Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 19:12:58 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (706) 706 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 4321 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 180 Aligned with FarCom 300 Friendly Fire -31 Cogmind --------- Core Integrity 461/550 Matter 145/300 Energy 90/125 System Corruption 2% Temperature Cool (64) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Terrain Scan Processor System Shield > --- WEAPON (3) ------- Beam Rifle Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Large Storage Unit Structural Scanner Improved Terrain Scanner System Shield High-powered Tractor Beam Katana Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Terrain Scan Processor System Shield > --- WEAPON ----------- Beam Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Structural Scanner Improved Terrain Scanner System Shield High-powered Tractor Beam Beam Rifle Light Assault Rifle Katana Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware System Shield Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 53 | 7 11 . 13 6 1 7 8 Power 5 | 1 . . 1 1 . 1 1 Engine 5 | 1 . . 1 1 . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 3 . 5 . . 1 . Treads 4 | . . . 3 . . 1 . Leg . | . . . . . . . . Wheel 7 | 2 3 . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 6 . 3 5 1 5 4 Device 19 | 1 4 . 3 5 . 5 1 Storage 4 | 1 2 . . . 1 . . Processor 1 | . . . . . . . 1 Hackware 2 | . . . . . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 2 2 . 4 . . . 3 Energy Gun 5 | 1 1 . 2 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 . . 2 . . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 11 | . . . 5 . . 2 4 Power 3 | . . . 1 . . 1 1 Propulsion 3 | . . . 2 . . 1 . Utility 1 | . . . . . . . 1 Weapon 4 | . . . 2 . . . 2 Highest Loss Streak 4 | . . . 4 . . 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 98 100 100 100 89 Engine 11 | . 14 14 10 11 11 11 8 Treads 17 | . . . 5 22 22 32 27 Wheel 13 | . 28 28 26 11 11 . . Device 18 | . 13 14 22 22 22 22 4 Storage 11 | . 14 14 11 11 11 11 9 Energy Gun 11 | . 14 14 11 11 11 11 8 Ballistic Gun 11 | . 14 14 11 11 11 11 14 Naked Turns . | . . . . . . . . Heaviest Build 52 | 13 28 28 31 31 51 51 52 Greatest Support 60 | 20 20 20 30 10 10 60 60 Greatest Overweight (x) 5 | . 1 1 3 3 5 5 . Average Overweight (x) 1 | . . 1 . 3 3 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 15 | 7 10 15 15 15 17 20 20 Most Carried 18 | 6 13 13 15 15 18 18 17 Average Carried 13 | 3 9 13 12 15 16 17 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 18 | 6 13 13 15 15 18 18 12 Class Distribution -------------------- 40% | Mutant 29% | Scavenger-Mutant 29% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 891 | 297 178 23 187 87 . 119 . Remotely 62 | . . . . . . 62 . Salvage Created 1241 | 142 310 23 388 64 . 155 159 Parts 92 | 13 21 4 22 4 . 18 10 Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 4 | . 1 . . . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 5 . 7 2 . 8 3 Guns 25 | . 5 . 7 2 . 8 3 Classes Destroyed 9 | 2 5 . 1 . . . 1 Worker 3 | 2 . . . . . 1 . Builder 2 | . 1 . 1 . . . . Tunneler 8 | 5 . 1 . 2 . . . Hauler 3 | . 2 . 1 . . . . Watcher 2 | . 2 . . . . . . Swarmer 13 | . 3 . . 2 . 8 . Grunt 8 | . 2 . 5 . . . 1 Brawler 1 | . . . . . . . 1 Sentry 3 | . . . 2 . . . 1 Best Kill Streak 7 | 7 6 1 3 2 . 5 2 Combat Bots Only 5 | . 3 . 3 2 . 5 2 Max Kills in Single Turn 2 | 2 2 1 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1549 | . 112 . 511 175 . 232 519 Core 278 | . 20 . 88 39 . 42 89 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . 92 . . . 57 . Volleys Fired 112 | 9 31 1 30 8 . 13 20 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 100 | 70 100 70 79 79 . 79 99 Shots Fired 237 | 18 61 2 59 16 . 26 55 Gun 236 | 18 60 2 59 16 . 26 55 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 1 | . 1 . . . . . . Kinetic 132 | 9 30 1 31 8 . 13 40 Thermal 105 | 9 31 1 28 8 . 13 15 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 7 7 1 9 5 . 4 10 Robot Miss Streak 4 | 1 2 . 2 3 . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 2 . . 2 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 154 | 12 38 1 43 9 . 12 39 Core Hits 68 | 7 14 1 19 4 . 9 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 1 . 1 . . 1 2 Burn 5 | . 1 . 1 . . 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2111 | 162 499 12 587 130 . 256 465 Guns 2090 | 162 499 12 587 130 . 246 454 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 21 | . . . . . . 10 11 Kinetic 1148 | 74 260 . 326 71 . 123 294 Thermal 942 | 88 239 12 261 59 . 123 160 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . . . . . 1 1 Targets Rammed 2 | . . . . . . 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 143 | 27 83 9 73 9 . 9 143 Average Temperature 35 | 11 36 6 17 6 . 6 71 Received Heat Transfer 252 | . 24 . 156 18 . . 54 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 2960 | 259 777 37 814 148 . 370 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 422 | 35 282 59 422 301 . 165 76 Initial 164 | . 22 54 22 164 . . . Average 133 | 11 130 56 236 268 . 95 22 Maximum Alert Level 2 | . 1 . 2 1 . . . Low Security (%) 77 | 100 76 100 46 22 . 100 100 Level 1 19 | . 23 . 40 77 . . . Level 2 2 | . . . 12 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 . 4 . . . . Investigation 3 | . 2 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 1 . 2 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 13 . 16 6 . 10 7 Peak Tracking Total 8 | . 4 . 8 4 . 7 6 Tactical Retreats 2 | . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 11 | . 5 . 4 . 1 . 1 Terminals 7 | . 3 . 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 15 . 14 . 1 . 7 Successful 23 | . 9 . 9 . 1 . 4 Failed 12 | . 5 . 4 . . . 3 Catastrophic . | . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . Manual 32 | . 14 . 11 . 1 . 6 Terminals 29 | . 13 . 9 . . . 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 . 5 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 4 . 4 . 1 . 2 Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 2 | . . . 1 . . . 1 Terminal Index 3 | . 1 . 1 . . . 1 Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 5 . 5 . . . 2 Terminals 7 | . 3 . 2 . . . 2 Track 1 | . 1 . . . . . . Botnet 5 | . 2 . 2 . . . 1 Operators 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . Reject 1 | . . . 1 . . . . Recyclers 2 | . 1 . 1 . . . . Mask 1 | . . . 1 . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . 3 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 1 1 . . Highest-Rated Group 37 | . . 37 37 31 31 . . Highest-Rated Ally 31 | . . 31 31 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 34 | . . . 25 9 . . . Total Damage 466 | . . . 360 106 . . . Kills 11 | . . . 8 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 2080 | 114 389 61 323 166 329 572 126 Spaces Moved 1398 | 91 317 59 229 107 237 326 32 Core 13 | 13 . . . . . . . Treads 352 | . . . . . . 320 32 Legs . | . . . . . . . . Wheels 1033 | 78 317 59 229 107 237 6 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 80 125 125 155 160 Average Speed 116 | 75 83 95 87 125 137 159 160 Slowest Speed 160 | 80 95 95 125 125 155 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 57 26 31 44 65 80 7 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 1 | . 1 . . . . . . Melee . | . . . . . . . . Projectile 1 | . 1 . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 1622 | 115 377 61 295 122 240 348 64 Wait 10 | . 5 2 1 . . . 2 Move 1391 | 90 316 58 228 106 236 325 32 Hop . | . . . . . . . . Pick Up 35 | 9 7 . 14 . 3 2 . Fast Attach 6 | 4 1 . 1 . . . . Attach 21 | 3 2 . 8 . . 2 6 Detach 4 | . 2 . 1 . . . 1 Swap 26 | . 8 . 4 6 1 5 2 Drop 15 | . 5 . 8 2 . . . Fire 112 | 9 31 1 30 8 . 13 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . 1 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 8) 444 | -10/Materials | Central database locked down 504 | -10/Materials | Entered Mines 532 | -10/Mines | Discovered new exit (range 10) 565 | -10/Mines | Entered Materials 565 | -9/Materials | Accompanied by 2 allies 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 566 | -9/Materials | Identified exit to Mines 572 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 693 | -9/Materials | Central database locked down 768 | -9/Materials | Lost 4 parts (1p1n2w) 888 | -9/Materials | Entered Mines 888 | -9/Mines | Accompanied by 1 ally 1049 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1049 | -9/Mines | Discovered new exit (range 5) 1054 | -9/Mines | Entered Exiles 1054 | -9/Exiles | Accompanied by 1 ally 1055 | -9/Exiles | Identified exit to Mines 1084 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1086 | -9/Exiles | Met 8R-AWN 1106 | -9/Exiles | Met EX-HEX 1149 | -9/Exiles | Build established: Scavenger-Mutant 1179 | -9/Exiles | Met EX-BIN 1193 | -9/Exiles | Aligned with FarCom system 1194 | -9/Exiles | Given EX-Vault access code 1223 | -9/Exiles | Opened EX-Vault 1234 | -9/Exiles | Found Deploy-a-Sentry 1237 | -9/Exiles | Found Deploy-a-Sentry 1239 | -9/Exiles | Found Deploy-a-Sentry 1268 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1313 | -9/Exiles | Met EX-DEC 1371 | -9/Exiles | Discovered exit to Mines (range 10) 1383 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1383 | -9/Exiles | Entered Mines 1806 | -8/Mines | Build established: Scavenger-Skirmisher 1936 | -8/Mines | Discovered new exit (range 12) 1955 | -8/Mines | Entered Materials 1955 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2071 | -8/Materials | Lost 3 parts (1u2w) 2081 | -8/Materials | Self-destructed Last Messages --------------- 02031_ Hvy. Assault Rifle destroyed. 02040_ Beam Rifle destroyed. 02040_ System corrupted by crushing effect (+2). 02041_ Slug penetrates Terminal. 02041_ Terminal disabled. 02043_ B-36 Bruiser destroyed. 02043_ Switching to secondary target: H-55 Commando. 02045_ Penetrated by Slug. 02051_ Slug penetrates Wall. 02052_ Y-45 Defender destroyed. 02053_ System corrupted: Matter fused (-9). 02056_ R-06 Scavenger collects Hvy. Assault Rifle. 02057_ Penetrated by Slug. 02060_ R-06 Scavenger collects Lgt. Armor Plating. 02061_ H-55 Commando suffers critical hit (Burn). 02063_ Penetrated by Slug. 02063_ R-06 Scavenger collects Rnf. Ion Engine. 02072_ Slug penetrates Wall. 02075_ Penetrated by Slug. 02078_ Lgt. Ion Engine destroyed. 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