Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 19:47:32 Player: Mxykikker Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (2452) 2452 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1019) 1019 TOTAL SCORE: 8766 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 218 Entered DSFs 500 Cogmind --------- Core Integrity 897/1000 Matter 280/300 Energy 16/329 System Corruption 3% Temperature Critical (698) Movement Rolling (149) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino-Deuterium Core > --- PROPULSION (3) --- Wheeled Huge-Titanium Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Triangulator Active Sensor Suite Advanced Targeting Computer Advanced Transmission Jammer > --- WEAPON (4) ------- Gatling Directed Plasma Construct/G Directed Plasma Construct/G Thermic Plasma Construct/G > --- INVENTORY (5) ---- Weapon Cycler Improved Transmission Jammer Hacking Suite Improved Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino-Deuterium Core > --- PROPULSION ------- Wheeled Huge-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Triangulator Active Sensor Suite Advanced Targeting Computer Advanced Transmission Jammer > --- WEAPON ----------- Improved Datajack Gatling Directed Plasma Construct/G Directed Plasma Construct/G Thermic Plasma Construct/G > --- INVENTORY -------- Weapon Cycler Improved Transmission Jammer Hacking Suite Improved Plasma Cutter [Rating: 101] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Constructs Wheel Constructs Flight Unit Improved Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Hammer Energy Gun Constructs Energy Cannon Heavy Particle Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 . . 4 2 . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 6 | . . 1 . . 2 2 . . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 45 | 7 6 4 9 4 4 6 . 2 1 2 Power 4 | 1 . 1 1 1 . . . . . . Engine 4 | 1 . 1 1 1 . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 2 1 5 . . . . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . 2 1 5 . . . . . . . Utility 18 | 2 1 . 3 1 2 5 . 2 1 1 Device 15 | 1 1 . 3 1 1 4 . 2 1 1 Storage 1 | 1 . . . . . . . . . . Processor 2 | . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 3 2 . 2 2 1 . . . 1 Energy Gun 3 | 2 . . . . 1 . . . . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . 2 1 . 2 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 5 | . . 1 1 1 1 . . . 1 . Parts Lost 16 | . . . 1 1 . 7 . . 6 1 Power 4 | . . . . 1 . 1 . . 2 . Propulsion 2 | . . . . . . 1 . . . 1 Utility 5 | . . . 1 . . 2 . . 2 . Weapon 5 | . . . . . . 3 . . 2 . Highest Loss Streak 4 | . . . 1 1 . 4 . . 3 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | . 5 6 7 5 4 4 4 4 4 4 Power . | . . . . . . . . . . . Propulsion . | . 1 2 2 . . . . . . . Utility 1 | . . 1 2 2 1 1 2 2 2 2 Weapon 1 | . 2 2 2 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . 3 2 1 2 1 1 . . 1 3 Power . | . . . . . . . . . . . Propulsion 2 | . 1 . . 1 . . . . . . Utility 3 | . . . . 1 . . . . . 2 Weapon 5 | . 2 2 . . . 1 . . . . Tool/Special 4 | . . . 1 . 1 . . . 1 1 Average Slot Usage (%) 70 | . 98 98 95 65 62 57 60 65 53 51 Engine 7 | . 14 11 11 11 7 6 6 4 . 3 Wheel 1 | . 12 . . . . . . . . 5 Flight 12 | . 14 33 33 16 6 . . 2 5 . Device 21 | . 14 21 21 21 22 22 26 25 20 20 Storage 3 | . 14 11 11 1 . . . . . . Processor 3 | . . . . . 4 8 13 13 7 5 Energy Gun 3 | . 12 . . . 6 2 . 4 . 13 Energy Cannon 2 | . . . . . 4 6 6 7 5 . Launcher 3 | . 7 10 7 2 3 2 . . . . Impact Weapon 4 | . . 1 11 11 3 . . . . . Peak Build Rating 101 | 7 10 15 22 36 62 69 60 73 94 101 Average Rating 43 | 4 8 13 19 30 47 59 55 64 85 93 On Entrance 36 | . 7 10 15 22 31 62 54 60 71 74 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 40 | 15 15 15 21 21 34 40 25 31 33 32 Greatest Support 42 | 20 20 18 21 34 42 36 28 33 39 39 Greatest Overweight (x) 1 | . 1 . . . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 8 5 5 5 5 5 5 Average Carried 5 | . 5 6 7 5 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 2 7 8 8 5 5 5 5 5 5 5 Scrap Engine Consumption 98 | . . . . 18 20 23 4 5 22 6 Constructs Created 10 | . . . . 2 2 1 1 . . 4 Constructs Modified 24 | . . . . 3 7 4 . 4 3 3 Class Distribution -------------------- 53% | Construct 17% | Mutant 13% | Sprinter 10% | Commander-Mutant 5% | Infiltrator-Construct Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Commander-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -6/Factory Mutant | -6/Waste Construct | -6/Factory Construct | -6/DSF Infiltrator-Construct | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Matter Collected 1021 | 196 34 62 373 70 74 74 . 38 85 15 Remotely . | . . . . . . . . . . . Salvage Created 3008 | 11 34 133 468 545 567 486 . 165 186 413 Parts 150 | 3 6 14 12 17 37 20 . 5 17 19 Haulers Intercepted 7 | . . 1 5 . . . . . . 1 Recyclers Shooed 4 | . . . 3 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 49 | . 1 3 9 3 13 10 . 3 5 2 Melee 1 | . . . . 1 . . . . . . Guns 3 | . . . . . 1 . . 1 . 1 Cannons 12 | . . . . . 1 4 . 2 5 . AOE 27 | . 1 3 9 1 9 4 . . . . Classes Destroyed 17 | 1 2 3 3 3 3 1 . . 1 . Worker 10 | . . 1 3 . 2 1 . 2 . 1 Builder 8 | . . 2 . 1 3 1 . . . 1 Tunneler 4 | 1 . . . . 2 1 . . . . Hauler 7 | . . 1 5 . . . . . . 1 Recycler 10 | . . . 1 4 3 1 . . . 1 Operator 3 | . 1 . 2 . . . . . . . Watcher 4 | . . . . . 1 1 . 1 . 1 Swarmer 25 | . . . 7 . 8 3 . 3 4 . Cutter 3 | . . . . . . 3 . . . . Grunt 9 | . 1 3 1 . 3 1 . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 3 | . . . . 1 . 2 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 4 | . . . . . 1 1 . . . 2 Heavy 1 | . . . . . . . . . 1 . Scientist 1 | . . . . 1 . . . . . . Scrapper 2 | . . . . 2 . . . . . . Best Kill Streak 9 | 1 2 6 9 3 9 7 . 4 2 4 Combat Bots Only 4 | . 1 3 4 1 4 3 . 3 2 2 Max Kills in Single Turn 9 | 1 1 2 4 2 9 5 . 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 1 3 1 4 2 . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Hostile Shots Fired 417 | . 3 5 45 30 28 186 . 15 66 39 Missed 170 | . 2 3 21 10 8 89 . 8 24 5 Hits 247 | . 1 2 24 20 20 97 . 7 42 34 Projectile 247 | . 1 2 24 20 20 97 . 7 42 34 AOE 4 | . . . . . . 4 . . . . Critical Strikes 10 | . . . 1 . 1 3 . . 3 2 Damage Taken 4132 | . 50 52 272 446 326 1311 . 82 915 678 Core 597 | . 20 11 51 160 53 149 . . 50 103 Absorbed by Shields 98 | . . . 54 . . 44 . . . . Ignored by Resistances 46 | . . . . . . 46 . . . . Regen/Repaired (Parts) 1123 | . . . . 25 200 229 100 67 199 303 Core Remaining (%) 80 | 100 92 . . 44 92 . . . 76 . Volleys Fired 126 | 2 4 14 5 1 23 44 . 11 11 11 Largest 3 | 2 2 1 1 1 3 2 . 2 2 3 Hottest 237 | 100 130 100 30 30 150 97 . 129 193 237 Shots Fired 203 | 4 5 14 5 2 45 55 . 21 19 33 Gun 82 | 4 . . . . 21 11 . 11 2 33 Cannon 91 | . . . . . 21 43 . 10 17 . Launcher 22 | . 4 7 5 2 3 1 . . . . Special 8 | . 1 7 . . . . . . . . Kinetic 9 | . . . . . . . . . 9 . Thermal 89 | 4 1 7 . . . 13 . 21 10 33 Explosive 22 | . 4 7 5 2 3 1 . . . . Electromagnetic 83 | . . . . . 42 41 . . . . Robot Hit Streak 16 | 1 2 4 1 . 6 16 . 4 4 3 Robot Miss Streak 5 | 2 1 2 1 . 2 3 . 2 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 153 | 1 2 5 20 15 25 45 . 11 10 19 Core Hits 93 | 1 3 9 11 4 24 15 . 5 6 15 Critical Kills 4 | . . . . . . 1 . 1 . 2 Critical Parts Destroyed 5 | . . . 3 2 . . . . . . Critical Strikes 10 | 1 . . 3 2 . 1 . 1 . 2 Burn 1 | 1 . . . . . . . . . . Meltdown 4 | . . . . . . 1 . 1 . 2 Smash 5 | . . . 3 2 . . . . . . Melee Attacks 60 | . . 2 34 20 2 . . . . 2 Impact 58 | . . 2 34 20 2 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . . 10 6 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7603 | 12 89 411 1432 716 2129 1531 . 358 408 517 Guns 1036 | 12 . . . . 324 59 . 156 37 448 Cannons 1620 | . . . . . 309 738 . 202 371 . Explosions 3417 | . 89 363 626 86 1474 710 . . . 69 Melee 1436 | . . . 806 630 . . . . . . Ramming 46 | . . . . . 22 24 . . . . Kinetic 286 | . . . . . . . . . 286 . Thermal 2892 | 12 . 48 . . 1119 785 . 358 122 448 Explosive 1712 | . 89 363 626 86 355 193 . . . . Electromagnetic 1231 | . . . . . 633 529 . . . 69 Impact 1436 | . . . 806 630 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 1 1 1 2 1 2 12 12 13 3 Average Corruption 3 | . 1 1 1 1 1 1 9 12 12 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 43 | . . . 7 6 1 2 5 7 13 2 Message Errors 7 | . . . 2 1 . . 1 3 . . Matter Fused 12 | . . . 3 2 . . 1 1 3 2 Heat Flow Errors 4 | . . . . 1 . 1 . 1 1 . Energy Discharges 6 | . . . . 1 . . . 2 3 . Parts Rejected 2 | . . . 1 . . . . . 1 . Data Loss (minor) 3 | . . . 1 . . 1 . . 1 . Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . 1 . Misdirections 6 | . . . . . . . 3 . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1167 | . . 9 428 292 237 154 . 14 33 . Projectiles 83 | . . . . . 7 29 . 14 33 . Explosions 422 | . . 9 51 7 230 125 . . . . Melee 662 | . . . 377 285 . . . . . . Knockbacks 10 | . . . 3 5 1 . . . 1 . Impact 9 | . . . 3 5 1 . . . . . Kinetic 1 | . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 123 | . 40 29 . 31 11 . . . . 12 Shots 4 | . 1 1 . 1 . . . . . 1 Rammed 1 | . . . . . 1 . . . . . Targets Rammed 2 | . . . . . 1 1 . . . . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 727 | 78 42 59 14 249 342 324 . 342 108 727 Average Temperature 127 | 43 20 24 7 100 131 111 . 147 42 275 Received Heat Transfer 609 | . 6 12 102 150 135 192 . 12 . . Effects 12 | . . . . . 2 . . . . 10 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 4 | . . . . . 2 . . . . 2 Interference 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 14 | . . . 5 4 3 2 . . . . Combat Hostiles 4 | . . . . 1 2 1 . . . . Parts Fried 34 | . . . 8 13 5 7 . . . 1 Impact Corruptions 23 | . . . 13 10 . . . . . . Robots Melted 4 | . . . . . . 1 . 1 . 2 Combat Hostiles 2 | . . . . . . 1 . . . 1 Parts Melted 12 | 1 . . . . 2 4 . 3 . 2 Heat Transferred 3156 | 111 . 100 . . 800 770 . 350 100 925 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Maximum Alert Level 4 | . . 1 2 . 4 3 1 . . . Low Security (%) 57 | 100 100 92 48 100 . . . 100 100 100 Level 1 10 | . . 7 41 . 8 . 100 . . . Level 2 18 | . . . 10 . 63 39 . . . . Level 3 12 | . . . . . 25 60 . . . . Level 4 . | . . . . . 2 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1108 | 5 127 209 445 172 1108 875 292 183 198 99 Initial 631 | . 3 49 87 146 631 542 292 183 116 95 Average 289 | 1 26 92 236 48 623 699 278 149 123 66 Influence Increases 4162 | 5 164 250 855 424 1515 610 . 93 127 119 Destroy 0b10 Robot/C 1060 | . 20 60 300 20 260 200 . 60 100 40 Destroy 0b10 Robot/NC 235 | 5 5 20 60 25 55 25 . 15 . 25 Destroy Leader 264 | . 10 12 92 . 42 62 . 12 10 24 Allied During Kill 102 | . . . 102 . . . . . . . Successful Hack 56 | . 17 16 8 8 2 . . 5 . . Select Force Hacks 270 | . . . . 270 . . . . . . Disable Machine 600 | . 45 45 75 30 255 120 . . . 30 Anti-Garrison Action 150 | . . . . . 150 . . . . . Destroy Structure 240 | . 22 37 53 11 76 38 . 1 2 . Advance Influence 600 | . . . . . 600 . . . . . Partial Spotted 135 | . . 15 60 . 30 30 . . . . Lose Combat Pursuer 450 | . 45 45 105 60 45 135 . . 15 . Influence Decreases 4098 | . 52 158 688 725 482 882 574 189 110 238 Entered New Map 1793 | . 2 68 122 230 44 566 544 79 50 88 Time Decay 1525 | . 50 90 286 255 318 246 30 110 . 140 Search Patrol Dispatched 100 | . . . . . 100 . . . . . Lost Part 160 | . . . 10 10 . 70 . . 60 10 Lost Ally 220 | . . . 120 80 20 . . . . . Purge Threat 300 | . . . 150 150 . . . . . . Squads Dispatched 21 | . 2 1 2 . 5 9 . . . 2 Investigation 5 | . 1 1 . . 1 2 . . . . Extermination 4 | . . . . . 1 2 . . . 1 Reinforcement 9 | . 1 . 2 . 1 4 . . . 1 Assault 3 | . . . . . 2 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Distress Signals 5 | . . 1 . 1 1 2 . . . . Communications Jammed 4 | . . . . . . . . . 3 1 Distress Signals 1 | . . . . . . . . . . 1 Times Spotted 135 | . 7 13 28 8 22 26 6 5 9 11 Peak Tracking Total 7 | . 5 6 6 3 7 6 6 2 4 6 Tactical Retreats 24 | . 2 3 5 5 3 5 . . 1 . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Traps Triggered 9 | . 1 . 4 . . 3 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Machines Disabled 41 | . 3 3 5 2 18 8 . . . 2 Max in Single Turn 10 | . 2 1 1 1 10 8 . . . 2 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Machines Accessed 35 | . 3 4 3 16 8 . . 1 . . Terminals 18 | . 3 3 3 5 3 . . 1 . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 13 | . . 1 . 9 3 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 99 | . 12 11 10 40 24 . . 2 . . Successful 60 | . 7 5 6 28 13 . . 1 . . Failed 38 | . 4 6 4 12 11 . . 1 . . Catastrophic 7 | . 1 . . 3 3 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 37 | . 6 5 4 17 5 . . . . . Terminals 54 | . 12 8 10 16 6 . . 2 . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 31 | . . 3 . 21 7 . . . . . Scanalyzers 7 | . . . . . 7 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 6 2 5 8 2 . . 1 . . Record 2 | . 1 . . 1 . . . . . . Part Schematic 2 | . 1 . . 1 . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . Alert Level 4 | . . . 1 1 2 . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . Release Object 2 | . . . . 2 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 13 | . . 1 . 10 2 . . . . . Report Inventory 12 | . . 1 . 9 2 . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 7 | . . . . . 7 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 3 | . . . . . 3 . . . . . Retrieve Study 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 1 2 1 10 1 . . . . . Terminals 6 | . 1 2 1 1 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 5 | . 1 2 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . . . . 9 . . . . . . Tunnel 9 | . . . . 9 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 2 3 3 8 8 . . . . . Full Trace Events 7 | . 1 2 . 3 1 . . . . . Feedback Events 2 | . . 1 . 1 . . . . . . Corruption 2 | . . 1 . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . 1 3 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . 1 Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . 1 Relay Couplers Released 1 | . . . . . 1 . . . . . Machine Destruction 1 | . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Total Allies 11 | . . . 10 . 1 . . . . . Largest Group 10 | . . . 10 4 1 . . . . . Highest-Rated Group 88 | . . . 88 40 10 . . . . . Highest-Rated Ally 16 | . . . 16 16 10 . . . . . Total Orders 5 | . . . . . 5 . . . . . EXPLORE 3 | . . . . . 3 . . . . . RETURN 2 | . . . . . 2 . . . . . Ally Attacks 67 | . . . 51 16 . . . . . . Total Damage 649 | . . . 474 175 . . . . . . Kills 9 | . . . 7 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Active Infowar (turns) 1337 | 4 78 193 418 . . . . 194 238 212 Sensors 167 | . . . 167 . . . . . . . A.S.S. 48 | . . . . . . . . . 48 . Seismic 526 | 4 78 193 251 . . . . . . . Triangulation 192 | . . . . . . . . . . 192 Jamming 644 | . . . . . . . . 194 238 212 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . 3 . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Turns Passed 3893 | 52 193 196 630 758 718 524 73 221 245 283 Spaces Moved 5295 | 41 351 340 910 1083 1012 800 157 190 208 203 Core 3 | 2 1 . . . . . . . . . Treads . | . . . . . . . . . . . Legs 391 | . . . . 1 . 150 157 83 . . Wheels 368 | 39 92 . . . . . . . 34 203 Hover 792 | . . . . . 142 650 . . . . Flight 3741 | . 258 340 910 1082 870 . . 107 174 . Fastest Speed 29 | 50 32 29 29 34 35 43 43 43 34 34 Average Speed 43 | 78 45 29 32 43 39 47 43 43 87 72 Slowest Speed 149 | 80 115 29 34 70 51 138 43 43 129 149 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 14 | . . 6 3 . 5 . . . . . Potential Cave-ins 1 | . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 3 64 32 96 98 29 24 83 7 91 8 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 9 | . . . . 9 . . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . 3 5 . 2 . . . . . Terrain Destroyed 271 | . 26 44 57 9 93 39 . 1 2 . Melee 8 | . . 1 5 . 2 . . . . . Projectile 7 | . . 4 . . . . . 1 2 . AOE 256 | . 26 39 52 9 91 39 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac DSF Fac Total 6565 | 53 383 402 1178 1342 1281 889 162 309 253 313 Wait 901 | 2 . 31 154 217 238 31 4 102 29 93 Move 5258 | 40 350 327 903 1082 1001 800 156 189 207 203 Hop 14 | . . 6 3 . 5 . . . . . Pick Up 32 | 2 10 6 5 2 2 1 1 1 1 1 Fast Attach 28 | 7 2 3 3 2 3 6 . 1 1 . Attach 16 | . 4 3 1 2 1 1 . 1 1 2 Detach 22 | . 6 4 . 5 1 2 . 1 2 1 Swap 8 | . . . 6 . 1 . . 1 . . Drop 46 | . 7 6 12 11 3 3 1 2 1 . Fire 126 | 2 4 14 5 1 23 44 . 11 11 11 Melee 60 | . . 2 34 20 2 . . . . 2 Ram 1 | . . . . . 1 . . . . . Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 52 | . . . 52 . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 11) 157 | -10/Materials | Central database locked down 174 | -10/Materials | Discovered new exit (range 10) 212 | -10/Materials | Discovered new exit (range 12) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Identified exit to Mines 326 | -9/Materials | Identified exit to Storage 442 | -9/Materials | Entered Storage 447 | -9/Storage | Build established: Sprinter 560 | -9/Storage | Used back door to open Recycling access 560 | -9/Storage | Discovered new exit (range 4) 738 | -9/Storage | Discovered new exit (range 12) 773 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 988 | -9/Storage | Lost 3 allies 1072 | -9/Storage | Entered Recycling 1072 | -9/Recycling | Accompanied by 4 allies 1079 | -9/Recycling | Build established: Commander-Mutant 1095 | -9/Recycling | Scanned before Scraplab entrance 1168 | -9/Recycling | Entered Scraplab 1178 | -9/Recycling | Discovered new exit (range 3) 1190 | -9/Recycling | Angered Scraplab inhabitants 1190 | -9/Recycling | Found Prototype Device 1190 | -9/Recycling | Identified Scrap Engine 1233 | -9/Recycling | Lost 4 allies 1488 | -9/Recycling | Core integrity fell below 50% 1681 | -9/Recycling | Build established: Construct 1820 | -9/Recycling | Discovered new exit (range 15) 1830 | -9/Recycling | Entered Factory 1830 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2230 | -7/Factory | Search patrols dispatched 2542 | -7/Factory | Discovered new exit (range 9) 2548 | -7/Factory | Entered another Factory area 2548 | -6/Factory | Evolved 2 slots: Utility x2 2749 | -6/Factory | Lost 4 parts (2u2w) 2898 | -6/Factory | First assault squad dispatched 3072 | -6/Factory | Sucked down chute 3072 | -6/Factory | Entered Waste 3087 | -6/Waste | EMP discharged 3087 | -6/Waste | System corruption reached 10% 3088 | -6/Waste | Spotted C-40 Crusher 3091 | -6/Waste | Spotted C-40 Crusher 3098 | -6/Waste | Spotted C-40 Crusher 3098 | -6/Waste | Spotted C-40 Crusher 3101 | -6/Waste | Spotted C-40 Crusher 3107 | -6/Waste | Spotted C-40 Crusher 3126 | -6/Waste | Discovered new exit (range 10) 3145 | -6/Waste | Entered Factory 3343 | -6/Factory | Discovered new exit (range 10) 3366 | -6/Factory | Identified exit to DSF 3366 | -6/Factory | Entered DSF 3399 | -6/DSF | Additional patrols routed to DSF 3433 | -6/DSF | Lost 3 parts (1p2u) 3436 | -6/DSF | Found Prototype Device 3436 | -6/DSF | Identified Active Sensor Suite 3600 | -6/DSF | Discovered new exit (range 16) 3611 | -6/DSF | Entered Factory 3611 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3634 | -5/Factory | Lost 3 parts (1p2w) 3894 | -5/Factory | Self-destructed Last Messages --------------- 03884_ K-01 Serf collects debris. 03886_ Overheating: Energy bleed (-36). 03886_ System corrupted: Matter fused (-9). 03887_ Scrap Engine modifies Wheeled Huge-Titanium Exoskeleton: Support +4, Time/Move +20. 03887_ Power failure, Neutrino-Deuterium Core shutdown. 03887_ K-01 Serf collects debris. 03888_ Overheating: Energy bleed (-30). 03888_ K-01 Serf distress signal jammed. 03890_ Adv. Targeting Computer broken. 03890_ Overheating: Short circuit. 03890_ K-01 Serf collects debris. 03891_ Overheating: System interference. 03891_ Arm. Scrap Engine temporarily disabled. 03892_ Overheating: Neutrino-Deuterium Core damaged (-11). 03892_ Overheating: Thermic Plasma Construct/G damaged (-4). 03892_ Overheating: Gatling Directed Plasma Construct/G damaged (-36). 03892_ C-30 ARC bursts open, deploying its payload. 03892_ S-27 Virus unfolds itself. 03893_ Overheating: Wheeled Huge-Titanium Exoskeleton damaged (-81). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????*= #????????????????? | | ??????????????????????????#=% #????????????????? | | ??????????????????????????/%[ #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #??" ????????????? | | ??????????????????????????# #?S ?????????????? | | ??????????????????????????# #""??????????????? | | ??????????????????????????+ # ???????????????? | | ??????????????????????????# +????????????????? | | ????????????????########### #????????????????? | | ????????????????# # #????????????????? | | ????????????????# """" # #????????????????? | | ????????????????# """" ! # #????????????????? | | ????????????????# """" # #????????????????? | | ????????????????# """" s# # ????????? | | ????????????????# """ k@pu + ????????? | | ????????????????# """" p#s # ????????? | | ????????????????# # s #????????????????? | | ????????????############### #????????????????? | | ????????????# #????????????????? | | ????????????# s #????????????????? | | ????????????# %#????????????????? | | ????????????+ #????????????????? | | ????????????# #????????????????? | | ????????????# #### #### T## #????????????????? | | ????????????# ???# #??####? #????????????????? | | ????????????# #??# #??????? #????????????????? | | ????????????# ####+#####??? #????????????????? | | ????????????# # == #??? #????????????????? | | ????????????# # """ = #??? #????????????????? | | ????????????# # """ = #??? #????????????????? | | ????????????# # """ #??? #????????????????? | | ????????????# # [ #????#????????????????? | | ????????????# # #?????????????????????? | | ????????????# # ""T"" #?????????????????????? | | ????????????# !# """"" #?????????????????????? | | ??????#+##### %+ #?????????????????????? | | ??????# |##########?????????????????????? | | ??????# #??????????????????????????????? | | ?????## #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 329 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 66 Targeting Accuracy 13 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Airjet | -9/Recycling | Hacked Drone Bay | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning I Have A Map? Not Today, Chutes Some Acronyms Are Better Than Others Window Shopping Challenges ------------ None Game ------ Seed DispersionDefenseDoomcannon Manual? 0 Play Time 01:46:03 Cumulative 88.0 hours Start 2025.10.27 @ 17:40:25 End 2025.10.27 @ 19:47:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b51a152f-f519-4e2f-9be4-ecb162e4cd24