Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 21:08:31 // Winter2019/RPGLIKE Player: Selene Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (373) 1865 Value Destroyed (16894) 16894 Prototype IDs (78) 1560 Alien Tech Used (4) 800 Bonus (10736) 10736 TOTAL SCORE: 40455 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4734 Follower Combat Kills 710 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 1000 Friendly Fire -108 Cogmind --------- Core Integrity 0/1750 Matter 14/450 Energy 240/240 System Corruption 16% Temperature Cool (0) Movement Hovering (105) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (7) --- Cooled Gravmag System Cooled Gravmag System (fused) Combat Gravmag System Improved Antigrav System Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY (7) ------ Weapon Mount Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler Improved Reaction Control System Experimental Powered Armor Deep Network Scanner > --- WEAPON (5) ------- KE Penetrator Heavy Mass Driver Heavy Linear Accelerator > --- INVENTORY (6) ---- Recoil Stabilizer Precision Matter Filter Improved Cloaking Device Advanced System Restoration Module Heavy Mass Driver Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Gravmag System Improved Antigrav System Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Weapon Mount Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler Improved Reaction Control System Experimental Powered Armor Deep Network Scanner > --- WEAPON ----------- Heavy Mass Driver Heavy Linear Accelerator Fusion Bomb Launcher > --- INVENTORY -------- Recoil Stabilizer Precision Matter Filter Improved Cloaking Device Advanced System Restoration Module Heavy Mass Driver [Rating: 155] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Myomer Leg Hover Unit Cooled Gravmag System Utility Core Analyzer Device Recoil Stabilizer Storage Compact Matter Pod Processor Core Analyzer Hackware Deep Network Scanner Protection Hardened Heavy Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Guided Remote Datajack Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Slots Evolved 17 | 3 . . . . 1 3 . . 2 . . . . 3 . . . 2 . 2 . 1 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | 1 . . . . . 1 . . 1 . . . . 2 . . . . . 1 . . . Utility 6 | 1 . . . . 1 2 . . 1 . . . . . . . . 1 . . . . . Weapon 4 | 1 . . . . . . . . . . . . . 1 . . . 1 . . . 1 . Parts Attached 258 | 7 5 1 2 5 16 18 1 9 22 2 2 2 2 47 1 2 13 18 21 18 10 19 15 Power 21 | 1 . . . . 3 1 . . 4 . . . . 4 . . 2 . 1 3 . 1 1 Engine 6 | 1 . . . . 3 . . . 1 . . . . 1 . . . . . . . . . Core 8 | . . . . . . 1 . . 3 . . . . 2 . . . . . 2 . . . Reactor 7 | . . . . . . . . . . . . . . 1 . . 2 . 1 1 . 1 1 Propulsion 43 | 2 2 . . . . 4 . . 7 . . . . 8 . . 3 1 8 4 . 4 . Treads 3 | 2 . . . . . . . . . . . . . . . . . . 1 . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 39 | . 2 . . . . 4 . . 7 . . . . 8 . . 3 1 6 4 . 4 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 92 | 2 3 . 1 1 5 7 1 4 6 1 2 . . 13 1 . 4 6 7 4 5 10 9 Device 57 | 2 2 . 1 1 . 4 1 1 2 1 2 . . 7 1 . 3 4 5 3 3 6 8 Storage 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . Processor 8 | . . . . . 2 1 . 1 1 . . . . 2 . . . . . . . . 1 Hackware 3 | . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . Protection 22 | . . . . . 2 2 . 2 3 . . . . 4 . . 1 1 1 1 2 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 . 1 1 4 8 6 . 5 5 1 . 2 2 22 . 2 4 11 5 7 5 4 5 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Ballistic Gun 50 | 2 . . 1 2 3 . . 1 4 1 . 2 1 15 . 1 3 7 4 2 . . 1 Ballistic Cannon 24 | . . . . . 2 5 . 4 1 . . . . 2 . . 1 1 . 3 2 3 . Launcher 22 | . . 1 . 2 3 1 . . . . . . 1 5 . 1 . 2 1 1 . 1 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 1 . . 1 1 . . . . 3 . . 3 . . 1 6 2 1 Parts Lost 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . 1 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . 1 1 . . . . . . . . . . . . . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 100 100 100 98 93 100 97 99 100 100 90 100 96 93 93 77 93 93 90 89 89 85 Engine 3 | . 14 14 14 14 12 1 . 5 3 . . . . 1 . . . . . . . . . Core 2 | . . . . . . 8 9 2 4 7 7 7 7 4 . . . . . 4 5 1 . Reactor 2 | . . . . . . . . . . . . . . . 6 6 6 5 5 5 5 8 9 Hover 30 | . 18 28 28 28 25 25 27 27 26 30 30 30 30 34 37 37 37 34 32 31 35 34 32 Device 14 | . 24 14 20 28 18 17 18 8 12 15 15 15 15 6 6 6 5 10 14 17 19 15 14 Processor 14 | . . . . . 5 14 18 26 25 23 23 23 23 22 18 18 18 16 12 10 10 9 9 Hackware 1 | . 3 14 8 . . . . . . . . . . . . . . . . . . 3 4 Protection 5 | . . . . . 10 4 9 9 8 7 7 7 7 6 6 6 6 5 5 5 5 5 4 Ballistic Gun 12 | . 28 18 28 23 14 . . 1 9 15 15 5 15 17 18 17 1 17 22 8 . . . Ballistic Cannon 5 | . . . . . 2 20 18 16 7 . . . . . . . 2 . . 5 9 9 9 Launcher 1 | . . 9 . 5 7 . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 11 11 11 11 12 22 26 26 32 30 30 30 30 30 53 49 51 49 56 62 86 89 94 99 Greatest Support 98 | 45 45 17 17 17 22 37 37 37 47 47 47 47 47 73 73 73 75 74 74 92 92 93 98 Greatest Overweight (x) 4 | . . . . . . 1 . . . . . . . . . . . . 4 1 . 2 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | . 1 1 2 2 2 3 4 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 Average Capacity 4 | . . 1 1 2 2 2 3 4 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 Most Carried 6 | . 1 1 2 2 2 3 4 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 Average Carried 4 | . . 1 1 1 1 2 3 3 3 3 4 4 4 4 6 6 5 5 5 5 5 5 5 Final Capacity 6 | . 1 1 2 2 2 3 4 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | . 1 1 2 2 2 3 4 4 3 4 4 4 4 6 6 6 6 6 6 5 6 6 6 Class Distribution -------------------- 50% | Hacker-Scout 14% | Mutant 10% | Hacker-Mutant 8% | Hacker-Gunner 7% | Scavenger-Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Scavenger-Scout | -4/Factory Hacker-Scout | -4/Armory Scavenger-Sprinter | -4/Lab Hacker-Scout | -3/Research Hacker-Scout | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Matter Collected 12243 | 294 254 10 23 110 787 650 . 310 1071 175 25 . 190 1841 122 17 201 1040 1750 1307 144 1268 654 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14761 | 18 400 10 . 53 605 576 . 242 1005 236 . . 190 2790 98 21 122 1149 2356 1854 . 2053 983 Parts 864 | 4 19 2 . 29 49 51 . . 54 15 . . 17 143 10 3 4 63 131 141 . 74 55 Haulers Intercepted 20 | . 2 . . . 3 5 . . 3 . . . . 4 . . . . 1 . . 2 . Recyclers Shooed 9 | . . . . 1 3 . . . . . . . . 4 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . . . . 12 . . 17 . 10 3 1 60 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Combat Hostiles Destroyed 257 | . 3 . . 15 12 9 . 1 16 3 . . 7 39 4 5 . 23 23 51 1 27 18 Guns 103 | . 3 . . . 3 . . . 6 3 . . 2 25 4 . . 17 23 16 . . 1 Cannons 88 | . . . . . 1 6 . 1 10 . . . . . . . . . . 31 1 24 14 AOE 66 | . . . . 15 8 3 . . . . . . 5 14 . 5 . 6 . 4 . 3 3 Classes Destroyed 24 | 1 7 . . 1 3 1 . 1 2 1 . . . 2 . . . 2 . 2 . 1 . Worker 18 | . 1 . . . 2 3 . . . . . . . 1 . . . . 1 . . 9 1 Builder 7 | . 1 . . . . 2 . . . . . . . 1 . . . . . . . 3 . Tunneler 4 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Hauler 20 | . 2 . . . 3 5 . . 3 . . . . 4 . . . . 1 . . 2 . Recycler 16 | . . . . . 1 1 . . . . . . . 2 . . . . 5 . . 5 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . Mechanic 6 | . 1 . . . 1 1 . . . . . . . . . . . . . 2 . 1 . Operator 7 | . 1 . . . . 1 . . 1 . . . . . . . . . 1 1 . 1 1 Watcher 35 | . 2 . . . 2 4 . . 2 . . . . 5 . . . . 8 5 . 4 3 Swarmer 62 | . . . . 15 4 3 . . . . . . 5 13 . 5 . 6 . 4 . 3 4 Saboteur 5 | . . . . . . . . . . . . . . 1 . . . . . 4 . . . Grunt 67 | . 3 . . . 2 3 . . 3 1 . . 1 16 2 . . 6 7 10 . 9 4 Brawler 11 | . . . . . . . . . . . . . . 1 1 . . 4 . 2 . 3 . Duelist 14 | . . . . . . . . . 1 . . . . 3 . . . 2 . 7 . 1 . Protector 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Sentry 33 | . . . . . 5 1 . . 4 . . . 1 3 . . . 1 7 9 . 2 . Demolisher 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 23 | . . . . . 1 . . . 5 2 . . . . 1 . . 2 3 2 . 2 5 Programmer 23 | . . . . . . 2 . . 2 . . . . 2 . . . . 6 6 . 3 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Compactor 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Best Kill Streak 16 | 1 4 1 . 11 8 7 . 1 3 2 . . 5 9 3 5 . 6 7 14 1 16 5 Combat Bots Only 14 | . 2 . . 11 5 3 . 1 3 2 . . 5 5 3 5 . 6 6 14 1 10 5 Max Kills in Single Turn 5 | 1 1 1 . 4 4 4 . 1 1 1 . . 5 4 2 4 . 3 2 4 1 3 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 1 . . . 1 1 . . . Exploded 5 | . . . . 4 4 2 . . . . . . 5 4 . 4 . 3 . 4 . 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-4/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Hostile Shots Fired 1053 | . 29 . . 9 63 30 . 2 73 44 . . 11 148 13 8 . 110 82 139 33 112 147 Missed 473 | . 7 . . 4 28 14 . 1 45 25 . . 7 73 5 1 . 50 48 74 17 28 46 Damage Taken 11054 | . 359 . . 69 495 220 . 72 420 223 . . 66 1671 121 116 . 1109 812 1286 410 1455 2150 Core 7655 | . 296 . . 55 347 176 . 67 289 156 . . 49 1142 61 81 . 682 591 932 308 1018 1405 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 6498 | . 207 . . 48 246 135 . 14 267 139 . . 29 926 44 69 . 580 506 839 283 904 1262 Redirected to Shielding 30 | . . . . . 30 . . . . . . . . . . . . . . . . . . Ignored by Resistances 1682 | . . . . 5 72 22 . 9 52 46 . . 11 233 24 27 . 220 156 231 . 287 287 Regen/Repaired (Parts) 68 | . . . . . . . . . . . . . . 68 . . . . . . . . . Core Remaining (%) 67 | 100 . . . 41 40 43 . . . . . . 98 . . . . 97 . . 72 49 . Volleys Fired 772 | 4 34 1 . 11 78 41 . 24 64 14 . . 13 103 8 2 11 57 107 88 13 60 39 Largest 4 | 2 2 1 . 2 2 2 . 2 2 2 . . 2 3 3 1 1 3 4 4 2 2 3 Hottest 191 | 40 40 20 . 40 44 96 . 96 96 66 . . 66 144 96 43 61 98 133 158 158 158 191 Shots Fired 1714 | 8 68 1 . 14 92 76 . 40 127 29 . . 25 268 24 2 11 160 316 230 23 112 88 Gun 1143 | 8 68 1 . 6 69 . . . 50 29 . . 24 252 24 . . 154 316 127 . . 15 Cannon 520 | . . . . . 7 73 . 40 77 . . . . 8 . . 11 . . 102 21 111 70 Launcher 49 | . . . . 8 16 3 . . . . . . 1 8 . 2 . 6 . 1 . 1 3 Special 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic 1663 | 8 68 1 . 6 76 73 . 40 127 29 . . 24 260 24 . 11 154 316 229 21 111 85 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 46 | . . . . 8 16 3 . . . . . . 1 8 . 2 . 6 . 1 . 1 . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 70 | 3 12 2 . 3 11 6 . 7 19 25 . . 12 42 22 3 14 36 70 66 23 29 30 Robot Miss Streak 5 | 2 5 . . 3 4 4 . 3 3 1 . . 1 2 1 . . 1 2 2 . 1 1 Penetration Max 2 | . . . . . . 1 . . 1 1 . . 1 1 . . . 1 2 1 . 1 1 Secondary Targets 15 | . . . . . . . . . . . . . . 5 1 . . 4 2 3 . . . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . 2 1 . . 1 1 1 . . . Shots Hit Robots 1238 | 4 47 1 . 5 65 34 . 30 94 25 . . 20 216 20 1 11 131 190 172 20 88 64 Core Hits 613 | 2 15 1 . 15 39 32 . 4 42 10 . . 16 101 7 7 9 52 85 86 5 47 38 Critical Kills 77 | . . . . . . . . . 13 4 . . 3 21 2 . 2 8 15 9 . . . Critical Parts Destroyed 105 | . 1 . . . 1 . . . 12 5 . . 4 35 2 . 1 15 19 9 . . 1 Critical Strikes 250 | . 1 . . . 1 5 . 3 28 9 . . 8 57 4 . 3 25 39 41 2 16 8 Destroy 196 | . 1 . . . 1 . . 1 28 9 . . 8 57 4 . 3 25 39 19 . . 1 Blast 54 | . . . . . . 5 . 2 . . . . . . . . . . . 22 2 16 7 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45013 | 55 634 11 . 661 1336 1738 . 1044 1987 158 . . 437 4451 414 585 217 3047 4486 9452 1319 8346 4635 Guns 14572 | 55 634 11 . 52 706 . . . 306 158 . . 159 3168 414 . . 2219 4465 1839 . . 386 Cannons 24862 | . . . . . 140 1080 . 1044 1681 . . . . 104 . . 217 . . 7200 1319 8036 4041 Explosions 5579 | . . . . 609 490 658 . . . . . . 278 1179 . 585 . 828 21 413 . 310 208 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 39434 | 55 634 11 . 52 846 1080 . 1044 1987 158 . . 159 3272 414 . 217 2219 4465 9039 1319 8036 4427 Thermal 148 | . . . . . . 41 . . . . . . . 107 . . . . . . . . . Explosive 5043 | . . . . 609 490 437 . . . . . . 278 1072 . 585 . 828 21 413 . 310 . Electromagnetic 388 | . . . . . . 180 . . . . . . . . . . . . . . . . 208 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 . . 4 4 4 4 4 4 4 4 4 4 1 4 9 6 14 Average Corruption 2 | . . . . . . 1 . . 1 4 4 4 4 1 4 4 4 4 1 1 7 5 3 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . 6 1 Corruption Blocked 40 | . . . . . . . . . . . . . . . . . . . . 40 . . . Effects 112 | . . . . . . 2 . . 11 5 1 1 7 17 9 3 5 14 6 13 7 9 2 Message Errors 24 | . . . . . . . . . 4 1 . . 1 3 2 2 2 4 1 2 2 . . Matter Fused 22 | . . . . . . . . . 2 . 1 1 2 5 1 . 1 3 . 2 1 3 . Heat Flow Errors 10 | . . . . . . 1 . . 1 . . . . 1 . . . 2 2 2 1 . . Energy Discharges 14 | . . . . . . . . . . . . . 1 3 2 . 2 2 . 2 . 2 . Parts Rejected 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 18 | . . . . . . 1 . . 4 2 . . 3 1 3 . . 1 1 . 2 . . Data Loss (major) 5 | . . . . . . . . . . . . . . . 1 . . 1 . 1 1 1 . Misfires 5 | . . . . . . . . . . 1 . . . 2 . . . 1 . . . 1 . Alerts 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . Weapon Failures 6 | . . . . . . . . . . . . . . 1 . . . . 1 2 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2439 | . . . . 41 . 17 . . 17 . . . . 28 . 26 10 . . 668 60 1244 328 Projectiles 2290 | . . . . . . 9 . . 17 . . . . . . . 10 . . 668 60 1198 328 Explosions 149 | . . . . 41 . 8 . . . . . . . 28 . 26 . . . . . 46 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 87 | . . . . . . 5 . 2 5 . . . . . . . . . . 21 10 23 21 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 80 | . . . . . . 5 . 1 5 . . . . . . . . . . 19 10 21 19 Secondary 7 | . . . . . . . . 1 . . . . . . . . . . . 2 . 2 2 Self-Inflicted Damage 272 | . . . . 32 25 69 . . . . . . . 28 . 32 . 21 . . . . 65 Shots 15 | . . . . 2 1 2 . . . . . . . 1 . 1 . 1 . . . . 7 Rammed 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 484 | . 22 . . . 164 230 . 484 228 . . . . 206 92 . 72 396 422 206 88 19 19 Average Temperature 85 | . 8 . . . 46 67 . 212 126 . . . . 45 38 . 39 99 104 44 48 7 9 Received Heat Transfer 1949 | . 183 . . . 153 9 . . 36 . . . 27 426 36 . . 554 66 249 . 165 45 Effects 18 | . . . . . . . . 13 . . . . . . . . . 3 2 . . . . Shutdowns 3 | . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Energy Bleed 4 | . . . . . . . . 3 . . . . . . . . . . 1 . . . . Interference 10 | . . . . . . . . 9 . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . 50 . . . . . . . 100 . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Peak Influence 1965 | 5 104 44 . 414 471 555 217 97 1185 . . . . 1827 . . . . 888 1965 . 921 1103 Initial 434 | . 3 39 . . 161 102 217 75 35 . . . . 97 . . . . 183 434 . . 433 Average 500 | 3 53 41 . 303 281 232 217 63 886 . . . . 702 . . . . 452 1279 . 327 679 Maximum Alert Level 5 | . . . . 2 2 2 1 . 4 . . . . 5 . . . . 3 5 . 3 4 Low Security (%) 32 | 100 100 100 . 10 18 52 . 100 11 . . . . 23 . . . . . . . 47 . Level 1 21 | . . . . 66 70 30 100 . 2 . . . . 12 . . . . 49 . . 12 . Level 2 19 | . . . . 23 10 17 . . 3 . . . . 25 . . . . 42 6 . 29 61 Level 3 13 | . . . . . . . . . 63 . . . . 9 . . . . 8 20 . 10 37 Level 4 9 | . . . . . . . . . 18 . . . . 18 . . . . . 54 . . 1 Level 5 1 | . . . . . . . . . . . . . . 10 . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . . 17 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 1 . . . 3 6 . . 13 . . . . 15 . . . 1 8 9 . 7 6 Investigation 17 | . . . . . 1 1 . . 4 . . . . 6 . . . . 1 1 . 1 2 Extermination 12 | . . . . . . 2 . . 2 . . . . 2 . . . . 4 1 . 1 . Reinforcement 14 | . 1 . . . 2 2 . . 4 . . . . . . . . . 2 1 . 1 1 Assault 16 | . . . . . . 1 . . . . . . . 6 . . . 1 1 6 . 1 . Garrison 4 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . 1 . . . . . . . . . 1 . . . 1 Haulers Reinforced 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Distress Signals 10 | . . . . . 2 . . . . . . . . 1 . . . . 1 5 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 371 | . 8 . . 9 19 17 . 9 26 2 . . 7 81 4 5 . 27 27 72 1 32 25 Peak Tracking Total 15 | . 2 . . 4 4 4 . 5 4 2 . . 5 13 3 5 . 7 4 15 1 7 6 Tactical Retreats 11 | . . . . . 1 . . 1 . . . . . 7 . . . . 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Traps Triggered 14 | . 1 . . . . 1 1 . 5 . . . . 2 . . . . 1 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 18 | . . 3 . . . . . . . 8 . . 7 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Disabled 66 | . . . . . 1 10 . . 15 . . . . 18 . . . . 9 8 2 3 . Max in Single Turn 4 | . . . . . 1 4 . . 1 . . . . 4 . . . . 4 1 1 1 . Garrison Access 4 | . . . . . . 1 1 . 1 . . . . 1 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Accessed 105 | . 6 . 2 1 6 13 3 . 11 2 . 4 . 19 2 . 9 . 13 2 2 5 5 Terminals 49 | . 4 . . 1 4 6 . . 5 1 . . . 11 . . . . 9 1 . 4 3 Fabricators 12 | . . . . . . 2 2 . 2 . . . . 1 . . . . 2 1 . 1 1 Repair Stations 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . Recycling Units 10 | . 2 . . . 2 2 . . . . . . . 2 . . . . 1 . . . 1 Scanalyzers 4 | . . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . Garrison Access 7 | . . . . . . 2 1 . 2 . . . . 2 . . . . . . . . . Total Hacks 394 | . 17 . 2 3 28 43 6 . 38 2 . 31 . 66 8 . 48 . 47 5 19 19 12 Successful 260 | . 11 . 2 3 16 24 1 . 16 2 . 31 . 31 8 . 48 . 24 4 19 13 7 Failed 134 | . 6 . . . 12 19 5 . 22 . . . . 35 . . . . 23 1 . 6 5 Catastrophic 33 | . 1 . . . 1 6 2 . 2 . . . . 11 . . . . 6 1 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 7 . 1 . 10 16 3 . 19 . . . . 23 . . . . 18 . 1 6 3 Terminals 194 | . 11 . . 3 23 24 . . 23 1 . . . 46 . . . . 36 2 . 16 9 Fabricators 23 | . . . . . . 2 2 . 4 . . . . 2 . . . . 6 3 . 3 1 Repair Stations 9 | . . . . . . . . . 4 . . . . 5 . . . . . . . . . Recycling Units 24 | . 6 . . . 5 6 . . . . . . . 3 . . . . 2 . . . 2 Scanalyzers 17 | . . . . . . 8 . . 2 . . . . 4 . . . . 3 . . . . Garrison Access 18 | . . . . . . 3 4 . 5 . . . . 6 . . . . . . . . . Terminal Hacks 194 | . 8 . 2 3 12 8 . . 8 2 . 31 . 16 8 . 48 . 14 1 19 9 5 Record 81 | . . . 1 3 . . . . . 2 . 11 . . 7 . 36 . . . 19 . 2 Part Schematic 22 | . . . . . 1 1 . . 3 . . 12 . 1 . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 16 | . 2 . . . 4 2 . . 1 . . . . 1 . . 4 . . . . . 2 Prototype ID Bank 16 | . . . . . 1 2 . . . . . 3 . 3 . . 4 . 2 . . 1 . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Emergency Access Points 5 | . 1 . . . . . . . . . . . . 3 . . . . . . . 1 . Terminal Index 4 | . . . . . 1 1 . . . . . . . 1 . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . Locate Traps 16 | . 3 . . . 3 . . . 1 . . . . 1 . . . . 4 1 . 2 1 Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hauler Manifests 6 | . 1 . . . . 1 . . . . . . . 1 . . . . 2 . . 1 . Registered Components 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . Zone Layout 5 | . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . 2 . . 2 . . . . 1 . . . . 4 3 . 2 . Network Status 4 | . . . . . . 2 . . . . . . . . . . . . 1 1 . . . Load Schematic 5 | . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . Build 5 | . . . . . . . . . 1 . . . . . . . . . 2 1 . 1 . Repair Station Hacks 5 | . . . . . . . . . 1 . . . . 4 . . . . . . . . . Scan Component 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . Repair 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks 9 | . 1 . . . 2 3 . . . . . . . 1 . . . . 1 . . . 1 Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 7 | . 1 . . . 2 1 . . . . . . . 1 . . . . 1 . . . 1 Scanalyzer 16 | . . . . . . 8 . . 1 . . . . 4 . . . . 3 . . . . Insert Component 8 | . . . . . . 3 . . 1 . . . . 2 . . . . 2 . . . . Analyze 8 | . . . . . . 5 . . . . . . . 2 . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . Seal Access 3 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 2 . . . 2 2 . . 3 . . . . 5 . . . . 2 . . 2 1 Terminals 9 | . . . . . . 1 . . 2 . . . . 3 . . . . 1 . . 2 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Botnet 8 | . . . . . . 1 . . 2 . . . . 3 . . . . . . . 2 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 2 1 . . . . . . . . . . . . 1 . . . 1 Reject 7 | . 2 . . . 2 1 . . . . . . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Reprogram 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Data Cores Recovered 4 | . . . . . . 1 . . 1 . . . . . . . . . . . . 1 1 Used 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 Hacking Detections 75 | . 6 . . 1 5 10 3 . 11 . . . . 16 . . . . 11 2 . 5 5 Full Trace Events 13 | . . . . . 1 1 . . 2 . . . . 4 . . . . 1 1 . 1 2 Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . . 169 . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . Part Schematics Acquired 28 | . . . . . 1 4 . . 3 . . 12 . 3 . . 4 . 1 . . . . Parts Built 6 | . . . . . . . . . 2 . . . . . . . . . 3 . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 282 | . . . . . . . . . 73 . . . . . . . . . 162 . . 47 . Total Part Build Rating 36 | . . . . . . . . . 6 . . . . . . . . . 25 . . 5 . Parts Repaired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Time 66 | . . . . . . . . . . . . . . 66 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 38 | . 3 . . . 13 9 . . . . . . . 2 . . . . 2 . . . 9 Parts Scanalyzed 7 | . . . . . . 3 . . 1 . . . . 2 . . . . 1 . . . . Part Schematics Acquired 6 | . . . . . . 3 . . . . . . . 2 . . . . 1 . . . . Parts Damaged 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total Allies 43 | . . . . . . . . 19 2 . . . . 16 . . . 2 . 1 . 3 . Largest Group 19 | . . . . . . . . 19 5 . . . . 7 . . . 2 . 1 . 3 . Highest-Rated Group 684 | . . . . . . . . 684 173 . . . . 183 . . . 77 . 49 . 138 . Highest-Rated Ally 50 | . . . . . . . . 50 50 . . . . 49 . . . 47 . 49 . 46 . Total Orders 6 | . . . 2 1 . 3 . . . . . . . . . . . . . . . . . EXPLORE 5 | . . . 1 1 . 3 . . . . . . . . . . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 176 | . . . . . . . . 82 51 . . . . 29 . . . 13 . 1 . . . Total Damage 8975 | . . . . . . . . 5336 2326 . . . . 855 . . . 310 . 148 . . . Kills 43 | . . . . . . . . 16 20 . . . . 6 . . . 1 . . . . . Allies Corrupted 4 | . . . . . . . . . . . . . . 2 . . . 1 . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Robot Analysis Total 16 | . 2 . . . 4 2 . . 1 . . . . 1 . . 4 . . . . . 2 Derelict Logs Recovered 11 | . . 1 . . . . . . . 2 1 . 1 . 1 2 . 3 . . . . . Drone Launches 5 | . . . 1 1 . 3 . . . . . . . . . . . . . . . . . Drone Recoveries 4 | . . . 1 1 . 2 . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . . . . 18 . . . . . . . . . Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Items 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Guards 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Turns Passed 11770 | 115 599 373 204 143 884 1221 71 362 939 268 79 36 233 1558 256 112 176 564 1303 865 183 823 403 Spaces Moved 17009 | 56 526 477 263 141 872 1524 131 365 1431 506 188 81 456 2565 535 262 292 845 2178 1150 355 1180 630 Core 7 | 3 . . . . . . . . . . . . . . . . . . 1 . . . 3 Treads 140 | 53 87 . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 16862 | . 439 477 263 141 872 1524 131 365 1431 506 188 81 456 2565 535 262 292 845 2177 1150 355 1180 627 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 25 | 50 76 76 76 76 76 52 52 52 40 40 40 40 40 38 40 40 33 33 25 25 32 32 32 Average Speed 46 | 154 89 76 76 76 76 68 52 52 43 40 40 40 40 40 40 40 36 33 30 37 32 42 35 Slowest Speed 250 | 160 160 76 76 76 76 156 52 52 52 40 40 40 40 44 40 40 40 38 250 107 32 226 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 55 | 5 77 73 91 44 58 49 6 92 39 70 44 71 67 63 68 39 62 76 51 54 96 29 19 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 8 | . . 1 1 . . . . . . 1 . 1 . . 1 . 3 . . . . . . Known Exits Taken 8 | . . . . . . . . . 1 . . . 1 1 1 . . 1 1 . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . . 1 1 1 . . . 1 1 . . 1 . . . Scrap Searched 16 | . . 1 . 2 . . . . . 3 3 . 1 . 3 . . 3 . . . . . Spaces Dug 180 | . . . . 7 11 2 . . . . . . . 58 . 18 . 30 52 1 . 1 . Terrain Destroyed 908 | . . . . 58 48 79 . 4 24 3 . . 12 165 7 31 . 144 174 96 . 37 26 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 447 | . . . . . 1 22 . 4 22 . . . . 66 7 . . 63 148 69 . 19 26 AOE 449 | . . . . 58 47 57 . . . . . . 11 95 . 31 . 80 25 27 . 18 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total 19217 | 72 584 485 266 161 1002 1632 134 497 1620 542 191 84 479 2861 557 265 351 1004 2617 1344 389 1348 732 Wait 521 | 4 12 4 . 2 7 9 . 84 47 . . . . 56 . . . . 241 17 . 28 10 Move 16987 | 55 525 476 262 140 871 1523 131 364 1430 505 187 80 455 2564 534 261 291 844 2177 1149 354 1179 630 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 81 | . 2 . 1 1 7 8 1 3 5 3 . . . 22 . . 2 2 6 4 1 10 3 Fast Attach 143 | 7 5 . 1 . 8 5 . 6 17 1 2 2 . 17 . . 10 11 14 11 11 8 7 Attach 22 | . . . . . . 1 . . 1 . . . . 6 . . 2 . 1 4 1 2 4 Detach 14 | . . . 1 . 1 . . . 1 . . . . 1 . . 1 1 1 3 1 1 2 Swap 97 | . . 1 1 5 8 12 1 3 4 1 . . 2 24 1 2 2 7 6 4 . 9 4 Drop 200 | . 6 . . 2 15 15 1 9 12 2 2 2 . 35 . . 13 10 24 16 8 20 8 Fire 772 | 4 34 1 . 11 78 41 . 24 64 14 . . 13 103 8 2 11 57 107 88 13 60 39 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . 13 . . . . . . . 3 . . . . . . . . 8 Rewire 18 | . . . . . . . . . . . . . . . . . . 18 . . . . . Trap 18 | . . 3 . . . . . . . 8 . . 7 . . . . . . . . . . Miscellaneous 318 | . . . . . 7 5 . 4 39 8 . . 2 30 14 . 19 54 40 48 . 31 17 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Factory -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / [*Upp] / [*Ext] / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 11 | -11/Scrapyard | Upgraded with Utility slot (x1) 11 | -11/Scrapyard | Upgraded with Weapon slot (x1) 65 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 3) 422 | -10/Materials | Discovered new exit (range 10) 629 | -10/Materials | Discovered new exit (range 4) 684 | -10/Materials | Discovered new exit (range 14) 715 | -10/Materials | Entered Mines 734 | -10/Mines | Learned location of Storage (-8) 760 | -10/Mines | Met a Derelict bent on vengeance 765 | -10/Mines | Assembled infested the area 883 | -10/Mines | Found a hidden stash of uninstalled traps 1084 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1085 | -10/Mines | Discovered new exit (range 5) 1088 | -10/Mines | Entered Exiles 1108 | -10/Exiles | Met 8R-AWN 1121 | -10/Exiles | Met EX-HEX 1152 | -10/Exiles | Met EX-DEC 1155 | -10/Exiles | Learned location of Zion (-7) 1169 | -10/Exiles | Met EX-BIN 1180 | -10/Exiles | Reached level 2 1180 | -10/Exiles | Aligned with FarCom system 1180 | -10/Exiles | Given EX-Vault access code 1199 | -10/Exiles | Opened EX-Vault 1205 | -10/Exiles | Found Supersonic Drone Bay 1219 | -10/Exiles | Discovered new exit (range 55) 1222 | -10/Exiles | Discovered new exit (range 61) 1223 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1292 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1292 | -10/Exiles | Entered Mines 1294 | -9/Mines | Core integrity fell below 50% 1315 | -9/Mines | Reached level 3 1336 | -9/Mines | Destroyed 11 combat bots 1366 | -9/Mines | Discovered new exit (range 26) 1375 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1429 | -9/Mines | Discovered new exit (range 7) 1435 | -9/Mines | Entered Materials 1437 | -8/Materials | Reached level 4 1438 | -8/Materials | Upgraded with Utility slot (x1) 1706 | -8/Materials | Core integrity fell below 50% 1750 | -8/Materials | Reached level 5 1810 | -8/Materials | Discovered new exit (range 17) 2038 | -8/Materials | Build established: Hacker-Mutant 2275 | -8/Materials | Discovered new exit (range 8) 2319 | -8/Materials | Entered Factory 2320 | -7/Factory | Core integrity fell below 50% 2321 | -7/Factory | Reached level 6 2322 | -7/Factory | Upgraded with Propulsion slot (x1) 2606 | -7/Factory | Noticed a derelict Sapper rigging charges 2859 | -7/Factory | Build established: Hacker-Scout 2955 | -7/Factory | Reached level 7 2975 | -7/Factory | Upgraded with Utility slot (x1) 3188 | -7/Factory | Discovered new exit (range 13) 3191 | -7/Factory | Discovered new exit (range 50) 3193 | -7/Factory | Discovered new exit (range 100) 3260 | -7/Factory | Identified exit to Lower Caves 3381 | -7/Factory | Reached level 8 3392 | -7/Factory | Upgraded with Utility slot (x1) 3519 | -7/Factory | First assault squad dispatched 3540 | -7/Factory | Entered another Factory area 3541 | -6/Factory | Core integrity fell below 50% 3542 | -6/Factory | Reached level 9 3611 | -6/Factory | Sucked down chute 3611 | -6/Factory | Entered Waste 3619 | -6/Waste | Spotted C-40 Crusher 3625 | -6/Waste | Spotted C-40 Crusher 3647 | -6/Waste | Spotted C-40 Crusher 3653 | -6/Waste | Spotted C-40 Crusher 3671 | -6/Waste | Destroyed C-40 Crusher 3697 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3707 | -6/Waste | Spotted C-40 Crusher 3720 | -6/Waste | Warlord forces began an assault 3724 | -6/Waste | Allies destroyed C-40 Crusher 3752 | -6/Waste | Spotted C-40 Crusher 3771 | -6/Waste | Allies destroyed C-40 Crusher 3773 | -6/Waste | Allies destroyed C-40 Crusher 3778 | -6/Waste | Allies destroyed C-40 Crusher 3784 | -6/Waste | Allies destroyed C-40 Crusher 3813 | -6/Waste | Lost 15 allies 3877 | -6/Waste | Discovered new exit (range 11) 3973 | -6/Waste | Entered Factory 3973 | -6/Factory | Accompanied by 4 allies 4088 | -6/Factory | Reached level 10 4098 | -6/Factory | Garrison activated, responded to threat 4139 | -6/Factory | Reached level 11 4167 | -6/Factory | Spotted B-75 Beast 4183 | -6/Factory | Allies destroyed B-75 Beast 4214 | -6/Factory | Reached level 12 4255 | -6/Factory | Lost 3 allies 4323 | -6/Factory | Reached level 13 4452 | -6/Factory | Fabricated Recoil Stabilizer (x2) 4452 | -6/Factory | Upgraded with Utility slot (x1) 4732 | -6/Factory | Identified exit to Lower Caves 4732 | -6/Factory | Identified exit to Factory 4823 | -6/Factory | Reached level 14 4826 | -6/Factory | Upgraded with Propulsion slot (x1) 4912 | -6/Factory | Entered Lower Caves 4923 | -6/Lower Caves | Learned location of 1 exit from Factory 4992 | -6/Lower Caves | Encountered a Warlord checkpoint 5139 | -6/Lower Caves | Discovered new exit (range 7) 5180 | -6/Lower Caves | Entered another Lower Caves area 5187 | -6/Lower Caves | Build established: Hacker-Mutant 5196 | -6/Lower Caves | Learned Factory garrison access intel 5256 | -6/Lower Caves | Discovered new exit (range 10) 5259 | -6/Lower Caves | Entered Data Miner 5259 | -6/Data Miner | Discovered new exit (range 6) 5261 | -6/Data Miner | Reached level 15 5266 | -6/Data Miner | Met Data Miner 5276 | -6/Data Miner | Learned location of Section 7 (-2) 5276 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5283 | -6/Data Miner | Received God Mode back door access code from Data Miner 5295 | -6/Data Miner | Entered Proximity Caves 5297 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5297 | -5/Proximity Caves | Reached level 16 5464 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 5521 | -5/Proximity Caves | Discovered exit to Factory (range 17) 5528 | -5/Proximity Caves | Entered Factory 5529 | -5/Factory | Identified exit to Factory 5530 | -5/Factory | Loaded intel: 4 garrison access locations 5530 | -5/Factory | Reached level 17 5531 | -5/Factory | Upgraded with Propulsion slot (x1) 5834 | -5/Factory | Build established: Hacker-Scout 5886 | -5/Factory | Reached level 18 5889 | -5/Factory | Upgraded with Weapon slot (x1) 5940 | -5/Factory | Repaired Imp. Reaction Control System 6073 | -5/Factory | Identified exit to Upper Caves 6128 | -5/Factory | First assault squad dispatched 6302 | -5/Factory | Reached level 19 6324 | -5/Factory | Repaired Imp. Reaction Control System 6360 | -5/Factory | Found Prototype Launcher 6412 | -5/Factory | Identified Mni. Smartbomb Launcher 6513 | -5/Factory | Reached level 20 6666 | -5/Factory | Discovered exit to Factory (range 18) 6827 | -5/Factory | Reached level 21 6827 | -5/Factory | Upgraded with Propulsion slot (x1) 7086 | -5/Factory | Entered Upper Caves 7087 | -5/Upper Caves | Identified exit to Upper Caves 7169 | -5/Upper Caves | Reached level 22 7271 | -5/Upper Caves | Learned Armory trap positions 7271 | -5/Upper Caves | Learned Factory emergency access door positions 7271 | -5/Upper Caves | Learned Armory garrison access intel 7304 | -5/Upper Caves | Learned Factory stockpile data 7342 | -5/Upper Caves | Entered another Upper Caves area 7344 | -5/Upper Caves | Learned Factory emergency access door positions 7345 | -5/Upper Caves | Spotted B-75 Beast 7370 | -5/Upper Caves | Learned Factory non-interactive machine intel 7383 | -5/Upper Caves | Build established: Hacker-Gunner 7432 | -5/Upper Caves | Discovered new exit (range 9) 7454 | -5/Upper Caves | Entered Zhirov 7454 | -5/Zhirov | Discovered new exit (range 3) 7463 | -5/Zhirov | Met Zhirov 7472 | -5/Zhirov | Learned location of Quarantine (-2) 7472 | -5/Zhirov | Learned location of Testing (-3) 7472 | -5/Zhirov | Learned location of Command (-1) 7484 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7494 | -5/Zhirov | Found Alien Artifact 7494 | -5/Zhirov | Identified Integrated Reactor 7494 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7581 | -5/Zhirov | Found Alien Artifact 7630 | -5/Zhirov | Entered Proximity Caves 7632 | -4/Proximity Caves | Reached level 23 7632 | -4/Proximity Caves | Upgraded with Utility slot (x1) 7735 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7861 | -4/Proximity Caves | Build established: Hacker-Sprinter 7909 | -4/Proximity Caves | Learned Research stockpile data 7915 | -4/Proximity Caves | Spotted B-86 Titan 8011 | -4/Proximity Caves | Destroyed B-86 Titan 8097 | -4/Proximity Caves | Reached level 24 8100 | -4/Proximity Caves | Upgraded with Weapon slot (x1) 8194 | -4/Proximity Caves | Entered Factory 8195 | -4/Factory | Identified exit to Research 8195 | -4/Factory | Identified exit to Armory 8198 | -4/Factory | Loaded intel: 220 non-interactive machine locations 8233 | -4/Factory | Identified Transdimensional Reconstructor 8298 | -4/Factory | Spotted B-86 Titan 8367 | -4/Factory | Spotted B-86 Titan 8472 | -4/Factory | Reached level 25 8477 | -4/Factory | Build established: Scavenger-Scout 8490 | -4/Factory | Discovered new exit (range 11) 8635 | -4/Factory | Discovered new exit (range 8) 8764 | -4/Factory | Fabricated Assault Drone Bay (x1) 9187 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 9246 | -4/Factory | Build established: Hacker-Scout 9477 | -4/Factory | First assault squad dispatched 9497 | -4/Factory | Entered Armory 9498 | -4/Armory | Met VL-GR5, who suggested a friendly competition 9498 | -4/Armory | Loaded intel: 51 trap records 9514 | -4/Armory | Reached level 26 9521 | -4/Armory | Upgraded with Power slot (x1) 9830 | -4/Armory | Fabricated D-63 Destroyer? 9997 | -4/Armory | First assault squad dispatched 10174 | -4/Armory | Destroyed 14 combat bots 10208 | -4/Armory | High security lockdown imminent 10220 | -4/Armory | Reached level 27 10224 | -4/Armory | Upgraded with Propulsion slot (x1) 10243 | -4/Armory | Discovered exit to Research (range 5) 10288 | -4/Armory | High security lockdown engaged 10361 | -4/Armory | Warped through subspace to slip node 10361 | -4/Armory | Discovered new exit (range 1) 10362 | -4/Armory | Entered Lab 10364 | -4/Lab | Discovered exit to Research (range 9) 10368 | -4/Lab | Unable to decrypt terminal 10368 | -4/Lab | Opened the door to a hidden lab 10369 | -4/Lab | Gained access to the hidden lab's interior 10369 | -4/Lab | Unable to decrypt terminal 10370 | -4/Lab | Detected by scanners 10377 | -4/Lab | Unable to decrypt terminal 10386 | -4/Lab | Confronted by A5 10427 | -4/Lab | Core integrity fell below 50% 10431 | -4/Lab | Destroyed A5 10452 | -4/Lab | Found Prototype Protection 10452 | -4/Lab | Identified Exp. Powered Armor 10455 | -4/Lab | Found Prototype Hackware 10488 | -4/Lab | Found Alien Artifact 10488 | -4/Lab | Identified Core Regenerator 10488 | -4/Lab | Used Core Regenerator, restored core integrity (+337) 10490 | -4/Lab | Found Alien Artifact 10490 | -4/Lab | Identified Integrated Dissipator 10490 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 10502 | -4/Lab | Found Prototype Special Weapon 10502 | -4/Lab | Identified Gui. Remote Datajack 10524 | -4/Lab | Found Prototype Energy Gun 10524 | -4/Lab | Identified Hyp. EM Gauss Rifle 10528 | -4/Lab | Found Prototype Energy Gun 10528 | -4/Lab | Identified Tachyon Dispersion Ray 10545 | -4/Lab | Entered Research 10547 | -3/Research | Reached level 28 10736 | -3/Research | Identified Deep Network Scanner 10881 | -3/Research | Found Prototype Device 10910 | -3/Research | Intercept squad dispatched 10919 | -3/Research | Spotted Tracker 10920 | -3/Research | Spotted Tracker 10927 | -3/Research | Destroyed Tracker 10931 | -3/Research | Core integrity fell below 50% 10934 | -3/Research | Fabricated Imp. Reaction Control System (x1) 10935 | -3/Research | Destroyed Tracker 10951 | -3/Research | Destroyed Combat Programmer 10958 | -3/Research | Spotted Combat Programmer 10959 | -3/Research | Destroyed Combat Programmer 11001 | -3/Research | Destroyed 10 combat bots 11046 | -3/Research | Core integrity fell below 20% 11104 | -3/Research | Allied Derelicts emerged from ambush trap array 11129 | -3/Research | Identified exit to Research 11179 | -3/Research | Lost 3 allies 11265 | -3/Research | Found Gamma Bomb Array 11284 | -3/Research | Reached level 29 11287 | -3/Research | Upgraded with Weapon slot (x1) 11295 | -3/Research | First assault squad dispatched 11349 | -3/Research | Destroyed 8 combat bots 11358 | -3/Research | Spotted B-86 Titan 11368 | -3/Research | Entered another Research area 11369 | -2/Research | Identified exit to Quarantine 11369 | -2/Research | Core integrity fell below 50% 11370 | -2/Research | Reached level 30 11418 | -2/Research | Found Prototype Device 11507 | -2/Research | Identified Exp. Actuator Array 11679 | -2/Research | Intercept squad dispatched 11682 | -2/Research | Found Fusion Bomb Launcher 11684 | -2/Research | Spotted Tracker 11684 | -2/Research | Spotted Tracker 11694 | -2/Research | Destroyed Tracker 11697 | -2/Research | Destroyed Tracker 11719 | -2/Research | Core integrity fell below 20% 11721 | -2/Research | Spotted Combat Programmer 11742 | -2/Research | Destroyed Combat Programmer 11745 | -2/Research | Reached level 31 11755 | -2/Research | Spotted Combat Programmer 11759 | -2/Research | System corruption reached 10% 11771 | -2/Research | Destroyed by Combat Programmer with EMDS Last Messages --------------- 11759_ Slug penetrates Combat Programmer. 11759_ Destroyed Exp. Target Analyzer. 11759_ Combat Programmer knocked back. 11760_ Penetrated by EMDS Slug. 11762_ Slug penetrates P-80 Master. 11762_ Destroyed Adv. Remote Datajack. 11762_ P-80 Master destroyed. 11762_ Penetrated by EMDS Slug. 11769_ U-05 Engineer builds a Wall. 11770_ System corrupted: Hvy. Mass Driver jammed. 11770_ Slug penetrates U-05 Engineer. 11770_ U-05 Engineer suffers critical hit (Destroy). 11770_ Destroyed Wheel. 11771_ Penetrated by EMDS Slug. [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: I Think I Know What's Going On] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????###?# | | ??????????????????????????????????????????? ?# | | ??????????????????????????????????????????? ?# | | ??????????????????????????????????????????" ?# * | | ??????????????????????????????????????????" ?#% | | ??????????????????????????????????????????" ?#%* | | ????????????????????????????????????????? ?#=[ | | ????????????????????????????????????????? ??# | | ?????????????????????????????????????????"" ??# = | | ?????????????????????????????????????????"" ??# | | ???????????????????????????????????? ?????" ? # | | ???????????????????????????????????? ????? # | | ???????????????????????????????????? ????? # | | ?????????????????????????????????##########+#### | | ?????????????????????????????????# % [ % | | ????????????????????????????????## [!== | | ???????????????????????????????# # %*%% | | ??##########???????????########### ![%** | | ??# ###########?# %%%%=!*# !%%"#####+##### | | ??# # #?# !!=%%# [!### # | | ??# = # ! ! #?# [**=!*#[ =### # | | ??# + #?# =!p[|%+% #?# "" # | | ??# # "" "" #?#=@ "Y""!!# %%%#?#""" # | | ??# # ""S"" #?#up"""""%!# % #?#"T # | | ??# #= """" ??#;! %![# #?#""" # | | ??# # ???##[%% % # #?# "" # | | ??# # ???########### #?# # | | #########+######+################# #?# # | | ^ #?########## | | ? ^ #??????????? | | ^ #??????????? | | ^ #??????????? | | # ##############################+#+#??????????? | | # #??????????????????????????? ??????????? | | # #????????????????????????? ?????????? | | # #???????????????????????# """ ???????? | | # #???????????????????????# """ ==!#??????? | | # #???????????????????????# """ == #??????? | | # #???????????????????????# """ =! #??????? | | # #???????????????????????# """ [ #??????? | | # #???????????????????????# ??"" #??????? | | #???????????????????????????"" #??????? | | #???????????????????????????? #??????? | | #???????????????????????????? #??????? | | #???????????????????????????? #??????? | | ######???????????????????????????##########??????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 54 Energy Capacity 315 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 26 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 20 Resistance: TH 20 Resistance: EX 10 Resistance: EM 20 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 70 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 40 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Hacked Gravmag System | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Recoil Stabilizer | -7/Factory | Scanalyzed Lrn. Tractor Beam | -7/Factory | Hacked Weapon Mount | -6/Factory | Hacked Hyp. Gauss Rifle | -6/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Powered Armor | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Hyp. Gauss Cannon | -5/Factory | Hacked Imp. Reaction Control System | -5/Factory | Scanalyzed Imp. Sensor Array | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Gauss Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Recoil Stabilizer | x2 | -6/Factory Assault Drone Bay | x1 | -4/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded D-63 Destroyer | x1 | -4/Armory Imp. Reaction Control System | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Integrated Dissipator Achievements -------------- 30k Club 40k Club Anyone Home? Dramatic Entrance I Think I Know What's Going On Preemptive Strike Punisher Quick And Dirty Treasure Hunter Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Levels Raised 30 | . . . 1 1 2 3 1 . 5 . . 1 1 5 1 . . 2 1 2 . 2 2 XP Earned 48153 | 3000 660 500 350 2201 3383 3878 1500 275 6873 850 500 650 1750 7658 484 352 220 2739 2292 2069 754 2305 2910 XP Spent 47950 | 2700 250 . 1500 . 4500 4450 1300 . 7770 . . 1100 1650 7650 1100 . . 3100 1750 3150 . 2925 3055 Upgrades 96 | 7 1 . 5 . 17 8 2 . 22 . . 1 2 6 1 . . 2 2 6 . 4 10 Power Slot 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion Slot 6 | 1 . . . . . 1 . . 1 . . . . 2 . . . . . 1 . . . Utility Slot 6 | 1 . . . . 1 2 . . 1 . . . . . . . . 1 . . . . . Weapon Slot 4 | 1 . . . . . . . . . . . . . 1 . . . 1 . . . 1 . Core Integrity 23 | . . . . . 6 4 . . 5 . . . . . . . . . . . . 1 7 Heat Dissipation 7 | . . . . . . . . . 4 . . . . . . . . . . 3 . . . Energy Generation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Matter Storage 3 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 Mass Support 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Inventory Capacity 6 | . 1 . 1 . . 1 1 . . . . . . 2 . . . . . . . . . Sight Range 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Sensor Range 5 | . . . . . 1 . . . 4 . . . . . . . . . . . . . . Ranged Accuracy 9 | 1 . . . . 1 . . . 3 . . . 1 1 1 . . . 1 . . . . Hack Attack % 3 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . Hack Defense % 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . TH Resistance % 4 | . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . EX Resistance % 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 KI Damage % 4 | 2 . . . . . . . . 1 . . 1 . . . . . . . . . . . EX Damage % 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Protomatter Created 3938 | . . . . 31 102 79 . . 250 48 . . 87 349 149 . 164 460 697 1006 . 335 181 Integrity Restored 6863 | . . . . . 162 90 . 78 864 192 . . 31 648 324 . 447 1164 838 999 . 690 336 Core 5625 | . . . . . 162 90 . 78 864 192 . . 31 648 324 . 330 652 621 607 . 690 336 Parts 1238 | . . . . . . . . . . . . . . . . . 117 512 217 392 . . . Protomatter Decayed 1825 | . 48 36 . . . 5 . . 142 26 . . 76 115 . . 14 64 350 812 . 75 62 Game ------ Seed HoverBehemothSegregator Manual? 0 Play Time 05:02:18 Cumulative 95.9 hours Start 2024.07.05 @ 15:02:51 End 2024.07.05 @ 21:08:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 54 Rogue 51 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1c615e9-bcc5-45db-b937-9c22f9b79949