Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.02 @ 22:42:38 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (1394) 1394 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5899 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 648/700 Matter 287/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- Armored Treads Medium Treads Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Experimental Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle 8R-AWN's Boregun > --- INVENTORY (15) --- Micro Nuclear Core Medium Treads Medium Treads Carbon-fiber Leg Experimental Heat Sink Target Analyzer Transmission Jammer Improved Assault Rifle Gauss Rifle Assault Cannon Great Maul Katana Axe Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Improved Signal Interpreter Experimental Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Autogun 8R-AWN's Boregun > --- INVENTORY -------- Micro Nuclear Core Medium Treads Medium Treads Carbon-fiber Leg Improved Sensor Array Target Analyzer Transmission Jammer Hardened Medium Armor Plating Improved Assault Rifle Improved Assault Rifle Gauss Rifle Assault Cannon Great Maul Katana Axe [Rating: 69] Favorites ----------- Power Reinforced Fission Core Engine Light Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Utility Large Storage Unit Device Experimental Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 4 | . . . 1 . . . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 70 | . 6 3 11 2 21 . 12 10 5 Power 5 | . 1 1 1 . 2 . . . . Engine 3 | . 1 1 1 . . . . . . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 12 | . 2 . 4 1 2 . 1 2 . Treads 10 | . 2 . 4 1 . . 1 2 . Leg 2 | . . . . . 2 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | . 2 . 3 . 6 . 7 4 3 Device 9 | . 1 . . . 1 . 2 3 2 Storage 3 | . 1 . . . 2 . . . . Processor 3 | . . . . . 1 . 2 . . Hackware 1 | . . . . . . . . 1 . Protection 9 | . . . 3 . 2 . 3 . 1 Artifact . | . . . . . . . . . . Weapon 28 | . 1 2 3 1 11 . 4 4 2 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | . 1 2 3 . 5 . 2 2 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 4 | . . . . . 4 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . 1 2 . 2 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . . . . Parts Lost 18 | . . . 4 1 11 . . . 2 Power 2 | . . . 1 . 1 . . . . Propulsion 6 | . . . 2 1 3 . . . . Utility 4 | . . . . . 3 . . . 1 Weapon 6 | . . . 1 . 4 . . . 1 Highest Loss Streak 4 | . . . 3 1 4 . . . 2 To Critical Strikes 2 | . . . . . 2 . . . . Average Slot Usage (%) 93 | . 92 100 99 99 85 88 91 98 100 Engine 6 | . 14 14 10 11 7 . . . . Core 3 | . . . . . 1 11 9 7 7 Treads 18 | . 20 28 32 32 23 . 2 15 15 Leg 8 | . 8 . . . 2 22 18 15 15 Device 6 | . 7 14 9 . 1 11 8 7 7 Storage 10 | . 14 14 11 11 9 11 9 7 7 Processor 6 | . . . . . 1 11 17 15 15 Hackware 1 | . . . . . . . . 5 7 Protection 8 | . . . 12 22 16 . 8 7 7 Energy Gun 3 | . 18 6 . . . . . . . Ballistic Gun 14 | . 9 21 21 21 12 22 14 9 15 Slashing Weapon 2 | . . . . . 8 . 3 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 12 31 29 38 38 50 50 55 59 58 Greatest Support 60 | 20 40 40 60 60 60 60 60 60 60 Greatest Overweight (x) 3 | . . . . . 3 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 35 | . 15 15 15 15 35 15 15 15 15 Average Capacity 14 | . 11 15 15 15 14 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 9 15 15 15 Average Carried 12 | . 9 14 13 14 11 8 11 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 14 15 14 7 9 15 15 13 Class Distribution -------------------- 60% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 2046 | 200 188 91 381 130 446 24 143 200 243 Remotely . | . . . . . . . . . . Salvage Created 2160 | . 333 105 508 178 175 55 285 278 243 Parts 144 | . 19 11 32 23 2 4 23 17 13 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . Recyclers Shooed 6 | . 2 . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 13 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 64 | . 10 6 13 14 6 2 6 3 4 Melee 2 | . . . . . . . 1 1 . Guns 61 | . 9 6 13 14 6 2 5 2 4 AOE 1 | . 1 . . . . . . . . Classes Destroyed 12 | . 3 . 2 . 1 1 1 3 1 Worker 1 | . . . . . . 1 . . . Hauler 3 | . 1 . 1 . . . 1 . . Recycler 2 | . . . 1 . . . . 1 . Operator 1 | . . . . . . . . 1 . Watcher 3 | . . . . . . . 2 1 . Swarmer 37 | . 5 6 6 14 . 2 4 . . Grunt 14 | . 5 . 5 . . . 1 . 3 Brawler 1 | . . . . . . . . . 1 Sentry 4 | . . . 2 . . . 1 1 . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 . Assembled 5 | . . . . . 5 . . . . Best Kill Streak 4 | . 3 3 4 4 2 2 3 2 4 Combat Bots Only 4 | . 3 3 3 4 2 2 3 1 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . 1 . . . . . . . . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Damage Taken 4732 | . 524 114 760 424 1682 14 341 343 530 Core 652 | . 155 34 48 8 333 7 15 . 52 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 50 | . . . 2 30 18 . . . . Core Remaining (%) 55 | 100 . 24 . . . 1 97 . . Volleys Fired 218 | . 40 6 55 23 48 3 20 11 12 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 90 | . 90 70 46 46 53 53 53 53 53 Shots Fired 410 | . 72 12 110 46 78 6 40 22 24 Gun 388 | . 72 12 110 46 56 6 40 22 24 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 22 | . . . . . 22 . . . . Kinetic 336 | . 23 9 110 46 56 6 40 22 24 Thermal 35 | . 32 3 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 17 | . 17 . . . . . . . . Impact 22 | . . . . . 22 . . . . Robot Hit Streak 15 | . 6 6 12 6 13 15 12 14 14 Robot Miss Streak 5 | . 4 2 5 3 3 1 2 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . 2 3 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 297 | . 42 6 73 23 68 4 34 25 22 Core Hits 120 | . 18 6 26 14 21 4 14 8 9 Critical Kills 5 | . . . . . 2 . . . 3 Critical Parts Destroyed 5 | . . . . . . 1 1 1 2 Critical Strikes 19 | . 2 . . . 6 1 1 2 7 Burn 2 | . 2 . . . . . . . . Destroy 12 | . . . . . 2 1 1 1 7 Sever 5 | . . . . . 4 . . 1 . Melee Attacks 67 | . . . . 2 27 . 12 26 . Impact . | . . . . . . . . . . Slashing 67 | . . . . 2 27 . 12 26 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4984 | . 535 83 1000 420 1210 134 667 549 386 Guns 3739 | . 448 83 969 420 622 77 487 247 386 Cannons . | . . . . . . . . . . Explosions 61 | . 61 . . . . . . . . Melee 882 | . . . . . 440 . 159 283 . Ramming 154 | . 26 . 31 . . 57 21 19 . Kinetic 3369 | . 117 44 969 420 622 77 487 247 386 Thermal 345 | . 306 39 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 86 | . 86 . . . . . . . . Impact 148 | . . . . . 148 . . . . Slashing 882 | . . . . . 440 . 159 283 . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . . Average Corruption 2 | . 2 2 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . 5 5 . . . . . . . Message Errors 4 | . 1 3 . . . . . . . Matter Fused 3 | . 3 . . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 101 | . . . . . . 6 11 84 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 101 | . . . . . . 6 11 84 . Knockbacks 2 | . . . . . 2 . . . . Impact 2 | . . . . . 2 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 5 | . 5 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 6 | . 3 . 3 . . . . . . Targets Rammed 18 | . 5 . 4 . . 5 2 2 . Kicked 11 | . 2 . . . . 5 2 2 . Crushed 1 | . . . 1 . . . . . . Highest Temperature 251 | . 179 50 8 . . . 251 19 19 Average Temperature 62 | . 58 26 7 . . . 122 9 8 Received Heat Transfer 870 | . 147 . 267 . . . 126 60 270 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions 2 | . . . . . 1 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 1012 | . 901 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 395 | . 301 78 238 395 . 65 199 212 . Initial 90 | . . 8 27 85 . . 1 90 . Average 89 | . 100 70 123 251 . 10 63 69 . Maximum Alert Level 1 | . 1 . 1 1 . . . 1 . Low Security (%) 91 | . 94 100 87 32 . 100 100 96 . Level 1 8 | . 5 . 12 67 . . . 3 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 2 . 1 . . . . 1 . Investigation 2 | . 1 . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 4 | . . . 3 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 22 6 28 14 11 3 19 6 4 Peak Tracking Total 9 | . 5 2 6 4 9 3 6 1 4 Tactical Retreats 9 | . 2 . 2 . 1 1 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 12 | . 6 . . . . . . 6 . Reused 5 | . 2 . . . . . . 3 . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 7 | . 2 . . . . . . 4 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 5 | . 1 . . . 3 . . 1 . Max in Single Turn 1 | . 1 . . . 1 . . 1 . Garrison Access 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 22 | . 6 1 1 . 2 . 4 8 . Terminals 15 | . 6 . 1 . . . 4 4 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Total Hacks 53 | . 12 1 2 . 5 . 16 17 . Successful 25 | . 2 1 . . 5 . 7 10 . Failed 28 | . 10 . 2 . . . 9 7 . Catastrophic 7 | . 4 . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . Manual 34 | . 9 . . . 1 . 16 8 . Terminals 42 | . 12 . 2 . . . 16 12 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . Terminal Hacks 17 | . 2 1 . . 5 . 3 6 . Record 7 | . . . . . 4 . . 3 . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . 1 1 . Terminal Index 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 . Reprogram Traps 2 | . 1 . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Seal Access 2 | . . . . . . . . 2 . Unauthorized Hacks 6 | . . . . . . . 4 2 . Terminals 6 | . . . . . . . 4 2 . Assimilate 2 | . . . . . . . 1 1 . Botnet 2 | . . . . . . . 2 . . Operators 2 | . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 6 . 1 . . . 4 6 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 1 . Highest-Rated Group 10 | . . . . . . . 10 10 . Highest-Rated Ally 10 | . . . . . . . 10 10 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 6005 | . 912 472 581 394 1209 549 766 1072 50 Spaces Moved 3396 | 1 509 193 184 198 635 444 442 783 7 Core 33 | . . . . . 33 . . . . Treads 1402 | . 328 193 184 198 499 . . . . Legs 1961 | 1 181 . . . 103 444 442 783 7 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 50 120 120 120 120 Average Speed 136 | 120 145 160 160 160 149 120 120 120 120 Slowest Speed 240 | 120 160 160 160 160 240 120 120 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 2 85 59 23 32 90 87 39 29 1 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 1 . 1 . . . Spaces Dug 20 | . . . . . 1 . 7 12 . Terrain Destroyed 27 | . 1 . . . 1 . 7 14 4 Melee 20 | . . . . . 1 . 7 12 . Projectile 4 | . . . . . . . . 1 3 AOE 1 | . 1 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Total 4261 | . 616 347 362 226 754 453 624 855 24 Wait 392 | . 19 140 97 . 3 . 116 17 . Move 3388 | . 508 192 183 197 634 443 441 783 7 Hop . | . . . . . . . . . . Pick Up 58 | . 21 2 7 1 9 2 12 4 . Fast Attach 22 | . 5 . 4 . 9 . 4 . . Attach 19 | . . 1 5 1 7 . 1 2 2 Detach 2 | . . . . . 1 . 1 . . Swap 29 | . 1 2 2 1 5 . 7 8 3 Drop 49 | . 17 4 5 1 11 . 8 3 . Fire 218 | . 40 6 55 23 48 3 20 11 12 Melee 67 | . . . . 2 27 . 12 26 . Ram . | . . . . . . . . . . Kick 10 | . 2 . . . . 5 2 1 . Crush 7 | . 3 . 4 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 13) 480 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Core integrity fell below 50% 805 | -10/Materials | Discovered new exit (range 15) 913 | -10/Materials | Entered Mines 967 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1374 | -10/Mines | Discovered new exit (range 10) 1385 | -10/Mines | Entered Materials 1385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1442 | -9/Materials | Discovered new exit (range 15) 1633 | -9/Materials | Lost 3 parts (2n1w) 1890 | -9/Materials | Build established: Scavenger-Mutant 1929 | -9/Materials | Discovered new exit (range 3) 1933 | -9/Materials | Discovered new exit (range 14) 1966 | -9/Materials | Entered Mines 1976 | -9/Mines | Met a Derelict bent on vengeance 2065 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2069 | -9/Mines | Found Prototype Device 2123 | -9/Mines | Learned location of Zion (-6) 2204 | -9/Mines | Assembled infested the area 2350 | -9/Mines | Discovered new exit (range 2) 2360 | -9/Mines | Entered Exiles 2409 | -9/Exiles | Met 8R-AWN 2436 | -9/Exiles | Met EX-HEX 2484 | -9/Exiles | Met EX-BIN 2506 | -9/Exiles | Aligned with FarCom system 2508 | -9/Exiles | Given EX-Vault access code 2545 | -9/Exiles | Opened EX-Vault 2581 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2625 | -9/Exiles | Met EX-DEC 2885 | -9/Exiles | Visited The Gauntlet 3121 | -9/Exiles | Attacked by the Exiles 3270 | -9/Exiles | Lost 4 parts (1n1u2w) 3302 | -9/Exiles | Core integrity fell below 50% 3331 | -9/Exiles | Core integrity fell below 20% 3377 | -9/Exiles | Lost 3 parts (1u2w) 3419 | -9/Exiles | Destroyed 8R-AWN 3429 | -9/Exiles | Found Prototype Processor 3429 | -9/Exiles | Identified Exp. Targeting Computer 3467 | -9/Exiles | Found Prototype Ballistic Gun 3467 | -9/Exiles | Identified 8R-AWN's Boregun 3556 | -9/Exiles | Discovered new exit (range 14) 3569 | -9/Exiles | Entered Mines 3735 | -8/Mines | Build established: Mutant 4107 | -8/Mines | Discovered new exit (range 9) 4118 | -8/Mines | Entered Materials 4118 | -8/Materials | Evolved 2 slots: Utility x2 4371 | -8/Materials | Discovered new exit (range 18) 4594 | -8/Materials | Identified exit to Factory 4884 | -8/Materials | Entered Factory 4884 | -7/Factory | Accompanied by 1 ally 4884 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5636 | -7/Factory | Build established: Scavenger-Mutant 5738 | -7/Factory | Identified exit to Lower Caves 5956 | -7/Factory | Entered Lower Caves 6006 | -7/Lower Caves | Self-destructed Last Messages --------------- 05990_ Aluminum Leg fries itself beyond repair. 05990_ Imp. Heat Sink fries itself beyond repair. 05990_ HV Slug penetrates G-47 Trooper. 05990_ HV Slug penetrates Wall. 05992_ Particle Gun fries itself beyond repair. 05993_ G-47 Trooper suffers critical hit (Destroy). 05993_ Destroyed Aluminum Leg. 05993_ HV Slug penetrates G-47 Trooper. 05993_ G-47 Trooper suffers critical hit (Destroy). 05993_ G-47 Trooper destroyed. 05993_ HV Slug penetrates Wall. 05996_ Aluminum Leg fries itself beyond repair. 05996_ Acquired 75 matter. 05997_ Imp. Heat Sink fries itself beyond repair. 05998_ Lgt. Nuclear Core fries itself beyond repair. 05998_ Acquired 60 matter. 06001_ Acquired 48 matter. 06003_ Particle Gun fries itself beyond repair. 06003_ Acquired 60 matter. 06004_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###########???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# ##???????????????? | | ???????????????????????# # ##????????????????? | | ???????????????????????# @ # #????????k????????? | | ??????????????????????#; ##? #?????????????????? | | ?????????????????????# ## #???#???k?????????????? | | ????????????????????# #?# #?????????????????????? | | ????????????????????##??# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingMappingBeamcaster Manual? 0 Play Time 00:43:34 Cumulative 443.2 hours Start 2023.08.02 @ 21:51:17 End 2023.08.02 @ 22:42:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 487 Rogue 487 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bb21f54-ff83-422c-97d8-0c7dd71cdc22