Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.06 @ 11:17:34 Player: Snidely Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1499) 1499 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4934 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Deuterium Engine Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Compact Battery Advanced Weight Redist. System Advanced Signal Interpreter Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Medium Treads Medium Treads Advanced Weight Redist. System Medium Armor Plating Integration Mediator Improved EM Shotgun Pulse Rifle Gatling Laser Minigun Enhanced Autogun Improved Light Cannon Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Mining Laser [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 5 | . . . 2 1 2 . Weapon 1 | . . . . . . 1 Parts Attached 64 | 7 8 . 11 11 21 6 Power 6 | 1 1 . . 1 2 1 Engine 5 | 1 1 . . 1 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 15 | 3 . . 4 4 4 . Treads 9 | 2 . . . 3 4 . Leg 6 | 1 . . 4 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 5 . 3 2 11 . Device 4 | . . . 1 . 3 . Storage 8 | 1 4 . . 2 1 . Processor 6 | . . . 2 . 4 . Hackware . | . . . . . . . Protection 4 | . 1 . . . 3 . Artifact . | . . . . . . . Weapon 21 | 2 2 . 4 4 4 5 Energy Gun 8 | 2 1 . 2 . 1 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | . 1 . 1 1 1 2 Ballistic Cannon 5 | . . . . 3 2 . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 32 | . 1 2 2 . 14 13 Power 3 | . . . 1 . . 2 Propulsion 7 | . . 1 . . 4 2 Utility 11 | . 1 . . . 6 4 Weapon 11 | . . 1 1 . 4 5 Highest Loss Streak 8 | . 1 2 2 . 8 8 Average Slot Usage (%) 91 | . 97 82 91 92 92 60 Engine 8 | . 14 14 9 5 7 2 Treads 18 | . 28 26 . 20 20 5 Leg 4 | . . . 22 5 . . Device 6 | . . . 5 9 11 7 Storage 15 | . 14 14 11 15 17 12 Processor 9 | . . . 22 18 8 13 Protection 7 | . 11 . . . 11 5 Energy Gun 7 | . 25 12 6 . . 2 Ballistic Gun 4 | . 2 14 11 2 2 5 Ballistic Cannon 6 | . . . . 14 10 2 Naked Turns . | . . . . . . . Heaviest Build 88 | 13 41 25 26 68 88 71 Greatest Support 94 | 40 40 40 20 84 94 66 Greatest Overweight (x) 20 | 2 1 1 1 7 1 20 Average Overweight (x) . | . . . 1 . . 4 Largest Inventory Capacity 18 | 6 18 10 10 18 18 18 Average Capacity 13 | 5 10 10 10 15 18 17 Most Carried 18 | 6 10 10 10 18 18 8 Average Carried 10 | 3 8 10 7 13 13 6 Final Capacity 18 | 6 10 10 10 18 18 12 Final Carried 18 | 4 10 10 9 18 9 5 Class Distribution -------------------- 88% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1377 | 263 106 20 142 235 611 . Remotely . | . . . . . . . Salvage Created 1257 | . 316 78 180 215 468 . Parts 66 | . 15 5 10 12 24 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . 6 2 6 5 16 . Guns 19 | . 6 2 6 . 5 . Cannons 16 | . . . . 5 11 . Classes Destroyed 8 | . 2 . 1 1 4 . Recycler 1 | . . . . . 1 . Watcher 3 | . 1 . . 1 1 . Swarmer 9 | . . . 3 . 6 . Grunt 17 | . 6 2 3 3 3 . Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Sentry 4 | . . . . 2 2 . Programmer 2 | . . . . . 2 . Best Kill Streak 5 | . 5 2 3 2 4 . Combat Bots Only 4 | . 4 2 3 2 4 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 5713 | . 409 165 346 225 2543 2025 Core 1431 | . 50 50 65 13 393 860 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 60 83 97 43 . Volleys Fired 138 | . 25 5 22 14 63 9 Largest 3 | . 2 2 2 2 2 3 Hottest 195 | . 88 88 123 96 96 195 Shots Fired 238 | . 42 10 35 28 99 24 Gun 124 | . 42 10 32 2 22 16 Cannon 111 | . . . . 26 77 8 Launcher . | . . . . . . . Special 3 | . . . 3 . . . Kinetic 175 | . 6 5 22 28 98 16 Thermal 22 | . 6 5 3 . . 8 Explosive . | . . . . . . . Electromagnetic 41 | . 30 . 10 . 1 . Robot Hit Streak 14 | . 10 5 6 9 11 14 Robot Miss Streak 8 | . 8 1 4 3 3 8 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 161 | . 28 8 23 16 67 19 Core Hits 81 | . 15 5 9 8 41 3 Critical Hits 7 | . 1 . 1 3 1 1 Critical Kills 4 | . 1 . . 2 1 . Critical Parts Destroyed 3 | . . . 1 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3353 | . 453 109 334 398 1624 435 Guns 1383 | . 453 109 310 16 245 250 Cannons 1946 | . . . . 382 1379 185 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2559 | . 67 52 206 398 1624 212 Thermal 322 | . 18 57 24 . . 223 Explosive . | . . . . . . . Electromagnetic 472 | . 368 . 104 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Effects 14 | . . . . . 14 . Message Errors 5 | . . . . . 5 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Targeting Errors 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . . 25 . Projectiles 25 | . . . . . 25 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 20 | . . . . 2 18 . Impact . | . . . . . . . Kinetic 20 | . . . . 2 18 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 535 | . 411 151 54 150 535 261 Average Temperature 124 | . 170 82 29 52 146 112 Received Heat Transfer 1716 | . 222 90 114 108 636 546 Effects 16 | . 5 . . . 11 . Shutdowns 2 | . 1 . . . 1 . Energy Bleed 2 | . 1 . . . 1 . Interference 1 | . 1 . . . . . Matter Decay 1 | . . . . . 1 . Short Circuit 3 | . . . . . 3 . Damage (minor) 2 | . 2 . . . . . Damage (major) 4 | . . . . . 4 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 560 | . 37 148 50 . . 325 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 284 | . 122 95 284 168 229 61 Initial 35 | . . 15 29 35 32 31 Average 73 | . 50 58 99 77 94 21 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 92 | 100 100 100 90 100 82 100 Level 1 7 | . . . 9 . 17 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 3 . 4 1 Investigation 2 | . 2 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . . 3 . . 1 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 4 | . . . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 10 6 16 10 19 11 Peak Tracking Total 7 | . 6 2 6 5 4 7 Tactical Retreats 6 | . . 1 4 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 6 | . . . . 1 4 1 Max in Single Turn 1 | . . . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 2 | . 2 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 2 . . . . . Successful 1 | . 1 . . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 2989 | 109 677 98 406 525 996 178 Spaces Moved 1485 | 66 362 52 208 255 497 45 Core 36 | 24 . . . 3 . 9 Treads 1176 | 40 362 52 . 189 497 36 Legs 273 | 2 . . 208 63 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 150 120 160 180 Average Speed 161 | 134 160 161 150 152 161 319 Slowest Speed 1050 | 160 180 180 150 400 180 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 58 25 24 23 15 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 16 | . . . 1 7 8 . Melee . | . . . . . . . Projectile 16 | . . . 1 7 8 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 1842 | 85 420 56 261 363 596 61 Wait 80 | 5 7 . 8 57 3 . Move 1479 | 65 361 51 207 254 496 45 Hop . | . . . . . . . Pick Up 56 | 7 11 . 9 18 10 1 Fast Attach 8 | 3 . . . 3 2 . Attach 38 | 4 5 . 7 3 14 5 Detach 5 | 1 4 . . . . . Swap 18 | . 3 . 4 5 5 1 Drop 20 | . 4 . 4 9 3 . Fire 138 | . 25 5 22 14 63 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 768 | -10/Materials | Discovered new exit (range 6) 787 | -10/Materials | Entered Mines 805 | -10/Mines | Met a Derelict bent on vengeance 874 | -10/Mines | Discovered new exit (range 6) 885 | -10/Mines | Entered Materials 885 | -9/Materials | Evolved 2 slots: Utility x2 886 | -9/Materials | Identified exit to Mines 1253 | -9/Materials | Discovered new exit (range 18) 1286 | -9/Materials | Identified exit to Materials 1291 | -9/Materials | Entered another Materials area 1291 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1703 | -8/Materials | Discovered new exit (range 18) 1814 | -8/Materials | Identified exit to Factory 1816 | -8/Materials | Entered Factory 1816 | -7/Factory | Evolved 2 slots: Utility x2 2327 | -7/Factory | Garrison activated, responded to threat 2415 | -7/Factory | Lost 8 parts (3n2u3w) 2744 | -7/Factory | Lost 4 parts (1n2u1w) 2752 | -7/Factory | Core integrity fell below 50% 2769 | -7/Factory | Discovered new exit (range 15) 2812 | -7/Factory | Entered another Factory area 2812 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2860 | -6/Factory | Spotted B-75 Beast 2942 | -6/Factory | Lost 8 parts (1p2n1u4w) 2976 | -6/Factory | Core integrity fell below 50% 2984 | -6/Factory | Core integrity fell below 20% 2990 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02978_ U-05 Engineer lays Concrete. 02978_ K-01 Serf pushes Y-54 Guardian. 02979_ U-05 Engineer lays Concrete. 02979_ K-01 Serf cleans the Nuclear Reactor. 02980_ K-01 Serf collects debris. 02980_ U-05 Engineer lays Concrete. 02980_ K-01 Serf collects debris. 02981_ U-05 Engineer lays Concrete. 02983_ K-01 Serf collects debris. 02983_ U-05 Engineer lays Concrete. 02983_ K-01 Serf collects debris. 02983_ K-01 Serf cleans the Nuclear Reactor. 02984_ U-05 Engineer lays Concrete. 02986_ K-01 Serf cleans the Nuclear Reactor. 02987_ K-01 Serf collects debris. 02987_ U-05 Engineer lays Concrete. 02987_ K-01 Serf collects debris. 02987_ U-05 Engineer lays Concrete. 02990_ K-01 Serf collects debris. 02990_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????? ? #?????????????????????? | | ?????????????????? ? #?????????????????????? | | ?????????????????? ^ #?????????????????????? | | ?????????????????? +?????????????????????? | | ?????????????????? """k #?????????????????????? | | ??????????????????# ^""" #?????????????????????? | | ??????????????????# k""" ########??????????????? | | ??????????????????# ^ A ! [ #??????????????? | | ??????????????????# """ #####??????????? | | ??????????????????# ^""" """ ???????????? | | ??????????????????# """ ! "R" ###????????????? | | ???????#??????????# @ " #????????????? | | ???????# ?????????# [ * % #????????????? | | ???????# ########## ### # ??????? | | ???????# ! w ?????? | | ???????# ?????? | | ???????+ ?????? | | ???????# ?????? | | ???????# k u ! ?????? | | ???????#####+######### u ??????? | | ?????????# # gggk ??????? | | ?????????# # ???????? | | ?????????# # g ???????? | | ?????????# """ """ # ???????? | | ?????????# """ """ # gg ????????? | | ?????????# """ """ # ????????? | | ?????????# # [ % ?????????? | | ?????????#######+##### ?????????? | | ????????????# ???????????? | | ????????????# ?????????????? | | ????????????# ????????????????? | | ????????????# ??????????????????? | | ????????????# ??????????????????? | | ????????????### ###+######???????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 18 Armor Coverage 225 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstNovaSheargun Manual? 0 Play Time 00:35:16 Cumulative 9.4 hours Start 2020.12.06 @ 10:26:03 End 2020.12.06 @ 11:17:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78887737-25ff-406d-809e-d25f2061c9de