Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.19 @ 16:17:38 Player: Huntingteckel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3485) 3485 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 8216 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 0/1000 Matter 288/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Wheel Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Compact Battery Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Smartbomb Launcher > --- INVENTORY -------- Light Treads Carbon-fiber Leg Plasma Cutter [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Hardlight Generator Storage Large Storage Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 4 | . . . 1 1 . . 1 1 Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . . 1 . . . 1 . Weapon 2 | . . 1 . . . . . 1 Parts Attached 108 | . 1 7 24 18 5 12 7 34 Power 24 | . . 1 4 5 . 4 1 9 Engine 17 | . . 1 3 3 . 4 1 5 Core 7 | . . . 1 2 . . . 4 Reactor . | . . . . . . . . . Propulsion 35 | . . 1 7 7 3 2 3 12 Treads 2 | . . . . 1 . . . 1 Leg 16 | . . 1 4 1 . . . 10 Wheel 17 | . . . 3 5 3 2 3 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 6 | . 1 . 1 . . 1 1 2 Device 1 | . . . . . . 1 . . Storage 4 | . 1 . . . . . 1 2 Processor . | . . . . . . . . . Hackware 1 | . . . 1 . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 43 | . . 5 12 6 2 5 2 11 Energy Gun 13 | . . 2 2 3 . 2 2 2 Energy Cannon 6 | . . . 2 . . . . 4 Ballistic Gun 19 | . . 2 7 2 2 3 . 3 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 3 | . . 1 1 . . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 87 | . . 4 19 13 5 4 3 39 Power 21 | . . 1 3 4 2 . . 11 Propulsion 27 | . . . 7 4 . . 3 13 Utility 4 | . . . . . 1 . . 3 Weapon 35 | . . 3 9 5 2 4 . 12 Highest Loss Streak 15 | . . 2 6 12 5 4 3 15 Average Slot Usage (%) 76 | . 98 90 85 85 62 45 74 67 Engine 8 | . 14 10 8 13 3 3 21 6 Core 3 | . . . 4 1 8 . . 5 Leg 14 | . 28 28 16 12 . . . 12 Wheel 5 | . . . 3 7 16 11 18 3 Storage 16 | . 26 22 18 15 11 7 12 15 Hackware 5 | . . . 8 7 7 7 6 4 Energy Gun 4 | . 14 6 2 7 8 . 1 4 Energy Cannon 2 | . . . 2 5 . . . 4 Ballistic Gun 9 | . 14 16 20 7 4 7 6 3 Launcher 1 | . . 5 . . . . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 12 28 32 40 42 42 45 56 108 Greatest Support 65 | 20 20 33 36 30 48 48 48 65 Greatest Overweight (x) 12 | . 1 1 1 2 1 1 1 12 Average Overweight (x) 1 | . . . . 1 . . . 3 Largest Inventory Capacity 20 | . 12 12 12 12 12 10 10 20 Average Capacity 13 | . 11 12 12 12 11 10 10 18 Most Carried 16 | . 8 12 12 10 11 10 9 16 Average Carried 7 | . 5 9 8 7 8 7 7 7 Final Capacity 12 | 6 12 12 12 12 10 10 10 12 Final Carried 12 | 6 8 12 7 6 9 8 8 1 Class Distribution -------------------- 33% | Scavenger-Gunner 25% | Scavenger-Mutant 15% | Mutant 11% | Hacker-Mutant 6% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 2054 | 200 14 207 658 252 . 71 134 518 Remotely . | . . . . . . . . . Salvage Created 3727 | . 106 667 1211 416 . 91 134 1102 Parts 243 | . 6 67 72 26 . 14 6 52 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 2 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 75 | . 2 21 24 9 . 2 2 15 Melee 1 | . . . . . . . . 1 Guns 47 | . 2 14 22 2 . 2 2 3 Cannons 12 | . . . 1 6 . . . 5 AOE 13 | . . 7 1 1 . . . 4 Classes Destroyed 13 | . 1 7 2 . . 2 . 1 Worker 9 | . . 1 2 . . . . 6 Builder 8 | . . 4 2 1 . 1 . . Tunneler 2 | . . . . . . 1 . 1 Recycler 1 | . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . 1 . . . . . 1 Watcher 5 | . . 2 2 . . . . 1 Swarmer 18 | . . 8 7 3 . . . . Grunt 38 | . 2 8 11 5 . . 2 10 Duelist 3 | . . 2 1 . . . . . Sentry 10 | . . 3 5 1 . 1 . . Hunter 2 | . . . . . . . . 2 Programmer 4 | . . . . . . 1 . 3 Best Kill Streak 14 | . 2 14 8 5 . 4 2 6 Combat Bots Only 12 | . 2 12 5 4 . 1 2 5 Max Kills in Single Turn 3 | . 1 3 2 1 . 1 1 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 2 1 1 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 8614 | . 54 559 2036 1016 161 564 268 3956 Core 2022 | . . 59 527 232 24 123 45 1012 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 100 85 4 . . 45 94 . Volleys Fired 246 | . 4 49 73 28 5 15 10 62 Largest 4 | . 2 3 3 3 3 3 2 4 Hottest 270 | . 60 125 130 140 134 75 75 270 Shots Fired 579 | . 8 123 192 68 15 27 16 130 Gun 457 | . 8 111 170 46 15 27 16 64 Cannon 98 | . . . 19 22 . . . 57 Launcher 24 | . . 12 3 . . . . 9 Special . | . . . . . . . . . Kinetic 332 | . 4 79 150 43 6 19 10 21 Thermal 113 | . . 22 19 16 9 8 . 39 Explosive 24 | . . 12 3 . . . . 9 Electromagnetic 110 | . 4 10 20 9 . . 6 61 Robot Hit Streak 29 | . 6 23 28 17 8 29 13 26 Robot Miss Streak 4 | . . 2 4 4 2 1 1 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . 1 1 4 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . Shots Hit Robots 436 | . 6 89 144 51 11 24 14 97 Core Hits 244 | . 5 51 70 38 5 8 5 62 Critical Hits 7 | . . . 4 1 . . . 2 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 5 | . . . 2 1 . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9206 | . 92 1768 2154 804 296 421 243 3428 Guns 4839 | . 92 914 1616 331 296 421 243 926 Cannons 1825 | . . . 235 406 . . . 1184 Explosions 2498 | . . 846 303 67 . . . 1282 Melee . | . . . . . . . . . Ramming 44 | . . 8 . . . . . 36 Kinetic 3414 | . 37 546 1361 398 189 327 133 423 Thermal 2252 | . . 250 379 279 107 94 . 1143 Explosive 1770 | . . 846 159 . . . . 765 Electromagnetic 1726 | . 55 118 255 127 . . 110 1061 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 . . . 13 13 . 13 Average Corruption 8 | . 1 . . . 9 13 . 6 Corruption Purged . | . . . . . . . . . Effects 39 | . . . . . 9 18 . 12 Message Errors 12 | . . . . . . 6 . 6 Matter Fused 8 | . . . . . 3 2 . 3 Heat Flow Errors 5 | . . . . . 1 4 . . Energy Discharges 5 | . . . . . 1 1 . 3 Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . . Misdirections 3 | . . . . . 2 1 . . Targeting Errors 4 | . . . . . 1 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 90 | . . 3 . 4 . . . 83 Projectiles 22 | . . . . 4 . . . 18 Explosions 68 | . . 3 . . . . . 65 Melee . | . . . . . . . . . Knockbacks 8 | . . . . 7 . . . 1 Impact 1 | . . . . . . . . 1 Kinetic 6 | . . . . 6 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 322 | . . 19 18 25 . . . 260 Shots 10 | . . 1 1 1 . . . 7 Rammed 7 | . . . . . . . . 7 Targets Rammed 12 | . . 1 . . . . . 11 Kicked 5 | . . 1 . . . . . 4 Crushed . | . . . . . . . . . Highest Temperature 752 | . 53 244 417 532 321 251 291 752 Average Temperature 153 | . 29 64 81 250 160 89 140 244 Received Heat Transfer 2847 | . 39 177 891 501 . 78 162 999 Effects 58 | . . . 2 17 . . 1 38 Shutdowns 20 | . . . 1 4 . . . 15 Energy Bleed 2 | . . . . . . . 1 1 Interference 10 | . . . 1 . . . . 9 Matter Decay 6 | . . . . 4 . . . 2 Short Circuit 5 | . . . . 1 . . . 4 Damage (minor) 6 | . . . . 1 . . . 5 Damage (major) 8 | . . . . 6 . . . 2 Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 9 | . . . . . . . . 9 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 2 . . . . . 2 Heat Transferred 3633 | . . 592 520 433 296 248 . 1544 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 . . . 4 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 632 | . 50 431 632 226 50 75 51 248 Average Influence 140 | . 14 215 338 141 24 13 31 62 Maximum Alert Level 2 | . . 2 2 1 . . . 1 Low Security (%) 71 | . 100 47 24 76 100 100 100 92 Level 1 20 | . . 40 43 23 . . . 7 Level 2 7 | . . 11 32 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 2 3 1 . 1 1 4 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 8 | . . 2 1 1 . . 1 3 Assault 1 | . . . 1 . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 2 | . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 2 27 37 11 3 3 3 29 Peak Tracking Total 8 | . 2 8 6 5 4 2 2 5 Tactical Retreats 12 | . . 2 1 1 1 . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 7 | . 1 . . 2 . . . 4 Indirectly 3 | . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 20 | . . 1 1 . . . . 18 Max in Single Turn 5 | . . 1 1 . . . . 5 Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 5 | . . . 2 1 . . . 2 Terminals 5 | . . . 2 1 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . . . 3 2 . . . 3 Successful 8 | . . . 3 2 . . . 3 Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . . . 3 2 . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . . . 3 2 . . . 3 Record 4 | . . . . 2 . . . 2 Alert Level 2 | . . . 2 . . . . . Locate Traps 1 | . . . . . . . . 1 Disarm Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . Machine Destruction 2 | . . . 2 . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 4609 | . 162 720 832 741 194 370 159 1431 Spaces Moved 2545 | 1 95 415 392 433 182 258 116 653 Core 19 | . . . . . . . . 19 Treads . | . . . . . . . . . Legs 1464 | 1 95 415 342 328 . . . 283 Wheels 1062 | . . . 50 105 182 258 116 351 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 86 | 120 120 120 86 90 86 86 86 90 Average Speed 132 | 120 145 132 135 135 91 98 86 159 Slowest Speed 650 | 120 150 150 150 180 100 110 100 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 21 | 2 22 37 32 8 77 5 3 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 193 | . . 71 28 2 . . . 92 Melee . | . . . . . . . . . Projectile 7 | . . . 5 . . . . 2 AOE 186 | . . 71 23 2 . . . 90 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 3331 | . 113 496 547 535 198 351 160 931 Wait 315 | . 7 13 40 35 . 57 21 142 Move 2538 | . 94 414 391 433 181 257 115 653 Hop . | . . . . . . . . . Pick Up 94 | . 5 10 17 15 4 10 7 26 Fast Attach . | . . . . . . . . . Attach 102 | . 1 7 23 17 4 11 7 32 Detach 6 | . . 1 1 1 3 . . . Swap 6 | . . . 1 1 1 1 . 2 Drop 7 | . 2 1 1 . . . . 3 Fire 246 | . 4 49 73 28 5 15 10 62 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 12 | . . 1 . . . . . 11 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 15) 163 | -10/Materials | Entered another Materials area 163 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 309 | -9/Materials | Build established: Mutant 593 | -9/Materials | Destroyed 12 combat bots 860 | -9/Materials | Discovered new exit (range 16) 883 | -9/Materials | Entered another Materials area 883 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 997 | -8/Materials | Lost 5 parts (1p2n2w) 1398 | -8/Materials | Build established: Scavenger-Gunner 1416 | -8/Materials | Garrison activated, responded to threat 1437 | -8/Materials | Core integrity fell below 50% 1485 | -8/Materials | Lost 4 parts (1p2n1w) 1528 | -8/Materials | Core integrity fell below 20% 1563 | -8/Materials | Lost 6 parts (1p2n3w) 1709 | -8/Materials | Discovered new exit (range 3) 1715 | -8/Materials | Entered Factory 1715 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2369 | -7/Factory | Lost 12 parts (4p3n5w) 2456 | -7/Factory | Sucked down chute 2456 | -7/Factory | Entered Waste 2471 | -7/Waste | EMP discharged 2503 | -7/Waste | Spotted C-40 Crusher 2503 | -7/Waste | Spotted C-40 Crusher 2519 | -7/Waste | Spotted C-40 Crusher 2560 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2563 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2571 | -7/Waste | EMP discharged 2571 | -7/Waste | System corruption reached 10% 2573 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2576 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2598 | -7/Waste | Spotted C-40 Crusher 2598 | -7/Waste | Spotted C-40 Crusher 2604 | -7/Waste | Lost 5 parts (2p1u2w) 2631 | -7/Waste | Discovered new exit (range 13) 2650 | -7/Waste | Entered Factory 2919 | -7/Factory | Core integrity fell below 50% 2992 | -7/Factory | Lost 4 parts (4w) 3007 | -7/Factory | Discovered new exit (range 15) 3020 | -7/Factory | Entered another Factory area 3020 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3118 | -6/Factory | Discovered new exit (range 14) 3179 | -6/Factory | Entered another Factory area 3179 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3186 | -5/Factory | Lost 3 parts (3n) 3472 | -5/Factory | Lost 9 parts (5p2n2w) 3714 | -5/Factory | Build established: Scavenger-Mutant 3819 | -5/Factory | Lost 4 parts (1p1n2w) 4110 | -5/Factory | Lost 7 parts (1p2n4w) 4470 | -5/Factory | Crushed by falling debris 4470 | -5/Factory | System corruption reached 10% 4474 | -5/Factory | Core integrity fell below 50% 4521 | -5/Factory | Core integrity fell below 20% 4525 | -5/Factory | Lost 15 parts (3p6n2u4w) 4610 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- F44GW&J,YH|GX1BX#KATE,XVU P-70 Sage resets U-05 Engineer, system corruption cleaned. K-01 Serf collects debris. Acquired 46 matter. K-01 Serf collects debris. System corrupted: Matter fused (-8). P-70 Sage destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. XO/%JAVCSLUDICTPNS BV/T&2VU8 K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Hacking Suite destroyed. R-10 Processor collects Imp. Remote Datajack. J%R:JWQVEZM=MFP/M/DCGMXL&Y>P F JX NNK K-01 Serf collects debris. Mic. Fission Core destroyed. 2&1N 7IZTOK6HG4=LIHC ZII KAOF2>U U-05 Engineer builds a Door. 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""" ????# #????# | | ??????????????????????????"?????# """"" ###??# | | ????????????????????????????????# """"" # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 50 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedAbsorptionDriver Manual? 0 Play Time 01:00:34 Cumulative 16.9 hours Start 2020.02.09 @ 07:58:05 End 2020.02.19 @ 16:17:38 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsLarge Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0956d9ec-e644-4ba2-aa2d-371c7c24b0f2