Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.30 @ 08:24:33 Player: Haraguro Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (152) 760 Value Destroyed (5067) 5067 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1577) 1577 TOTAL SCORE: 12904 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 886 Friendly Fire -309 Cogmind --------- Core Integrity 0/1000 Matter 289/300 Energy 380/380 System Corruption 6% Temperature Cool (0) Movement Core (750) Ox14 Location -5/Warlord Parts ------- > --- POWER (2) -------- Reinforced Fission Core Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Seismic Analyzer Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON (3) ------- Makeshift Spear > --- INVENTORY (10) --- Nuclear Core Micro Fission Core Advanced Sensor Array Improved Terrain Scanner Recoil Nullifier Improved Transmission Jammer Advanced Reclamation Unit Magnetic Acceleration Cannon Enhanced Gauss Cannon Signal Generator Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Sensor Array Seismic Analyzer Terrain Scan Processor Improved Terrain Scan Processor Recoil Nullifier Remote Force Field > --- WEAPON ----------- Proton Cannon Coil Gun Coil Gun > --- INVENTORY -------- Nuclear Core Micro Fission Core Carbon-fiber Leg Makeshift Leg Advanced Heat Sink Improved Terrain Scanner Improved Transmission Jammer Makeshift Armor Plating Advanced Reclamation Unit Heavy Plasma Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon Makeshift Spear Signal Generator [Rating: 72] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Utility Shielding Weapon Axe Energy Gun Tesla Rifle Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Slots Evolved 10 | . . . 2 . 2 . 2 . . 2 2 . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 . . . Utility 6 | . . . 1 . 2 . . . . 2 1 . . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 218 | 6 3 1 18 8 11 23 48 6 1 37 15 12 20 9 Power 31 | 1 . 1 2 1 1 1 11 . . 8 1 1 3 . Engine 16 | 1 . 1 2 1 1 . 4 . . 5 . 1 . . Core 15 | . . . . . . 1 7 . . 3 1 . 3 . Reactor . | . . . . . . . . . . . . . . . Propulsion 41 | 2 . . 1 3 . 2 12 . . 10 1 2 6 2 Treads 4 | . . . . . . . . . . 4 . . . . Leg 36 | 2 . . 1 3 . 2 11 . . 6 1 2 6 2 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 86 | 1 3 . 6 3 9 11 11 2 1 15 9 5 6 4 Device 47 | . 1 . 1 2 4 9 4 1 1 8 7 2 4 3 Storage 14 | 1 2 . 1 . 1 . 2 . . 3 1 2 1 . Processor 7 | . . . 1 . 1 . 2 1 . 2 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 18 | . . . 3 1 3 2 3 . . 2 1 1 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 60 | 2 . . 9 1 1 9 14 4 . 4 4 4 5 3 Energy Gun 17 | 2 . . 5 . . . 3 2 . 1 2 1 1 . Energy Cannon 9 | . . . . . 1 3 1 . . . . 2 1 1 Ballistic Gun 13 | . . . 4 1 . 1 1 1 . 2 . . 2 1 Ballistic Cannon 3 | . . . . . . . 3 . . . . . . . Launcher 5 | . . . . . . . 2 . . . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . 5 4 1 . 1 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . Parts Lost 61 | . . . 3 . 1 2 11 3 . 13 2 4 12 10 Power 14 | . . . . . . 1 5 . . 6 . 1 1 . Propulsion 16 | . . . . . . . 4 1 . 2 . 1 4 4 Utility 10 | . . . . . . 1 1 . . 3 . . 3 2 Weapon 21 | . . . 3 . 1 . 1 2 . 2 2 2 4 4 Highest Loss Streak 9 | . . . 2 . 1 1 4 3 . 6 2 4 7 9 Average Slot Usage (%) 96 | . 100 99 99 99 95 97 97 92 92 93 98 99 92 99 Engine 6 | . 14 13 11 11 9 7 5 15 15 10 5 5 2 . Core 4 | . . . . . . . 7 . . 1 5 5 7 11 Leg 20 | . 28 28 22 22 18 18 21 18 15 12 23 23 20 22 Device 8 | . . 14 10 6 10 11 5 4 7 9 2 4 9 16 Storage 9 | . 28 14 11 11 9 9 7 7 7 6 11 11 11 11 Processor 20 | . . . 7 11 14 18 22 23 23 24 29 29 23 17 Protection 2 | . . . 3 4 8 6 1 . . 4 2 . . . Energy Gun 4 | . 28 28 20 . . . 2 6 . . 6 7 2 . Energy Cannon 2 | . . . . . 5 5 . . . . . 6 5 4 Ballistic Gun 6 | . . . 12 32 20 8 . 3 7 4 . . 3 10 Slashing Weapon 6 | . . . . . . 11 13 11 15 13 7 2 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 82 | 13 21 18 24 25 34 39 48 47 47 44 53 78 71 82 Greatest Support 75 | 20 20 20 20 26 26 34 51 35 25 51 66 66 75 75 Greatest Overweight (x) 11 | 2 1 . 1 1 1 1 2 1 1 11 . 1 2 2 Average Overweight (x) . | . . . . . . . . 1 1 . . . . . Largest Inventory Capacity 18 | 6 10 8 8 8 12 8 10 10 10 10 14 18 16 14 Average Capacity 10 | 5 8 8 8 8 8 8 9 10 10 8 13 15 14 13 Most Carried 15 | 5 8 8 8 8 8 8 10 10 10 10 14 15 14 14 Average Carried 10 | 3 4 8 7 7 7 7 9 9 10 8 12 13 12 13 Final Capacity 16 | 6 8 8 8 8 8 8 10 10 10 10 14 16 14 10 Final Carried 14 | 2 8 8 8 8 8 7 10 10 10 10 14 14 14 10 Class Distribution -------------------- 32% | Scavenger-Skirmisher 21% | Scavenger-Mutant 15% | Mutant 11% | Assassin 8% | Skirmisher 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Assassin | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Matter Collected 3059 | 197 93 87 274 110 193 291 633 55 . 394 149 153 288 142 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6580 | . 93 56 431 212 179 937 2075 72 . 1378 217 244 289 397 Parts 341 | . 10 6 31 13 14 54 97 4 . 59 14 6 8 25 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 9 | . . . . . 2 . 6 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 151 | . . . . . . . . 1 4 . . 1 5 140 Prevented 24 | . . . . . . . . 1 . . . 1 . 22 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Combat Hostiles Destroyed 107 | . 4 3 11 5 3 19 18 1 . 15 7 9 6 6 Melee 40 | . . . . . . 11 10 1 . 14 2 . . 2 Guns 38 | . 4 3 11 5 2 2 1 . . 1 . . 6 3 Cannons 12 | . . . . . 1 6 3 . . . . 1 . 1 AOE 17 | . . . . . . . 4 . . . 5 8 . . Classes Destroyed 15 | . 2 . 2 1 1 2 6 . . . . . . 1 Worker 8 | . . . . . . . 6 . . 1 1 . . . Builder 11 | . . . 1 . . 2 4 . . 4 . . . . Tunneler 4 | . . . . . . . 1 . . 2 1 . . . Recycler 17 | . . . . . . . 15 . . 2 . . . . Operator 1 | . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . 2 . . . . . . . . Watcher 2 | . . . . . 1 . . . . 1 . . . . Swarmer 26 | . 3 3 3 . . 3 7 . . . 5 2 . . Grunt 36 | . 1 . 5 4 . 9 3 . . 6 . 4 2 2 Brawler 3 | . . . . . . 1 . . . . . 1 1 . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 24 | . . . 3 . 3 6 2 1 . 7 . 2 . . Hunter 7 | . . . . . . . 3 . . 1 . . 2 1 Programmer 9 | . . . . . . . 3 . . 1 2 . 1 2 Striker 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 15 | . 3 3 4 3 1 5 15 1 . 2 5 9 3 2 Combat Bots Only 9 | . 3 3 4 3 1 5 4 1 . 2 5 9 3 2 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 3 1 . 1 3 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 . . . 3 3 . . Melee 1 | . . . . . . 1 1 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Damage Taken 9178 | . 73 59 477 177 109 953 1426 184 . 1914 387 738 1067 1614 Core 2061 | . 9 6 73 33 . 146 314 20 . 452 80 191 273 464 Absorbed by Shields 282 | . . . . . . . . . . . . . 61 221 Core Remaining (%) 73 | 100 . 94 . 73 . 73 . . 52 46 . . . . Volleys Fired 192 | . 9 3 30 16 11 18 49 3 . 7 3 8 22 13 Largest 3 | . 2 2 3 3 3 3 3 2 . 1 2 3 2 3 Hottest 245 | . 90 90 110 63 108 163 163 100 . 50 130 245 129 150 Shots Fired 410 | . 18 6 84 43 30 54 73 5 . 7 6 14 36 34 Gun 324 | . 18 6 84 43 26 30 40 5 . 7 4 3 32 26 Cannon 75 | . . . . . 4 24 31 . . . . 5 3 8 Launcher 11 | . . . . . . . 2 . . . 2 6 1 . Special . | . . . . . . . . . . . . . . . Kinetic 210 | . . . 35 43 26 30 23 . . 6 . . 21 26 Thermal 100 | . 9 3 29 . 4 24 10 . . . . 5 12 4 Explosive 11 | . . . . . . . 2 . . . 2 6 1 . Electromagnetic 89 | . 9 3 20 . . . 38 5 . 1 4 3 2 4 Robot Hit Streak 28 | . 12 14 24 28 14 19 22 10 . 11 2 11 9 20 Robot Miss Streak 4 | . 2 1 2 4 1 2 2 . . 3 1 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 1 1 1 1 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . 1 . Shots Hit Robots 510 | . 14 3 66 37 27 73 109 10 . 85 8 13 31 34 Core Hits 265 | . 6 3 23 14 8 33 50 3 . 46 9 32 23 15 Critical Hits 10 | . . . . . 1 3 5 . . . . . . 1 Critical Kills 6 | . . . . . . 1 4 . . . . . . 1 Critical Parts Destroyed 4 | . . . . . 1 2 1 . . . . . . . Melee Attacks 203 | . . . . . . 33 67 5 . 83 8 . . 7 Impact . | . . . . . . . . . . . . . . . Slashing 196 | . . . . . . 33 67 5 . 83 8 . . . Piercing 7 | . . . . . . . . . . . . . . 7 Sneak Attacks 34 | . . . . . . 3 17 . . 13 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Follow-up Attacks 18 | . . . . . . 4 8 . . 6 . . . . Damage Inflicted 16327 | . 225 34 640 363 335 2136 4706 217 . 3937 749 1198 812 975 Guns 4074 | . 177 34 640 359 253 378 643 61 . 172 50 69 640 598 Cannons 1449 | . . . . . 82 530 476 . . . . 145 50 166 Explosions 2029 | . 48 . . . . . 478 . . . 397 984 122 . Melee 8771 | . . . . . . 1228 3109 156 . 3765 302 . . 211 Ramming 4 | . . . . 4 . . . . . . . . . . Kinetic 2625 | . . . 194 359 253 378 301 . . 154 . . 388 598 Thermal 1878 | . 138 . 282 . 82 530 284 . . . 81 145 302 34 Explosive 1804 | . . . . . . . 382 . . . 316 984 122 . Electromagnetic 1245 | . 87 34 164 . . . 630 61 . 18 50 69 . 132 Impact . | . . . . . . . . . . . . . . . Slashing 8560 | . . . . . . 1228 3109 156 . 3765 302 . . . Piercing 211 | . . . . . . . . . . . . . . 211 Highest Corruption 6 | . . . . . 1 1 6 6 6 6 1 1 6 6 Average Corruption 2 | . . . . . 1 1 2 6 6 5 1 1 3 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 83 | . . . . . 1 4 26 10 3 15 2 3 16 3 Message Errors 26 | . . . . . 1 1 8 4 . 3 1 2 5 1 Matter Fused 9 | . . . . . . . 2 1 1 2 . . 3 . Heat Flow Errors 10 | . . . . . . . 4 2 1 1 . . 2 . Energy Discharges 10 | . . . . . . 2 4 . . 1 . . 1 2 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . . . 3 . . 3 1 1 1 . Data Loss (major) 4 | . . . . . . . . 1 1 1 . . 1 . Misfires 2 | . . . . . . . . . . . . . 2 . Targeting Errors 11 | . . . . . . 1 5 1 . 3 . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1569 | . . . . . 11 217 572 6 . 624 118 21 . . Projectiles 58 | . . . . . 11 26 21 . . . . . . . Explosions 68 | . . . . . . . . . . . 47 21 . . Melee 1443 | . . . . . . 191 551 6 . 624 71 . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 305 | . . . . 2 . . 82 . . . 54 157 10 . Shots 11 | . . . . . . . 2 . . . 2 6 1 . Rammed 1 | . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 568 | . 171 90 291 98 134 503 568 257 136 243 54 246 182 264 Average Temperature 110 | . 77 48 117 30 53 190 122 95 76 58 24 75 79 124 Received Heat Transfer 1871 | . 21 . 210 99 45 540 171 36 . 399 . 162 87 101 Effects 20 | . . . 4 . . 8 7 . . . . . . 1 Shutdowns 3 | . . . . . . 1 2 . . . . . . . Interference 13 | . . . 4 . . 5 3 . . . . . . 1 Matter Decay 1 | . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . 1 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 3 . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 3003 | . 309 . 709 . 111 740 359 . . . 50 100 575 50 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Peak Influence 329 | . 97 101 205 193 178 284 208 . . 192 329 . . . Average Influence 87 | . 67 67 108 145 89 97 65 . . 65 158 . . . Maximum Alert Level 1 | . . . 1 . . 1 1 . . . 1 . . . Low Security (%) 94 | 100 100 100 99 100 100 85 96 . . 100 69 . . . Level 1 5 | . . . . . . 14 3 . . . 30 . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . . 1 5 . . 7 1 . . . Investigation 1 | . . . . . . 1 . . . . . . . . Extermination 5 | . . . . . . . 3 . . 1 1 . . . Reinforcement 4 | . . . . . . . 1 . . 3 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 1 . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Distress Signals 7 | . . . 2 . 2 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 177 | . 5 3 19 5 10 28 35 1 . 24 11 7 6 23 Peak Tracking Total 19 | . 3 3 5 3 4 6 6 1 . 6 5 7 3 19 Tactical Retreats 14 | . 1 . 2 . . 2 3 . . 4 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Traps Triggered 12 | . . . 1 1 1 . 3 . . 6 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 1 . . . . 14 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Machines Disabled 9 | . . . . . 1 . . . . . 7 1 . . Max in Single Turn 7 | . . . . . 1 . . . . . 7 1 . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Machines Accessed 31 | . 1 . 2 2 4 3 8 . . 3 3 . 1 4 Terminals 16 | . 1 . 2 1 3 3 3 . . 2 1 . . . Fabricators 3 | . . . . . . . 2 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 2 . . 1 . . . . Total Hacks 84 | . 5 . 5 4 10 11 24 . . 5 9 . 1 10 Successful 60 | . 2 . 4 4 6 6 21 . . 1 5 . 1 10 Failed 24 | . 3 . 1 . 4 5 3 . . 4 4 . . . Catastrophic 1 | . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 50 | . 5 . 5 3 8 11 12 . . 4 2 . . . Fabricators 7 | . . . . . . . 5 . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . . . 5 . . . 5 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . 2 . . 1 . . . . Terminal Hacks 45 | . 2 . 4 4 5 6 11 . . 1 1 . 1 10 Record 14 | . . . 1 2 . . 2 . . . . . . 9 Robot Analysis 3 | . . . 1 . . . 2 . . . . . . . Prototype ID Bank 4 | . 1 . . . 1 1 . . . 1 . . . . Open Door 4 | . . . . 1 . 1 . . . . . . 1 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 5 | . . . 1 . 1 . 2 . . . 1 . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . Dispatch Records 2 | . . . . . 1 . 1 . . . . . . . Maintenance Status 2 | . . . . . . 1 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . Assault Status 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . . . . Network Status 4 | . . . . . . . 4 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 3 . . . 4 . . . Report Inventory 3 | . . . . . . . 1 . . . 2 . . . Retrieve Matter 4 | . . . . . . . 2 . . . 2 . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . . . . . . Seal Access 3 | . . . . . 1 . 2 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 1 1 3 2 3 . . 3 3 . . . Full Trace Events 2 | . . . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . Matter 168 | . . . . . . . 168 . . . . . . . Time 84 | . . . . . . . 84 . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Robot Analysis Total 3 | . . . 1 . . . 2 . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . . . . 2 1 . Drone Launches 12 | . . . . . . 12 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Turns Passed 10478 | 59 188 159 610 471 447 677 2228 294 116 1398 580 835 911 1505 Spaces Moved 5851 | 40 106 124 289 319 247 264 1070 157 77 685 407 500 614 952 Core 20 | 18 . . . . . . . . . 2 . . . . Treads 52 | . . . . . . . . . . 52 . . . . Legs 5779 | 22 106 124 289 319 247 264 1070 157 77 631 407 500 614 952 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 120 150 150 120 120 120 120 130 Average Speed 135 | 117 139 120 137 122 141 138 137 150 150 149 120 138 128 134 Slowest Speed 600 | 150 150 120 150 150 150 160 190 150 150 600 120 150 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 22 36 23 85 26 60 27 27 21 16 12 62 72 86 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . . . . . 2 . . . 3 3 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 130 | . 4 . . . . 2 22 . . . 51 26 22 3 Melee . | . . . . . . . . . . . . . . . Projectile 9 | . . . . . . 2 3 . . . . 1 . 3 AOE 121 | . 4 . . . . . 19 . . . 51 25 22 . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp War Total 7724 | 50 127 128 447 372 322 488 1653 202 77 921 474 624 697 1142 Wait 1124 | . 2 . 92 20 47 133 395 24 . 92 37 101 23 158 Move 5837 | 39 105 123 288 318 246 263 1069 156 76 684 406 499 613 952 Hop . | . . . . . . . . . . . . . . . Pick Up 92 | 5 7 . 9 3 3 4 21 4 . 14 5 3 13 1 Fast Attach 68 | 3 1 1 1 3 2 14 16 1 . 21 2 . 2 1 Attach 50 | 3 . . 4 . 2 3 8 2 . 7 2 4 11 4 Detach 3 | . . . . . 1 . 1 1 . . . . . . Swap 100 | . 2 . 13 5 7 6 24 3 1 9 11 8 7 4 Drop 84 | . 1 1 10 6 3 20 17 3 . 14 . 1 6 2 Fire 192 | . 9 3 30 16 11 18 49 3 . 7 3 8 22 13 Melee 173 | . . . . . . 27 53 5 . 73 8 . . 7 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 248 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 394 | -10/Mines | Discovered new exit (range 12) 407 | -10/Mines | Entered Materials 407 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 840 | -9/Materials | Build established: Skirmisher 933 | -9/Materials | Discovered new exit (range 16) 1017 | -9/Materials | Entered Mines 1293 | -9/Mines | Discovered new exit (range 13) 1420 | -9/Mines | Learned 4 Materials zone layouts 1443 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1488 | -9/Mines | Entered Materials 1488 | -8/Materials | Evolved 2 slots: Utility x2 1489 | -8/Materials | Identified exit to Storage 1935 | -8/Materials | Entered Storage 1961 | -8/Storage | Build established: Scavenger-Skirmisher 2590 | -8/Storage | Discovered new exit (range 17) 2612 | -8/Storage | Entered Factory 2612 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2636 | -7/Factory | Build established: Assassin 3775 | -7/Factory | Garrison activated, responded to threat 4424 | -7/Factory | Build established: Mutant 4575 | -7/Factory | Fabricated Imp. Trap Extractor? 4682 | -7/Factory | Discovered new exit (range 16) 4736 | -7/Factory | Lost 4 parts (2p1n1u) 4840 | -7/Factory | Entered Lower Caves 4949 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5010 | -7/Lower Caves | Lost 3 parts (1n2w) 5080 | -7/Lower Caves | Build established: Scavenger-Mutant 5103 | -7/Lower Caves | Discovered new exit (range 7) 5134 | -7/Lower Caves | Entered another Lower Caves area 5153 | -7/Lower Caves | Encountered a Warlord checkpoint 5232 | -7/Lower Caves | Discovered new exit (range 11) 5250 | -7/Lower Caves | Entered Factory 5250 | -6/Factory | Evolved 2 slots: Utility x2 5723 | -6/Factory | Lost 3 parts (1p1n1u) 6217 | -6/Factory | Garrison activated, responded to threat 6219 | -6/Factory | Discovered new exit (range 15) 6359 | -6/Factory | Lost 6 parts (4p1n1u) 6583 | -6/Factory | Core integrity fell below 50% 6648 | -6/Factory | Entered another Factory area 6648 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7160 | -5/Factory | Spotted B-75 Beast 7205 | -5/Factory | Discovered new exit (range 12) 7228 | -5/Factory | Entered Upper Caves 7499 | -5/Upper Caves | Build established: Scavenger-Assassin 7548 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7593 | -5/Upper Caves | Lost 4 parts (1p1n2w) 7605 | -5/Upper Caves | Destroyed 9 combat bots 7672 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7692 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7937 | -5/Upper Caves | Build established: Scavenger-Skirmisher 8043 | -5/Upper Caves | Discovered new exit (range 14) 8063 | -5/Upper Caves | Entered another Upper Caves area 8083 | -5/Upper Caves | Learned location of Armory (-3) 8532 | -5/Upper Caves | Lost 7 parts (3n1u3w) 8551 | -5/Upper Caves | Encountered a Warlord checkpoint 8589 | -5/Upper Caves | Core integrity fell below 50% 8617 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 8745 | -5/Upper Caves | Discovered new exit (range 9) 8974 | -5/Upper Caves | Entered Warlord 9024 | -5/Warlord | Discovered new exit (range 9) 9094 | -5/Warlord | System corruption cleaned by Quarantine Array 9451 | -5/Warlord | Met Warlord 9476 | -5/Warlord | Warlord's base attacked by MAIN.C 9701 | -5/Warlord | Learned 4 Armory zone layouts 9701 | -5/Warlord | Learned 4 Armory zone layouts 9701 | -5/Warlord | Learned 4 Access zone layouts 9701 | -5/Warlord | Learned 4 Access zone layouts 9701 | -5/Warlord | Learned 4 Testing zone layouts 9701 | -5/Warlord | Learned Quarantine emergency access door positions 9701 | -5/Warlord | Learned Research stockpile data 9701 | -5/Warlord | Learned Quarantine stockpile data 9703 | -5/Warlord | Learned Factory scanalyzer intel 9826 | -5/Warlord | Warlord forces counterattacked 9857 | -5/Warlord | Found Signal Generator 10069 | -5/Warlord | Spotted Striker 10402 | -5/Warlord | Spotted B-86 Titan 10404 | -5/Warlord | Spotted Striker 10430 | -5/Warlord | Destroyed Striker 10458 | -5/Warlord | Spotted B-75 Beast 10467 | -5/Warlord | Spotted Executioner 10474 | -5/Warlord | Core integrity fell below 20% 10474 | -5/Warlord | Spotted Executioner 10475 | -5/Warlord | Spotted Striker 10477 | -5/Warlord | Spotted B-86 Titan 10479 | -5/Warlord | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 10469_ E-15 Imp destroyed. 10470_ Unknown Hover Unit fries itself beyond repair. 10470_ Sml. Battery fries itself beyond repair. 10470_ Imp. Antigrav System fries itself beyond repair. 10471_ Adv. Target Analyzer fries itself beyond repair. 10471_ Penetrated by Slug. 10472_ Critical hit. 10472_ Carbon-fiber Leg destroyed. 10473_ The unstable cave ceiling collapses. 10473_ Imp. Heat Sink crushed. 10473_ Coil Gun destroyed. 10474_ Penetrated by Slug. 10474_ Slug penetrates Wall. 10475_ Med. Storage Unit destroyed. 10476_ ANNOUNCEMENT: Detected 2 Programmer squads, 1 Saboteur squad, 1 Grunt squad, with prototype support. 10477_ Acquired 24 matter. 10478_ Mak. Leg destroyed. 10479_ Imp. Heat Sink fries itself beyond repair. 10479_ Cesium-ion Thruster fries itself beyond repair. Map ----- +----------------------------------------------------+ | ## ## ## # #######""############## | | ## ## ## # #######""############## | | ## # ## # #######""############## | | ## ## ######### #######""######?####### | | ## ## #####" # "" = "########## | | ## ## ###### # ""%!%" %= """"" | | ## #####+#+####### " ""=%*!*%]%=[ """ | | ## ^ " *!=!%=!%%%=! | | ## "^ =%%!%%*%%%%! | | ## %[ =]%%] %%%!]=%*=%!!% | | ## !%%[%%![%%=!%*%*=%%%%% | | ## ^"""" """" # = "%*%""]%==%%=%!**" " | | ## """" """" # B " ![""=!%!*" """" | | ## """" """" " B # "" [* ######### | | """" """" BBBB"### e#######""##########??## | | EBBBB % ######""#########??### | | #######""##?########### | | ####+######### #######""############## | | ### #######""###########?## | | #####;#; ;## ;#######""#######??##??? | | ###### # ;## ################?#?#?### | | #######; ; # #########?#?##??###????# | | ######## ; # ###############?#?#?#??? | | ###################! ; ; ########?###?###??#???#? | | #### ######% ;!; ;#######?######???????#? | | #### ######* ; ;@;###########??#??#?????? | | #### # p; =%#;#######?####?????????? | | #### + !%E ############????? ?? | | #### # ;## % ####?####??????????? | | #### # p;##| #########??#???????? | | #### ; "## ###?###??#?????????? | | #### # ### ####?###?#?????????? | | #######+######+# ### ######?#####???????? | | ####### # # ### #####??#??##???????? | | ####### # # ### ##?#####???#??????## | | = # # ## ######?#?##????????? | | + # + ##?#####?##?##?#???# | | ^# "# ### ## #?##?###??#####????? | | #+####### "##### ## #?##??#?##?##??????? | | ###### ###### #####+########?##?????????? | | ###### + # ? ? ???????? | | "" ###### [ [###### # ? ??? ?????? | | "" ###### | [ ########### ##########??#?#?#?????? | | "" ###### || #?##############?#?#?#????????????? | | "" ###### ############??#??###???##??##?????? | | "" ###### ###?############?###??#???????#???? | | ##############??###########???##??#?#?##??????? | | ###########?#######?####?#?##?###??????#????#????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 32 Energy Capacity 485 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 235 Heat Shielding 100 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 40 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Trap Extractor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Armchair Analyst Challenges ------------ None Game ------ Seed ShockMiningRegenerator Manual? 0 Play Time 01:54:44 Cumulative 91.4 hours Start 2020.05.30 @ 06:09:40 End 2020.05.30 @ 08:24:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 25 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22498db2-3513-4d39-861a-a4e760aeef6a