 40 70 50 50 . . . 95 85 31 47 . . . . 96 50 103 75 . 64 . 15 . 269 269 15 Zionite Dispatches 25 | . . . . . . . . . . . . . . . 1 . 2 . . . . 3 . 3 . . . . 5 . 6 1 . . . . . 4 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Orders 26 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . 3 . . . . . . 2 17 . STAY 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . FOLLOW 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . DROP 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 3 . . . . . . 2 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 713 | . . . . . . . . . . . . . . 17 85 . 107 . . . 8 38 2 20 . . . . 75 3 54 27 . . . 1 . . 220 56 Total Damage 35889 | . . . . . . . . . . . . . . 277 2089 . 4455 . . . 325 1947 43 567 . . . . 3062 60 1416 1506 . . . . . . 19242 900 Kills 164 | . . . . . . . . . . . . . . 3 14 . 47 . . . 1 12 . 4 . . . . 17 1 9 10 . . . . . . 44 2 Allies Corrupted 25 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . 2 . . . . . . 11 . . . . . . 3 6 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . 1 1 1 1 . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . 1 4 1 3 4 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Turns Passed 40434 | 187 2086 921 1348 644 846 789 1583 2483 15 2608 220 245 402 226 1633 101 1325 97 117 18 375 1330 15 1452 89 62 44 106 930 184 1425 465 4 1042 595 143 717 1080 11426 1056 Spaces Moved 36513 | 82 869 498 599 400 350 423 714 1843 68 875 752 645 867 244 2242 117 1672 352 351 76 648 1542 65 1900 366 238 129 303 827 234 2086 421 9 877 860 243 1532 1822 8031 341 Core 449 | . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 290 9 105 . . . . . . Treads 9000 | . 686 456 599 400 350 423 714 694 . . . . . . . . . . . . . . . . . . . . . . . . . 52 . . . . 4613 13 Legs 971 | 82 183 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 . . . . . . 247 328 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2511 | . . . . . . . . 1149 68 778 . . . . . . . . . . . . . . . . . . . . . . . 516 . . . . . . Flight 23501 | . . . . . . . . . . 97 752 645 867 244 2242 117 1672 352 351 76 648 1542 65 1900 366 238 129 303 827 234 2083 . . 204 860 229 1469 1818 3171 . Fastest Speed 7 | 120 120 50 160 160 160 160 156 22 22 22 26 26 26 26 23 23 23 23 23 23 23 23 23 23 23 23 23 23 14 18 7 50 50 21 21 22 19 22 12 96 Average Speed 60 | 120 151 150 160 160 160 160 159 82 22 38 26 26 28 26 25 23 23 23 23 23 23 23 23 23 23 23 23 23 19 44 26 71 50 58 24 23 22 23 100 110 Slowest Speed 266 | 120 160 160 160 160 160 160 160 266 22 99 26 26 96 26 96 23 26 23 23 23 23 23 23 26 23 23 23 23 70 70 80 120 50 165 100 24 23 28 160 260 Overloaded Moves 958 | . . . . . . . . 46 68 16 . . . . . . . . . . . . . . . . . . 80 . 307 . . . . . . . 441 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 170 | . . . . . . . . . . 3 3 1 . . 11 . 25 3 2 . . 25 . 19 2 . . . 11 . 44 . . 7 5 . 4 3 2 . Cave-ins Triggered 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . Spacefolds 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 25 1 . . Exploration Rate (%) 53 | 4 86 98 48 65 70 78 32 43 74 22 79 70 87 41 44 77 35 53 62 68 57 34 68 33 64 45 60 60 24 84 51 21 5 28 86 19 57 44 85 15 Regions Visited 40 Branch Regions 22 Pre-discovered Areas 18 | . 2 . 1 . 1 . 1 . . 1 1 . 3 1 2 . . . . 1 . . . . 1 . 3 . . . . . . . . . . . . . Known Exits Taken 13 | . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 19 | 1 1 1 . 1 1 1 1 . . . 1 . 1 1 . . . 1 1 1 1 . . . 1 1 1 1 . . . . . . . . . . 1 . Scrap Searched 32 | . . 1 . . . 1 . . . . 3 1 2 3 . . . 10 4 . 3 . . . 3 . . 1 . . . . . . . . . . . . Spaces Dug 384 | . 7 5 3 . . . . 89 . . . . . . 9 . 7 . 17 . . 28 . . . . . . . . . 13 . 2 8 3 19 15 154 5 Terrain Destroyed 847 | . 30 16 5 . . . 2 102 . . 51 19 . . 30 . 7 . 30 . . 51 . . . . . . 90 . . 13 . 29 8 3 19 15 228 99 Melee 214 | . . . 3 . . . . . . . . . . . 9 . 7 . . . . . . . . . . . . . . . . . 6 3 19 15 152 . Projectile 154 | . 12 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 15 2 . . . 19 99 AOE 478 | . 18 13 2 . . . . 102 . . 51 19 . . 21 . . . 30 . . 51 . . . . . . 90 . . 11 . 13 . . . . 57 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Total 52418 | 136 1489 634 865 403 639 467 1019 2669 67 3085 769 717 1017 405 3255 190 2556 364 378 75 877 2446 64 2890 367 244 143 340 1570 300 2908 577 8 1262 1188 288 1753 2440 10764 790 Wait 12910 | 17 466 101 142 . 276 8 150 646 . 2164 17 64 120 156 978 74 845 4 24 . 221 822 . 972 . 7 . 35 722 55 825 57 . 171 229 13 139 501 1835 54 Move 36083 | 81 868 497 598 399 349 422 713 1843 67 870 746 642 866 243 2220 116 1623 345 346 75 647 1494 64 1861 361 237 128 302 806 233 2003 420 8 862 849 233 1486 1812 8007 341 Hop 155 | . . . . . . . . . . 1 2 1 . . 11 . 23 3 2 . . 23 . 19 2 . . . 10 . 38 . . 7 5 . 3 3 2 . Pick Up 195 | 2 11 2 12 . 4 . 15 15 . 1 . . 2 . 1 . . 3 . . 1 4 . 1 . . 2 . 1 . . 2 . 5 8 2 9 11 51 30 Fast Attach 406 | 2 5 1 7 . . . 11 24 . 8 . 4 11 3 10 . 13 4 1 . . 7 . 8 2 . 5 . 6 2 15 18 . 40 18 11 19 22 101 28 Attach 204 | 1 11 3 4 . 4 . 9 10 . . 1 . 3 . 1 . 1 . . . . 3 . . 1 . 1 . 5 1 4 7 . 11 12 2 9 7 34 59 Detach 198 | . 2 1 2 . . . 3 5 . 1 1 . 7 . 1 . 3 . . . . 4 . . . . 3 . 5 1 5 7 . 14 9 5 13 17 50 39 Swap 180 | 1 25 4 15 1 . 2 12 21 . 3 . 2 1 . . . 3 . 2 . . 11 . 6 . . . . 1 . 6 . . 3 5 4 11 7 20 14 Drop 458 | 3 17 4 16 1 6 2 29 39 . 12 . 3 7 3 8 . 12 5 1 . 1 10 . 7 1 . 4 . 8 1 7 16 . 23 19 5 18 27 130 13 Fire 992 | 29 68 20 58 . . 30 64 56 . 25 2 1 . . 1 . . . 2 . . 23 . . . . . . 5 7 . 7 . 93 5 . . . 284 212 Melee 443 | . . . 5 . . . . . . . . . . . 24 . 15 . . . 7 . . 16 . . . 3 1 . 3 1 . 16 29 13 46 33 231 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 42 | . 8 1 6 2 . 3 13 6 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Escape Stasis 87 | . . . . . . . . 4 . . . . . . . . 18 . . . . 31 . . . . . . . . 2 . . 13 . . . . 19 . Rewire 56 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . 42 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 188 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 707 | -10/Materials | Discovered new exit (range 12) 1134 | -10/Materials | Discovered new exit (range 6) 1228 | -10/Materials | Repaired Lgt. Treads 1530 | -10/Materials | Discovered new exit (range 6) 1629 | -10/Materials | Discovered new exit (range 14) 1749 | -10/Materials | Discovered new exit (range 6) 2274 | -10/Materials | Entered Mines 2375 | -10/Mines | Discovered new exit (range 4) 2474 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2480 | -10/Mines | Found Prototype Device 2501 | -10/Mines | Assembled infested the area 2506 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3022 | -10/Mines | Core integrity fell below 50% 3176 | -10/Mines | Discovered new exit (range 6) 3195 | -10/Mines | Entered Materials 3195 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3196 | -9/Materials | Identified exit to Mines 3514 | -9/Materials | Build established: Scavenger-Skirmisher 3847 | -9/Materials | Build established: Scavenger-Tank 3882 | -9/Materials | Discovered new exit (range 11) 4543 | -9/Materials | Entered Mines 4603 | -9/Mines | Discovered new exit (range 8) 4627 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4627 | -9/Mines | Discovered new exit (range 5) 4694 | -9/Mines | Discovered new exit (range 15) 4778 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5187 | -9/Mines | Entered Exiles 5227 | -9/Exiles | Met 8R-AWN 5255 | -9/Exiles | Met EX-HEX 5314 | -9/Exiles | Met EX-DEC 5344 | -9/Exiles | Learned location of Zion (-7) 5516 | -9/Exiles | Met EX-BIN 5539 | -9/Exiles | Aligned with FarCom system 5540 | -9/Exiles | Given EX-Vault access code 5577 | -9/Exiles | Opened EX-Vault 5588 | -9/Exiles | Found AWS/Autocannon 5593 | -9/Exiles | Found 0b10 Alert Chip 5597 | -9/Exiles | Found Modified TNC 5632 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5651 | -9/Exiles | Exiles lab attacked by MAIN.C 5736 | -9/Exiles | Discovered new exit (range 12) 6033 | -9/Exiles | Stole three prototypes: Modified TNC, 0b10 Alert Chip, AWS/Autocannon 6033 | -9/Exiles | Entered Mines 6343 | -8/Mines | Build established: Scavenger-Skirmisher 6753 | -8/Mines | Discovered new exit (range 5) 6822 | -8/Mines | Entered Materials 6822 | -8/Materials | Evolved 2 slots: Propulsion x2 7330 | -8/Materials | Found Prototype Launcher 7330 | -8/Materials | Identified Rocket Array 7435 | -8/Materials | Discovered new exit (range 16) 7546 | -8/Materials | Found Faulty Rocket Array 7550 | -8/Materials | Found Rocket Array 7658 | -8/Materials | Build established: Skirmisher 8022 | -8/Materials | First assault squad dispatched 8143 | -8/Materials | Destroyed 8 combat bots 8405 | -8/Materials | Entered Factory 8405 | -7/Factory | Evolved 2 slots: Utility x2 8407 | -7/Factory | FarCom data flow suspended 8702 | -7/Factory | Build established: Gunner 9152 | -7/Factory | Cargo convoy interrupted 9381 | -7/Factory | Fabricated Imp. Utility Shielding (x2) 9660 | -7/Factory | Build established: Tank 9997 | -7/Factory | Identified Exp. Sensor Array 10377 | -7/Factory | Identified exit to Storage 10377 | -7/Factory | Identified exit to Lower Caves 10797 | -7/Factory | Found Rocket Array 10888 | -7/Factory | Manually triggered Chute Trap 10888 | -7/Factory | Sucked down chute 10888 | -7/Factory | Entered Waste 10894 | -7/Waste | Spotted C-40 Crusher 10896 | -7/Waste | Spotted C-40 Crusher 10897 | -7/Waste | Spotted C-40 Crusher 10900 | -7/Waste | Discovered new exit (range 14) 10900 | -7/Waste | Spotted C-40 Crusher 10903 | -7/Waste | EMP discharged 10903 | -7/Waste | Entered Factory 11072 | -7/Factory | Fabricated Imp. Utility Shielding (x2) 11091 | -7/Factory | Discovered new exit (range 5) 11194 | -7/Factory | Discovered new exit (range 6) 11197 | -7/Factory | Build established: Skirmisher 11290 | -7/Factory | Discovered new exit (range 14) 13511 | -7/Factory | Entered Lower Caves 13706 | -7/Lower Caves | Discovered new exit (range 8) 13731 | -7/Lower Caves | Entered another Lower Caves area 13732 | -7/Lower Caves | Encountered a Warlord checkpoint 13741 | -7/Lower Caves | Discovered new exit (range 14) 13787 | -7/Lower Caves | Build established: Sprinter 13906 | -7/Lower Caves | Identified exit to Zion 13931 | -7/Lower Caves | Found Alien Artifact 13931 | -7/Lower Caves | Identified Core Expander 13931 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 13946 | -7/Lower Caves | Spotted W6-QU1(f) 13947 | -7/Lower Caves | Encountered a Master Thief 13947 | -7/Lower Caves | Spotted I1-OFV(f) 13947 | -7/Lower Caves | Spotted DR-KTA(f) 13947 | -7/Lower Caves | Spotted 8O-77E(f) 13948 | -7/Lower Caves | Encountered a Master Thief 13948 | -7/Lower Caves | Encountered a Master Thief 13948 | -7/Lower Caves | Encountered a Master Thief 13976 | -7/Lower Caves | Entered Zion 14000 | -7/Zion | Discovered new exit (range 8) 14011 | -7/Zion | Found CR-A16's Pointy Stick 14029 | -7/Zion | Learned location of Recycling (-7) 14072 | -7/Zion | Learned location of Quarantine (-3) 14092 | -7/Zion | Given the Hacking Drone Bay 14105 | -7/Zion | Imprinted 14107 | -7/Zion | Declared Zion's savior 14120 | -7/Zion | Found Prototype Device 14120 | -7/Zion | Identified Hacking Drone Bay 14141 | -7/Zion | Given A8's code to call for help 14152 | -7/Zion | Gained Derelict followers 14158 | -7/Zion | Identified exit to Deep Caves 14196 | -7/Zion | Found Prototype Processor 14196 | -7/Zion | Identified Spectral Analyzer 14205 | -7/Zion | Found Prototype Processor 14205 | -7/Zion | Identified Exp. Terrain Scan Processor 14209 | -7/Zion | Found Prototype Processor 14209 | -7/Zion | Identified Exp. Armor Integrity Analyzer 14212 | -7/Zion | Found Prototype Processor 14212 | -7/Zion | Identified Exp. Targeting Computer 14239 | -7/Zion | Found Exp. Terrain Scan Processor 14378 | -7/Zion | Entered Proximity Caves 14378 | -6/Proximity Caves | Accompanied by 7 allies 14524 | -6/Proximity Caves | Discovered new exit (range 8) 14604 | -6/Proximity Caves | Entered Factory 14604 | -6/Factory | Accompanied by 5 allies 14604 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14656 | -6/Factory | Retrieved Zion intel report: Branch Access 14656 | -6/Factory | Identified exit to Lower Caves 14657 | -6/Factory | Zion Light squad teleported in 15039 | -6/Factory | Discovered new exit (range 5) 15914 | -6/Factory | Terminal network hard line cut 16068 | -6/Factory | Discovered new exit (range 5) 16165 | -6/Factory | Garrison activated, responded to threat 16232 | -6/Factory | Build established: Scout 16237 | -6/Factory | Manually triggered Chute Trap 16237 | -6/Factory | Sucked down chute 16237 | -6/Factory | Entered Waste 16238 | -6/Waste | Joined by Warlord forces that had cleared the area 16260 | -6/Waste | Discovered new exit (range 13) 16264 | -6/Waste | Identified exit to Factory 16338 | -6/Waste | Entered Factory 16338 | -6/Factory | Accompanied by 20 allies 17367 | -6/Factory | Retrieved Zion intel report: Branch Access 17368 | -6/Factory | Zion Heavy Resupply teleported in 17388 | -6/Factory | First assault squad dispatched 17441 | -6/Factory | Garrison activated, responded to threat 17506 | -6/Factory | Zion Recon squad teleported in 17640 | -6/Factory | Found Prototype Launcher 17640 | -6/Factory | Identified Scatter Rocket Array 17663 | -6/Factory | Entered Lower Caves 17667 | -6/Lower Caves | Learned Factory garrison access intel 17732 | -6/Lower Caves | Encountered a Warlord checkpoint 17745 | -6/Lower Caves | Learned Research garrison access intel 17745 | -6/Lower Caves | Learned Extension emergency access door positions 17745 | -6/Lower Caves | Learned location of 1 exit from Factory 17753 | -6/Lower Caves | Discovered new exit (range 10) 17760 | -6/Lower Caves | Entered another Lower Caves area 17760 | -6/Lower Caves | Discovered new exit (range 13) 17772 | -6/Lower Caves | Encountered a Warlord checkpoint 17874 | -6/Lower Caves | Discovered new exit (range 14) 17877 | -6/Lower Caves | Entered Data Miner 17877 | -6/Data Miner | Discovered new exit (range 6) 17882 | -6/Data Miner | Met Data Miner 17886 | -6/Data Miner | Learned location of Section 7 (-3) 17886 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17889 | -6/Data Miner | Received God Mode back door access code from Data Miner 17895 | -6/Data Miner | Entered Proximity Caves 17945 | -5/Proximity Caves | Build established: Sprinter 18093 | -5/Proximity Caves | Escorted by Enhanced Grunt 18262 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 18270 | -5/Proximity Caves | Discovered new exit (range 3) 18270 | -5/Proximity Caves | Entered Factory 18270 | -5/Factory | Evolved 2 slots: Utility x2 18271 | -5/Factory | Identified exit to Extension 18272 | -5/Factory | Loaded intel: 3 garrison access locations 18315 | -5/Factory | Fabricated Imp. Utility Shielding (x2) 18610 | -5/Factory | Discovered new exit (range 11) 18645 | -5/Factory | Retrieved Zion intel report: Branch Access 18645 | -5/Factory | Identified exit to Upper Caves 18646 | -5/Factory | Zion Heavy squad teleported in 18668 | -5/Factory | Fabricated Mak. Armor Plating? 18723 | -5/Factory | Assembled infested ambush trap array 18746 | -5/Factory | Incoming assault squad redirected 18946 | -5/Factory | Zion Heavy squad teleported in 18998 | -5/Factory | Fabricated Mak. Armor Plating? 19237 | -5/Factory | Discovered new exit (range 16) 19290 | -5/Factory | Build established: Machinist-Sprinter 19442 | -5/Factory | Zion Hover Resupply teleported in 19562 | -5/Factory | Found Prototype Protection 19562 | -5/Factory | Identified Zio. Weapon Casing 19600 | -5/Factory | Sucked down chute 19600 | -5/Factory | Entered Waste 19601 | -5/Waste | Met a frightened Derelict 19605 | -5/Waste | Spotted C-40 Crusher 19605 | -5/Waste | Spotted C-40 Crusher 19613 | -5/Waste | Spotted C-40 Crusher 19613 | -5/Waste | Spotted C-40 Crusher 19613 | -5/Waste | Discovered new exit (range 10) 19613 | -5/Waste | Spotted C-40 Crusher 19615 | -5/Waste | EMP discharged 19615 | -5/Waste | System corruption reached 10% 19615 | -5/Waste | Entered Factory 19649 | -5/Factory | Zion Fire squad teleported in 19662 | -5/Factory | Discovered exit to Extension (range 16) 19733 | -5/Factory | Discovered exit to Upper Caves (range 5) 19770 | -5/Factory | Discovered new exit (range 16) 19946 | -5/Factory | Zion Demo squad teleported in 20167 | -5/Factory | Build established: Sprinter 20661 | -5/Factory | Zion Hacker squad teleported in 21067 | -5/Factory | Entered Upper Caves 21103 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21129 | -5/Upper Caves | Encountered a Warlord checkpoint 21154 | -5/Upper Caves | Discovered new exit (range 8) 21156 | -5/Upper Caves | Entered another Upper Caves area 21156 | -5/Upper Caves | Spotted HO-06B(f) 21157 | -5/Upper Caves | Encountered a Master Thief 21184 | -5/Upper Caves | Spotted B-75 Beast 21215 | -5/Upper Caves | Discovered new exit (range 11) 21218 | -5/Upper Caves | Entered Zhirov 21218 | -5/Zhirov | Discovered new exit (range 3) 21228 | -5/Zhirov | Found Alien Artifact 21228 | -5/Zhirov | Identified Integrated Dissipator 21228 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21248 | -5/Zhirov | Found Alien Artifact 21253 | -5/Zhirov | Learned location of Testing (-2) 21262 | -5/Zhirov | Entered Proximity Caves 21326 | -4/Proximity Caves | Learned 8 Research zone layouts 21365 | -4/Proximity Caves | Discovered new exit (range 9) 21368 | -4/Proximity Caves | Entered Factory 21368 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21373 | -4/Factory | Zion Infowar Resupply teleported in 21383 | -4/Factory | Identified Transdimensional Reconstructor 21404 | -4/Factory | Zion Light squad teleported in 21421 | -4/Factory | Zion Light squad teleported in 21429 | -4/Factory | Allied Derelicts emerged from ambush trap array 21670 | -4/Factory | Build established: Machinist-Sprinter 21854 | -4/Factory | Zion Thermal Resupply teleported in 21887 | -4/Factory | Incoming investigation squad redirected 22038 | -4/Factory | Fabricated Combat Drone Bay (x1) 22175 | -4/Factory | Found Prototype Device 22175 | -4/Factory | Identified Active Sensor Suite 22225 | -4/Factory | Garrison activated, responded to threat 22237 | -4/Factory | Zion Infowar Resupply teleported in 22242 | -4/Factory | Found Prototype Processor 22242 | -4/Factory | Identified Exp. Signal Interpreter 22294 | -4/Factory | Discovered new exit (range 15) 22296 | -4/Factory | Identified exit to Research 22298 | -4/Factory | Manually triggered Chute Trap 22298 | -4/Factory | Sucked down chute 22298 | -4/Factory | Entered Waste 22299 | -4/Waste | Joined by Warlord forces that had cleared the area 22372 | -4/Waste | Discovered new exit (range 13) 22435 | -4/Waste | Identified exit to Factory 22480 | -4/Waste | A Compactor rumbled back to life 22480 | -4/Waste | Allies destroyed C-40 Crusher 22482 | -4/Waste | Entered Factory 22482 | -4/Factory | Accompanied by 19 allies 22498 | -4/Factory | Zion Heavy squad teleported in 22647 | -4/Factory | Zion Fire squad teleported in 22675 | -4/Factory | Incoming investigation squad redirected 22713 | -4/Factory | Build established: Scavenger-Scout 22732 | -4/Factory | First assault squad dispatched 22759 | -4/Factory | Incoming assault squad redirected 23116 | -4/Factory | Zion Infowar Resupply teleported in 23121 | -4/Factory | Found Exp. Signal Interpreter 23144 | -4/Factory | Spotted B-86 Titan 23187 | -4/Factory | Zion Thermal Resupply teleported in 23218 | -4/Factory | Found Exp. Terrain Scan Processor 23266 | -4/Factory | Fabricated Exp. Sensor Array? 23339 | -4/Factory | Zion Hacker squad teleported in 23412 | -4/Factory | Zion Explosive Resupply teleported in 23674 | -4/Factory | Lost 6 parts (3n2u1w) 23696 | -4/Factory | Discovered exit to Research (range 13) 23700 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 23751 | -4/Factory | Discovered exit to Research (range 9) 23762 | -4/Factory | Incoming assault squad redirected 23793 | -4/Factory | Core integrity fell below 50% 23898 | -4/Factory | Discovered new exit (range 12) 23906 | -4/Factory | Identified exit to Armory 23907 | -4/Factory | Entered Armory 23997 | -4/Armory | Build established: Mutant 24049 | -4/Armory | Zion Hacker squad teleported in 24339 | -4/Armory | Warped through subspace to slip node 24339 | -4/Armory | Discovered new exit (range 1) 24339 | -4/Armory | Identified exit to Lab 24340 | -4/Armory | Found Fusion Bomb Launcher 24372 | -4/Armory | Entered Lab 24372 | -4/Lab | Discovered exit to Research (range 9) 24376 | -4/Lab | Entered Research 24376 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 24377 | -3/Research | Identified exit to Research 24378 | -3/Research | Loaded intel: 4 garrison access locations 24419 | -3/Research | Spotted B-86 Titan 24670 | -3/Research | Lost 3 parts (2p1n) 25225 | -3/Research | Retrieved Zion intel report: Main Access 25272 | -3/Research | System corruption reached 10% 25277 | -3/Research | Spotted B-86 Titan 25292 | -3/Research | Build established: Scavenger-Scout 25324 | -3/Research | Lost 11 parts (1p7n1u2w) 25376 | -3/Research | First assault squad dispatched 25399 | -3/Research | Incoming assault squad redirected 25405 | -3/Research | Discovered new exit (range 19) 25418 | -3/Research | Identified exit to Quarantine 25418 | -3/Research | Entered Quarantine 25423 | -3/Quarantine | Found Transdimensional Reconstructor 25427 | -3/Quarantine | Found Quantum Capacitor 25432 | -3/Quarantine | Found Alien Artifact 25432 | -3/Quarantine | Identified Core Reset Matrix 25432 | -3/Quarantine | Used Core Reset Matrix 25436 | -3/Quarantine | Detected hypermatrix surge 25436 | -3/Quarantine | Sensed 12 artifacts in vicinity 25453 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 25454 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 25457 | -3/Quarantine | Found Transdimensional Reconstructor 25533 | -3/Quarantine | Warped through subspace 25534 | -3/Quarantine | Warped through subspace 25538 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 25575 | -3/Quarantine | Warped through subspace 25576 | -3/Quarantine | Core integrity fell below 50% 25576 | -3/Quarantine | Warped through subspace 25588 | -3/Quarantine | Found Sigix Broadsword 25593 | -3/Quarantine | Discovered exit to Research (range 13) 25612 | -3/Quarantine | Found Core Stripper 25704 | -3/Quarantine | Cryocooling Duct disabled 25707 | -3/Quarantine | Cryocooling Duct disabled 25719 | -3/Quarantine | Ambient heat levels rising (+20) 25719 | -3/Quarantine | Non-combat units ordered to evacuate 25722 | -3/Quarantine | Ambient heat levels rising (+20) 25722 | -3/Quarantine | Combat units ordered to evacuate 25773 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 25777 | -3/Quarantine | Retrieved Zion intel report: Branch Access 25785 | -3/Quarantine | Found Subatomic Replicator 25787 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 25822 | -3/Quarantine | Quarantine Guard activated 25884 | -3/Quarantine | Spotted Quarantine Guard 25885 | -3/Quarantine | Spotted Fortress 25904 | -3/Quarantine | Discovered new exit (range 5) 25904 | -3/Quarantine | Identified exit to Section 7 25944 | -3/Quarantine | Build established: Alien-Scout 26013 | -3/Quarantine | Entered Section 7 26014 | -3/Section 7 | Sensed 20 artifacts in vicinity 26030 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 26031 | -3/Section 7 | Found Integrated Reactor 26031 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26033 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26045 | -3/Section 7 | Found Integrated Dissipator 26045 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26081 | -3/Section 7 | Found Spacefold Activator 26087 | -3/Section 7 | Spotted S7 Guard 26093 | -3/Section 7 | Found Integrated Heat Negator 26093 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 26128 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 26143 | -3/Section 7 | Discovered exit to Research (range 24) 26143 | -3/Section 7 | Found Integrated Dissipator 26143 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26148 | -3/Section 7 | Emitted hypermatrix ping 26153 | -3/Section 7 | Assembled emerged from beneath the floor 26156 | -3/Section 7 | Entered Research 26156 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 26249 | -2/Research | Retrieved Zion intel report: Trap Installations 26275 | -2/Research | Spotted B-90 Cyclops 26298 | -2/Research | Found Prototype Device 26303 | -2/Research | Identified Exp. Sensor Array 26305 | -2/Research | Found Exp. Sensor Array 26307 | -2/Research | Found Exp. Sensor Array 26376 | -2/Research | Incoming investigation squad redirected 26465 | -2/Research | Retrieved Zion intel report: Prototype Schematics 26632 | -2/Research | Spotted B-90 Cyclops 26713 | -2/Research | Found Exp. Actuator Array 26734 | -2/Research | Retrieved Zion intel report: Active Garrisons 26836 | -2/Research | Core integrity fell below 50% 26869 | -2/Research | Discovered new exit (range 16) 26872 | -2/Research | Identified exit to Access 26873 | -2/Research | Entered Access 26873 | -1/Access | Evolved 2 slots: Power x1, Utility x1 27072 | -1/Access | Found Prototype Processor 27072 | -1/Access | Identified Exp. Melee Analysis Suite 27322 | -1/Access | Retrieved Zion intel report: Active Terminals 27323 | -1/Access | Zion Experimental squad teleported in 27380 | -1/Access | Retrieved Zion intel report: Active Garrisons 27453 | -1/Access | Zion Infowar Resupply teleported in 27539 | -1/Access | Found Prototype Protection 27539 | -1/Access | Identified Zio. Weapon Casing 27541 | -1/Access | Found Prototype Protection 27541 | -1/Access | Identified Zio. Shade Armor 27544 | -1/Access | Found Zio. Shade Armor 27593 | -1/Access | Discovered new exit (range 15) 27598 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 27599 | -1/Access | Zion Melee Resupply teleported in 27900 | -1/Access | Zion Heavy Resupply teleported in 27928 | -1/Access | Discovered new exit (range 8) 27928 | -1/Access | Retrieved Zion intel report: Prototype Schematics 27953 | -1/Access | Identified exit to Command 27953 | -1/Access | Entered Command 27974 | -1/Command | Phase Generator disabled 28067 | -1/Command | Retrieved Zion intel report: Active Terminals 28076 | -1/Command | Incoming investigation squad redirected 28082 | -1/Command | Retrieved Zion intel report: Unaware Schematics 28083 | -1/Command | Spotted B-99 Colossus 28095 | -1/Command | Found Prototype Reactor 28104 | -1/Command | Identified Zero-point Reactor 28184 | -1/Command | Build established: Alien-Ninja 28210 | -1/Command | Disengaged cave seal 28210 | -1/Command | Zionites emerged from the dark tunnel 28294 | -1/Command | Found Zio. Shade Armor 28296 | -1/Command | Found Zio. Shade Armor 28302 | -1/Command | Found Zio. Shade Armor 28346 | -1/Command | Disengaged cave seal 28346 | -1/Command | Zionites emerged from the dark tunnel 28449 | -1/Command | Found Zio. Weapon Casing 28456 | -1/Command | Found Zio. Weapon Casing 28463 | -1/Command | Zionites emerged from the dark tunnel 28503 | -1/Command | First assault squad dispatched 28524 | -1/Command | Incoming assault squad redirected 28529 | -1/Command | Spotted M Guard 28529 | -1/Command | Spotted M Guard 28529 | -1/Command | Spotted Combat Programmer 28529 | -1/Command | Spotted Combat Programmer 28541 | -1/Command | Allies destroyed Combat Programmer 28542 | -1/Command | Allies destroyed Combat Programmer 28563 | -1/Command | Destroyed M Guard 28563 | -1/Command | All MAIN.C guards destroyed 28567 | -1/Command | Found Prototype Device 28567 | -1/Command | Identified AEGIS Remote Shield 28571 | -1/Command | Found Prototype Protection 28577 | -1/Command | Found Prototype Protection 28729 | -1/Command | Identified Hvy. Regenerative Plating (x2) 28767 | -1/Command | Incoming assault squad redirected 28774 | -1/Command | Incoming assault squad redirected 28783 | -1/Command | Met MAIN.C 28786 | -1/Command | 0b10 Conduit disabled 28798 | -1/Command | Allies destroyed MAIN.C Shell 28799 | -1/Command | MAIN.C activated Command garrisons 28803 | -1/Command | Allies destroyed MAIN.C 28805 | -1/Command | Found Prototype Device 28805 | -1/Command | Identified Beam Splitter 28882 | -1/Command | Discovered new exit (range 9) 28914 | -1/Command | Found Prototype Ballistic Gun 28914 | -1/Command | Identified Multirail 28917 | -1/Command | Found Prototype Device 28917 | -1/Command | Identified Adv. Kinecellerator 28919 | -1/Command | Found Prototype Device 28919 | -1/Command | Identified Exp. ECM Suite 28921 | -1/Command | Found Prototype Device 28921 | -1/Command | Identified Femtoactuators 29269 | -1/Command | Build established: Alien-Gladiator 29716 | -1/Command | Found Unknown Piercing Weapon 29716 | -1/Command | Identified Enh. Force Lance 29729 | -1/Command | Found Unknown Protection 29729 | -1/Command | Identified Powered Armor 29742 | -1/Command | Found Unknown Device 29742 | -1/Command | Identified Antimissile System 29900 | -1/Command | Build established: Alien-Sprinter 30506 | -1/Command | Found Unknown Protection 30506 | -1/Command | Identified Hvy. Insulated Plating 30564 | -1/Command | Build established: Alien-Gladiator 30665 | -1/Command | Found Prototype Protection 30665 | -1/Command | Identified Centrium Heavy Armor Plating 30865 | -1/Command | Discovered new exit (range 8) 31374 | -1/Command | Build established: Generator-Gladiator 32418 | -1/Command | Build established: Generator-Mutant 33260 | -1/Command | Found Prototype Processor 33260 | -1/Command | Identified Exp. Targeting Computer 33270 | -1/Command | Found Prototype Energy Cannon 33270 | -1/Command | Identified Zio. Alpha Cannon 33295 | -1/Command | Found Zio. Shade Armor 33300 | -1/Command | Found Zio. Shade Armor 33303 | -1/Command | Found Zio. Shade Armor 33550 | -1/Command | Build established: Alien-Mutant 33727 | -1/Command | Found Zero-point Reactor 33730 | -1/Command | Found Zero-point Reactor 33830 | -1/Command | Found Prototype Energy Cannon 33830 | -1/Command | Identified Zio. Alpha Cannon Mk. II 33910 | -1/Command | Found Prototype Device 33910 | -1/Command | Identified Exp. Weapon Cycler 33965 | -1/Command | Found Prototype Protection 33965 | -1/Command | Identified Zio. Shade Carapace 34087 | -1/Command | Build established: Generator-Mutant 34359 | -1/Command | Found Zero-point Reactor 34573 | -1/Command | Found Unknown Protection 34573 | -1/Command | Identified Hvy. Reactive Plating 34708 | -1/Command | Found Prototype Device 34963 | -1/Command | Identified Exp. Force Field 35218 | -1/Command | Found Prototype Processor 35285 | -1/Command | Identified Exp. Core Analyzer 35316 | -1/Command | Found Corrupted Prototype Processor 35331 | -1/Command | Identified Exp. Target Analyzer 35769 | -1/Command | Found Zio. Alpha Cannon Mk. II 35792 | -1/Command | Found Zio. Alpha Cannon Mk. II 35804 | -1/Command | Found Zio. Alpha Cannon Mk. II 35910 | -1/Command | Found Zio. Alpha Cannon Mk. II 35918 | -1/Command | Found Zio. Weapon Casing 35942 | -1/Command | Found Zio. Weapon Casing 35984 | -1/Command | Found Zio. Weapon Casing 36044 | -1/Command | Found Zio. Shade Armor 36330 | -1/Command | Found Zio. Shade Armor 36344 | -1/Command | Found Zio. Weapon Casing 36460 | -1/Command | Found Exp. Targeting Computer 36874 | -1/Command | Found Exp. Targeting Computer 36920 | -1/Command | Found Exp. Targeting Computer 38006 | -1/Command | Found Zio. Weapon Casing 38516 | -1/Command | Crushed by falling debris 38531 | -1/Command | Crushed by falling debris 38564 | -1/Command | Crushed by falling debris 38581 | -1/Command | Crushed by falling debris 38602 | -1/Command | Crushed by falling debris 38612 | -1/Command | Crushed by falling debris 38650 | -1/Command | Crushed by falling debris 38666 | -1/Command | Crushed by falling debris 38774 | -1/Command | Crushed by falling debris 38807 | -1/Command | Crushed by falling debris 38818 | -1/Command | Crushed by falling debris 38856 | -1/Command | Crushed by falling debris 38860 | -1/Command | Crushed by falling debris 38873 | -1/Command | Crushed by falling debris 38886 | -1/Command | Crushed by falling debris 38907 | -1/Command | Build established: Alien-Mutant 38910 | -1/Command | Crushed by falling debris 38935 | -1/Command | Crushed by falling debris 38971 | -1/Command | Crushed by falling debris 38985 | -1/Command | Crushed by falling debris 39017 | -1/Command | Crushed by falling debris 39048 | -1/Command | Crushed by falling debris 39098 | -1/Command | Crushed by falling debris 39103 | -1/Command | Crushed by falling debris 39104 | -1/Command | Core integrity fell below 50% 39107 | -1/Command | Crushed by falling debris 39137 | -1/Command | Crushed by falling debris 39197 | -1/Command | Crushed by falling debris 39203 | -1/Command | Crushed by falling debris 39203 | -1/Command | Emitted hypermatrix ping 39208 | -1/Command | Assembled emerged from beneath the floor 39213 | -1/Command | Crushed by falling debris 39264 | -1/Command | Crushed by falling debris 39296 | -1/Command | Discovered new exit (range 6) 39379 | -1/Command | Entered Access_0 39379 | -1/Access_0 | Accompanied by 4 allies 39380 | -1/Access_0 | Emitted hypermatrix ping 39380 | -1/Access_0 | Sensed 4 artifacts in vicinity 39382 | -1/Access_0 | Met Architect 39385 | -1/Access_0 | Assembled emerged from beneath the floor 39405 | -1/Access_0 | Architect warped through subspace 39428 | -1/Access_0 | System corruption reached 10% 39430 | -1/Access_0 | Destroyed A8 39465 | -1/Access_0 | Architect warped through subspace 39505 | -1/Access_0 | Architect warped through subspace 39517 | -1/Access_0 | Spotted Enhanced Programmer 39524 | -1/Access_0 | Destroyed Enhanced Programmer 39544 | -1/Access_0 | Architect warped through subspace 39573 | -1/Access_0 | Architect warped through subspace 39593 | -1/Access_0 | Architect warped through subspace 39611 | -1/Access_0 | Architect warped through subspace 39637 | -1/Access_0 | Spotted Enhanced Programmer 39640 | -1/Access_0 | Architect warped through subspace 39640 | -1/Access_0 | Spotted Enhanced Programmer 39647 | -1/Access_0 | Destroyed Enhanced Programmer 39652 | -1/Access_0 | Destroyed Enhanced Programmer 39667 | -1/Access_0 | Spotted Enhanced Programmer 39670 | -1/Access_0 | Lost 4 parts (3u1w) 39678 | -1/Access_0 | Destroyed Enhanced Programmer 39681 | -1/Access_0 | Architect warped through subspace 39694 | -1/Access_0 | Found Prototype Device 39694 | -1/Access_0 | Identified Exp. Focal Shield 39711 | -1/Access_0 | Spotted Enhanced Programmer 39724 | -1/Access_0 | Architect warped through subspace 39727 | -1/Access_0 | Spotted Enhanced Programmer 39730 | -1/Access_0 | Destroyed Enhanced Programmer 39741 | -1/Access_0 | Destroyed Enhanced Programmer 39755 | -1/Access_0 | Architect warped through subspace 39782 | -1/Access_0 | Lost 3 parts (3u) 39799 | -1/Access_0 | Architect warped through subspace 39845 | -1/Access_0 | Architect warped through subspace 39858 | -1/Access_0 | Subspace Access Node disabled 39885 | -1/Access_0 | Architect warped through subspace 39908 | -1/Access_0 | Found Exp. Weapon Cycler 39912 | -1/Access_0 | Found Prototype Device 39912 | -1/Access_0 | Identified Desublimator 39922 | -1/Access_0 | Architect warped through subspace 39945 | -1/Access_0 | Build established: Scavenger-Mutant 39955 | -1/Access_0 | Architect warped through subspace 39986 | -1/Access_0 | Architect warped through subspace 40018 | -1/Access_0 | Spotted Enhanced Programmer 40033 | -1/Access_0 | Core integrity fell below 20% 40049 | -1/Access_0 | Destroyed Enhanced Programmer 40053 | -1/Access_0 | Architect warped through subspace 40081 | -1/Access_0 | Architect warped through subspace 40104 | -1/Access_0 | Lost 5 parts (5u) 40130 | -1/Access_0 | Architect warped through subspace 40185 | -1/Access_0 | Found Exp. Targeting Computer 40210 | -1/Access_0 | Architect warped through subspace 40250 | -1/Access_0 | Architect warped through subspace 40297 | -1/Access_0 | Spotted Enhanced Programmer 40307 | -1/Access_0 | Architect warped through subspace 40335 | -1/Access_0 | Destroyed Enhanced Programmer 40347 | -1/Access_0 | A6 warped into view 40348 | -1/Access_0 | Architect warped through subspace 40397 | -1/Access_0 | Architect warped through subspace 40398 | -1/Access_0 | Destroyed A6 40420 | -1/Access_0 | Found Exp. Thermal Shield 40424 | -1/Access_0 | Lost 5 parts (1p1n2u1w) 40433 | -1/Access_0 | Found Exp. Weapon Cycler 40435 | -1/Access_0 | Destroyed by Architect with Modified Quantum Sheargun Last Messages --------------- 40393_ Penetrated by Quantum Shear. 40393_ Imp. Energy Mantle destroyed. 40395_ Penetrated by Quantum Shear. Architect warps through subspace. 40398_ A6: "Avenge me, architects!" 40398_ A6 destroyed. 40406_ Ended siege mode. 40408_ Acquired Sigix Broadsword. 40412_ Acquired Adv. Particle Charger. 40413_ System corrupted: Component data lost. 40414_ Acquired Adv. Heat Sink. 40417_ Acquired Lrn. Gatling Laser. 40418_ Acquired 116 matter. 40420_ Acquired Exp. Thermal Shield. 40425_ Penetrated by Quantum Shear. 40427_ Quantum Shear penetrates Earth. 40433_ Acquired Exp. Weapon Cycler. 40435_ Acquired 32 matter. 40435_ Quantum Shear penetrates Wall. 40435_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????#" ?######??????????????? | | ???????????????????????? ## ######?????????? | | ????????????????????????? ??????????? | | ??????????????????????????? ???????????? | | ???????????????????????????? #?????# ????? | | ?????????????????????????##### #??????# ????? | | ?????????????????????????# ; ##??????# ????? | | ?????????????????????????## ;; ;####???# ????? | | ?????????!????????????#### # ;; ; ##?## ????? | | ??????????????????????#=!%!=;; %%%% ### #???? | | ?????????????????########*;= %;;;;%!## ###?? | | ?????????????#; ; !!=%*]@!!! !!%! 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" " | | ???????????????????????????????? #???## " " " | | ???????????????????????????????####????# # " "" | | ???????????????????????????????????????# ### " | | ???????????????????????????????????????# "" ##" | | ???????????????????????????????????????# ### "## | | ???????????????????????????????????????# #?# "### | | ???????????????????????????????????????# ### "#?# | | ???????????????????????????????????????# ##" "#?# | | ???????????????????????????????????????# "#?# | | ???????????????????????????????????????###""""#? | | ?????????????????????????????????????????# ### ##" | | ?????????????????????????????????????????###??###! | | ????????????????????????????????????????????????#" | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????##" | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????##" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 236 Coolant Potential 130 Energy Generation 169 Energy Capacity 1730 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 3 Jamming Range 16 Power Amplification 80 Additional Mass Support 9 Corruption Prevention 20 Armor Coverage 4050 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Thermal Conversion 60 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 94 Targeting Accuracy 12 Melee Accuracy 20 Launcher Accuracy 20 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 8 Particle Charging 25 Salvage Targeting 6 Stasis Canceling 2 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Focal Shield | -3/Quarantine | Z-intel Adv. Force Field | -3/Quarantine | Z-intel Lrn. Terrain Scanner | -3/Quarantine | Z-intel Point Defense Array | -3/Quarantine | Z-intel System Guard | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel System Restoration Module | -3/Quarantine | Z-intel Cloaking Device | -3/Quarantine | Z-intel Imp. Core Analyzer | -3/Quarantine | Z-intel Energy Well | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Power Amplifier | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Plasma Lance | -2/Research | Z-intel Prc. Matter Filter | -2/Research | Z-intel Centrium Heavy Treads | -2/Research | Z-intel Exp. Actuator Array | -2/Research | Z-intel Gui. Micro-nuke Launcher | -2/Research | Z-intel Gravity Flail | -2/Research | Z-intel Thermal Barrier | -2/Research | Z-intel Quantum Shading Machine | -2/Research | Z-intel Kinetic Spear | -1/Access | Z-intel Adv. Matter Compressor | -1/Access | Z-intel Cld. Q-thruster | -1/Access | Z-intel Exp. Stasis Projector | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Proton Burst Cannon | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Centrium Light Armor Plating | -1/Access | Z-intel Robot Schematics ------------------ A-15 Conveyor | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel Fabricated ------------ Imp. Utility Shielding | x2 | -7/Factory Imp. Utility Shielding | x2 | -7/Factory Imp. Utility Shielding | x2 | -5/Factory Mak. Armor Plating | x2 | -5/Factory Mak. Armor Plating | x2 | -5/Factory Combat Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Sigix Broadsword Subatomic Replicator Integrated Reactor Spacefold Activator Integrated Heat Negator Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionThermalInterpreter Manual? 0 Play Time 05:24:28 Cumulative 2250.3 hours Start 2021.09.23 @ 17:05:14 End 2021.09.24 @ 08:55:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2691 Rogue 2683 Adventurer 0 Explorer 8 Win Type - Total 261 Types 47/32/95/3/3/5/73/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 099e24bb-f08e-406a-8969-a7d6a932576e