Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 11:07:23 Player: golanco Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (2630) 2630 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5400 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Particle Gun Particle Gun > --- INVENTORY (20) --- Ion Engine Light Deuterium Engine High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Light Armor Plating Shield Generator Shield Generator System Shield Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Improved Treads Improved Treads High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Medium Armor Plating Shield Generator Shield Generator System Shield System Restoration Module Particle Gun Rocket Launcher Katana [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Improved Targeting Computer Device System Restoration Module Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 91 | 6 17 . 50 . 18 Power 9 | 1 3 . 4 . 1 Engine 7 | 1 3 . 3 . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 30 | 2 5 . 19 . 4 Treads 30 | 2 5 . 19 . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 3 . 11 . 7 Device 1 | . . . . . 1 Storage 4 | 1 2 . 1 . . Processor 9 | . . . 8 . 1 Hackware 1 | . . . . . 1 Protection 7 | . 1 . 2 . 4 Artifact . | . . . . . . Weapon 30 | 2 6 . 16 . 6 Energy Gun 5 | 1 2 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 18 | 1 2 . 13 . 2 Ballistic Cannon 4 | . 1 . 1 . 2 Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . 1 . 11 . 14 Power 3 | . . . 1 . 2 Propulsion 5 | . . . 3 . 2 Utility 7 | . . . 3 . 4 Weapon 11 | . 1 . 4 . 6 Highest Loss Streak 5 | . 1 . 5 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 100 99 100 95 Engine 10 | . 14 14 10 11 6 Core 1 | . . . . . 2 Treads 21 | . 25 28 21 22 17 Storage 11 | . 14 14 11 11 9 Processor 20 | . . . 26 22 18 Hackware 1 | . . . . . 9 Protection 7 | . 12 14 6 11 6 Energy Gun 1 | . 7 . . . 2 Ballistic Gun 18 | . 13 14 20 22 16 Ballistic Cannon 3 | . 5 14 1 . 5 Peak Build Rating 31 | 6 8 8 26 25 31 Average Rating 19 | 4 7 8 19 24 29 On Entrance 11 | . 6 8 8 24 25 Naked Turns . | . . . . . . Heaviest Build 66 | 12 31 31 62 61 66 Greatest Support 46 | 40 40 40 46 46 46 Greatest Overweight (x) 20 | . 10 . 20 1 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 6 11 15 18 20 20 Most Carried 20 | 2 15 15 20 20 20 Average Carried 16 | 1 9 15 17 19 17 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 2 15 15 18 20 12 Class Distribution -------------------- 81% | Mutant 13% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 3132 | 260 528 . 1478 . 866 Remotely . | . . . . . . Salvage Created 3668 | . 522 . 2116 . 1030 Parts 261 | . 34 . 149 . 78 Haulers Intercepted 10 | . 2 . 6 . 2 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 71 | . 11 . 38 . 22 Guns 52 | . 9 . 29 . 14 Cannons 18 | . 1 . 9 . 8 AOE 1 | . 1 . . . . Classes Destroyed 13 | . 6 . 6 . 1 Worker 10 | . 1 . 7 . 2 Builder 3 | . . . 2 . 1 Tunneler 2 | . . . 2 . . Hauler 10 | . 2 . 6 . 2 Recycler 3 | . . . 2 . 1 Operator 4 | . 1 . 2 . 1 Watcher 11 | . 2 . 4 . 5 Swarmer 21 | . 3 . 10 . 8 Grunt 31 | . 8 . 16 . 7 Brawler 3 | . . . 1 . 2 Duelist 1 | . . . 1 . . Sentry 14 | . . . 10 . 4 Hunter 1 | . . . . . 1 Best Kill Streak 10 | . 3 . 10 . 8 Combat Bots Only 6 | . 2 . 5 . 6 Max Kills in Single Turn 2 | . 2 . 2 . 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 498 | . 81 . 231 . 186 Missed 139 | . 27 . 73 . 39 Damage Taken 4884 | . 621 . 1853 . 2410 Core 888 | . 53 . 273 . 562 Absorbed by Shields . | . . . . . . Redirected to Shielding 26 | . 9 . 17 . . Core Remaining (%) 69 | 100 . 78 . 31 . Volleys Fired 278 | . 58 . 131 . 89 Largest 3 | . 2 . 2 . 3 Hottest 153 | . 70 . 58 . 153 Shots Fired 606 | . 112 . 258 . 236 Gun 487 | . 102 . 216 . 169 Cannon 116 | . 9 . 40 . 67 Launcher 3 | . 1 . 2 . . Special . | . . . . . . Kinetic 542 | . 67 . 256 . 219 Thermal 61 | . 44 . . . 17 Explosive 3 | . 1 . 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 33 | . 11 . 24 . 33 Robot Miss Streak 6 | . 6 . 3 . 5 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 . 7 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 424 | . 70 . 194 . 160 Core Hits 177 | . 30 . 88 . 59 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 12 | . 5 . 2 . 5 Burn 3 | . 2 . . . 1 Destroy 3 | . 2 . . . 1 Blast 6 | . 1 . 2 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6758 | . 952 1 3053 . 2752 Guns 5107 | . 794 . 2526 . 1787 Cannons 1569 | . 88 . 516 . 965 Explosions 70 | . 70 . . . . Melee . | . . . . . . Ramming 12 | . . 1 11 . . Kinetic 6173 | . 542 . 3042 . 2589 Thermal 503 | . 340 . . . 163 Explosive 70 | . 70 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . . . . 16 Projectiles 16 | . . . . . 16 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . . 1 . 11 Impact . | . . . . . . Kinetic 10 | . . . 1 . 9 Secondary 2 | . . . . . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . 1 1 . . Targets Rammed 2 | . . 1 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 726 | . 108 . 72 . 726 Average Temperature 121 | . 34 . 16 . 173 Received Heat Transfer 1839 | . 306 . 642 . 891 Effects 32 | . . . . . 32 Shutdowns 4 | . . . . . 4 Energy Bleed 8 | . . . . . 8 Interference 9 | . . . . . 9 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1487 | . 1006 . . . 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 339 | . 215 19 339 67 238 Initial 67 | . . 19 7 67 . Average 140 | . 96 19 181 45 115 Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 71 | 100 99 100 54 100 82 Level 1 28 | . . . 45 . 17 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 3 . 3 Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . 1 . 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 22 . 55 . 31 Peak Tracking Total 6 | . 4 . 6 . 6 Tactical Retreats 4 | . 2 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 5 | . 2 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 19 | . 4 . 11 . 4 Terminals 17 | . 3 . 10 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 53 | . 13 . 31 . 9 Successful 28 | . 3 . 20 . 5 Failed 25 | . 10 . 11 . 4 Catastrophic 5 | . 1 . 4 . . Database Lockouts . | . . . . . . Manual 14 | . . . 6 . 8 Terminals 49 | . 10 . 30 . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 3 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 2 . 17 . 2 Record 6 | . . . 5 . 1 Prototype ID Bank 6 | . 1 . 5 . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 4 | . . . 3 . 1 Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . 2 . 3 Terminals 5 | . . . 2 . 3 Botnet 5 | . . . 2 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 14 | . 3 . 8 . 3 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 6 . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 6828 | 76 913 170 3851 594 1224 Spaces Moved 2575 | 45 401 106 1495 246 282 Core 11 | 5 3 . 3 . . Treads 2564 | 40 398 106 1492 246 282 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 211 | 147 162 160 220 240 240 Slowest Speed 1050 | 160 550 160 1050 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 58 31 96 50 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 6 | . . . 6 . . Terrain Destroyed 40 | . 11 . 18 . 11 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 29 | . 11 . 18 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3411 | 52 555 106 1808 251 639 Wait 309 | . 43 . 31 4 231 Move 2570 | 44 400 105 1494 245 282 Hop . | . . . . . . Pick Up 83 | 2 22 . 47 2 10 Fast Attach 25 | 6 5 . 12 . 2 Attach 23 | . 2 . 10 . 11 Detach . | . . . . . . Swap 43 | . 10 . 28 . 5 Drop 78 | . 15 . 54 . 9 Fire 278 | . 58 . 131 . 89 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 11) 333 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 7) 976 | -10/Materials | Discovered new exit (range 10) 990 | -10/Materials | Entered Mines 1114 | -10/Mines | Learned Materials terminal intel 1123 | -10/Mines | Learned Materials interactive machine intel 1144 | -10/Mines | Discovered new exit (range 8) 1160 | -10/Mines | Entered Materials 1160 | -9/Materials | Evolved 2 slots: Utility x2 1161 | -9/Materials | Loaded intel: 18 interactive machine locations 1162 | -9/Materials | Loaded intel: 12 terminal locations 1254 | -9/Materials | Lost 3 parts (2n1w) 1569 | -9/Materials | Build established: Scavenger-Mutant 1609 | -9/Materials | Lost 5 parts (1p1n2u1w) 1869 | -9/Materials | Build established: Mutant 2274 | -9/Materials | Discovered new exit (range 15) 2871 | -9/Materials | Core integrity fell below 50% 3124 | -9/Materials | Discovered new exit (range 12) 4262 | -9/Materials | Discovered new exit (range 10) 4963 | -9/Materials | Discovered new exit (range 16) 5011 | -9/Materials | Entered Mines 5526 | -9/Mines | Learned location of Storage (-8) 5526 | -9/Mines | Discovered new exit (range 5) 5548 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5605 | -9/Mines | Entered Materials 5605 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5606 | -8/Materials | Identified exit to Storage 5917 | -8/Materials | Build established: Gunner 6070 | -8/Materials | Discovered exit to Storage (range 16) 6420 | -8/Materials | Core integrity fell below 50% 6431 | -8/Materials | Garrison activated, responded to threat 6435 | -8/Materials | Core integrity fell below 20% 6465 | -8/Materials | Lost 4 parts (1p2u1w) 6829 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- K-01 Serf cleans the Repair Station. R-06 Scavenger collects Flight Unit. System Restoration Module purges 1% system corruption (2%). R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Lgt. Ion Engine. System Restoration Module purges 1% system corruption (1%). System Restoration Module purges 1% system corruption (0%). Discarded System Restoration Module. K-01 Serf cleans the Terminal. Acquired Particle Gun. Acquired 2 matter. K-01 Serf cleans the Terminal. Penetrated by Slug. Imp. Treads destroyed. Lgt. Nuclear Core destroyed. Assault Cannon destroyed. K-01 Serf cleans the Terminal. 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"?????##????# #?????? | | ??????????????????????????R"???????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????#^ ^#?????? | | ???????????????????????????????????????+^ +?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeWaveFragment Manual? 0 Play Time 00:42:58 Cumulative 38.6 hours Start 2025.04.01 @ 10:25:00 End 2025.04.01 @ 11:07:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 80faec45-eec7-46dd-be9d-5884a6a3dcbc