Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 10:53:50 Player: Gabe+Kate4EVR Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (145) 725 Value Destroyed (4177) 4177 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (613) 613 TOTAL SCORE: 8155 Bonus ------- High Alert Combat Kills 571 Follower Combat Kills 42 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 148/150 System Corruption 13% Temperature Cool (11) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg (fused) > --- UTILITY (5) ------ Large Storage Unit Armor Integrity Analyzer > --- WEAPON (3) ------- Heavy Ion Cannon Mini Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer Matter Filter Improved Weapon Shielding Improved Medium Armor Plating Improved Medium Armor Plating Graphene Brace Dynamic Insulation System Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Matter Filter Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Thermal Generator Improved Cooling System Coolant Injector Large Storage Unit Compact Battery Improved Weapon Shielding Hacking Suite System Shield Dynamic Insulation System Field Laser Improved EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Rocket Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 133 | 6 16 3 24 35 49 Power 17 | 1 1 1 2 8 4 Engine 8 | 1 . . 2 3 2 Core 9 | . 1 1 . 5 2 Reactor . | . . . . . . Propulsion 39 | 2 8 . 9 9 11 Treads . | . . . . . . Leg 35 | 2 4 . 9 9 11 Wheel . | . . . . . . Hover 4 | . 4 . . . . Flight . | . . . . . . Utility 37 | 1 3 1 3 11 18 Device 15 | . 3 . 1 4 7 Storage 3 | 1 . . 1 1 . Processor 6 | . . . . 2 4 Hackware 2 | . . . . . 2 Protection 11 | . . 1 1 4 5 Artifact . | . . . . . . Weapon 40 | 2 4 1 10 7 16 Energy Gun 8 | . 2 1 3 1 1 Energy Cannon 7 | . 2 . 1 2 2 Ballistic Gun 6 | 2 . . 2 1 1 Ballistic Cannon 11 | . . . 2 3 6 Launcher 7 | . . . 2 . 5 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 3 2 2 Corrupted Parts 3 | . . . . . 3 System Corruption 9 | . . . . . 9 Parts Lost 36 | . 2 . 8 9 17 Power 6 | . . . 1 3 2 Propulsion 12 | . 1 . 4 2 5 Utility 11 | . 1 . 1 3 6 Weapon 7 | . . . 2 1 4 Highest Loss Streak 9 | . 2 . 3 6 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 93 100 86 97 95 Engine 5 | . 6 . 8 5 3 Core 4 | . 7 14 1 2 3 Leg 26 | . 12 . 33 35 27 Hover 5 | . 14 28 1 . . Device 7 | . 10 9 . 9 8 Storage 10 | . 14 14 11 8 7 Processor 5 | . . . . 8 12 Protection 6 | . . 4 9 8 5 Energy Gun 4 | . 8 14 8 1 . Energy Cannon 5 | . 8 14 1 7 1 Ballistic Gun 5 | . 9 . 7 7 . Ballistic Cannon 5 | . . . 2 1 19 Naked Turns . | . . . . . . Heaviest Build 62 | 13 17 17 59 62 56 Greatest Support 73 | 20 20 12 49 54 73 Greatest Overweight (x) 4 | . 4 1 2 1 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 20 20 15 Average Capacity 13 | 7 8 8 17 15 15 Most Carried 20 | 6 8 8 20 20 15 Average Carried 13 | 2 7 7 16 15 14 Final Capacity 20 | 8 8 8 20 15 15 Final Carried 20 | 6 8 8 20 15 13 Class Distribution -------------------- 60% | Mutant 16% | Scavenger-Mutant 9% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2964 | 186 254 47 353 841 1283 Remotely . | . . . . . . Salvage Created 5514 | . 470 338 970 1835 1901 Parts 285 | . 28 17 60 94 86 Haulers Intercepted 7 | . . . 4 2 1 Recyclers Shooed 10 | . 5 . 1 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 100 | . 7 5 23 35 30 Guns 35 | . 4 2 14 15 . Cannons 52 | . 3 3 6 19 21 AOE 12 | . . . 3 . 9 Classes Destroyed 13 | . 3 2 2 3 3 Worker 10 | . . 1 2 2 5 Builder 2 | . . . . . 2 Hauler 7 | . . . 4 2 1 Recycler 20 | . 2 1 3 3 11 Watcher 6 | . 1 . 1 1 3 Swarmer 21 | . . . 14 7 . Grunt 51 | . 7 4 6 16 18 Brawler 3 | . . . . 2 1 Sentry 12 | . . 1 3 7 1 Specialist 3 | . . . . . 3 Hunter 7 | . . . . 2 5 Programmer 2 | . . . . . 2 Heavy 1 | . . . . 1 . Best Kill Streak 17 | . 4 3 6 11 17 Combat Bots Only 10 | . 3 2 5 10 8 Max Kills in Single Turn 6 | . 1 1 3 1 6 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 625 | . 29 11 137 184 264 Missed 189 | . 7 2 33 70 77 Damage Taken 6727 | . 242 112 1276 1760 3337 Core 1371 | . 41 29 323 268 710 Absorbed by Shields . | . . . . . . Redirected to Shielding 129 | . . 3 29 . 97 Regen/Repaired (Parts) 10 | . 10 . . . . Core Remaining (%) 60 | 100 . 72 19 51 . Volleys Fired 323 | . 23 15 88 121 76 Largest 3 | . 2 2 2 2 3 Hottest 161 | . 125 125 116 111 161 Shots Fired 658 | . 46 28 148 234 202 Gun 286 | . 30 13 113 121 9 Cannon 353 | . 16 15 29 113 180 Launcher 19 | . . . 6 . 13 Special . | . . . . . . Kinetic 353 | . 18 . 68 121 146 Thermal 286 | . 28 28 74 113 43 Explosive 15 | . . . 6 . 9 Electromagnetic 4 | . . . . . 4 Robot Hit Streak 15 | . 9 9 8 15 9 Robot Miss Streak 5 | . 3 2 3 3 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 393 | . 30 16 81 159 107 Core Hits 238 | . 15 9 44 69 101 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . . 2 3 5 Burn 4 | . . . 2 1 1 Meltdown 1 | . . . . 1 . Blast 5 | . . . . 1 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10464 | . 434 290 1542 3019 5179 Guns 2593 | . 241 79 725 1450 98 Cannons 5126 | . 193 211 297 1563 2862 Explosions 2693 | . . . 518 . 2175 Melee . | . . . . . . Ramming 52 | . . . 2 6 44 Kinetic 4503 | . 133 . 535 1574 2261 Thermal 3649 | . 301 290 631 1439 988 Explosive 1522 | . . . 374 . 1148 Electromagnetic 738 | . . . . . 738 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . 1 . 4 13 Average Corruption 3 | . . 1 . 4 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . 4 . 7 18 Message Errors 11 | . . 1 . 5 5 Matter Fused 5 | . . 2 . . 3 Heat Flow Errors 4 | . . . . 1 3 Energy Discharges 2 | . . . . 1 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 215 | . . . 139 16 60 Projectiles 48 | . . . . 16 32 Explosions 167 | . . . 139 . 28 Melee . | . . . . . . Knockbacks 19 | . . . . 1 18 Impact . | . . . . . . Kinetic 15 | . . . . 1 14 Secondary 4 | . . . . . 4 Self-Inflicted Damage 202 | . . . 181 . 21 Shots 6 | . . . 5 . 1 Rammed . | . . . . . . Targets Rammed 11 | . . . 1 2 8 Kicked 11 | . . . 1 2 8 Crushed . | . . . . . . Highest Temperature 659 | . 198 237 475 248 659 Average Temperature 123 | . 52 84 149 48 139 Received Heat Transfer 1932 | . 135 66 237 585 909 Effects 20 | . . . 7 . 13 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 7 | . . . 5 . 2 Short Circuit 4 | . . . 1 . 3 Damage (minor) 1 | . . . 1 . . Damage (major) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | . 1 . 4 8 . Heat Transferred 6924 | . 667 629 1459 2738 1431 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 795 | . 176 159 538 795 618 Initial 323 | . . 34 20 169 323 Average 354 | . 77 76 396 517 402 Maximum Alert Level 3 | . . . 2 3 2 Low Security (%) 30 | 100 100 100 12 5 6 Level 1 22 | . . . 27 28 31 Level 2 41 | . . . 60 46 61 Level 3 5 | . . . . 18 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 1 2 7 6 Investigation 5 | . 1 1 1 1 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . . . 1 4 2 Assault 3 | . . . . 2 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 1 . 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 155 | . 15 6 34 55 45 Peak Tracking Total 11 | . 4 2 5 6 11 Tactical Retreats 6 | . 1 . 1 4 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 7 | . 1 . 1 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 6 | . . . 3 . 3 Max in Single Turn 3 | . . . 3 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 10 | . 1 1 1 . 7 Terminals 7 | . . 1 . . 6 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 2 2 2 . 11 Successful 7 | . 2 . 2 . 3 Failed 10 | . . 2 . . 8 Catastrophic 4 | . . 1 . . 3 Database Lockouts . | . . . . . . Manual 11 | . . 2 . . 9 Terminals 12 | . . 2 . . 10 Fabricators . | . . . . . . Repair Stations 5 | . 2 . 2 . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . . 2 Robot Analysis 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals 1 | . . . . . 1 Assimilate 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 1 . . 7 Full Trace Events 2 | . . 1 . . 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 79 | . 26 . 53 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . 2 . . 1 Largest Group 2 | . . 2 1 . 1 Highest-Rated Group 37 | . . 37 31 . 10 Highest-Rated Ally 31 | . . 31 31 . 10 Total Orders 1 | . . . . . 1 ROAM 1 | . . . . . 1 Ally Attacks 7 | . . 4 3 . . Total Damage 124 | . . 61 63 . . Kills 2 | . . 1 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5353 | 85 608 625 1077 1601 1357 Spaces Moved 2847 | 61 361 484 413 864 664 Core 15 | 4 1 . 10 . . Treads . | . . . . . . Legs 2081 | 57 145 . 351 864 664 Wheels . | . . . . . . Hover 751 | . 215 484 52 . . Flight . | . . . . . . Fastest Speed 50 | 50 116 116 116 112 110 Average Speed 131 | 115 121 116 173 128 129 Slowest Speed 260 | 120 250 116 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 42 87 30 55 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 158 | . . . 90 4 64 Melee . | . . . . . . Projectile 35 | . . . . 4 31 AOE 123 | . . . 90 . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3871 | 72 491 522 637 1146 1003 Wait 356 | . 63 12 65 52 164 Move 2842 | 60 360 483 412 863 664 Hop . | . . . . . . Pick Up 88 | 6 10 3 21 34 14 Fast Attach 69 | 6 11 1 16 16 19 Attach 19 | . . . 5 7 7 Detach 14 | . . . 9 1 4 Swap 45 | . 5 2 3 12 23 Drop 104 | . 19 6 17 38 24 Fire 323 | . 23 15 88 121 76 Melee . | . . . . . . Ram . | . . . . . . Kick 11 | . . . 1 2 8 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Repaired Beam Cannon 493 | -10/Materials | Discovered new exit (range 9) 694 | -10/Materials | Entered Mines 921 | -10/Mines | Discovered new exit (range 10) 1033 | -10/Mines | Learned location of Storage (-9) 1084 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1319 | -10/Mines | Entered Materials 1319 | -9/Materials | Accompanied by 1 ally 1319 | -9/Materials | Evolved 2 slots: Propulsion x2 1324 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1460 | -9/Materials | Lost 3 parts (1p1n1w) 1470 | -9/Materials | Core integrity fell below 50% 1877 | -9/Materials | Core integrity fell below 20% 1940 | -9/Materials | Discovered new exit (range 14) 2110 | -9/Materials | Repaired Broken Carbon-fiber Leg 2396 | -9/Materials | Entered another Materials area 2396 | -8/Materials | Evolved 2 slots: Utility x2 3034 | -8/Materials | Destroyed 10 combat bots 3328 | -8/Materials | Build established: Scavenger-Mutant 3856 | -8/Materials | Build established: Mutant 3960 | -8/Materials | Lost 6 parts (2p2n2u) 3992 | -8/Materials | Discovered new exit (range 5) 3996 | -8/Materials | First assault squad dispatched 3997 | -8/Materials | Entered Factory 3997 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4633 | -7/Factory | Build established: Gunner 4858 | -7/Factory | Destroyed 7 combat bots 5015 | -7/Factory | Build established: Skirmisher 5116 | -7/Factory | Cargo convoy interrupted 5123 | -7/Factory | Garrison activated, responded to threat 5162 | -7/Factory | Core integrity fell below 50% 5187 | -7/Factory | Destroyed 8 combat bots 5192 | -7/Factory | System corruption reached 10% 5193 | -7/Factory | Lost 9 parts (2p3n2u2w) 5197 | -7/Factory | First assault squad dispatched 5351 | -7/Factory | Core integrity fell below 20% 5354 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05335_ VSS Leg destroyed. 05335_ Critical hit (Blast). 05335_ Knocked back. 05337_ Hrd. Medium Armor Plating destroyed. 05337_ Coolant Injector destroyed. 05337_ Critical hit (Blast). 05337_ Knocked back. 05338_ ZAFU=PNKQR