Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 16:34:05

Player: Jay

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (125)     625
Value Destroyed (2666)     2666
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 7038

 Bonus
-------
High Alert Combat Kills    111
Entered DSFs               500
Friendly Fire              -304

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/DSF

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (7) ---
              (None)
>         --- UTILITY (2) ------
          Melee Analysis Suite
          Melee Analysis Suite
>         --- WEAPON (5) -------
              (None)
>         --- INVENTORY (5) ----
          Melee Analysis Suite
          Melee Analysis Suite
          Target Analyzer
  Layered Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
>          --- PROPULSION -------
   Armored Treads
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
           Wheel
           Wheel
>          --- UTILITY ----------
           Melee Analysis Suite
           Melee Analysis Suite
>          --- WEAPON -----------
     Heavy Mace
     Heavy Mace
     Heavy Mace
>          --- INVENTORY --------
     Light Treads
           Melee Analysis Suite
           Melee Analysis Suite
           Target Analyzer
   Layered Light Armor Plating
[Rating: 44]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Melee Analysis Suite
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Reactive Plating
Weapon                     Heavy Mace
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Slots Evolved              8    | .   .   2   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   2   2   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   2   .   
Parts Attached             103  | 7   6   27  19  26  16  .   2   
  Power                    10   | 1   .   1   6   2   .   .   .   
    Engine                 3    | 1   .   1   1   .   .   .   .   
    Core                   6    | .   .   .   5   1   .   .   .   
    Reactor                1    | .   .   .   .   1   .   .   .   
  Propulsion               54   | 2   .   15  8   16  11  .   2   
    Treads                 10   | .   .   2   .   5   2   .   1   
    Leg                    9    | 2   .   2   1   .   3   .   1   
    Wheel                  30   | .   .   6   7   11  6   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   5   .   .   .   .   .   
  Utility                  21   | 2   3   3   3   7   3   .   .   
    Device                 4    | .   1   .   .   2   1   .   .   
    Storage                5    | 2   2   1   .   .   .   .   .   
    Processor              8    | .   .   .   3   3   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   2   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   3   8   2   1   2   .   .   
    Energy Gun             1    | .   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   3   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   7   2   1   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   
  Corrupted Parts          14   | .   .   3   2   4   4   .   1   
    System Corruption      63   | .   .   16  8   21  7   .   11  
Parts Lost                 38   | .   .   4   12  2   8   .   12  
  Power                    3    | .   .   .   2   .   .   .   1   
  Propulsion               26   | .   .   2   8   .   7   .   9   
  Utility                  5    | .   .   1   2   1   1   .   .   
  Weapon                   4    | .   .   1   .   1   .   .   2   
  Highest Loss Streak      10   | .   .   2   5   2   4   .   10  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   
Average Slot Usage (%)     85   | .   100 97  85  76  86  86  67  
  Engine                   3    | .   14  11  .   .   .   .   .   
  Core                     2    | .   .   .   7   .   .   .   .   
  Reactor                  3    | .   .   .   .   7   7   6   4   
  Treads                   5    | .   .   4   .   13  .   6   6   
  Leg                      7    | .   28  17  2   .   3   20  18  
  Wheel                    24   | .   .   12  40  20  36  20  7   
  Flight                   1    | .   .   8   .   .   .   .   .   
  Device                   1    | .   1   .   .   3   .   .   .   
  Storage                  5    | .   26  16  4   .   .   .   .   
  Processor                8    | .   .   .   10  8   14  13  13  
  Protection               2    | .   .   5   1   3   .   .   .   
  Ballistic Gun            1    | .   14  .   .   .   .   .   .   
  Launcher                 1    | .   13  4   .   .   .   .   .   
  Impact Weapon            16   | .   .   17  17  17  22  20  15  
Peak Build Rating          44   | 7   7   21  24  27  40  40  44  
  Average Rating           19   | 5   7   12  20  21  28  40  35  
  On Entrance              18   | .   7   7   17  12  25  40  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             30   | 15  17  17  17  30  21  21  21  
  Greatest Support         80   | 20  20  48  72  60  70  60  80  
  Greatest Overweight (x)  4    | .   .   2   4   2   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   
  Average Capacity         5    | 7   6   6   6   5   5   5   5   
  Most Carried             8    | 5   6   8   8   5   5   5   5   
  Average Carried          4    | 1   5   4   6   3   4   5   4   
  Final Capacity           8    | 8   5   8   5   5   5   5   5   
  Final Carried            8    | 5   4   8   4   5   5   5   4   

 Class Distribution 
--------------------
 58% | Mutant
 17% | Scavenger-Gladiator
 16% | Scavenger-Mutant
  6% | Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -8/Materials
              Mutant | -8/Storage
 Scavenger-Gladiator | -7/Factory
 Scavenger-Gladiator | -6/Factory
           Gladiator | -6/DSF

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  
Matter Collected           1650 | 299  79   412  286  368  145  .    61   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4406 | 110  114  884  1171 1063 856  .    208  
  Parts                    111  | 4    20   14   21   26   23   .    3    
Haulers Intercepted        11   | .    2    2    2    2    3    .    .    
Recyclers Shooed           5    | 1    1    .    1    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Combat Hostiles Destroyed  48   | .   1   12  16  9   6   .   4   
  Melee                    18   | .   .   1   10  3   3   .   1   
  AOE                      4    | .   1   3   .   .   .   .   .   
Classes Destroyed          17   | 2   5   5   2   1   1   .   1   
  Worker                   33   | .   1   6   12  9   5   .   .   
  Builder                  8    | .   3   1   1   1   2   .   .   
  Tunneler                 4    | 1   .   .   .   .   3   .   .   
  Hauler                   11   | .   2   2   2   2   3   .   .   
  Recycler                 10   | 1   .   3   .   2   4   .   .   
  Mechanic                 3    | .   .   .   2   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   2   .   .   .   
  Watcher                  7    | .   3   2   1   1   .   .   .   
  Swarmer                  1    | .   1   .   .   .   .   .   .   
  Grunt                    24   | .   .   7   9   5   3   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   
  Sentry                   13   | .   .   3   5   4   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   3   
  Hunter                   2    | .   .   .   1   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   .   .   
Best Kill Streak           12   | 1   3   12  5   4   7   .   2   
  Combat Bots Only         3    | .   1   3   3   2   2   .   2   
Max Kills in Single Turn   3    | 1   3   2   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  
Hostile Shots Fired        461   | .    7    73   134  43   59   .    145  
  Missed                   140   | .    3    23   36   11   19   .    48   
Damage Taken               5696  | .    72   770  1662 567  489  .    2136 
  Core                     1531  | .    .    137  293  76   139  .    886  
  Absorbed by Shields      11    | .    .    .    .    11   .    .    .    
  Redirected to Shielding  50    | .    .    9    41   .    .    .    .    
  Ignored by Resistances   3     | .    .    .    .    3    .    .    .    
Core Remaining (%)         75    | 100  100  65   .    32   80   .    .    
Volleys Fired              38    | 19   12   7    .    .    .    .    .    
  Largest                  2     | 2    1    2    .    .    .    .    .    
  Hottest                  60    | 40   30   60   .    .    .    .    .    
Shots Fired                64    | 38   12   14   .    .    .    .    .    
  Gun                      38    | 38   .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 26    | .    12   14   .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  38    | 38   .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                26    | .    12   14   .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         6     | 6    5    1    .    .    .    .    .    
  Robot Miss Streak        4     | 3    4    1    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           272   | 22   4    52   83   59   41   .    11   
  Core Hits                67    | 5    14   18   14   10   5    .    1    
  Critical Kills           14    | .    .    3    3    4    3    .    1    
  Critical Parts Destroyed 39    | .    .    9    15   8    5    .    2    
  Critical Strikes         55    | .    .    12   19   12   9    .    3    
    Smash                  55    | .    .    12   19   12   9    .    3    
Melee Attacks              332   | .    .    61   106  92   58   .    15   
  Impact                   332   | .    .    61   106  92   58   .    15   
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            78    | .    .    13   19   22   24   .    .    
    Combat Hostiles        8     | .    .    .    1    2    5    .    .    
  Follow-up Attacks        36    | .    .    8    10   9    7    .    2    
Damage Inflicted           14337 | 179  641  2298 4248 3509 2909 .    553  
  Guns                     179   | 179  .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               815   | .    641  174  .    .    .    .    .    
  Melee                    13290 | .    .    2124 4248 3509 2894 .    515  
  Ramming                  53    | .    .    .    .    .    15   .    38   
  Kinetic                  179   | 179  .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                815   | .    641  174  .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   13290 | .    .    2124 4248 3509 2894 .    515  
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    3    16   8    29   10   .    11   
  Average Corruption       13    | .    2    9    5    21   5    .    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  96    | .    4    12   4    59   10   .    7    
    Message Errors         18    | .    .    4    1    12   .    .    1    
    Matter Fused           32    | .    2    5    3    13   5    .    4    
    Heat Flow Errors       16    | .    1    .    .    13   1    .    1    
    Energy Discharges      7     | .    .    .    .    7    .    .    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    
    Parts Fused            2     | .    1    .    .    1    .    .    .    
    Data Loss (minor)      9     | .    .    2    .    4    3    .    .    
    Data Loss (major)      3     | .    .    1    .    1    .    .    1    
    Alerts                 3     | .    .    .    .    2    1    .    .    
    Misdirections          5     | .    .    .    .    5    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            5002  | .    34   658  1464 1480 1213 .    153  
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               34    | .    34   .    .    .    .    .    .    
  Melee                    4968  | .    .    658  1464 1480 1213 .    153  
Knockbacks                 47    | .    .    11   12   10   8    .    6    
  Impact                   44    | .    .    11   10   9    8    .    6    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    2    1    .    .    .    
Self-Inflicted Damage      91    | .    42   20   .    .    15   .    14   
  Shots                    4     | .    3    1    .    .    .    .    .    
  Rammed                   13    | .    .    .    .    .    .    .    13   
Targets Rammed             13    | .    .    .    .    .    .    .    13   
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        272   | .    272  7    6    265  262  .    208  
  Average Temperature      100   | .    142  5    6    98   131  .    129  
  Received Heat Transfer   1455  | .    .    327  567  300  162  .    99   
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           53    | .    .    16   12   13   9    .    3    
  Combat Hostiles          26    | .    .    8    6    6    3    .    3    
  Parts Fried              85    | .    .    17   18   19   23   .    8    
  Impact Corruptions       163   | .    .    28   44   46   36   .    9    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Peak Influence             547  | 10  200 547 506 373 301 81  185 
  Initial                  209  | .   6   84  185 209 112 81  60  
  Average                  253  | 5   111 344 351 250 173 81  105 
Maximum Alert Level        2    | .   1   2   2   1   1   .   .   
  Low Security (%)         36   | 100 64  20  7   26  68  100 100 
  Level 1                  50   | .   35  42  66  73  31  .   .   
  Level 2                  12   | .   .   37  25  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   2   1   3   .   3   
  Investigation            3    | .   .   .   1   1   1   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   .   1   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Distress Signals           6    | .   .   3   1   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              94   | .   5   20  33  15  8   .   13  
  Peak Tracking Total      10   | .   3   3   6   3   3   .   10  
  Tactical Retreats        14   | .   1   2   5   3   1   .   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Traps Triggered            6    | .   2   .   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Machines Disabled          7    | .   .   .   .   6   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Machines Accessed          19   | .   3   3   4   4   4   1   .   
  Terminals                14   | .   2   3   3   3   2   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                38   | .   8   4   10  8   7   1   .   
  Successful               24   | .   6   4   4   4   5   1   .   
  Failed                   14   | .   2   .   6   4   2   .   .   
    Catastrophic           4    | .   .   .   .   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   .   
  Terminals                27   | .   5   4   8   6   3   1   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   3   .   2   2   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   3   4   3   3   3   1   .   
  Record                   6    | .   .   2   2   .   2   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   3   .   1   1   1   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   1   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   1   2   3   4   .   .   
  Full Trace Events        4    | .   .   .   1   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   
  Recycled Matter          50   | .   50  .   .   .   .   .   .   
  Retrieved Matter         50   | .   50  .   .   .   .   .   .   
  Retrieved Components     16   | .   .   .   10  5   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   2   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   14  .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  
Turns Passed               4389 | 153  322  764  1055 1204 668  6    217  
Spaces Moved               2732 | 79   239  464  763  607  477  5    98   
  Core                     46   | 10   .    .    11   18   .    .    7    
  Treads                   335  | .    .    64   .    259  3    .    9    
  Legs                     766  | 69   239  299  .    .    72   5    82   
  Wheels                   1508 | .    .    24   752  330  402  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   77   | .    .    77   .    .    .    .    .    
  Fastest Speed            26   | 50   120  26   80   80   80   130  50   
  Average Speed            105  | 111  120  109  89   126  89   130  125  
  Slowest Speed            250  | 120  120  235  250  240  250  130  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    48   41   51   58   15   .    69   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 16   | .    11   .    .    3    2    .    .    
Terrain Destroyed          126  | .    71   50   .    3    2    .    .    
  Melee                    5    | .    .    .    .    3    2    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      121  | .    71   50   .    .    .    .    .    
Terrain Rammed             1    | .    .    .    .    .    1    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac DSF 
Total                      3648 | 110 260 607 968 896 632 4   171 
  Wait                     439  | 1   2   42  88  168 92  .   46  
  Move                     2725 | 78  238 463 762 606 476 4   98  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  25   | 5   1   10  2   4   3   .   .   
  Fast Attach              41   | 7   .   4   6   13  10  .   1   
  Attach                   10   | .   .   2   3   1   3   .   1   
  Detach                   1    | .   .   .   .   1   .   .   .   
  Swap                     52   | .   6   21  10  12  3   .   .   
  Drop                     24   | .   1   8   7   7   1   .   .   
  Fire                     38   | 19  12  7   .   .   .   .   .   
  Melee                    269  | .   .   50  90  76  43  .   10  
  Ram                      12   | .   .   .   .   .   1   .   11  
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   2   
  Escape Stasis            1    | .   .   .   .   1   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            7    | .   .   .   .   7   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory
-6/Factory
-6/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  154 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 15)
  476 | -10/Materials | Entered another Materials area
  476 | -9/Materials  | Evolved 2 slots: Propulsion x2
  860 | -9/Materials  | Discovered new exit (range 13)
 1097 | -9/Materials  | System corruption reached 10%
 1166 | -9/Materials  | Discovered new exit (range 15)
 1240 | -9/Materials  | Entered another Materials area
 1240 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2018 | -8/Materials  | Garrison activated, responded to threat
 2173 | -8/Materials  | Lost 5 parts (1p4n)
 2217 | -8/Materials  | Discovered new exit (range 18)
 2255 | -8/Materials  | Core integrity fell below 50%
 2269 | -8/Materials  | Discovered new exit (range 10)
 2292 | -8/Materials  | Identified exit to Storage
 2295 | -8/Materials  | Entered Storage
 2342 | -8/Storage    | System corruption reached 10%
 3006 | -8/Storage    | Lost 5 allies
 3157 | -8/Storage    | Build established: Scavenger-Mutant
 3270 | -8/Storage    | Lost 7 allies
 3472 | -8/Storage    | Discovered new exit (range 16)
 3499 | -8/Storage    | Entered Factory
 3499 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3596 | -7/Factory    | Build established: Scavenger-Gladiator
 3733 | -7/Factory    | Lost 4 parts (4n)
 4074 | -7/Factory    | System corruption reached 10%
 4097 | -7/Factory    | Discovered new exit (range 13)
 4167 | -7/Factory    | Entered another Factory area
 4167 | -6/Factory    | Evolved 2 slots: Weapon x2
 4173 | -6/Factory    | Identified exit to DSF
 4173 | -6/Factory    | Entered DSF
 4200 | -6/DSF        | Additional patrols routed to DSF
 4208 | -6/DSF        | System corruption reached 10%
 4295 | -6/DSF        | Discovered new exit (range 15)
 4378 | -6/DSF        | Core integrity fell below 50%
 4386 | -6/DSF        | Core integrity fell below 20%
 4390 | -6/DSF        | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
04377_ Slammed into H-61 Shepherd.
04378_ Lgt. Treads destroyed.
04379_ System corrupted: Matter fused (-8).
04379_ Slammed into H-61 Shepherd.
04379_ Destabilizing: Core damaged (-8).
04380_ Slammed into H-61 Shepherd.
04380_ Destabilizing: System interference.
04380_ Melee Analysis Suite temporarily disabled.
04381_ Slammed into H-61 Shepherd. <x2>
04382_ Melee Analysis Suite broken.
04382_ Destabilizing: Short circuit.
04383_ Slammed into H-61 Shepherd. <x2>
04385_ Slug penetrates S-27 Virus.
04385_ S-27 Virus destroyed.
04385_ Slammed into H-61 Shepherd.
04385_ Penetrated by Slug.
04385_ S-27 Virus destroyed.
04386_ Slammed into H-61 Shepherd. <x3>
04388_ Penetrated by Slug.
04390_ Slammed into X-67 Chaingunner.

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ???????????????????????? ?????????????  ? |
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|          ???????????????????????   !??????????[  [ |
|          ??????????????????????#   ###???????## ^# |
|          ??????????????????????[   !!#????????[ ^  |
|          ??????????????????????[   !!#????????[    |
|          ??????????????????????[   !!?????????[    |
|          ??????####??#########?#   #?#?######?#  # |
|          ??????#]]  ?#!!!#!!!###   ###***#   ##  ! |
|          ??????#]]  ##!!!#!!!##A    ##***#   ##  ! |
|          ??????#!!         ^                     ! |
|          ??????#!!              %                ! |
|          ??????#!!   "%                          ! |
|          ????????????#!!!#]]];#     ##!!!#///#"    |
|          ????????????#!!!#]]]###   ##????????##    |
|          ?????????????#=/##/####   ###??????###  # |
|          ?????????????##s##x##!!%  ]]#??????#&&    |
|          ?????????????#%%x%%##!!   ]]#??????#&&    |
|          ?????????????###Hx###!!   ]]#??????#&& !  |
|          ???????????????#@[#?###   "##??????### %# |
|          ???????????????####?#[[%  ]]#??????#&& [  |
|          ????????????????????#[[   ]]#??????#&&  % |
|          ?????????????##?#####[[ % ]]##########  # |
|          ???????#?????#==#   ###   ###   #&&###  # |
|          ??????#""   ##==#   ###   ###   #&&##   " |
|          ??????"""         "                     " |
|          ??????#""<       "%                     % |
|          ??????#"""""##  # " #!!     #&&&#&&##"""" |
|          ???????"""???########!! ^^  #########"""" |
|          ????????????????????####"####???????##"## |
|          ???????????????????????? #???????????#"#? |
|          ????????????????????????##???????????#""? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            265
Matter Stores              306
Matter Capacity            700
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             150
Resistance: KI             20
Propulsion Shielding       33
Evasion (%)                64
Melee Accuracy             10
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingCannonSteel
  Manual?         0
Play Time         00:48:29
  Cumulative      7.2 hours
  Start           2024.10.01 @ 15:48:02
  End             2024.10.01 @ 16:34:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1d2f75c-e00e-41e2-bc8c-620adefc5717