Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 16:45:20

Player: J1ang-5h1

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (81)      405
Value Destroyed (1602)     1602
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (383)                383
              TOTAL SCORE: 4510

 Bonus
-------
High Alert Combat Kills    89
Follower Combat Kills      33
Aligned with FarCom        300
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/400
Matter                     55/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Wheel
                Wheel
                Wheel
>               --- UTILITY (2) ------
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON (3) -------
                Scythe
>               --- INVENTORY (25) ---
          Large Storage Unit
  High-capacity Matter Pod (200)
                Structural Scanner
   Experimental Sensor Array
       Improved Terrain Scanner
                Seismic Detector
       Improved Salvage Targeting Computer
                Core Analyzer
                Core Analyzer
                Weapon Cycler
                Microactuators
                Shock Absorption System
       Improved Trap Extractor (0/6)
                Rocket Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Particle Cannon
>               --- INVENTORY --------
                Huge Storage Unit
        Compact Battery
  High-capacity Matter Pod
                Structural Scanner
   Experimental Sensor Array
       Improved Terrain Scanner
                Seismic Detector
                Weapon Cycler
          Light Armor Plating
          Light Armor Plating
       Improved Trap Extractor
                Rocket Launcher
           Mini Grenade Launcher
                Greatsword
[Rating: 26]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             95   | 5   16  4   16  46  8   
  Power                    6    | .   1   1   1   3   .   
    Engine                 5    | .   .   1   1   3   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 3   4   1   6   12  1   
    Treads                 13   | 1   4   1   6   1   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  12   | .   .   .   .   11  1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | 1   5   2   3   11  3   
    Device                 14   | 1   2   2   2   6   1   
    Storage                3    | .   1   .   .   2   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   2   .   1   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 1   6   .   6   20  4   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          11   | .   2   .   3   6   .   
    Ballistic Gun          12   | 1   3   .   2   4   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   7   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 16   | .   .   .   .   11  5   
  Power                    3    | .   .   .   .   2   1   
  Propulsion               5    | .   .   .   .   4   1   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   6    | .   .   .   .   4   2   
  Highest Loss Streak      5    | .   .   .   .   5   5   
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     94   | .   99  100 99  90  80  
  Engine                   6    | .   .   5   11  10  10  
  Core                     5    | .   13  8   .   .   .   
  Treads                   21   | .   25  28  33  18  .   
  Wheel                    7    | .   .   .   .   12  32  
  Device                   7    | .   5   14  6   2   10  
  Storage                  12   | .   14  14  11  12  11  
  Protection               4    | .   8   .   4   6   .   
  Energy Cannon            11   | .   8   28  11  11  .   
  Ballistic Gun            9    | .   19  .   12  7   3   
  Launcher                 1    | .   .   .   .   4   1   
  Slashing Weapon          4    | .   .   .   9   4   9   
Peak Build Rating          26   | 7   13  19  24  26  22  
  Average Rating           16   | 6   10  14  21  20  16  
  On Entrance              13   | 6   7   13  16  21  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             96   | 14  34  40  42  94  96  
  Greatest Support         70   | 20  40  42  62  70  30  
  Greatest Overweight (x)  4    | .   .   .   .   4   3   
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  
  Average Capacity         16   | 8   14  15  15  15  25  
  Most Carried             25   | 8   15  15  15  19  25  
  Average Carried          15   | 6   13  14  14  14  21  
  Final Capacity           25   | 8   15  15  15  25  25  
  Final Carried            19   | 7   15  15  15  19  15  

 Class Distribution 
--------------------
 62% | Mutant
 27% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           2090 | 310  640  25   413  702  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2574 | 145  797  .    1129 503  .    
  Parts                    163  | 12   51   .    65   35   .    
Haulers Intercepted        6    | .    2    .    4    .    .    
Recyclers Shooed           3    | .    2    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  62   | .   14  .   23  25  .   
  Melee                    1    | .   .   .   .   1   .   
  Guns                     30   | .   14  .   13  3   .   
  Cannons                  19   | .   .   .   9   10  .   
  AOE                      11   | .   .   .   .   11  .   
Classes Destroyed          11   | 2   5   .   2   2   .   
  Worker                   6    | .   1   .   2   3   .   
  Tunneler                 7    | 4   1   .   .   2   .   
  Hauler                   6    | .   2   .   4   .   .   
  Recycler                 3    | 1   1   .   .   1   .   
  Watcher                  8    | .   3   .   5   .   .   
  Swarmer                  22   | .   3   .   8   11  .   
  Grunt                    22   | .   11  .   10  1   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   .   4   .   .   
  Demolisher               2    | .   .   .   .   2   .   
  Assembled                11   | .   .   .   .   11  .   
Best Kill Streak           7    | 5   4   .   5   7   .   
  Combat Bots Only         5    | .   3   .   4   5   .   
Max Kills in Single Turn   3    | 1   1   .   2   3   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   2   
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        248  | .    55   .    78   90   25   
  Missed                   54   | .    12   .    20   18   4    
Damage Taken               3432 | .    478  32   662  1865 395  
  Core                     498  | .    89   .    16   357  36   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  12   | .    12   .    .    .    .    
  Regen/Repaired (Parts)   91   | .    91   .    .    .    .    
Core Remaining (%)         82   | 100  .    64   .    .    .    
Volleys Fired              224  | 15   63   .    74   63   9    
  Largest                  3    | 2    2    .    3    3    2    
  Hottest                  211  | 40   112  .    168  211  46   
Shots Fired                423  | 30   126  .    145  103  19   
  Gun                      284  | 30   122  .    96   17   19   
  Cannon                   122  | .    4    .    49   69   .    
  Launcher                 17   | .    .    .    .    17   .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  283  | 30   122  .    96   16   19   
  Thermal                  102  | .    .    .    33   69   .    
  Explosive                17   | .    .    .    .    17   .    
  Electromagnetic          21   | .    4    .    16   1    .    
  Robot Hit Streak         14   | 8    8    .    14   4    10   
  Robot Miss Streak        12   | 2    6    .    3    11   12   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           256  | 21   76   .    103  40   16   
  Core Hits                119  | 8    33   1    36   38   3    
  Critical Kills           3    | .    1    .    2    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    
  Critical Strikes         7    | .    2    .    5    .    .    
    Meltdown               1    | .    .    .    1    .    .    
    Destroy                4    | .    2    .    2    .    .    
    Corrupt                2    | .    .    .    2    .    .    
Melee Attacks              14   | .    .    .    5    8    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 14   | .    .    .    5    8    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5261 | 244  1103 13   2027 1625 249  
  Guns                     2747 | 244  1036 .    1080 138  249  
  Cannons                  1447 | .    67   .    815  565  .    
  Explosions               697  | .    .    .    .    697  .    
  Melee                    357  | .    .    .    132  225  .    
  Ramming                  13   | .    .    13   .    .    .    
  Kinetic                  2747 | 244  1036 .    1080 138  249  
  Thermal                  1061 | .    .    .    496  565  .    
  Explosive                697  | .    .    .    .    697  .    
  Electromagnetic          386  | .    67   .    319  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 357  | .    .    .    132  225  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    1    1    .    6    6    
  Average Corruption       3    | .    1    1    .    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  58   | .    4    8    .    20   26   
    Message Errors         15   | .    1    .    .    8    6    
    Matter Fused           16   | .    2    1    .    5    8    
    Heat Flow Errors       7    | .    .    4    .    1    2    
    Energy Discharges      5    | .    1    1    .    2    1    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      7    | .    .    2    .    1    4    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    1    1    
    Alerts                 4    | .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            58   | .    15   .    24   19   .    
  Projectiles              44   | .    15   .    24   5    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    14   | .    .    .    .    14   .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      115  | .    .    .    .    115  .    
  Shots                    4    | .    .    .    .    4    .    
  Rammed                   3    | .    .    3    .    .    .    
Targets Rammed             3    | .    .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        394  | .    114  233  231  394  253  
  Average Temperature      97   | .    19   104  69   125  103  
  Received Heat Transfer   591  | .    249  .    216  126  .    
  Effects                  2    | .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             6    | .    .    .    4    2    .    
  Heat Transferred         1850 | .    .    .    851  999  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             617  | 25  226 .   569 617 .   
  Initial                  221  | .   16  .   .   221 .   
  Average                  182  | 13  101 .   274 373 .   
Maximum Alert Level        2    | .   1   .   2   2   .   
  Low Security (%)         59   | 100 84  100 33  10  .   
  Level 1                  25   | .   15  .   43  46  .   
  Level 2                  15   | .   .   .   22  43  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   6   .   2   1   .   
  Investigation            7    | .   4   .   2   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           4    | .   1   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              88   | .   21  .   30  29  8   
  Peak Tracking Total      9    | .   3   .   4   4   9   
  Tactical Retreats        4    | .   .   .   2   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         10   | .   10  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   5   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   5   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   5   5   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          9    | .   1   .   3   2   3   
  Max in Single Turn       1    | .   1   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          23   | .   9   1   9   1   3   
  Terminals                13   | .   6   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                90   | .   34  1   40  1   14  
  Successful               57   | .   20  1   21  1   14  
  Failed                   33   | .   14  .   19  .   .   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   37   | .   17  .   19  .   1   
  Terminals                58   | .   25  .   33  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          14   | .   7   .   7   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             34   | .   9   1   9   1   14  
  Record                   13   | .   .   .   .   .   13  
  Robot Analysis           4    | .   4   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   5   .   .   
  Open Door                2    | .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   3   .   .   
  Report Inventory         3    | .   1   .   2   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         16   | .   7   .   9   .   .   
  Terminals                13   | .   6   .   7   .   .   
    Botnet                 4    | .   2   .   2   .   .   
    Skim                   9    | .   4   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   
    Tunnel                 3    | .   1   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   9   .   8   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         223  | .   .   .   223 .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total Allies               4    | .    .    4    .    .    .    
  Largest Group            4    | .    .    4    4    .    .    
  Highest-Rated Group      71   | .    .    71   71   .    .    
  Highest-Rated Ally       31   | .    .    31   31   .    .    
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               85   | .    .    .    57   .    28   
  Total Damage             1941 | .    .    .    550  .    1391 
  Kills                    12   | .    .    .    2    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    .    3    

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       4    | .   4   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               6650 | 131  1916 1036 1184 1339 1044 
Spaces Moved               3959 | 63   987  647  575  822  865  
  Core                     .    | .    .    .    .    .    .    
  Treads                   2494 | .    913  647  575  359  .    
  Legs                     137  | 63   74   .    .    .    .    
  Wheels                   1328 | .    .    .    .    463  865  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            80   | 120  120  152  155  80   110  
  Average Speed            139  | 120  157  156  155  123  111  
  Slowest Speed            240  | 120  160  160  155  240  125  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       72   | 4    97   93   51   100  87   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     6    | .    1    .    3    1    1    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 8    | .    .    .    3    5    .    
Terrain Destroyed          146  | .    .    .    3    143  .    
  Melee                    6    | .    .    .    3    3    .    
  Projectile               8    | .    .    .    .    8    .    
  AOE                      132  | .    .    .    .    132  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      4678 | 91   1233 670  721  1034 929  
  Wait                     205  | 5    112  5    28   46   9    
  Move                     3950 | 62   986  642  574  821  865  
  Hop                      2    | .    .    2    .    .    .    
  Pick Up                  84   | 2    24   6    8    29   15   
  Fast Attach              13   | 1    4    .    4    4    .    
  Attach                   25   | 2    .    .    3    16   4    
  Detach                   1    | 1    .    .    .    .    .    
  Swap                     57   | 2    12   4    9    26   4    
  Drop                     85   | 1    22   8    16   21   17   
  Fire                     224  | 15   63   .    74   63   9    
  Melee                    14   | .    .    .    5    8    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    3    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     15   | .    10   .    .    .    5    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
  132 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  605 | -10/Materials | Discovered new exit (range 8)
  780 | -10/Materials | Discovered new exit (range 15)
 1152 | -10/Materials | Discovered new exit (range 16)
 1196 | -10/Materials | Discovered new exit (range 9)
 1394 | -10/Materials | Repaired Assault Rifle
 1570 | -10/Materials | Discovered new exit (range 16)
 2048 | -10/Materials | Entered Mines
 2049 | -10/Mines     | Met a Derelict bent on vengeance
 2068 | -10/Mines     | Discovered new exit (range 15)
 2103 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2215 | -10/Mines     | Found a hidden stash of uninstalled traps
 2247 | -10/Mines     | Learned 2 Materials zone layouts
 2380 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2384 | -10/Mines     | Found Prototype Device
 2635 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3051 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 3060 | -10/Mines     | Discovered new exit (range 12)
 3084 | -10/Mines     | Entered Materials
 3084 | -9/Materials  | Accompanied by 4 allies
 3084 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3085 | -9/Materials  | Identified exit to Materials
 3451 | -9/Materials  | Discovered new exit (range 11)
 4029 | -9/Materials  | Identified exit to Mines
 4094 | -9/Materials  | Learned 2 Storage zone layouts
 4198 | -9/Materials  | Learned Storage non-interactive machine intel
 4268 | -9/Materials  | Learned Storage emergency access door positions
 4268 | -9/Materials  | Entered Mines
 4347 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4520 | -9/Mines      | Discovered exit to Materials (range 13)
 4568 | -9/Mines      | Build established: Scavenger-Mutant
 4647 | -9/Mines      | Met a Derelict shopkeep closing up shop
 4735 | -9/Mines      | Assembled infested the area
 4951 | -9/Mines      | Build established: Gunner
 5208 | -9/Mines      | Discovered exit to Materials (range 8)
 5228 | -9/Mines      | Core integrity fell below 50%
 5240 | -9/Mines      | Core integrity fell below 20%
 5270 | -9/Mines      | Lost 5 parts (1p2n2w)
 5303 | -9/Mines      | Learned location of Storage (-7)
 5599 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5599 | -9/Mines      | Discovered new exit (range 6)
 5603 | -9/Mines      | Build established: Scavenger-Mutant
 5607 | -9/Mines      | Entered Exiles
 5645 | -9/Exiles     | Met 8R-AWN
 5669 | -9/Exiles     | Met EX-HEX
 5702 | -9/Exiles     | Met EX-BIN
 5727 | -9/Exiles     | Aligned with FarCom system
 5728 | -9/Exiles     | Given EX-Vault access code
 5762 | -9/Exiles     | Opened EX-Vault
 5772 | -9/Exiles     | Found Deploy-a-Sentry
 5775 | -9/Exiles     | Found Deploy-a-Sentry
 5777 | -9/Exiles     | Found Deploy-a-Sentry
 5801 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5842 | -9/Exiles     | Learned location of Zion (-6)
 5853 | -9/Exiles     | Met EX-DEC
 5895 | -9/Exiles     | Visited The Gauntlet
 6049 | -9/Exiles     | DAS Turret deployed
 6057 | -9/Exiles     | DAS Turret deployed
 6521 | -9/Exiles     | Attacked by the Exiles
 6522 | -9/Exiles     | Allies destroyed EX-DEC
 6529 | -9/Exiles     | DAS Turret deployed
 6531 | -9/Exiles     | Allies destroyed EX-BIN
 6615 | -9/Exiles     | Lost 3 allies
 6651 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
  Imp. Assault Rifle.
06641_ System corrupted: Imp. Assault Rifle
  misfires.
06642_ Penetrated by HV Slug.
06642_ HV Slug penetrates Earth.
06642_ Penetrated by HV Slug.
06642_ HV Slug penetrates Earth.
06645_ Penetrated by HV Slug.
06645_ HV Slug penetrates Earth.
06645_ HV Slug penetrates Wall.
06647_ Penetrated by HV Slug.
06647_ HV Slug penetrates Earth.
06647_ Penetrated by HV Slug.
06647_ HV Slug penetrates Earth.
06649_ Penetrated by HV Slug.
06649_ Imp. Assault Rifle destroyed.
06649_ Penetrated by HV Slug.
06649_ Critical hit (Destroy).
06649_ Imp. Assault Rifle destroyed.
06651_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackFactorySubcomponent
  Manual?         0
Play Time         01:33:35
  Cumulative      252.1 hours
  Start           2024.08.29 @ 15:07:16
  End             2024.08.29 @ 16:45:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          188
  Rogue           178
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          69
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be7cbd84-47c9-42e5-88b8-161609724a3b