Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 08:52:26 Player: Loquitran Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3367) 3367 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 8199 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 143/300 Energy 100/100 System Corruption 7% Temperature Cool (2) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled Cesium-ion Thruster > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Improved Carbon-fiber Leg Large Storage Unit Peak State ------------ > --- POWER ------------ Fission Core Fusion Compressor > --- PROPULSION ------- Improved Carbon-fiber Leg Wheel Wheel Wheel > --- UTILITY ---------- Energy Well High-capacity Matter Pod Core Analyzer Improved Heavy Armor Plating Force Field > --- WEAPON ----------- Phase Cannon Magnetic Acceleration Cannon Improved Datajack > --- INVENTORY -------- Fission Core Improved Carbon-fiber Leg Cooled Cesium-ion Thruster Large Storage Unit Long-range Missile Launcher [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cooled Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . . 1 1 1 . . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 113 | . 6 . 15 17 15 7 19 4 . 30 Power 14 | . . . 1 2 2 1 2 1 . 5 Engine 8 | . . . 1 2 2 1 . . . 2 Core 6 | . . . . . . . 2 1 . 3 Reactor . | . . . . . . . . . . . Propulsion 29 | . . . 3 5 4 2 5 . . 10 Treads . | . . . . . . . . . . . Leg 20 | . . . 3 5 4 2 5 . . 1 Wheel 5 | . . . . . . . . . . 5 Hover 2 | . . . . . . . . . . 2 Flight 2 | . . . . . . . . . . 2 Utility 26 | . 2 . 1 5 4 2 5 1 . 6 Device 16 | . 2 . 1 4 1 2 4 1 . 1 Storage 4 | . . . . 1 . . . . . 3 Processor 1 | . . . . . . . . . . 1 Hackware 1 | . . . . . 1 . . . . . Protection 4 | . . . . . 2 . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 44 | . 4 . 10 5 5 2 7 2 . 9 Energy Gun 9 | . . . 1 2 2 1 2 . . 1 Energy Cannon 5 | . . . . . 1 . 1 . . 3 Ballistic Gun 12 | . 2 . 6 2 1 . 1 . . . Ballistic Cannon 5 | . . . . . . . 2 1 . 2 Launcher 8 | . 2 . 3 . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . 1 Unidentified Prototypes 6 | . . . . 1 1 . . . . 4 Parts Lost 34 | . . . 1 2 . 4 23 . . 4 Power 4 | . . . . . . 1 3 . . . Propulsion 10 | . . . . . . 1 7 . . 2 Utility 7 | . . . . 2 . 1 4 . . . Weapon 13 | . . . 1 . . 1 9 . . 2 Highest Loss Streak 9 | . . . 1 1 . 3 9 . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 96 98 99 99 57 61 40 64 Engine 5 | . 14 14 11 9 6 6 1 . . 2 Core 1 | . . . . . . . 1 6 5 6 Leg 21 | . 28 28 29 35 30 30 9 6 5 2 Wheel 2 | . . . . . . . . . . 14 Device 17 | . 12 14 22 26 19 18 15 26 22 3 Storage 8 | . 14 14 11 9 7 7 7 6 . 8 Hackware 1 | . . . . . 3 3 . . . . Protection 3 | . . . . . 6 7 . 6 . 4 Energy Gun 5 | . . . . 7 11 10 5 . . . Energy Cannon 2 | . . . . . 3 4 . . . 4 Ballistic Gun 5 | . 27 28 21 9 . . 3 . . . Ballistic Cannon 2 | . . . . . . . 7 4 . 3 Slashing Weapon 2 | . . . . 1 7 7 1 . . . Naked Turns 48 | . . . . . . . . . 17 31 Heaviest Build 63 | 11 14 12 16 37 50 51 53 42 42 63 Greatest Support 60 | 20 20 20 39 60 60 60 60 10 10 30 Greatest Overweight (x) 17 | . . . . . . . 17 4 4 6 Average Overweight (x) . | . . . . . . . 2 3 . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 11 | 8 8 8 8 10 15 15 15 15 5 5 Most Carried 15 | 6 8 8 8 11 15 15 13 3 5 5 Average Carried 9 | 6 7 8 7 8 13 13 7 2 4 4 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 5 Final Carried 15 | 6 8 8 8 11 15 13 4 2 5 3 Class Distribution -------------------- 73% | Mutant 15% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Matter Collected 2198 | 200 35 30 234 689 150 103 447 . . 310 Remotely . | . . . . . . . . . . . Salvage Created 3811 | . 70 . 225 1178 608 356 650 . . 724 Parts 200 | . 14 . 17 60 20 12 26 . . 51 Haulers Intercepted 4 | . . . . 2 . . . . . 2 Recyclers Shooed 3 | . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 15 27 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 79 | . 5 . 12 19 10 7 17 . . 9 Melee 19 | . . . . 5 8 6 . . . . Guns 34 | . 1 . 8 14 2 1 7 . . 1 Cannons 11 | . . . . . . . 6 . . 5 AOE 15 | . 4 . 4 . . . 4 . . 3 Classes Destroyed 13 | . 4 . 2 4 1 . . . . 2 Worker 9 | . . . . . 1 . . . . 8 Builder 5 | . 1 . . . . . . . . 4 Tunneler 1 | . . . . . . . . . . 1 Hauler 4 | . . . . 2 . . . . . 2 Recycler 4 | . . . . 3 . . . . . 1 Operator 1 | . . . . 1 . . . . . . Watcher 2 | . 1 . . . . . . . . 1 Swarmer 19 | . 3 . 7 4 . 1 3 . . 1 Grunt 41 | . 2 . 3 11 7 5 8 . . 5 Brawler 4 | . . . 1 . 1 . 1 . . 1 Duelist 5 | . . . . 1 . . 4 . . . Sentry 8 | . . . 1 3 2 1 1 . . . Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 10 | . 5 . 4 8 3 4 7 . . 10 Combat Bots Only 7 | . 4 . 4 4 3 4 7 . . 3 Max Kills in Single Turn 4 | . 3 . 2 2 1 1 4 . . 4 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . 3 . 2 . . . 4 . . 1 Melee 1 | . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Damage Taken 6662 | . 178 . 399 700 526 572 2275 . . 2012 Core 1514 | . 22 . 78 136 5 92 319 . . 862 Absorbed by Shields 234 | . . . . . . . . . . 234 Regen/Repaired (Parts) 46 | . . . . . 46 . . . . . Core Remaining (%) 77 | 100 . 91 80 75 . . 40 . . . Volleys Fired 203 | . 13 . 28 51 4 9 41 . . 57 Largest 3 | . 2 . 2 2 2 2 3 . . 2 Hottest 138 | . 40 . 85 122 136 136 126 . . 138 Shots Fired 346 | . 21 . 48 94 8 19 82 . . 74 Gun 215 | . 16 . 40 94 5 12 40 . . 8 Cannon 111 | . . . . . 3 7 41 . . 60 Launcher 20 | . 5 . 8 . . . 1 . . 6 Special . | . . . . . . . . . . . Kinetic 181 | . 16 . 38 42 . . 60 . . 25 Thermal 145 | . . . 2 52 8 19 21 . . 43 Explosive 20 | . 5 . 8 . . . 1 . . 6 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | . 4 . 10 16 4 10 11 . . 8 Robot Miss Streak 4 | . 2 . 4 2 1 1 2 . . 3 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 4 | . . . 1 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 294 | . 12 . 28 84 31 26 59 . . 54 Core Hits 170 | . 14 . 18 39 15 10 29 . . 45 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . . Critical Strikes 10 | . . . 1 5 . 1 3 . . . Burn 5 | . . . . 4 . . 1 . . . Destroy 3 | . . . 1 1 . . 1 . . . Sever 2 | . . . . . . 1 1 . . . Melee Attacks 69 | . . . . 14 28 15 10 . . 2 Impact . | . . . . . . . . . . . Slashing 67 | . . . . 14 28 15 10 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9645 | . 469 . 658 1777 1057 780 1739 . . 3165 Guns 2561 | . 112 . 239 1309 83 158 485 . . 175 Cannons 2158 | . . . . . 25 131 669 . . 1333 Explosions 2817 | . 357 . 419 . . . 384 . . 1657 Melee 2056 | . . . . 415 949 491 201 . . . Ramming 53 | . . . . 53 . . . . . . Kinetic 2277 | . 112 . 204 583 . . 836 . . 542 Thermal 2738 | . . . 35 726 108 289 318 . . 1262 Explosive 2521 | . 357 . 419 . . . 384 . . 1361 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2056 | . . . . 415 949 491 201 . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 1 1 . . 7 Average Corruption 1 | . . . . . 1 1 1 . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 51 | . . . . . 4 10 10 . . 27 Message Errors 12 | . . . . . 2 1 5 . . 4 Matter Fused 16 | . . . . . 2 3 2 . . 9 Heat Flow Errors 7 | . . . . . . 2 1 . . 4 Energy Discharges 5 | . . . . . . 1 . . . 4 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . 1 1 . . 3 Misfires 3 | . . . . . . 1 . . . 2 Alerts 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 194 | . 9 . 12 6 44 55 18 . . 50 Projectiles 39 | . . . . . . . 17 . . 22 Explosions 49 | . 9 . 12 . . . . . . 28 Melee 106 | . . . . 6 44 55 1 . . . Knockbacks 7 | . . . . . . . 1 . . 6 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . 1 . . 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 214 | . . . 41 . . . 51 . . 122 Shots 8 | . . . 3 . . . 1 . . 4 Rammed . | . . . . . . . . . . . Targets Rammed 9 | . 1 . . 8 . . . . . . Kicked 9 | . 1 . . 8 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 455 | . 9 . 62 351 45 142 220 . . 455 Average Temperature 127 | . 6 . 22 130 23 56 42 . . 168 Received Heat Transfer 2254 | . 78 . 99 360 195 273 684 . . 565 Effects 12 | . . . . 1 . . . . . 11 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . 3 Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . . 4 . . 1 . . 2 Heat Transferred 4942 | . . . 74 1850 222 518 703 . . 1575 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Peak Influence 434 | . 195 75 434 429 291 . . . 15 351 Initial 189 | . . 75 29 124 189 . . . . 10 Average 153 | . 126 75 251 218 199 . . . 2 71 Maximum Alert Level 2 | . . . 2 2 1 . . . . 1 Low Security (%) 68 | 100 100 100 37 54 48 . . 100 100 92 Level 1 28 | . . . 48 39 51 . . . . 7 Level 2 3 | . . . 14 5 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . . 2 3 . 1 1 . 6 Investigation 4 | . . . . 2 1 . . . . 1 Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 5 | . . . . . 1 . . 1 . 3 Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Distress Signals 6 | . . . 2 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 7 . 16 31 14 6 27 1 6 29 Peak Tracking Total 8 | . 3 . 4 7 4 3 8 1 6 7 Tactical Retreats 12 | . . . . 3 2 . 3 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Traps Triggered 5 | . . . . 1 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 12 | . . . . . . . . 12 . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Machines Disabled 8 | . 1 . 2 . 1 . . . . 4 Max in Single Turn 1 | . 1 . 1 . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Machines Accessed 19 | . 1 . 4 8 4 . . . . 2 Terminals 10 | . 1 . 2 5 2 . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 6 | . . . 2 2 1 . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 41 | . 2 . 9 18 10 . . . . 2 Successful 22 | . 1 . 4 10 5 . . . . 2 Failed 19 | . 1 . 5 8 5 . . . . . Catastrophic 3 | . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 2 . . 7 2 . . . . . Terminals 25 | . 2 . 5 14 4 . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . . . . . 3 . . . . . Recycling Units 10 | . . . 4 2 3 . . . . 1 Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 1 . 2 6 1 . . . . . Record 1 | . . . . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . . 2 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 7 | . . . 2 2 2 . . . . 1 Report Inventory 6 | . . . 2 2 1 . . . . 1 Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 6 4 . . . . . Full Trace Events 4 | . . . 1 2 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . . . . 5 Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . 2 parse_system 1 | . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Total Allies 3 | . . . . . . . 2 . 1 . Largest Group 2 | . . . . . . . 2 . 1 . Highest-Rated Group 32 | . . . . . . . 32 . 31 . Highest-Rated Ally 31 | . . . . . . . 16 . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . . . . . . 25 . 5 . Total Damage 407 | . . . . . . . 303 . 104 . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Turns Passed 6551 | 2 199 214 481 921 851 1295 1333 223 89 943 Spaces Moved 3747 | 2 109 168 214 451 515 978 426 56 88 740 Core 252 | . . . . . . . 69 . 33 150 Treads . | . . . . . . . . . . . Legs 2905 | 2 109 168 214 451 515 978 357 56 55 . Wheels 485 | . . . . . . . . . . 485 Hover 14 | . . . . . . . . . . 14 Flight 91 | . . . . . . . . . . 91 Fastest Speed 35 | 120 120 120 120 120 120 120 120 330 50 35 Average Speed 133 | 120 120 120 120 120 120 120 267 373 96 84 Slowest Speed 900 | 120 120 120 120 120 120 120 900 400 400 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 2 25 46 24 47 16 94 50 2 70 23 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . Scrap Searched 14 | . . 1 . . . 11 2 . . . Spaces Dug 23 | . . . 18 . 1 . . . . 4 Terrain Destroyed 164 | . 18 . 51 1 1 . 19 . . 74 Melee 1 | . . . . . 1 . . . . . Projectile 17 | . . . . 1 . . 5 . . 11 AOE 146 | . 18 . 51 . . . 14 . . 63 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Total 4871 | 1 155 180 392 715 693 1053 537 72 93 980 Wait 616 | . 21 13 126 151 105 45 25 . . 130 Move 3739 | 1 109 167 213 450 514 977 425 56 87 740 Hop . | . . . . . . . . . . . Pick Up 39 | . 4 . 4 9 13 . 2 . 2 5 Fast Attach 35 | . 1 . 1 4 1 . 7 2 . 19 Attach 29 | . . . 2 1 2 4 10 2 . 8 Detach 6 | . . . . . . . . . 2 4 Swap 49 | . 5 . 12 12 12 3 2 . . 3 Drop 52 | . 2 . 6 15 14 . 1 . 2 12 Fire 203 | . 13 . 28 51 4 9 41 . . 57 Melee 69 | . . . . 14 28 15 10 . . 2 Ram . | . . . . . . . . . . . Kick 8 | . . . . 8 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 14 | . . . . . . . 14 . . . Trap 12 | . . . . . . . . 12 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 12) 202 | -10/Materials | Entered Mines 277 | -10/Mines | Discovered new exit (range 13) 314 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 11) 332 | -10/Mines | Learned location of Zion (-7) 416 | -10/Mines | Entered Materials 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 827 | -9/Materials | Discovered new exit (range 9) 897 | -9/Materials | Entered another Materials area 897 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1746 | -8/Materials | Discovered new exit (range 16) 1818 | -8/Materials | Entered Factory 1818 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1840 | -7/Factory | Discovered new exit (range 14) 1931 | -7/Factory | Repaired Deuterium Engine 2256 | -7/Factory | Identified exit to Lower Caves 2669 | -7/Factory | Entered Lower Caves 2861 | -7/Lower Caves | Discovered new exit (range 16) 3167 | -7/Lower Caves | Learned Factory stockpile data 3353 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3382 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3964 | -7/Lower Caves | Entered another Lower Caves area 4055 | -7/Lower Caves | Lost 3 parts (3u) 4226 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4279 | -7/Lower Caves | Destroyed 7 combat bots 4279 | -7/Lower Caves | Lost 9 parts (1p4n1u3w) 4529 | -7/Lower Caves | Build established: Gunner 4859 | -7/Lower Caves | Learned 12 Factory zone layouts 4902 | -7/Lower Caves | Core integrity fell below 50% 4967 | -7/Lower Caves | Lost 5 parts (1p1n3w) 5242 | -7/Lower Caves | Discovered new exit (range 16) 5297 | -7/Lower Caves | Entered Factory 5297 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5298 | -6/Factory | Identified exit to Factory 5327 | -6/Factory | Lost 4 parts (1p1n2w) 5418 | -6/Factory | Build established: Scavenger-Mutant 5520 | -6/Factory | Sucked down chute 5520 | -6/Factory | Entered Waste 5521 | -6/Waste | Met a frightened Derelict 5535 | -6/Waste | Spotted C-40 Crusher 5535 | -6/Waste | Spotted C-40 Crusher 5543 | -6/Waste | Spotted C-40 Crusher 5545 | -6/Waste | Spotted C-40 Crusher 5549 | -6/Waste | Spotted C-40 Crusher 5591 | -6/Waste | Spotted C-40 Crusher 5592 | -6/Waste | Released all parts (7) 5600 | -6/Waste | Discovered new exit (range 15) 5609 | -6/Waste | Entered Factory 5637 | -6/Factory | Core integrity fell below 50% 5739 | -6/Factory | Fabricated Imp. Heavy Armor Plating (x1) 6483 | -6/Factory | Released all parts (10) 6499 | -6/Factory | Build established: Mutant 6501 | -6/Factory | Core integrity fell below 20% 6514 | -6/Factory | Lost 4 parts (2n2w) 6552 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06484_ W-25 Informer destroyed. 06484_ U-05 Engineer destroyed. 06485_ Overheating: Energy bleed (-24). 06485_ Critical hit (Burn: +37). 06485_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06486_ U-05 Engineer lays Concrete. 06487_ U-05 Engineer builds a Wall. 06487_ U-05 Engineer lays Concrete. 06489_ U-05 Engineer builds a Wall. 06489_ K-01 Serf collects debris. 06492_ U-05 Engineer lays Concrete. 06502_ System corrupted: Matter fused (-7). 06510_ Acquired Prototype Hover Unit. 06510_ Identified Cld. Aerolev Unit. 06519_ Dropped Cld. Aerolev Unit. 06535_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06538_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 06551_ Triggered Alarm Trap. 06551_ An alarm sounds. 06551_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ????????""" """ """ #?# #????????????????????? | | ?????????"" ""??""" #?# #????????????????????? | | ????????? ?? #?#[ |* #????????????????????? | | ?????????? ???? !??# * #????????????????????? | | ?????????? ???? ??# #????????????????????? | | ####??#+###+######+#### "S #????????????????????? | | ]] ?# + """ ###########??????????? | | ??]] # ########## "" ## #??????????? | | ???? + ########## ## """ #??????????? | | ??????# ## ###+#### """ #??????????? | | ??????# ## # """ #??????????? | | ??????# ## # #??????????? | | ??????#/## ## + """ #??????????? | | ????? ?# ## # """ #??????????? | | ???? ??# ## + """ #??????????? | | ??? "T??# ## ######## #??????????? | | ?? ! "???# #### ###??????# #??????????? | | ########## #??# #????????##########??????????? | | % ## #??# #????????????????????????????? | | ## #??# #?????###????????????????????? | | ## #### ######T ######### ??????????? | | # s ?????????? | | # lgg ?????????? | | + H???????? | | # ????????? | | # %@ t ????????? | | #####+#####+######;####### ##????????????? | | #????????????????? ????????????????????? | | #?????????????????? #??????????????????? | | #?????????????????? #??? ??????????????? | | #"##+####??????????????????? +??? ??????????????? | | # #?????????????????????? #??? ??????????????? | | # #??????????????????????? #??? ??????????????? | | # #??????????????????????? #??? ??????????????? | | # #????????????????????????#??? ??????????????? | | # ####????????????????????????? ??????????????? | | # #??????????????########### #???????####### | | # #??????????????# ! # ######### | | # #???????????????? # ## #" | | # #?????????????????? # ## =#" | | # #???????????????????? # ## ! *#"% | | # #####+#################+## ## !=% T """" | | # # =![/*" " "" | | # # !!* %""" | | # #" = """" | | # ] * %% | | # ######## ##### ######""""" % ##### | | # #?????##+##+######+#### #????# ##??? | | # ###???# #??# #????#! ##???? | | #???# #??# #????# =%= ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 65 Energy Generation 38 Energy Capacity 685 Matter Stores 345 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 63 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Armor Plating | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed ClaymoresCloakArmor Manual? 0 Play Time 01:07:12 Cumulative 12.5 hours Start 2022.05.07 @ 07:44:44 End 2022.05.07 @ 08:52:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55ea38fe-77a5-4c99-a492-e04f4af0ea40