Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 23:16:51 Player: Lazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1786) 1786 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5276 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 26/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Treads Medium Treads Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Seismic Detector Light Armor Plating Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Targeting Computer Weapon Cycler > --- WEAPON ----------- Gatling Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Medium Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Seismic Detector Light Armor Plating Lightning Gun Gatling Laser [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . . . 2 1 1 Weapon 2 | . . 1 . . . 1 Parts Attached 57 | 5 4 14 6 5 14 9 Power 6 | . 1 3 . . 1 1 Engine 5 | . 1 3 . . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 . 6 1 1 7 6 Treads 7 | . . 3 1 1 2 . Leg 16 | 2 . 3 . . 5 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 2 2 3 2 1 Device 4 | . . . . 1 2 1 Storage 3 | 1 2 . . . . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 4 | . . 2 2 . . . Artifact . | . . . . . . . Weapon 15 | 2 1 3 3 1 4 1 Energy Gun 6 | 2 . 1 . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 1 2 3 1 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 27 | . . 2 . . 12 13 Power 3 | . . 1 . . . 2 Propulsion 11 | . . . . . 5 6 Utility 7 | . . 1 . . 2 4 Weapon 6 | . . . . . 5 1 Highest Loss Streak 7 | . . 1 . . 5 7 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 6 9 9 14 13 7 Power 1 | 1 1 2 2 2 2 . Propulsion 2 | 1 2 3 1 2 2 4 Utility 3 | . 1 2 4 5 3 3 Weapon 3 | . 1 1 2 4 5 . Tool/Special . | . . . . . . . Unused Backups 9 | . . . . . 2 7 Power 1 | . . . . . 1 . Propulsion 4 | . . . . . . 4 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 87 94 99 98 90 47 Engine 8 | . 12 10 11 9 6 2 Treads 16 | . . 5 32 26 17 . Leg 10 | . 28 26 . . 8 13 Device 4 | . . . . 8 7 9 Storage 9 | . 17 12 11 9 7 6 Processor 7 | . . . . 9 15 10 Protection 5 | . . 8 11 9 3 . Energy Gun 8 | . 15 11 11 9 6 3 Ballistic Gun 13 | . 12 20 22 18 10 . Ballistic Cannon 1 | . . . . . 3 . Peak Build Rating 42 | 5 7 15 15 20 42 33 Average Rating 19 | 4 6 12 13 19 27 19 On Entrance 12 | . 5 7 13 15 19 25 Avg Prop Armor Cover (%) 6 | . . . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 44 | 8 37 44 40 42 44 33 Greatest Support 80 | 20 20 60 60 60 80 75 Greatest Overweight (x) 6 | 1 1 2 . . 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 11 15 15 15 15 Most Carried 15 | 5 8 10 15 15 15 11 Average Carried 11 | 3 6 9 9 14 13 7 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 8 9 15 15 10 11 Class Distribution -------------------- 27% | Scavenger-Gunner 24% | Mutant 21% | Tank 15% | Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1428 | 187 32 468 126 54 418 143 Remotely . | . . . . . . . Salvage Created 2070 | . 64 636 242 107 711 310 Parts 123 | . 5 47 15 10 40 6 Haulers Intercepted 4 | . . 2 . . 2 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 38 | . 2 10 7 2 14 3 Guns 34 | . 2 10 7 2 11 2 Cannons 3 | . . . . . 3 . Classes Destroyed 13 | . 1 5 1 . 6 . Worker 2 | . . . . . 1 1 Builder 1 | . . . . . 1 . Hauler 4 | . . 2 . . 2 . Recycler 2 | . . . . . 1 1 Watcher 3 | . . 2 . . 1 . Swarmer 6 | . . . 3 . 3 . Grunt 16 | . 2 4 2 . 5 3 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 10 | . . 4 2 2 2 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 2 . Heavy 1 | . . . . . 1 . Best Kill Streak 4 | . 1 3 3 1 4 2 Combat Bots Only 3 | . 1 3 3 1 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 416 | . 14 40 39 4 175 144 Missed 118 | . 4 11 10 2 52 39 Hits 298 | . 10 29 29 2 123 105 Melee 2 | . . 2 . . . . Projectile 296 | . 10 27 29 2 123 105 Critical Strikes 6 | . . 1 . . 3 2 Damage Taken 5132 | . 112 418 354 30 2186 2032 Core 1197 | . 12 26 77 . 222 860 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 33 | . . . . 33 . . Core Remaining (%) 87 | 100 95 . 74 100 68 . Volleys Fired 157 | . 12 38 15 3 61 28 Largest 3 | . 2 3 3 3 3 1 Hottest 148 | . 70 99 99 104 148 55 Shots Fired 350 | . 24 90 45 9 154 28 Gun 323 | . 24 90 45 9 127 28 Cannon 27 | . . . . . 27 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 207 | . 12 64 30 6 95 . Thermal 115 | . 12 26 15 3 59 . Explosive . | . . . . . . . Electromagnetic 28 | . . . . . . 28 Robot Hit Streak 10 | . 6 10 9 6 10 5 Robot Miss Streak 6 | . 2 3 2 3 6 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 3 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 224 | . 15 60 27 6 101 15 Core Hits 107 | . 4 25 11 4 50 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 2 2 . . 2 . Burn 6 | . 2 2 . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4315 | . 195 806 375 93 2285 561 Guns 3484 | . 188 806 375 93 1700 322 Cannons 336 | . . . . . 336 . Explosions 424 | . . . . . 244 180 Melee . | . . . . . . . Ramming 71 | . 7 . . . 5 59 Kinetic 2044 | . 76 511 201 64 1192 . Thermal 1764 | . 112 295 174 29 974 180 Explosive 114 | . . . . . 114 . Electromagnetic 322 | . . . . . . 322 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 4 . Message Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 29 | . . . . . 29 . Projectiles . | . . . . . . . Explosions 29 | . . . . . 29 . Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 371 | . . . . . 371 . Shots 5 | . . . . . 5 . Rammed 9 | . . . . . 1 8 Targets Rammed 26 | . 1 . . . 3 22 Kicked 17 | . 1 . . . 2 14 Crushed . | . . . . . . . Highest Temperature 276 | . 108 239 276 64 209 31 Average Temperature 76 | . 49 94 115 34 54 15 Received Heat Transfer 1773 | . 60 162 90 9 471 981 Effects 4 | . . 3 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . 3 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 1 . 4 . 2 . Heat Transferred 4291 | . 481 962 444 74 2180 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 86 100 Level 1 5 | . . . . . 13 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 226 | . 30 117 137 45 226 146 Initial 103 | . . . 42 . 20 103 Average 54 | . 8 60 47 4 68 76 Influence Increases 1513 | . 67 330 175 78 705 158 Destroy 0b10 Robot/C 760 | . 40 200 140 40 280 60 Destroy 0b10 Robot/NC 60 | . . 20 . . 30 10 Destroy Leader 244 | . 20 68 20 20 96 20 Successful Hack 65 | . 7 24 . 3 31 . Select Force Hacks 20 | . . . . . 20 . Disable Machine 195 | . . . 15 15 150 15 Destroy Structure 109 | . . 3 . . 98 8 Lose Combat Pursuer 60 | . . 15 . . . 45 Influence Decreases 1513 | . 67 222 283 33 538 370 Entered New Map 200 | . . . 66 . 25 109 Time Decay 1069 | . 67 212 217 33 409 131 Lost Part 244 | . . 10 . . 104 130 Squads Dispatched 17 | . 3 2 . . 10 2 Investigation 8 | . 2 1 . . 5 . Extermination 2 | . . . . . 2 . Reinforcement 7 | . 1 1 . . 3 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 3 15 7 2 25 11 Peak Tracking Total 7 | . 1 6 3 1 7 4 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 6 | . . . . . 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 14 | . . . 2 1 10 1 Max in Single Turn 3 | . . . 1 1 3 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 17 | . 3 3 . 1 10 . Terminals 10 | . 3 2 . . 5 . Fabricators 3 | . . . . . 3 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 . . 2 . Garrison Access . | . . . . . . . Total Hacks 47 | . 11 9 . 3 24 . Successful 15 | . 3 2 . 2 8 . Failed 31 | . 8 6 . 1 16 . Catastrophic 6 | . 2 . . . 4 . Database Lockouts 1 | . . 1 . . . . Manual 8 | . 1 2 . . 5 . Terminals 27 | . 11 6 . . 10 . Fabricators 7 | . . . . . 7 . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . 3 . . 7 . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 . . . 3 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 2 . . 2 . Insert Component 2 | . . . . . 2 . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators 1 | . . . . . 1 . Download 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 3 3 . . 9 . Full Trace Events 9 | . 3 2 . . 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3489 | 69 221 567 630 252 1459 291 Spaces Moved 1751 | 52 104 270 301 130 795 99 Core 17 | 8 . . . . . 9 Treads 978 | . . 43 301 130 504 . Legs 756 | 44 104 227 . . 291 90 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 115 160 160 123 125 Average Speed 151 | 110 169 139 160 160 150 157 Slowest Speed 350 | 120 190 260 160 160 200 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 23 27 65 15 21 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 112 | . . . . . 101 11 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 108 | . . . . . 97 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2264 | 61 124 390 415 166 931 177 Wait 185 | . . 44 86 26 16 13 Move 1745 | 51 103 269 300 129 794 99 Hop . | . . . . . . . Pick Up 37 | 5 3 6 3 1 13 6 Fast Attach 28 | 5 2 6 . 1 10 4 Attach 23 | . 1 4 1 2 10 5 Detach 6 | . 1 2 1 . 2 . Swap 28 | . 1 10 6 3 8 . Drop 29 | . . 11 3 1 14 . Fire 157 | . 12 38 15 3 61 28 Melee . | . . . . . . . Ram 8 | . . . . . . 8 Kick 17 | . 1 . . . 2 14 Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Discovered new exit (range 12) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 305 | -9/Materials | Build established: Mutant 722 | -9/Materials | Discovered new exit (range 16) 756 | -9/Materials | Central database locked down 803 | -9/Materials | Discovered new exit (range 16) 858 | -9/Materials | Entered Mines 918 | -9/Mines | Learned Materials security intel 1055 | -9/Mines | Build established: Tank 1481 | -9/Mines | Discovered new exit (range 5) 1488 | -9/Mines | Entered Materials 1488 | -8/Materials | Evolved 2 slots: Utility x2 1569 | -8/Materials | Repaired Lgt. Treads+ 1717 | -8/Materials | Discovered new exit (range 4) 1726 | -8/Materials | Identified exit to Factory 1740 | -8/Materials | Entered Factory 1740 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1800 | -7/Factory | Build established: Gunner 2175 | -7/Factory | Build established: Scavenger-Gunner 2812 | -7/Factory | Discovered new exit (range 12) 2855 | -7/Factory | Identified exit to Lower Caves 3188 | -7/Factory | Discovered new exit (range 12) 3198 | -7/Factory | Identified exit to Factory 3199 | -7/Factory | Entered another Factory area 3199 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3207 | -6/Factory | Lost 5 parts (1n4w) 3334 | -6/Factory | Lost 4 parts (1p3n) 3400 | -6/Factory | Core integrity fell below 50% 3426 | -6/Factory | Lost 7 parts (1p1n4u1w) 3445 | -6/Factory | Core integrity fell below 20% 3468 | -6/Factory | Build established: Mutant 3490 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03365_ Imp. Titanium Leg destroyed. 03367_ Slammed into G-50 Soldier. 03375_ Destabilizing: Core damaged (-42). 03379_ Slammed into G-50 Soldier. 03381_ Weapon Cycler destroyed. 03383_ Slammed into G-50 Soldier. 03387_ Targeting Computer destroyed. 03391_ K-01 Serf cleans the Subcomponent Replicator. 03391_ Slammed into G-50 Soldier. 03391_ Critical hit (Burn: +37). 03391_ Adv. Heat Sink destroyed. 03394_ K-01 Serf cleans the Subcomponent Replicator. 03395_ Imp. Heat Sink destroyed. 03423_ Slammed into G-50 Soldier. 03429_ Kicked G-50 Soldier out of the way. 03434_ Imp. Titanium Leg destroyed. 03442_ Acquired Titanium Leg. 03468_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ""?" #????????????#####????????????????????????? | | """" #?????????? #????????????????????????? | | """" #?????????""" ?????????????????????????? | | """" #?????????""" ??????????????????????????? | | """" #?????????""" ?????????#?????????????????? | | " " #????????? ????????? #?????????????????? | | #???????###+###??????? ??????????????????? | | #???????# #######+##### ##????????????? | | #???##### ???????????? | | #???# " ^ ???????????? | | ##### ### ???????????? | | ##""" #?# ##+###########??????????????? | | #?####### @ #??????????????? | | ########%""""#???????# gg #??????????????? | | ???????### #??????# #??????????????? | | ?????????######??????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????##############??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 76% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicDataStorm Manual? 0 Play Time 00:39:31 Cumulative 52.2 hours Start 2025.11.06 @ 22:38:50 End 2025.11.06 @ 23:16:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: f2c94764-979d-41a0-934f-ed1db71833a1