Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 22:00:07 Player: yua241 Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (1195) 1195 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 3495 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 108 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 46/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Improved Targeting Computer Hardlight Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Beam Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Hardlight Generator > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Light Nuclear Core Beam Rifle Rocket Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 36 | 5 2 1 10 2 16 Power 5 | 1 . . 2 1 1 Engine 3 | 1 . . 1 . 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 13 | 1 1 . 5 1 5 Treads . | . . . . . . Leg 13 | 1 1 . 5 1 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 . 1 2 . 3 Device 4 | . . 1 1 . 2 Storage 2 | 1 . . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 . 1 . 7 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 2 1 . 1 . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 22 | . . . 2 1 19 Power 4 | . . . 1 1 2 Propulsion 7 | . . . . . 7 Utility 3 | . . . 1 . 2 Weapon 8 | . . . . . 8 Highest Loss Streak 15 | . . . 2 1 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 76 89 97 99 67 Engine 6 | . 14 14 6 . 3 Core 3 | . . . 3 10 2 Leg 33 | . 19 28 44 44 25 Device 6 | . . 4 9 11 5 Storage 10 | . 14 14 11 11 4 Processor 1 | . . . . . 9 Ballistic Gun 21 | . 28 28 22 22 10 Peak Build Rating 20 | 5 6 15 17 13 20 Average Rating 11 | 3 5 8 13 12 12 On Entrance 8 | . 5 6 15 13 13 Naked Turns . | . . . . . . Heaviest Build 16 | 10 11 12 16 16 16 Greatest Support 50 | 10 20 20 40 40 50 Greatest Overweight (x) 2 | . 1 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 8 8 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 7 Average Carried 6 | 2 6 7 7 7 2 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 3 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 887 | 211 49 . 247 50 330 Remotely . | . . . . . . Salvage Created 1268 | . 50 . 374 120 724 Parts 56 | . 3 . 20 8 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 25 | . 1 . 6 2 16 Guns 18 | . 1 . 6 2 9 Cannons 2 | . . . . . 2 AOE 5 | . . . . . 5 Classes Destroyed 7 | . 1 . 3 1 2 Worker 2 | . . . 2 . . Tunneler 2 | . . . . 1 1 Recycler 1 | . . . 1 . . Grunt 19 | . 1 . 4 2 12 Brawler 2 | . . . . . 2 Sentry 3 | . . . 2 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 1 . 5 3 5 Combat Bots Only 5 | . 1 . 4 2 5 Max Kills in Single Turn 3 | . 1 . 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 219 | . 5 . 39 6 169 Missed 55 | . 1 . 11 4 39 Damage Taken 2662 | . 43 . 396 31 2192 Core 587 | . . . 30 . 557 Absorbed by Shields 8 | . . . . . 8 Core Remaining (%) 97 | 100 . 100 . 92 . Volleys Fired 95 | . 7 . 22 5 61 Largest 2 | . 2 . 2 2 2 Hottest 125 | . 40 . 43 43 125 Shots Fired 170 | . 14 . 44 10 102 Gun 152 | . 14 . 44 10 84 Cannon 14 | . . . . . 14 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 132 | . 14 . 44 10 64 Thermal 34 | . . . . . 34 Explosive 4 | . . . . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 2 . 14 6 10 Robot Miss Streak 5 | . 4 . 5 2 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . . 2 1 4 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 117 | . 5 . 34 6 72 Core Hits 72 | . 2 . 21 6 43 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . . . 3 Burn 1 | . . . . . 1 Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2261 | . 38 . 411 82 1730 Guns 1389 | . 38 . 409 82 860 Cannons 191 | . . . . . 191 Explosions 677 | . . . . . 677 Melee . | . . . . . . Ramming 4 | . . . 2 . 2 Kinetic 1186 | . 38 . 409 82 657 Thermal 394 | . . . . . 394 Explosive 677 | . . . . . 677 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 65 | . . . . . 65 Projectiles . | . . . . . . Explosions 65 | . . . . . 65 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 286 | . . . . . 286 Shots 5 | . . . . . 5 Rammed . | . . . . . . Targets Rammed 3 | . . . 2 . 1 Kicked 3 | . . . 2 . 1 Crushed . | . . . . . . Highest Temperature 174 | . 12 . 22 2 174 Average Temperature 69 | . 7 . 8 2 87 Received Heat Transfer 1125 | . 24 . 189 18 894 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 999 | . . . . . 999 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 538 | . 60 23 249 110 538 Initial 65 | . . 23 8 65 42 Average 109 | . 47 23 118 77 224 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 86 | 100 100 100 92 100 46 Level 1 10 | . . . 7 . 39 Level 2 3 | . . . . . 14 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 1 . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 4 . 16 2 20 Peak Tracking Total 7 | . 2 . 6 2 7 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 7 | . . . 1 . 6 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 1 . 2 . 2 Terminals 3 | . . . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 9 | . 2 . 4 . 3 Successful 6 | . 2 . 3 . 1 Failed 3 | . . . 1 . 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 3 | . . . . . 3 Terminals 5 | . . . 2 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 1 . 1 Branch Access Points 1 | . . . . . 1 Dispatch Records 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 2 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 22 | . . . 22 . . Total Damage 197 | . . . 197 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1641 | 67 327 103 531 264 349 Spaces Moved 1011 | 56 233 72 338 186 126 Core 21 | 18 . . . . 3 Treads . | . . . . . . Legs 990 | 38 233 72 338 186 123 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 120 | 97 127 120 120 120 119 Slowest Speed 190 | 120 190 120 120 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 33 20 25 54 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 109 | . . . . . 109 Melee . | . . . . . . Projectile . | . . . . . . AOE 109 | . . . . . 109 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1281 | 68 255 89 431 217 221 Wait 75 | . . 14 35 20 6 Move 1006 | 55 232 71 337 185 126 Hop . | . . . . . . Pick Up 47 | 8 10 2 14 3 10 Fast Attach . | . . . . . . Attach 32 | 5 2 1 7 1 16 Detach 2 | . . . 1 . 1 Swap 4 | . . . 3 1 . Drop 17 | . 4 1 10 2 . Fire 95 | . 7 . 22 5 61 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 2 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 13) 68 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered Mines 403 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 451 | -10/Mines | Discovered new exit (range 5) 453 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 456 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 468 | -10/Mines | Found Prototype Device 469 | -10/Mines | Identified Exp. Sensor Array 498 | -10/Mines | Entered Materials 498 | -9/Materials | Accompanied by 3 allies 498 | -9/Materials | Evolved 2 slots: Propulsion x2 1012 | -9/Materials | Discovered new exit (range 15) 1029 | -9/Materials | Entered Mines 1030 | -9/Mines | Learned location of Storage (-7) 1101 | -9/Mines | Learned location of Zion (-6) 1283 | -9/Mines | Discovered new exit (range 8) 1293 | -9/Mines | Entered Materials 1293 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1440 | -8/Materials | Core integrity fell below 50% 1476 | -8/Materials | Core integrity fell below 20% 1504 | -8/Materials | Lost 15 parts (1p6n2u6w) 1642 | -8/Materials | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 01625_ RECQA %RVBLT EKIMVY8XA|UIN3 01642_ Nuclear Reactor explodes. 01642_ The unstable cave ceiling collapses. 01642_ Beam Rifle destroyed. 01642_ Destroyed Beam Rifle. 01642_ Aluminum Leg destroyed. 01642_ Destroyed Aluminum Leg. 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