Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 22:28:43 Player: Kasaris Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3746) 3746 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 8939 Bonus ------- High Alert Combat Kills 193 Cogmind --------- Core Integrity 0/1150 Matter 288/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Fission Core Improved Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Heavy Machine Gun Flak Cannon Powered Hammer > --- INVENTORY -------- Fission Core Titanium Leg Improved Heat Sink Improved Light Armor Plating Plasma Cannon Heavy Assault Rifle Autogun Advanced Assault Cannon Heavy Flak Cannon Improved Grenade Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . . 1 . 1 Propulsion 4 | . . 1 . 1 . 1 1 Utility 3 | . . . 2 . 1 . . Weapon 3 | . . 1 . 1 . 1 . Parts Attached 89 | 7 6 10 19 14 22 2 9 Power 12 | 1 . 2 2 . 5 1 1 Engine 6 | 1 . 2 . . 1 1 1 Core 6 | . . . 2 . 4 . . Reactor . | . . . . . . . . Propulsion 20 | 2 3 3 3 5 4 . . Treads . | . . . . . . . . Leg 20 | 2 3 3 3 5 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 1 2 5 3 3 1 1 Device 5 | . . 1 1 1 1 1 . Storage 3 | 1 1 . 1 . . . . Processor 2 | . . 1 1 . . . . Hackware . | . . . . . . . . Protection 7 | . . . 2 2 2 . 1 Artifact . | . . . . . . . . Weapon 40 | 3 2 3 9 6 10 . 7 Energy Gun 3 | . . . 1 2 . . . Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 22 | 3 2 1 6 2 6 . 2 Ballistic Cannon 7 | . . 2 . 1 2 . 2 Launcher 5 | . . . 2 . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . Parts Lost 35 | . 2 1 1 2 18 2 9 Power 7 | . . 1 . . 4 1 1 Propulsion 8 | . 1 . . . 5 1 1 Utility 5 | . . . 1 . 4 . . Weapon 15 | . 1 . . 2 5 . 7 Highest Loss Streak 10 | . 2 1 1 1 10 2 9 Average Slot Usage (%) 88 | . 98 99 98 97 93 42 21 Engine 4 | . 14 10 3 . 1 3 2 Core 5 | . . . 5 7 9 4 . Leg 25 | . 27 32 27 30 24 10 2 Device 5 | . . 3 9 7 9 3 2 Storage 9 | . 27 13 9 7 6 5 2 Processor 5 | . . 5 9 7 6 5 2 Protection 4 | . . . 7 6 7 . . Energy Gun 2 | . . . 6 4 1 . . Ballistic Gun 14 | . 27 11 10 15 16 5 3 Ballistic Cannon 6 | . . 21 10 2 5 . 2 Naked Turns 122 | . . . . . . . 122 Heaviest Build 61 | 12 15 25 43 44 61 40 57 Greatest Support 58 | 20 20 45 45 58 58 32 17 Greatest Overweight (x) 3 | . . . 1 . 1 2 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 Average Capacity 8 | 5 6 6 7 10 10 10 7 Most Carried 10 | 3 6 6 10 10 10 10 10 Average Carried 7 | 1 5 5 6 9 8 10 4 Final Capacity 10 | 6 6 6 10 10 10 10 4 Final Carried 10 | 3 6 6 9 10 10 10 2 Class Distribution -------------------- 43% | Scavenger-Gunner 27% | Mutant 21% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2978 | 209 457 446 614 368 345 203 336 Remotely . | . . . . . . . . Salvage Created 3788 | . 468 510 828 864 669 51 398 Parts 214 | . 35 30 46 52 34 2 15 Haulers Intercepted 3 | . . . 2 . 1 . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 90 | . 15 18 16 17 18 2 4 Melee 1 | . . . . . 1 . . Guns 40 | . 15 3 10 5 4 2 1 Cannons 34 | . . 15 5 9 3 . 2 AOE 15 | . . . 1 3 10 . 1 Classes Destroyed 13 | . 2 4 4 1 1 . 1 Worker 4 | . . 2 . 1 1 . . Builder 2 | . . . . . . . 2 Hauler 3 | . . . 2 . 1 . . Recycler 4 | . . . 1 2 . . 1 Operator 1 | . . . . . 1 . . Watcher 4 | . . 2 1 . 1 . . Swarmer 30 | . 6 6 2 4 10 2 . Grunt 39 | . 9 8 6 8 6 . 2 Brawler 4 | . . 1 1 1 1 . . Duelist 1 | . . . 1 . . . . Sentry 10 | . . 3 5 2 . . . Hunter 3 | . . . 1 . . . 2 Programmer 3 | . . . . 2 1 . . Best Kill Streak 11 | . 4 7 4 11 4 2 7 Combat Bots Only 8 | . 4 6 4 8 4 2 4 Max Kills in Single Turn 5 | . 1 1 2 5 3 1 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . 1 2 2 . 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7571 | . 626 607 566 961 2276 211 2324 Core 1911 | . 132 83 36 146 322 30 1162 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 47 79 93 79 62 97 . Volleys Fired 197 | . 51 42 34 25 25 6 14 Largest 5 | . 2 3 3 4 4 1 5 Hottest 190 | . 40 111 117 179 145 30 190 Shots Fired 569 | . 100 124 94 97 94 6 54 Gun 369 | . 100 40 60 70 69 6 24 Cannon 191 | . . 84 30 27 23 . 27 Launcher 9 | . . . 4 . 2 . 3 Special . | . . . . . . . . Kinetic 491 | . 100 124 66 63 84 6 48 Thermal 6 | . . . . 3 . . 3 Explosive 9 | . . . 4 . 2 . 3 Electromagnetic 63 | . . . 24 31 8 . . Robot Hit Streak 18 | . 15 8 18 15 9 3 8 Robot Miss Streak 10 | . 3 10 6 7 5 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 388 | . 66 90 67 68 58 4 35 Core Hits 251 | . 30 47 48 37 53 2 34 Critical Hits 4 | . . . 3 . 1 . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks 20 | . . . . . 20 . . Impact 20 | . . . . . 20 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8852 | . 707 1068 1521 2324 1909 99 1224 Guns 3339 | . 707 292 734 740 474 99 293 Cannons 2330 | . . 776 350 347 296 . 561 Explosions 2903 | . . . 437 1237 884 . 345 Melee 255 | . . . . . 255 . . Ramming 25 | . . . . . . . 25 Kinetic 4552 | . 707 1068 660 533 708 99 777 Thermal 2012 | . . . 21 1280 634 . 77 Explosive 960 | . . . 416 . 199 . 345 Electromagnetic 1048 | . . . 424 511 113 . . Impact 255 | . . . . . 255 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 2 . . Average Corruption 1 | . . . . 1 1 . . Corruption Purged . | . . . . . . . . Effects 8 | . . . . 3 5 . . Message Errors 3 | . . . . . 3 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . 1 1 . . Targeting Errors 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 508 | . . . . 250 258 . . Projectiles . | . . . . . . . . Explosions 435 | . . . . 250 185 . . Melee 73 | . . . . . 73 . . Knockbacks 33 | . . 7 9 2 10 . 5 Impact 3 | . . . . . 3 . . Kinetic 26 | . . 7 7 1 6 . 5 Secondary 4 | . . . 2 1 1 . . Self-Inflicted Damage 810 | . . . 117 329 354 . 10 Shots 12 | . . . 3 4 5 . . Rammed 9 | . . . . . . . 9 Targets Rammed 9 | . . . . . . . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 566 | . 30 397 122 223 566 . 181 Average Temperature 109 | . 9 121 43 77 221 . 95 Received Heat Transfer 1464 | . 288 153 144 171 387 36 285 Effects 8 | . . 3 . . 5 . . Shutdowns 4 | . . 1 . . 3 . . Interference 2 | . . 2 . . . . . Matter Decay 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . 6 . . Impact Corruptions 4 | . . . . . 4 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1411 | . . . . 911 350 . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 580 | . 290 488 580 529 560 347 329 Initial 267 | . . 84 143 263 231 267 76 Average 311 | . 141 286 305 369 415 288 168 Maximum Alert Level 2 | . 1 2 2 2 2 1 1 Low Security (%) 21 | 100 65 28 14 9 . 6 67 Level 1 51 | . 34 68 70 42 40 93 32 Level 2 26 | . . 2 14 48 59 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 4 3 3 3 2 1 8 Investigation 5 | . 2 . . 1 1 . 1 Extermination 3 | . . . . 1 1 . 1 Reinforcement 13 | . 2 3 3 1 . 1 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 3 | . . . 2 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . 3 6 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 22 29 23 19 23 7 27 Peak Tracking Total 13 | . 6 6 5 7 7 4 13 Tactical Retreats 13 | . 2 1 3 . . 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . 2 . . 3 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 26 | . . 1 3 4 17 . 1 Max in Single Turn 6 | . . 1 1 4 6 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . 1 2 2 5 3 . 1 Terminals 12 | . 1 2 2 3 3 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 1 2 7 14 9 . 3 Successful 17 | . . 2 1 9 4 . 1 Failed 17 | . 1 . 6 4 4 . 2 Catastrophic 4 | . 1 . 2 . 1 . . Database Lockouts 2 | . . . . 1 1 . . Manual 10 | . . . 3 2 5 . . Terminals 29 | . 1 2 7 7 9 . 3 Fabricators . | . . . . . . . . Repair Stations 7 | . . . . 7 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . 2 1 3 4 . 1 Record 9 | . . 1 1 3 4 . . Zone Layout 2 | . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . Scan Component 3 | . . . . 3 . . . Repair 3 | . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . 2 5 3 . 1 Full Trace Events 3 | . . . . 1 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 3 . . . Time 96 | . . . . 96 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5064 | 76 560 830 624 1090 1194 430 260 Spaces Moved 3092 | 59 286 518 340 687 653 282 267 Core 236 | 11 . . . . . . 225 Treads . | . . . . . . . . Legs 2856 | 48 286 518 340 687 653 282 42 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 50 Average Speed 121 | 106 120 120 120 120 136 146 68 Slowest Speed 220 | 120 120 120 150 120 150 190 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 42 35 27 17 21 8 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 149 | . . . 30 37 72 . 10 Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 147 | . . . 30 35 72 . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3971 | 68 414 643 483 891 870 291 311 Wait 479 | . 64 58 71 139 133 2 12 Move 3085 | 58 285 517 339 686 652 281 267 Hop . | . . . . . . . . Pick Up 40 | 3 5 6 9 11 6 . . Fast Attach 24 | 6 1 3 3 4 5 2 . Attach 28 | . 2 1 3 4 10 . 8 Detach 4 | . . . . . 4 . . Swap 37 | 1 3 6 13 6 7 . 1 Drop 38 | . 3 10 11 11 3 . . Fire 197 | . 51 42 34 25 25 6 14 Melee 20 | . . . . . 20 . . Ram 9 | . . . . . . . 9 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . 5 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 10) 612 | -10/Materials | Core integrity fell below 50% 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 952 | -9/Materials | Build established: Gunner 1439 | -9/Materials | Discovered new exit (range 14) 1467 | -9/Materials | Entered another Materials area 1467 | -8/Materials | Evolved 2 slots: Utility x2 1997 | -8/Materials | Build established: Scavenger-Gunner 2030 | -8/Materials | Discovered new exit (range 11) 2091 | -8/Materials | Entered Factory 2091 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2557 | -7/Factory | Repaired Flak Cannon 2586 | -7/Factory | Repaired Lgt. Armor Plating 2659 | -7/Factory | Destroyed 8 combat bots 2843 | -7/Factory | Repaired Hvy. Assault Rifle 3042 | -7/Factory | Central database locked down 3110 | -7/Factory | Discovered new exit (range 8) 3181 | -7/Factory | Entered another Factory area 3181 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3196 | -6/Factory | Central database locked down 3559 | -6/Factory | Build established: Scavenger-Tank 3641 | -6/Factory | Lost 4 parts (2p1n1u) 3917 | -6/Factory | Build established: Scavenger-Gunner 4325 | -6/Factory | Discovered new exit (range 11) 4327 | -6/Factory | Lost 10 parts (1p3n3u3w) 4375 | -6/Factory | Entered another Factory area 4375 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4550 | -5/Factory | Build established: Mutant 4703 | -5/Factory | Discovered new exit (range 3) 4805 | -5/Factory | Entered another Factory area 4805 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4943 | -4/Factory | Released all parts (5) 4974 | -4/Factory | Lost 9 parts (1p1n7w) 5006 | -4/Factory | Core integrity fell below 50% 5057 | -4/Factory | Core integrity fell below 20% 5065 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 05005_ S-27 Virus emerges from a hatch in the floor. 05042_ Slammed into S-27 Virus. 05052_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05054_ Penetrated by Slug. 05055_ ALERT: Rogue bot located, Programmers report to Factory Zone 9S. 05056_ Slug penetrates Wall. 05056_ Penetrated by Slug. 05056_ R-10 Processor suffers critical hit. 05056_ Slug penetrates R-10 Processor. 05057_ Penetrated by Slug. 05059_ Slug penetrates Wall. 05059_ Slug penetrates T-07 Excavator. 05059_ T-07 Excavator destroyed. 05059_ Penetrated by Slug. 05059_ Slug penetrates Wall. 05059_ S-27 Virus destroyed. 05059_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 05059_ Acquired 27 matter. 05065_ Assembly Bed disabled. 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""""??????# ## # """????????? | | ????????? ?? ??????# ## + """????????? | | ???????################## ## # """????????? | | ???????# + / #????????????? | | ???????# ################ #????????????? | | ???????# #??????????????# #????????????? | | ???????# #??????????????# #????????????? | | ???????#! #??????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 31 Energy Capacity 450 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed MediumShadingModule Manual? 0 Play Time 01:34:02 Cumulative 27.2 hours Start 2021.12.19 @ 11:29:26 End 2021.12.21 @ 22:28:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a07ad334-cf99-420b-94c1-980623488cde