Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:43:16 Player: TerraSleet Result: Destroyed self via exploding Z-Power Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (133) 665 Value Destroyed (4330) 4330 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (918) 918 TOTAL SCORE: 10053 Bonus ------- High Alert Combat Kills 318 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 112/125 System Corruption 0% Temperature Cool (44) Movement Walking (120) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- Makeshift Laser Ripper CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Heat Sink Improved Shield Generator Bore Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON ----------- Gatling Laser Gatling Laser Spear > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Advanced Melee Analysis Suite Force Booster Improved Light Armor Plating Shock Rifle [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Advanced Melee Analysis Suite Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Ripper Energy Gun Makeshift Laser Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Guided EMP Blaster Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 2 . 1 . . . . . . Utility 3 | . . . . 1 2 . . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 159 | 6 9 20 11 24 35 17 17 12 7 1 Power 16 | 1 3 4 . 1 2 2 1 2 . . Engine 13 | 1 3 4 . . 2 1 . 2 . . Core 2 | . . . . 1 . . 1 . . . Reactor 1 | . . . . . . 1 . . . . Propulsion 46 | 2 1 9 3 9 13 5 3 . 1 . Treads 10 | . . 5 3 1 1 . . . . . Leg 31 | 2 1 . . 8 11 5 3 . 1 . Wheel 4 | . . 4 . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . Utility 45 | 1 2 2 1 8 8 4 8 5 5 1 Device 16 | . . 1 . 1 2 1 4 3 3 1 Storage 4 | 1 . . 1 1 1 . . . . . Processor 13 | . 2 . . 3 3 2 . 2 1 . Hackware 2 | . . 1 . . . . 1 . . . Protection 10 | . . . . 3 2 1 3 . 1 . Artifact . | . . . . . . . . . . . Weapon 52 | 2 3 5 7 6 12 6 5 5 1 . Energy Gun 10 | . . . . 2 1 2 3 2 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 25 | 2 3 4 5 2 6 1 1 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 7 | . . 1 2 1 2 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . . 1 . . Piercing Weapon 6 | . . . . . 2 2 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . 1 1 1 . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 7 | . . . . 7 . . . . . . Parts Lost 60 | . 2 8 1 8 7 7 17 7 . 3 Power 5 | . . . . . 1 1 2 1 . . Propulsion 26 | . 1 5 1 5 3 4 5 1 . 1 Utility 14 | . . 1 . 1 2 . 5 3 . 2 Weapon 15 | . 1 2 . 2 1 2 5 2 . . Highest Loss Streak 7 | . 2 5 1 3 2 4 7 7 . 3 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 82 | . 95 74 95 97 94 85 73 55 66 73 Engine 6 | . 14 9 11 4 6 5 3 3 6 6 Treads 6 | . . 8 42 21 6 4 . . . . Leg 17 | . 26 4 . 21 29 27 14 9 8 13 Device 4 | . . 1 . . 2 5 7 12 10 6 Storage 3 | . 3 . 10 3 6 6 3 . . . Processor 17 | . 21 17 . 14 22 20 14 11 19 20 Hackware 1 | . . 1 11 3 . . 2 2 . . Protection 1 | . . . . 5 4 . 1 . 1 6 Energy Gun 3 | . . . . 1 . . 10 6 6 6 Ballistic Gun 8 | . 27 20 16 9 5 3 2 2 2 . Slashing Weapon 3 | . . . . 6 3 4 . 5 6 6 Piercing Weapon 1 | . . . . . . 2 3 . 3 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 40 | 13 13 13 23 23 26 37 40 23 20 20 Greatest Support 109 | 20 20 80 89 109 72 94 58 30 35 35 Greatest Overweight (x) 3 | . 1 3 . 2 . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 5 5 7 6 7 8 6 5 5 5 Most Carried 8 | 2 5 5 8 8 8 8 7 5 5 4 Average Carried 5 | . 3 4 6 5 6 7 5 3 4 4 Final Capacity 8 | 8 5 5 8 8 8 8 5 5 5 5 Final Carried 8 | 1 4 5 7 7 8 7 5 3 4 4 Class Distribution -------------------- 32% | Mutant 28% | Scavenger-Mutant 15% | Gladiator 15% | Derelict-Gladiator 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Gladiator | -6/Zion Derelict-Gladiator | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Matter Collected 3127 | 197 440 306 454 546 468 395 157 91 73 . Remotely . | . . . . . . . . . . . Salvage Created 5433 | . 673 458 561 1012 699 1214 767 49 . . Parts 300 | . 49 43 33 54 44 49 24 4 . . Haulers Intercepted 3 | . 2 . . 1 . . . . . . Recyclers Shooed 7 | . 3 . . 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 19 4 1 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 100 | . 13 11 9 20 15 14 16 2 . . Melee 35 | . . . . 9 5 14 5 2 . . Guns 54 | . 13 6 6 11 8 . 10 . . . AOE 10 | . . 5 3 . 2 . . . . . Classes Destroyed 13 | . 6 3 . 2 1 1 . . . . Worker 1 | . . . . . . 1 . . . . Builder 7 | . . 4 . 2 1 . . . . . Hauler 3 | . 2 . . 1 . . . . . . Recycler 7 | . 1 1 1 1 1 2 . . . . Mechanic 1 | . . 1 . . . . . . . . Operator 7 | . 2 1 1 1 1 1 . . . . Watcher 7 | . 3 1 1 . 2 . . . . . Swarmer 30 | . 6 6 . 7 4 . 5 2 . . Grunt 42 | . 7 2 4 9 4 7 9 . . . Brawler 1 | . . . . 1 . . . . . . Sentry 18 | . . 3 5 2 1 6 1 . . . Hunter 5 | . . . . 1 3 . 1 . . . Programmer 4 | . . . . . 3 1 . . . . Z-Technician 1 | . . . . . . . . . . 1 Best Kill Streak 11 | . 5 11 2 9 6 5 4 1 . 1 Combat Bots Only 6 | . 3 6 2 4 6 4 4 1 . . Max Kills in Single Turn 3 | . 1 3 1 2 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 1 . 1 . . . . . Melee 1 | . . . . 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 877 | . 72 59 54 127 178 208 133 40 . 6 Missed 226 | . 20 11 16 30 42 63 35 9 . . Damage Taken 8868 | . 545 607 566 1450 1514 1628 1559 461 . 538 Core 1571 | . 145 84 59 171 183 296 363 158 . 112 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 30 | . . . . . . . 30 . . . Regen/Repaired (Parts) 256 | . . . . . . . . . 256 . Core Remaining (%) 69 | 100 42 . 64 68 73 . . . . . Volleys Fired 264 | . 65 35 45 43 39 12 22 . . 3 Largest 2 | . 2 2 2 2 2 1 2 . . 1 Hottest 165 | . 40 40 50 85 78 50 165 . . 50 Shots Fired 453 | . 130 63 74 75 56 12 40 . . 3 Gun 424 | . 130 60 58 72 53 8 40 . . 3 Cannon . | . . . . . . . . . . . Launcher 29 | . . 3 16 3 3 4 . . . . Special . | . . . . . . . . . . . Kinetic 375 | . 130 60 58 64 52 8 3 . . . Thermal 46 | . . . . 6 . . 37 . . 3 Explosive 3 | . . 3 . . . . . . . . Electromagnetic 29 | . . . 16 5 4 4 . . . . Robot Hit Streak 15 | . 9 10 11 12 8 5 15 . . . Robot Miss Streak 13 | . 4 4 2 3 13 9 3 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . Shots Hit Robots 433 | . 82 43 42 80 70 57 54 5 . . Core Hits 259 | . 34 27 19 38 64 32 43 2 . . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 21 | . . . 1 5 4 8 2 1 . . Destroy 1 | . . . 1 . . . . . . . Sever 13 | . . . . 5 3 4 . 1 . . Impale 7 | . . . . . 1 4 2 . . . Melee Attacks 176 | . . . . 39 28 72 25 12 . . Impact . | . . . . . . . . . . . Slashing 107 | . . . . 39 24 32 . 12 . . Piercing 69 | . . . . . 4 40 25 . . . Sneak Attacks 9 | . . . . 1 3 5 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . Damage Inflicted 11438 | . 973 883 1089 1931 1899 2551 1431 221 . 460 Guns 4403 | . 973 541 595 718 660 95 821 . . . Cannons . | . . . . . . . . . . . Explosions 1769 | . . 342 494 182 135 156 . . . 460 Melee 5266 | . . . . 1031 1104 2300 610 221 . . Ramming . | . . . . . . . . . . . Kinetic 3510 | . 973 541 595 627 660 95 19 . . . Thermal 1392 | . . . . 130 . . 802 . . 460 Explosive 437 | . . 342 95 . . . . . . . Electromagnetic 833 | . . . 399 143 135 156 . . . . Impact . | . . . . . . . . . . . Slashing 3406 | . . . . 1031 976 1178 . 221 . . Piercing 1860 | . . . . . 128 1122 610 . . . Highest Corruption 11 | . 4 . 6 11 4 . . . . . Average Corruption 4 | . 4 . 4 9 2 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . 10 . 13 20 16 . . . . . Message Errors 8 | . 2 . 2 2 2 . . . . . Matter Fused 17 | . 1 . 3 8 5 . . . . . Heat Flow Errors 7 | . . . 1 3 3 . . . . . Energy Discharges 8 | . 3 . 1 4 . . . . . . Parts Fused 4 | . 1 . 3 . . . . . . . Data Loss (minor) 8 | . . . 3 . 5 . . . . . Data Loss (major) 4 | . 1 . . 2 1 . . . . . Misfires 2 | . 1 . . 1 . . . . . . Alerts 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 537 | . . 25 1 31 21 229 . 3 . 227 Projectiles . | . . . . . . . . . . . Explosions 253 | . . 25 1 . . . . . . 227 Melee 284 | . . . . 31 21 229 . 3 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 553 | . . 89 5 . 1 8 . . . 450 Shots 7 | . . 3 1 . 1 1 . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 489 | . 24 . 258 120 207 22 489 . . 46 Average Temperature 91 | . 9 . 51 34 60 10 230 . . 31 Received Heat Transfer 2571 | . 240 111 237 495 288 531 615 . . 54 Effects 6 | . . . . . . . 6 . . . Shutdowns 4 | . . . . . . . 4 . . . Interference 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . 4 . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 9 | . . . . 1 . 1 7 . . . Heat Transferred 2135 | . . . . 285 . . 1850 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Peak Influence 633 | . 231 375 611 633 544 393 . . . . Initial 287 | . . 42 157 224 287 170 . . . . Average 275 | . 119 211 396 471 370 151 . . . . Maximum Alert Level 2 | . 1 1 2 2 2 1 . . . . Low Security (%) 34 | 100 79 31 11 . . 63 . . . . Level 1 37 | . 20 68 40 20 53 36 . . . . Level 2 28 | . . . 48 79 46 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 4 1 1 2 10 9 . . . . Investigation 5 | . 1 . . 1 2 1 . . . . Extermination 5 | . . . . . 3 2 . . . . Reinforcement 10 | . 3 1 1 1 2 2 . . . . Assault . | . . . . . . . . . . . Garrison 7 | . . . . . 3 4 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Distress Signals 7 | . 3 1 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 158 | . 27 17 14 32 23 22 18 4 . 1 Peak Tracking Total 7 | . 5 7 5 7 5 5 5 3 . 1 Tactical Retreats 14 | . . . 2 4 1 2 2 3 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Traps Triggered 11 | . 2 . 6 1 2 . . . . . Indirectly 2 | . . . 1 . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Machines Disabled 14 | . . 1 4 1 2 4 . . . 2 Max in Single Turn 3 | . . 1 2 1 1 3 . . . 2 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Machines Accessed 22 | . 6 2 1 4 6 2 . 1 . . Terminals 13 | . 5 1 1 2 2 2 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 58 | . 17 5 1 15 14 5 . 1 . . Successful 33 | . 10 2 1 11 5 3 . 1 . . Failed 25 | . 7 3 . 4 9 2 . . . . Catastrophic 6 | . 1 . . 1 3 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . . . . . . . 8 . Terminals 42 | . 15 3 1 11 7 5 . . . . Fabricators 5 | . . . . . 5 . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 4 | . 2 2 . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Terminal Hacks 23 | . 9 1 1 7 1 3 . 1 . . Record 3 | . . . . . . 3 . . . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 2 | . . . . 2 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Open Door 2 | . . . 1 . . . . 1 . . Alert Level 3 | . 1 1 . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . Assault Status 1 | . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . 1 1 1 . 1 . . . . . Used 2 | . 1 . . . 1 . . . . . Hacking Detections 17 | . 5 2 . 3 5 2 . . . . Full Trace Events 5 | . . 1 . 1 2 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 201 | . . . . . 201 . . . . . Total Part Build Rating 18 | . . . . . 18 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 3 Highest-Rated Group 153 | . . . . . . . . . 153 112 Highest-Rated Ally 41 | . . . . . . . . . 41 38 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Robot Analysis Total 2 | . . . . 2 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Turns Passed 8827 | 65 982 353 559 798 1298 1252 1146 476 1468 430 Spaces Moved 5408 | 48 587 210 259 404 835 685 720 301 1102 257 Core 37 | 7 . 30 . . . . . . . . Treads 336 | . . 11 259 66 . . . . . . Legs 4924 | 41 587 58 . 338 835 685 720 301 1102 257 Wheels 111 | . . 111 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 50 160 120 120 120 120 120 120 130 Average Speed 127 | 109 123 101 160 128 120 120 132 139 128 130 Slowest Speed 260 | 120 190 200 160 260 120 120 190 190 190 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 90 25 46 36 22 12 75 46 90 28 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 2 2 . Known Exits Taken 5 | . 1 1 . . 1 1 . . 1 . Unknown Exits Taken 5 | 1 . . 1 1 . . 1 1 . . Scrap Searched 7 | . . . . . . . 1 2 4 . Spaces Dug 38 | . . . 15 3 2 18 . . . . Terrain Destroyed 75 | . . 11 38 6 2 18 . . . . Melee 23 | . . . . 3 2 18 . . . . Projectile . | . . . . . . . . . . . AOE 52 | . . 11 38 3 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Dee Total 6621 | 60 725 284 331 548 1032 975 821 339 1156 350 Wait 460 | . 45 6 5 18 48 176 27 7 39 89 Move 5398 | 47 586 209 258 403 834 684 719 300 1101 257 Hop . | . . . . . . . . . . . Pick Up 90 | 7 12 8 5 7 20 11 9 6 5 . Fast Attach 36 | . 2 5 . 14 9 2 . 2 2 . Attach 76 | 6 4 8 7 4 18 7 10 10 2 . Detach 20 | . . 2 6 1 8 . 1 2 . . Swap 47 | . 3 7 4 6 8 8 7 . 3 1 Drop 55 | . 7 4 1 13 20 5 1 . 4 . Fire 264 | . 65 35 45 43 39 12 22 . . 3 Melee 174 | . . . . 39 28 70 25 12 . . Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 14) 340 | -10/Materials | Identified exit to Materials 768 | -10/Materials | Core integrity fell below 50% 857 | -10/Materials | Discovered exit to Materials (range 4) 1024 | -10/Materials | Discovered exit to Materials (range 15) 1048 | -10/Materials | Entered another Materials area 1048 | -9/Materials | Evolved 2 slots: Propulsion x2 1163 | -9/Materials | Lost 3 parts (2n1w) 1308 | -9/Materials | Lost 5 parts (3n1u1w) 1364 | -9/Materials | Discovered new exit (range 6) 1391 | -9/Materials | Identified exit to Storage 1401 | -9/Materials | Entered Storage 1485 | -9/Storage | Build established: Scavenger-Mutant 1952 | -9/Storage | Discovered new exit (range 6) 1960 | -9/Storage | Entered Materials 1960 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2468 | -8/Materials | System corruption reached 10% 2555 | -8/Materials | Build established: Mutant 2574 | -8/Materials | Discovered new exit (range 13) 2584 | -8/Materials | Lost 3 parts (2n1u) 2758 | -8/Materials | Entered Factory 2758 | -7/Factory | Evolved 2 slots: Utility x2 3303 | -7/Factory | Fabricated Kinecellerator? 3492 | -7/Factory | Garrison activated, responded to threat 3791 | -7/Factory | Fabricated Imp. Fusion Compressor? 3928 | -7/Factory | Discovered new exit (range 11) 3937 | -7/Factory | Build established: Gladiator 3939 | -7/Factory | Identified exit to Factory 4056 | -7/Factory | Entered another Factory area 4056 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4368 | -6/Factory | Garrison activated, responded to threat 5064 | -6/Factory | Garrison activated, responded to threat 5075 | -6/Factory | Lost 4 parts (1p2n1w) 5301 | -6/Factory | Discovered new exit (range 7) 5307 | -6/Factory | Identified exit to Lower Caves 5308 | -6/Factory | Entered Lower Caves 5538 | -6/Lower Caves | Build established: Scavenger-Mutant 5713 | -6/Lower Caves | Lost 4 parts (3n1u) 5964 | -6/Lower Caves | Lost 4 parts (1p2u1w) 6002 | -6/Lower Caves | Learned location of 1 exit from Factory 6107 | -6/Lower Caves | Spotted B-75 Beast 6255 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6271 | -6/Lower Caves | Core integrity fell below 50% 6413 | -6/Lower Caves | Lost 7 parts (1p1n2u3w) 6448 | -6/Lower Caves | Discovered new exit (range 5) 6454 | -6/Lower Caves | Entered another Lower Caves area 6547 | -6/Lower Caves | Encountered a Warlord checkpoint 6555 | -6/Lower Caves | Learned location of Zion (-6) 6656 | -6/Lower Caves | Core integrity fell below 20% 6716 | -6/Lower Caves | Lost 7 parts (1p1n3u2w) 6909 | -6/Lower Caves | Discovered new exit (range 12) 6930 | -6/Lower Caves | Entered Zion 6943 | -6/Zion | Build established: Mutant 7168 | -6/Zion | Learned location of Warlord (-5) 7319 | -6/Zion | Imprinted 7321 | -6/Zion | Declared Zion's savior 7376 | -6/Zion | Build established: Derelict-Mutant 7442 | -6/Zion | Learned Factory garrison access intel 7456 | -6/Zion | Learned location of Quarantine (-3) 7484 | -6/Zion | Found CR-A16's Pointy Stick 7553 | -6/Zion | Learned 8 Factory zone layouts 7771 | -6/Zion | Build established: Derelict-Gladiator 7799 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7964 | -6/Zion | Given A8's code to call for help 7964 | -6/Zion | Discovered new exit (range 16) 8000 | -6/Zion | Identified exit to Proximity Caves 8064 | -6/Zion | Visited the Megawrench Repair Shop 8067 | -6/Zion | Megawrench repaired 7 parts 8349 | -6/Zion | Opened final containment barrier to the Deep Caves 8367 | -6/Zion | Discovered new exit (range 5) 8370 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8371 | -6/Zion | Identified exit to Deep Caves 8398 | -6/Zion | Entered Deep Caves 8398 | -6/Deep Caves | Accompanied by 4 allies 8823 | -6/Deep Caves | Attacked by Z-Imprinter 8828 | -6/Deep Caves | Z-Facility disabled 8828 | -6/Deep Caves | Destroyed self via exploding Z-Power Last Messages --------------- We'll go back and get... reinforcements... yeah." 08400_ KC-1XB(M) slips into the shadows. 08401_ UF-N67(M) slips into the shadows. 08401_ HC-TAK(M) slips into the shadows. 08402_ 2A-DXB(M) slips into the shadows. 08814_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 08828_ Z-Power explodes. 08828_ Destroyed Hover Unit. 08828_ BK-KU0(o) destroyed. 08828_ Z-Facility disabled. 08828_ Adv. Terrain Scanner destroyed. 08828_ Destroyed Adv. Terrain Scanner. 08828_ Mak. Leg destroyed. 08828_ Destroyed Mak. Leg. 08828_ Hrd. Medium Armor Plating destroyed. 08828_ Destroyed Hrd. Medium Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ##### | | ???????????????????????????? ? | | ????????????????????????????? | | ????????????????????????????? | | ???????????????????????????? ### | | ???????????????????????????? ###?? | | ???????????????????????????? ##???? | | ???????????????????????????? #????? | | ???????????????????????????? ##?#?? | | ?????????????????????????? ? #???? | | ??????????????????????? #??#? | | ????????????????????? #???? | | ???????????????????? ##??## | | ??????????????????? ##??## | | ??????????????"""""""o I #???? | | ?????????????? #???# | | ???????????"?" ##???? | | ?????????????" ##???#? | | ?????????????" ##????? | | ?????????????" ##???# | | ?????????????" #?#?? | | ????????????"" #???? | | ????????????"" ##???? | | ????????????"" #????? | | ?????????????""" ##???? | | ?????????????"""""" @ #???? | | ?????????? ##??? | | ?????????? #??? | | ?????????? ##?? | | ??????????? #?? | | ??????????? ##? | | ???????????? #?? | | ???????????? ##### #?? | | ???????????? ###????### #### #?? | | ????????????? #???#??#??######??## ##?? | | ????????????? ####????????????????#??## ###??? | | ??????????????##?????????????????????????####????? | | ??????????????????#??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 34 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 5 Kinecelleration 30 Force Boost 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Kinecellerator | x1 | -7/Factory Imp. Fusion Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! More Dakka Please Signs Are For Wimps Challenges ------------ None Game ------ Seed PrecisionRestorationCharge Manual? 0 Play Time 02:15:47 Cumulative 14.4 hours Start 2024.04.08 @ 10:49:03 End 2024.04.08 @ 16:43:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c32c76f-0f30-431e-95f7-5eaa66f5b432