Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 15:07:09

Player: CeJaay

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (536)      536
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1571

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     250/250
System Corruption          6%
Temperature                Cool (14)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY (4) ------
    Small Storage Unit
          Terrain Scan Processor
          Seismic Detector
    Light Armor Plating
>         --- WEAPON (2) -------
    Light Assault Rifle
    Heavy Assault Rifle
>         --- INVENTORY (8) ----
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
          Heat Sink
    Light Armor Plating
          Mace

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Terrain Scan Processor
           Seismic Detector
>          --- WEAPON -----------
           EM Pulse Gun
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
           Seismic Detector
  Improved EM Shotgun
    Medium Laser
     Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   2   17  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   1   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   .   5   
    Device                 3    | 1   .   2   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   .   7   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   .   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 12   | .   .   12  
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      12   | .   .   12  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   100 88  
  Engine                   11   | .   14  9   
  Leg                      22   | .   28  19  
  Device                   14   | .   14  14  
  Storage                  12   | .   14  11  
  Processor                6    | .   .   9   
  Protection               2    | .   .   4   
  Energy Gun               8    | .   14  5   
  Ballistic Gun            14   | .   14  15  
Peak Build Rating          11   | 7   7   11  
  Average Rating           8    | 5   7   9   
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 15  15  18  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | 1   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          5    | 2   7   5   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 5   8   6   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           577  | 237 110 230 
  Remotely                 .    | .   .   .   
Salvage Created            688  | 32  233 423 
  Parts                    57   | 7   16  34  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  21   | .   7   14  
  Guns                     20   | .   7   13  
  AOE                      1    | .   .   1   
Classes Destroyed          5    | 1   2   2   
  Tunneler                 2    | 2   .   .   
  Swarmer                  9    | .   3   6   
  Grunt                    9    | .   4   5   
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           7    | 1   3   7   
  Combat Bots Only         7    | .   3   7   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        189  | .    18   171  
  Missed                   53   | .    8    45   
Damage Taken               1387 | .    95   1292 
  Core                     413  | .    12   401  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         97   | 100  95   .    
Volleys Fired              82   | 4    15   63   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 60   60   70   
Shots Fired                129  | 8    30   91   
  Gun                      129  | 8    30   91   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  87   | 4    15   68   
  Thermal                  14   | .    .    14   
  Explosive                .    | .    .    .    
  Electromagnetic          28   | 4    15   9    
  Robot Hit Streak         14   | 3    6    14   
  Robot Miss Streak        5    | 1    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    .    3    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           85   | 3    13   69   
  Core Hits                40   | 2    9    29   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1008 | 39   170  799  
  Guns                     904  | 39   170  695  
  Cannons                  .    | .    .    .    
  Explosions               100  | .    .    100  
  Melee                    .    | .    .    .    
  Ramming                  4    | .    .    4    
  Kinetic                  587  | 11   92   484  
  Thermal                  239  | .    .    239  
  Explosive                .    | .    .    .    
  Electromagnetic          178  | 28   78   72   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    .    6    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    .    7    
    Message Errors         1    | .    .    1    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      2    | .    .    2    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      47   | .    .    47   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | .    .    3    
  Kicked                   3    | .    .    3    
  Crushed                  .    | .    .    .    
Highest Temperature        172  | .    12   172  
  Average Temperature      31   | .    7    38   
  Received Heat Transfer   372  | .    24   348  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    .    3    
  Heat Transferred         679  | .    .    679  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             310  | 10  175 310 
  Initial                  79   | .   6   79  
  Average                  131  | 3   106 172 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         80   | 100 100 64  
  Level 1                  19   | .   .   35  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   9   26  
  Peak Tracking Total      10   | .   3   10  
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   1   4   
  Terminals                5    | .   1   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   1   8   
  Successful               2    | .   1   1   
  Failed                   7    | .   .   7   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   1   6   
  Terminals                9    | .   1   8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Level Access Points      2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               942  | 115 292 535 
Spaces Moved               507  | 69  181 257 
  Core                     16   | 7   .   9   
  Treads                   .    | .   .   .   
  Legs                     491  | 62  181 248 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            119  | 115 120 120 
  Slowest Speed            200  | 120 120 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 5   32  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          5    | .   .   5   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      5    | .   .   5   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      716  | 93  227 396 
  Wait                     79   | 9   22  48  
  Move                     505  | 68  180 257 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 5   5   6   
  Fast Attach              14   | 7   .   7   
  Attach                   9    | .   .   9   
  Detach                   .    | .   .   .   
  Swap                     3    | .   2   1   
  Drop                     5    | .   3   2   
  Fire                     82   | 4   15  63  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: Mat x3)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Identified exit to Materials
  307 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Entered another Materials area
  408 | -9/Materials  | Evolved 2 slots: Utility x2
  678 | -9/Materials  | Destroyed 7 combat bots
  692 | -9/Materials  | Core integrity fell below 50%
  715 | -9/Materials  | Core integrity fell below 20%
  740 | -9/Materials  | Lost 12 parts (2p3n2u5w)
  868 | -9/Materials  | Identified exit to Materials
  943 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Acquired Heat Sink.
Acquired Mace.
SHLD>NZ#CK2 JW>%SVO>B4 3 493EXQ2
Connecting with Terminal...
>>Access(Main)
Found 3 level access points to Materials:
    (14,88)
    (86,19)
    (78,86)
  Map updated.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
U-05 Engineer lays Concrete.
Kicked U-05 Engineer.
U-05 Engineer lays Concrete.
System corrupted: Energy discharge (-82).
System corrupted: Energy discharge (-95).
Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicChainFlamer
  Manual?         0
Play Time         00:11:38
  Cumulative      14.8 hours
  Start           2024.12.28 @ 14:57:25
  End             2024.12.28 @ 15:07:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2db63893-8a11-42c9-9c6e-7ca92df7eb92