Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 10:29:21 Player: Calazard Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (17) 85 Value Destroyed (673) 673 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6538 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 219/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Heavy Antimatter Reactor Advanced Coolant Injector Advanced Coolant Injector Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Improved Trap Scanner Advanced Visual Processing Unit Advanced Sensor Array Improved Core Shielding > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Medium Treads Advanced Coolant Injector Advanced Coolant Injector Advanced Sensor Array Improved Medium Armor Plating [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Backup Power III Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Core Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 . 2 Power 2 | . . . . 1 . . . . . . 1 Propulsion 3 | . . . . . 2 . . . . . 1 Utility 6 | . . 2 . 1 . 1 . . 2 . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 101 | 6 8 4 1 17 11 15 6 . 4 17 12 Power 13 | 1 . . 1 1 1 1 2 . 1 4 1 Engine 5 | 1 . . 1 1 . . 1 . . 1 . Core 7 | . . . . . 1 1 1 . 1 3 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 28 | 2 2 . . 6 5 4 2 . . 5 2 Treads . | . . . . . . . . . . . . Leg 14 | 2 . . . 1 4 2 2 . . 3 . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . 1 1 . . . . 1 Flight 11 | . 2 . . 5 . 1 . . . 2 1 Utility 41 | 1 2 4 . 10 3 7 2 . . 4 8 Device 25 | . 1 1 . 5 3 7 . . . 4 4 Storage 2 | 1 . . . 1 . . . . . . . Processor 4 | . 1 . . 2 . . . . . . 1 Hackware 5 | . . 3 . 1 . . . . . . 1 Protection 5 | . . . . 1 . . 2 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 19 | 2 4 . . . 2 3 . . 3 4 1 Energy Gun 8 | . 2 . . . 2 3 . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . 2 2 . Launcher 2 | . 1 . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . . . 1 . Unidentified Prototypes 2 | . . . . 1 . . . . . . 1 Corrupted Parts 2 | . . . . . 2 . . . . . . System Corruption 4 | . . . . . 4 . . . . . . Parts Lost 49 | . . 1 . 5 8 5 . . . 16 14 Power 7 | . . . . 1 . 1 . . . 4 1 Propulsion 17 | . . . . 1 6 1 . . . 5 4 Utility 18 | . . 1 . 3 2 1 . . . 3 8 Weapon 7 | . . . . . . 2 . . . 4 1 Highest Loss Streak 8 | . . 1 . 5 5 2 . . . 8 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 66 | . 94 97 100 62 51 61 78 80 86 71 44 Engine 5 | . 14 11 11 3 . 8 6 6 5 4 . Core 2 | . . . . . 3 . 6 6 4 2 2 Leg 10 | . 23 . . . 9 5 24 26 23 18 . Hover 1 | . . . . . . 8 . . . . . Flight 3 | . 3 22 22 11 . . . . . . 9 Device 16 | . . 12 11 20 18 19 23 20 17 15 16 Storage 1 | . 13 . . . 2 . . . . . . Processor 7 | . 12 11 11 9 7 6 6 6 5 5 5 Hackware 2 | . . 17 22 11 . . . . . . . Protection 3 | . . . . . . . 8 13 11 10 7 Energy Gun 5 | . . 22 22 5 7 11 . . . . . Ballistic Cannon 1 | . . . . . . . . . 9 8 . Launcher 1 | . 11 . . . . . . . 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 62 | 13 15 11 13 15 15 22 31 31 57 62 29 Greatest Support 72 | 20 20 14 14 20 58 32 68 68 68 72 32 Greatest Overweight (x) 4 | 1 4 . . 2 4 3 . . . 1 1 Average Overweight (x) . | . . . . . 2 . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 6 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 4 5 5 5 5 5 5 Average Carried 3 | 2 6 4 4 4 1 3 4 5 4 3 4 Final Capacity 8 | 8 5 5 5 8 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 1 5 5 5 5 5 5 Class Distribution -------------------- 76% | Mutant 10% | Scavenger-Mutant 7% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Matter Collected 898 | 176 11 . 85 . 96 55 135 . . 111 229 Remotely . | . . . . . . . . . . . . Salvage Created 566 | . 37 . 31 . 179 85 . . . 211 23 Parts 32 | . 6 . 2 . 10 6 . . . 6 2 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled 7 | . . . . 7 . . . . . . . Retrieved Matter 209 | . . . . 209 . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 15 | . 2 . 3 . 2 2 . . . 5 1 Melee 1 | . . . . . 1 . . . . . . Guns 5 | . . . 2 . . 2 . . . . 1 Cannons 5 | . . . . . . . . . . 5 . AOE 3 | . 2 . . . 1 . . . . . . Classes Destroyed 8 | . 1 . 1 . 2 1 . . . 3 . Worker 1 | . . . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . . . Swarmer 6 | . . . 3 . . 2 . . . . 1 Grunt 2 | . 2 . . . . . . . . . . Specialist 2 | . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . 2 . Programmer 2 | . . . . . 2 . . . . . . Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 3 | . 2 . 2 . 2 2 . . . 3 1 Combat Bots Only 3 | . 2 . 2 . 1 2 . . . 3 1 Max Kills in Single Turn 2 | . 1 . 1 . 2 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Damage Taken 8097 | . 10 44 137 719 1458 604 . . . 2814 2311 Core 2588 | . . 7 36 382 487 205 . . . 316 1155 Absorbed by Shields 99 | . . . . . . 56 . . . 43 . Redirected to Shielding 171 | . . . . . . . . . . 120 51 Core Remaining (%) 70 | 100 100 . 89 30 30 . . 75 . 68 . Volleys Fired 51 | . 4 . 11 . 7 7 . . . 17 5 Largest 3 | . 1 . 2 . 1 2 . . . 3 1 Hottest 204 | . 30 . 112 . 50 100 . . . 204 81 Shots Fired 98 | . 4 . 22 . 8 13 . . . 46 5 Gun 48 | . . . 22 . 8 13 . . . . 5 Cannon 46 | . . . . . . . . . . 46 . Launcher 4 | . 4 . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 34 | . . . . . . . . . . 34 . Thermal 39 | . . . 22 . . . . . . 12 5 Explosive 4 | . 4 . . . . . . . . . . Electromagnetic 21 | . . . . . 8 13 . . . . . Robot Hit Streak 7 | . . . 6 . 7 3 . . . 7 2 Robot Miss Streak 4 | . . . 4 . 1 3 . . . 3 4 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 54 | . 1 . 12 . 4 7 . . . 29 1 Core Hits 47 | . 6 . 2 . 18 7 . . . 13 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . . 3 . . . . . . 2 . Burn 3 | . . . 3 . . . . . . . . Blast 2 | . . . . . . . . . . 2 . Melee Attacks 2 | . 1 . . . . . . . . 1 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . 1 . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1871 | . 159 . 216 . 320 144 . . . 979 53 Guns 387 | . . . 216 . 12 110 . . . . 49 Cannons 970 | . . . . . . . . . . 970 . Explosions 249 | . 159 . . . 90 . . . . . . Melee . | . . . . . . . . . . . . Ramming 265 | . . . . . 218 34 . . . 9 4 Kinetic 660 | . . . . . . . . . . 660 . Thermal 665 | . . . 216 . 90 . . . . 310 49 Explosive 159 | . 159 . . . . . . . . . . Electromagnetic 122 | . . . . . 12 110 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . 2 . . . 20 2 2 2 . . 12 Average Corruption 8 | . 2 . . . 15 2 2 2 . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . . . . . 21 2 3 1 . . 5 Message Errors 6 | . . . . . 4 1 . . . . 1 Matter Fused 6 | . . . . . 2 1 . 1 . . 2 Heat Flow Errors 3 | . . . . . 2 . 1 . . . . Energy Discharges 6 | . . . . . 5 . 1 . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . 4 . 1 . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . . . Misdirections 2 | . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1 | . . . . . 1 . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . Knockbacks 2 | . . . . . 2 . . . . . . Impact 2 | . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . 11 7 . . . . 2 Shots . | . . . . . . . . . . . . Rammed 19 | . . . . . 16 2 . . . . 1 Targets Rammed 141 | . . . . . 130 5 . . . 5 1 Kicked 122 | . . . . . 114 3 . . . 5 . Crushed . | . . . . . . . . . . . . Highest Temperature 394 | . 1 . 379 8 142 105 255 . . 394 65 Average Temperature 133 | . 1 . 201 8 64 53 141 . . 121 36 Received Heat Transfer 1265 | . 6 6 . 351 . 131 . . . 633 138 Effects 3 | . . . 3 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . Heat Transferred 1284 | . . . 777 . 100 . . . . 333 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Peak Influence 304 | . 109 113 128 254 115 87 . . 5 81 304 Initial 115 | . . 45 43 49 115 7 . . . 3 5 Average 69 | . 78 58 104 154 66 41 . . 4 51 85 Maximum Alert Level 1 | . . . . 1 . . . . . . 1 Low Security (%) 92 | 100 100 100 100 49 100 100 . . 100 100 85 Level 1 7 | . . . . 50 . . . . . . 14 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 . . 5 2 1 . . . 2 3 Investigation 5 | . . . . 3 . 1 . . . . 1 Extermination 3 | . . . . . 2 . . . . . 1 Reinforcement 6 | . 1 . . 2 . . . . . 2 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Distress Signals 2 | . . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 106 | . 3 12 5 18 4 8 . . . 15 41 Peak Tracking Total 14 | . 2 13 3 12 3 3 . . . 9 14 Tactical Retreats 11 | . . 1 . 3 . . . . . 1 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Traps Triggered 5 | . 1 . . 2 . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 3 . Triggered 4 | . . . . . . . 3 . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Machines Accessed 19 | . 2 1 . 3 1 8 . . 1 . 3 Terminals 13 | . 1 1 . 3 . 5 . . 1 . 2 Fabricators 3 | . . . . . 1 1 . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 42 | . 6 5 . 10 1 14 . . 1 . 5 Successful 25 | . 4 4 . 4 1 8 . . 1 . 3 Failed 17 | . 2 1 . 6 . 6 . . . . 2 Catastrophic 4 | . 2 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 11 | . 2 2 . 4 2 . . . . . 1 Terminals 30 | . 3 5 . 10 . 8 . . 1 . 3 Fabricators 5 | . . . . . 1 2 . . . . 2 Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 1 3 . 3 . 5 . . 1 . 1 Prototype ID Bank 1 | . . 1 . . . . . . . . . Open DSF 3 | . . . . . . 1 . . 1 . 1 Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . Zone Layout 5 | . 1 1 . 1 . 2 . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . 2 Network Status 1 | . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 . . . . . Refit 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . 1 . . . . . . . Terminals 2 | . . 1 . 1 . . . . . . . Assimilate 2 | . . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 1 . 3 1 7 . . 1 . 2 Full Trace Events 4 | . . . . 2 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . . . . 8 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 34 | . 34 . . . . . . . . . . Retrieved Matter 34 | . 34 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Turns Passed 3233 | 59 293 84 97 266 571 534 412 43 157 246 471 Spaces Moved 2928 | 43 236 192 94 424 181 476 330 36 119 117 680 Core 434 | 13 5 . . 30 129 28 . . . . 229 Treads . | . . . . . . . . . . . . Legs 1042 | 30 186 . . 14 52 165 330 36 119 110 . Wheels . | . . . . . . . . . . . . Hover 291 | . . . . . . 283 . . . . 8 Flight 1161 | . 45 192 94 380 . . . . . 7 443 Fastest Speed 32 | 50 32 32 32 32 50 65 120 122 122 37 34 Average Speed 81 | 103 107 32 32 39 203 93 121 122 122 120 41 Slowest Speed 275 | 120 275 32 32 195 250 200 122 122 122 196 117 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 43 | . . 1 . 16 . . . . . 1 25 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 3 31 22 16 46 7 16 51 7 2 90 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . Scrap Searched 3 | . . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 15 | . 8 . . . 3 . . . . 4 . Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . 4 . AOE 11 | . 8 . . . 3 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac DSF Fac Total 3621 | 55 273 212 139 514 341 557 341 35 131 180 843 Wait 294 | 1 1 13 31 54 8 26 . . 2 4 154 Move 2840 | 42 235 189 93 394 180 475 329 35 118 114 636 Hop 34 | . . 1 . 13 . . . . . 1 19 Pick Up 73 | 6 10 3 1 15 4 10 4 . 4 9 7 Fast Attach 49 | 4 6 2 . 9 3 8 1 . 2 7 7 Attach 46 | 2 1 2 . 6 8 7 4 . 2 9 5 Detach 5 | . . . . . . 5 . . . . . Swap 6 | . 1 . 1 2 . . 1 . . 1 . Drop 72 | . 14 2 2 21 1 14 2 . 3 4 9 Fire 51 | . 4 . 11 . 7 7 . . . 17 5 Melee 2 | . 1 . . . . . . . . 1 . Ram 19 | . . . . . 16 2 . . . . 1 Kick 122 | . . . . . 114 3 . . . 5 . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . Trap 3 | . . . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Utility x2 382 | -9/Materials | Identified exit to Materials 434 | -9/Materials | Discovered new exit (range 8) 437 | -9/Materials | Entered Mines 504 | -9/Mines | Discovered exit to Materials (range 7) 509 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 534 | -9/Mines | Entered Materials 534 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 672 | -8/Materials | Lost 5 parts (1p1n3u) 765 | -8/Materials | Discovered new exit (range 20) 789 | -8/Materials | Core integrity fell below 50% 800 | -8/Materials | Entered Factory 800 | -7/Factory | Evolved 2 slots: Propulsion x2 996 | -7/Factory | System corruption reached 10% 1028 | -7/Factory | Core integrity fell below 50% 1035 | -7/Factory | Build established: Mutant 1070 | -7/Factory | Lost 5 parts (4n1u) 1306 | -7/Factory | Discovered new exit (range 19) 1339 | -7/Factory | Build established: Scavenger-Mutant 1371 | -7/Factory | Entered another Factory area 1371 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1554 | -6/Factory | Identified exit to DSF 1664 | -6/Factory | Build established: Mutant 1773 | -6/Factory | Identified exit to Lower Caves 1905 | -6/Factory | Entered Lower Caves 1991 | -6/Lower Caves | Identified exit to Lower Caves 2317 | -6/Lower Caves | Entered another Lower Caves area 2319 | -6/Lower Caves | Identified exit to Factory 2360 | -6/Lower Caves | Entered Factory 2360 | -5/Factory | Evolved 2 slots: Utility x2 2368 | -5/Factory | Identified exit to DSF 2517 | -5/Factory | Entered DSF 2541 | -5/DSF | Additional patrols routed to DSF 2625 | -5/DSF | Lost 7 parts (2p1n2u2w) 2726 | -5/DSF | Discovered new exit (range 18) 2763 | -5/DSF | Entered Factory 2763 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2787 | -4/Factory | Lost 8 parts (2p3n1u2w) 2881 | -4/Factory | Fabricated Mic. Nuclear Core? 3048 | -4/Factory | Lost 3 parts (1p1n1u) 3136 | -4/Factory | Lost 7 parts (2n4u1w) 3149 | -4/Factory | Core integrity fell below 50% 3157 | -4/Factory | Spotted B-86 Titan 3189 | -4/Factory | System corruption reached 10% 3228 | -4/Factory | Core integrity fell below 20% 3234 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03166_ K-01 Serf destroyed. 03166_ K-01 Serf collects debris. 03171_ Subcomponent Replicator disabled. 03171_ Slug penetrates Subcomponent Replicator. 03173_ K-01 Serf collects debris. 03174_ Acquired Imp. Antigrav System. 03177_ Acquired Imp. Hacking Suite. 03178_ Acquired 7 matter. 03179_ Terminal disabled. 03180_ System corrupted: Component data lost. 03182_ K-01 Serf collects debris. 03188_ Point Defense Array destroyed. 03198_ Imp. Antigrav System destroyed. 03202_ Acquired Adv. Power Amplifier. 03223_ Imp. Hacking Suite destroyed. 03228_ Slammed into S-27 Virus. 03228_ Destabilizing: System corrupted (+2). 03231_ Adv. Power Amplifier destroyed. 03232_ P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##############?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# ! #?????????? | | ?????????????????# ?????# #?????????? | | ?????????????????# ##########;######?????????? | | ???????????????# @ s #???????????? | | ?????????? k s #???????????? | | ?????????? / ss #???????????? | | ??????????? / ###########?? | | ??????????? "# p # #?? | | ???????????????################# s # #?? | | ??????????????????????????????# # #?? | | ??????????????????????????????#T # """"""" #?? | | ??????????????????????????????## + """"""" ??? | | ???????????????????????????????# # """""""???? | | ???????????????????????????????# # """"""????? | | ???????????????????????????????# # ?????? | | ???????????????????????????????# ########????? | | ???????????????????????????????# #???????????? | | #???????????????????????######## #???????????? | | ???????????????? + #???????????? | | "???????????????? ] # #???????????? | | ""?????????????????""" # #???????????? | | """ """?????????????"" ?# #???????????? | | ?????????????"" ??# #???????????? | | """ """?????????????"" == ???# ###########+# | | """ ""?????????????? ?? == ???# | | """ ????????????????????#??????# | | ????????????????############## | | ################### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 400 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Additional Mass Support 6 Armor Coverage 450 Core Shielding 30 Point Defense Rating 160 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- Mic. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mic. Nuclear Core | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Cya! Just Browsing Challenges ------------ None Game ------ Seed CargoBehemothFirepult Manual? 0 Play Time 00:47:46 Cumulative 16.1 hours Start 2022.07.08 @ 09:44:26 End 2022.07.08 @ 10:29:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95664a92-e0cf-48b1-9049-cf53d2da7438