Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.17 @ 18:29:53 Player: ToasterKoishi Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (56) 280 Value Destroyed (1276) 1276 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3975) 3975 TOTAL SCORE: 12311 Bonus ------- High Alert Combat Kills 11 Win 3000 Win Speed 964 Cogmind --------- Core Integrity 1542/1600 Matter 108/300 Energy 121/190 System Corruption 3% Temperature Cool (28) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (10) -- Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Stasis Canceller Advanced Reaction Control System Advanced Shield Generator Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (10) --- Light Nuclear Core Micro Fission Core Particle Reactor Field Propulsion Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Stasis Canceller Advanced Reaction Control System Improved Medium Armor Plating Advanced Shield Generator Hacking Suite System Shield > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Particle Reactor Field Propulsion Array Improved Signal Interpreter Advanced Reaction Control System [Rating: 134] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Wheel Wheel Wheel Flight Unit Field Propulsion Array Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Flail Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 8 | . . . 1 2 . 1 1 1 . . 2 Utility 9 | . . 2 1 . 2 1 . 1 . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 116 | 7 14 18 15 15 6 9 10 7 4 6 5 Power 16 | 1 2 2 4 2 1 1 2 . . 1 . Engine 9 | 1 2 2 3 . 1 . . . . . . Core 6 | . . . 1 2 . 1 2 . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 35 | 2 4 2 3 8 1 3 5 4 . . 3 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 11 | 2 4 2 3 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 24 | . . . . 8 1 3 5 4 . . 3 Utility 44 | 2 2 9 4 4 4 3 3 2 4 5 2 Device 21 | 1 . 1 2 2 1 1 3 2 4 2 2 Storage 9 | 1 2 3 1 1 . . . . . 1 . Processor 5 | . . 2 . 1 2 . . . . . . Hackware 3 | . . . 1 . 1 1 . . . . . Protection 6 | . . 3 . . . 1 . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 6 5 4 1 . 2 . 1 . . . Energy Gun 3 | 2 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 11 | . 3 5 3 . . . . . . . . Ballistic Cannon 2 | . . . 1 . . 1 . . . . . Launcher 3 | . 2 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 . . Parts Lost 21 | . . 3 3 . . 6 . 2 . 4 3 Power 3 | . . . 1 . . 1 . . . . 1 Propulsion 3 | . . 1 . . . 2 . . . . . Utility 14 | . . 2 2 . . 2 . 2 . 4 2 Weapon 1 | . . . . . . 1 . . . . . Highest Loss Streak 6 | . . 2 2 . . 6 . 2 . 3 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 94 81 91 92 91 82 75 73 74 71 Engine 5 | . 14 11 5 . 4 4 . . . . . Core 3 | . . . 3 7 1 . 9 9 9 7 3 Wheel 9 | . 28 19 24 . . . . . . . . Flight 15 | . . . . 37 33 34 25 19 19 17 24 Device 12 | . 14 10 12 14 13 9 6 13 11 12 12 Storage 7 | . 14 11 9 7 6 5 5 4 4 4 4 Processor 7 | . . 11 1 6 13 11 10 9 9 8 8 Hackware 7 | . . . 4 7 12 14 15 14 14 12 8 Protection 2 | . . 8 2 . . . 2 . . 5 3 Energy Gun 1 | . 8 . . . . . . . . . . Ballistic Gun 7 | . 18 22 15 . . . . . . . . Impact Weapon 2 | . . . . 6 6 5 5 4 4 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 54 | 11 28 37 43 20 24 31 28 29 32 54 52 Greatest Support 78 | 26 26 20 34 25 27 34 50 63 63 63 78 Greatest Overweight (x) 3 | . 1 3 1 . . . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 15 15 10 10 10 10 10 10 10 Average Capacity 11 | 7 10 15 15 10 10 10 10 10 10 10 10 Most Carried 15 | 4 14 15 15 15 10 10 10 10 10 10 9 Average Carried 10 | 1 9 14 14 9 9 9 9 8 8 8 6 Final Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 Final Carried 15 | 4 14 15 15 10 10 6 10 10 8 9 6 Class Distribution -------------------- 33% | Scavenger-Mutant 31% | Hacker-Scout 9% | Scavenger-Scout 7% | Hacker-Mutant 7% | Mutant 7% | Hacker-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 1704 | 270 255 422 360 18 159 . . 33 44 117 26 Remotely . | . . . . . . . . . . . . Salvage Created 1835 | 149 265 458 518 18 159 48 . 33 44 117 26 Parts 108 | 5 30 30 29 . . 6 . 2 . 6 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | 1 . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 34 | . 12 8 13 . . 1 . . . . . Guns 28 | . 9 8 11 . . . . . . . . Cannons 3 | . . . 2 . . 1 . . . . . AOE 3 | . 3 . . . . . . . . . . Classes Destroyed 9 | 2 5 1 . . 1 . . . . . . Worker 6 | . 1 1 . . . 4 . . . . . Builder 4 | . . . . . 1 1 . . 2 . . Tunneler 5 | 2 . . . . . . . 2 . . 1 Recycler 3 | 1 . . . . 1 . . . . 1 . Operator 2 | . 1 . . 1 . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . Swarmer 13 | . 9 . 3 . . 1 . . . . . Grunt 12 | . 3 2 7 . . . . . . . . Sentry 9 | . . 6 3 . . . . . . . . Best Kill Streak 6 | 2 4 2 3 1 1 6 . 1 1 1 1 Combat Bots Only 3 | . 3 2 3 . . 1 . . . . . Max Kills in Single Turn 3 | 1 2 1 1 1 1 3 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Damage Taken 3604 | . 246 415 770 . 28 574 64 125 . 728 654 Core 594 | . 43 62 166 . 14 117 19 . . 115 58 Absorbed by Shields 340 | . . . . . . . . . . 176 164 Redirected to Shielding 103 | . . . . . . 35 . . . 68 . Regen/Repaired (Parts) 88 | . . 88 . . . . . . . . . Core Remaining (%) 91 | 100 82 84 69 100 98 88 98 . 100 92 96 Volleys Fired 108 | 8 34 25 35 . . 6 . . . . . Largest 2 | 2 2 2 2 . . 1 . . . . . Hottest 80 | 80 80 46 67 . . 44 . . . . . Shots Fired 208 | 16 66 50 70 . . 6 . . . . . Gun 195 | 16 64 50 65 . . . . . . . . Cannon 10 | . . . 5 . . 5 . . . . . Launcher 3 | . 2 . . . . 1 . . . . . Special . | . . . . . . . . . . . . Kinetic 159 | . 34 50 70 . . 5 . . . . . Thermal 46 | 16 30 . . . . . . . . . . Explosive 3 | . 2 . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | 5 8 19 17 . . 3 . . . . . Robot Miss Streak 6 | 3 4 2 3 . . 6 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 152 | 9 37 39 51 2 2 5 . 2 3 1 1 Core Hits 85 | 4 21 19 30 . . 9 . 1 . 1 . Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Critical Strikes 2 | . . 1 . . . . . 1 . . . Destroy 1 | . . 1 . . . . . . . . . Smash 1 | . . . . . . . . 1 . . . Melee Attacks 54 | . . . . 5 5 7 1 18 5 6 7 Impact 54 | . . . . 5 5 7 1 18 5 6 7 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . . . 1 2 . . 2 3 1 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3916 | 110 526 522 820 244 210 631 . 305 264 143 141 Guns 1675 | 110 340 522 703 . . . . . . . . Cannons 187 | . . . 117 . . 70 . . . . . Explosions 747 | . 186 . . . . 561 . . . . . Melee 1307 | . . . . 244 210 . . 305 264 143 141 Ramming . | . . . . . . . . . . . . Kinetic 1585 | . 173 522 820 . . 70 . . . . . Thermal 277 | 110 167 . . . . . . . . . . Explosive 747 | . 186 . . . . 561 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 1307 | . . . . 244 210 . . 305 264 143 141 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 2 3 Average Corruption 1 | . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 680 | . 6 . . 59 150 55 . 155 144 . 111 Projectiles . | . . . . . . . . . . . . Explosions 61 | . 6 . . . . 55 . . . . . Melee 619 | . . . . 59 150 . . 155 144 . 111 Knockbacks 4 | . . . . 2 1 . . . 1 . . Impact 4 | . . . . 2 1 . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . . 189 . . . . . Shots 3 | . . . . . . 3 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 378 | 36 162 26 31 . . 36 3 3 . 9 378 Average Temperature 69 | 18 65 7 8 . . 15 1 3 . 9 138 Received Heat Transfer 609 | . 24 150 387 . . . 9 9 . 30 . Effects 9 | . . . . . . . . . . . 9 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 13 | . . . . 1 3 . . 1 5 . 3 Impact Corruptions 18 | . . . . 4 5 . . 2 5 . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 625 | 250 375 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Peak Influence 482 | 15 331 362 411 266 89 307 261 161 100 482 401 Initial 213 | . 9 137 79 127 54 10 149 136 69 64 213 Average 170 | 4 203 240 244 168 52 44 201 109 78 259 315 Maximum Alert Level 2 | . 1 1 2 1 . 1 1 . . 2 2 Low Security (%) 61 | 100 45 30 31 66 100 91 43 100 100 40 . Level 1 36 | . 54 69 57 33 . 8 56 . . 44 98 Level 2 2 | . . . 11 . . . . . . 15 1 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 2 2 2 2 2 3 1 4 . 1 4 Investigation 3 | . . 2 . . . . . . . . 1 Extermination 5 | . . . . . 1 1 . 2 . 1 . Reinforcement 15 | . 2 . 2 2 1 2 1 2 . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 11 | . 1 . 2 1 . . . 2 . 1 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 21 21 18 8 2 13 4 11 1 32 27 Peak Tracking Total 17 | . 5 6 6 6 2 8 3 7 1 15 17 Tactical Retreats 23 | . 1 2 1 2 . 2 . 2 . 8 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 9 | . 1 1 1 1 2 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 5 | . 2 . . . . 3 . . . . . Max in Single Turn 2 | . 2 . . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 47 | . 5 12 2 4 2 6 4 5 1 3 3 Terminals 35 | . 4 8 1 3 1 6 3 3 1 3 2 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 4 | . 1 2 . . 1 . . . . . . Scanalyzers 4 | . . 1 1 . . . . 2 . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 114 | . 12 28 6 8 6 13 12 16 2 6 5 Successful 44 | . 4 11 4 3 2 3 4 7 1 3 2 Failed 70 | . 8 17 2 5 4 10 8 9 1 3 3 Catastrophic 16 | . 2 2 1 1 1 2 2 2 1 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 40 | . 9 6 2 2 6 7 5 1 1 1 . Terminals 76 | . 9 15 2 6 2 13 11 6 2 6 4 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 5 | . . 5 . . . . . . . . . Recycling Units 11 | . 3 4 . . 4 . . . . . . Scanalyzers 18 | . . 4 4 . . . . 10 . . . Garrison Access 3 | . . . . 2 . . . . . . 1 Terminal Hacks 24 | . 3 4 . 2 . 3 4 2 1 3 2 Record 1 | . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . . Level Access Points 3 | . . . . . . 1 1 . . 1 . Branch Access Points 1 | . . . . . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . . . . 1 . Terminal Index 2 | . . . . . . . . 1 . . 1 Unreport Threat 2 | . . 1 . . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . 1 . . . . Recall Reinforcements 3 | . . 1 . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 12 | . . 3 4 . . . . 5 . . . Insert Component 6 | . . 1 2 . . . . 3 . . . Analyze 6 | . . 2 2 . . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . Reject 1 | . . . . . 1 . . . . . . Mask 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 45 | . 5 12 2 3 2 6 4 5 1 2 3 Full Trace Events 2 | . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 2 . . . . 2 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 52 | . . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . 1 2 . . . . 3 . . . Part Schematics Acquired 5 | . . 1 2 . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 5029 | 114 764 763 511 515 524 306 129 796 109 289 209 Spaces Moved 6972 | 79 700 541 337 1247 583 659 335 958 268 699 566 Core 2 | 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1655 | 77 700 541 337 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5315 | . . . . 1247 583 659 335 958 268 699 566 Fastest Speed 22 | 50 80 95 95 25 25 22 24 31 34 34 28 Average Speed 43 | 88 84 100 96 26 25 23 27 32 34 34 28 Slowest Speed 125 | 90 95 125 101 27 25 27 32 37 34 34 28 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . . . . . 2 4 . 1 1 . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 5 99 45 34 28 12 21 11 24 29 28 16 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 49 | . . . . 1 2 18 1 16 . 5 6 Terrain Destroyed 97 | . 27 . . 1 2 39 1 16 . 5 6 Melee 38 | . . . . 1 2 7 1 16 . 5 6 Projectile . | . . . . . . . . . . . . AOE 59 | . 27 . . . . 32 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total 8686 | 103 814 714 460 1438 951 792 372 1421 277 740 604 Wait 1237 | 6 36 118 46 130 317 95 13 427 . 23 26 Move 6942 | 78 699 540 336 1246 578 650 334 955 265 698 563 Hop 9 | . . . . . 2 4 . 1 1 . 1 Pick Up 60 | 4 17 3 11 6 3 4 4 4 . 3 1 Fast Attach 37 | 7 4 6 6 1 . . 5 4 1 3 . Attach 38 | . . 1 2 11 2 7 3 2 3 2 5 Detach 11 | . . . . 4 . . 3 1 1 1 1 Swap 41 | . 10 11 7 3 4 2 2 1 . 1 . Drop 82 | . 14 10 17 14 4 4 7 8 1 3 . Fire 108 | 8 34 25 35 . . 6 . . . . . Melee 54 | . . . . 5 5 7 1 18 5 6 7 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 67 | . . . . 18 36 13 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 115 | -11/Junkyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 247 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 9) 640 | -10/Materials | Build established: Scavenger-Mutant 686 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Discovered new exit (range 16) 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Utility x2 1167 | -9/Materials | Repaired Lgt. Armor Plating 1194 | -9/Materials | Repaired Wheel 1630 | -9/Materials | Discovered new exit (range 8) 1642 | -9/Materials | Entered another Materials area 1642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2144 | -8/Materials | Discovered new exit (range 3) 2153 | -8/Materials | Entered Factory 2153 | -7/Factory | Evolved 2 slots: Propulsion x2 2333 | -7/Factory | Identified exit to DSF 2453 | -7/Factory | Build established: Scavenger-Scout 2665 | -7/Factory | Discovered new exit (range 3) 2665 | -7/Factory | Identified exit to Factory 2668 | -7/Factory | Entered another Factory area 2668 | -6/Factory | Evolved 2 slots: Utility x2 2924 | -6/Factory | Discovered new exit (range 10) 2926 | -6/Factory | Identified exit to Factory 2972 | -6/Factory | Build established: Hacker-Scout 3038 | -6/Factory | Discovered new exit (range 20) 3192 | -6/Factory | Entered another Factory area 3192 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3302 | -5/Factory | Identified exit to Factory 3498 | -5/Factory | Entered another Factory area 3498 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3499 | -4/Factory | Lost 6 parts (1p2n2u1w) 3534 | -4/Factory | Identified exit to Research 3627 | -4/Factory | Entered Research 3627 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4292 | -3/Research | Spotted B-86 Titan 4413 | -3/Research | Discovered new exit (range 9) 4416 | -3/Research | Identified exit to Testing 4423 | -3/Research | Entered Testing 4523 | -3/Testing | Discovered new exit (range 14) 4532 | -3/Testing | Identified exit to Research 4532 | -3/Testing | Entered Research 4532 | -2/Research | Evolved 2 slots: Utility x2 4563 | -2/Research | Spotted B-90 Cyclops 4641 | -2/Research | Identified exit to Access 4728 | -2/Research | Build established: Hacker-Mutant 4819 | -2/Research | Search patrols dispatched 4821 | -2/Research | Entered Access 4821 | -1/Access | Evolved 2 slots: Propulsion x2 4844 | -1/Access | Lost 3 parts (3u) 4870 | -1/Access | Spotted B-99 Colossus 4900 | -1/Access | Spotted B-99 Colossus 5027 | -1/Access | Discovered new exit (range 6) 5030 | -1/Access | Identified exit to Surface 5030 | *** | Escaped! Last Messages --------------- 05004_ Penetrated by Slug. 05008_ Connecting with Garrison Access... 05011_ System corrupted: Heat flow error (+124). 05011_ K-01 Serf cleans the Sealed Freight Elevator. 05013_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A019. 05016_ K-01 Serf cleans the Sealed Freight Elevator. 05016_ Mic. Fission Core destroyed. 05017_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05018_ C-30 ARC bursts open, deploying its payload. 05018_ S-43 Plague unfolds itself. 05018_ K-01 Serf collects debris. 05025_ W-44 Eye sends out distress signal. 05026_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05026_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05027_ The Access Shell folds into the floor. 05027_ EXIT=FOUND 05030_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??######?????????????????????????????????????????? | | ### #???????????#""""""""""#??????????????????? | | "" #???????????# #??????????????????? | | ? T" #???????????# #??????????????????? | | ??# #???????????# #??????????????????? | | ###" #????????????# "" #??????????????????? | | # #????????????# "@ #??????????????????? | | # #????????????# #??????????????????? | | "/% #???+####????# #??????????????????? | | # #?? ?????# #??????????????????? | | " # #?? ?????## ##?????????????????? | | " # #? " ??#??# #?????????????????? | | " # #? """ #??##"" ##?????????????????? | | " # # """ #???#"" #??????????????????? | | " # # " #???#"" #??????????????????? | | # + #???#T #??????????????????? | | # # = #???#"" #??????????????????? | | # #! #???#"" #??????????????????? | | #### ##############""s #??????????????????? | | ???# ???????????? | | ???# ???????????? | | ???####+#############################????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | =#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 80 Targeting Accuracy 10 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Imp. Signal Interpreter | -3/Research | Scanalyzed Adv. Terrain Scan Processor | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed SlugPotentialRigger Manual? 0 Play Time 01:49:00 Cumulative 23.2 hours Start 2024.02.17 @ 02:55:30 End 2024.02.17 @ 18:29:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8300d1e-f912-4fa1-97f1-0a1d8b79481d