Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 11:21:07

Player: Nalzok

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (66)      330
Value Destroyed (1595)     1595
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 5832

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/850
Matter                     260/300
Energy                     90/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
   Improved VTOL Module
>           --- UTILITY (7) ------
            Visual Processing Unit
   Enhanced Optical Array
   Advanced Targeting Computer
   Advanced Melee Analysis Suite
            Phase Shifter
   Improved Hacking Suite
>           --- WEAPON (2) -------
      Heavy Shock Bomb Launcher
  Makeshift Sword
>           --- INVENTORY (4) ----
   Advanced Shield Generator
            Coil Gun
            Magnetic Acceleration Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
    Improved VTOL Module
             Nuclear Pulse Thruster
>            --- UTILITY ----------
             Visual Processing Unit
    Enhanced Optical Array
  Long-range Sensor Array
    Advanced Targeting Computer
    Advanced Melee Analysis Suite
             Focal Shield
    Improved Hacking Suite
>            --- WEAPON -----------
             Coil Gun
             Magnetic Acceleration Cannon
>            --- INVENTORY --------
             Phase Shifter
             Coil Gun
[Rating: 53]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   .   .   .   4   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | .   3   5   4   13  21  23  37  5   4   
  Power                    19   | .   .   1   .   3   1   7   6   1   .   
    Engine                 8    | .   .   .   .   3   .   2   2   1   .   
    Core                   11   | .   .   1   .   .   1   5   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   .   2   .   4   4   3   8   .   .   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   4   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   .   3   2   8   .   .   
  Utility                  33   | .   1   1   1   2   9   6   10  2   1   
    Device                 9    | .   .   .   .   .   3   .   4   1   1   
    Storage                2    | .   .   .   1   .   .   1   .   .   .   
    Processor              19   | .   1   1   .   2   5   4   5   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   2   1   3   4   7   7   13  2   3   
    Energy Gun             13   | .   .   .   1   2   5   3   1   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   4   .   .   
    Ballistic Gun          9    | .   .   1   1   1   1   .   4   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   1   .   
    Launcher               3    | .   .   .   .   .   1   1   .   .   1   
    Special Weapon         4    | .   2   .   1   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   .   2   3   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   .   2   .   .   
Parts Lost                 31   | .   .   1   .   7   1   8   12  2   .   
  Power                    5    | .   .   .   .   1   .   2   1   1   .   
  Propulsion               13   | .   .   .   .   4   .   2   6   1   .   
  Utility                  4    | .   .   1   .   .   .   .   3   .   .   
  Weapon                   9    | .   .   .   .   2   1   4   2   .   .   
  Highest Loss Streak      5    | .   .   1   .   5   1   4   4   2   .   
Average Slot Usage (%)     85   | .   96  98  100 75  94  85  67  63  58  
  Engine                   2    | .   14  .   .   8   1   .   1   3   .   
  Core                     6    | .   .   13  14  2   7   6   .   .   .   
  Leg                      11   | .   28  28  28  2   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   7   9   .   .   .   .   
  Flight                   5    | .   .   .   .   .   8   15  11  10  6   
  Device                   3    | .   .   .   .   .   14  5   1   11  12  
  Storage                  6    | .   14  14  14  2   .   4   .   .   .   
  Processor                24   | .   11  12  14  25  30  32  38  27  26  
  Hackware                 1    | .   .   .   .   .   .   .   3   6   6   
  Energy Gun               5    | .   .   .   8   14  8   7   .   .   .   
  Ballistic Gun            10   | .   19  27  16  7   9   .   1   1   .   
  Special Weapon           1    | .   9   .   2   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   4   .   1   5   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 10  10  14  24  24  34  22  21  25  5   
  Greatest Support         26   | 20  20  20  20  26  26  22  21  14  6   
  Greatest Overweight (x)  7    | .   .   .   1   7   2   1   2   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   8   8   4   8   4   4   4   
  Average Capacity         5    | 6   6   6   6   4   4   6   4   4   4   
  Most Carried             8    | 5   6   6   8   8   4   8   4   4   4   
  Average Carried          5    | 4   3   5   6   4   3   6   3   3   3   
  Final Capacity           8    | 6   6   6   8   4   4   4   4   4   4   
  Final Carried            8    | 2   6   6   8   4   4   4   4   4   3   

 Class Distribution 
--------------------
 61% | Mutant
 28% | Scavenger-Mutant
  3% | Sprinter
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Matter Collected           1603 | 200 42  137 61  140 316 195 402 110 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3210 | .   101 298 214 328 834 499 824 112 .   
  Parts                    157  | .   7   17  14  18  51  23  26  1   .   
Haulers Intercepted        5    | .   .   .   .   .   2   .   3   .   .   
Recyclers Shooed           4    | .   .   .   .   2   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   1   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Combat Hostiles Destroyed  36   | .   .   6   .   6   7   9   6   2   .   
  Melee                    7    | .   .   .   .   .   .   2   5   .   .   
  Guns                     23   | .   .   6   .   6   7   4   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   1   2   .   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          14   | .   2   4   .   3   2   2   .   1   .   
  Worker                   7    | .   .   1   .   1   1   2   2   .   .   
  Builder                  5    | .   .   1   .   1   1   1   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   2   .   3   .   .   
  Recycler                 8    | .   1   1   .   1   2   1   2   .   .   
  Operator                 2    | .   .   .   .   .   1   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   .   
  Swarmer                  8    | .   .   2   .   .   .   3   3   .   .   
  Grunt                    11   | .   .   4   .   .   3   3   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   .   2   4   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   .   
  Programmer               2    | .   .   .   .   .   .   1   1   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   
Best Kill Streak           5    | .   2   5   .   2   4   4   3   2   .   
  Combat Bots Only         3    | .   .   3   .   2   2   3   3   2   .   
Max Kills in Single Turn   2    | .   1   1   .   2   1   2   1   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Damage Taken               4511 | .    .    205  .    833  536  988  1621 311  17   
  Core                     1490 | .    .    69   .    148  122  286  737  111  17   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    .    .    13   77   59   .    .    .    
Volleys Fired              182  | .    10   23   14   36   37   33   22   7    .    
  Largest                  2    | .    2    2    2    2    2    2    1    2    .    
  Hottest                  143  | .    120  40   103  103  103  143  90   83   .    
Shots Fired                269  | .    11   46   23   48   68   39   21   13   .    
  Gun                      239  | .    4    46   18   48   68   38   10   7    .    
  Cannon                   17   | .    .    .    .    .    .    .    11   6    .    
  Launcher                 1    | .    .    .    .    .    .    1    .    .    .    
  Special                  12   | .    7    .    5    .    .    .    .    .    .    
  Kinetic                  131  | .    4    46   9    13   37   .    9    13   .    
  Thermal                  109  | .    7    .    14   28   31   24   5    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          29   | .    .    .    .    7    .    15   7    .    .    
  Robot Hit Streak         15   | .    2    4    4    4    15   12   10   7    .    
  Robot Miss Streak        8    | .    2    5    1    8    5    2    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           217  | .    2    22   11   24   62   36   49   11   .    
  Core Hits                114  | .    2    17   4    13   31   24   18   5    .    
  Critical Hits            2    | .    .    .    .    .    .    .    2    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              70   | .    .    .    .    2    .    9    59   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 70   | .    .    .    .    2    .    9    59   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    2    .    .    9    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5879 | .    29   287  185  696  985  920  2548 229  .    
  Guns                     2904 | .    29   287  185  434  985  619  247  118  .    
  Cannons                  405  | .    .    .    .    .    .    .    294  111  .    
  Explosions               65   | .    .    .    .    .    .    65   .    .    .    
  Melee                    2503 | .    .    .    .    260  .    236  2007 .    .    
  Ramming                  2    | .    .    .    .    2    .    .    .    .    .    
  Kinetic                  1280 | .    29   287  56   98   365  .    216  229  .    
  Thermal                  1572 | .    .    .    129  275  620  446  102  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          522  | .    .    .    .    61   .    238  223  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2503 | .    .    .    .    260  .    236  2007 .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    3    7    7    7    
  Average Corruption       4    | .    .    .    .    .    .    2    4    7    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    .    3    22   6    2    
    Message Errors         11   | .    .    .    .    .    .    1    9    1    .    
    Matter Fused           2    | .    .    .    .    .    .    .    1    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    1    2    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    1    2    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    
    Targeting Errors       7    | .    .    .    .    .    .    1    5    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            395  | .    .    .    .    .    .    .    395  .    .    
  Projectiles              21   | .    .    .    .    .    .    .    21   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    374  | .    .    .    .    .    .    .    374  .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    1    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        417  | .    40   25   146  237  325  417  216  .    .    
  Average Temperature      77   | .    17   6    53   67   155  137  43   .    .    
  Received Heat Transfer   959  | .    .    105  .    119  252  171  237  75   .    
  Effects                  2    | .    .    .    .    .    .    2    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Melted             7    | .    .    .    .    .    2    4    1    .    .    
  Heat Transferred         3359 | .    .    .    222  592  1400 995  150  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Peak Influence             334  | .   86  103 .   80  222 334 267 .   .   
  Average Influence        93   | .   27  50  .   27  112 159 128 .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   1   .   .   
  Low Security (%)         92   | 100 100 100 .   100 95  71  89  .   .   
  Level 1                  7    | .   .   .   .   .   4   28  10  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   .   .   1   2   6   .   .   
  Investigation            4    | .   .   1   .   .   .   1   2   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   
  Reinforcement            6    | .   2   .   .   .   1   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Distress Signals           3    | .   .   .   .   .   .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   4   8   .   28  11  17  52  7   3   
  Peak Tracking Total      24   | .   2   2   .   24  4   7   11  4   3   
  Tactical Retreats        18   | .   .   1   .   2   .   1   13  1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Traps Triggered            2    | .   .   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Machines Accessed          15   | .   1   1   1   .   .   2   8   1   1   
  Terminals                4    | .   1   .   .   .   .   .   3   .   .   
  Fabricators              4    | .   .   .   .   .   .   1   3   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   2   1   1   .   .   6   23  1   1   
  Successful               25   | .   1   1   1   .   .   3   17  1   1   
  Failed                   10   | .   1   .   .   .   .   3   6   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   .   6   .   .   
  Terminals                6    | .   2   .   .   .   .   .   4   .   .   
  Fabricators              13   | .   .   .   .   .   .   3   10  .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   3   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   1   1   .   .   .   .   1   1   
  Record                   2    | .   .   .   1   .   .   .   .   1   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   1   6   .   .   
  Load Schematic           4    | .   .   .   .   .   .   1   3   .   .   
  Build                    3    | .   .   .   .   .   .   .   3   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   2   6   .   .   
  Insert Component         3    | .   .   .   .   .   .   1   2   .   .   
  Analyze                  5    | .   .   .   .   .   .   1   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   9   .   .   
  Terminals                3    | .   .   .   .   .   .   .   3   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   2   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   
Hacking Detections         10   | .   1   .   .   .   .   2   7   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   1   2   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Matter                 438  | .   .   .   .   .   .   .   438 .   .   
    Time                   174  | .   .   .   .   .   .   .   174 .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     30   | .   .   .   .   .   .   .   30  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   1   2   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   1   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Total Allies               4    | .   .   .   4   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   4   2   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   .   45  29  .   .   .   .   .   
  Highest-Rated Ally       21   | .   .   .   21  21  .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   2   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   1   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   .   .   .   
  Total Damage             79   | .   .   .   .   79  .   .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Turns Passed               4324 | 2    138  682  923  471  488  406  963  167  84   
Spaces Moved               3743 | 1    84   459  653  294  328  277  1196 365  86   
  Core                     605  | .    .    .    .    134  .    .    397  35   39   
  Treads                   83   | .    .    .    .    .    .    83   .    .    .    
  Legs                     1226 | 1    84   459  653  29   .    .    .    .    .    
  Wheels                   290  | .    .    .    .    131  159  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1539 | .    .    .    .    .    169  194  799  330  47   
  Fastest Speed            29   | 120  120  120  120  80   32   32   29   34   35   
  Average Speed            84   | 120  120  120  125  122  96   95   47   37   64   
  Slowest Speed            400  | 120  120  120  150  400  175  145  150  175  100  
  Overloaded Moves         5    | .    .    .    .    .    .    .    5    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    1    1    4    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 1    25   91   91   62   26   10   37   70   15   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    1    1    1    .    
Scrap Searched             6    | .    .    1    .    2    .    .    .    2    1    
Spaces Dug                 21   | .    2    .    3    .    .    1    15   .    .    
Terrain Destroyed          22   | .    2    .    3    .    .    1    16   .    .    
  Melee                    16   | .    .    .    .    .    .    1    15   .    .    
  Projectile               6    | .    2    .    3    .    .    .    1    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Total                      4515 | 4    104  551  731  355  425  366  1485 379  115  
  Wait                     247  | .    .    53   6    .    22   2    144  .    20   
  Move                     3722 | .    83   458  652  293  325  274  1187 364  86   
  Hop                      6    | .    .    .    .    .    1    1    4    .    .    
  Pick Up                  37   | .    4    5    9    2    3    8    4    .    2    
  Fast Attach              70   | .    3    1    .    7    13   10   32   2    2    
  Attach                   25   | .    .    1    .    5    5    8    2    2    2    
  Detach                   23   | .    2    .    .    3    4    3    8    3    .    
  Swap                     20   | .    .    3    4    1    3    5    3    1    .    
  Drop                     74   | 4    2    7    9    5    12   13   19   .    3    
  Fire                     182  | .    10   23   14   36   37   33   22   7    .    
  Melee                    70   | .    .    .    .    2    .    9    59   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   37   | .    .    .    37   .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 0)
    3 | -11/Scrapyard  | Entered Materials
  101 | -10/Materials  | Discovered new exit (range 8)
  141 | -10/Materials  | Entered Mines
  152 | -10/Mines      | Met a Derelict shopkeep closing up shop
  233 | -10/Mines      | Discovered new exit (range 6)
  287 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  287 | -10/Mines      | Discovered new exit (range 5)
  302 | -10/Mines      | Build established: Mutant
  823 | -10/Mines      | Entered Exiles
  823 | -10/Exiles     | Found Exiles lab destroyed
  839 | -10/Exiles     | Discovered new exit (range 16)
 1421 | -10/Exiles     | Learned location of Zion (-7)
 1456 | -10/Exiles     | Discovered new exit (range 10)
 1471 | -10/Exiles     | Build established: Scavenger-Mutant
 1746 | -10/Exiles     | Entered Mines
 1746 | -9/Mines       | Accompanied by 4 allies
 1747 | -9/Mines       | Assembled infested the area
 1752 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1779 | -9/Mines       | Core integrity fell below 50%
 1843 | -9/Mines       | Lost 5 parts (1p2n2w)
 1855 | -9/Mines       | Learned location of 1 exit from Materials
 1994 | -9/Mines       | Core integrity fell below 20%
 2183 | -9/Mines       | Discovered new exit (range 16)
 2217 | -9/Mines       | Entered Materials
 2217 | -8/Materials   | Evolved 4 slots: Utility x4
 2218 | -8/Materials   | Identified exit to Factory
 2705 | -8/Materials   | Entered Factory
 2705 | -7/Factory     | Evolved 2 slots: Propulsion x2
 3048 | -7/Factory     | Lost 4 parts (1n3w)
 3096 | -7/Factory     | Discovered new exit (range 15)
 3111 | -7/Factory     | Entered another Factory area
 3111 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3143 | -6/Factory     | Discovered new exit (range 7)
 3371 | -6/Factory     | Lost 4 parts (1p2n1u)
 3427 | -6/Factory     | Fabricated Imp. VTOL Module?
 3524 | -6/Factory     | Garrison activated, responded to threat
 3529 | -6/Factory     | Repaired Imp. VTOL Module
 3543 | -6/Factory     | Core integrity fell below 50%
 3612 | -6/Factory     | Fabricated Imp. VTOL Module (x1)
 3640 | -6/Factory     | Found Prototype Processor
 3640 | -6/Factory     | Identified Exp. Signal Interpreter
 3841 | -6/Factory     | Build established: Mutant
 3973 | -6/Factory     | Core integrity fell below 20%
 4003 | -6/Factory     | Lost 3 parts (1n1u1w)
 4074 | -6/Factory     | Entered Lower Caves
 4108 | -6/Lower Caves | Learned 12 Factory zone layouts
 4141 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4237 | -6/Lower Caves | Discovered new exit (range 14)
 4241 | -6/Lower Caves | Entered another Lower Caves area
 4325 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
04243_ M-22 Extractor reprogrammed Fire Trap.
04245_ Searching scrap...
04245_ Found 20 Matter.
04245_ Found Imp. Maneuvering Thrusters.
04245_ Found Hvy. Machine Gun.
04249_ M-22 Extractor extracted Fire Trap.
04251_ Connecting with WAR.Sys...
04251_ Current location identified: Lower Caves
>>Open Door
Sealed Heavy Doors opened.
04252_ Acquired Mak. Sword.
04255_ Dropped Coil Gun.
04255_ Acquired Hvy. Shock Bomb Launcher.
04258_ System corrupted: Energy discharge (-22).
04259_ Dropped Focal Shield.
04261_ Acquired Adv. Shield Generator.
04263_ Acquired Hvy. Beamcaster.
04265_ Dropped Hvy. Beamcaster.
04323_ System corrupted: Lrn. Sensor Array rejected.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          23
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       135
Armor Coverage             225
Resistance: KI             30
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         29
Melee Accuracy             20
Target Analysis            5
Recoil Reduction           1
Salvage Targeting          4
Offensive Hacking          12

 Item Schematics 
-----------------
 Imp. VTOL Module | -7/Factory | Scanalyzed
       Chainsword | -6/Factory | Scanalyzed
         Mak. Axe | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. VTOL Module | x1 | -6/Factory 
 Imp. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixGammaCompressor
  Manual?         0
Play Time         00:58:10
  Cumulative      220.9 hours
  Start           2020.03.12 @ 00:51:26
  End             2020.03.12 @ 11:21:07
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          350
  Rogue           349
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             62
Gallery%          77
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: ea28262a-6337-4b60-996e-8eed468d71dc