Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 00:05:23

Player: Maulwurf

Result: System corrupted

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (38)      190
Value Destroyed (1130)     1130
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (330)                330
              TOTAL SCORE: 5030

 Bonus
-------
Follower Combat Kills      30
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     21/300
Energy                     75/100
System Corruption          100%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (6) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
   Light Nuclear Core
         Recalibrator
         Arc Projector
  Medium Laser
         Assault Rifle

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
      Improved Heat Sink
               Lightpack 2.0
  Experimental Sensor Array
      Improved Terrain Scan Processor
>              --- WEAPON -----------
               Gatling Laser
               Gauss Rifle
>              --- INVENTORY --------
               Ion Engine
               Seismic Detector
               Recalibrator
               Recalibrator
        Medium Laser
        Medium Laser
               Beam Rifle
               Gatling Laser
               Gatling Laser
               Assault Rifle
               Gauss Rifle
               Gauss Rifle
               Datajack
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Lightpack 2.0
  Device                   Seismic Detector
  Storage                  Lightpack 2.0
  Processor                Improved Terrain Scan Processor
  Protection               Reactive Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             48   | 7   5   2   .   3   27  2   2   
  Power                    5    | 1   1   .   .   .   3   .   .   
    Engine                 3    | 1   1   .   .   .   1   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   .   7   1   2   
    Treads                 8    | 2   .   .   .   .   6   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   1   .   1   
    Flight                 2    | .   .   .   .   .   .   1   1   
  Utility                  15   | 2   1   1   .   2   8   1   .   
    Device                 9    | 1   .   .   .   2   6   .   .   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              2    | .   .   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   3   1   .   1   9   .   .   
    Energy Gun             7    | 1   1   1   .   .   4   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   .   1   4   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 21   | .   1   .   .   .   19  .   1   
  Power                    4    | .   1   .   .   .   3   .   .   
  Propulsion               7    | .   .   .   .   .   6   .   1   
  Utility                  5    | .   .   .   .   .   5   .   .   
  Weapon                   5    | .   .   .   .   .   5   .   .   
  Highest Loss Streak      10   | .   1   .   .   .   10  .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   100 100 100 100 74  43  18  
  Engine                   7    | .   14  14  14  14  3   .   .   
  Treads                   17   | .   28  28  28  28  15  7   1   
  Flight                   1    | .   .   .   .   .   .   5   3   
  Device                   5    | .   14  12  .   4   15  .   .   
  Storage                  9    | .   14  14  14  14  9   7   3   
  Processor                6    | .   .   1   14  9   7   7   3   
  Energy Gun               10   | .   13  25  28  15  3   .   .   
  Ballistic Gun            6    | .   11  .   .   12  9   15  3   
Peak Build Rating          61   | 7   7   7   10  18  61  54  57  
  Average Rating           22   | 5   6   7   9   11  54  50  23  
  On Entrance              17   | .   7   7   7   10  13  47  51  
Naked Turns                756  | .   .   .   .   .   .   .   756 
Heaviest Build             30   | 15  29  30  29  30  30  13  13  
  Greatest Support         40   | 40  40  40  40  40  40  20  20  
  Greatest Overweight (x)  6    | 1   .   .   .   .   6   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   15  15  15  15  40  40  40  
  Average Capacity         20   | 7   8   15  15  15  39  40  21  
  Most Carried             22   | 5   7   7   10  11  22  16  19  
  Average Carried          10   | 3   5   7   9   10  14  15  10  
  Final Capacity           40   | 8   15  15  15  15  40  40  5   
  Final Carried            16   | 4   7   7   10  10  15  16  5   

 Class Distribution 
--------------------
 62% | Mutant
 21% | Hauler-Mutant
 12% | Hauler-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
     Hauler-Mutant | -7/Factory
            Mutant | -7/Waste

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was 
Matter Collected           1046 | 312 95  .   .   101 538 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1340 | 138 293 .   .   86  823 .   .   
  Parts                    81   | 10  23  .   .   .   48  .   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  27   | .   9   .   .   2   16  .   .   
  Guns                     22   | .   9   .   .   2   11  .   .   
  Cannons                  5    | .   .   .   .   .   5   .   .   
Classes Destroyed          12   | 2   5   .   .   .   5   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   
  Grunt                    15   | .   3   .   .   2   10  .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
Best Kill Streak           8    | 2   5   .   .   2   8   .   .   
  Combat Bots Only         6    | .   3   .   .   2   6   .   .   
Max Kills in Single Turn   2    | 1   2   .   .   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Hostile Shots Fired        218  | .    40   .    .    14   160  .    4    
  Missed                   50   | .    12   .    .    2    36   .    .    
Damage Taken               3088 | .    326  .    .    211  2360 .    191  
  Core                     750  | .    73   .    .    30   481  .    166  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         56   | 100  .    .    .    58   12   .    .    
Volleys Fired              129  | 14   34   .    .    12   66   .    3    
  Largest                  2    | 2    2    .    .    2    2    .    2    
  Hottest                  160  | 70   100  .    .    100  160  .    56   
Shots Fired                233  | 28   63   .    .    21   114  .    7    
  Gun                      204  | 28   59   .    .    21   89   .    7    
  Cannon                   25   | .    .    .    .    .    25   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  4    | .    4    .    .    .    .    .    .    
  Kinetic                  143  | 14   30   .    .    .    92   .    7    
  Thermal                  90   | 14   33   .    .    21   22   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 6    8    .    .    12   12   .    3    
  Robot Miss Streak        12   | 3    3    .    .    3    12   .    3    
  Penetration Max          1    | .    .    .    .    .    1    .    1    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    
Shots Hit Robots           176  | 19   45   .    .    15   93   .    4    
  Core Hits                97   | 5    17   .    .    5    69   .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         7    | 3    2    .    .    1    1    .    .    
    Burn                   6    | 3    2    .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
Melee Attacks              5    | .    5    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    3    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2760 | 237  521  .    .    187  1673 .    142  
  Guns                     2362 | 237  521  .    .    187  1275 .    142  
  Cannons                  394  | .    .    .    .    .    394  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    4    .    .    
  Kinetic                  1819 | 136  256  .    .    .    1285 .    142  
  Thermal                  937  | 101  265  .    .    187  384  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         100  | .    .    .    .    .    .    .    100  
  Average Corruption       50   | .    .    .    .    .    .    .    50   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  169  | .    .    .    .    .    .    .    169  
    Message Errors         19   | .    .    .    .    .    .    .    19   
    Matter Fused           18   | .    .    .    .    .    .    .    18   
    Heat Flow Errors       9    | .    .    .    .    .    .    .    9    
    Energy Discharges      8    | .    .    .    .    .    .    .    8    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      14   | .    .    .    .    .    .    .    14   
    Data Loss (major)      3    | .    .    .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Misdirections          94   | .    .    .    .    .    .    .    94   
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    .    .    .    20   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    15   .    .    
  Secondary                5    | .    .    .    .    .    5    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    4    .    .    
Targets Rammed             4    | .    .    .    .    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        480  | 27   226  .    .    470  480  .    266  
  Average Temperature      127  | 12   53   .    .    254  198  .    108  
  Received Heat Transfer   1215 | .    171  .    .    108  936  .    .    
  Effects                  9    | .    .    .    .    5    4    .    .    
    Shutdowns              3    | .    .    .    .    1    2    .    .    
    Energy Bleed           2    | .    .    .    .    1    1    .    .    
    Interference           2    | .    .    .    .    2    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    3    1    .    .    
  Heat Transferred         2947 | 518  925  .    .    629  875  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Peak Influence             285  | 20  285 2   .   65  269 53  18  
  Initial                  53   | .   13  2   .   .   5   53  18  
  Average                  54   | 10  88  2   .   43  143 53  .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   
  Low Security (%)         89   | 100 90  100 .   100 58  100 100 
  Level 1                  10   | .   9   .   .   .   41  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   6   .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Distress Signals           7    | .   3   .   .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              55   | .   15  .   .   4   29  .   7   
  Peak Tracking Total      10   | .   4   .   .   3   10  .   5   
  Tactical Retreats        5    | .   1   .   .   1   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Traps Triggered            2    | .   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Accessed          12   | .   5   .   5   .   1   1   .   
  Terminals                7    | .   5   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                69   | .   15  .   50  .   2   2   .   
  Successful               58   | .   7   .   50  .   .   1   .   
  Failed                   11   | .   8   .   .   .   2   1   .   
    Catastrophic           2    | .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   12  .   1   .   2   2   .   
  Terminals                19   | .   15  .   .   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   3   .   50  .   .   .   .   
  Record                   49   | .   .   .   49  .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   4   .   .   .   .   1   .   
  Terminals                5    | .   4   .   .   .   .   1   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 4    | .   3   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   .   .   1   1   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   3   .   .   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was 
Total Allies               4    | .   .   .   .   3   .   .   1   
  Largest Group            3    | .   .   .   .   3   .   .   1   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   16  .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   16  
  Total Damage             323  | .   .   .   .   .   .   .   323 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               4760 | 195  685  109  891  516  838  111  1415 
Spaces Moved               4229 | 85   323  67   557  284  317  63   2533 
  Core                     1390 | 2    .    .    .    .    3    .    1385 
  Treads                   1694 | 83   323  67   557  284  314  63   3    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    317  | .    .    .    .    .    .    .    317  
  Flight                   828  | .    .    .    .    .    .    .    828  
  Fastest Speed            35   | 50   160  160  160  160  160  170  35   
  Average Speed            95   | 158  160  160  160  160  162  170  52   
  Slowest Speed            350  | 160  160  160  160  160  350  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 5    46   13   93   59   27   2    84   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    4    .    .    .    .    .    .    
Terrain Destroyed          4    | .    4    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    4    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      4679 | 118  416  68   557  323  512  69   2616 
  Wait                     213  | 2    46   .    .    24   66   .    75   
  Move                     4220 | 84   322  66   556  283  316  63   2530 
  Hop                      1    | .    .    .    .    .    .    .    1    
  Pick Up                  51   | 11   4    .    1    1    29   3    2    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   31   | 7    1    .    .    .    19   2    2    
  Detach                   5    | .    .    .    .    .    2    1    2    
  Swap                     17   | .    4    2    .    3    8    .    .    
  Drop                     2    | .    .    .    .    .    2    .    .    
  Fire                     129  | 14   34   .    .    12   66   .    3    
  Melee                    5    | .    5    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    2    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  196 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  662 | -10/Materials | Discovered new exit (range 16)
  864 | -10/Materials | Discovered new exit (range 16)
  881 | -10/Materials | Entered Mines
  981 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  981 | -10/Mines     | Discovered new exit (range 5)
  990 | -10/Mines     | Identified exit to Exiles
  990 | -10/Mines     | Entered Exiles
 1016 | -10/Exiles    | Discovered new exit (range 14)
 1035 | -10/Exiles    | Met 8R-AWN
 1059 | -10/Exiles    | Met EX-HEX
 1107 | -10/Exiles    | Met EX-BIN
 1138 | -10/Exiles    | Aligned with FarCom system
 1139 | -10/Exiles    | Given EX-Vault access code
 1218 | -10/Exiles    | Opened EX-Vault
 1226 | -10/Exiles    | Found Lightpack 2.0
 1262 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1315 | -10/Exiles    | Met EX-DEC
 1350 | -10/Exiles    | Learned location of Zion (-7)
 1424 | -10/Exiles    | Visited The Gauntlet
 1857 | -10/Exiles    | Discovered new exit (range 12)
 1875 | -10/Exiles    | Identified exit to Mines
 1881 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 1881 | -10/Exiles    | Entered Mines
 1966 | -9/Mines      | Learned Materials terminal intel
 2053 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2214 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2222 | -9/Mines      | Found Prototype Device
 2223 | -9/Mines      | Identified Exp. Sensor Array
 2365 | -9/Mines      | Discovered new exit (range 15)
 2394 | -9/Mines      | Discovered new exit (range 15)
 2397 | -9/Mines      | Entered Materials
 2397 | -8/Materials  | Evolved 4 slots: Utility x4
 2398 | -8/Materials  | Loaded intel: 12 terminal locations
 2721 | -8/Materials  | Build established: Hauler-Skirmisher
 2763 | -8/Materials  | Garrison activated, responded to threat
 2921 | -8/Materials  | Lost 10 parts (1p3n3u3w)
 3104 | -8/Materials  | Core integrity fell below 50%
 3139 | -8/Materials  | Core integrity fell below 20%
 3150 | -8/Materials  | Discovered new exit (range 5)
 3158 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 3235 | -8/Materials  | Entered Factory
 3235 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3248 | -7/Factory    | Lost 3 parts (1p1n1u)
 3346 | -7/Factory    | Sucked down chute
 3346 | -7/Factory    | Entered Waste
 3347 | -7/Waste      | Met a frightened Derelict
 3360 | -7/Waste      | Spotted C-40 Crusher
 3361 | -7/Waste      | EMP discharged
 3363 | -7/Waste      | Spotted C-40 Crusher
 3366 | -7/Waste      | Spotted C-40 Crusher
 3387 | -7/Waste      | Spotted C-40 Crusher
 3393 | -7/Waste      | Build established: Hauler-Mutant
 3404 | -7/Waste      | Spotted C-40 Crusher
 3407 | -7/Waste      | Spotted C-40 Crusher
 3461 | -7/Waste      | EMP discharged
 3461 | -7/Waste      | System corruption reached 10%
 3561 | -7/Waste      | EMP discharged
 3661 | -7/Waste      | EMP discharged
 3722 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3761 | -7/Waste      | EMP discharged
 3761 | -7/Waste      | System corruption reached 30%
 3861 | -7/Waste      | EMP discharged
 3961 | -7/Waste      | EMP discharged
 4006 | -7/Waste      | Released all parts (2)
 4061 | -7/Waste      | EMP discharged
 4161 | -7/Waste      | EMP discharged
 4261 | -7/Waste      | EMP discharged
 4301 | -7/Waste      | Build established: Mutant
 4361 | -7/Waste      | EMP discharged
 4461 | -7/Waste      | EMP discharged
 4561 | -7/Waste      | EMP discharged
 4661 | -7/Waste      | EMP discharged
 4761 | -7/Waste      | EMP discharged
 4762 | -7/Waste      | System corrupted

 Last Messages 
---------------
04536_ System corrupted: Component data lost.
04551_ ALERT: Foreign system detected. Charging EMP.
04554_  M8/CYBVLKA7AQ9GAU8BRLSBPGFCA3 / PZ%
04561_ System corrupted (+6).
04569_ System corrupted: Matter fused (-7).
04587_ System corrupted: Energy discharge (-27).
04602_ System corrupted: Component data lost.
04619_ System corrupted: Matter fused (-7).
04634_ System corrupted: Matter fused (-8).
04649_ System corrupted: Energy discharge (-37).
04651_ ALERT: Foreign system detected. Charging EMP.
04661_ System corrupted (+7).
04679_ System corrupted: Matter fused (-8).
04712_ System corrupted: Energy discharge (-28).
04727_ System corrupted: Substantial component data lost.
04742_ Q 6SMJKGR>SR8IV>E B1Z:TAFJ#G9 E
04751_ ALERT: Foreign system detected. Charging EMP.
04759_ System corrupted: Energy discharge (-39).
04761_ System corrupted (+8).
04762_ Cogmind system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????????????????######??????######??????#### |
| ??????????????????????#    #??????#    #??????#    |
| ??????????????????????#    #??????#    #??????#    |
| ??????????????????????#    #??????#    #??????#    |
| ??????????????????????#    #??????#    #??????#    |
| ????????????????????###    ########    ########    |
| ????????????????????#                              |
| ????????????????????#                              |
| ????????????????????#                              |
| ????????????????????#                              |
| ????????????????????###    ########    ########    |
| ????????############??#    #??????#    #??????#    |
| ????????#          #??#    #??????#    #??????#    |
| ????????#          #??#    #??????#    #??????#    |
| ????????#          ####    ########    ########    |
| ????????#                                          |
| ????????#                                          |
| ????????#                                          |
| ????????#                                          |
| ????????#          ####    ########    ########    |
| ????????#          #??#    #??????#    #??????#    |
| ????????#          #??#    #??????#    #??????#    |
| ????????############??#    #??????#    #??????#    |
| ????????????????????###    ########    ########    |
| ????????????????????#    @            CC           |
| ????????????????????#             CC  CC           |
| ????????????????????#             CC               |
| ????????????????????#                              |
| ????????????????????###    ########    ########    |
| ??????????????????????#    #??????#    #??????#    |
| ??????????????????????#    #??????#    #??????#    |
| ??????????????????????#    #??????#    #??????#    |
| ??????????????????????#    #??????#    #??????#    |
| ??????????????????????######??????######??????#### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       110
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              ShieldIonicKit
  Manual?         0
Play Time         00:53:24
  Cumulative      42.8 hours
  Start           2025.01.30 @ 22:42:45
  End             2025.01.31 @ 00:05:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          35
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64796d24-634a-4ee1-80ce-4db4ee1a9ee6