Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 10:04:01

Player: N00Bk1llr

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (345)      345
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 840

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     43/300
Energy                     249/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (2) ------
           Huge Storage Unit
           Terrain Scan Processor
>          --- WEAPON (2) -------
           Assault Rifle
>          --- INVENTORY (25) ---
     Light Ion Engine
  Improved Treads
  Improved Treads
           Huge Storage Unit
     Large Matter Pod (0)
           Signal Interpreter
           Seismic Detector
     Light Cannon
     Light Cannon
     Light Cannon
     Light Cannon
           Grenade Launcher
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Terrain Scan Processor
>          --- WEAPON -----------
     Light Cannon
     Light Cannon
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
           Wheel
   Compact Wheel
           Huge Storage Unit
     Large Matter Pod
           Signal Interpreter
           Seismic Detector
           Assault Rifle
     Light Cannon
     Light Cannon
     Light Cannon
           Grenade Launcher
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 2   13  .   
  Power                    3    | .   3   .   
    Engine                 3    | .   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   5   .   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       3    | .   3   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   5   1   
  Power                    2    | .   2   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      4    | .   4   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   83  100 
  Engine                   12   | .   12  14  
  Treads                   25   | .   25  28  
  Storage                  14   | .   14  14  
  Processor                3    | .   2   14  
  Energy Gun               1    | .   1   .   
  Ballistic Gun            4    | .   3   14  
  Ballistic Cannon         21   | .   22  14  
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 11  91  90  
  Greatest Support         46   | 40  46  46  
  Greatest Overweight (x)  28   | .   28  1   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 8   23  25  
  Most Carried             15   | 6   15  13  
  Average Carried          12   | 5   12  13  
  Final Capacity           25   | 8   25  25  
  Final Carried            13   | 4   13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           658  | 200 423 35  
  Remotely                 .    | .   .   .   
Salvage Created            332  | .   297 35  
  Parts                    26   | .   23  3   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   13  1   
  Cannons                  14   | .   13  1   
Classes Destroyed          5    | .   5   .   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  8    | .   8   .   
  Grunt                    6    | .   5   1   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        139  | .   128 11  
  Missed                   27   | .   25  2   
Damage Taken               1008 | .   873 135 
  Core                     257  | .   216 41  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              78   | .   70  8   
  Largest                  2    | .   2   2   
  Hottest                  70   | .   70  55  
Shots Fired                153  | .   139 14  
  Gun                      9    | .   1   8   
  Cannon                   144  | .   138 6   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  153  | .   139 14  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   7   5   
  Robot Miss Streak        6    | .   6   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           76   | .   66  10  
  Core Hits                22   | .   18  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Blast                  1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           976  | .   821 155 
  Guns                     63   | .   .   63  
  Cannons                  891  | .   802 89  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  22   | .   19  3   
  Kinetic                  954  | .   802 152 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 14   | .   14  .   
  Impact                   .    | .   .   .   
  Kinetic                  14   | .   14  .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   1   1   
Targets Rammed             2    | .   1   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        195  | .   195 24  
  Average Temperature      44   | .   47  15  
  Received Heat Transfer   189  | .   108 81  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             289  | .   289 78  
  Initial                  58   | .   .   58  
  Average                  117  | .   122 61  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 92  100 
  Level 1                  7    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   25  2   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               4    | .   4   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1218 | 3    1110 105  
Spaces Moved               334  | 1    300  33   
  Core                     5    | .    5    .    
  Treads                   329  | 1    295  33   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            160  | 160  160  240  
  Average Speed            279  | 160  284  240  
  Slowest Speed            1450 | 160  1450 240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       21   | 2    49   12   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      467  | 4   418 45  
  Wait                     13   | .   10  3   
  Move                     332  | .   299 33  
  Hop                      .    | .   .   .   
  Pick Up                  17   | .   17  .   
  Fast Attach              5    | .   5   .   
  Attach                   7    | 2   5   .   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     10   | 2   8   .   
  Fire                     78   | .   70  8   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   1   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 10)
  663 | -10/Materials | Discovered new exit (range 7)
  726 | -10/Materials | Core integrity fell below 50%
  796 | -10/Materials | Core integrity fell below 20%
  848 | -10/Materials | Lost 4 parts (1p2n1w)
  984 | -10/Materials | Discovered new exit (range 15)
 1114 | -10/Materials | Entered Mines
 1158 | -10/Mines     | Met a Derelict bent on vengeance
 1219 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00955_ Dropped Wheel.
00956_ Dropped Com. Wheel.
00959_ Acquired Lgt. Ion Engine.
00960_ W-16 Scout destroyed.
00963_ Acquired 5 matter.
00970_ Acquired 1 matter.
00976_ K-01 Serf cleans the Processing Tank.
00984_ EXIT=FOUND
00988_ K-01 Serf cleans the Terminal.
00995_ K-01 Serf collects debris. <x3>
01025_ Connecting with Terminal...
01074_ K-01 Serf cleans the Processing Tank. <x3>
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
01115_ T-07 Excavator is excavating.
01197_ G-34 Mercenary destroyed.
01215_ Slammed into G-47 Trooper.
01215_ Lgt. Cannon destroyed.
01216_ Acquired 35 matter.

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              293
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TripodShadingExoskeleton
  Manual?         0
Play Time         00:08:36
  Cumulative      63.2 hours
  Start           2024.06.02 @ 09:54:02
  End             2024.06.02 @ 10:04:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           89
  Adventurer      22
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          56
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c83b92c-6cb4-410d-85c5-cd216fd975d2