Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 13:45:29 Player: Weaver Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (274) 274 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1269 Bonus ------- None Cogmind --------- Core Integrity 281/400 Matter 76/300 Energy 500/500 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit High-capacity Battery > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (6) ---- Improved Aluminum Leg Improved Aluminum Leg High-capacity Battery (400) High-capacity Matter Pod (0) Spread Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Battery Sensor Array > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg High-capacity Battery High-capacity Matter Pod Spread Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Salvage Targeting Computer Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 18 | 6 8 4 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 3 . Treads 2 | 2 . . Leg 3 | . 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 2 | . 1 1 Storage 2 | 1 . 1 Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon 3 | . 2 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 4 | . . 4 Average Slot Usage (%) 90 | . 96 82 Engine 11 | . 14 8 Treads 2 | . 4 . Leg 22 | . 22 22 Device 5 | . 1 11 Storage 17 | . 14 21 Processor 5 | . 10 . Ballistic Cannon 21 | . 24 16 Special Melee Weapon 1 | . . 3 Naked Turns . | . . . Heaviest Build 20 | 13 18 20 Greatest Support 40 | 40 40 26 Greatest Overweight (x) 5 | 3 5 . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 2 6 6 Average Carried 3 | . 3 5 Final Capacity 6 | 6 6 6 Final Carried 5 | 1 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 384 | 215 83 86 Remotely . | . . . Salvage Created 184 | . 98 86 Parts 27 | . 18 9 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 4 3 Cannons 7 | . 4 3 Classes Destroyed 5 | . 3 2 Operator 1 | . . 1 Watcher 3 | . 3 . Swarmer 3 | . 3 . Grunt 3 | . 1 2 Sentry 1 | . . 1 Best Kill Streak 3 | . 3 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 666 | . 175 491 Core 140 | . 21 119 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 91 . Volleys Fired 40 | . 15 25 Largest 2 | . 2 2 Hottest 78 | . 78 78 Shots Fired 62 | . 30 32 Gun . | . . . Cannon 62 | . 30 32 Launcher . | . . . Special . | . . . Kinetic 62 | . 30 32 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | . 3 6 Robot Miss Streak 5 | . 5 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 31 | . 9 22 Core Hits 13 | . 7 6 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 1 | . . 1 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 640 | . 209 431 Guns . | . . . Cannons 640 | . 209 431 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 640 | . 209 431 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Effects 2 | . 2 . Message Errors 1 | . 1 . Targeting Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage 4 | . . 4 Projectiles 4 | . . 4 Explosions . | . . . Melee . | . . . Knockbacks 6 | . 2 4 Impact . | . . . Kinetic 6 | . 2 4 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 99 | . 90 99 Average Temperature 38 | . 36 44 Received Heat Transfer 240 | . 6 234 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 172 | . 126 172 Initial 52 | . . 52 Average 65 | . 44 109 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 8 7 Peak Tracking Total 3 | . 3 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 2 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 9 4 Successful 3 | . 2 1 Failed 10 | . 7 3 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . . 1 Scan Component 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 3 | . 2 1 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . . 1 Non-combat . | . . . Combat 1 | . . 1 Robot Hacks Applied 1 | . . 1 parse_system 1 | . . 1 Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 630 | 66 317 247 Spaces Moved 379 | 38 199 142 Core 21 | 19 2 . Treads 45 | 19 26 . Legs 313 | . 171 142 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 126 | 149 127 120 Slowest Speed 300 | 200 300 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 4 33 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 462 | 45 232 185 Wait 9 | . . 9 Move 377 | 37 198 142 Hop . | . . . Pick Up 10 | 2 5 3 Fast Attach 12 | 5 6 1 Attach 3 | 1 . 2 Detach . | . . . Swap 3 | . 2 1 Drop 7 | . 6 1 Fire 40 | . 15 25 Melee 1 | . . 1 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 10) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Utility x2 615 | -9/Materials | Lost 4 parts (1p1u2w) 631 | -9/Materials | Self-destructed Last Messages --------------- Rating: 1 Time: 13 Feedback: System corruption (+1%). 00554_ C-30 ARC bursts open, deploying its payload. 00554_ G-47 Trooper unfolds itself. 00554_ G-34 Mercenary unfolds itself. 00555_ Jacked G-47 Trooper... >>parse_system Reading system data... 00567_ G-47 Trooper destroyed. 00569_ Acquired 25 matter. 00573_ Broken Lgt. Ion Engine destroyed. 00574_ G-34 Mercenary destroyed. 00575_ Acquired 38 matter. 00580_ Datajack destroyed. 00582_ Imp. Light Cannon destroyed. 00584_ Sensor Array destroyed. 00588_ Acquired Heat Sink. 00615_ Destroyed Sml. Laser. 00615_ G-34 Mercenary knocked back. 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T" # | | ???????# ## "" # | | ???????# ## # | | ???????# """ """ ######## | | ???????# """ """ #??????? | | ???????# """ """ #??????? | | ???????# #??????? | | ???????+ #??????? | | ???????# ######### #??????? | | ??###### #########+#??????? | | ??# # #??????? | | ??+ # #??????? | | ??# """ + = #??????? | | ??# """ # #??????? | | ??# """ ###########??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 525 Matter Stores 255 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingMachineLaser Manual? 0 Play Time 00:17:36 Cumulative 4.1 hours Start 2021.07.20 @ 13:30:43 End 2021.07.20 @ 13:45:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7213005-ac47-474b-8c68-e8d43839fdd2