Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 19:32:27 Player: MechN Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (198) 198 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 658 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 279/300 Energy 125/125 System Corruption 1% Temperature Cool (2) Movement Flying (117) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Flight Unit Compact Matter Pod (137) Utility Shielding EM Pulse Gun Rocket Launcher Shock Trap Shock Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Heat Sink > --- WEAPON ----------- Assault Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Wheel Compact Wheel Small Storage Unit EM Pulse Gun [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 31 | 5 21 5 Power 6 | 1 5 . Engine 6 | 1 5 . Core . | . . . Reactor . | . . . Propulsion 10 | 2 6 2 Treads . | . . . Leg 3 | 2 1 . Wheel 2 | . 2 . Hover . | . . . Flight 5 | . 3 2 Utility 5 | . 4 1 Device 2 | . 2 . Storage 2 | . 1 1 Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 10 | 2 6 2 Energy Gun 2 | 1 1 . Energy Cannon 1 | . 1 . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon 1 | . 1 . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 1 | . 1 . System Corruption 1 | . 1 . Parts Lost 10 | . 9 1 Power 1 | . 1 . Propulsion 3 | . 2 1 Utility 2 | . 2 . Weapon 4 | . 4 . Highest Loss Streak 6 | . 6 1 To Critical Strikes . | . . . Average Backups 4 | 3 4 4 Power . | . 1 1 Propulsion 1 | 1 1 1 Utility 1 | . . 1 Weapon . | . . . Tool/Special . | . . . Unused Backups 3 | . 1 2 Power . | . . . Propulsion 1 | . . 1 Utility 2 | . 1 1 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 74 | . 77 67 Engine 13 | . 13 14 Leg 14 | . 20 . Wheel 1 | . 1 . Flight 11 | . 5 27 Device 4 | . 6 . Storage 2 | . . 5 Protection 3 | . 4 . Energy Gun 9 | . 9 8 Energy Cannon 2 | . 3 . Ballistic Gun 7 | . 7 9 Launcher 1 | . 2 . Peak Build Rating 7 | 5 7 7 Average Rating 5 | 4 5 5 On Entrance 3 | . 5 5 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 88 | 6 88 12 Greatest Support 26 | 20 26 8 Greatest Overweight (x) 4 | . 4 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 5 25 8 Average Capacity 6 | 5 6 6 Most Carried 8 | 5 5 8 Average Carried 4 | 3 4 6 Final Capacity 8 | 5 5 8 Final Carried 8 | 5 5 8 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 529 | 196 180 153 Remotely . | . . . Salvage Created 286 | . 228 58 Parts 23 | . 18 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 11 | . 8 3 Guns 10 | . 7 3 AOE 1 | . 1 . Classes Destroyed 3 | . 3 . Operator 1 | . 1 . Swarmer 8 | . 5 3 Grunt 3 | . 3 . Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 155 | . 138 17 Missed 50 | . 45 5 Hits 105 | . 93 12 Projectile 105 | . 93 12 Critical Strikes 3 | . 3 . Damage Taken 1188 | . 1090 98 Core 254 | . 220 34 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 44 | . 39 5 Largest 2 | . 2 2 Hottest 90 | . 90 60 Shots Fired 72 | . 63 9 Gun 65 | . 56 9 Cannon 5 | . 5 . Launcher 1 | . 1 . Special 1 | . 1 . Kinetic 27 | . 22 5 Thermal 26 | . 26 . Explosive 1 | . 1 . Electromagnetic 18 | . 14 4 Robot Hit Streak 10 | . 10 3 Robot Miss Streak 5 | . 5 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 43 | . 38 5 Core Hits 21 | . 18 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 2 | . 2 . Impact . | . . . Slashing 2 | . 2 . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 642 | . 596 46 Guns 485 | . 439 46 Cannons 35 | . 35 . Explosions 29 | . 29 . Melee . | . . . Ramming 90 | . 90 . Kinetic 231 | . 205 26 Thermal 194 | . 194 . Explosive 29 | . 29 . Electromagnetic 98 | . 78 20 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Matter Fused 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 53 | . 53 . Kicked 53 | . 53 . Crushed . | . . . Highest Temperature 66 | . 66 27 Average Temperature 22 | . 23 14 Received Heat Transfer 561 | . 561 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 449 | . 449 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 80 | . 75 80 Initial 28 | . . 28 Average 22 | . 18 40 Influence Increases 321 | . 221 100 Destroy 0b10 Robot/C 220 | . 160 60 Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 40 | . 30 10 Successful Hack 4 | . 4 . Destroy Structure 7 | . 7 . Lose Combat Pursuer 45 | . 15 30 Influence Decreases 281 | . 146 135 Entered New Map 47 | . . 47 Time Decay 209 | . 131 78 Lost Part 25 | . 15 10 Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 13 8 Peak Tracking Total 4 | . 4 3 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Most Traps Carried 2 | . . 2 Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 6 | . 6 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 2 | . 2 . Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 5 | . 5 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 670 | 58 436 176 Spaces Moved 593 | 43 212 338 Core 7 | 7 . . Treads . | . . . Legs 166 | 36 130 . Wheels 11 | . 11 . Hover . | . . . Flight 409 | . 71 338 Fastest Speed 37 | 50 37 37 Average Speed 67 | 108 102 40 Slowest Speed 400 | 120 400 117 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 2 | . . 2 Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 3 43 67 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 1 | . 1 . Terrain Destroyed 5 | . 5 . Melee 1 | . 1 . Projectile . | . . . AOE 4 | . 4 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 769 | 52 347 370 Wait 17 | . 5 12 Move 587 | 42 211 334 Hop 2 | . . 2 Pick Up 12 | 5 3 4 Fast Attach 16 | 5 9 2 Attach 6 | . 4 2 Detach 6 | . 3 3 Swap 14 | . 12 2 Drop 10 | . 6 4 Fire 44 | . 39 5 Melee 2 | . 2 . Ram . | . . . Kick 53 | . 53 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Core integrity fell below 50% 224 | -10/Materials | Lost 6 parts (1p1n2u2w) 308 | -10/Materials | Build established: Mutant 379 | -10/Materials | Core integrity fell below 20% 428 | -10/Materials | Lost 3 parts (1n2w) 455 | -10/Materials | Identified exit to Mines 495 | -10/Materials | Entered Mines 498 | -10/Mines | Discovered new exit (range 11) 513 | -10/Mines | Learned Materials garrison access intel 536 | -10/Mines | Found a hidden stash of uninstalled traps 650 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 671 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00599_ Acquired Sml. Storage Unit. 00603_ Extracted 63 matter. 00604_ Acquired Com. Matter Pod. 00607_ Extracted 50 matter. 00610_ UG-88Q(g): "Some of my friends down here think you need a mining laser when you travel the depths." 00610_ K-01 Serf collects debris. 00611_ UG-88Q(g): "Pshh... whatever." 00612_ UG-88Q(g): "Everyone knows a good old rocket launcher goes a long way." 00613_ UG-88Q(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 00613_ K-01 Serf collects debris. 00649_ UG-88Q(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 00650_ UG-88Q(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 00650_ UG-88Q(g) slips back into the shadows. 00653_ Acquired Rocket Launcher. 00662_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####?????????????????????????????? | | ???????????????## ##????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# ##???????????????????????????? | | ???????????????# ##??????????????????????????? | | ????????????????# ##?????????????????????????? | | ###??####???##### ##????????????????????????? | | # ### ##### ##???????????????????????? | | ##??????????????????????? | | ## ##?????????????????????? | | # ##### #?????????????????????? | | # #???###### #?????????????????????? | | # ##????????#### ##?????????????????????? | | # ##?###????????## #??????????????????????? | | ### ##????????# #??????????????????????? | | ##???????# ##??????#???????????????? | | #???????# ##????? ####????????????? | | #??????# ####### ##???????????? | | ### ### s s #???????????? | | # #### ###@ s #???????????? | | # ##### ########???????????????? | | ## ######??# ### ##??????????????????????? | | ?## ##???????# ### #???????????????????????? | | ??######????????## ## #???????????????????????? | | ?????????????????## #???????????????????????? | | ??????????????????### ####???????????????????????? | | ????????????????????# #??????????????????????????? | | ???##########???????# #??????????????????????????? | | ???# #??###### #?####?????###?????????????? | | ???# #??# ### ####??# $?????????????? | | ???# !!! #??# ####### ##?# #?????????????? | | ???# ! #??# #???## #?# #?????????????? | | ???# #??# #??## #?# #?????????????? | | ???# !! #??# #?##= ### #?????????##### | | ???# #### ### ## #####?????# | | ???# [* % #?????# ### | | ???# = #### ## #?????# #?? | | ???###### # ####### ######??# #????????# #?? | | ????????# #?????#######???????# ## ### #?? | | ????##### #???????????????????# #????# #?? | | ????# #######??################## #????##### #?? | | ?????# ##??????# #????????# #?? | | ?????## ###????# ##################????????# #?? | | ??????# ###### #????????????????????????## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Organ Harvest Challenges ------------ None Game ------ Seed MissileProjectileAutogun Manual? 0 Play Time 00:20:14 Cumulative 19.6 hours Start 2026.09.26 @ 19:04:58 End 2026.09.26 @ 19:32:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74b3be04-f57d-4433-b400-04e3d7011499