Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.04 @ 23:28:21 Player: LILITH Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3089) 3089 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 7395 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Shock Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Sensor Array Armor Integrity Analyzer Transmission Jammer System Shield > --- WEAPON ----------- Gatling Laser Improved Datajack Remote Datajack > --- INVENTORY -------- Light Nuclear Core Force Booster Advanced ECM Suite Core Shielding Powered Hammer [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 . 2 . . . 1 Utility 3 | . . 1 1 . . . . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 118 | 6 17 23 22 34 1 3 10 2 Power 10 | 1 1 3 1 2 . . 2 . Engine 4 | 1 . 2 1 . . . . . Core 6 | . 1 1 . 2 . . 2 . Reactor . | . . . . . . . . . Propulsion 32 | 2 2 10 11 4 . . 3 . Treads 11 | . 2 9 . . . . . . Leg 11 | 2 . 1 7 . . . 1 . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 8 | . . . 4 4 . . . . Utility 39 | 1 6 8 4 16 1 . 3 . Device 16 | . . 5 1 7 1 . 2 . Storage 12 | 1 6 2 . 3 . . . . Processor 3 | . . 1 . 1 . . 1 . Hackware 1 | . . . . 1 . . . . Protection 7 | . . . 3 4 . . . . Artifact . | . . . . . . . . . Weapon 37 | 2 8 2 6 12 . 3 2 2 Energy Gun 6 | . 4 . . 1 . . . 1 Energy Cannon 9 | . 3 2 3 1 . . . . Ballistic Gun 10 | 2 1 . 3 4 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon 2 | . . . . 1 . . 1 . Impact Weapon 2 | . . . . 1 . 1 . . Slashing Weapon 4 | . . . . . . 2 1 1 Piercing Weapon 2 | . . . . 2 . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . . Parts Lost 7 | . . 1 1 . 3 . . 2 Power 1 | . . 1 . . . . . . Propulsion 4 | . . . . . 2 . . 2 Utility 1 | . . . . . 1 . . . Weapon 1 | . . . 1 . . . . . Highest Loss Streak 2 | . . 1 1 . 2 . . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 98 98 99 85 50 7 39 23 Engine 6 | . 7 8 9 . . . . . Core 3 | . 6 2 . 6 4 . 6 3 Treads 19 | . 26 32 6 . . . . . Leg 2 | . 1 . 20 . . . 2 . Flight 3 | . . . . 29 16 . . . Device 8 | . . 8 9 19 15 7 8 6 Storage 13 | . 26 17 9 . . . . . Processor 4 | . . 6 9 1 . . 5 3 Protection 1 | . . . 8 3 . . . . Energy Gun 4 | . 21 . . 3 4 . . . Energy Cannon 12 | . 1 21 19 1 . . . . Ballistic Gun 2 | . 5 . 7 3 . . . . Naked Turns 148 | . . . . . 43 . . 105 Heaviest Build 48 | 13 22 36 48 19 18 6 18 18 Greatest Support 60 | 20 40 60 60 19 19 3 18 18 Greatest Overweight (x) 2 | . . 2 2 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 5 5 5 5 Average Capacity 8 | 7 8 9 15 5 5 5 5 5 Most Carried 15 | 6 8 15 15 5 5 5 5 5 Average Carried 7 | 4 7 8 14 4 4 4 4 4 Final Capacity 15 | 8 8 15 15 5 5 5 5 5 Final Carried 15 | 6 8 15 15 4 4 5 5 5 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Mutant 9% | Tank 5% | Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1933 | 272 295 342 496 114 146 . 258 10 Remotely 316 | . . . 316 . . . . . Salvage Created 3926 | 22 471 1606 1240 114 109 . 339 25 Parts 230 | 2 26 101 76 2 7 . 14 2 Haulers Intercepted 3 | . 1 1 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 7 . 6 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 83 | . 9 35 27 4 5 . 3 . Melee 4 | . . . . 1 . . 3 . Guns 20 | . 8 . 7 . 5 . . . Cannons 54 | . . 35 19 . . . . . Classes Destroyed 13 | 1 5 5 1 . . . 1 . Worker 4 | . 1 1 2 . . . . . Tunneler 2 | 1 1 . . . . . . . Hauler 3 | . 1 1 1 . . . . . Recycler 2 | . . 1 1 . . . . . Mechanic 1 | . . 1 . . . . . . Operator 3 | . . 1 1 1 . . . . Watcher 11 | . 3 5 2 . . . . 1 Swarmer 29 | . 2 11 7 4 5 . . . Grunt 31 | . 7 13 11 . . . . . Brawler 1 | . . 1 . . . . . . Duelist 2 | . . . 2 . . . . . Sentry 17 | . . 10 7 . . . . . Programmer 3 | . . . . . . . 3 . Best Kill Streak 6 | 1 3 4 6 4 4 . 1 1 Combat Bots Only 6 | . 3 4 6 4 4 . 1 . Max Kills in Single Turn 2 | 1 2 2 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 635 | . 50 147 144 37 88 . 30 139 Missed 240 | . 21 39 40 24 42 . 8 66 Damage Taken 4447 | . 272 933 1414 86 537 . 256 949 Core 1872 | . 58 91 444 23 325 . 81 850 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 7 | . . . 7 . . . . . Ignored by Resistances 1230 | . 89 291 317 30 157 . 75 271 Regen/Repaired (Parts) 243 | . 32 211 . . . . . . Core Remaining (%) 62 | 100 76 77 19 . . . 38 . Volleys Fired 226 | 4 59 82 61 7 10 . . 3 Largest 3 | 2 2 2 3 2 1 . . 1 Hottest 204 | 40 115 136 204 86 80 . . 50 Shots Fired 467 | 8 117 165 155 9 10 . . 3 Gun 200 | 8 117 . 60 2 10 . . 3 Cannon 262 | . . 165 95 2 . . . . Launcher . | . . . . . . . . . Special 5 | . . . . 5 . . . . Kinetic 115 | 8 45 . 60 2 . . . . Thermal 338 | . 72 165 91 . 10 . . . Explosive . | . . . . . . . . . Electromagnetic 9 | . . . 4 2 . . . 3 Robot Hit Streak 26 | 6 18 26 22 8 14 . . 15 Robot Miss Streak 5 | 1 2 2 5 1 1 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 363 | 6 87 119 113 13 10 . 13 2 Core Hits 149 | 2 24 47 59 3 9 . 4 1 Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . Critical Strikes 12 | . 8 . 1 3 . . . . Burn 7 | . 7 . . . . . . . Meltdown 1 | . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . Smash 3 | . . . . 3 . . . . Melee Attacks 26 | . . . . 7 . . 18 1 Impact 8 | . . . . 5 . . 3 . Slashing 16 | . . . . . . . 15 1 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7481 | 61 1035 2590 2491 262 234 . 726 82 Guns 2190 | 61 1021 . 829 23 234 . . 22 Cannons 3988 | . . 2562 1393 33 . . . . Explosions 225 | . . . 225 . . . . . Melee 992 | . . . . 206 . . 726 60 Ramming 86 | . 14 28 44 . . . . . Kinetic 1274 | 61 361 . 829 23 . . . . Thermal 4746 | . 660 2562 1290 . 234 . . . Explosive 225 | . . . 225 . . . . . Electromagnetic 158 | . . . 103 33 . . . 22 Impact 300 | . . . . 206 . . 94 . Slashing 692 | . . . . . . . 632 60 Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 1 4 1 1 1 3 . Average Corruption 1 | . 4 1 4 1 1 1 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . 2 10 13 2 1 . 4 . Message Errors 6 | . . 1 2 2 . . 1 . Matter Fused 10 | . 1 2 3 . 1 . 3 . Heat Flow Errors 2 | . . 1 1 . . . . . Energy Discharges 2 | . 1 . 1 . . . . . Data Loss (minor) 5 | . . 1 4 . . . . . Data Loss (major) 2 | . . 1 1 . . . . . Misfires 3 | . . 3 . . . . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 453 | . . 1 4 181 . . 229 38 Projectiles 5 | . . 1 4 . . . . . Explosions . | . . . . . . . . . Melee 448 | . . . . 181 . . 229 38 Knockbacks 2 | . . . . 1 . . 1 . Impact 2 | . . . . 1 . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 9 | . 3 6 . . . . . . Targets Rammed 15 | . 4 6 5 . . . . . Kicked 5 | . . . 5 . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 619 | . 228 517 619 . 176 . . 26 Average Temperature 126 | . 52 140 166 . 75 . . 22 Received Heat Transfer 1711 | . 132 363 576 12 54 . 9 565 Effects 25 | . . 8 17 . . . . . Shutdowns 3 | . . 1 2 . . . . . Energy Bleed 5 | . . 2 3 . . . . . Interference 7 | . . 1 6 . . . . . Matter Decay 2 | . . 2 . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 2 | . . . 2 . . . . . Damage (core) 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . 5 . . . . Impact Corruptions 9 | . . . . 8 . . 1 . Robots Melted 2 | . 1 . 1 . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . Parts Melted 17 | . 7 6 4 . . . . . Heat Transferred 9782 | . 2301 4625 2331 . 525 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 912 | 5 181 374 712 504 . . . 912 Initial 640 | . 2 1 . 199 . . . 640 Average 183 | . 48 152 307 301 . . . 717 Maximum Alert Level 3 | . . 1 3 2 . . . 3 Low Security (%) 65 | 100 100 71 41 9 . . . . Level 1 25 | . . 28 21 78 . . . . Level 2 6 | . . . 24 11 . . . 62 Level 3 2 | . . . 12 . . . . 37 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 5 3 2 . . . 2 Investigation 8 | . 2 3 1 1 . . . 1 Extermination . | . . . . . . . . . Reinforcement 5 | . . 2 1 1 . . . 1 Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 14 | . 4 6 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 202 | . 20 49 40 15 20 . 20 38 Peak Tracking Total 18 | . 4 6 7 5 6 . 5 18 Tactical Retreats 23 | . 2 2 4 4 4 . 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 12 | . 2 4 1 4 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 4 | . . 2 2 . . . . . Max in Single Turn 2 | . . 1 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 14 | . 6 5 . 3 . . . . Terminals 10 | . 5 3 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 2 . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 12 19 . 5 . . . . Successful 26 | . 9 14 . 3 . . . . Failed 10 | . 3 5 . 2 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 21 | . 9 9 . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 13 | . 3 10 . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 6 7 . 2 . . . . Record 14 | . 5 7 . 2 . . . . Maintenance Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . 3 7 . . . . . . Scan Component 6 | . 2 4 . . . . . . Repair 4 | . 1 3 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 5 4 . 1 . . . . Full Trace Events 6 | . 2 4 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 3 . . . . . . Time 128 | . 26 102 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . 4 . . . . Non-combat 3 | . . . . 3 . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 7 | . . . . 7 . . . . parse_system 2 | . . . . 2 . . . . no_distress 3 | . . . . 3 . . . . find_chute 1 | . . . . 1 . . . . find_dsf 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 7147 | 91 1368 3039 824 675 191 95 651 213 Spaces Moved 6529 | 62 718 1646 427 1882 435 174 848 337 Core 691 | 17 . . . . 141 174 169 190 Treads 2423 | . 677 1638 108 . . . . . Legs 592 | 45 41 8 319 . . . 179 . Wheels . | . . . . . . . . . Hover 647 | . . . . . . . 500 147 Flight 2176 | . . . . 1882 294 . . . Fastest Speed 29 | 50 120 160 120 29 29 50 50 50 Average Speed 91 | 100 157 160 131 29 37 50 68 56 Slowest Speed 260 | 120 160 260 260 37 107 100 130 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 90 96 45 47 58 10 83 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched 3 | . . . . . 2 . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 11 | . . . 11 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 11 | . . . 11 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 7249 | 83 838 1881 567 1996 451 181 896 356 Wait 132 | . 6 67 26 21 1 . 2 9 Move 6515 | 61 717 1645 426 1875 434 173 847 337 Hop 3 | . . . . 3 . . . . Pick Up 124 | 12 19 35 15 27 . 2 12 2 Fast Attach 1 | . . . . 1 . . . . Attach 57 | 6 4 7 7 21 1 2 9 . Detach 13 | . 1 1 . 6 1 2 2 . Swap 60 | . 13 16 15 12 . 1 1 2 Drop 78 | . 15 22 12 16 4 1 6 2 Fire 226 | 4 59 82 61 7 10 . . 3 Melee 25 | . . . . 7 . . 17 1 Ram . | . . . . . . . . . Kick 5 | . . . 5 . . . . . Crush 10 | . 4 6 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 9) 594 | -10/Materials | Repaired Sml. Laser? 1120 | -10/Materials | Discovered new exit (range 7) 1192 | -10/Materials | Discovered new exit (range 7) 1460 | -10/Materials | Entered another Materials area 1460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1723 | -9/Materials | Discovered new exit (range 16) 1797 | -9/Materials | Repaired Lgt. Nuclear Core? 2342 | -9/Materials | Repaired Lgt. Treads? 2650 | -9/Materials | Discovered new exit (range 12) 2668 | -9/Materials | Identified exit to Mines 2730 | -9/Materials | Build established: Scavenger-Mutant 3454 | -9/Materials | Repaired Lgt. Nuclear Core? 3552 | -9/Materials | Identified exit to Materials 4186 | -9/Materials | Discovered exit to Mines (range 13) 4223 | -9/Materials | Discovered exit to Materials (range 16) 4459 | -9/Materials | Discovered exit to Materials (range 4) 4499 | -9/Materials | Entered another Materials area 4499 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4836 | -8/Materials | Core integrity fell below 50% 4977 | -8/Materials | Build established: Tank 5159 | -8/Materials | Discovered new exit (range 11) 5176 | -8/Materials | Core integrity fell below 20% 5202 | -8/Materials | Identified exit to Factory 5299 | -8/Materials | First assault squad dispatched 5323 | -8/Materials | Entered Factory 5323 | -7/Factory | Evolved 2 slots: Propulsion x2 5323 | -7/Factory | Released all parts (11) 5546 | -7/Factory | Discovered new exit (range 15) 5571 | -7/Factory | Discovered new exit (range 15) 5630 | -7/Factory | Build established: Sprinter 5809 | -7/Factory | Discovered new exit (range 16) 5990 | -7/Factory | Build established: Hacker-Sprinter 5998 | -7/Factory | Entered Lower Caves 6002 | -7/Lower Caves | Learned location of Extension (-4) 6091 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6118 | -7/Lower Caves | Released all parts (4) 6189 | -7/Lower Caves | Entered Zion 6213 | -7/Zion | Visited the Megawrench Repair Shop 6219 | -7/Zion | Discovered new exit (range 8) 6284 | -7/Zion | Entered Proximity Caves 6341 | -6/Proximity Caves | Build established: Mutant 6341 | -6/Proximity Caves | Core integrity fell below 50% 6470 | -6/Proximity Caves | Spotter reported a threat 6540 | -6/Proximity Caves | Spotter reported a threat 6564 | -6/Proximity Caves | Spotter reported a threat 6650 | -6/Proximity Caves | Spotter reported a threat 6654 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6922 | -6/Proximity Caves | Discovered new exit (range 10) 6935 | -6/Proximity Caves | Build established: Scavenger-Mutant 6935 | -6/Proximity Caves | Entered Factory 6935 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6936 | -6/Factory | Identified exit to Lower Caves 6968 | -6/Factory | Discovered new exit (range 7) 7043 | -6/Factory | Released all parts (5) 7084 | -6/Factory | Core integrity fell below 50% 7086 | -6/Factory | Spotted B-75 Beast 7139 | -6/Factory | Core integrity fell below 20% 7148 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07053_ ALERT: Alarm triggered, dispatching investigation squad. 07063_ U-05 Engineer lays Concrete. 07064_ Critical hit (Burn: +37). 07065_ U-05 Engineer lays Concrete. 07077_ Critical hit (Burn: +37). 07079_ Matter Pump disabled. 07081_ Dropped Remote Datajack. 07081_ Matter Pump disabled. 07081_ Acquired Imp. Grenade Launcher. 07083_ Matter Pump disabled. 07087_ K-01 Serf cleans the Matter Pump. 07096_ Matter Pump disabled. 07096_ K-01 Serf destroyed. 07096_ Matter Pump disabled. 07096_ G-50 Soldier destroyed. 07110_ Critical hit (Burn: +50). 07143_ K-01 Serf cleans the Matter Pump. 07148_ U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????t?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????##### ####?????????????????????? | | ???????????????? s +?????????????????????? | | ?????????????? ss #????????????????? ???? | | ?????????????? #????????????????? ???? | | ??????????????? s #????????????????? ???? | | ???????????????? +????????????????? ???? | | ????????????????? #????????????????? ???? | | ?????????????????? #????????????????# ???? | | ???????????????????# #??????####+#????# #### | | ???????????????????# #??????# # #????# | | ???????????????????# ######## # ###### | | ???????????????????# = u | | ???????????????????# | | ???????????????????#""" @ | | ???????????????????#"Y """ """ %%% "" """ | | ???????????????????#""" """ """ """ "" """ | | ???????????????????# """ """ """ " "%" | | ???????????????????# k | | ???????????????????# """ """ """ %%% !%[ " | | ???????????????????# """ """ """ ""% | | ???????????????????# """ """ """ """ %%% !%=% | | ???????????????????# = %!%[ | | ???????????????????# """ """ """ """ %%% [=[[ | | ??????############## """ """ """ """ ""% | | ??????# # """ """ """ """ """ %%% | | ??????# # | | ??????# """""" " ! | | ??????# """""" # #### | | ??????# """""" # # | | ??????# """""" # /??? | | ??????# # ####??? | | ??????# """""" # #????? | | ??????# """""" + #???? | | ??????# """""" # #########+#######??? | | ??????# """""" # ## #????#"" | | ??????# # ## #????#"" | | ??????############## ## !#????#G | | ??????????????????# # #????#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 515 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 64 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV No Signal Significant Disruption Storm Trooper Use The Force Challenges ------------ None Game ------ Seed XenonWeldingTendrils Manual? 0 Play Time 02:15:17 Cumulative 4.5 hours Start 2024.05.04 @ 20:53:05 End 2024.05.04 @ 23:28:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9be9047-314f-4645-81de-e112283c9922