Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 21:58:32 Player: jumpy Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2456) 2456 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1391) 1391 TOTAL SCORE: 8992 Bonus ------- Follower Combat Kills 591 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 35/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Gravmag System Improved Terrain Scanner Improved Transmission Jammer Hacking Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Medium Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter IFF Parser Experimental Terrain Scanner Surveybot 17 Chip Advanced Targeting Computer > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Spear > --- INVENTORY -------- Nuclear Core Nuclear Core Light Angular Momentum Engine Micro Fission Core Compact Wheel Cryofiber Web Enhanced Optical Array Improved Terrain Scanner Improved Transmission Jammer Hacking Suite A0-MCA's Component Scanner Improved System Restoration Module High-powered Shock Rifle Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Phase Cannon Enhanced Autogun Precision Grenade Launcher Long-range Missile Launcher Plasma Cutter [Rating: 76] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Precision Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Slots Evolved 10 | . . 2 2 . . . 4 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 . . Utility 5 | . . 2 . . . . 2 1 . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 68 | 8 . 13 4 5 6 7 12 12 1 . Power 9 | 1 . 3 . . . 2 1 2 . . Engine 5 | 1 . 3 . . . 1 . . . . Core 4 | . . . . . . 1 1 2 . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . 1 2 3 4 3 2 2 . . Treads 16 | 2 . 1 2 2 4 1 2 2 . . Leg . | . . . . . . . . . . . Wheel 2 | . . . . . . 2 . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . Utility 17 | 3 . 4 2 . 2 1 3 2 . . Device 9 | 2 . 1 1 . 2 1 1 1 . . Storage 2 | 1 . 1 . . . . . . . . Processor 5 | . . 1 1 . . . 2 1 . . Hackware . | . . . . . . . . . . . Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . 5 . 2 . 1 6 6 1 . Energy Gun 3 | . . 2 . . . . . 1 . . Energy Cannon 5 | . . 2 . 1 . 1 . 1 . . Ballistic Gun 11 | 2 . 1 . 1 . . 4 3 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . . 2 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . 2 . . 2 . . . Parts Lost 31 | . . 3 . 3 1 . 5 14 3 2 Power 2 | . . 1 . . . . . 1 . . Propulsion 14 | . . 1 . 2 1 . 3 7 . . Utility 6 | . . . . 1 . . 1 1 1 2 Weapon 9 | . . 1 . . . . 1 5 2 . Highest Loss Streak 6 | . . 3 . 3 1 . 5 6 3 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 21 | 3 7 9 21 24 24 24 21 19 12 5 Power 1 | . 1 1 2 2 2 1 1 3 2 1 Propulsion 3 | 1 2 2 3 3 3 4 6 1 . . Utility 4 | . 2 3 5 5 3 5 6 6 5 3 Weapon 9 | . 2 1 10 13 14 11 6 6 3 . Tool/Special . | . . . . . . . . . . . Unused Backups 31 | . 1 1 1 5 . 9 . . 9 5 Power 3 | . . . . . . . . . 2 1 Propulsion 3 | . . 1 . 1 . . . . . 1 Utility 7 | . . . . . . 2 . . 2 3 Weapon 17 | . 1 . 1 4 . 7 . . 4 . Tool/Special 1 | . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 100 97 99 96 100 99 98 83 48 22 Engine 7 | . 14 10 9 9 9 7 . . . . Core 1 | . . . . . . 1 6 4 2 . Treads 31 | . 28 21 35 35 36 34 25 15 . . Device 15 | . 14 11 13 15 18 18 12 12 5 . Storage 8 | . 14 11 9 9 9 9 6 5 2 . Processor 10 | . . 10 9 9 9 9 19 18 23 22 Protection 1 | . . 9 4 . . . . . . . Energy Cannon 13 | . . 5 18 17 18 17 . . 2 . Ballistic Gun 4 | . 28 15 . . . . 24 12 3 . Peak Build Rating 76 | 7 8 17 25 28 30 39 63 76 67 20 Average Rating 30 | 5 7 12 23 24 27 33 57 64 41 19 On Entrance 26 | . 7 8 17 25 25 30 39 62 63 20 Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 15 15 100 100 98 98 100 104 112 116 . Greatest Support 100 | 40 40 40 83 83 83 82 82 100 12 3 Greatest Overweight (x) 9 | . . 2 1 1 1 3 1 9 9 . Average Overweight (x) 1 | . . . 1 1 1 1 1 5 1 . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 7 8 17 25 25 25 25 25 25 14 5 Most Carried 25 | 6 8 16 25 25 25 25 25 21 19 5 Average Carried 21 | 4 7 9 21 24 24 24 21 19 11 4 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 5 5 Final Carried 25 | 6 8 16 25 25 24 25 20 19 5 5 Class Distribution -------------------- 53% | Commander-Mutant 21% | Scavenger-Mutant 12% | Mutant 4% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Skirmisher | -6/Factory Assassin | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Matter Collected 1982 | 430 75 264 111 83 83 . 571 365 . . Remotely . | . . . . . . . . . . . Salvage Created 3699 | 285 176 474 161 512 335 . 1026 426 304 . Parts 186 | 23 11 33 13 33 15 . 43 14 1 . Haulers Intercepted 4 | . . 1 . 2 . . 1 . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed 50 | . 5 10 3 8 2 . 13 8 1 . Melee 6 | . . . . . . . . 6 . . Guns 26 | . 5 9 . . . . 11 1 . . Cannons 14 | . . 1 3 8 2 . . . . . AOE 3 | . . . . . . . 2 . 1 . Classes Destroyed 14 | 3 1 6 . 1 . . 2 . 1 . Worker 4 | 1 . 1 1 . . . 1 . . . Builder 2 | . . 1 . 1 . . . . . . Tunneler 8 | 8 . . . . . . . . . . Hauler 4 | . . 1 . 2 . . 1 . . . Recycler 7 | 1 . . . . 4 . 2 . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 3 | . . 3 . . . . . . . . Grunt 24 | . 5 4 . 3 . . 7 5 . . Brawler 3 | . . 1 . . . . 2 . . . Duelist 1 | . . . . 1 . . . . . . Sentry 12 | . . 2 3 4 2 . 1 . . . Hunter 4 | . . . . . . . 3 1 . . Programmer 3 | . . . . . . . 1 2 . . Compactor 1 | . . . . . . . . . 1 . Best Kill Streak 6 | 3 3 4 2 4 3 . 6 2 1 . Combat Bots Only 5 | . 3 4 1 3 1 . 5 2 1 . Max Kills in Single Turn 2 | 1 2 1 1 2 1 . 2 1 1 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . . . . . . 1 . 1 . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 406 | . 19 56 14 40 11 . 91 122 4 49 Missed 111 | . 4 13 5 13 . . 29 27 1 19 Hits 295 | . 15 43 9 27 11 . 62 95 3 30 Melee 15 | . . 7 . . . . 1 . 3 4 Projectile 280 | . 15 36 9 27 11 . 61 95 . 26 AOE 8 | . . . . . 3 . . 3 . 2 Critical Strikes 12 | . . 2 . 1 1 . 1 2 1 4 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 5454 | . 160 595 133 436 236 . 1117 1884 137 756 Core 1224 | . 41 69 . 17 12 . 80 205 80 720 Absorbed by Shields 62 | . . . . . 51 . 11 . . . Core Remaining (%) 89 | 100 83 82 . . . 94 90 . . . Volleys Fired 191 | 25 14 42 11 26 6 . 34 23 10 . Largest 4 | 2 2 2 2 2 2 . 4 4 2 . Hottest 136 | 40 40 136 136 136 136 . 100 100 79 . Shots Fired 430 | 50 28 82 22 52 12 . 115 55 14 . Gun 318 | 50 28 80 . . . . 112 48 . . Cannon 98 | . . 2 22 52 12 . . 7 3 . Launcher 14 | . . . . . . . 3 . 11 . Special . | . . . . . . . . . . . Kinetic 318 | 50 28 80 . . . . 112 48 . . Thermal 88 | . . 2 22 52 12 . . . . . Explosive 14 | . . . . . . . 3 . 11 . Electromagnetic 10 | . . . . . . . . 7 3 . Robot Hit Streak 22 | 12 10 18 8 12 5 . 22 5 14 . Robot Miss Streak 4 | 2 1 2 2 1 2 . 4 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 1 . . . . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 . . Shots Hit Robots 304 | 35 21 55 13 39 7 . 78 42 14 . Core Hits 127 | 11 7 21 5 16 4 . 46 15 2 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . Critical Strikes 3 | . . . . . . . . 3 . . Destroy 2 | . . . . . . . . 2 . . Impale 1 | . . . . . . . . 1 . . Melee Attacks 20 | . . . . . . . . 20 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 20 | . . . . . . . . 20 . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7349 | 408 285 707 336 817 174 . 2151 972 1474 25 Guns 3155 | 408 275 680 . . . . 1260 532 . . Cannons 1397 | . . 20 313 817 143 . . 98 6 . Explosions 2352 | . . . . . . . 884 . 1468 . Melee 342 | . . . . . . . . 342 . . Ramming 103 | . 10 7 23 . 31 . 7 . . 25 Kinetic 3155 | 408 275 680 . . . . 1260 532 . . Thermal 1293 | . . 20 313 817 143 . . . . . Explosive 2352 | . . . . . . . 884 . 1468 . Electromagnetic 104 | . . . . . . . . 98 6 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 342 | . . . . . . . . 342 . . Highest Corruption 10 | . . 3 . . . . . 3 3 10 Average Corruption 2 | . . 3 . . . . . 2 3 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . 7 . . . . . 4 2 3 Message Errors 4 | . . 2 . . . . . . 1 1 Matter Fused 3 | . . 1 . . . . . . . 2 Heat Flow Errors 2 | . . 1 . . . . . . 1 . Energy Discharges 3 | . . 2 . . . . . 1 . . Data Loss (minor) 2 | . . 1 . . . . . 1 . . Misfires 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 55 | . . . . . . . 45 10 . . Projectiles 10 | . . . . . . . . 10 . . Explosions 45 | . . . . . . . 45 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . . . 16 11 Shots 1 | . . . . . . . . . 1 . Rammed 18 | . 1 2 3 1 . . 1 . . 10 Targets Rammed 22 | . 1 3 4 1 2 . 1 . . 10 Kicked . | . . . . . . . . . . . Crushed 4 | . . 1 1 . 2 . . . . . Highest Temperature 316 | . . 270 189 316 254 . 284 176 230 . Average Temperature 87 | . . 77 70 103 121 . 99 38 94 . Received Heat Transfer 1274 | . 90 156 27 243 72 . 191 495 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . . Heat Transferred 2331 | . . 37 555 1480 259 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 199 | 10 71 90 31 90 125 . 199 73 48 20 Initial 73 | . . 16 . . 22 . . 73 4 . Average 25 | 1 14 22 4 34 30 . 55 21 13 1 Influence Increases 2190 | 50 121 301 103 281 432 . 591 217 64 30 Destroy 0b10 Robot/C 1280 | . 100 200 60 160 280 . 320 160 . . Destroy 0b10 Robot/NC 140 | 50 . 20 5 15 25 . 25 . . . Destroy Leader 282 | . 20 54 30 54 . . 84 40 . . Allied During Kill 116 | . . . . . 61 . 55 . . . Successful Hack 62 | . . 12 7 7 36 . . . . . Disable Machine 60 | . . . . 15 . . 45 . . . Destroy Structure 85 | . 1 . 1 . . . 17 2 64 . Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 150 | . . 15 . 30 15 . 45 15 . 30 Influence Decreases 2190 | 50 80 342 103 223 490 . 440 355 77 30 Entered New Map 148 | . . 25 . . 36 . . 78 9 . Time Decay 1581 | 50 80 292 103 193 377 . 274 164 38 10 Lost Part 278 | . . 25 . 30 10 . 50 113 30 20 Lost Ally 183 | . . . . . 67 . 116 . . . Squads Dispatched 18 | . 3 1 1 2 . . 4 5 . 2 Investigation 6 | . 1 . . . . . 2 3 . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 9 | . 2 1 1 2 . . 1 . . 2 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Distress Signals 6 | . 1 . 1 3 . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 96 | . 8 13 5 12 11 . 20 13 6 8 Peak Tracking Total 6 | . 4 3 4 4 3 . 5 4 5 6 Tactical Retreats 8 | . . 1 . 2 1 . 2 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Traps Triggered 2 | . 1 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Disabled 4 | . . . . 1 . . 3 . . . Max in Single Turn 2 | . . . . 1 . . 2 . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Accessed 18 | . . 2 1 4 5 1 2 3 . . Terminals 11 | . . 2 1 3 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 3 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 34 | . . 3 1 9 9 4 3 5 . . Successful 20 | . . 3 1 2 6 4 2 2 . . Failed 14 | . . . . 7 3 . 1 3 . . Catastrophic 3 | . . . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . . 3 1 6 8 . 3 5 . . Terminals 21 | . . 3 1 8 9 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . . . . . . . 3 5 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 6 | . . . . 1 1 4 . . . . Record 4 | . . . . . . 4 . . . . Robot Schematic 1 | . . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 13 | . . 3 1 . 5 . 2 2 . . Terminals 9 | . . 3 1 . 5 . . . . . Botnet 1 | . . 1 . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . Skim 7 | . . 2 . . 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . 2 2 . . Fedlink 4 | . . . . . . . 2 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . 1 . 3 1 . . 2 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 28 | . . . . . 28 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Total Allies 28 | . . . . . 28 . . . . . Largest Group 17 | . . . . . 17 17 16 . . . Highest-Rated Group 279 | . . . . . 279 279 273 . . . Highest-Rated Ally 27 | . . . . . 27 27 27 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 74 | . . . . . 31 . 43 . . . Total Damage 1520 | . . . . . 675 . 845 . . . Kills 18 | . . . . . 12 . 6 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Active Infowar (turns) 10584 | 60 391 897 690 552 1941 4591 716 468 117 161 Optics 392 | . . . . . . . . 114 117 161 Sensors 299 | . . . . . . . . 241 58 . IFF 423 | . . . . . . . 72 351 . . Terrain 6607 | . . . . . 774 4591 716 468 58 . Structural 1167 | . . . . . 1167 . . . . . Seismic 9722 | 60 391 897 690 552 1941 4591 600 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Turns Passed 10862 | 338 391 897 690 552 1941 4591 716 468 117 161 Spaces Moved 4485 | 155 206 285 260 180 640 1991 241 149 110 268 Core 367 | 2 . . . . . . . . 97 268 Treads 3780 | 153 206 285 260 180 640 1766 241 49 . . Legs . | . . . . . . . . . . . Wheels 338 | . . . . . . 225 . 100 13 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 236 140 238 140 50 50 Average Speed 210 | 158 160 236 240 240 239 226 238 215 69 50 Slowest Speed 320 | 160 160 320 240 240 240 238 243 320 225 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 6 31 26 17 39 94 85 8 5 94 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 2 . 1 . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . . 3 . . . . Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 93 | . . . . . . . 19 1 73 . Melee 1 | . . . . . . . . 1 . . Projectile . | . . . . . . . . . . . AOE 92 | . . . . . . . 19 . 73 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Total 5524 | 194 239 421 300 250 1038 2071 349 232 135 295 Wait 249 | . 15 62 7 19 31 29 45 17 9 15 Move 4476 | 154 205 284 259 179 639 1990 240 149 109 268 Hop . | . . . . . . . . . . . Pick Up 72 | 6 3 10 13 8 1 17 6 6 1 1 Fast Attach 22 | 8 . 6 . 1 . 2 . 5 . . Attach 31 | . . 3 3 2 2 . 14 6 1 . Detach 3 | . . 1 . . . . 2 . . . Swap 36 | . . 5 1 5 4 12 4 4 1 . Drop 52 | 1 1 5 2 9 3 21 3 2 4 1 Fire 191 | 25 14 42 11 26 6 . 34 23 10 . Melee 20 | . . . . . . . . 20 . . Ram 10 | . . . . . . . . . . 10 Kick . | . . . . . . . . . . . Crush 12 | . 1 3 4 1 2 . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire 350 | . . . . . 350 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Fac x3 / Ext) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 339 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Discovered new exit (range 14) 340 | -10/Materials | Build established: Mutant 462 | -10/Materials | Met 8R-AWN 518 | -10/Materials | Discovered new exit (range 11) 730 | -10/Materials | Entered another Materials area 730 | -9/Materials | Evolved 2 slots: Utility x2 896 | -9/Materials | Lost 3 parts (1p1n1w) 1149 | -9/Materials | Build established: Scavenger-Mutant 1342 | -9/Materials | Discovered new exit (range 16) 1627 | -9/Materials | Entered another Materials area 1627 | -8/Materials | Evolved 2 slots: Propulsion x2 2293 | -8/Materials | Discovered new exit (range 3) 2317 | -8/Materials | Entered Storage 2737 | -8/Storage | Lost 3 parts (2n1u) 2860 | -8/Storage | Used back door to open Recycling access 2860 | -8/Storage | Discovered new exit (range 5) 2869 | -8/Storage | Entered Recycling 3547 | -8/Recycling | P-60 Hacker assimilated allied Trooper 3a 3848 | -8/Recycling | Lost 9 allies 4191 | -8/Recycling | Build established: Commander-Mutant 4336 | -8/Recycling | Learned 2 Lower Caves zone layouts 4409 | -8/Recycling | Identified exit to Factory 4524 | -8/Recycling | Learned location of Extension (-6) 4567 | -8/Recycling | Learned 4 Recycling zone layouts 4602 | -8/Recycling | Learned Factory trap positions 4647 | -8/Recycling | Learned 4 Factory zone layouts 4702 | -8/Recycling | Learned 8 Factory zone layouts 4726 | -8/Recycling | Scanned before Scraplab entrance 4759 | -8/Recycling | Entered Scraplab 4778 | -8/Recycling | Discovered new exit (range 3) 4810 | -8/Recycling | Entered Scraptown 4810 | -8/Scraptown | Accompanied by 17 allies 5022 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5266 | -8/Scraptown | Visited Comm Corps 5364 | -8/Scraptown | Visited TADAMA 5402 | -8/Scraptown | Visited Cyclists 5504 | -8/Scraptown | Visited Cave Peace 5676 | -8/Scraptown | Received an X-ray algorithm 6003 | -8/Scraptown | Visited SPCMW 6032 | -8/Scraptown | Visited Fellowship of the Rings 6075 | -8/Scraptown | Visited UFD Registry 6075 | -8/Scraptown | Registered with UFD as "Deathcutter" 6151 | -8/Scraptown | Visited A0-MCA Data Center 6165 | -8/Scraptown | Given a C+ rating by A0-MCA 6175 | -8/Scraptown | Found A0-MCA's Component Scanner 6314 | -8/Scraptown | Entered Cyclist Reading Room 6497 | -8/Scraptown | Visited Cartography Club 6543 | -8/Scraptown | Found Surveybot 17 Chip 7120 | -8/Scraptown | Visited Infowarlord's Domain 7145 | -8/Scraptown | Found Exp. Terrain Scanner 7239 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7260 | -8/Scraptown | Found DCF Scrap (28 items) 7867 | -8/Scraptown | Visited Research Penetration Think Tank 7922 | -8/Scraptown | Visited Analyses Database 8034 | -8/Scraptown | Visited Scrapoid Research Area 8067 | -8/Scraptown | Visited Science Guys 9257 | -8/Scraptown | Met Optimus 9257 | -8/Scraptown | Accepted into 0bPrime 9378 | -8/Scraptown | Discovered exit to Factory (range 3) 9401 | -8/Scraptown | Entered Factory 9401 | -6/Factory | Accompanied by 16 allies 9401 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 9402 | -6/Factory | Identified exit to Extension 9402 | -6/Factory | Identified exit to Factory 9403 | -6/Factory | Loaded intel: 114 trap records 9602 | -6/Factory | Lost 4 allies 9634 | -6/Factory | Loaded intel: 8 recycling unit locations 9725 | -6/Factory | Lost 7 allies 9797 | -6/Factory | Discovered exit to Factory (range 30) 9929 | -6/Factory | Learned location of Protoforge (-3) 9987 | -6/Factory | Build established: Skirmisher 10032 | -6/Factory | Lost 5 parts (3n1u1w) 10117 | -6/Factory | Entered another Factory area 10117 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10133 | -5/Factory | Loaded intel: 8 recycling unit locations 10235 | -5/Factory | Lost 6 parts (1p3n2w) 10438 | -5/Factory | Garrison activated, responded to threat 10462 | -5/Factory | Build established: Assassin 10539 | -5/Factory | Spotted B-75 Beast 10546 | -5/Factory | Lost 5 parts (3n1u1w) 10569 | -5/Factory | Discovered new exit (range 29) 10585 | -5/Factory | Sucked down chute 10585 | -5/Factory | Entered Waste 10601 | -5/Waste | Spotted C-40 Crusher 10608 | -5/Waste | Destroyed C-40 Crusher 10608 | -5/Waste | Spotted C-40 Crusher 10626 | -5/Waste | Spotted C-40 Crusher 10630 | -5/Waste | Spotted C-40 Crusher 10634 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10635 | -5/Waste | Spotted C-40 Crusher 10637 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10643 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10674 | -5/Waste | Lost 3 parts (1u2w) 10675 | -5/Waste | Spotted C-40 Crusher 10691 | -5/Waste | Discovered new exit (range 22) 10701 | -5/Waste | Identified exit to Factory 10702 | -5/Waste | Entered Factory 10765 | -5/Factory | Spotted B-75 Beast 10833 | -5/Factory | Core integrity fell below 50% 10859 | -5/Factory | Core integrity fell below 20% 10863 | -5/Factory | System corruption reached 10% 10863 | -5/Factory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 10852_ Slammed into U-05 Engineer. 10852_ Adv. Targeting Computer severed. 10853_ Slammed into C-35 Carver. 10853_ Imp. Signal Interpreter broken. 10853_ Destabilizing: Short circuit. 10854_ Slammed into C-35 Carver. 10856_ Penetrated by Slug. 10856_ Knocked back. 10856_ C-35 Carver system corrupted by crushing effect. 10857_ Slammed into C-35 Carver. 10860_ Broken Imp. Signal Interpreter severed. 10860_ C-35 Carver knocked back. 10862_ Surveybot 17 Chip destroyed. 10862_ System corrupted by crushing effect (+5). 10862_ U-05 Engineer destroyed. 10862_ K-01 Serf knocked back. 10862_ Knocked back. 10863_ C-35 Carver knocked back. 10863_ Enh. Optical Array destroyed. 10863_ System corrupted by crushing effect (+3). 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""" """ c !* # ] | | ?????? # | | ????? ! # | | | ?????? % c ######### | | ??????????########### # #???????? | | ????????????????????# #@ # #???????? | | ????????????????????# ??+ ## ##???????? | | ????????????????????????# ## #????????? | | ????????????????????????# " ## #????????? | | ????????????????????????# " ## #????????? | | ????????????????????????# " ## #????????? | | ????????????????????????#"" " ## #????????? | | ????????????????????????#"" " ## #????????? | | ????????????????????????#"" " ## #????????? | | ????????????????????????#"Y " #? #????????? | | ????????????????????????#"" " #? #????????? | | ????????????????????????#"" " #? #????????? | | ??????????????????????????" #? ????????? | | ??????????????????????????? #? ?????????? | | ???????????????????????????#####?? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 1210 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ H-55 Commando | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredMolecularFlightbrick Manual? 0 Play Time 00:44:35 Cumulative 126.1 hours Start 2025.06.13 @ 14:10:07 End 2025.06.13 @ 21:58:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 328 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 62 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47d77fce-2d86-4b12-8fd2-cb4032377410