Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 10:00:46

Player: LordRochester

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (49)      245
Value Destroyed (1718)     1718
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 6803

 Bonus
-------
Follower Combat Kills      105
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -205

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (6) ------
                (None)
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
            Wheel
     Medium Storage Unit
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
  Makeshift Spear

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
    Medium Storage Unit
           0b10 Decoder Chip [Skirmisher]
  Improved Targeting Computer
  Improved Propulsion Shielding
  Hardened Light Armor Plating
           Insulated Plating
>          --- WEAPON -----------
           EM Pulse Gun
           Autogun
     Heavy Battle Rifle
     Heavy Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Deuterium Engine
           Carbon-fiber Leg
           Wheel
           Wheel
           Wheel
           Wheel
   Compact Wheel
  Advanced Sensor Array
  Improved Melee Analysis Suite
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Skirmisher]
  Protection               Insulated Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Slots Evolved              8    | .   .   2   .   .   .   6   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   1   .   .   .   3   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   .   
Parts Attached             65   | 6   5   10  .   2   1   26  1   .   14  
  Power                    10   | 1   .   1   .   .   .   6   .   .   2   
    Engine                 4    | 1   .   1   .   .   .   1   .   .   1   
    Core                   6    | .   .   .   .   .   .   5   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   2   .   .   .   5   .   .   9   
    Treads                 7    | 2   .   .   .   .   .   4   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   2   .   .   .   1   .   .   6   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   2   
  Utility                  18   | 1   3   3   .   .   1   8   1   .   1   
    Device                 6    | .   1   2   .   .   .   2   .   .   1   
    Storage                5    | 1   2   1   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   4   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   2   4   .   2   .   7   .   .   2   
    Energy Gun             5    | .   1   2   .   .   .   2   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          12   | 2   1   2   .   2   .   4   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   
Parts Lost                 43   | .   1   7   .   .   .   10  .   .   25  
  Power                    7    | .   .   1   .   .   .   2   .   .   4   
  Propulsion               12   | .   .   2   .   .   .   1   .   .   9   
  Utility                  10   | .   .   1   .   .   .   3   .   .   6   
  Weapon                   14   | .   1   3   .   .   .   4   .   .   6   
  Highest Loss Streak      20   | .   1   4   .   .   .   10  .   .   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  80  100 100 100 93  100 100 59  
  Engine                   3    | .   14  6   11  11  11  .   .   .   .   
  Core                     7    | .   .   .   .   .   .   11  13  13  7   
  Treads                   13   | .   28  9   .   .   .   11  20  20  10  
  Wheel                    6    | .   .   3   22  22  22  8   .   .   1   
  Device                   6    | .   13  7   22  22  12  7   .   .   .   
  Storage                  9    | .   14  20  11  11  11  9   6   6   4   
  Processor                8    | .   .   .   .   .   9   13  13  13  6   
  Protection               9    | .   .   .   .   .   .   5   20  20  9   
  Energy Gun               10   | .   7   14  33  27  11  8   6   6   3   
  Ballistic Gun            12   | .   20  17  .   5   22  13  13  13  7   
  Launcher                 2    | .   .   .   .   .   .   1   6   6   3   
Peak Build Rating          45   | 6   8   12  12  15  18  43  45  44  44  
  Average Rating           29   | 4   7   7   12  12  17  37  43  44  24  
  On Entrance              20   | .   6   7   12  12  15  18  43  44  44  
Naked Turns                5    | .   .   .   .   .   .   .   .   .   5   
Heaviest Build             46   | 13  20  25  24  25  25  45  46  46  46  
  Greatest Support         68   | 40  40  40  26  26  26  68  68  40  40  
  Greatest Overweight (x)  7    | .   .   7   .   .   .   1   1   1   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  8   
  Most Carried             10   | 6   10  9   10  10  10  10  10  8   8   
  Average Carried          8    | 4   8   6   9   9   10  9   9   8   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   9   9   10  10  10  10  8   8   5   

 Class Distribution 
--------------------
 47% | Scavenger-Tank
 20% | Skirmisher
 10% | Mutant
  8% | Gunner
  6% | Scavenger-Gunner
  5% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
       Skirmisher | -9/Mines
       Skirmisher | -7/Zion
           Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Matter Collected           1599 | 175 184 402 68  20  16  363 206 .   165 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1804 | .   184 402 .   .   57  487 297 .   377 
  Parts                    92   | .   11  21  .   .   2   30  10  .   18  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   2   1   .   5   .   13  
  Prevented                7    | .   .   .   .   .   5   .   1   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Combat Hostiles Destroyed  41   | .   6   10  .   .   1   8   6   .   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     23   | .   6   8   .   .   1   6   1   .   1   
  AOE                      16   | .   .   2   .   .   .   2   5   .   7   
Classes Destroyed          13   | .   2   4   .   .   .   5   2   .   .   
  Builder                  2    | .   .   1   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   1   .   .   .   
  Swarmer                  12   | .   3   3   .   .   .   3   .   .   3   
  Grunt                    24   | .   3   6   .   .   1   2   5   .   7   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   1   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   3   8   .   .   1   3   3   .   8   
  Combat Bots Only         8    | .   3   6   .   .   1   2   3   .   8   
Max Kills in Single Turn   5    | .   1   4   .   .   1   2   2   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   .   .   .   1   2   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  
Hostile Shots Fired        429  | .    60   80   .    .    .    91   10   .    188  
  Missed                   147  | .    18   33   .    .    .    37   3    .    56   
Damage Taken               4572 | .    451  477  .    .    .    1069 151  .    2424 
  Core                     1003 | .    90   55   .    .    .    14   .    .    844  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  81   | .    .    .    .    .    .    3    .    .    78   
  Ignored by Resistances   6    | .    .    .    .    .    .    6    .    .    .    
Core Remaining (%)         83   | 100  64   .    .    .    86   .    .    .    .    
Volleys Fired              118  | .    36   39   .    .    1    27   8    .    7    
  Largest                  4    | .    2    3    .    .    3    4    4    .    4    
  Hottest                  181  | .    70   110  .    .    98   173  135  .    181  
Shots Fired                318  | .    68   93   .    .    3    101  35   .    18   
  Gun                      301  | .    68   93   .    .    3    97   27   .    13   
  Cannon                   1    | .    .    .    .    .    .    .    .    .    1    
  Launcher                 16   | .    .    .    .    .    .    4    8    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  181  | .    44   49   .    .    2    59   19   .    8    
  Thermal                  82   | .    24   39   .    .    .    19   .    .    .    
  Explosive                16   | .    .    .    .    .    .    4    8    .    4    
  Electromagnetic          39   | .    .    5    .    .    1    19   8    .    6    
  Robot Hit Streak         8    | .    7    6    .    .    3    8    5    .    5    
  Robot Miss Streak        7    | .    6    4    .    .    .    7    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    3    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    .    .    .    
Shots Hit Robots           166  | .    44   47   .    .    2    51   13   .    9    
  Core Hits                112  | .    12   22   .    .    1    28   17   .    32   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         5    | .    2    .    .    .    .    3    .    .    .    
    Burn                   4    | .    2    .    .    .    .    2    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4891 | .    524  1093 .    .    33   1234 729  .    1278 
  Guns                     2521 | .    524  570  .    .    33   1067 216  .    111  
  Cannons                  28   | .    .    .    .    .    .    .    .    .    28   
  Explosions               2277 | .    .    523  .    .    .    141  513  .    1100 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  65   | .    .    .    .    .    .    26   .    .    39   
  Kinetic                  1566 | .    312  315  .    .    18   683  164  .    74   
  Thermal                  1609 | .    212  733  .    .    .    246  .    .    418  
  Explosive                1336 | .    .    .    .    .    .    141  513  .    682  
  Electromagnetic          315  | .    .    45   .    .    15   138  52   .    65   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    2    2    2    
  Average Corruption       1    | .    .    .    .    .    .    1    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  64   | .    .    .    .    .    .    12   40   4    8    
    Message Errors         16   | .    .    .    .    .    .    3    11   .    2    
    Matter Fused           17   | .    .    .    .    .    .    2    12   1    2    
    Heat Flow Errors       8    | .    .    .    .    .    .    .    4    2    2    
    Energy Discharges      5    | .    .    .    .    .    .    2    2    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    4    4    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    2    1    .    
    Misfires               3    | .    .    .    .    .    .    .    3    .    .    
    Alerts                 2    | .    .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            68   | .    .    53   .    .    .    .    .    .    15   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               68   | .    .    53   .    .    .    .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      94   | .    .    .    .    .    .    10   18   .    66   
  Shots                    3    | .    .    .    .    .    .    .    1    .    2    
  Rammed                   38   | .    .    .    .    .    .    8    .    .    30   
Targets Rammed             38   | .    .    .    .    .    .    8    .    .    30   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        562  | .    232  390  .    .    .    509  562  229  304  
  Average Temperature      134  | .    84   135  .    .    .    132  180  105  119  
  Received Heat Transfer   966  | .    144  132  .    .    .    420  63   .    207  
  Effects                  20   | .    .    4    .    .    .    8    8    .    .    
    Shutdowns              4    | .    .    .    .    .    .    1    3    .    .    
    Energy Bleed           4    | .    .    1    .    .    .    2    1    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    2    .    .    
    Damage (major)         7    | .    .    .    .    .    .    5    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    1    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         2878 | .    777  1029 .    .    .    592  .    .    480  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Peak Influence             268  | .   146 253 55  .   .   268 .   .   .   
  Initial                  55   | .   .   .   55  .   .   17  .   .   .   
  Average                  90   | .   57  128 55  .   .   97  .   .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   1   .   .   .   
  Low Security (%)         83   | 100 100 62  100 .   .   84  .   .   .   
  Level 1                  16   | .   .   37  .   .   .   15  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   .   .   3   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   1   1   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   10  13  .   .   1   16  4   .   25  
  Peak Tracking Total      12   | .   3   6   .   .   1   4   3   .   12  
  Tactical Retreats        5    | .   .   1   .   .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Machines Disabled          12   | .   1   4   .   .   .   1   .   .   6   
  Max in Single Turn       4    | .   1   4   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Machines Accessed          6    | .   .   2   .   .   .   .   .   4   .   
  Terminals                2    | .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   .   5   .   .   .   .   .   30  .   
  Successful               31   | .   .   1   .   .   .   .   .   30  .   
  Failed                   4    | .   .   4   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   .   .   .   .   .   
  Terminals                5    | .   .   5   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   .   1   .   .   .   .   .   30  .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   2   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Total Allies               5    | .   .   .   .   4   .   .   .   .   1   
  Largest Group            4    | .   .   .   .   4   4   4   .   .   1   
  Highest-Rated Group      151  | .   .   .   .   151 151 151 .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   39  39  39  .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               68   | .   .   .   .   .   1   62  .   .   5   
  Total Damage             1002 | .   .   .   .   .   .   773 .   .   229 
  Kills                    5    | .   .   .   .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         14   | .   .   .   .   .   .   14  .   .   .   
  Garrisons                2    | .   .   .   .   .   .   2   .   .   .   
  Patrols                  4    | .   .   .   .   .   .   4   .   .   .   
  Reinforcements           1    | .   .   .   .   .   .   1   .   .   .   
  Guards                   7    | .   .   .   .   .   .   7   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  
Turns Passed               7387 | 123  452  593  117  974  484  1053 2731 253  607  
Spaces Moved               4553 | 69   213  270  129  875  533  686  1111 102  565  
  Core                     73   | 2    .    53   .    .    .    .    .    .    18   
  Treads                   2071 | 67   213  121  .    .    .    342  1111 102  115  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   2100 | .    .    96   129  875  533  344  .    .    123  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   309  | .    .    .    .    .    .    .    .    .    309  
  Fastest Speed            32   | 50   160  90   90   90   90   86   166  250  32   
  Average Speed            146  | 156  160  172  90   90   90   131  241  250  91   
  Slowest Speed            400  | 160  160  400  90   90   90   250  250  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    33   29   27   83   53   17   88   75   51   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    1    .    .    .    1    1    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    1    1    1    .    
Scrap Searched             4    | .    .    .    .    1    .    .    1    .    2    
Spaces Dug                 10   | .    .    .    .    .    .    .    10   .    .    
Terrain Destroyed          171  | .    .    15   .    .    .    45   72   .    39   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    1    2    .    .    
  AOE                      168  | .    .    15   .    .    .    44   70   .    39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  
Total                      5026 | 82   259  328  129  1061 534  769  1141 101  622  
  Wait                     199  | .    .    .    .    181  .    .    18   .    .    
  Move                     4544 | 68   212  269  128  874  532  685  1110 101  565  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  45   | 8    4    7    1    2    .    18   1    .    4    
  Fast Attach              16   | 4    1    2    .    .    .    5    .    .    4    
  Attach                   36   | 2    1    9    .    .    .    15   .    .    9    
  Detach                   4    | .    .    2    .    .    .    .    .    .    2    
  Swap                     14   | .    3    .    .    2    1    6    1    .    1    
  Drop                     12   | .    2    .    .    2    .    5    3    .    .    
  Fire                     118  | .    36   39   .    .    1    27   8    .    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      28   | .    .    .    .    .    .    7    .    .    21   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    .    .    1    .    .    9    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   63 | -11/Scrapyard      | Discovered new exit (range 16)
  124 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  547 | -10/Materials      | Discovered new exit (range 16)
  576 | -10/Materials      | Entered another Materials area
  576 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  888 | -9/Materials       | Lost 4 parts (1p2n1u)
 1156 | -9/Materials       | Discovered new exit (range 11)
 1169 | -9/Materials       | Entered Mines
 1270 | -9/Mines           | Discovered new exit (range 5)
 1272 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1276 | -9/Mines           | Discovered new exit (range 13)
 1286 | -9/Mines           | Entered Zion
 1369 | -7/Zion            | Build established: Skirmisher
 1757 | -7/Zion            | Met Imprinter
 1782 | -7/Zion            | Imprinted
 1784 | -7/Zion            | Declared Zion's savior
 2228 | -7/Zion            | Given the Hacking Drone Bay
 2245 | -7/Zion            | Discovered new exit (range 9)
 2260 | -7/Zion            | Entered Proximity Caves
 2260 | -6/Proximity Caves | Accompanied by 4 allies
 2555 | -6/Proximity Caves | Learned Factory emergency access door positions
 2560 | -6/Proximity Caves | Identified exit to Factory
 2608 | -6/Proximity Caves | Build established: Gunner
 2744 | -6/Proximity Caves | Entered Factory
 2744 | -6/Factory         | Accompanied by 4 allies
 2744 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 3041 | -6/Factory         | Build established: Derelict-Gunner
 3232 | -6/Factory         | Lost 10 parts (2p1n3u4w)
 3451 | -6/Factory         | Build established: Scavenger-Gunner
 3758 | -6/Factory         | Discovered new exit (range 11)
 3797 | -6/Factory         | Entered Lower Caves
 3885 | -6/Lower Caves     | Build established: Scavenger-Tank
 5913 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6497 | -6/Lower Caves     | Learned location of Extension (-4)
 6498 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 6528 | -6/Lower Caves     | Entered Data Miner
 6528 | -6/Data Miner      | Discovered new exit (range 6)
 6576 | -6/Data Miner      | Met Data Miner
 6658 | -6/Data Miner      | Learned location of Section 7 (-2)
 6658 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6708 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6781 | -6/Data Miner      | Entered Proximity Caves
 7066 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 7100 | -5/Proximity Caves | Core integrity fell below 50%
 7101 | -5/Proximity Caves | Destroyed 8 combat bots
 7165 | -5/Proximity Caves | Lost 20 parts (3p6n6u5w)
 7232 | -5/Proximity Caves | Core integrity fell below 20%
 7388 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07352_ Searching scrap...
07352_ Found Adv. Terrain Scan Processor.
07352_ Found Mak. Spear.
07352_ Found Adv. Signal Interpreter.
07352_ Found 47 Matter.
07353_ Acquired Adv. Signal Interpreter.
07355_ Acquired Adv. Terrain Scan Processor.
07356_ Acquired Mak. Spear.
07366_ Searching scrap...
07366_ Found Unknown Device.
07366_ Found 48 Matter.
07371_ VTOL Module destroyed.
07372_ S-27 Virus destroyed.
07376_ Slammed into S-27 Virus. <x4>
07381_ VTOL Module destroyed.
07382_ Slammed into S-27 Virus.
07382_ Lgt. Nuclear Core destroyed.
07383_ Autogun destroyed.
07383_ Slammed into S-27 Virus. <x2>
07386_ VTOL Module fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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| ??#    ##             #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          31
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Power Shielding            33
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
      Imp. Matter Compressor | -6/Data Miner | Free
              Centrium Wheel | -6/Data Miner | Free
      Adv. Thermal Generator | -6/Data Miner | Free
       Hvy. Disruptor Cannon | -6/Data Miner | Free
        Tri-rail Accelerator | -6/Data Miner | Free
        Imp. Antigrav System | -6/Data Miner | Free
            Com. HERF Cannon | -6/Data Miner | Free
   Adv. Field Recycling Unit | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Backstab
Fist Fight
Power Corrupts
Quick And Dirty
The Oracle

 Challenges 
------------
None

 Game 
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Seed              BladeMissileThermoblaster
  Manual?         0
Play Time         00:52:09
  Cumulative      3.9 hours
  Start           2025.03.29 @ 14:38:26
  End             2025.04.04 @ 10:00:46
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          6
Achievement%      13
Wizard Run        0

 Options 
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Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          38x25
Zoom Use          91%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8750e781-ff2b-4778-b278-fec2894308c5