Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.24 @ 21:36:29 Player: Sinthome Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1595) 1595 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5185 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 177/300 Energy 92/300 System Corruption 0% Temperature Critical (560) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (8) ------ Large Storage Unit Salvage Targeting Computer Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Medium Insulated Plating > --- WEAPON (2) ------- Thermic Laser Plasma Cannon > --- INVENTORY (15) --- Heavy Ion Engine Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Precision Beam Rifle Plasma Cannon Plasma Cannon Minigun Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Kinecellerator Improved Power Shielding Improved Medium Armor Plating Reactive Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating Medium Insulated Plating Shield Generator Precision Beam Rifle Plasma Cannon Minigun Mini Grenade Launcher Katana [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Armor Integrity Analyzer Device Kinecellerator Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 6 | . . 2 . 1 2 1 Weapon . | . . . . . . . Parts Attached 70 | 6 2 18 10 16 5 13 Power 9 | 1 1 1 2 2 1 1 Engine 9 | 1 1 1 2 2 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . 5 3 4 . 1 Treads 6 | . . . 1 4 . 1 Leg 6 | 2 . 3 1 . . . Wheel 3 | . . 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 1 8 2 4 3 7 Device 8 | . . 3 2 1 . 2 Storage 3 | 1 . 2 . . . . Processor 4 | . . . . 2 1 1 Hackware . | . . . . . . . Protection 11 | . 1 3 . 1 2 4 Artifact . | . . . . . . . Weapon 20 | 2 . 4 3 6 1 4 Energy Gun 8 | 2 . 1 1 3 . 1 Energy Cannon 3 | . . 1 . . 1 1 Ballistic Gun 2 | . . 1 . 1 . . Ballistic Cannon 2 | . . 1 . 1 . . Launcher 2 | . . . . 1 . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . Parts Lost 31 | . . 2 10 5 . 14 Power 5 | . . 1 1 2 . 1 Propulsion 8 | . . . 4 . . 4 Utility 14 | . . 1 2 3 . 8 Weapon 4 | . . . 3 . . 1 Highest Loss Streak 5 | . . 2 5 3 . 5 To Critical Strikes . | . . . . . . . Average Backups 10 | 3 5 9 9 9 14 14 Power . | . 1 1 . . 1 1 Propulsion 1 | 2 3 3 2 . 1 . Utility 4 | . . 2 2 5 6 7 Weapon 3 | . 1 2 3 3 5 5 Tool/Special . | . . . . . . . Unused Backups 19 | . . 2 2 9 2 4 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 . 2 . . Utility 9 | . . . . 5 2 2 Weapon 6 | . . 1 2 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 90 97 90 95 99 89 Engine 8 | . 14 10 10 8 7 5 Treads 14 | . . . 8 24 23 16 Leg 6 | . 28 18 6 . . . Wheel 1 | . . 3 6 . . . Device 9 | . . 10 13 13 7 3 Storage 9 | . 14 11 11 9 7 6 Processor 11 | . . . . 16 23 20 Protection 14 | . 5 20 13 6 14 21 Energy Gun 7 | . 28 16 4 4 . 1 Energy Cannon 3 | . . 3 . 1 6 6 Ballistic Gun 2 | . . . 10 3 . . Ballistic Cannon 3 | . . 1 . 6 7 1 Peak Build Rating 47 | 6 7 15 23 33 42 47 Average Rating 25 | 5 6 11 16 28 40 43 On Entrance 16 | . 6 7 15 11 33 42 Avg Prop Armor Cover (%) 6 | . . 4 5 7 6 7 Naked Turns . | . . . . . . . Heaviest Build 70 | 12 15 30 29 33 56 70 Greatest Support 80 | 20 20 26 25 63 60 80 Greatest Overweight (x) 20 | . 1 2 2 1 . 20 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 10 15 15 Average Capacity 11 | 7 8 9 10 10 14 15 Most Carried 15 | 5 7 10 10 10 15 15 Average Carried 10 | 3 6 9 9 9 14 14 Final Capacity 15 | 8 8 10 10 10 15 15 Final Carried 15 | 5 7 10 7 10 15 10 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1613 | 260 40 289 235 535 98 156 Remotely . | . . . . . . . Salvage Created 2119 | 146 40 570 47 846 154 316 Parts 99 | 8 4 36 . 35 5 11 Haulers Intercepted 6 | . . 1 . 4 1 . Recyclers Shooed 5 | . . 4 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 45 | . 3 13 5 14 1 9 Melee 1 | . . . . . . 1 Guns 18 | . 3 8 3 4 . . Cannons 19 | . . 4 2 7 1 5 AOE 5 | . . . . 3 . 2 Classes Destroyed 14 | 3 1 4 1 3 1 1 Worker 5 | 1 . . . 4 . . Builder 1 | . . . . 1 . . Tunneler 3 | 3 . . . . . . Hauler 6 | . . 1 . 4 1 . Recycler 3 | 1 . . . 1 1 . Mechanic 1 | . . . . . 1 . Watcher 3 | . . 3 . . . . Swarmer 12 | . 3 3 . 3 . 3 Grunt 19 | . . 8 . 8 . 3 Brawler 1 | . . . . 1 . . Sentry 4 | . . 2 . 1 . 1 Hunter 3 | . . . . 1 1 1 Programmer 1 | . . . . . . 1 Assembled 5 | . . . 5 . . . Best Kill Streak 6 | 2 3 4 1 4 1 6 Combat Bots Only 6 | . 3 3 1 3 1 6 Max Kills in Single Turn 2 | 1 1 1 1 2 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 434 | . 18 65 41 58 4 248 Missed 84 | . 4 11 5 16 1 47 Hits 350 | . 14 54 36 42 3 201 Melee 9 | . . . 8 1 . . Projectile 341 | . 14 54 28 41 3 201 AOE 11 | . . . 11 . . . Critical Strikes 10 | . . 1 . 2 . 7 Actively Blocked 1 | . . . . 1 . . Damage Taken 5390 | . 132 618 934 657 36 3013 Core 1408 | . 28 127 179 159 . 915 Absorbed by Shields 137 | . . . . . . 137 Redirected to Shielding 129 | . . 17 26 9 . 77 Ignored by Resistances 198 | . . . . . . 198 Core Remaining (%) 76 | 100 88 . 23 71 100 . Volleys Fired 214 | 17 18 64 19 53 8 35 Largest 2 | 2 2 2 2 2 2 2 Hottest 165 | 100 100 112 103 98 117 165 Shots Fired 400 | 34 36 125 32 95 16 62 Gun 260 | 34 36 101 27 50 . 12 Cannon 129 | . . 24 . 42 16 47 Launcher 6 | . . . . 3 . 3 Special 5 | . . . 5 . . . Kinetic 110 | . . 17 21 55 8 9 Thermal 254 | 34 36 96 5 25 8 50 Explosive 6 | . . . . 3 . 3 Electromagnetic 30 | . . 12 6 12 . . Robot Hit Streak 21 | 6 4 21 5 15 11 10 Robot Miss Streak 7 | 4 7 6 4 7 4 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 280 | 21 14 86 20 81 11 47 Core Hits 146 | 6 4 31 12 57 12 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | 2 2 9 1 2 . 2 Burn 17 | 2 2 9 1 2 . 1 Sever 1 | . . . . . . 1 Melee Attacks 4 | . . . 1 1 . 2 Impact 2 | . . . 1 1 . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5435 | 263 188 1215 297 1845 256 1371 Guns 2410 | 263 188 934 216 665 . 144 Cannons 2401 | . . 273 . 904 256 968 Explosions 432 | . . . . 245 . 187 Melee 128 | . . . 25 31 . 72 Ramming 21 | . . 8 13 . . . Kinetic 1673 | . . 205 166 939 153 210 Thermal 2749 | 263 188 887 43 363 103 902 Explosive 432 | . . . . 245 . 187 Electromagnetic 432 | . . 115 50 267 . . Impact 56 | . . . 25 31 . . Slashing 72 | . . . . . . 72 Piercing . | . . . . . . . Highest Corruption 8 | . . 2 8 . . . Average Corruption 5 | . . 1 7 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . 8 17 . . . Message Errors 3 | . . 1 2 . . . Matter Fused 6 | . . . 6 . . . Heat Flow Errors 4 | . . 1 3 . . . Energy Discharges 3 | . . 2 1 . . . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 4 | . . 3 1 . . . Misfires 2 | . . . 2 . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . 1 15 Projectiles 16 | . . . . . 1 15 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 23 | . . 3 . 12 3 5 Impact . | . . . . . . . Kinetic 23 | . . 3 . 12 3 5 Secondary . | . . . . . . . Self-Inflicted Damage 148 | . . . . 12 . 136 Shots 4 | . . . . 1 . 3 Rammed 1 | . . . 1 . . . Targets Rammed 5 | . . 2 3 . . . Kicked 4 | . . 2 2 . . . Crushed . | . . . . . . . Highest Temperature 708 | 234 468 276 203 159 90 708 Average Temperature 133 | 93 215 82 76 46 39 270 Received Heat Transfer 891 | . . 288 . 189 . 414 Effects 41 | . 5 . . . . 36 Shutdowns 6 | . 1 . . . . 5 Energy Bleed 5 | . 2 . . . . 3 Interference 3 | . . . . . . 3 Matter Decay 5 | . 1 . . . . 4 Short Circuit 2 | . 1 . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 13 | . . . . . . 13 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . . . 1 Combat Hostiles 2 | . . 1 . . . 1 Parts Melted 18 | . 2 5 . . . 11 Heat Transferred 8365 | 925 703 3145 480 962 200 1950 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 155 | 5 60 95 31 155 45 127 Initial 33 | . . 16 31 . 33 . Average 30 | 1 13 29 2 61 8 23 Influence Increases 1204 | 25 75 359 . 449 67 229 Destroy 0b10 Robot/C 800 | . 60 260 . 280 20 180 Destroy 0b10 Robot/NC 110 | 25 . 20 . 50 15 . Destroy Leader 188 | . 10 58 . 68 12 40 Successful Hack 20 | . 5 5 . 5 5 . Disable Machine 45 | . . 15 . 15 15 . Destroy Structure 26 | . . 1 . 16 . 9 Lose Combat Pursuer 15 | . . . . 15 . . Influence Decreases 1204 | 25 35 318 81 374 142 229 Entered New Map 116 | . . 24 50 . 42 . Time Decay 985 | 25 35 274 20 364 100 167 Lost Part 103 | . . 20 11 10 . 62 Squads Dispatched 11 | . . 1 . 2 1 7 Investigation 3 | . . . . 1 1 1 Extermination 2 | . . . . . . 2 Reinforcement 2 | . . 1 . 1 . . Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 10 | . . 3 1 6 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 6 27 6 25 3 16 Peak Tracking Total 6 | . 3 5 2 6 1 5 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 2 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 3 | . . 1 . 1 1 . Max in Single Turn 1 | . . 1 . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 15 | . 3 4 . 2 5 1 Terminals 7 | . 3 1 . 1 2 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . 1 . . . . Scanalyzers 4 | . . 2 . 1 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 28 | . 4 7 . 4 11 2 Successful 14 | . 2 4 . 3 5 . Failed 13 | . 2 2 . 1 6 2 Catastrophic 1 | . . . . . . 1 Database Lockouts 1 | . . 1 . . . . Manual 2 | . 2 . . . . . Terminals 8 | . 4 1 . 1 2 . Fabricators 5 | . . . . . 5 . Repair Stations 2 | . . . . . 2 . Recycling Units 2 | . . 2 . . . . Scanalyzers 9 | . . 4 . 3 2 . Garrison Access 2 | . . . . . . 2 Terminal Hacks 6 | . 2 1 . 1 2 . Record 1 | . . . . . 1 . Open DSF 1 | . . . . . 1 . Zone Layout 4 | . 2 1 . 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 3 . 2 1 . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 4 | . . 1 . 2 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 . 1 3 1 Full Trace Events 3 | . . . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time 81 | . . . . . 81 . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . 1 . 2 1 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 1154 | . . 369 227 558 . . Sensors 748 | . . 369 227 152 . . Terrain 532 | . . . 126 406 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3968 | 156 205 828 442 1126 476 735 Spaces Moved 1621 | 78 117 315 194 478 242 197 Core 6 | 3 . . . . . 3 Treads 1068 | . . . 154 478 242 194 Legs 462 | 75 117 230 40 . . . Wheels 85 | . . 85 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 120 160 166 165 Average Speed 179 | 117 121 161 177 171 166 302 Slowest Speed 1050 | 120 190 260 260 250 170 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 37 33 43 35 7 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . . . . 15 . 6 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 21 | . . . . 15 . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2273 | 105 142 510 255 690 300 271 Wait 241 | . 4 84 2 102 31 18 Move 1615 | 77 116 314 193 477 241 197 Hop . | . . . . . . . Pick Up 62 | 5 1 12 10 20 10 4 Fast Attach 22 | 6 2 4 2 6 . 2 Attach 30 | . . 5 9 5 2 9 Detach 2 | . . 1 1 . . . Swap 38 | . 1 11 6 12 4 4 Drop 40 | . . 13 9 14 4 . Fire 214 | 17 18 64 19 53 8 35 Melee 4 | . . . 1 1 . 2 Ram 1 | . . . 1 . . . Kick 4 | . . 2 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 17) 293 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Utility x2 821 | -9/Materials | Central database locked down 1100 | -9/Materials | Discovered new exit (range 16) 1190 | -9/Materials | Entered Mines 1191 | -9/Mines | Assembled infested the area 1191 | -9/Mines | Met a Derelict bent on vengeance 1299 | -9/Mines | Learned Materials security intel 1319 | -9/Mines | Lost 5 parts (2n2u1w) 1402 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1585 | -9/Mines | Discovered new exit (range 16) 1617 | -9/Mines | Core integrity fell below 50% 1632 | -9/Mines | Entered Materials 1632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1659 | -8/Materials | Lost 5 parts (1p2n2w) 1869 | -8/Materials | Lost 3 parts (1p2u) 2712 | -8/Materials | Discovered new exit (range 14) 2758 | -8/Materials | Entered Factory 2758 | -7/Factory | Evolved 2 slots: Utility x2 3160 | -7/Factory | Discovered new exit (range 14) 3234 | -7/Factory | Entered another Factory area 3234 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3372 | -6/Factory | Garrison activated, responded to threat 3384 | -6/Factory | Core integrity fell below 50% 3468 | -6/Factory | Core integrity fell below 20% 3518 | -6/Factory | Lost 4 parts (1p3n) 3948 | -6/Factory | Garrison activated, responded to threat 3970 | -6/Factory | Core melted Last Messages --------------- 03951_ Melted Gauss Rifle. 03952_ H-66 Slayer critical meltdown. 03952_ Targeting Computer melted. 03952_ Hvy. Assault Rifle melted. 03952_ Targeting Computer melted. 03955_ K-01 Serf collects debris. 03956_ Penetrated by Slug. 03956_ Hrd. Medium Armor Plating destroyed. 03956_ Penetrated by Slug. 03956_ Imp. Power Shielding destroyed. 03956_ Critical hit (Burn: +37). 03961_ Penetrated by Slug. 03967_ Overheating: Broken Arm. Treads+ damaged (-28). 03967_ Overheating: Plasma Cannon+ damaged (-20). 03967_ Overheating: Salvage Targeting Computer damaged (-10). 03967_ Overheating: Imp. Heat Sink damaged (-19). 03967_ Penetrated by Slug. 03967_ Imp. Heat Sink destroyed. 03969_ Power failure, Angular Momentum Engine shutdown. 03970_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ????????# !! #???????????????????????????? | | ????????# ! #???????????????????????????? | | ######### !! #???????????????????????????? | | # #???????????????????????????? | | """ # #???????????????????????????? | | """ # #???????????????????????????? | | """ # #???????????????????????????? | | # #???????????????????????????? | | """ # #???????????????????????????? | | """ # #???????????????????????????? | | """ # #???????????????????????????? | | # [ #???????????????????????????? | | ####+#### ##########??????????????????????????? | | # %= #??????????????????????????? | | # =% #??????????????????????????? | | # ""G"" #??????????????????????????? | | # " " #??????????????????????????? | | # w #??????????????????????????? | | ####+##### """ """g #??????????????????????????? | | #??# """ """ ################???????????? | | "" #??# """ """ k ??????????? | | "" #??# ??????????? | | """ #??# """ """ u ?????????? | | """ #??# """ """ u ?????????? | | " """ #??# """ """ hu% ?????????? | | " #??# ###@##########??#+#????????? | | " #??# """ """ # # ????????? | | #######??# """ """ # + ""??????????? | | ?????????# """ """ # #?????????????? | | ?????????# # #?????????????? | | ?????????# """ """ # #?????????????? | | ?????????# """ """ # #?????????????? | | ?????????# """ """ # """"""""" #?????????????? | | ######???# # """"""""" #?????????????? | | ##### """ """ # """"""""" #?????????????? | | """ """ # """""""""???????????????? | | " """ """ # """""???????????????????? | | ! # ????????????????????????? | | ##### ###????????????????????????? | | # ########+##########??????????????????????????? | | # #?# #?????????????????????????????? | | # #?# [ #?????????????????????????????? | | # #?# " " " #?????????????????????????????? | | # ### " " " #?????????????????????????????? | | ## " " " [ #?????????????????????????????? | | ## " " " [ #?????????????????????????????? | | ## " " " #?????????????????????????????? | | ## " " " #?????????????????????????????? | | ## " " " [ #?????????????????????????????? | | ####### " " " #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Plasma Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatDeflectorWarhead Manual? 0 Play Time 01:25:39 Cumulative 52.0 hours Start 2026.08.11 @ 20:51:46 End 2026.08.24 @ 21:36:29 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 37 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ab0f711-2d45-44f0-8684-7110c1adfaa4