Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.01.23 @ 14:37:08 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (4036) 4036 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 8136 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 172 Cogmind --------- Core Integrity 498/700 Matter 278/300 Energy 98/100 System Corruption 18% Temperature Warning (342) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Wheel > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Targeting Computer Improved Field Recycling Unit > --- WEAPON (4) ------- Beamcaster Falx > --- INVENTORY (15) --- Light Nuclear Core Carbon-fiber Leg Armored Huge Wheel Small Matter Pod (50) Seismic Detector Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Improved Shield Generator Corruption Screen Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- Beamcaster Gauss Rifle Hypervelocity Gauss Rifle Falx > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Armored Huge Wheel Small Matter Pod Seismic Detector Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Improved Shield Generator Corruption Screen Enhanced Autogun Enhanced Autogun [Rating: 46] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 87 | 7 12 30 21 2 . 7 5 3 Power 9 | . 3 1 3 . . 1 1 . Engine 7 | . 3 1 2 . . . 1 . Core 2 | . . . 1 . . 1 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 5 5 . . 2 2 . Treads 1 | . . . 1 . . . . . Leg 1 | . . . . . . 1 . . Wheel 16 | 2 2 5 4 . . 1 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 3 5 9 4 . . 3 . . Device 9 | 2 2 1 2 . . 2 . . Storage 6 | 1 2 2 1 . . . . . Processor 4 | . . 2 1 . . 1 . . Hackware . | . . . . . . . . . Protection 5 | . 1 4 . . . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 2 15 9 2 . 1 2 3 Energy Gun 2 | . . 1 . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | 2 . 11 7 2 . 1 1 1 Ballistic Cannon 2 | . 2 . . . . . . . Launcher 2 | . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 2 1 . . . . . Slashing Weapon 2 | . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . . Parts Lost 14 | . . . 2 . 1 5 2 4 Power 2 | . . . . . . 1 . 1 Propulsion 5 | . . . 1 . . 2 1 1 Utility 3 | . . . 1 . 1 1 . . Weapon 4 | . . . . . . 1 1 2 Highest Loss Streak 4 | . . . 1 . 1 4 2 4 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 3 10 13 13 13 14 11 13 13 Power . | . . . . . . . . 1 Propulsion 2 | 1 2 2 1 2 3 2 1 1 Utility 6 | . 4 8 5 4 4 3 7 8 Weapon 4 | . 2 2 6 6 7 6 3 2 Tool/Special . | . . . . . . . . . Unused Backups 31 | 3 2 5 9 . 1 . 1 10 Power . | . . . . . . . . . Propulsion 8 | 2 . . 4 . . . . 2 Utility 13 | . 1 3 1 . . . 1 7 Weapon 10 | 1 1 2 4 . 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 96 99 90 91 83 74 93 100 Engine 7 | . 10 11 6 . . . 6 7 Core 1 | . . . 1 7 7 6 . . Treads 3 | . . . 3 . . 3 7 7 Leg 2 | . . . . . . 2 7 7 Wheel 14 | . 28 22 15 15 11 3 1 7 Device 9 | . 12 7 14 15 11 5 7 7 Storage 9 | . 14 11 9 7 7 7 7 7 Processor 14 | . . 12 11 15 15 18 23 23 Protection 1 | . 1 2 1 . . 1 . . Ballistic Gun 21 | . 18 22 19 22 24 18 26 15 Impact Weapon 5 | . . 8 7 7 3 3 1 . Peak Build Rating 46 | 7 9 21 41 43 44 39 43 46 Average Rating 29 | 6 8 18 32 42 40 33 40 41 On Entrance 25 | . 7 9 21 38 43 31 39 40 Avg Prop Armor Cover (%) 11 | . . . 10 . . 10 11 15 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 8 30 42 44 41 41 53 58 61 Greatest Support 40 | 20 20 22 40 40 40 28 20 10 Greatest Overweight (x) 18 | . 1 1 1 1 1 12 18 6 Average Overweight (x) 1 | . . 1 . 1 1 1 3 5 Largest Inventory Capacity 20 | 8 15 20 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 Most Carried 16 | 8 15 16 15 15 15 15 15 15 Average Carried 14 | 5 11 14 14 14 15 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 8 14 15 15 15 15 13 15 14 Class Distribution -------------------- 33% | Scavenger-Mutant 28% | Mutant 28% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Matter Collected 4573 | 302 267 1313 1737 . . 154 730 70 Remotely 192 | 145 47 . . . . . . . Salvage Created 6727 | 191 367 2122 2922 . 503 154 297 171 Parts 317 | 14 25 128 125 . 9 6 8 2 Haulers Intercepted 10 | . . 6 4 . . . . . Recyclers Shooed 6 | . . 2 3 . . 1 . . Parts Field Recycled 2 | . . . . . . 2 . . Retrieved Matter 24 | . . . . . . 24 . . Parts Self-Destructed 9 | . . . . . . . 8 1 Prevented 1 | . . . . . . . 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Combat Hostiles Destroyed 87 | . 9 36 30 . 2 2 7 1 Melee 1 | . . . . . . 1 . . Guns 80 | . 5 36 30 . 2 . 6 1 Cannons 4 | . 4 . . . . . . . AOE 1 | . . . . . . . 1 . Classes Destroyed 17 | 3 2 8 2 . 1 . 1 . Worker 11 | 2 . 1 5 . . 3 . . Builder 7 | . . 4 2 . . 1 . . Tunneler 4 | 4 . . . . . . . . Hauler 10 | . . 6 4 . . . . . Recycler 13 | 1 . 3 9 . . . . . Mechanic 1 | . . 1 . . . . . . Operator 7 | . . 3 4 . . . . . Watcher 12 | . 2 5 5 . . . . . Swarmer 9 | . . 9 . . . . . . Grunt 48 | . 9 15 20 . . . 4 . Brawler 4 | . . 1 2 . . . . 1 Duelist 2 | . . 1 . . . . 1 . Sentry 17 | . . 10 6 . . 1 . . Hunter 4 | . . . 2 . . 1 1 . Compactor 2 | . . . . . 2 . . . Botcube 4 | . . . 4 . . . . . Thief 1 | . . . . . . . 1 . Best Kill Streak 11 | 5 3 7 11 . 2 1 4 1 Combat Bots Only 6 | . 3 3 6 . 2 1 4 1 Max Kills in Single Turn 2 | 1 1 2 2 . 1 1 1 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Hostile Shots Fired 514 | . 34 117 94 . 2 192 29 46 Missed 145 | . 9 37 20 . . 60 8 11 Hits 369 | . 25 80 74 . 2 132 21 35 Melee 15 | . . . 4 . 2 . 5 4 Projectile 354 | . 25 80 70 . . 132 16 31 Critical Strikes 6 | . . 1 . . 1 . 2 2 Damage Taken 3562 | . 275 718 1033 . 78 822 253 383 Core 489 | . 37 127 123 . . 109 52 41 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1046 | . 80 212 288 . 20 268 72 106 Core Remaining (%) 82 | 100 85 68 77 . . . . . Volleys Fired 341 | 16 33 116 139 . 19 3 12 3 Largest 4 | 2 2 3 3 . 4 2 4 3 Hottest 136 | 40 50 103 78 . 106 56 114 136 Shots Fired 808 | 32 66 245 345 . 62 4 44 10 Gun 788 | 32 49 245 345 . 62 4 41 10 Cannon 17 | . 17 . . . . . . . Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 800 | 32 66 243 345 . 62 4 41 7 Thermal 5 | . . 2 . . . . . 3 Explosive 3 | . . . . . . . 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 42 | 17 18 28 31 . 42 26 28 6 Robot Miss Streak 4 | 1 1 4 2 . 1 . 3 1 Penetration Max 1 | . . . 1 . . . 1 1 Secondary Targets 13 | . . 8 1 . 1 . 2 1 Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 1 Shots Hit Robots 678 | 28 57 194 281 . 61 15 31 11 Core Hits 275 | 12 25 76 114 . 12 3 24 9 Critical Kills 3 | . . 1 1 . 1 . . . Critical Parts Destroyed 15 | 1 . 2 7 . . 2 1 2 Critical Strikes 18 | 1 . 3 8 . 1 2 1 2 Destroy 10 | 1 . 1 4 . 1 . 1 2 Smash 8 | . . 2 4 . . 2 . . Melee Attacks 92 | . . 36 37 3 . 12 1 3 Impact 78 | . . 25 37 3 . 12 1 . Slashing 14 | . . 11 . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks 23 | . . 10 9 . . 4 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12320 | 237 610 3242 5294 . 1097 683 703 454 Guns 9554 | 237 335 2635 4373 . 1097 80 597 200 Cannons 275 | . 275 . . . . . . . Explosions 106 | . . . . . . . 106 . Melee 2344 | . . 607 921 . . 562 . 254 Ramming 41 | . . . . . . 41 . . Kinetic 9732 | 237 610 2599 4373 . 1097 80 597 139 Thermal 97 | . . 36 . . . . . 61 Explosive 106 | . . . . . . . 106 . Electromagnetic . | . . . . . . . . . Impact 2090 | . . 607 921 . . 562 . . Slashing 254 | . . . . . . . . 254 Piercing . | . . . . . . . . . Highest Corruption 20 | . . . 1 . 19 20 18 18 Average Corruption 15 | . . . 1 . 11 18 18 18 Corruption Purged 3 | . . . 1 . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 141 | . . . 5 . 8 27 73 28 Message Errors 28 | . . . . . 1 7 15 5 Matter Fused 35 | . . . . . 1 7 23 4 Heat Flow Errors 17 | . . . . . 2 . 9 6 Energy Discharges 18 | . . . 1 . 1 7 6 3 Parts Rejected 3 | . . . 1 . 2 . . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 22 | . . . 2 . . 4 9 7 Data Loss (major) 7 | . . . . . . 1 5 1 Misfires 6 | . . . 1 . 1 . 3 1 Alerts 3 | . . . . . . . 2 1 Misdirections 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 1073 | . . 170 569 . . 244 . 90 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1073 | . . 170 569 . . 244 . 90 Knockbacks 14 | . 6 1 4 . . 3 . . Impact 8 | . . 1 4 . . 3 . . Kinetic 4 | . 4 . . . . . . . Secondary 2 | . 2 . . . . . . . Self-Inflicted Damage 23 | . . . . . . 19 4 . Shots 1 | . . . . . . . 1 . Rammed 7 | . . . . . . 7 . . Targets Rammed 7 | . . . . . . 7 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 368 | . 50 181 345 . 241 11 316 368 Average Temperature 70 | . 17 38 62 . 70 7 108 132 Received Heat Transfer 1509 | . 186 339 507 . . 282 144 51 Effects 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 9 | . . 2 5 . . 2 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 23 | . . 11 5 . . 7 . . Impact Corruptions 33 | . . 10 16 . . 7 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 185 | . . 74 . . . . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 77 | 100 100 39 94 100 100 100 . . Level 1 21 | . . 58 5 . . . . . Level 2 . | . . 1 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 412 | 10 140 412 257 4 . 30 . . Initial 46 | . . 14 46 . . . . . Average 116 | 1 56 211 99 . . 2 . . Influence Increases 3092 | 35 391 1145 1246 7 . 103 140 25 Destroy 0b10 Robot/C 1760 | . 180 720 680 . . 40 120 20 Destroy 0b10 Robot/NC 345 | 35 10 115 160 . . 20 . 5 Destroy Leader 504 | . 44 232 188 . . 20 20 . Allied During Kill 17 | . . . 17 . . . . . Successful Hack 65 | . 22 14 11 4 . 14 . . Disable Machine 45 | . . 9 27 . . 9 . . Destroy Structure 86 | . . 25 58 3 . . . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 255 | . 120 30 105 . . . . . Influence Decreases 3092 | 35 351 1054 1377 7 . 103 140 25 Entered New Map 111 | . . 26 85 . . . . . Time Decay 2886 | 35 351 1028 1252 7 . 78 130 5 Lost Part 75 | . . . 20 . . 25 10 20 Lost Ally 20 | . . . 20 . . . . . Squads Dispatched 13 | . 1 5 6 . . . . 1 Investigation 4 | . 1 1 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . . 4 4 . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Distress Signals 10 | . 3 1 6 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 20 48 58 . 6 6 9 8 Peak Tracking Total 7 | . 4 6 7 . 3 5 4 7 Tactical Retreats 10 | . 3 2 5 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Traps Triggered 8 | . 2 . 4 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Machines Disabled 6 | . . 1 3 . . 1 1 . Max in Single Turn 1 | . . 1 1 . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Machines Accessed 28 | . 8 7 6 1 . 4 1 1 Terminals 22 | . 6 7 5 1 . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 83 | . 26 28 16 3 . 8 1 1 Successful 44 | . 16 11 8 2 . 5 1 1 Failed 39 | . 10 17 8 1 . 3 . . Catastrophic 5 | . 1 1 1 . . 2 . . Database Lockouts . | . . . . . . . . . Manual 73 | . 22 27 15 3 . 6 . . Terminals 75 | . 22 28 15 3 . 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 4 . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 6 9 5 1 . 2 1 1 Open Door 2 | . . . . . . . 1 1 Level Access Points 1 | . 1 . . . . . . . Branch Access Points 3 | . 1 . 2 . . . . . Locate Traps 5 | . 2 2 1 . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 13 | . 2 6 2 1 . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . 10 2 2 1 . 3 . . Terminals 14 | . 7 2 2 1 . 2 . . Botnet 9 | . 2 2 2 1 . 2 . . Skim 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Monitor 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Researchers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 8 7 5 1 . 3 . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Total Allies 6 | . . . 6 . . . . . Largest Group 1 | . . . 1 1 1 . . . Highest-Rated Group 43 | . . . 43 32 32 . . . Highest-Rated Ally 43 | . . . 43 32 32 . . . Total Orders . | . . . . . . . . . Ally Attacks 40 | . . . 22 . 18 . . . Total Damage 1495 | . . . 994 . 501 . . . Kills 8 | . . . 7 . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Active Infowar (turns) 9046 | 38 557 2317 2753 115 217 594 1820 635 Optics 6501 | . . 2317 803 115 217 594 1820 635 Terrain 58 | . 58 . . . . . . . Structural 3207 | . . 404 2193 115 217 278 . . Seismic 3552 | 38 499 1104 1911 . . . . . Machine Analysis 6500 | . . 366 2753 115 217 594 1820 635 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Turns Passed 9428 | 124 851 2319 2753 115 217 594 1820 635 Spaces Moved 5856 | 77 704 1683 1761 90 147 326 676 392 Core 3 | 1 . . . . . 1 1 . Treads 43 | . . . . . . 7 36 . Legs 443 | . . . . . . 75 368 . Wheels 5367 | 76 704 1683 1761 90 147 243 271 392 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 90 110 110 110 155 155 Average Speed 125 | 79 88 98 104 110 112 160 260 155 Slowest Speed 950 | 80 95 100 115 110 115 650 950 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 4 88 92 98 4 83 11 80 62 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 . . 1 1 . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug 42 | . . 19 20 3 . . . . Terrain Destroyed 69 | . . 19 22 3 . . 25 . Melee 42 | . . 19 20 3 . . . . Projectile 3 | . . . 2 . . . 1 . AOE 24 | . . . . . . . 24 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Total 7209 | 114 872 2050 2423 100 172 368 703 407 Wait 590 | . 103 117 365 3 1 1 . . Move 5845 | 76 703 1682 1756 90 146 325 675 392 Hop 2 | . . . 2 . . . . . Pick Up 87 | 11 10 18 31 1 2 7 5 2 Fast Attach 30 | 6 . 4 12 . 1 2 4 1 Attach 19 | . 1 1 4 2 . 8 2 1 Detach 2 | . . . 2 . . . . . Swap 85 | 1 14 40 24 1 1 2 1 1 Drop 106 | 4 8 36 48 . 2 1 3 4 Fire 341 | 16 33 116 139 . 19 3 12 3 Melee 92 | . . 36 37 3 . 12 1 3 Ram 7 | . . . . . . 7 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . 3 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 14) 577 | -10/Materials | Discovered new exit (range 9) 677 | -10/Materials | Learned Storage terminal intel 816 | -10/Materials | Learned Storage emergency access door positions 869 | -10/Materials | Learned location of 2 exits from Subcaves 911 | -10/Materials | Learned Storage terminal intel 942 | -10/Materials | Learned 4 Recycling zone layouts 957 | -10/Materials | Discovered new exit (range 12) 968 | -10/Materials | Identified exit to Mines 968 | -10/Materials | Identified exit to Materials 976 | -10/Materials | Entered another Materials area 976 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1480 | -9/Materials | Discovered new exit (range 17) 1683 | -9/Materials | Build established: Scavenger-Mutant 1898 | -9/Materials | Discovered new exit (range 3) 2135 | -9/Materials | Discovered new exit (range 17) 2521 | -9/Materials | Discovered new exit (range 3) 3269 | -9/Materials | Discovered new exit (range 15) 3295 | -9/Materials | Entered another Materials area 3295 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3694 | -8/Materials | Discovered new exit (range 16) 3866 | -8/Materials | Botcube activated 3878 | -8/Materials | Botcube completed mutation into legged form, armed with 2 cannons. 4053 | -8/Materials | Build established: Mutant 4565 | -8/Materials | Build established: Scavenger-Mutant 4834 | -8/Materials | Discovered new exit (range 16) 5004 | -8/Materials | Found Botcube 5151 | -8/Materials | Botcube activated 5360 | -8/Materials | Discovered new exit (range 20) 5420 | -8/Materials | Build established: Mutant 5520 | -8/Materials | Murdered Mutated Botcube 5520 | -8/Materials | Destroyed Mutated Botcube 5529 | -8/Materials | Found Botcube 5574 | -8/Materials | Botcube activated 5582 | -8/Materials | Botcube completed mutation into treaded form, armed with 1 gun. 5690 | -8/Materials | Murdered Mutated Botcube 5690 | -8/Materials | Destroyed Mutated Botcube 5704 | -8/Materials | Botcube activated 5714 | -8/Materials | Botcube completed mutation into hovering form (unarmed). 5736 | -8/Materials | Murdered Mutated Botcube 5736 | -8/Materials | Destroyed Mutated Botcube 5741 | -8/Materials | Botcube activated 5751 | -8/Materials | Botcube completed mutation into wheeled form (unarmed). 5788 | -8/Materials | Murdered Mutated Botcube 5788 | -8/Materials | Destroyed Mutated Botcube 5794 | -8/Materials | Found Botcube 5811 | -8/Materials | Botcube activated 5819 | -8/Materials | Botcube completed mutation into legged form, armed with 2 guns. 6048 | -8/Materials | Entered Factory 6048 | -7/Factory | Accompanied by 1 ally 6048 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6163 | -7/Factory | Sucked down chute 6163 | -7/Factory | Entered Waste 6168 | -7/Waste | 1 allies followed down the chute 6178 | -7/Waste | EMP discharged 6209 | -7/Waste | Spotted C-40 Crusher 6221 | -7/Waste | Spotted C-40 Crusher 6222 | -7/Waste | Allies destroyed C-40 Crusher 6224 | -7/Waste | Spotted C-40 Crusher 6229 | -7/Waste | Destroyed C-40 Crusher 6234 | -7/Waste | Spotted C-40 Crusher 6243 | -7/Waste | Destroyed C-40 Crusher 6245 | -7/Waste | Spotted C-40 Crusher 6278 | -7/Waste | EMP discharged 6278 | -7/Waste | System corruption reached 10% 6292 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6316 | -7/Waste | Spotted C-40 Crusher 6320 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6357 | -7/Waste | Build established: Skirmisher 6359 | -7/Waste | Discovered new exit (range 13) 6378 | -7/Waste | EMP discharged 6380 | -7/Waste | Entered Factory 6578 | -7/Factory | Discovered new exit (range 20) 6708 | -7/Factory | Build established: Mutant 6712 | -7/Factory | Lost 4 parts (1p1n1u1w) 6850 | -7/Factory | Discovered new exit (range 10) 6974 | -7/Factory | Entered Lower Caves 6974 | -7/Lower Caves | Spotted B-75 Beast 6975 | -7/Lower Caves | Encountered a Warlord checkpoint 7036 | -7/Lower Caves | Build established: Scavenger-Gunner 8706 | -7/Lower Caves | Discovered new exit (range 7) 8723 | -7/Lower Caves | Learned Factory garrison access intel 8794 | -7/Lower Caves | Entered another Lower Caves area 8947 | -7/Lower Caves | Discovered new exit (range 3) 9348 | -7/Lower Caves | Spotted B-75 Beast 9420 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9429 | -7/Lower Caves | Self-destructed Last Messages --------------- 09422_ Slug penetrates L-41 Fighter. 09422_ L-41 Fighter suffers critical hit (Destroy). 09422_ Destroyed Imp. Deuterium Engine. 09422_ HV Slug penetrates L-41 Fighter. 09423_ Y-64 Sentinel suffers critical hit (Burn). 09424_ Y-64 Sentinel: "REQUESTING BACKUP." 09424_ Lgt. Treads fries itself beyond repair. 09425_ Slug penetrates L-41 Fighter. 09425_ Destroyed Imp. Melee Analysis Suite. 09425_ HV Slug penetrates L-41 Fighter. 09425_ HV Slug penetrates G-47 Trooper. 09425_ G-47 Trooper suffers critical hit (Destroy). 09425_ Destroyed Unknown Leg. 09426_ Hyp. Gauss Rifle severed. 09427_ Imp. Deuterium Engine destroyed. 09427_ Gauss Rifle destroyed. 09428_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##???????##?????????? | | ????????????###?????????????? ##???### ?????#### | | ???????????? #####????????? #?## ?????# | | ??????????? ????????? ## ?????# | | ??????????? #?###???? #?????## " | | ????????????# ## ???# ?????## " | | ?????????????# ##?# ?????## # | | ?????????????# ### ??????# % # | | ?????????????? ??????## %= | | ?????????###???? BB ???????? % %! | | ?????????# ????# B ?????????? % | | ????????## ????# ;"#???????????? % | | ???????## #??# "#??????????????# % | | ??????? ## ##??????????????#% | | ?????? $ #??????????????#" | | ?????????# %% ##?????????????#" | | ??????????# #???????????##" | | ????????#?## ## ## ; ###????????## | | ????????# ## ????# ??# ;# ##??????## | | ???????## ?????# ????# ;## #???#### | | ????#### ????###/g### ### #??## # | | ????# ???# gl@## ##??# # # ## | | ????? ??# s # ##???# ##?# | | ????????# ?#""""??# #????#### #??# | | ?????????# ######## ###?????### #??## | | ??????????# ##### "###????# #???? | | ??????????## ## ######???# ;"###### #???? | | ???????????# ???# ####????#%% %;;## # ##??? | | ???????????##?????## ###??### %%%%%%% %%### | | ??????????????????## ##???# % %% | | ??????????????????# #???## ##"%#% % % % | | ??????????????????# ##????#######% % % # | | ??????????????????# ###???????????#% % ## | | ??????????????????## ##?#########?? #? | | ??????????????????## ### #? % % # | | ????????????####### # % ## | | ??????????### ## #### ## % %#? | | ??????????# ##??# #### #? | | ??????????### ##???# #?## ##### # | | ????????????## #######????# ### #????# | | ?????????????# #######?######?# #? ####?# % | | ?????????????# ##??#""### ### #?# #### | | ????????????# ##???#" ##% #?## ### | | ????????????#####?????# # % ##?## ## | | ??????????????????????## # #### | | ???????????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots For Emergencies Only Frankenstein Ghost 'Em Myspace We Love MA Challenges ------------ None Game ------ Seed SiegeThiefTreads Manual? 0 Play Time 01:24:09 Cumulative 71.6 hours Start 2026.01.18 @ 20:24:49 End 2026.01.23 @ 14:37:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 32 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 46 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95435561-bdcf-477f-ae4b-208fe17399a4