Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 21:53:09

Player: CrimsonFlash

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (429)      429
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2099

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     201/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Small Laser
  Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
>        --- UTILITY ----------
         Heat Sink
         Heat Sink
         Targeting Computer
         Recalibrator
>        --- WEAPON -----------
  Medium Laser
   Heavy Laser
   Heavy Assault Rifle
>        --- INVENTORY --------
   Small Laser
   Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Heat Sink
  Device                   Heat Sink
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   1   .   
Parts Attached             17   | 3   1   8   5   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 1   .   1   .   
    Treads                 2    | 1   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   .   3   4   
    Device                 5    | .   .   2   3   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 1   1   2   1   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   3   10  
  Power                    2    | .   .   .   2   
  Propulsion               1    | .   .   .   1   
  Utility                  6    | .   .   2   4   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      5    | .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     56   | .   41  61  66  
  Engine                   11   | .   11  11  11  
  Treads                   9    | .   11  8   8   
  Device                   11   | .   .   13  21  
  Processor                1    | .   .   .   5   
  Protection               2    | .   .   4   .   
  Energy Gun               12   | .   14  11  14  
  Ballistic Gun            7    | .   3   11  5   
Naked Turns                5    | .   .   .   5   
Heaviest Build             20   | 4   5   20  18  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          3    | 2   4   3   2   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   5   4   2   

 Class Distribution 
--------------------
 82% | Mutant
 13% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           303  | 230 12  61  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            558  | .   88  301 169 
  Parts                    29   | .   4   19  6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  12   | .   2   7   3   
  Guns                     12   | .   2   7   3   
Classes Destroyed          5    | .   1   4   .   
  Builder                  1    | .   .   1   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    6    | .   2   1   3   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           3    | .   1   3   2   
  Combat Bots Only         3    | .   1   3   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               1711 | .   154 604 953 
  Core                     695  | .   33  101 561 
  Absorbed by Shields      64   | .   .   64  .   
  Regen/Repaired (Parts)   88   | .   88  .   .   
Core Remaining (%)         86   | 100 86  74  .   
Volleys Fired              69   | .   19  26  24  
  Largest                  3    | .   2   3   3   
  Hottest                  142  | .   60  83  142 
Shots Fired                116  | .   22  55  39  
  Gun                      116  | .   22  55  39  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  41   | .   5   30  6   
  Thermal                  75   | .   17  25  33  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | .   8   14  12  
  Robot Miss Streak        3    | .   2   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           79   | .   14  39  26  
  Core Hits                32   | .   6   15  11  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   1   .   
    Burn                   1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1004 | .   149 428 427 
  Guns                     1004 | .   149 428 427 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  330  | .   19  243 68  
  Thermal                  674  | .   130 185 359 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   2   .   
  Average Corruption       1    | .   .   1   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  2    | .   .   2   .   
    Heat Flow Errors       1    | .   .   1   .   
    Data Loss (major)      1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        275  | .   24  275 36  
  Average Temperature      52   | .   12  88  14  
  Received Heat Transfer   878  | .   84  218 576 
  Effects                  2    | .   .   2   .   
    Interference           2    | .   .   2   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         1684 | .   300 570 814 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             262  | .   85  262 88  
  Initial                  35   | .   .   35  17  
  Average                  89   | .   29  175 49  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         78   | 100 100 45  100 
  Level 1                  21   | .   .   54  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   5   13  20  
  Peak Tracking Total      11   | .   3   5   11  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          3    | .   1   1   1   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   6   2   1   
  Successful               8    | .   5   2   1   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   2   .   
  Record                   1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     52   | .   52  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1028 | 97  266 405 260 
Spaces Moved               603  | 66  175 237 125 
  Core                     158  | 18  52  67  21  
  Treads                   445  | 48  123 170 104 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  
  Average Speed            132  | 130 127 131 141 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 4   30  20  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      726  | 78  196 278 174 
  Wait                     20   | .   .   3   17  
  Move                     600  | 65  174 236 125 
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 8   2   3   3   
  Fast Attach              4    | .   1   3   .   
  Attach                   12   | 3   .   4   5   
  Detach                   1    | .   .   1   .   
  Swap                     1    | .   .   1   .   
  Drop                     3    | 2   .   1   .   
  Fire                     69   | .   19  26  24  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Repaired Lgt. Ion Engine
  340 | -10/Materials | Discovered new exit (range 4)
  353 | -10/Materials | Repaired Lgt. Treads?
  364 | -10/Materials | Entered another Materials area
  364 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  762 | -9/Materials  | Discovered new exit (range 5)
  769 | -9/Materials  | Entered another Materials area
  769 | -8/Materials  | Evolved 2 slots: Utility x2
  920 | -8/Materials  | Garrison activated, responded to threat
  994 | -8/Materials  | Lost 5 parts (2p1u2w)
 1017 | -8/Materials  | Core integrity fell below 50%
 1017 | -8/Materials  | Discovered new exit (range 12)
 1025 | -8/Materials  | Core integrity fell below 20%
 1029 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Med. Laser destroyed.
G-50 Soldier destroyed.
R-06 Scavenger collects Carbon-fiber Leg.
G-47 Trooper destroyed.
R-06 Scavenger collects Imp. Heat Sink.
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris. <x5>
G-47 Trooper destroyed.
K-01 Serf collects debris.
Hvy. Laser destroyed.
Critical hit (Burn: +37).
Heat Sink destroyed.
Lgt. Treads destroyed.
K-01 Serf collects debris.
EXIT=FOUND
Recalibrator destroyed.
Critical hit (Burn: +37).
Targeting Computer destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|         ???????????????????????????????????????#   |
|         ????????????????????????????????########   |
|         ????????????????????????????????           |
|         ???????????????????????????????            |
|         ???????????????????????????????            |
|         ???????????????????????????????            |
|         ????????????????????????????????   ####### |
|         ????????????????????????????????# ##       |
|         ????????????????????????????????# ##   """ |
|         ?????????????????????????######?# ##   """ |
|         ?????????????????????????#     ?# ##   """ |
|         ?????????????????????#   #  "T" # ##       |
|         ?????????????????????#  %+!     # ## !     |
|         ??????????????????????   #      /  +    "Y |
|         ??????????????????????   #      # ##    "" |
|         ?????????????????????#   #      # ##       |
|         ?????????????????????#   ######?# ######+# |
|         ?????????????????????#   #??????# #???#    |
|         ?????????????????????#   #??????# #####    |
|         ??????# ?????????????#   #??????#          |
|         ??????# < ???????????#   #??????# #####%%  |
|         ??????#    ??????????#   #??????#+#???#    |
|         ???????#     ???????##   ##???????????#    |
|         ???????#      #######     #???????????#    |
|         ???????#  g  gg           #???????????#    |
|         ???????#      g  @     T  #???????????#    |
|         ???????#  g   g           #???????????#    |
|         ???????#  ########### g   #?????????? +    |
|         ???????????????????####g#####???????  #    |
|         ???????????????????#        #??????   #    |
|         ???????????????????#        #?????#####    |
|         ???????????????????#        #????????#     |
|         ???????????????????#        ##########     |
|         ???????????????????#        +           T  |
|         ???????????????????#        ###   ####     |
|         ???????????????????#        #?#   #??#     |
|         ???????????????????#        #?#   #??###+# |
|         ???????????????????#        +     #??????? |
|         ???????????????????############   #??????? |
|         ??????????????????????????????#   #??????? |
|         ??????????????????????????????#   #??????? |
|         ??????????????????????????????# [ #??????? |
|         ??????????????????????????????# % #??????? |
|         ??????????????????????????????# = #??????? |
|         ??????????????????????????????#   #??????? |
|         ??????????????????????????????#   #??????? |
|         ??????????????????????????????+   #??????? |
|         ??????????????????????????????#   #??????? |
|         ???????????????????????????????   ???????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ComponentHoverStripper
  Manual?         0
Play Time         00:22:39
  Cumulative      1.0 hours
  Start           2023.01.07 @ 21:30:24
  End             2023.01.07 @ 21:53:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28e718df-6180-43bb-9eb6-a07fd3501592