Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.11 @ 21:38:48 Player: Huvy Result: System corrupted Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (125) 625 Value Destroyed (6006) 6006 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (1193) 1193 TOTAL SCORE: 16884 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 316 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -55 Cogmind --------- Core Integrity 0/1600 Matter 155/300 Energy 450/450 System Corruption 106% Temperature Cool (0) Movement Walking (190) Ox1 Location -1/Access Parts ------- > --- POWER (4) -------- Improved Fusion Compressor Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (5) --- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (10) --- Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Myomer Leg Improved Antigrav System Improved Antigrav System Advanced Datajack Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Phase Shifter Heavy Reactive Plating Advanced Focal Shield Antimissile System Improved Hacking Suite Advanced Recalibrator > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Force Lance > --- INVENTORY -------- Advanced Heavy Treads Advanced Heavy Treads Biometal Leg Biometal Leg Advanced Visual Processing Unit Gamma Rifle Advanced Datajack [Rating: 177] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Potential Leg Treads Advanced Heavy Treads Leg Potential Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Gamma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 2 . . 2 . . 2 . 2 2 Power 3 | . . . . . 1 . . . 1 . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . 1 Utility 11 | . . . . . 1 2 . . 1 2 . . 1 . . 2 . 1 1 Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . . . Parts Attached 274 | 6 8 4 2 . 24 10 11 4 15 2 1 6 9 14 . 16 14 31 97 Power 51 | 1 . 1 . . 2 2 1 1 3 . . . 1 3 . 3 4 4 25 Engine 12 | 1 . . . . 1 1 . . 1 . . . . . . 3 . 2 3 Core 9 | . . 1 . . 1 1 1 1 2 . . . . 1 . . . . 1 Reactor 30 | . . . . . . . . . . . . . 1 2 . . 4 2 21 Propulsion 67 | 2 5 . 2 . 4 1 . 1 2 . . 2 3 4 . 6 5 13 17 Treads 15 | . 2 . . . . . . . . . . . . . . . . 2 11 Leg 20 | 2 3 . 2 . 1 1 . 1 . . . 1 3 1 . . . . 5 Wheel 13 | . . . . . . . . . . . . . . . . 4 2 7 . Hover 17 | . . . . . 1 . . . 2 . . 1 . 3 . 2 3 4 1 Flight 2 | . . . . . 2 . . . . . . . . . . . . . . Utility 80 | 1 3 1 . . 6 5 5 . 7 2 . . 2 4 . 6 . 8 30 Device 47 | . 1 . . . 1 3 3 . 5 1 . . 1 2 . 4 . 8 18 Storage 7 | 1 2 . . . 1 . . . . . . . . . . . . . 3 Processor 10 | . . . . . 1 1 . . . . . . 1 1 . 2 . . 4 Hackware 3 | . . . . . . . 1 . . . . . . . . . . . 2 Protection 13 | . . 1 . . 3 1 1 . 2 1 . . . 1 . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 . 2 . . 12 2 5 2 3 . 1 4 3 3 . 1 5 6 25 Energy Gun 29 | 1 . . . . 4 . . 1 1 . 1 1 1 . . 1 3 4 11 Energy Cannon 15 | . . . . . 3 2 2 . . . . . 1 . . . 1 1 5 Ballistic Gun 4 | 1 . . . . . . . . . . . . . . . . . . 3 Ballistic Cannon 2 | . . 1 . . 1 . . . . . . . . . . . . . . Launcher 5 | . . 1 . . 2 . 2 . . . . . . . . . . . . Special Weapon 4 | . . . . . 1 . . . . . . . 1 . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 . 1 1 2 . . 3 . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . 3 . . 1 . 2 Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . 3 Unidentified Prototypes 5 | . . . 1 . 1 . 1 . . . . . 1 . . . . . 1 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . 6 System Corruption 28 | . . . . . . . . . . . . . . . . . . . 28 Parts Lost 115 | . . 1 . . . . 5 4 . . . . 3 6 . 2 22 11 61 Power 30 | . . . . . . . 2 . . . . . 1 2 . 1 6 2 16 Propulsion 16 | . . . . . . . . 1 . . . . . 2 . . 5 2 6 Utility 44 | . . 1 . . . . 1 2 . . . . 2 2 . . 6 4 26 Weapon 25 | . . . . . . . 2 1 . . . . . . . 1 5 3 13 Highest Loss Streak 14 | . . 1 . . . . 3 3 . . . . 2 6 . 2 6 9 14 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 . . . . . Average Slot Usage (%) 84 | . 90 94 100 100 87 99 95 89 86 88 88 88 90 90 80 84 71 71 66 Engine 4 | . 14 6 . . 1 2 7 7 8 11 11 11 10 4 . 4 3 3 . Core 5 | . . 7 14 14 10 11 6 4 6 5 5 5 2 3 5 . . . . Reactor 3 | . . . . . . . . . . . . . 2 4 5 4 4 5 10 Treads 1 | . . . . . . . . . . . . . . . . . . . 7 Leg 11 | . 28 28 28 28 18 22 22 24 8 . . . 7 11 . . . . . Hover 3 | . . . . . 3 . . . 6 11 11 11 5 3 15 8 4 7 1 Device 15 | . 4 1 . . 3 21 21 11 17 22 22 22 19 19 20 28 17 26 16 Storage 6 | . 14 14 14 14 6 7 7 7 6 5 5 5 5 5 5 4 4 4 4 Processor 5 | . . . . . . 5 7 7 6 5 5 5 8 10 10 12 15 4 4 Protection 5 | . . 7 14 14 17 2 . 7 6 11 11 11 9 7 . . . . 1 Energy Gun 3 | . 14 10 . . 3 . . 4 3 . 4 2 1 . . 1 4 8 4 Energy Cannon 6 | . . . . . 12 15 15 14 12 11 11 8 6 . . . 1 . 3 Ballistic Cannon 1 | . . 3 14 14 5 . . . . . . . . . . . . . . Launcher 2 | . . 12 14 14 3 . 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 7 4 . 2 5 . 4 10 5 5 4 3 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 12 15 7 3 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 11 31 37 37 37 54 47 51 51 68 72 74 74 76 71 43 53 74 84 142 Greatest Support 177 | 3 20 20 60 60 75 77 77 92 77 40 40 40 90 90 33 52 52 97 177 Greatest Overweight (x) 13 | 3 3 1 1 . . . . 2 1 1 1 3 1 10 1 4 13 2 8 Average Overweight (x) . | 2 1 1 . . . . . . . 1 1 1 . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 6 13 15 15 15 11 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 15 | 4 6 13 14 13 15 10 10 7 10 9 9 10 10 10 10 10 10 10 10 Average Carried 8 | 2 4 9 11 12 11 9 9 6 7 8 9 7 9 9 10 8 8 4 7 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 13 | 4 6 11 12 13 9 10 7 6 10 9 9 9 10 10 10 10 6 9 8 Class Distribution -------------------- 37% | Mutant 20% | Scavenger-Assassin 12% | Scavenger-Mutant 10% | Assassin 7% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Assassin | -5/Factory Skirmisher | -5/Waste Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -3/Research Scavenger-Assassin | -3/DSF Scavenger-Assassin | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Matter Collected 4055 | 201 143 175 . 14 474 109 97 105 150 . 30 60 137 142 . 120 86 270 1742 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7444 | . 50 122 . . 588 204 444 289 168 . . 190 94 326 . 382 332 654 3601 Parts 423 | . 1 5 . . 33 16 13 10 8 . . 15 9 21 . 15 7 31 239 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 19 7 . . . . . 16 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed 98 | . 1 4 . . 13 5 8 4 3 . . 5 1 7 . . 3 2 42 Melee 35 | . . . . . 4 2 2 . . . . 3 1 7 . . 3 . 13 Guns 15 | . 1 1 . . 1 . . . 2 . . . . . . . . 2 8 Cannons 35 | . . . . . 4 3 4 4 1 . . 2 . . . . . . 17 AOE 6 | . . 2 . . 4 . . . . . . . . . . . . . . Classes Destroyed 18 | . 1 . . . 4 1 4 . . . . 2 . 2 . 1 1 2 . Worker 9 | . . . . . . . . . . . . 1 . . . 1 . . 7 Builder 4 | . . . . . . . . . . . . . . . . 2 . . 2 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . . . . . 1 . Recycler 8 | . . . . . 1 . . . . . . . . . . 2 . 3 2 Operator 1 | . . . . . 1 . . . . . . . . . . . . . . Watcher 9 | . . . . . . 1 . . . . . . 1 . . . . . 7 Swarmer 23 | . . . . . 4 4 . 4 . . . . . 4 . . . . 7 Grunt 19 | . 1 4 . . 6 . 1 . . . . 1 . . . . 1 . 5 Brawler 3 | . . . . . . . 3 . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 9 | . . . . . 3 1 1 . 2 . . . . . . . . . 2 Demolisher 1 | . . . . . . . . . . . . 1 . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . 2 . . Hunter 4 | . . . . . . . . . . . . . . 2 . . . . 2 Programmer 35 | . . . . . . . 1 . 1 . . 3 1 1 . . . 2 26 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 1 2 . . 5 3 3 3 1 . . 1 1 4 . 2 1 2 5 Combat Bots Only 5 | . 1 2 . . 5 3 3 3 1 . . 1 1 4 . . 1 2 5 Max Kills in Single Turn 2 | . 1 1 . . 2 2 1 1 1 . . 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . . . 1 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Damage Taken 17940 | . 54 167 . 24 525 175 943 573 159 . 42 347 456 844 . 84 2425 999 10123 Core 2626 | . 10 32 . . 54 30 88 51 23 . . 68 147 131 . . 642 122 1228 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 496 | . . . . . . . . . . . . . . . . . . . 496 Redirected to Shielding 9 | . . . . . 9 . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . . . 83 90 . . 75 97 . . 93 . . 75 . 50 91 . Volleys Fired 309 | . 4 19 . 6 20 14 20 16 5 . 7 7 4 . . . 6 15 166 Largest 4 | . 2 2 . 2 3 2 3 3 3 . 3 3 1 . . . 2 3 4 Hottest 345 | . 70 83 . 81 196 160 195 210 210 . 210 210 7 . . . 134 215 345 Shots Fired 650 | . 8 31 . 9 49 28 46 45 15 . 21 16 5 1 . . 7 30 339 Gun 339 | . 8 27 . . 12 . . 8 5 . 7 3 . . . . 6 30 233 Cannon 288 | . . . . 6 33 28 41 37 10 . 14 13 1 1 . . 1 . 103 Launcher 16 | . . 4 . 3 4 . 5 . . . . . . . . . . . . Special 7 | . . . . . . . . . . . . . 4 . . . . . 3 Kinetic 80 | . 4 8 . 6 11 . . . . . . . . . . . . . 51 Thermal 341 | . 4 19 . . 22 28 41 45 15 . 21 16 1 1 . . 7 15 106 Explosive 16 | . . 4 . 3 4 . 5 . . . . . . . . . . . . Electromagnetic 206 | . . . . . 12 . . . . . . . . . . . . 15 179 Robot Hit Streak 20 | . 4 4 . 2 5 3 5 4 7 . 11 3 3 . . . 1 7 20 Robot Miss Streak 9 | . 1 2 . 2 7 7 3 5 2 . 4 5 1 . . . 2 3 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 490 | . 5 20 . 4 20 19 33 24 10 . 15 15 8 17 . 7 14 29 250 Core Hits 213 | . 2 8 . 3 26 6 12 9 7 . 3 6 3 11 . 4 7 9 97 Critical Kills 6 | . . . . . 1 . 2 . . . . . . . . . . . 3 Critical Parts Destroyed 4 | . . . . 1 . . . . . . . . . . . . . . 3 Critical Strikes 31 | . 1 1 . 1 1 1 2 . . . . 1 1 3 . . 1 . 18 Burn 2 | . 1 1 . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . 2 . . . . . . . . . . . 1 Destroy 7 | . . . . 1 1 . . . . . . . . . . . . . 5 Corrupt 2 | . . . . . . . . . . . . . . . . . . . 2 Sever 6 | . . . . . . 1 . . . . . 1 1 2 . . 1 . . Impale 11 | . . . . . . . . . . . . . . 1 . . . . 10 Melee Attacks 290 | . . . . . 9 9 18 4 6 . . 17 10 30 2 24 68 10 83 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 146 | . . . . . 9 9 18 4 6 . . 17 10 15 1 17 40 . . Piercing 142 | . . . . . . . . . . . . . . 15 1 7 28 10 81 Sneak Attacks 36 | . . . . . . 3 5 . . . . 1 1 3 . 6 . 8 9 Combat Hostiles 4 | . . . . . . 3 1 . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . . . . . 1 . 10 . . 2 . . Damage Inflicted 16912 | . 52 512 . 239 1086 645 1225 742 229 . 474 628 208 629 . 550 472 1045 8176 Guns 4206 | . 52 176 . . 143 . . 111 79 . 176 . . . . . 27 528 2914 Cannons 5090 | . . . . 92 203 334 671 382 150 . 298 195 27 . . . . . 2738 Explosions 1284 | . . 336 . 147 549 . 252 . . . . . . . . . . . . Melee 6325 | . . . . . 188 311 302 249 . . . 433 181 629 . 550 445 517 2520 Ramming 7 | . . . . . 3 . . . . . . . . . . . . . 4 Kinetic 1056 | . 26 36 . 92 49 . . . . . . . . . . . . . 853 Thermal 6050 | . 26 210 . . 195 334 671 493 229 . 474 195 27 . . . 27 399 2770 Explosive 1121 | . . 266 . 147 456 . 252 . . . . . . . . . . . . Electromagnetic 2353 | . . . . . 195 . . . . . . . . . . . . 129 2029 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2869 | . . . . . 188 311 302 249 . . . 433 181 385 . 550 270 . . Piercing 3456 | . . . . . . . . . . . . . . 244 . . 175 517 2520 Highest Corruption 106 | . . . . . 2 . . . . . . 4 4 5 5 1 35 13 106 Average Corruption 22 | . . . . . 2 . . . . . . 3 2 4 5 1 8 10 42 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 297 | . . . . . 21 . . . . . . 1 16 18 3 . 10 11 217 Message Errors 69 | . . . . . 6 . . . . . . 1 5 5 1 . 2 2 47 Matter Fused 71 | . . . . . 7 . . . . . . . 3 2 . . 2 3 54 Heat Flow Errors 28 | . . . . . 1 . . . . . . . 1 2 2 . 2 . 20 Energy Discharges 27 | . . . . . 5 . . . . . . . . 2 . . 2 1 17 Parts Rejected 4 | . . . . . . . . . . . . . 1 . . . . . 3 Data Loss (minor) 30 | . . . . . 1 . . . . . . . 3 5 . . . 3 18 Data Loss (major) 13 | . . . . . 1 . . . . . . . 2 . . . . 1 9 Misfires 9 | . . . . . . . . . . . . . 1 1 . . . . 7 Alerts 4 | . . . . . . . . . . . . . . 1 . . . 1 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 39 | . . . . . . . . . . . . . . . . . 2 . 37 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1188 | . . . . . 14 60 20 96 . . . 39 . 11 . 111 . 54 783 Projectiles 210 | . . . . . . 4 14 4 . . . . . . . . . . 188 Explosions 91 | . . . . . 2 . 5 . . . . . . . . . . . 84 Melee 887 | . . . . . 12 56 1 92 . . . 39 . 11 . 111 . 54 511 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 319 | . . . . 24 64 . . . . . . . . . . . . . 231 Shots 5 | . . . . 1 2 . . . . . . . . . . . . . 2 Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . 1 . . . . . . . . . . . . . 1 Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 897 | . 68 106 . 117 422 126 5 433 294 . 270 383 137 268 214 . 165 199 897 Average Temperature 146 | . 35 35 . 63 176 44 2 166 110 . 139 144 59 94 100 . 69 94 180 Received Heat Transfer 906 | . 30 93 . . 207 . 96 63 30 . 9 12 . . . . 168 . 198 Effects 69 | . . . . . 3 . . 5 . . . 1 . 1 1 . . . 58 Shutdowns 29 | . . . . . 1 . . 1 . . . 1 . . . . . . 26 Energy Bleed 4 | . . . . . 1 . . 1 . . . . . 1 . . . . 1 Interference 14 | . . . . . 1 . . 3 . . . . . . 1 . . . 9 Matter Decay 4 | . . . . . . . . . . . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 6 | . . . . . . . . . . . . . . . . . . . 6 Damage (major) 8 | . . . . . . . . . . . . . . . . . . . 8 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . 2 Siege Activations 6 | . . . . . . . . . . . . . . . . . . . 6 Total Turns 532 | . . . . . . . . . . . . . . . . . . . 532 Longest Duration 202 | . . . . . . . . . . . . . . . . . . . 202 Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . 1 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Fried 23 | . . . . . . . . . . . . . . . . . . 2 21 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . 1 . . . . 2 . . . . . . . . . . . 1 Combat Hostiles 4 | . . 1 . . . . 2 . . . . . . . . . . . 1 Parts Melted 15 | . . . . . 1 2 4 1 2 . . . . . . . . 1 4 Heat Transferred 7324 | . 148 581 . . 337 611 888 768 335 . 807 259 37 . . . 37 407 2109 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Peak Influence 529 | . 49 273 . 90 343 260 . . 200 28 101 167 102 . . 30 24 33 529 Initial 155 | . . 18 . . 35 155 . . 75 24 9 70 81 . . 15 . 5 7 Average 96 | . 17 81 . 35 138 174 . . 80 25 66 99 49 . . 16 13 11 135 Maximum Alert Level 2 | . . 1 . . 1 1 . . 1 . . . . . . . . . 2 Low Security (%) 87 | 100 100 94 . 100 74 74 . . 91 100 100 100 100 . . 100 100 100 79 Level 1 9 | . . 5 . . 25 25 . . 8 . . . . . . . . . 13 Level 2 2 | . . . . . . . . . . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . . 3 . . 1 2 . . 2 1 . . 1 1 1 12 Investigation 2 | . . . . . . . . . . . . . . . . 1 . . 1 Extermination 15 | . . . . . . . . . 1 . . 2 1 . . . . 1 10 Reinforcement 5 | . . . . . 3 . . . . . . . . . . . 1 . 1 Assault 2 | . . . . . . . . 1 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Distress Signals 7 | . . . . . 2 1 . . . . . . . . . . . . 4 Communications Jammed 4 | . . . . . . . . . 1 . . 1 . . . . . 2 . Distress Signals 1 | . . . . . . . . . . . . 1 . . . . . . . Times Spotted 163 | . 2 5 . 3 18 13 12 19 3 . 4 8 4 7 2 . 6 2 55 Peak Tracking Total 12 | . 1 2 . 3 8 4 3 12 1 . 2 2 4 4 3 . 4 2 7 Tactical Retreats 18 | . . 1 . 1 1 6 3 3 . . . . 1 . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 12 | . . . . . . . . . . 1 . 1 3 . . 4 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . 3 . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . . . . . . 1 . . . . Most Traps Carried 3 | . . 3 3 3 3 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Machines Disabled 17 | . . 2 . . 4 1 1 . 1 . . 2 . . . . 1 . 5 Max in Single Turn 2 | . . 2 . . 1 1 1 . 1 . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . . . 1 . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 37 | . 2 . 3 . 6 4 . . 3 2 . 3 5 1 . 3 . 2 3 Terminals 25 | . 2 . . . 5 3 . . 1 2 . 1 4 . . 2 . 2 3 Fabricators 2 | . . . . . . . . . 1 . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . 1 . . . Total Hacks 65 | . 8 . 3 . 13 8 . . 6 3 . 5 8 1 . 5 . 2 3 Successful 30 | . 5 . 3 . 4 4 . . 3 1 . 3 3 1 . 3 . . . Failed 35 | . 3 . . . 9 4 . . 3 2 . 2 5 . . 2 . 2 3 Catastrophic 3 | . . . . . . . . . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . . . . . Terminals 49 | . 8 . . . 12 7 . . 2 3 . 2 6 . . 4 . 2 3 Fabricators 3 | . . . . . . . . . 2 . . 1 . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 2 2 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . . . . . . 1 . . . Terminal Hacks 23 | . 5 . 3 . 3 3 . . 1 1 . 1 3 1 . 2 . . . Record 5 | . 2 . 2 . . . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . Open DSF 4 | . . . . . . 1 . . . . . 1 1 . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 . . . 2 1 . . 1 . . . 2 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . . . 4 3 . . 2 2 . 2 3 . . 1 . 2 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . 81 . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . 5 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . 2 . . . . . 2 Non-combat 4 | . . . . . . . . . . . . . 2 . . . . . 2 Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . . . . . . . 3 . . . . . 4 parse_system 3 | . . . . . . . . . . . . . 2 . . . . . 1 no_distress 2 | . . . . . . . . . . . . . 1 . . . . . 1 find_recycling 2 | . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 7 | . . . . . . . . . 3 . . . . . . . . . 4 Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Total Allies 22 | . . . . 1 . . . . 1 . 20 . . . . . . . . Largest Group 20 | . . . . 1 1 . . . 1 . 20 18 . . . . . . . Highest-Rated Group 733 | . . . . 31 31 . . . 10 . 733 677 . . . . . . . Highest-Rated Ally 50 | . . . . 31 31 . . . 10 . 50 50 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 184 | . . . . . . . . . . . 135 49 . . . . . . . Total Damage 4887 | . . . . . . . . . . . 3882 1005 . . . . . . . Kills 12 | . . . . . . . . . . . 7 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 2 2 . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Turns Passed 16670 | 122 196 906 873 322 1575 746 1889 423 1124 239 239 760 949 732 86 424 459 753 3853 Spaces Moved 9374 | 54 82 434 714 241 775 455 1622 340 669 126 160 360 585 645 40 261 103 437 1271 Core 78 | 54 20 . . . . . . . . . . . . 1 . . 1 . 2 Treads 1142 | . . . . . . . . . . . . . . . . . . 26 1116 Legs 5822 | . 62 434 714 241 775 455 1622 340 332 . . . 323 505 . . . . 19 Wheels 263 | . . . . . . . . . . . . . . . . 110 74 79 . Hover 2069 | . . . . . . . . . 337 126 160 360 262 139 40 151 28 332 134 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 190 190 90 90 90 90 62 62 103 106 106 106 100 48 108 105 90 105 102 Average Speed 117 | 170 192 190 117 90 90 100 102 102 104 106 106 120 102 99 108 109 129 134 158 Slowest Speed 700 | 200 200 190 190 90 100 103 103 270 170 106 106 210 106 550 108 300 700 161 450 Overloaded Moves 77 | . . . . . . . 8 69 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . . . . . . . . 5 . 1 Exploration Rate (%) 36 | 5 25 93 93 42 47 14 98 37 7 4 82 13 14 76 9 9 42 11 15 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . 1 . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 . 1 . . 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . . . . . . . . . . . Scrap Searched 11 | . . 2 . . . . 5 1 . . . . . 3 . . . . . Spaces Dug 90 | . . . . . . . 5 . 5 . . 3 5 1 1 10 42 . 18 Terrain Destroyed 321 | . . 41 . 29 50 . 17 8 7 . . 3 5 2 1 10 42 1 105 Melee 82 | . . . . . . . 5 . 5 . . 3 5 1 1 10 41 . 11 Projectile 69 | . . . . 3 9 . 4 8 2 . . . . 1 . . 1 1 40 AOE 169 | . . 41 . 26 41 . 8 . . . . . . . . . . . 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res DSF Res Acc Total 13988 | 85 111 486 745 336 1602 703 1772 374 1074 232 211 646 915 713 81 368 324 570 2640 Wait 3436 | 16 12 18 23 89 720 200 96 9 357 103 44 238 301 19 41 61 133 41 915 Move 9353 | 53 81 433 713 240 774 454 1621 339 668 126 159 359 584 644 39 260 99 436 1271 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 209 | 10 4 9 4 1 23 6 2 2 12 1 . 4 5 10 . 12 4 25 75 Fast Attach 46 | . . . . . 4 7 2 . 1 . . . 2 4 . 1 4 1 20 Attach 169 | 6 2 1 . . 7 3 5 3 10 2 . 2 4 9 . 12 8 30 65 Detach 25 | . 1 . . . 1 . 1 . 3 . . 2 . 2 . 1 . 9 5 Swap 63 | . 6 3 2 . 13 . 5 1 4 . 1 4 3 1 . 3 2 . 15 Drop 98 | . 1 3 3 . 27 10 2 . 8 . . 2 3 9 . 1 2 3 24 Fire 309 | . 4 19 . 6 20 14 20 16 5 . 7 7 4 . . . 6 15 166 Melee 259 | . . . . . 9 9 18 4 6 . . 15 9 15 1 17 63 10 83 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 16 | . . . . . . . . . . . . 13 . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . 3 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Arm / DSF) -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 425 | -10/Mines | Discovered new exit (range 8) 441 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 489 | -10/Mines | Discovered new exit (range 16) 565 | -10/Mines | Learned 4 Materials zone layouts 610 | -10/Mines | Found a hidden stash of uninstalled traps 972 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1215 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1215 | -10/Mines | Discovered new exit (range 5) 1225 | -10/Mines | Entered Exiles 1267 | -10/Exiles | Discovered new exit (range 15) 1332 | -10/Exiles | Met 8R-AWN 1359 | -10/Exiles | Met EX-HEX 1446 | -10/Exiles | Met EX-BIN 1474 | -10/Exiles | Aligned with FarCom system 1476 | -10/Exiles | Given EX-Vault access code 1599 | -10/Exiles | Opened EX-Vault 1606 | -10/Exiles | Found Prototype Leg 1609 | -10/Exiles | Found Prototype Leg 1610 | -10/Exiles | Identified Potential Leg (x2) 1634 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1664 | -10/Exiles | Met EX-DEC 1758 | -10/Exiles | Visited The Gauntlet 1890 | -10/Exiles | Discovered new exit (range 14) 2098 | -10/Exiles | Left Exiles lab with Potential Leg 2098 | -10/Exiles | Entered Mines 2122 | -9/Mines | Met a Derelict bent on vengeance 2201 | -9/Mines | Assembled infested the area 2206 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2275 | -9/Mines | Learned location of Recycling (-9) 2293 | -9/Mines | Discovered new exit (range 14) 2307 | -9/Mines | Received a Mining Laser from a helpful Derelict 2420 | -9/Mines | Entered Materials 2420 | -8/Materials | Accompanied by 1 ally 2420 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2421 | -8/Materials | Identified exit to Factory 3966 | -8/Materials | Discovered exit to Factory (range 16) 3995 | -8/Materials | Entered Factory 3995 | -7/Factory | Evolved 2 slots: Utility x2 4391 | -7/Factory | Build established: Assassin 4684 | -7/Factory | Discovered new exit (range 16) 4703 | -7/Factory | Identified exit to Lower Caves 4741 | -7/Factory | Entered Lower Caves 4898 | -7/Lower Caves | Encountered a Warlord checkpoint 4969 | -7/Lower Caves | Learned 12 Factory zone layouts 5238 | -7/Lower Caves | Build established: Mutant 5596 | -7/Lower Caves | Learned Factory security intel 5797 | -7/Lower Caves | Found Alien Artifact 5798 | -7/Lower Caves | Identified Core Expander 5798 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 6094 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6481 | -7/Lower Caves | Spotted B-75 Beast 6529 | -7/Lower Caves | Lost 3 parts (1p2w) 6530 | -7/Lower Caves | Destroyed B-75 Beast 6589 | -7/Lower Caves | Discovered new exit (range 10) 6598 | -7/Lower Caves | Identified exit to Lower Caves 6630 | -7/Lower Caves | Entered another Lower Caves area 6649 | -7/Lower Caves | Discovered new exit (range 11) 6762 | -7/Lower Caves | Identified exit to Zion 6952 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7037 | -7/Lower Caves | Lost 3 parts (1n2u) 7053 | -7/Lower Caves | Entered Factory 7053 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7054 | -6/Factory | Identified exit to Lower Caves 7083 | -6/Factory | Discovered new exit (range 15) 7192 | -6/Factory | Fabricated T-07 Excavator (x1) 7455 | -6/Factory | Identified exit to Factory 7470 | -6/Factory | Build established: Skirmisher 8003 | -6/Factory | Build established: Assassin 8177 | -6/Factory | Entered another Factory area 8177 | -5/Factory | Evolved 2 slots: Utility x2 8416 | -5/Factory | Sucked down chute 8416 | -5/Factory | Entered Waste 8417 | -5/Waste | Met a frightened Derelict 8421 | -5/Waste | Spotted C-40 Crusher 8430 | -5/Waste | Spotted C-40 Crusher 8438 | -5/Waste | Allies destroyed C-40 Crusher 8460 | -5/Waste | Warlord forces began an assault 8465 | -5/Waste | Allies destroyed C-40 Crusher 8472 | -5/Waste | Spotted C-40 Crusher 8478 | -5/Waste | Allies destroyed C-40 Crusher 8491 | -5/Waste | Spotted C-40 Crusher 8499 | -5/Waste | Allies destroyed C-40 Crusher 8501 | -5/Waste | Spotted C-40 Crusher 8502 | -5/Waste | Allies destroyed C-40 Crusher 8545 | -5/Waste | Spotted C-40 Crusher 8551 | -5/Waste | Allies destroyed C-40 Crusher 8622 | -5/Waste | Discovered new exit (range 11) 8633 | -5/Waste | Identified exit to Factory 8655 | -5/Waste | Entered Factory 8655 | -5/Factory | Accompanied by 18 allies 8738 | -5/Factory | Build established: Skirmisher 9375 | -5/Factory | Discovered new exit (range 16) 9397 | -5/Factory | Identified exit to Factory 9415 | -5/Factory | Entered another Factory area 9415 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9955 | -4/Factory | Build established: Scavenger-Assassin 10307 | -4/Factory | Discovered new exit (range 10) 10363 | -4/Factory | Identified exit to Upper Caves 10364 | -4/Factory | Entered Upper Caves 10365 | -4/Upper Caves | Encountered a Warlord checkpoint 10834 | -4/Upper Caves | Learned location of 1 exit from Research 10860 | -4/Upper Caves | Learned Research non-interactive machine intel 10956 | -4/Upper Caves | Lost 6 parts (2p2n2u) 11007 | -4/Upper Caves | Discovered new exit (range 5) 11056 | -4/Upper Caves | Identified exit to Upper Caves 11096 | -4/Upper Caves | Entered another Upper Caves area 11177 | -4/Upper Caves | Discovered new exit (range 5) 11180 | -4/Upper Caves | Identified exit to Research 11182 | -4/Upper Caves | Entered Research 11182 | -3/Research | Evolved 2 slots: Utility x2 11183 | -3/Research | Identified exit to Armory 11184 | -3/Research | Loaded intel: 76 non-interactive machine locations 11580 | -3/Research | Identified exit to DSF 11606 | -3/Research | Entered DSF 11680 | -3/DSF | Lost 4 parts (2p2n) 11796 | -3/DSF | Additional patrols routed to DSF 11917 | -3/DSF | Crushed by falling debris 11930 | -3/DSF | Crushed by falling debris 11950 | -3/DSF | Crushed by falling debris 11951 | -3/DSF | System corruption reached 10% 11981 | -3/DSF | Lost 6 parts (1n3u2w) 11985 | -3/DSF | Crushed by falling debris 11986 | -3/DSF | System corruption reached 30% 11997 | -3/DSF | Crushed by falling debris 12024 | -3/DSF | Discovered new exit (range 6) 12028 | -3/DSF | Lost 5 parts (2p1n2u) 12036 | -3/DSF | Identified exit to Research 12065 | -3/DSF | Entered Research 12065 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12095 | -2/Research | Lost 5 parts (2p1n2w) 12301 | -2/Research | Build established: Mutant 12609 | -2/Research | System corruption reached 10% 12645 | -2/Research | Lost 9 parts (2p2n3u2w) 12660 | -2/Research | Build established: Scavenger-Assassin 12789 | -2/Research | Discovered new exit (range 15) 12817 | -2/Research | Identified exit to Access 12818 | -2/Research | Entered Access 12818 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13056 | -1/Access | Lost 11 parts (2p3n4u2w) 13162 | -1/Access | System corruption reached 10% 13201 | -1/Access | Lost 6 parts (2p3u1w) 13275 | -1/Access | Found Antimissile System 13278 | -1/Access | Found Prototype Device 13279 | -1/Access | Identified Adv. Kinecellerator 13543 | -1/Access | Found Hvy. Reactive Plating 13686 | -1/Access | Build established: Scavenger-Mutant 14326 | -1/Access | System corruption reached 30% 14335 | -1/Access | Build established: Scavenger-Assassin 14655 | -1/Access | Lost 3 parts (1p2u) 14944 | -1/Access | Core integrity fell below 50% 15000 | -1/Access | Lost 8 parts (2p1n4u1w) 15127 | -1/Access | Crushed by falling debris 15213 | -1/Access | Lost 14 parts (4p1n6u3w) 15527 | -1/Access | Build established: Scavenger-Mutant 15769 | -1/Access | Lost 5 parts (1p3u1w) 16073 | -1/Access | Build established: Scavenger-Skirmisher 16656 | -1/Access | Lost 7 parts (1n3u3w) 16672 | -1/Access | System corrupted Last Messages --------------- 16631_ System corrupted: Substantial component data lost. 16634_ Ended siege mode. 16644_ Acquired 15 matter. 16646_ System corrupted: Matter fused (-7). 16647_ Acquired 100 matter. 16652_ Acquired Corrupted Myomer Leg. 16659_ Integrated Corrupted Myomer Leg (+6). 16660_ Integrated Corrupted Myomer Leg (+3). 16660_ Complication: System interference. 16660_ Adv. Heat Sink temporarily disabled. 16661_ MK%WU=,30PWFQN L1= 1UYEWAHM4E0<