Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.04 @ 15:41:28 Player: MooMoo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2964) 2964 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 7463 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1000 Matter 162/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Compact Matter Pod (49) Long-range Tractor Beam Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor > --- PROPULSION ------- Armored Leg > --- UTILITY ---------- Coolant Injector Advanced Salvage Targeting Computer Advanced ECM Suite Improved Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle Remote Datajack Power Sword Heavy Pick > --- INVENTORY -------- Advanced Cooling System Compact Battery Compact Matter Pod Force Field Improved Remote Datajack [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Utility Advanced ECM Suite Device Advanced ECM Suite Storage Compact Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . 1 . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . . 1 1 1 . . 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 97 | 6 3 3 10 10 46 6 . 13 Power 14 | 1 . 1 . 4 6 . . 2 Engine 10 | 1 . 1 . 4 4 . . . Core 3 | . . . . . 2 . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 22 | 2 1 1 4 . 12 2 . . Treads 1 | . . . . . 1 . . . Leg 21 | 2 1 1 4 . 11 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 2 . 2 5 15 4 . 4 Device 16 | . 1 . 1 3 8 2 . 1 Storage 6 | 1 1 . 1 1 . 2 . . Processor 5 | . . . . 1 3 . . 1 Hackware 2 | . . . . . 1 . . 1 Protection 4 | . . . . . 3 . . 1 Artifact . | . . . . . . . . . Weapon 28 | 2 . 1 4 1 13 . . 7 Energy Gun 8 | . . . . 1 6 . . 1 Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 7 | 2 . 1 2 . . . . 2 Ballistic Cannon 5 | . . . 1 . 4 . . . Launcher 2 | . . . 1 . 1 . . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 61 | . . . 1 3 38 2 . 17 Power 13 | . . . . 3 8 . . 2 Propulsion 16 | . . . . . 13 1 . 2 Utility 15 | . . . 1 . 7 1 . 6 Weapon 17 | . . . . . 10 . . 7 Highest Loss Streak 12 | . . . 1 2 12 2 . 12 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 7 7 7 9 6 4 4 4 Power . | . 1 1 1 1 1 . . . Propulsion . | 2 2 1 1 . . . . . Utility 4 | . 1 2 4 6 4 4 4 3 Weapon . | . 1 2 1 1 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 18 | . 9 . 3 . 1 . . 5 Power . | . . . . . . . . . Propulsion 6 | . 5 . 1 . . . . . Utility 11 | . 4 . 2 . 1 . . 4 Weapon . | . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 69 | . 98 99 97 99 73 38 53 59 Engine 8 | . 14 21 18 22 9 . . . Leg 15 | . 28 33 27 23 13 9 13 8 Device 11 | . 12 11 12 14 12 7 13 10 Storage 5 | . 14 11 12 7 2 8 6 1 Processor 3 | . . . . 6 5 . . 3 Hackware 2 | . . . . . 5 . . 4 Protection 2 | . . . . . 3 3 6 4 Energy Gun 2 | . . . . 5 4 . . 1 Ballistic Gun 7 | . 28 22 22 17 2 . . 2 Ballistic Cannon 4 | . . . 4 . 3 6 13 6 Peak Build Rating 69 | 6 7 9 24 50 54 51 42 69 Average Rating 36 | 4 6 8 17 39 43 28 42 54 On Entrance 25 | . 6 7 9 24 50 46 42 42 Avg Prop Armor Cover (%) 3 | . . . . . 3 . . . Naked Turns 112 | . . . . . . 112 . . Heaviest Build 65 | 14 16 20 27 62 65 42 36 53 Greatest Support 69 | 20 20 30 45 54 69 54 34 34 Greatest Overweight (x) 16 | . . . . 1 2 1 1 16 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 5 5 5 Average Capacity 7 | 6 8 8 8 11 8 5 5 5 Most Carried 15 | 6 8 8 8 15 15 5 5 5 Average Carried 6 | 3 7 7 7 9 7 5 5 4 Final Capacity 15 | 8 8 8 8 15 5 5 5 5 Final Carried 15 | 6 8 8 8 15 5 5 5 4 Class Distribution -------------------- 37% | Mutant 22% | Scavenger-Gunner 15% | Tank 8% | Derelict-Tank 8% | Derelict-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2330 | 246 119 134 210 290 724 389 32 186 Remotely . | . . . . . . . . . Salvage Created 2731 | . 119 75 206 264 1732 27 . 308 Parts 123 | . 10 7 12 13 62 2 . 17 Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 54 | . 3 1 4 5 31 1 . 9 Melee 2 | . . . . . . . . 2 Guns 27 | . 3 1 3 5 15 . . . Cannons 13 | . . . 1 . 6 1 . 5 AOE 11 | . . . . . 9 . . 2 Classes Destroyed 12 | . 2 2 1 . 7 . . . Worker 3 | . . . . . 3 . . . Builder 6 | . 1 . . . 3 . . 2 Hauler 2 | . . . . . 2 . . . Recycler 3 | . . . . . 3 . . . Watcher 3 | . . 1 1 . 1 . . . Swarmer 11 | . . . . . 7 1 . 3 Grunt 23 | . 3 . 1 3 13 . . 3 Sentry 9 | . . 1 1 2 4 . . 1 Specialist 1 | . . . . . 1 . . . Hunter 4 | . . . 2 . 2 . . . Programmer 5 | . . . . . 3 . . 2 Heavy 1 | . . . . . 1 . . . Best Kill Streak 9 | . 3 2 2 4 9 1 . 8 Combat Bots Only 6 | . 3 1 2 4 4 1 . 6 Max Kills in Single Turn 4 | . 1 1 1 2 4 1 . 3 Gunslinging 1 | . . . . 1 1 . . . Exploded 2 | . . . . . 2 . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 730 | . 13 4 40 110 295 51 . 217 Missed 227 | . 6 . 15 36 94 16 . 60 Hits 503 | . 7 4 25 74 201 35 . 157 Projectile 503 | . 7 4 25 74 201 35 . 157 Critical Strikes 18 | . . . . . 8 2 . 8 Actively Blocked 1 | . . . . . 1 . . . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 8715 | . 156 61 349 579 3542 574 . 3454 Core 2038 | . 40 14 17 177 741 36 . 1013 Absorbed by Shields 378 | . . . . 195 173 . . 10 Redirected to Shielding 107 | . . . . . 107 . . . Ignored by Resistances 10 | . . . . . 10 . . . Regen/Repaired (Parts) 46 | . . . . 46 . . . . Core Remaining (%) 76 | 100 84 96 96 74 . . 8 . Volleys Fired 147 | . 11 5 21 14 71 3 . 22 Largest 3 | . 2 2 3 3 3 3 . 3 Hottest 229 | . 40 40 76 136 229 168 . 111 Shots Fired 373 | . 22 10 61 42 177 11 . 50 Gun 231 | . 22 10 51 42 96 . . 10 Cannon 120 | . . . 9 . 62 11 . 38 Launcher 20 | . . . 1 . 19 . . . Special 2 | . . . . . . . . 2 Kinetic 225 | . 22 10 60 28 50 8 . 47 Thermal 106 | . . . . 14 87 3 . 2 Explosive 20 | . . . 1 . 19 . . . Electromagnetic 22 | . . . . . 21 . . 1 Robot Hit Streak 21 | . 6 3 14 21 16 3 . 10 Robot Miss Streak 5 | . 2 4 2 2 5 1 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 261 | . 15 4 36 33 121 6 . 46 Core Hits 154 | . 6 3 15 17 91 1 . 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . . 3 . . 1 Burn 1 | . . . . . 1 . . . Blast 2 | . . . . . 1 . . 1 Corrupt 1 | . . . . . 1 . . . Melee Attacks 15 | . . . . . . . . 15 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing 14 | . . . . . . . . 14 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 8150 | . 209 48 451 666 4774 146 . 1856 Guns 2977 | . 209 48 376 666 1528 . . 150 Cannons 2165 | . . . 75 . 1194 146 . 750 Explosions 2630 | . . . . . 2047 . . 583 Melee 336 | . . . . . . . . 336 Ramming 5 | . . . . . 5 . . . Kinetic 2817 | . 209 48 451 356 783 95 . 875 Thermal 2082 | . . . . 310 1603 51 . 118 Explosive 2462 | . . . . . 1960 . . 502 Electromagnetic 448 | . . . . . 423 . . 25 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 336 | . . . . . . . . 336 Highest Corruption 8 | . . 3 . . 7 7 7 8 Average Corruption 5 | . . 2 . . 4 7 7 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 75 | . . 5 . . 27 37 3 3 Message Errors 15 | . . 1 . . 8 5 1 . Matter Fused 17 | . . . . . 5 10 . 2 Heat Flow Errors 7 | . . 2 . . 1 4 . . Energy Discharges 12 | . . 1 . . 3 6 1 1 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 12 | . . . . . 5 6 1 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 2 . . Alerts 8 | . . 1 . . 4 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 235 | . . . . . 205 6 . 24 Projectiles 50 | . . . . . 44 6 . . Explosions 185 | . . . . . 161 . . 24 Melee . | . . . . . . . . . Knockbacks 11 | . . . 1 . 5 1 . 4 Impact . | . . . . . . . . . Kinetic 11 | . . . 1 . 5 1 . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 399 | . . . . . 210 . . 189 Shots 9 | . . . . . 7 . . 2 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 760 | . . 274 105 552 760 239 . 189 Average Temperature 144 | . . 155 33 269 165 112 . 59 Received Heat Transfer 1396 | . 42 18 90 142 483 135 . 486 Effects 36 | . . . . 11 25 . . . Shutdowns 14 | . . . . 5 9 . . . Energy Bleed 3 | . . . . . 3 . . . Interference 2 | . . . . . 2 . . . Matter Decay 2 | . . . . 1 1 . . . Short Circuit 3 | . . . . . 3 . . . Damage (minor) 4 | . . . . 1 3 . . . Damage (major) 6 | . . . . 3 3 . . . Damage (core) 2 | . . . . 1 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 8 | . . . . . 8 . . . Heat Transferred 4249 | . . . . 700 3325 100 . 124 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 2 | . . . . . 1 . . 2 Low Security (%) 61 | 100 100 100 100 100 43 . . 29 Level 1 35 | . . . . . 56 . . 57 Level 2 3 | . . . . . . . . 13 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 460 | . 60 37 40 65 345 . . 460 Initial 11 | . . 11 7 . 2 . . . Average 137 | . 16 5 7 11 205 . . 228 Influence Increases 2378 | . 83 41 154 153 1200 95 . 652 Destroy 0b10 Robot/C 1080 | . 60 20 80 100 620 20 . 180 Destroy 0b10 Robot/NC 85 | . 5 5 5 . 60 . . 10 Destroy Leader 280 | . 10 12 32 30 156 . . 40 Successful Hack 37 | . 8 4 13 8 . . . 4 Disable Machine 195 | . . . 15 . 135 . . 45 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 266 | . . . 9 . 139 . . 118 Lose Combat Pursuer 285 | . . . . 15 90 75 . 105 Influence Decreases 2254 | . 56 51 171 148 904 396 . 528 Entered New Map 141 | . . 16 10 . 3 112 . . Time Decay 1503 | . 56 35 151 118 521 264 . 358 Lost Part 610 | . . . 10 30 380 20 . 170 Squads Dispatched 25 | . 1 . 3 1 12 . . 8 Investigation 5 | . 1 . 1 . 1 . . 2 Extermination 6 | . . . . 1 3 . . 2 Reinforcement 10 | . . . 2 . 6 . . 2 Assault 2 | . . . . . . . . 2 Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 4 4 7 6 47 7 . 31 Peak Tracking Total 17 | . 4 6 2 4 5 7 . 17 Tactical Retreats 9 | . . . . 1 5 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 8 | . 2 2 . . 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 16 | . . . 1 . 9 2 . 4 Max in Single Turn 2 | . . . 1 . 2 1 . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 23 | . 2 2 3 2 5 2 . 7 Terminals 14 | . 1 2 3 1 3 . . 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 Recycling Units 3 | . 1 . . . 1 . . 1 Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . Total Hacks 55 | . 5 5 8 5 10 4 . 18 Successful 32 | . 4 3 3 3 3 4 . 12 Failed 22 | . 1 2 5 2 7 . . 5 Catastrophic 1 | . . . . . 1 . . . Database Lockouts 1 | . . . . . . . . 1 Manual 1 | . . . 1 . . . . . Terminals 32 | . 1 5 8 2 6 . . 10 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 3 . . . 1 Recycling Units 10 | . 4 . . . 2 . . 4 Scanalyzers 5 | . . . . . 2 . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 1 3 3 1 1 4 . 6 Record 9 | . . 1 1 . . 3 . 4 Open Door 1 | . . . . . . 1 . . Open DSF 3 | . . . . 1 1 . . 1 Emergency Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 7 | . 3 . . . 1 . . 3 Recycle Component 1 | . 1 . . . . . . . Process 1 | . . . . . . . . 1 Report Inventory 3 | . 1 . . . 1 . . 1 Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 4 | . . . . . 1 . . 3 Insert Component 1 | . . . . . . . . 1 Analyze 2 | . . . . . . . . 2 Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 2 2 1 4 . . 5 Full Trace Events 4 | . 1 . 1 . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 1971 | . 217 232 624 337 . 1 . 560 Terrain 243 | . . . 243 . . . . . Seismic 1410 | . 217 232 624 337 . . . . ECM 561 | . . . . . . 1 . 560 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 6233 | 69 243 232 624 644 1642 1376 82 1321 Spaces Moved 3484 | 54 146 171 373 356 683 1058 44 599 Core 316 | 14 . . . . . 225 . 77 Treads 183 | . . . . . 183 . . . Legs 2985 | 40 146 171 373 356 500 833 44 522 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 50 190 50 Average Speed 147 | 101 120 120 120 149 168 124 190 196 Slowest Speed 850 | 120 120 120 120 190 265 190 190 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 31 25 34 12 20 92 11 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 4 1 . Spaces Dug 9 | . . . 9 . . . . . Terrain Destroyed 279 | . . . 9 . 207 3 . 60 Melee . | . . . . . . . . . Projectile 16 | . . . . . 4 3 . 9 AOE 263 | . . . 9 . 203 . . 51 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 4220 | 65 199 188 509 434 1007 1108 43 667 Wait 360 | . 10 6 91 32 180 37 . 4 Move 3476 | 53 145 170 372 355 682 1057 43 599 Hop . | . . . . . . . . . Pick Up 59 | 6 16 3 5 16 8 . . 5 Fast Attach 63 | 6 1 . 2 3 31 10 . 10 Attach 26 | . . 2 3 3 15 . . 3 Detach . | . . . . . . . . . Swap 20 | . 2 1 7 4 6 . . . Drop 49 | . 14 1 8 7 13 1 . 5 Fire 147 | . 11 5 21 14 71 3 . 22 Melee 14 | . . . . . . . . 14 Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 335 | -9/Materials | Build established: Mutant 526 | -9/Materials | Discovered new exit (range 15) 545 | -9/Materials | Entered another Materials area 545 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1097 | -8/Materials | Build established: Scavenger-Gunner 1165 | -8/Materials | Discovered new exit (range 5) 1169 | -8/Materials | Entered Factory 1169 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1272 | -7/Factory | Repaired Rocket Launcher 1790 | -7/Factory | Discovered new exit (range 8) 1813 | -7/Factory | Entered another Factory area 1813 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2140 | -6/Factory | Lost 3 parts (1n2u) 2186 | -6/Factory | Garrison activated, responded to threat 2323 | -6/Factory | Lost 7 parts (1p2n1u3w) 2329 | -6/Factory | Garrison activated, responded to threat 2358 | -6/Factory | Core integrity fell below 50% 2408 | -6/Factory | Lost 12 parts (3p4n2u3w) 2641 | -6/Factory | Build established: Mutant 3097 | -6/Factory | Lost 3 parts (2p1n) 3117 | -6/Factory | Build established: Tank 3252 | -6/Factory | Core integrity fell below 20% 3310 | -6/Factory | Lost 3 parts (1n1u1w) 3357 | -6/Factory | Lost 4 parts (1u3w) 3410 | -6/Factory | Discovered new exit (range 8) 3455 | -6/Factory | Entered Lower Caves 3582 | -6/Lower Caves | Attracted the attention of an 0b10 base 3614 | -6/Lower Caves | Released all parts (8) 3771 | -6/Lower Caves | Learned Factory stockpile data 3890 | -6/Lower Caves | Learned Factory emergency access door positions 3922 | -6/Lower Caves | Build established: Mutant 4651 | -6/Lower Caves | Entered an active Warlord outpost 4685 | -6/Lower Caves | Learned Research stockpile data 4685 | -6/Lower Caves | Learned Factory garrison access intel 4820 | -6/Lower Caves | Discovered new exit (range 6) 4831 | -6/Lower Caves | Entered another Lower Caves area 4866 | -6/Lower Caves | Learned Factory emergency access door positions 4902 | -6/Lower Caves | Discovered new exit (range 8) 4909 | -6/Lower Caves | Build established: Derelict-Mutant 4913 | -6/Lower Caves | Entered Factory 4913 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4916 | -5/Factory | Loaded intel: 4 garrison access locations 5446 | -5/Factory | Build established: Derelict-Tank 5548 | -5/Factory | Central database locked down 5764 | -5/Factory | Lost 3 parts (1n2w) 6187 | -5/Factory | Core integrity fell below 50% 6209 | -5/Factory | Core integrity fell below 20% 6209 | -5/Factory | Spotted B-75 Beast 6227 | -5/Factory | Lost 12 parts (2p1n5u4w) 6234 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06189_ Penetrated by Slug. 06191_ Power Sword follow-up attack on P-70 Sage. 06192_ Penetrated by Slug. 06192_ Coolant Injector destroyed. 06195_ Penetrated by Slug. 06195_ Hvy. Pick destroyed. 06195_ Power Sword destroyed. 06196_ Adv. ECM Suite destroyed. 06197_ Penetrated by Slug. 06200_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 06215_ System corrupted: Energy discharge (-27). 06220_ C-30 ARC bursts open, deploying its payload. 06220_ S-27 Virus unfolds itself. 06220_ T-07 Excavator destroyed. 06221_ K-01 Serf collects debris. 06231_ System corrupted: Matter fused (-8). 06233_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????? ? ??????????# #?????? | | ???????????????? ?????????# ! ####### | | ??????????????? ?????????# %* | | ?????????????? ?????????# = | | ????????????? ?????????# | | ???????????? ?????????# # | | ???????????? ########## # | | ??????????? ## | | ???]??????? #? | | ?????????? #? | | ?????????? #? | | ?????????? s #? | | ????????? s###"##### #? | | ????????? s## ??+ #? | | ???????? k ## ####### #? | | ???????? ## #?????# #? | | ???????? ## ! #?????# | | ???????!??? #### ## #?????? | | ???????????????# ## #?????? | | ???????????????# = #########??????? ? | | ???????????????######## !%= #????????????????????? | | ??????????????????????# | #????????????????????? | | ??????????????????????### #????????????????????? | | ????????????????????????# #####T #?????????????? | | ????????????????????????# +??????????? | | ????????????????????????#@########??????????????/? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????!????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 38 Energy Capacity 615 Matter Stores 316 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: EX 25 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Salvage Targeting 3 Offensive Hacking 12 Item Schematics ----------------- Imp. Remote Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 34% | -7/Factory Studied --------- Gatling Laser | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Deductive Reasoning Remodeling Challenges ------------ None Game ------ Seed HugeControlMagmablaster Manual? 0 Play Time 01:28:23 Cumulative 19.1 hours Start 2026.06.04 @ 04:59:21 End 2026.06.04 @ 15:41:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 260abab2-8b31-4cc5-8957-17d8672f0a36