Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.19 @ 13:15:18 Player: pointone Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (157) 785 Value Destroyed (7078) 7078 Prototype IDs (9) 180 Alien Tech Used (5) 1000 Bonus (8470) 8470 TOTAL SCORE: 25813 Bonus ------- High Alert Combat Kills 871 Follower Combat Kills 151 Entered Garrisons 600 Used RIF Installer 1500 Scanned by Researcher 500 Met Sigix 2000 Win 3000 Friendly Fire -152 Cogmind --------- Core Integrity 1224/1600 Matter 450/450 Energy 381/430 System Corruption 0% Temperature Cool (20) Movement Hovering (44) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Large Storage Unit Large Storage Unit Compact Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Combat Linear Gravjet Relay Coupler [Grunt] (36) KE Penetrator Railgun Hardcell Cannon Advanced Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Compact Matter Pod Maneuvering Thrusters Improved Medium Armor Plating Phase Armor EM Dispersion Field Improved Integration Mediator Stasis Generator > --- WEAPON ----------- Fusion Bomb Launcher Plasma Sword Sigix Broadsword > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Advanced Reaction Control System Improved Cloaking Device Layered Medium Armor Plating Relay Coupler [Grunt] Terrabomb Terrabomb KE Penetrator Railgun Hardcell Cannon Advanced Datajack Remote Datajack Enhanced Force Lance [Rating: 209] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Hunter] Protection Improved Heavy Armor Plating Artifact Phase Armor Weapon Hardcell Cannon Energy Gun Plasma Rifle Ballistic Gun Flak Gun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Slots Evolved 18 | . . 2 . . . 4 2 . . 2 2 . . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 4 | . . 1 . . . 1 . . . 1 1 . . . . . . . . Utility 10 | . . 1 . . . 2 2 . . . 1 . . . 1 . 2 1 . Weapon 2 | . . . . . . 1 . . . 1 . . . . . . . . . Parts Attached 147 | 6 2 15 . 2 2 10 1 9 3 4 8 12 14 17 13 8 8 5 8 Power 22 | 1 . 2 . . . 1 . 2 1 . . . 1 2 3 2 2 2 3 Engine 5 | 1 . 2 . . . . . 2 . . . . . . . . . . . Core 2 | . . . . . . 1 . . 1 . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . 1 2 3 2 2 2 3 Propulsion 32 | 2 . 5 . . . 1 . 1 1 2 2 4 2 9 1 . 1 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 18 | . . 3 . . . 1 . 1 1 2 2 4 2 2 . . . . . Wheel 4 | 2 . 2 . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . 7 1 . 1 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 38 | 1 2 5 . . . 4 1 2 1 1 2 2 3 2 4 2 3 1 2 Device 14 | . 1 . . . . . . 1 . . 2 . 2 2 2 . 2 . 2 Storage 5 | 1 1 1 . . . . . 1 . . . . . . . . 1 . . Processor 4 | . . 1 . . . 1 . . . 1 . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . Protection 12 | . . 3 . . . 3 1 . 1 . . 1 1 . 1 . . 1 . Artifact 2 | . . . . . . . . . . . . . . . . 2 . . . Weapon 55 | 2 . 3 . 2 2 4 . 4 . 1 4 6 8 4 5 4 2 2 2 Energy Gun 2 | 1 . . . . . . . . . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 1 . 2 . 1 1 2 . . . 1 1 . 2 1 2 . 1 . . Ballistic Cannon 15 | . . . . . . 2 . 2 . . 1 2 4 1 1 1 . . 1 Launcher 11 | . . 1 . 1 1 . . 2 . . 1 . 2 . 1 . . 1 1 Special Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 6 | . . . . . . . . . . . . 2 . 1 1 1 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 2 | . . . . . . . . . . . 1 1 . . . . . . . Unidentified Prototypes 10 | . . . . . . . . . . . 1 . . . 2 3 2 . 2 Parts Lost 44 | . . 2 . . . . . 1 . . . 8 6 . 3 2 1 3 18 Power 6 | . . . . . . . . . . . . . . . 1 1 . . 4 Propulsion 10 | . . 1 . . . . . 1 . . . 3 3 . . . . . 2 Utility 16 | . . . . . . . . . . . . 2 1 . 2 1 . 2 8 Weapon 12 | . . 1 . . . . . . . . . 3 2 . . . 1 1 4 Highest Loss Streak 10 | . . 1 . . . . . 1 . . . 2 4 . 3 1 1 2 10 Average Slot Usage (%) 93 | . 95 98 100 100 100 99 93 92 93 94 93 92 93 92 92 89 89 87 72 Engine 2 | . 14 11 11 11 11 3 . 5 . . . . . . . . . . . Core 1 | . . . . . . 3 6 . 5 5 5 5 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . 3 4 8 9 8 12 11 Leg 21 | . . 6 33 33 33 30 26 25 26 29 31 30 30 3 . . . . . Wheel 2 | . 28 25 . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . 26 27 28 26 24 23 Device 6 | . 10 3 . . . . . 4 6 5 10 8 8 10 12 9 16 16 10 Storage 10 | . 14 11 11 11 11 7 6 12 13 11 10 10 10 10 9 9 12 12 12 Processor 8 | . . 9 11 11 11 15 13 13 13 11 10 10 6 5 4 2 . . . Hackware 1 | . . . . . . . . . . . . 1 5 5 4 4 . . . Protection 7 | . . 7 11 11 11 14 20 8 6 5 5 4 5 5 3 4 4 4 3 Energy Gun 1 | . 14 5 . . . . . . . . . . 3 . . . . . . Ballistic Gun 9 | . 14 16 22 20 19 16 6 6 6 11 9 8 9 4 9 3 1 1 . Ballistic Cannon 6 | . . . . . . 6 13 12 13 11 7 5 5 8 2 2 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 171 | 13 18 36 36 37 37 56 76 90 85 85 86 87 97 99 111 144 147 171 139 Greatest Support 192 | 32 32 48 45 45 45 60 60 63 63 78 98 115 120 192 160 160 160 192 192 Greatest Overweight (x) 2 | 1 . 2 . . . . 1 1 1 1 1 . 1 . . 1 1 . . Average Overweight (x) . | . . . . . . . 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 8 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 9 10 10 10 10 10 15 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 4 7 10 10 10 10 10 10 15 16 16 15 16 16 16 12 16 16 16 14 Average Carried 13 | 1 5 9 10 10 9 9 9 12 15 15 14 15 15 12 10 15 15 15 11 Final Capacity 16 | 6 8 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 4 7 10 10 10 10 10 10 15 16 16 15 16 14 13 10 15 16 15 7 Class Distribution -------------------- 45% | Mutant 20% | Gunner 12% | Tank 9% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Tank | -7/Factory Tank | -6/Factory Gunner | -6/Garrison Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Gunner | -4/Garrison Scavenger-Tank | -4/Factory Mutant | -4/Armory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Matter Collected 4115 | 168 118 281 . 149 95 125 . 617 29 202 240 716 725 . 251 114 173 90 22 Remotely 128 | . . . . . . . . . . . . . . . 128 . . . . Salvage Created 5350 | . 46 562 . 165 6 125 . 560 29 268 240 649 1049 14 278 194 388 389 388 Parts 264 | . 2 42 . 12 3 5 . 24 3 23 11 22 38 . 15 6 9 25 24 Haulers Intercepted 2 | . 1 . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Combat Hostiles Destroyed 128 | . . 16 . 11 2 2 . 16 1 6 4 12 14 1 6 2 4 10 21 Melee 17 | . . . . . . . . . . . . 5 . 1 3 1 3 4 . Guns 35 | . . 13 . 5 . 1 . 3 . 5 . 4 3 . 1 . . . . Cannons 24 | . . . . . . 1 . 9 1 1 1 3 7 . . 1 . . . AOE 51 | . . 3 . 6 2 . . 4 . . 3 . 4 . 2 . . 6 21 Classes Destroyed 17 | . 1 6 . 1 1 . . 2 . . 3 . 1 1 . 1 . . . Worker 5 | . . . . . . . . . . . 1 . 2 . . . . 1 1 Builder 5 | . . . . . . . . . . . . . 2 . 1 . . 2 . Tunneler 2 | . . 1 . . . . . . . . . . 1 . . . . . . Hauler 2 | . 1 . . . . . . . . . . . 1 . . . . . . Recycler 2 | . . . . . . . . . . . 1 . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . Drone 2 | . . . . . 2 . . . . . . . . . . . . . . Watcher 10 | . . 2 . . . . . . . 3 . . 2 . . 1 . 2 . Swarmer 62 | . . 8 . 8 . . . 6 . 5 4 . . . 4 1 . 6 20 Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . Grunt 24 | . . 3 . 1 . . . 6 . . . 6 5 . . . . 3 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . Duelist 4 | . . 1 . . . . . . . . . 1 1 . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . 1 . . . Sentry 24 | . . 4 . 1 . 2 . 2 . 1 . 2 6 . 2 . 4 . . Hunter 3 | . . . . . . . . 1 . . . 1 . . . . . . 1 Programmer 7 | . . . . . . . . 1 1 . . 2 2 . . 1 . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 21 | . 1 5 . 10 2 1 . 5 1 6 4 3 7 1 7 1 1 10 21 Combat Bots Only 21 | . . 5 . 10 2 1 . 5 1 5 4 3 3 1 4 1 1 6 21 Max Kills in Single Turn 12 | . 1 3 . 4 1 1 . 2 1 1 3 1 3 1 2 1 1 4 12 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 12 | . . 3 . 4 1 . . 2 . . 3 . 2 . 2 . . 3 12 Melee 1 | . . . . . . . . . . . . 1 . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Damage Taken 12106 | . 13 437 35 166 16 35 . 795 59 305 48 2362 1370 113 860 1222 464 1192 2614 Core 1135 | . . 58 . 26 . 8 . 59 . . . 286 130 23 66 95 8 78 298 Absorbed by Shields 224 | . . . . 41 . . . . . . . 85 . . . . . . 98 Redirected to Core 48 | . . . . . . . . . . . . . . . . . 8 40 . Core Remaining (%) 89 | 100 100 . . . 79 98 . . 93 100 . . . 61 . 87 99 . 76 Volleys Fired 251 | . 3 40 . 16 5 5 . 36 3 21 15 33 41 3 8 12 1 5 4 Largest 4 | . 2 2 . 2 2 3 . 3 2 3 2 4 4 2 3 1 1 1 1 Hottest 203 | . 70 70 . 46 46 141 . 141 113 143 113 173 203 130 128 65 33 52 52 Shots Fired 559 | . 6 80 . 27 6 14 . 84 6 45 29 102 115 4 19 12 1 5 4 Gun 338 | . 6 78 . 24 2 10 . 26 . 29 16 55 76 . 14 . 1 1 . Cannon 188 | . . . . . . 4 . 53 6 16 12 47 32 4 4 10 . . . Launcher 31 | . . 2 . 3 4 . . 5 . . 1 . 7 . 1 . . 4 4 Special 2 | . . . . . . . . . . . . . . . . 2 . . . Kinetic 498 | . 3 58 . 24 2 14 . 79 6 45 28 102 103 4 18 10 1 1 . Thermal 28 | . 3 20 . . . . . . . . . . 5 . . . . . . Explosive 31 | . . 2 . 3 4 . . 5 . . 1 . 7 . 1 . . 4 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 2 15 . 7 1 9 . 14 3 18 10 9 15 1 19 20 4 1 1 Robot Miss Streak 6 | . 1 1 . 2 2 1 . 6 1 2 3 3 2 1 . 1 . 1 2 Penetration Max 1 | . . . . . . . . . . . 1 1 1 . 1 . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 495 | . 4 69 . 17 2 10 . 66 4 33 18 109 84 2 29 12 19 15 2 Core Hits 323 | . 2 30 . 15 2 8 . 54 1 21 12 36 51 . 12 4 4 22 49 Critical Hits 28 | . . 1 . . . 1 . 7 . 3 1 4 5 . 1 1 4 . . Critical Kills 9 | . . . . . . . . 3 . 1 . 2 1 . 1 . 1 . . Critical Parts Destroyed 16 | . . 1 . . . 1 . 4 . 1 1 2 4 . . 1 1 . . Melee Attacks 113 | . . . . . . . . . . . 1 34 . 3 12 19 20 22 2 Kinetic 15 | . . . . . . . . . . . . . . . . 13 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 89 | . . . . . . . . . . . . 32 . 3 12 6 18 18 . Piercing 6 | . . . . . . . . . . . . . . . . . . 4 2 Sneak Attacks 2 | . . . . . . . . . . . 1 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . 1 4 . Damage Inflicted 21939 | . 62 1187 . 800 263 187 . 1877 136 651 737 2881 4248 32 1231 500 1153 2106 3888 Guns 5379 | . 62 909 . 234 . 125 . 540 . 306 337 898 1568 . 378 . 22 . . Cannons 3603 | . . . . . . 62 . 888 136 345 188 873 850 . 116 145 . . . Explosions 8846 | . . 278 . 566 263 . . 449 . . 212 . 1799 . 267 . . 1248 3764 Melee 4080 | . . . . . . . . . . . . 1110 . 32 470 355 1131 858 124 Ramming 31 | . . . . . . . . . . . . . 31 . . . . . . Kinetic 9101 | . 24 710 . 234 . 187 . 1428 136 651 525 1771 2352 . 494 500 89 . . Thermal 303 | . 38 199 . . . . . . . . . . 66 . . . . . . Explosive 8846 | . . 278 . 566 263 . . 449 . . 212 . 1799 . 267 . . 1248 3764 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3444 | . . . . . . . . . . . . 1110 . 32 470 . 1064 768 . Piercing 214 | . . . . . . . . . . . . . . . . . . 90 124 Highest Corruption 10 | . . . . . . . . . 1 . . 2 2 4 . 10 . . . Average Corruption 2 | . . . . . . . . . 1 . . 1 2 2 . 6 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . 1 . . 4 9 7 . 7 . . . Message Errors 8 | . . . . . . . . . . . . 1 4 2 . 1 . . . Matter Fused 4 | . . . . . . . . . . . . . . 2 . 2 . . . Heat Flow Errors 3 | . . . . . . . . . . . . . 2 . . 1 . . . Energy Discharges 2 | . . . . . . . . . . . . . 1 . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . . . Targeting Errors 6 | . . . . . . . . . 1 . . 2 2 . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 558 | . . 32 . 37 36 . . 9 . 27 . 14 102 . 11 43 . 50 197 Projectiles 57 | . . . . . . . . 9 . 27 . 13 8 . . . . . . Explosions 446 | . . 32 . 37 36 . . . . . . . 94 . . . . 50 197 Melee 55 | . . . . . . . . . . . . 1 . . 11 43 . . . Knockbacks 22 | . . . . . . . . 2 1 2 2 12 2 . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . 2 1 2 2 12 2 . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 268 | . . . . . 17 . . 21 . . 23 . . . 47 . . 90 70 Shots 7 | . . . . . 1 . . 1 . . 1 . . . 1 . . 1 2 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . Kicked 1 | . . . . . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . 27 84 . 6 . 90 . 449 . 2 . 138 411 12 34 33 212 35 28 Average Temperature 76 | . 14 23 . 4 . 30 . 160 . 2 . 42 118 4 23 9 88 13 13 Received Heat Transfer 1487 | . . 219 18 9 . 12 . 216 . 18 . 352 333 18 99 . 81 81 31 Effects 10 | . . . . . . . . 1 . . . . 9 . . . . . . Shutdowns 2 | . . . . . . . . 1 . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . Interference 7 | . . . . . . . . . . . . . 7 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . . . . 1 . . . . . . Heat Transferred 853 | . 111 592 . . . . . . . . . . 150 . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 2 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Peak Influence 1382 | . 22 321 15 263 101 1382 465 836 380 314 192 417 514 530 412 478 437 746 1179 Initial 900 | . . 7 . 8 101 900 462 286 380 110 48 117 184 208 240 201 233 228 408 Average 342 | . 4 155 1 159 28 1036 462 618 339 165 123 304 202 285 309 353 308 524 877 Maximum Alert Level 4 | . . 1 . 1 . 4 2 3 1 1 . 2 2 2 2 2 2 3 4 Low Security (%) 34 | 100 100 71 100 48 100 . . . . 62 100 19 59 . . . . . . Level 1 36 | . . 28 . 51 . . . 16 100 37 . 54 35 76 84 84 94 25 . Level 2 15 | . . . . . . . 100 42 . . . 25 4 23 15 15 5 63 28 Level 3 11 | . . . . . . 77 . 41 . . . . . . . . . 11 53 Level 4 1 | . . . . . . 22 . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . 1 . . . . . . . . . . 6 3 . 4 . 1 1 Investigation 5 | . . . . . . . . . . . . . 2 3 . . . . . Extermination 2 | . . . . . . . . . . . . . 1 . . 1 . . . Reinforcement 9 | . . 1 . . . . . . . . . . 3 . . 3 . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Distress Signals 5 | . . . . . . . . . . . . . 2 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 270 | . 3 18 1 11 22 4 . 20 1 8 6 19 32 16 6 22 5 19 57 Peak Tracking Total 51 | . 3 5 1 9 6 1 . 4 1 5 4 6 8 9 5 7 2 7 51 Tactical Retreats 9 | . . . . . . . . 1 . . . 1 . 3 . 2 . . 2 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Traps Triggered 27 | . . . . 1 . 1 1 5 1 1 2 . 3 1 2 1 . . 8 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . 6 . . . . . . 6 . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Machines Disabled 25 | . . . . . 2 1 . 2 . 1 . 1 7 3 . 5 . 3 . Max in Single Turn 2 | . . . . . 2 1 . 1 . 1 . 1 1 1 . 1 . 1 . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 . Garrison Relay 3 | . . . . . . . . 2 . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 13 | . . . . . . . . . . . . . 7 6 . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Machines Accessed 42 | . 1 2 1 . 6 5 2 . 4 . 1 . 6 5 . 3 3 2 1 Terminals 28 | . 1 2 . . 4 3 1 . 4 . . . 5 1 . 3 2 1 1 Fabricators 7 | . . . . . . 1 . . . . . . 1 4 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . 1 1 . . . 1 . . . . . . 1 . Total Hacks 89 | . 3 4 1 . 18 16 4 . 13 . 1 . 8 9 . 3 5 3 1 Successful 55 | . 3 2 1 . 12 13 4 . 5 . 1 . 5 4 . 1 2 1 1 Failed 34 | . . 2 . . 6 3 . . 8 . . . 3 5 . 2 3 2 . Catastrophic 2 | . . . . . 1 . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 40 | . . 4 . . 9 7 . . 7 . . . 3 5 . 1 4 . . Terminals 68 | . 3 4 . . 16 14 3 . 13 . . . 6 1 . 3 2 2 1 Fabricators 14 | . . . . . . 1 . . . . . . 2 8 . . 3 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . 1 1 . . . 1 . . . . . . 1 . Terminal Hacks 41 | . 3 2 . . 10 11 3 . 5 . . . 4 1 . 1 . . 1 Record 11 | . . . . . 1 3 3 . 2 . . . 2 . . . . . . Robot Analysis 3 | . . . . . 1 2 . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 . 1 . . . Level Access Points 2 | . . . . . . 1 . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . 1 1 . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . 1 . . . . . . . . . . Unreport Threat 6 | . . 2 . . 2 1 . . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . 1 . . . . . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . 1 1 . . . 1 . . . . . . 1 . Unlock Access 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . . . . . . . . . . . . 1 3 . . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . 1 3 . . 1 . . Siphon 2 | . . . . . . . . . . . . . . 1 . . 1 . . Overload 3 | . . . . . . . . . . . . . 1 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 1 . . 4 3 2 . 4 . . . 6 1 . 3 2 1 1 Full Trace Events 2 | . . . . . 1 . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . Matter 234 | . . . . . . 234 . . . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Used RIF Installer 3 | . . . . 1 . . . 1 . . . 1 . . . . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 5 | . . . . . . . . . . . 1 2 . . . 2 . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . Combat 4 | . . . . . . . . . . . . 2 . . . 2 . . . Robot Hacks Applied 5 | . . . . . . . . . . . 1 2 . . . 2 . . . parse_system 2 | . . . . . . . . . . . 1 1 . . . . . . . overload_power 1 | . . . . . . . . . . . . . . . . 1 . . . overwrite_iff 2 | . . . . . . . . . . . . 1 . . . 1 . . . Relay Couplers Released 9 | . . . . . . . . 6 . . . 3 . . . . . . . Machine Destruction 9 | . . . . . . . . 6 . . . 3 . . . . . . . Attached 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Total Allies 5 | . . . . . . . 3 . . . . 1 . . . 1 . . . Largest Group 3 | . . . . . . . 3 3 . . . 1 . . . 1 . . . Highest-Rated Group 93 | . . . . . . . 93 93 . . . 56 . . . 56 . . . Highest-Rated Ally 56 | . . . . . . . 31 31 . . . 56 . . . 56 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . 36 . . . 2 . . . 3 . . . Total Damage 696 | . . . . . . . . 582 . . . 72 . . . 42 . . . Kills 5 | . . . . . . . . 4 . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Robot Analysis Total 3 | . . . . . 1 2 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Turns Passed 6689 | 47 110 410 18 178 492 445 177 862 297 473 222 515 1117 278 114 352 316 153 113 Spaces Moved 5143 | 36 93 233 16 110 397 289 117 465 182 269 145 269 824 355 94 465 378 206 200 Core 4 | 4 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 3147 | . . 42 16 110 397 289 117 465 182 269 145 269 824 22 . . . . . Wheels 316 | 32 93 191 . . . . . . . . . . . . . . . . . Hover 1676 | . . . . . . . . . . . . . . 333 94 465 378 206 200 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 100 96 120 120 120 120 150 150 150 150 120 120 120 40 44 44 44 40 40 Average Speed 101 | 95 100 103 120 120 120 120 150 150 150 150 120 120 120 51 44 48 57 40 43 Slowest Speed 180 | 100 100 180 120 120 120 120 150 150 150 150 150 120 150 120 48 152 152 40 44 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 27 | 4 23 31 7 34 93 11 6 70 4 11 5 51 30 38 8 72 14 11 17 Regions Visited 19 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 1 . . . 1 . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 . . 1 . . . 1 1 . . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . . . . . . . 2 . 6 . . 1 Terrain Destroyed 323 | . . 19 . 14 31 1 . 33 2 1 10 2 39 2 18 6 . 44 101 Melee 9 | . . . . . . . . . . . . . . 2 . 6 . . 1 Projectile 21 | . . . . . . 1 . 4 2 1 3 2 8 . . . . . . AOE 293 | . . 19 . 14 31 . . 29 . . 7 . 31 . 18 . . 44 100 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Fac Gar Fac Arm Res Qua Res Acc Com Total 6001 | 45 105 326 15 128 406 378 119 555 205 297 170 359 887 437 128 545 443 238 215 Wait 188 | . . 5 . . . 57 . 16 . . . 5 . 43 . 27 26 9 . Move 5120 | 35 92 232 15 108 396 288 116 463 181 268 144 267 823 354 93 464 377 205 199 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 86 | 4 5 16 . . 1 8 2 6 4 3 2 6 4 10 . 9 6 . . Fast Attach 48 | 6 1 5 . . . 6 . 2 2 1 3 3 2 4 5 3 3 . 2 Attach 42 | . . 3 . . . 4 1 1 . 2 3 3 4 4 4 2 1 2 8 Detach 8 | . . . . . . . . 1 1 . . . 1 . 2 2 1 . . Swap 59 | . 1 7 . 2 2 . . 6 1 1 2 6 8 9 4 3 4 3 . Drop 66 | . 3 18 . . 1 10 . 2 8 1 . 2 3 7 . 5 6 . . Fire 251 | . 3 40 . 16 5 5 . 36 3 21 15 33 41 3 8 12 1 5 4 Melee 102 | . . . . . . . . . . . 1 34 . 3 12 18 18 14 2 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . 2 . . . 20 5 . . . . . . . . . . Rewire 3 | . . . . . 1 . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Garrison -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -3/Research -3/Quarantine -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 15) 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 350 | -9/Materials | Discovered new exit (range 9) 514 | -9/Materials | Discovered new exit (range 10) 568 | -9/Materials | Entered Storage 585 | -9/Storage | Identified exit to Garrison 586 | -9/Storage | Entered Garrison 592 | -9/Garrison | Installed Relay Interface Framework 708 | -9/Garrison | Triggered checkpoint 720 | -9/Garrison | Triggered checkpoint 720 | -9/Garrison | Destroyed 10 combat bots 750 | -9/Garrison | Discovered new exit (range 12) 764 | -9/Garrison | Entered Recycling 795 | -9/Recycling | Spotter reported a threat 803 | -9/Recycling | Spotter reported a threat 804 | -9/Recycling | Spotter reported a threat 821 | -9/Recycling | Spotter reported a threat 821 | -9/Recycling | Spotter reported a threat 831 | -9/Recycling | Spotter reported a threat 848 | -9/Recycling | Spotter reported a threat 874 | -9/Recycling | Spotter reported a threat 874 | -9/Recycling | Spotter reported a threat 884 | -9/Recycling | Spotter reported a threat 908 | -9/Recycling | Spotter reported a threat 927 | -9/Recycling | Spotter reported a threat 938 | -9/Recycling | Spotter reported a threat 961 | -9/Recycling | Spotter reported a threat 963 | -9/Recycling | Spotter reported a threat 1013 | -9/Recycling | Spotter reported a threat 1066 | -9/Recycling | Spotter reported a threat 1082 | -9/Recycling | Spotter reported a threat 1097 | -9/Recycling | Spotter reported a threat 1119 | -9/Recycling | Spotter reported a threat 1137 | -9/Recycling | Spotter reported a threat 1165 | -9/Recycling | Spotter reported a threat 1172 | -9/Recycling | Spotter reported a threat 1173 | -9/Recycling | Spotter reported a threat 1181 | -9/Recycling | Spotter reported a threat 1190 | -9/Recycling | Spotter reported a threat 1194 | -9/Recycling | Spotter reported a threat 1234 | -9/Recycling | Spotter reported a threat 1234 | -9/Recycling | Spotter reported a threat 1245 | -9/Recycling | Discovered new exit (range 7) 1247 | -9/Recycling | Spotter reported a threat 1256 | -9/Recycling | Spotter reported a threat 1256 | -9/Recycling | Entered Factory 1256 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1423 | -7/Factory | Identified exit to Lower Caves 1423 | -7/Factory | Identified exit to Factory 1553 | -7/Factory | Build established: Tank 1558 | -7/Factory | Local fabrication network quarantined 1564 | -7/Factory | Fabricated Hardcell Cannon (x2) 1701 | -7/Factory | Entered another Factory area 1701 | -6/Factory | Evolved 2 slots: Utility x2 1781 | -6/Factory | Allied Derelicts emerged from ambush trap array 1835 | -6/Factory | Discovered new exit (range 14) 1877 | -6/Factory | Identified exit to Garrison 1878 | -6/Factory | Entered Garrison 1878 | -6/Garrison | Accompanied by 3 allies 1950 | -6/Garrison | Triggered checkpoint 2004 | -6/Garrison | Triggered checkpoint 2128 | -6/Garrison | Discovered new exit (range 12) 2186 | -6/Garrison | Triggered checkpoint 2218 | -6/Garrison | Garrison Relay disabled 2378 | -6/Garrison | Triggered checkpoint 2394 | -6/Garrison | Garrison Relay disabled 2528 | -6/Garrison | Discovered new exit (range 8) 2604 | -6/Garrison | Triggered checkpoint 2637 | -6/Garrison | Build established: Gunner 2645 | -6/Garrison | Discovered new exit (range 12) 2670 | -6/Garrison | Expanded RIF knowledge: Structural Interface 2740 | -6/Garrison | Entered Factory 2835 | -6/Factory | Discovered new exit (range 13) 3037 | -6/Factory | Entered another Factory area 3037 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3426 | -5/Factory | Discovered new exit (range 6) 3426 | -5/Factory | Discovered new exit (range 21) 3510 | -5/Factory | Entered another Factory area 3510 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3731 | -4/Factory | Identified exit to Garrison 3732 | -4/Factory | Entered Garrison 3740 | -4/Garrison | Expanded RIF knowledge: Program Shield 3804 | -4/Garrison | Triggered checkpoint 3825 | -4/Garrison | Garrison Relay disabled 4048 | -4/Garrison | Triggered checkpoint 4222 | -4/Garrison | Discovered new exit (range 21) 4247 | -4/Garrison | Entered Factory 4818 | -4/Factory | Build established: Scavenger-Tank 4997 | -4/Factory | Identified exit to Upper Caves 4997 | -4/Factory | Identified exit to Armory 5364 | -4/Factory | Entered Armory 5395 | -4/Armory | Lost 4 parts (3n1w) 5631 | -4/Armory | Spotted B-86 Titan 5640 | -4/Armory | Discovered new exit (range 5) 5642 | -4/Armory | Entered Research 5642 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5751 | -3/Research | Discovered new exit (range 7) 5756 | -3/Research | Entered Quarantine 5772 | -3/Quarantine | Found Alien Impact Weapon 5772 | -3/Quarantine | Identified Core Stripper 5774 | -3/Quarantine | Lost 3 parts (1p2u) 5786 | -3/Quarantine | Found Fusion Bomb Launcher 5818 | -3/Quarantine | Found Alien Artifact 5818 | -3/Quarantine | Identified Phase Armor 5841 | -3/Quarantine | Found Alien Artifact 5852 | -3/Quarantine | Met incapacitated Sigix Warrior 5852 | -3/Quarantine | Lockdown squad dispatched 5903 | -3/Quarantine | Scanned by Researcher 5909 | -3/Quarantine | Found Alien Slashing Weapon 5958 | -3/Quarantine | Crushed by falling debris 5970 | -3/Quarantine | Build established: Mutant 5975 | -3/Quarantine | Identified Stasis Generator 6025 | -3/Quarantine | Found Alien Artifact 6031 | -3/Quarantine | Found Alien Artifact 6056 | -3/Quarantine | System corruption reached 10% 6104 | -3/Quarantine | Discovered new exit (range 9) 6108 | -3/Quarantine | Entered Research 6108 | -2/Research | Evolved 2 slots: Utility x2 6152 | -2/Research | Found Prototype Device 6152 | -2/Research | Identified EM Dispersion Field 6270 | -2/Research | Identified Sigix Broadsword 6286 | -2/Research | Found Unknown Piercing Weapon 6408 | -2/Research | Discovered new exit (range 15) 6424 | -2/Research | Entered Access 6424 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6459 | -1/Access | Energy Cycler disabled 6523 | -1/Access | Identified Enh. Force Lance 6563 | -1/Access | Spotted B-99 Colossus 6563 | -1/Access | Spotted B-99 Colossus 6575 | -1/Access | Discovered new exit (range 3) 6577 | -1/Access | Entered Command 6577 | -1/Command | Identified Terrabomb (x2) 6577 | -1/Command | Used Terrabomb 6582 | -1/Command | Identified exit to Surface 6631 | -1/Command | Used Terrabomb 6650 | -1/Command | Destroyed 21 combat bots 6673 | -1/Command | Lost 8 parts (2p4u2w) 6681 | -1/Command | Spotted Alpha 7 6681 | -1/Command | Spotted Striker 6681 | -1/Command | Spotted Executioner 6681 | -1/Command | Spotted Executioner 6681 | -1/Command | Spotted Alpha 7 6681 | -1/Command | Spotted Striker 6681 | -1/Command | Spotted Executioner 6681 | -1/Command | Spotted Executioner 6681 | -1/Command | Spotted B-99 Colossus 6685 | -1/Command | Spotted B-99 Colossus 6690 | *** | Escaped! Last Messages --------------- 06687_ Access Shell breached. 06687_ The Access Shell folds into the floor. 06687_ Triggered Stasis Trap. 06687_ A bubble of rippling energy engulfs the area. 06687_ Stasis field depleted. 06688_ Enh. Force Lance destroyed. 06688_ Penetrated by Slug. 06688_ Cmb. Linear Gravjet destroyed. 06688_ Knocked back. 06688_ Triggered Stasis Trap. 06688_ A bubble of rippling energy engulfs the area. 06688_ Field strength at 10. 06688_ Stasis field depleted. 06689_ Penetrated by Slug. 06689_ Imp. Cloaking Device destroyed. 06689_ Slug penetrates Wall. 06689_ Knocked back. 06689_ Imp. Integration Mediator destroyed. 06689_ Penetrated by Slug. 06689_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????# #? "" #T #????????? | | ??????## #??"""" #"" ???????? | | ??????# #? """ #"" #????????? | | ??????# #???"" """ #????????? | | ??????# #????? " #????????? | | ??????# #??????? " #????????? | | ??????# #????????# ?????????? | | ??????# #????????# "###### ?????????? | | ??????# #???????##////""#???? ?????????? | | ??????# #???????# ##????? ??????????? | | ??????# #??????##^ ##?????? ??????????? | | ??????# #"#?????# ^ #???????????????????? | | ??????# ###?????## E KE7##???????????????????? | | ??????# #???????# K #???????????????????? | | ??????##### #???????## ;#???????????????????? | | ??????????# #???????# E #???????????????????? | | ??????????# #???????##E ##???????????????????? | | ??????????# #???????# ##??????????????????? | | ??????????# #?????###; ^^ ;;##?????????????????? | | ??????????# #?????# BB BB#?????????????????? | | ??????????# #?????# BB BB#?????????????????? | | ??????????# #?????# ^ ##????????????????? | | ??????????# #?????# ;#????????????????? | | ??????????# #?????# ##????????????????? | | ??????????# #?????# "" #?????????????????? | | ??????????# #?????# "@ #?????????????????? | | ??????????# #?????# #?????????????????? | | ??????????# #?????# ^ #?????????????????? | | ??????????# #?????# #?????????????????? | | ??????????# #?????# #?????????????????? | | ??????????# #?????# #?????????????????? | | ??????????# #?????#######;######?????????????????? | | ??????????# #???????????###??????????????????????? | | ??????????# #????????????????????????????????????? | | ????????### ##################???????????????????? | | ????????+ ???????????????????? | | ????????+ ???????????????????? | | ????????+ ???????????????????? | | ????????+ ??????????????????? | | ????????+ ???????????????????? | | ????????####### ##+#######???????????????????? | | ??????????##??# #?? #???????????????????? | | ????####### ### #? #???????????????????? | | ???## " #? #???????????????????? | | ??# " # #???????????????????? | | ? " + |] +???????????????????? | | " " ] #???????????????????? | | " " #???????????????????? | | " "! #???????????????????? | | " " #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 69 Energy Capacity 840 Matter Stores 450 Matter Capacity 450 Sight Range 23 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 975 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 6 Offensive Hacking 10 Relay Coupler Types 19 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Stripper Phase Armor Stasis Generator Sigix Broadsword Terrabomb Achievements -------------- Deadly Force Error 47 Killing Spree Sunderer \\IAMDERELICT Challenges ------------ None Game ------ Seed CoolingBlastDriver Manual? 0 Play Time 02:22:29 Cumulative 22.2 hours Start 2021.09.05 @ 03:44:18 End 2021.09.19 @ 13:15:18 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 36 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f968362d-bf59-46c9-bd17-f6db38569f4c