Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 00:00:49 Player: DS-RVS Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (78) 390 Value Destroyed (2124) 2124 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 9534 Bonus ------- Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 47% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Backup Laser III > --- INVENTORY (5) ---- Reinforced Fission Core Advanced Heat Sink Improved Weapon Shielding Heavy Beamcaster Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Gravmag System Gravmag Array > --- UTILITY ---------- Power Amplifier Improved Heat Sink Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter System Shield > --- WEAPON ----------- Thermic Laser Variable Charge Gun Gauss Cannon > --- INVENTORY -------- Thermic Laser Improved EM Pulse Cannon Ion Cannon Chainsword [Rating: 69] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Backup Laser III Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . . 2 . 1 . . . . . 1 . . . . Utility 4 | . . . 1 1 . . . . 2 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 115 | 8 7 11 21 12 6 4 . . 26 4 . 5 11 . Power 14 | 1 2 2 1 . 1 . . . 3 1 . 1 2 . Engine 8 | 1 . 2 . . 1 . . . 2 . . 1 1 . Core 6 | . 2 . 1 . . . . . 1 1 . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 41 | 2 . 6 8 5 2 1 . . 9 1 . 1 6 . Treads 14 | 2 . 2 . 4 2 . . . 1 . . . 3 . Leg 19 | . . 4 8 . . 1 . . 3 . . . 3 . Wheel 2 | . . . . . . . . . 1 . . 1 . . Hover 5 | . . . . . . . . . 4 1 . . . . Flight 1 | . . . . 1 . . . . . . . . . . Utility 27 | 2 4 . 2 5 2 . . . 9 1 . 1 1 . Device 11 | 1 . . . 3 1 . . . 6 . . . . . Storage 5 | 1 3 . . . . . . . . . . 1 . . Processor 5 | . 1 . . 1 . . . . 2 1 . . . . Hackware 1 | . . . . . . . . . 1 . . . . . Protection 5 | . . . 2 1 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 3 1 3 10 2 1 3 . . 5 1 . 2 2 . Energy Gun 11 | 1 1 . 1 1 . 2 . . 2 1 . 1 1 . Energy Cannon 6 | . . . 5 . . . . . 1 . . . . . Ballistic Gun 6 | 2 . 2 2 . . . . . . . . . . . Ballistic Cannon 4 | . . 1 . 1 1 . . . 1 . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 . . 1 . . Piercing Weapon 1 | . . . 1 . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . Unidentified Prototypes 4 | . . 1 1 2 . . . . . . . . . . Corrupted Parts 9 | . . . 3 . . . . . . . . . 6 . System Corruption 62 | . . . 19 . . . . . . . . . 43 . Parts Lost 53 | . 1 2 9 1 3 9 . . 2 . 4 9 12 1 Power 8 | . . . . . 1 1 . . . . . 3 3 . Propulsion 26 | . . 1 5 1 1 5 . . 2 . 2 3 5 1 Utility 11 | . 1 . 1 . 1 1 . . . . 2 3 2 . Weapon 8 | . . 1 3 . . 2 . . . . . . 2 . Highest Loss Streak 12 | . 1 1 9 1 3 9 . . 1 . 4 12 7 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 8 | 4 8 9 8 10 16 14 4 4 4 3 4 3 4 5 Power . | . 1 . 1 1 1 1 . . . . . . . 1 Propulsion . | 2 4 1 1 . . . . . . . . . . . Utility 2 | . 2 4 2 2 3 3 . . . . . . . 2 Weapon 4 | . . 2 3 5 9 8 4 4 2 3 4 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 30 | . . 10 4 4 . 8 . . 1 . . . 1 2 Power 2 | . . 1 . . . 1 . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . Utility 8 | . . 3 . 1 . 3 . . . . . . . 1 Weapon 17 | . . 4 4 3 . 3 . . 1 . . . 1 1 Tool/Special 1 | . . . . . . 1 . . . . . . . . Average Slot Usage (%) 84 | . 98 99 95 94 99 90 15 15 79 92 92 29 43 11 Engine 3 | . 7 4 6 . 2 6 . . 3 . . 2 7 . Core 4 | . 6 6 2 7 4 . . . 1 11 11 1 . . Treads 13 | . 28 18 . 5 35 32 . . . . . . 2 5 Leg 10 | . . 25 35 24 . . 7 7 9 . . . 3 . Hover 4 | . . . . . . . . . 13 27 28 1 . . Device 6 | . 11 . . 4 7 6 . . 14 17 16 . . . Storage 5 | . 14 11 9 7 7 5 . . . . . 2 3 . Processor 8 | . . 11 9 7 7 7 7 7 11 11 11 5 4 . Protection 3 | . . . 7 8 6 6 . . . . . . 1 . Energy Gun 4 | . 14 6 1 2 . . . . 4 7 11 4 8 5 Energy Cannon 3 | . . . 9 7 7 5 . . 2 2 . 3 . . Ballistic Gun 2 | . 14 11 6 . . . . . . . . . . . Ballistic Cannon 5 | . . 4 3 5 10 13 . . 4 5 5 . . . Piercing Weapon 1 | . . . 5 5 4 . . . . . . . . . Peak Build Rating 69 | 7 12 17 30 47 46 46 8 8 58 69 69 57 63 11 Average Rating 33 | 5 9 14 24 37 44 40 8 8 42 65 68 21 32 10 On Entrance 26 | . 7 12 17 27 46 44 8 8 8 58 69 57 23 11 Avg Prop Armor Cover (%) 18 | . . 13 . 4 1 30 30 30 20 . . . 18 33 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 111 | 14 21 25 39 108 111 111 . . 26 33 32 34 41 2 Greatest Support 109 | 40 40 46 53 86 109 109 3 3 57 54 54 28 81 3 Greatest Overweight (x) 8 | . . 1 1 1 1 1 . . 3 . . 1 8 . Average Overweight (x) . | . . . . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 25 25 25 5 5 5 5 5 15 15 5 Average Capacity 12 | 7 9 10 10 11 25 21 5 5 5 5 5 10 12 5 Most Carried 17 | 7 10 10 10 15 17 17 4 5 5 4 5 5 5 5 Average Carried 8 | 4 8 9 8 10 16 14 4 4 4 3 4 3 3 5 Final Capacity 25 | 8 10 10 10 25 25 5 5 5 5 5 5 15 5 5 Final Carried 16 | 7 10 10 10 15 16 4 4 5 5 4 5 2 5 5 Class Distribution -------------------- 51% | Mutant 11% | Skirmisher 10% | Scavenger-Mutant 10% | Scavenger-Scout 4% | Scavenger-Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Scout | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Matter Collected 2467 | 307 143 294 450 173 262 21 . . 536 . 92 53 136 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2907 | 115 300 571 787 126 345 30 . . 633 . . . . . Parts 177 | 12 20 52 40 10 14 1 . . 28 . . . . . Haulers Intercepted 6 | . 1 2 1 . . . . . 2 . . . . . Recyclers Shooed 6 | 1 1 1 1 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 11 5 . . . . . . . . Prevented 5 | . . . . . 4 . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 55 | . 7 17 15 2 7 1 . . 6 . . . . . Melee 9 | . . . 5 . 2 1 . . 1 . . . . . Guns 29 | . 7 16 4 . . . . . 2 . . . . . Cannons 17 | . . 1 6 2 5 . . . 3 . . . . . Classes Destroyed 14 | 2 4 3 2 1 1 . . . 1 . . . . . Worker 3 | . . 1 . 1 . . . . 1 . . . . . Builder 1 | . . . . . . . . . 1 . . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . Hauler 6 | . 1 2 1 . . . . . 2 . . . . . Recycler 4 | 1 . . 1 . . . . . 2 . . . . . Operator 3 | . . 1 1 . . . . . 1 . . . . . Watcher 3 | . 1 . 1 . . . . . 1 . . . . . Swarmer 22 | . 3 9 3 . 2 1 . . 4 . . . . . Grunt 21 | . 4 7 8 . 2 . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 6 | . . 1 2 1 2 . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . Programmer 3 | . . . . 1 . . . . 2 . . . . . Best Kill Streak 7 | 2 3 4 7 2 4 1 . . 5 . . . . . Combat Bots Only 7 | . 3 4 7 1 4 1 . . 2 . . . . . Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . 1 . 1 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Hostile Shots Fired 882 | . 38 73 164 40 89 114 . 11 59 . 17 70 193 14 Missed 265 | . 7 31 39 12 23 36 . 5 12 . 8 12 74 6 Hits 617 | . 31 42 125 28 66 78 . 6 47 . 9 58 119 8 Melee 11 | . . . . . 1 3 . . . . . 6 1 . Projectile 606 | . 31 42 125 28 65 75 . 6 47 . 9 52 118 8 AOE 7 | . . . . . . . . . . . . . 7 . Critical Strikes 21 | . . . 3 2 . . . . 3 . . 3 10 . Damage Taken 9709 | . 353 433 1535 263 917 1200 . 145 637 . 193 1113 2803 117 Core 1755 | . . 40 203 58 22 224 . 126 79 . 54 277 627 45 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 83 | . . . . . . 31 . . . . . . 52 . Regen/Repaired (Parts) 68 | . . . . . . . . . 22 . . . 46 . Core Remaining (%) 80 | 100 100 90 63 . . . . 38 90 . . . . . Volleys Fired 204 | 9 26 52 35 13 11 6 . . 36 . 5 4 7 . Largest 3 | 2 2 2 3 3 3 2 . . 3 . 3 3 2 . Hottest 200 | 60 85 88 166 184 149 132 . . 185 . 200 200 121 . Shots Fired 435 | 17 52 104 75 27 26 12 . . 82 . 15 11 14 . Gun 273 | 17 52 93 37 1 . 7 . . 35 . 10 7 14 . Cannon 162 | . . 11 38 26 26 5 . . 47 . 5 4 . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 222 | 9 26 63 49 13 15 2 . . 36 . 5 4 . . Thermal 165 | 8 26 41 5 1 . 7 . . 46 . 10 7 14 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 48 | . . . 21 13 11 3 . . . . . . . . Robot Hit Streak 13 | 6 4 8 8 4 13 10 . . 12 . . 4 3 . Robot Miss Streak 6 | 1 4 5 4 3 2 2 . . 6 . . 2 6 . Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 265 | 12 27 58 58 15 21 13 . . 47 . . 9 5 . Core Hits 124 | 4 14 29 30 7 10 2 . . 21 . . 4 3 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 14 | . . 2 1 . 3 . . . 6 . . 1 1 . Burn 6 | . . 2 . . . . . . 3 . . . 1 . Blast 7 | . . . 1 . 3 . . . 3 . . . . . Sever 1 | . . . . . . . . . . . . 1 . . Melee Attacks 48 | . . . 16 8 7 6 . . 8 . . 3 . . Impact . | . . . . . . . . . . . . . . . Slashing 17 | . . . . . . 6 . . 8 . . 3 . . Piercing 31 | . . . 16 8 7 . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5762 | 157 370 939 1292 380 585 296 . . 1302 . . 291 150 . Guns 2500 | 157 370 821 395 19 . 119 . . 392 . . 91 136 . Cannons 2425 | . . 118 627 361 505 73 . . 628 . . 113 . . Explosions . | . . . . . . . . . . . . . . . Melee 823 | . . . 270 . 80 104 . . 282 . . 87 . . Ramming 14 | . . . . . . . . . . . . . 14 . Kinetic 2497 | 78 187 597 476 314 274 27 . . 431 . . 113 . . Thermal 1631 | 79 183 342 73 19 . 119 . . 589 . . 91 136 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 797 | . . . 473 47 231 46 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 473 | . . . . . . 104 . . 282 . . 87 . . Piercing 350 | . . . 270 . 80 . . . . . . . . . Highest Corruption 47 | . . . 19 2 2 2 2 2 2 2 2 19 47 47 Average Corruption 6 | . . . 11 1 2 2 2 2 1 2 2 18 29 47 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 98 | . . . 28 2 17 10 . 1 1 1 7 12 14 5 Message Errors 24 | . . . 11 . 6 3 . . . . 1 1 1 1 Matter Fused 23 | . . . 6 . 3 4 . 1 1 . 1 2 5 . Heat Flow Errors 10 | . . . 3 . . 1 . . . . 2 1 3 . Energy Discharges 18 | . . . 3 1 4 . . . . 1 1 4 3 1 Parts Rejected 2 | . . . 1 . . . . . . . . 1 . . Data Loss (minor) 10 | . . . 2 1 3 2 . . . . 1 1 . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . Misfires 2 | . . . 1 . . . . . . . . 1 . . Alerts 2 | . . . . . 1 . . . . . 1 . . . Misdirections 6 | . . . . . . . . . . . . 1 2 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 115 | . . . 6 39 13 12 . . 45 . . . . . Projectiles 72 | . . . 6 39 . 12 . . 15 . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 43 | . . . . . 13 . . . 30 . . . . . Knockbacks 13 | . . 2 2 5 1 . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 12 | . . 2 2 4 1 . . . 3 . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . Targets Rammed 4 | . . . . . . . . . . . . . 4 . Kicked 3 | . . . . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 576 | . 306 234 281 198 189 141 . . 180 . 281 219 576 . Average Temperature 91 | . 111 70 84 96 105 57 . . 67 . 115 117 133 . Received Heat Transfer 1855 | . 108 111 531 24 258 . . 33 . . 12 354 424 . Effects 6 | . 2 . 2 . . . . . . . . . 2 . Energy Bleed 5 | . 2 . 2 . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 4 . . . . . Heat Transferred 3766 | 175 410 962 185 15 . 259 . . 1336 . . 148 276 . Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . Low Security (%) 98 | 100 100 91 100 100 . . . . 100 100 . . . . Level 1 1 | . . 8 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 231 | 10 80 231 195 40 . . . . 100 24 . . . . Initial 66 | . . 13 66 40 . . . . . 24 . . . . Average 63 | . 26 131 128 7 . . . . 26 9 . . . . Influence Increases 2231 | 15 194 565 440 104 140 140 . 15 354 24 90 90 . 60 Destroy 0b10 Robot/C 1100 | . 140 340 300 40 140 20 . . 120 . . . . . Destroy 0b10 Robot/NC 115 | 15 10 20 20 10 . . . . 40 . . . . . Destroy Leader 236 | . 34 74 74 20 . . . . 34 . . . . . Successful Hack 74 | . 9 7 9 15 . . . . 10 24 . . . . Disable Machine 75 | . . . 15 15 . . . . 45 . . . . . Destroy Structure 31 | . 1 4 7 4 . . . . 15 . . . . . Partial Spotted 15 | . . . . . . . . . 15 . . . . . Lose Combat Pursuer 585 | . . 120 15 . . 120 . 15 75 . 90 90 . 60 Influence Decreases 2191 | 15 163 437 509 194 140 99 41 15 304 60 104 70 20 20 Entered New Map 254 | . . 18 93 50 . . 41 . . 26 6 . 20 . Time Decay 1667 | 15 153 399 326 144 120 29 . 15 284 34 68 70 . 10 Lost Part 270 | . 10 20 90 . 20 70 . . 20 . 30 . . 10 Squads Dispatched 8 | . . 2 2 1 . 1 . . 2 . . . . . Investigation 1 | . . 1 . . . . . . . . . . . . Extermination 3 | . . . . 1 . . . . 2 . . . . . Reinforcement 3 | . . 1 2 . . . . . . . . . . . Assault 1 | . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Distress Signals 9 | . . 6 3 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 196 | . 12 35 22 3 11 12 . 2 16 . 7 9 57 10 Peak Tracking Total 28 | . 5 5 10 1 5 13 . 2 5 . 2 4 28 7 Tactical Retreats 20 | . . 5 1 . . 3 . 1 2 . 3 4 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Traps Triggered 6 | . 1 1 . . . . . . 1 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Machines Disabled 5 | . . . 1 1 . . . . 3 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Machines Accessed 36 | . 4 4 4 3 . . 2 . 8 3 . 1 7 . Terminals 21 | . 4 4 3 2 . . . . 4 3 . 1 . . Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 2 | . . . . 1 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 102 | . 7 7 9 7 . . 22 . 23 8 . 1 18 . Successful 72 | . 3 3 5 3 . . 22 . 14 3 . 1 18 . Failed 30 | . 4 4 4 4 . . . . 9 5 . . . . Catastrophic 4 | . 3 . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 5 2 2 2 . . . . 1 6 . . . . Terminals 44 | . 7 7 8 4 . . . . 9 8 . 1 . . Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 5 | . . . . 3 . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . 10 . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Terminal Hacks 57 | . 2 3 4 1 . . 22 . 4 2 . 1 18 . Record 18 | . . . . . . . . . . . . 1 17 . Part Schematic 13 | . . . . . . . 13 . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . Prototype ID Bank 8 | . 1 . 1 1 . . 3 . 2 . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . 1 . . . . . . . 1 . . . . Locate Traps 6 | . 1 . 3 . . . . . 1 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . . . . 2 . . . . . Scan Component 2 | . . . . 1 . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . 8 . . . . . Insert Component 3 | . . . . . . . . . 3 . . . . . Analyze 3 | . . . . . . . . . 3 . . . . . Retrieve Study 2 | . . . . . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . 1 . . . . . 1 . . . . Terminals 3 | . 1 . . 1 . . . . . 1 . . . . Botnet 3 | . 1 . . 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 3 3 3 . . . . 6 3 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 13 . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 32 | . . . . . . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Total Allies 1 | . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . 1 1 . . . . . . . . Highest-Rated Group 16 | . . . . . 16 16 . . . . . . . . Highest-Rated Ally 16 | . . . . . 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Active Infowar (turns) 6182 | 11 449 1001 723 403 1298 382 . . 1029 152 476 217 41 . Optics 2814 | . 31 1001 723 290 . . . . . 35 476 217 41 . Sensors 3355 | . . . . 109 1298 382 . . 957 152 457 . . . Terrain 72 | . . . . . . . . . 72 . . . . . Seismic 492 | 11 418 . . 63 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 . 1 . . 1 . . 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Turns Passed 7844 | 149 502 1001 723 641 1387 472 38 104 1136 152 476 217 799 47 Spaces Moved 5722 | 64 242 463 413 371 516 247 76 206 1160 328 676 221 648 91 Core 947 | 1 . . . . . 76 76 206 309 . . 97 91 91 Treads 1225 | 63 242 160 . 30 516 171 . . . . . . 43 . Legs 1096 | . . 303 413 341 . . . . 20 . . . 19 . Wheels 696 | . . . . . . . . . 77 . . 124 495 . Hover 1758 | . . . . . . . . . 754 328 676 . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 44 | 50 160 120 120 120 228 50 50 50 48 44 44 50 50 50 Average Speed 107 | 158 160 135 120 142 229 173 50 50 73 44 44 84 106 50 Slowest Speed 450 | 160 160 190 190 228 231 231 50 50 255 48 52 115 450 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 43 35 50 10 61 50 68 49 23 10 79 56 72 22 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . 1 . . . . 1 1 Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched 15 | . . . . . 10 1 . 1 . . . 3 . . Spaces Dug 13 | . . . 3 4 1 . . . 2 . 3 . . . Terrain Destroyed 34 | . . 2 6 4 4 . . . 14 . 3 1 . . Melee 9 | . . . 3 4 1 . . . 1 . . . . . Projectile 25 | . . 2 3 . 3 . . . 13 . 3 1 . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Total 6946 | 91 304 738 543 440 681 274 75 206 1349 332 839 237 745 92 Wait 680 | 4 21 184 31 13 126 3 . . 82 . 158 . 58 . Move 5708 | 63 241 462 412 370 515 246 75 205 1159 327 675 220 647 91 Hop . | . . . . . . . . . . . . . . . Pick Up 73 | 7 4 14 13 10 4 1 . 1 13 1 1 . 4 . Fast Attach 52 | 7 1 3 6 4 1 . . . 17 . . 3 10 . Attach 29 | . . 3 8 . 2 4 . . 6 2 . 3 1 . Detach 15 | . . . 1 . . 3 . . 5 . . . 6 . Swap 51 | 1 6 5 9 14 6 2 . . 5 2 . 1 . . Drop 71 | . 5 15 12 8 2 3 . . 15 . . 3 8 . Fire 204 | 9 26 52 35 13 11 6 . . 36 . 5 4 7 . Melee 48 | . . . 16 8 7 6 . . 8 . . 3 . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . . . . 3 . Crush 1 | . . . . . . . . . . . . . 1 . Escape Stasis 3 | . . . . . . . . . 3 . . . . . Rewire 7 | . . . . . 7 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 3) 329 | -10/Materials | Build established: Mutant 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Propulsion x2 945 | -9/Materials | Identified exit to Mines 1639 | -9/Materials | Discovered new exit (range 12) 1653 | -9/Materials | Entered another Materials area 1653 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1986 | -8/Materials | System corruption reached 10% 2131 | -8/Materials | Destroyed 7 combat bots 2136 | -8/Materials | Lost 9 parts (5n1u3w) 2233 | -8/Materials | Build established: Scavenger-Mutant 2274 | -8/Materials | Discovered new exit (range 18) 2376 | -8/Materials | Entered Factory 2376 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2572 | -7/Factory | Discovered new exit (range 16) 2903 | -7/Factory | Discovered new exit (range 5) 2915 | -7/Factory | Identified exit to Lower Caves 2933 | -7/Factory | Build established: Mutant 3017 | -7/Factory | Entered Lower Caves 3039 | -7/Lower Caves | Encountered a Warlord checkpoint 3410 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3565 | -7/Lower Caves | Learned location of Zion (-6) 3826 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3880 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4177 | -7/Lower Caves | Build established: Skirmisher 4390 | -7/Lower Caves | Discovered new exit (range 7) 4401 | -7/Lower Caves | Identified exit to Lower Caves 4404 | -7/Lower Caves | Entered another Lower Caves area 4404 | -7/Lower Caves | Accompanied by 1 ally 4405 | -7/Lower Caves | Encountered a Warlord checkpoint 4511 | -7/Lower Caves | Discovered new exit (range 11) 4791 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4871 | -7/Lower Caves | Lost 9 parts (1p5n1u2w) 4874 | -7/Lower Caves | Discovered new exit (range 6) 4876 | -7/Lower Caves | Identified exit to Data Miner 4876 | -7/Lower Caves | Entered Data Miner 4876 | -7/Data Miner | Discovered new exit (range 6) 4886 | -7/Data Miner | Met Data Miner 4903 | -7/Data Miner | Received God Mode back door access code from Data Miner 4914 | -7/Data Miner | Identified exit to Proximity Caves 4914 | -7/Data Miner | Entered Proximity Caves 4952 | -6/Proximity Caves | Spotted B-75 Beast 4957 | -6/Proximity Caves | Core integrity fell below 50% 5012 | -6/Proximity Caves | Discovered new exit (range 14) 5018 | -6/Proximity Caves | Identified exit to Factory 5018 | -6/Proximity Caves | Entered Factory 5018 | -6/Factory | Evolved 2 slots: Utility x2 5019 | -6/Factory | Identified exit to Lower Caves 5101 | -6/Factory | Build established: Mutant 5883 | -6/Factory | Build established: Scavenger-Scout 5988 | -6/Factory | Repaired Imp. Hover Unit+ 6146 | -6/Factory | Discovered new exit (range 11) 6153 | -6/Factory | Identified exit to Factory 6154 | -6/Factory | Entered another Factory area 6154 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6220 | -5/Factory | Build established: Scavenger-Skirmisher 6277 | -5/Factory | Identified exit to Upper Caves 6306 | -5/Factory | Entered Upper Caves 6309 | -5/Upper Caves | Encountered a Warlord checkpoint 6468 | -5/Upper Caves | Learned Factory emergency access door positions 6494 | -5/Upper Caves | Spotted B-75 Beast 6558 | -5/Upper Caves | Build established: Scavenger-Scout 6772 | -5/Upper Caves | Discovered new exit (range 15) 6782 | -5/Upper Caves | Identified exit to Upper Caves 6782 | -5/Upper Caves | Entered another Upper Caves area 6791 | -5/Upper Caves | System corruption reached 10% 6836 | -5/Upper Caves | Lost 12 parts (2p5n5u) 6991 | -5/Upper Caves | Discovered new exit (range 8) 6999 | -5/Upper Caves | Entered Warlord 7057 | -5/Warlord | System corruption cleaned by Quarantine Array 7097 | -5/Warlord | Build established: Mutant 7298 | -5/Warlord | Learned Research security intel 7298 | -5/Warlord | Learned Armory terminal intel 7298 | -5/Warlord | Learned 4 Command zone layouts 7300 | -5/Warlord | Learned Armory emergency access door positions 7335 | -5/Warlord | Met Warlord 7360 | -5/Warlord | Warlord's base attacked by MAIN.C 7531 | -5/Warlord | Opened side exit 7587 | -5/Warlord | Core integrity fell below 50% 7620 | -5/Warlord | Lost 5 parts (2p1n2w) 7646 | -5/Warlord | System corruption reached 30% 7659 | -5/Warlord | Lost 3 allies 7710 | -5/Warlord | Warlord forces counterattacked 7739 | -5/Warlord | Spotted Executioner 7754 | -5/Warlord | Spotted Striker 7770 | -5/Warlord | Spotted Executioner 7778 | -5/Warlord | Spotted Striker 7780 | -5/Warlord | Spotted Striker 7783 | -5/Warlord | Core integrity fell below 20% 7792 | -5/Warlord | Discovered new exit (range 14) 7798 | -5/Warlord | Entered Proximity Caves 7800 | -4/Proximity Caves | Spotter reported a threat 7801 | -4/Proximity Caves | Spotter reported a threat 7803 | -4/Proximity Caves | Learned location of Testing (-3) 7814 | -4/Proximity Caves | Lost 28 allies 7820 | -4/Proximity Caves | Lost 7 parts (1p4n2u) 7845 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07788_ System corrupted: Heat flow error (+158). 07788_ S-27 Virus destroyed. 07789_ Arm. Medium Treads destroyed. 07789_ Enh. Optical Array destroyed. 07792_ EXIT=FOUND [Achievement: Charge!!!] LOCATION=UNKNOWN GOAL=ESCAPE 07799_ N-01 Spotter is scanning... 07800_ N-01 Spotter sends a signal. 07800_ ALERT: Unidentified potential threat approaching Complex 0b10. 07801_ N-01 Spotter sends a signal. 07801_ ALERT: Unidentified potential threat approaching Complex 0b10. 07803_ Acquired derelict log, extracted data. World map updated: -3/Testing. 07805_ G6UN:0H