Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 05:42:02 Player: Carpathian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (665) 665 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 2890 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 340/550 Matter 37/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scan Processor Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Hammer > --- INVENTORY (15) --- Light Nuclear Core Light Assault Rifle Flak Cannon Shock Bomb Launcher Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Terrain Scan Processor Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Large Storage Unit Beam Rifle Flak Cannon Flak Cannon Shock Bomb Launcher Grenade Launcher Grenade Launcher Heavy Hammer [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 39 | 6 2 1 7 4 19 Power 8 | 1 1 . 1 1 4 Engine 7 | 1 1 . 1 1 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . . 2 . 4 Treads 2 | 2 . . . . . Leg 6 | . . . 2 . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 . . 1 1 5 Device 1 | . . . . . 1 Storage 2 | 1 . . . . 1 Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 15 | 2 1 1 3 2 6 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 . 1 2 1 Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . 2 . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . 1 . 5 Power 2 | . . . . . 2 Propulsion 2 | . . . 1 . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Highest Loss Streak 2 | . . . 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 85 85 69 79 77 Engine 11 | . 14 14 11 11 10 Core 1 | . . . . . 3 Treads 6 | . 28 28 14 . . Leg 13 | . . . 7 22 17 Device 2 | . . . . . 4 Storage 10 | . 14 14 11 11 9 Processor 4 | . . . . 2 7 Protection 5 | . . . 3 11 6 Energy Gun 1 | . . . . . 2 Ballistic Gun 15 | . 28 21 13 21 12 Ballistic Cannon 1 | . . . . . 2 Impact Weapon 1 | . . . 7 . . Peak Build Rating 24 | 6 6 6 9 11 24 Average Rating 11 | 4 6 6 7 10 16 On Entrance 6 | . 6 6 6 9 10 Naked Turns . | . . . . . . Heaviest Build 44 | 11 11 12 19 23 44 Greatest Support 40 | 40 40 40 40 20 30 Greatest Overweight (x) 10 | . . . . 1 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 Average Capacity 9 | 6 8 8 8 8 10 Most Carried 10 | 3 5 5 7 6 10 Average Carried 5 | 1 3 4 5 3 6 Final Capacity 15 | 8 8 8 8 8 15 Final Carried 6 | 3 4 5 6 3 6 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 626 | 190 13 28 183 37 175 Remotely . | . . . . . . Salvage Created 759 | . 43 52 318 . 346 Parts 41 | . 8 1 6 . 26 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 25 | . 3 2 7 . 13 Melee 3 | . . . 3 . . Guns 7 | . 3 . . . 4 Cannons 8 | . . . . . 8 AOE 2 | . . 2 . . . Classes Destroyed 8 | . 1 1 4 . 2 Worker 1 | . . . . . 1 Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Watcher 2 | . . . 1 . 1 Swarmer 15 | . 3 . 6 . 6 Grunt 6 | . . 2 . . 4 Sentry 3 | . . . 1 . 2 Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 3 2 3 . 4 Combat Bots Only 4 | . 3 2 3 . 4 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . 1 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 217 | . 28 6 65 . 118 Missed 57 | . 6 1 19 . 31 Damage Taken 1985 | . 213 73 407 . 1292 Core 321 | . 39 11 61 . 210 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 . 80 . 84 . Volleys Fired 47 | . 7 3 . . 37 Largest 2 | . 2 2 . . 2 Hottest 88 | . 40 50 . . 88 Shots Fired 91 | . 14 6 . . 71 Gun 53 | . 14 3 . . 36 Cannon 35 | . . . . . 35 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 79 | . 14 3 . . 62 Thermal 9 | . . . . . 9 Explosive 3 | . . 3 . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 3 2 . . 10 Robot Miss Streak 9 | . 3 2 . . 9 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 93 | . 7 2 13 . 71 Core Hits 50 | . 3 4 2 . 41 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . 2 . 1 Critical Strikes 5 | . . . 3 . 2 Burn 1 | . . . . . 1 Smash 4 | . . . 3 . 1 Melee Attacks 38 | . . . 21 . 17 Impact 38 | . . . 21 . 17 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1995 | . 70 133 588 . 1204 Guns 442 | . 70 7 . . 365 Cannons 452 | . . . . . 452 Explosions 126 | . . 126 . . . Melee 971 | . . . 588 . 383 Ramming 4 | . . . . . 4 Kinetic 791 | . 70 7 . . 714 Thermal 103 | . . . . . 103 Explosive 126 | . . 126 . . . Electromagnetic . | . . . . . . Impact 971 | . . . 588 . 383 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 290 | . . . 273 . 17 Projectiles 19 | . . . 15 . 4 Explosions . | . . . . . . Melee 271 | . . . 258 . 13 Knockbacks 29 | . . . 2 . 27 Impact 5 | . . . 1 . 4 Kinetic 23 | . . . . . 23 Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 252 | . . 38 . . 252 Average Temperature 75 | . . 19 . . 78 Received Heat Transfer 339 | . . 42 18 . 279 Siege Activations . | . . . . . . Robots Corrupted 6 | . . . 5 . 1 Combat Hostiles 5 | . . . 4 . 1 Parts Fried 6 | . . . 6 . . Impact Corruptions 13 | . . . 12 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 333 | . . . . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 327 | . 100 99 327 127 210 Initial 127 | . . 39 38 127 49 Average 92 | . 45 58 146 127 87 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 88 | 100 100 100 74 100 85 Level 1 11 | . . . 25 . 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . . . 5 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 3 2 12 . 17 Peak Tracking Total 5 | . 3 2 5 . 3 Tactical Retreats 3 | . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 2 | . . . . . 2 Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . . . . 4 Successful 3 | . . . . . 3 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . . 3 Record 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 118 | . . . . . 118 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1914 | 119 202 63 325 263 942 Spaces Moved 868 | 70 110 33 169 137 349 Core 12 | 6 . . . . 6 Treads 315 | 64 110 33 108 . . Legs 541 | . . . 61 137 343 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 Average Speed 173 | 150 160 160 145 180 194 Slowest Speed 550 | 160 160 160 160 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 32 21 22 31 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . 10 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . . 10 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1118 | 84 124 37 208 154 511 Wait 76 | . 1 . 3 9 63 Move 863 | 69 109 32 168 136 349 Hop . | . . . . . . Pick Up 36 | 9 3 1 6 1 16 Fast Attach 2 | . . . . . 2 Attach 16 | 6 . . 3 1 6 Detach 1 | . . . . 1 . Swap 21 | . 2 1 4 3 11 Drop 17 | . 2 . 3 3 9 Fire 47 | . 7 3 . . 37 Melee 38 | . . . 21 . 17 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered Mines 348 | -10/Mines | Discovered new exit (range 15) 351 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 385 | -10/Mines | Entered Materials 385 | -9/Materials | Evolved 2 slots: Utility x2 548 | -9/Materials | Discovered new exit (range 15) 699 | -9/Materials | Discovered new exit (range 9) 710 | -9/Materials | Entered Mines 712 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 938 | -9/Mines | Learned Materials stockpile data 962 | -9/Mines | Discovered new exit (range 8) 973 | -9/Mines | Entered Materials 973 | -8/Materials | Accompanied by 3 allies 973 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1549 | -8/Materials | Garrison activated, responded to threat 1915 | -8/Materials | Self-destructed Last Messages --------------- 01848_ R-06 Scavenger collects Heat Sink. 01882_ Aluminum Leg destroyed. 01887_ Lgt. Ion Engine destroyed. 01896_ Y-45 Defender suffers critical hit (Smash). 01896_ Destroyed Heat Sink. 01896_ Y-45 Defender system corrupted by crushing effect. 01897_ Y-45 Defender system terminally corrupted. 01915_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-A >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. 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