Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.05 @ 00:53:44 Player: fippe Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (59) 295 Value Destroyed (1665) 1665 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1225) 1225 TOTAL SCORE: 8645 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1150 Matter 281/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav System HERF Cannon Power Maul Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Flexi-carbon Leg Antigrav System Antigrav System Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Transmission Jammer System Shield > --- WEAPON ----------- Improved Remote Datajack Power Sword > --- INVENTORY -------- Power Maul [Rating: 79] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Improved VTOL Module Treads Advanced Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Improved Hacking Suite Device Cloaking Device Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Slots Evolved 12 | . . . 2 . . 2 2 . 2 2 . 2 Power 2 | . . . 1 . . . . . . 1 . . Propulsion 4 | . . . . . . 1 . . 1 1 . 1 Utility 5 | . . . 1 . . 1 1 . 1 . . 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 88 | 5 2 7 3 11 1 9 . 8 20 5 2 15 Power 13 | 1 . 1 . 2 . . . 2 5 1 . 1 Engine 7 | 1 . 1 . 2 . . . 1 1 1 . . Core 6 | . . . . . . . . 1 4 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 1 1 2 2 . 4 . . 2 1 1 6 Treads 5 | . . 1 2 2 . . . . . . . . Leg 3 | 2 . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 3 Flight 11 | . 1 . . . . 4 . . 2 1 1 2 Utility 31 | 1 1 3 1 4 . 4 . 2 9 1 . 5 Device 14 | . 1 . 1 2 . 2 . 1 5 . . 2 Storage 2 | 1 . 1 . . . . . . . . . . Processor 9 | . . 1 . 1 . 2 . . 2 1 . 2 Hackware 4 | . . . . . . . . 1 2 . . 1 Protection 2 | . . 1 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | 1 . 2 . 3 1 1 . 4 4 2 1 3 Energy Gun 5 | 1 . 1 . . . . . 1 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 6 | . . . . 3 1 . . 1 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . Special Weapon 4 | . . 1 . . . . . . 1 1 . 1 Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon 2 | . . . . . . . . 1 1 . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . Parts Lost 35 | . . . 4 1 5 2 . 2 6 2 5 8 Power 8 | . . . 1 . 2 . . . 3 . 1 1 Propulsion 6 | . . . . . . 1 . . . 1 2 2 Utility 11 | . . . 2 . 1 1 . 1 2 1 . 3 Weapon 10 | . . . 1 1 2 . . 1 1 . 2 2 Highest Loss Streak 5 | . . . 4 1 5 2 . 1 3 2 5 5 To Critical Strikes 2 | . . . . . 1 . . . 1 . . . Average Backups 4 | 1 1 3 7 8 7 3 4 4 3 4 3 . Power . | . 1 . . . . . . . . 1 1 . Propulsion . | . . . 1 1 1 1 2 2 . . . . Utility 2 | . . 2 4 5 4 1 1 1 2 2 1 . Weapon . | . . . 1 1 1 . 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 12 | . . 1 . 3 1 . 1 . 2 3 . 1 Power 1 | . . 1 . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 7 | . . . . 3 1 . . . 2 1 . . Weapon 3 | . . . . . . . . . . 2 . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 63 80 81 84 87 41 46 66 87 79 78 45 Engine 7 | . 14 14 9 15 19 . . . 3 1 3 . Core 1 | . . . . . . . . 3 3 5 4 2 Treads 7 | . . 9 20 21 18 . . . . . . . Leg 1 | . 21 . . . . . . . . . . 2 Flight 11 | . 3 14 1 . . 12 23 23 26 21 20 3 Device 5 | . 1 1 9 10 . 3 7 6 8 3 3 2 Storage 3 | . 10 2 11 11 9 . . . . . . . Processor 12 | . . 9 9 5 11 21 15 15 13 17 17 20 Hackware 4 | . . . . . . . . 5 12 11 10 2 Protection 1 | . . 7 . 1 9 . . . . . . . Energy Gun 3 | . 12 9 13 2 . . . 4 1 3 . . Ballistic Gun 4 | . . . . 15 19 . . 2 2 . . . Special Weapon 2 | . . 12 6 1 . . . . 2 3 3 2 Slashing Weapon 2 | . . . . . . . . . 5 2 5 4 Peak Build Rating 79 | 5 5 8 16 22 21 22 21 40 59 65 63 79 Average Rating 31 | 3 4 6 14 18 18 15 21 31 49 59 54 42 On Entrance 20 | . 5 3 8 10 21 4 21 21 35 58 60 20 Avg Prop Armor Cover (%) 6 | . . 3 3 . . . 5 4 4 . . 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 36 | 9 9 17 18 36 30 7 5 13 25 21 18 20 Greatest Support 44 | 20 20 20 44 44 44 15 15 15 20 21 21 22 Greatest Overweight (x) 3 | . 1 1 . . . . . . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 6 | 6 7 5 10 10 9 5 5 5 5 5 5 5 Most Carried 10 | 4 3 6 9 10 9 5 4 5 5 5 5 5 Average Carried 4 | 1 1 4 7 8 7 3 4 4 3 4 3 . Final Capacity 10 | 8 5 10 10 10 5 5 5 5 5 5 5 5 Final Carried 8 | 1 3 6 8 8 4 5 4 4 5 3 5 3 Class Distribution -------------------- 32% | Hacker-Sprinter 29% | Mutant 23% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Matter Collected 1447 | 250 10 90 36 274 59 . . . 378 92 116 142 Remotely . | . . . . . . . . . . . . . Salvage Created 1699 | . 90 108 75 455 138 16 . . 402 92 118 205 Parts 140 | . 5 5 3 29 16 . . . 47 13 9 13 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 7 | . . . . . . . . . 7 . . . Retrieved Matter 123 | . . . . . . . . . 123 . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Combat Hostiles Destroyed 40 | . 3 . 2 12 4 . . . 11 1 2 5 Melee 12 | . . . . . . . . . 6 1 2 3 Guns 20 | . 3 . 2 11 4 . . . . . . . Cannons 1 | . . . . 1 . . . . . . . . AOE 5 | . . . . . . . . . 5 . . . Classes Destroyed 13 | . 3 3 1 2 . . . . 2 . 1 1 Worker 5 | . 1 . . . . . . . 3 . . 1 Builder 6 | . . 1 . . . . . . 4 1 . . Tunneler 1 | . . 1 . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . Operator 4 | . . . . . . . . . 3 1 . . Watcher 2 | . 1 . . . . 1 . . . . . . Swarmer 16 | . 3 . . 3 2 . . . 8 . . . Cutter 3 | . . . . . . . . . . . . 3 Grunt 7 | . . . 2 4 . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . Sentry 7 | . . . . 4 2 . . . 1 . . . Specialist 2 | . . . . . . . . . . . 2 . Programmer 4 | . . . . . . . . . 2 1 . 1 Best Kill Streak 5 | . 4 1 2 3 3 1 . . 5 2 2 3 Combat Bots Only 4 | . 3 . 2 3 3 . . . 4 1 2 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . . 1 1 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . Melee 2 | . . . . . . . . . 1 1 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Hostile Shots Fired 741 | . 49 2 46 81 115 15 . 45 195 2 38 153 Missed 295 | . 18 1 8 22 31 5 . 32 103 2 14 59 Hits 446 | . 31 1 38 59 84 10 . 13 92 . 24 94 Melee 36 | . . . 2 1 6 . . . . . 19 8 Projectile 410 | . 31 1 36 58 78 10 . 13 92 . 5 86 AOE 3 | . . . . . . . . . . . 2 1 Critical Strikes 29 | . . . 1 1 4 . . . 2 . 8 13 Part Disruptions 2 | . . . . . . . . . . . . 2 Damage Taken 5577 | . 188 12 404 563 821 121 . 147 842 161 494 1824 Core 2263 | . 77 12 78 111 183 46 . 77 259 56 211 1153 Absorbed by Shields 70 | . . . . . . . . . . . 70 . Redirected to Shielding 100 | . . . . 5 95 . . . . . . . Ignored by Resistances 1625 | . 63 3 117 163 244 34 . 45 253 42 153 508 Regen/Repaired (Parts) 31 | . . . . . . . . . 31 . . . Core Remaining (%) 70 | 100 . 64 . . 7 91 . 89 69 . 73 . Volleys Fired 114 | . 12 9 14 34 12 4 . 1 23 . . 5 Largest 2 | . 1 2 2 2 2 1 . 2 1 . . 1 Hottest 156 | . 40 156 100 100 46 30 . 79 30 . . 65 Shots Fired 171 | . 12 12 26 66 21 4 . 2 23 . . 5 Gun 146 | . 12 9 23 65 21 . . 2 10 . . 4 Cannon . | . . . . . . . . . . . . . Launcher 14 | . . . . . . 4 . . 10 . . . Special 11 | . . 3 3 1 . . . . 3 . . 1 Kinetic 95 | . . . . 63 21 . . 1 10 . . . Thermal 54 | . 12 12 26 3 . . . 1 . . . . Explosive 14 | . . . . . . 4 . . 10 . . . Electromagnetic 4 | . . . . . . . . . . . . 4 Robot Hit Streak 17 | . 9 9 17 11 9 . . . 6 . . 11 Robot Miss Streak 4 | . 1 1 1 3 4 . . . 3 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 173 | . 11 10 20 47 15 . . 3 37 3 6 21 Core Hits 80 | . 5 5 7 17 6 5 . . 25 2 2 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . . 1 Critical Strikes 7 | . . . . 1 . . . 1 1 . 1 3 Destroy 1 | . . . . 1 . . . . . . . . Smash 1 | . . . . . . . . . . . . 1 Sever 5 | . . . . . . . . 1 1 . 1 2 Melee Attacks 96 | . . . . . . . . 3 40 15 8 30 Impact 4 | . . . . . . . . . . . . 4 Slashing 73 | . . . . . . . . 1 37 2 7 26 Piercing 14 | . . . . . . . . . . 13 1 . Sneak Attacks 15 | . . . . . . . . 2 10 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . Damage Inflicted 4702 | . 121 161 276 693 279 157 . 30 1746 238 236 765 Guns 1583 | . 121 113 262 669 279 . . . 119 . . 20 Cannons . | . . . . . . . . . . . . . Explosions 674 | . . . . . . 157 . . 517 . . . Melee 2359 | . . . . . . . . 30 1110 238 236 745 Ramming 14 | . . . 14 . . . . . . . . . Kinetic 1037 | . . . . 639 279 . . . 119 . . . Thermal 598 | . 121 161 262 54 . . . . . . . . Explosive 674 | . . . . . . 157 . . 517 . . . Electromagnetic 20 | . . . . . . . . . . . . 20 Impact 194 | . . . . . . . . . . . . 194 Slashing 1893 | . . . . . . . . 30 1110 . 202 551 Piercing 272 | . . . . . . . . . . 238 34 . Highest Corruption 8 | . . . 6 6 6 . . . 1 . . 8 Average Corruption 4 | . . . 6 6 6 . . . 1 . . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 34 | . . . 1 21 4 . . . 4 . . 4 Message Errors 7 | . . . . 5 . . . . 2 . . . Matter Fused 8 | . . . . 4 1 . . . 1 . . 2 Heat Flow Errors 2 | . . . . . 1 . . . . . . 1 Energy Discharges 5 | . . . . 4 . . . . 1 . . . Parts Rejected 3 | . . . . 2 1 . . . . . . . Data Loss (minor) 4 | . . . . 3 . . . . . . . 1 Data Loss (major) 2 | . . . . 1 1 . . . . . . . Misfires 2 | . . . 1 1 . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 456 | . . . . . . . . . 287 55 . 114 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 456 | . . . . . . . . . 287 55 . 114 Knockbacks 1 | . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 8 | . . . 7 1 . . . . . . . . Targets Rammed 8 | . . . 7 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 381 | . 11 110 381 34 102 1 . 1 15 3 . 201 Average Temperature 65 | . 4 40 171 10 20 1 . 1 7 2 . 115 Received Heat Transfer 1098 | . 6 9 249 297 246 54 . 18 75 . . 144 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 5 | . . . . . . . . . . . . 5 Impact Corruptions 3 | . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 1439 | . 275 396 644 124 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Maximum Alert Level 2 | . . . . . . . . . 2 . . . Low Security (%) 90 | 100 100 100 100 100 100 100 100 100 55 100 100 100 Level 1 9 | . . . . . . . . . 41 . . . Level 2 . | . . . . . . . . . 3 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 403 | . 65 17 41 114 133 65 17 30 403 165 139 100 Initial 165 | . . 17 . . 53 34 13 10 9 165 74 46 Average 70 | . 29 3 4 34 79 33 15 11 172 137 107 34 Influence Increases 1880 | . 86 15 86 355 80 111 4 30 756 76 80 201 Destroy 0b10 Robot/C 820 | . 60 . 60 240 80 . . . 220 20 40 100 Destroy 0b10 Robot/NC 95 | . 10 15 . . . 5 . . 50 10 . 5 Destroy Leader 194 | . 12 . 10 80 . 2 . . 50 10 10 20 Successful Hack 51 | . 4 . 4 5 . 10 4 . 12 12 . . Disable Machine 27 | . . . 9 . . 9 . . . . . 9 Destroy Structure 123 | . . . 3 . . 25 . . 49 24 . 22 Partial Spotted 90 | . . . . . . . . . 90 . . . Lose Combat Pursuer 480 | . . . . 30 . 60 . 30 285 . 30 45 Influence Decreases 1830 | . 34 67 86 261 91 159 22 27 385 346 97 255 Entered New Map 496 | . . 35 . . 41 49 22 7 11 226 47 58 Time Decay 977 | . 34 32 35 241 . 80 . . 314 100 . 141 Lost Part 317 | . . . 31 10 50 20 . 20 60 20 50 56 Lost Ally 40 | . . . 20 10 . 10 . . . . . . Squads Dispatched 22 | . . . . 3 . 3 . . 9 . 2 5 Investigation 5 | . . . . 1 . . . . 4 . . . Extermination 5 | . . . . . . . . . 3 . . 2 Reinforcement 12 | . . . . 2 . 3 . . 2 . 2 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Distress Signals 6 | . 1 . . 3 . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | . 14 1 8 19 12 10 . 5 38 1 7 20 Peak Tracking Total 10 | . 7 2 7 5 10 6 . 3 7 1 4 9 Tactical Retreats 22 | . 1 . . 4 . 2 . 2 9 . 2 2 ECM-based Alert Blocks 7 | . 3 . . 4 . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Traps Triggered 3 | . . . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Machines Disabled 3 | . . . 1 . . 1 . . . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Machines Accessed 36 | . 1 . 1 5 1 4 1 . 14 9 . . Terminals 20 | . 1 . 1 4 1 2 1 . 5 5 . . Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations 3 | . . . . . . 1 . . 2 . . . Recycling Units 3 | . . . . . . . . . 1 2 . . Scanalyzers 5 | . . . . . . 1 . . 2 2 . . Garrison Access 2 | . . . . 1 . . . . 1 . . . Total Hacks 95 | . 4 . 3 9 2 6 3 . 36 32 . . Successful 62 | . 3 . 3 6 . 5 1 . 21 23 . . Failed 32 | . 1 . . 3 2 1 2 . 15 8 . . Catastrophic 4 | . . . . 1 . . . . 2 1 . . Database Lockouts 1 | . . . . . . . . . . 1 . . Manual . | . . . . . . . . . . . . . Terminals 47 | . 4 . 3 8 2 3 3 . 13 11 . . Fabricators 6 | . . . . . . . . . 6 . . . Repair Stations 5 | . . . . . . 2 . . 3 . . . Recycling Units 11 | . . . . . . . . . 3 8 . . Scanalyzers 20 | . . . . . . 1 . . 6 13 . . Garrison Access 6 | . . . . 1 . . . . 5 . . . Terminal Hacks 25 | . 3 . 3 5 . 3 1 . 4 6 . . Record 6 | . 1 . 2 1 . 1 . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 4 | . . . . . . . 1 . 1 2 . . Emergency Access Points 2 | . . . . . . 1 . . 1 . . . Terminal Index 1 | . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Dispatch Records 2 | . . . . . . 1 . . 1 . . . Transport Status 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . 1 . . Assault Status 1 | . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 6 . . . Network Status 2 | . . . . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . 2 . . . Repair Station Hacks 4 | . . . . . . 1 . . 3 . . . Scan Component 3 | . . . . . . 1 . . 2 . . . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 8 | . . . . . . . . . 2 6 . . Recycle Component 1 | . . . . . . . . . . 1 . . Process 2 | . . . . . . . . . . 2 . . Report Inventory 3 | . . . . . . . . . 1 2 . . Retrieve Matter 1 | . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer 18 | . . . . . . 1 . . 6 11 . . Insert Component 5 | . . . . . . . . . 1 4 . . Analyze 6 | . . . . . . . . . 1 5 . . Retrieve Study 7 | . . . . . . 1 . . 4 2 . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 1 . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 25 | . . . 1 4 1 3 . . 11 5 . . Full Trace Events 5 | . . . . 1 . . . . 4 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 1 4 . . Parts Built 4 | . . . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . . . Time 146 | . . . . . . . . . 146 . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . Part Studies Acquired 7 | . . . . . . 1 . . 4 2 . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 19 | . . . . . . . . . 19 . . . Parts Recycled 1 | . . . . . . . . . . 1 . . Recycled Matter 97 | . . . . . . . . . . 97 . . Retrieved Matter 75 | . . . . . . . . . . 75 . . Retrieved Components 3 | . . . . . . . . . 3 . . . Parts Scanalyzed 5 | . . . . . . . . . 1 4 . . Part Schematics Acquired 5 | . . . . . . . . . 1 4 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 3 . . 1 Non-combat 4 | . . . . . . . . . 3 . . 1 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . 5 . . 1 parse_system 4 | . . . . . . . . . 3 . . 1 no_distress 2 | . . . . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Total Allies 1 | . . 1 . . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders 6 | . . . . 4 . 2 . . . . . . EXPLORE 6 | . . . . 4 . 2 . . . . . . Ally Attacks 12 | . . . 12 . . . . . . . . . Total Damage 147 | . . . 147 . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Active Infowar (turns) 2019 | . 15 5 147 374 145 167 . . 450 217 79 420 Optics 770 | . . . . . . . . . 54 217 79 420 Sensors 96 | . . . . . . . . . 96 . . . Terrain 254 | . . . 147 . . . . . 27 17 63 . Seismic 178 | . . . . . . . . . 178 . . . Machine Analysis 597 | . . . . 285 145 167 . . . . . . Triangulation 70 | . . . . . . . . . . . . 70 Cloaking 426 | . . . . . . . . . 284 142 . . Jamming 142 | . . . . . . . . . . . . 142 ECM 318 | . 15 5 . 298 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches 6 | . . . . 4 . 2 . . . . . . Drone Recoveries 4 | . . . . 3 . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Turns Passed 2960 | 67 107 225 177 602 145 177 5 79 653 217 79 427 Spaces Moved 3928 | 59 74 194 70 316 93 380 15 167 1394 577 113 476 Core 246 | 20 . . . . 30 9 . . . . 7 180 Treads 524 | . . 75 70 316 63 . . . . . . . Legs 148 | 39 47 . . . . . . . . . . 62 Wheels . | . . . . . . . . . . . . . Hover 127 | . . . . . . . . . . . . 127 Flight 2883 | . 27 119 . . . 371 15 167 1394 577 106 107 Fastest Speed 26 | 50 40 40 145 145 50 29 29 29 26 26 27 40 Average Speed 52 | 96 103 87 147 145 114 34 31 30 29 26 28 64 Slowest Speed 200 | 120 120 160 160 145 145 50 32 32 96 29 50 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 21 52 9 54 25 35 1 90 38 17 88 11 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 38 | . . . 3 . . . . . 11 12 . 12 Terrain Destroyed 118 | . . . 3 . . 29 . . 62 12 . 12 Melee 35 | . . . . . . . . . 11 12 . 12 Projectile 3 | . . . 3 . . . . . . . . . AOE 80 | . . . . . . 29 . . 51 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac DSF Fac Total 4516 | 69 94 232 110 394 112 424 15 188 1561 619 149 549 Wait 94 | . . 10 7 12 . 19 . . 43 . 3 . Move 3910 | 58 73 193 69 315 92 379 14 166 1387 576 112 476 Hop 3 | . . . . . . . . . 3 . . . Pick Up 96 | 6 3 9 6 14 1 9 . 3 20 8 4 13 Fast Attach 13 | . . . . . . 1 . 6 4 2 . . Attach 83 | 5 2 5 1 10 2 8 . 3 21 6 2 18 Detach 14 | . 1 1 . . . 2 . . 5 2 . 3 Swap 14 | . . 3 3 3 . . . 1 3 1 . . Drop 49 | . 3 2 3 5 5 2 1 3 12 7 2 4 Fire 114 | . 12 9 14 34 12 4 . 1 23 . . 5 Melee 95 | . . . . . . . . 3 40 15 7 30 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 8 | . . . 7 1 . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . 19 . Rewire 2 | . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 2 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 3 exits: *Fac / DSF / DSF) -5/DSF -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 12) 175 | -10/Materials | Entered Mines 178 | -10/Mines | Received a Mining Laser from a helpful Derelict 210 | -10/Mines | Met a Derelict bent on vengeance 226 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 354 | -10/Mines | Learned location of Storage (-9) 394 | -10/Mines | Discovered new exit (range 3) 400 | -10/Mines | Entered Materials 400 | -9/Materials | Accompanied by 1 ally 400 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 479 | -9/Materials | Discovered new exit (range 16) 577 | -9/Materials | Entered Storage 581 | -9/Storage | Lost 4 parts (1p2u1w) 728 | -9/Storage | Build established: Mutant 991 | -9/Storage | Discovered new exit (range 16) 1096 | -9/Storage | Build established: Scavenger-Mutant 1177 | -9/Storage | Identified exit to Garrison 1179 | -9/Storage | Entered Garrison 1267 | -9/Garrison | Triggered checkpoint 1272 | -9/Garrison | Core integrity fell below 50% 1309 | -9/Garrison | Core integrity fell below 20% 1320 | -9/Garrison | Discovered new exit (range 8) 1324 | -9/Garrison | Entered Materials 1324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -8/Materials | Lost 5 parts (2p1u2w) 1477 | -8/Materials | Discovered new exit (range 15) 1501 | -8/Materials | Identified exit to Factory 1501 | -8/Materials | Entered Factory 1501 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1503 | -7/Factory | Identified exit to DSF 1506 | -7/Factory | Entered DSF 1512 | -7/DSF | Discovered new exit (range 12) 1527 | -7/DSF | Additional patrols routed to DSF 1577 | -7/DSF | Identified exit to Factory 1585 | -7/DSF | Entered Factory 1585 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1776 | -6/Factory | Fabricated Scythe? 1857 | -6/Factory | Fabricated Scythe? 2120 | -6/Factory | Lost 3 parts (2p1u) 2129 | -6/Factory | Build established: Hacker-Sprinter 2149 | -6/Factory | Repaired Scythe+ 2190 | -6/Factory | Spotted B-75 Beast 2218 | -6/Factory | Discovered new exit (range 3) 2219 | -6/Factory | Identified exit to Factory 2238 | -6/Factory | Entered another Factory area 2238 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2321 | -5/Factory | Identified exit to DSF 2339 | -5/Factory | Central database locked down 2442 | -5/Factory | Discovered new exit (range 13) 2445 | -5/Factory | Identified exit to Factory 2447 | -5/Factory | Identified exit to DSF 2455 | -5/Factory | Entered DSF 2471 | -5/DSF | Discovered exit to Factory (range 19) 2486 | -5/DSF | Additional patrols routed to DSF 2534 | -5/DSF | Entered Factory 2534 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2561 | -4/Factory | Lost 5 parts (1p2n2w) 2821 | -4/Factory | Lost 5 parts (1p1n2u1w) 2837 | -4/Factory | Core integrity fell below 50% 2908 | -4/Factory | Core integrity fell below 20% 2960 | -4/Factory | Discovered new exit (range 16) 2961 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 02887_ Subcomponent Replicator disabled. 02888_ Destroyed Adv. Heat Sink. 02888_ G-67 Veteran system corrupted by crushing effect. 02889_ System corrupted: Matter fused (-6). 02889_ G-67 Veteran system terminally corrupted. 02889_ Plasma Rifle fried. 02889_ Adv. Heat Sink fried. 02918_ Subcomponent Replicator disabled. 02927_ P-70 Sage IFF system glitched. 02930_ System corrupted: Matter fused (-8). 02932_ Dropped Tesla Rifle. 02935_ Acquired HERF Cannon. 02937_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8Z. 02943_ Adv. Signal Interpreter destroyed. 02950_ System corrupted: Heat flow error (+244). 02952_ Acquired Antigrav System. 02960_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????########???????????????????????????????????? | | ??????# [ #???????????????????????????????????? | | ??????# """ #???????????????????????????????????? | | ??????# """ #???????????????????????????????????? | | ??###?# """ #???????????????????????????????????? | | ###"### "" ##########??????????????????????????? | | "## " # #??????????????????????????? | | """ ###" # """ #??????????????????????????? | | """ #?#" """ # """ #??????????????????????????? | | "%" #?#" """ # """ #??????????????????????????? | | #?#T """ # [###????????????????????????? | | "" #?#" " # """ + #?????????????????????? | | """ ###" "" # """ ######?????????????????????? | | """ "##" # """ #??????????????????????????? | | ### # p #??????????????????????????? | | ###########+######p#############+### ?????????? | | g p ?????????? | | R ????????? | | A Y< ????????? | | @ ????????? | | t ????????? | | ##################+################# ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 24 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Scythe | -6/Factory | Scanalyzed Remote Datajack | -5/Factory | Scanalyzed Hvy. Hammer | -5/Factory | Scanalyzed Terrain Scanner | -5/Factory | Scanalyzed Adv. Terrain Scan Processor | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Scythe | x2 | -6/Factory Scythe | x2 | -6/Factory Repaired ---------- Scythe | 38% | -6/Factory Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Mic. Nuclear Core | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Hpw. Shock Rifle | -6/Factory | Hacked Scythe | -6/Factory | Hacked Lance | -5/Factory | Hacked Imp. Plasma Cutter | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Ghost 'Em Heavy Suspicion Junior Dev Overwhelming Power Corrupts Spot Them First Window Shopping You Again Challenges ------------ None Game ------ Seed TerrorGatlingSpiker Manual? 0 Play Time 01:36:48 Cumulative 21.3 hours Start 2026.10.04 @ 22:50:51 End 2026.10.05 @ 00:53:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 23 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 837f3683-f75e-4bb3-a7ee-3eb2de51e6eb