Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 14:38:12 Player: Caluan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (1088) 1088 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (949) 949 TOTAL SCORE: 5022 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 134 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 126/850 Matter 282/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Fission Core Scrapoid Pod Overtuned Railgun Improved Datajack Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Overtuned Treads Overtuned Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Makeshift Salvage Targeting Computer Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Thermic Laser Overtuned Railgun Flak Cannon > --- INVENTORY -------- Light Ion Engine Fission Core Scrapoid Pod Shock Rifle Improved Lightning Gun Magnetic Acceleration Cannon Grenade Launcher Rocket Launcher Improved Datajack CPS Tube CPS Tube Scrap Shield Fragment [Rating: 52] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Overtuned Railgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 6 | . . . . 6 Weapon 1 | . . . . 1 Parts Attached 37 | 5 4 2 6 20 Power 5 | 1 . 1 1 2 Engine 4 | 1 . 1 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . . 2 4 Treads 7 | 2 . . 2 3 Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 6 | . 1 . 2 3 Device 1 | . . . . 1 Storage 1 | . . . 1 . Processor 1 | . . . 1 . Hackware 2 | . . . . 2 Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 18 | 2 3 1 1 11 Energy Gun 7 | 1 2 . . 4 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 . 1 1 Ballistic Cannon 4 | . . . . 4 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . . 2 Parts Lost 15 | . . 2 . 13 Power 2 | . . . . 2 Propulsion 6 | . . 1 . 5 Utility 3 | . . 1 . 2 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . . 2 . 7 To Critical Strikes . | . . . . . Average Backups 6 | 2 4 4 5 10 Power 1 | . 1 1 1 1 Propulsion . | . . . . 1 Utility . | . 1 1 . . Weapon 2 | . 1 2 2 4 Tool/Special . | . . . . . Unused Backups 6 | . 1 . . 5 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Tool/Special 3 | . . . . 3 Average Slot Usage (%) 71 | . 83 74 74 59 Engine 11 | . 13 14 14 4 Treads 19 | . 27 22 17 15 Storage 7 | . . . 13 4 Processor 1 | . . . . 4 Hackware 3 | . . . . 10 Protection 2 | . 13 8 . . Energy Gun 19 | . 17 27 27 7 Ballistic Gun 3 | . 10 . . 5 Peak Build Rating 52 | 5 7 7 27 52 Average Rating 15 | 3 6 6 8 33 On Entrance 8 | . 5 7 5 27 Avg Prop Armor Cover (%) 7 | . . . 11 7 Naked Turns 124 | . . . . 124 Heaviest Build 69 | 6 12 12 55 69 Greatest Support 63 | 40 40 40 45 63 Greatest Overweight (x) 2 | . 2 . 2 2 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 5 5 5 20 20 Average Capacity 14 | 5 5 5 19 17 Most Carried 18 | 4 5 5 16 18 Average Carried 8 | 2 4 4 7 12 Final Capacity 20 | 5 5 5 20 5 Final Carried 16 | 3 4 5 16 5 Class Distribution -------------------- 75% | Mutant 15% | Derelict-Gunner 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1052 | 246 37 137 78 554 Remotely . | . . . . . Salvage Created 978 | . 183 120 . 675 Parts 54 | . 14 8 . 32 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . 14 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 26 | . 6 5 . 15 Guns 15 | . 6 4 . 5 Cannons 6 | . . . . 6 AOE 4 | . . 1 . 3 Classes Destroyed 8 | . 3 1 . 4 Worker 2 | . 1 . . 1 Builder 1 | . . . . 1 Swarmer 9 | . 3 3 . 3 Grunt 9 | . 3 . . 6 Brawler 1 | . . . . 1 Specialist 1 | . . . . 1 Programmer 4 | . . . . 4 Subdweller 2 | . . 2 . . Best Kill Streak 4 | . 4 3 . 4 Combat Bots Only 4 | . 4 3 . 3 Max Kills in Single Turn 3 | . 1 2 . 3 Gunslinging 1 | . . 1 . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 278 | . 28 29 12 209 Missed 101 | . 8 10 2 81 Hits 177 | . 20 19 10 128 Melee 1 | . . . . 1 Projectile 176 | . 20 19 10 127 Critical Strikes 7 | . . . 2 5 Damage Taken 3130 | . 220 350 239 2321 Core 904 | . 31 38 111 724 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 . . 28 . Volleys Fired 89 | . 17 15 3 54 Largest 3 | . 2 2 2 3 Hottest 189 | . 60 100 100 189 Shots Fired 179 | . 34 25 5 115 Gun 143 | . 34 22 5 82 Cannon 25 | . . . . 25 Launcher 11 | . . 3 . 8 Special . | . . . . . Kinetic 71 | . 17 . 1 53 Thermal 76 | . . 22 4 50 Explosive 11 | . . 3 . 8 Electromagnetic 21 | . 17 . . 4 Robot Hit Streak 11 | . 8 5 6 11 Robot Miss Streak 4 | . 2 2 1 4 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 124 | . 23 13 4 84 Core Hits 72 | . 12 8 1 51 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . . 3 . 8 Burn 10 | . . 3 . 7 Destroy 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2844 | 5 230 326 58 2225 Guns 1395 | . 224 163 58 950 Cannons 531 | . . . . 531 Explosions 885 | . . 163 . 722 Melee . | . . . . . Ramming 33 | 5 6 . . 22 Kinetic 976 | . 90 . 23 863 Thermal 861 | . . 163 35 663 Explosive 824 | . . 163 . 661 Electromagnetic 150 | . 134 . . 16 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 64 | . . . . 64 Projectiles . | . . . . . Explosions 64 | . . . . 64 Melee . | . . . . . Knockbacks 9 | . . . . 9 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary 2 | . . . . 2 Self-Inflicted Damage 106 | . . . . 106 Shots 1 | . . . . 1 Rammed 9 | 3 1 . . 5 Targets Rammed 10 | 3 2 . . 5 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 216 | . 216 12 135 172 Average Temperature 71 | . 88 8 63 64 Received Heat Transfer 770 | . 90 45 182 453 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 14 | . . . . 14 Heat Transferred 3144 | . . 703 87 2354 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 89 | 100 100 . . 83 Level 1 9 | . . . . 14 Level 2 1 | . . . . 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 454 | . 114 . . 454 Initial . | . . . . . Average 63 | . 41 . . 78 Influence Increases 1125 | . 174 70 . 881 Destroy 0b10 Robot/C 540 | . 120 60 . 360 Destroy 0b10 Robot/NC 15 | . 5 . . 10 Destroy Leader 120 | . 20 10 . 90 Allied During Kill 32 | . . . . 32 Successful Hack 16 | . 14 . . 2 Disable Machine 135 | . 15 . . 120 Destroy Structure 72 | . . . . 72 Lose Combat Pursuer 195 | . . . . 195 Influence Decreases 863 | . 174 70 . 619 Time Decay 533 | . 174 70 . 289 Lost Part 130 | . . . . 130 Lost Ally 200 | . . . . 200 Squads Dispatched 13 | . . . . 13 Investigation 4 | . . . . 4 Extermination 2 | . . . . 2 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 10 5 9 45 Peak Tracking Total 12 | . 6 3 4 12 Tactical Retreats 6 | . . . . 6 Traps | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 9 | . 1 . . 8 Max in Single Turn 2 | . 1 . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 9 | . 1 . 3 5 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 2 . 25 9 Successful 32 | . 1 . 25 6 Failed 4 | . 1 . . 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 8 | . 1 . . 7 Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 7 | . . . . 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . . . 25 . Record 25 | . . . 25 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 1 . . 4 Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . . 4 Fedlink 2 | . . . . 2 Scrapoids 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 78 | . . . . 78 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 find_recycling 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked 1 | . . . . 1 Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies 10 | . . . . 10 Largest Group 5 | . . . . 5 Highest-Rated Group 140 | . . . . 140 Highest-Rated Ally 28 | . . . . 28 Initial UFD Resources 24 | . . . . 24 Total Orders . | . . . . . Ally Attacks 47 | . . . . 47 Total Damage 788 | . . . . 788 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 4129 | 103 573 472 1710 1271 Spaces Moved 1936 | 64 238 263 569 802 Core 256 | 15 1 . . 240 Treads 1576 | 49 237 263 569 458 Legs . | . . . . . Wheels . | . . . . . Hover 104 | . . . . 104 Flight . | . . . . . Fastest Speed 50 | 50 150 160 160 50 Average Speed 182 | 134 159 160 295 121 Slowest Speed 320 | 160 160 160 320 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 42 23 50 19 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed 130 | . . 21 . 109 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 128 | . . 21 . 107 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Total 2358 | 79 395 289 592 1003 Wait 223 | . 119 7 1 96 Move 1933 | 64 237 262 568 802 Hop . | . . . . . Pick Up 32 | 8 3 1 13 7 Fast Attach 22 | . 11 . 1 10 Attach 17 | 5 1 . 2 9 Detach 1 | . . . . 1 Swap 18 | . 1 3 3 11 Drop 13 | . 4 1 1 7 Fire 89 | . 17 15 3 54 Melee 1 | . . . . 1 Ram 5 | . . . . 5 Kick . | . . . . . Crush 4 | 2 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -9/Scraptown -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 10) 667 | -10/Materials | Discovered new exit (range 6) 677 | -10/Materials | Entered Subcaves 678 | -10/Subcaves | Approached by a straggling Scientist 886 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 892 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1134 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1149 | -10/Subcaves | Entered Scraptown 1315 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1530 | -9/Scraptown | Visited UFD Registry 1533 | -9/Scraptown | Registered with UFD as "Datamind" 1638 | -9/Scraptown | Visited Abandonware Association 1738 | -9/Scraptown | Visited LU-1G1's Boring Crew 1805 | -9/Scraptown | Visited Scrap Suit Storage 1843 | -9/Scraptown | Visited Scrapoid Pod Storage 1859 | -9/Scraptown | Found Scrapoid Pod 2365 | -9/Scraptown | Visited DA-N13 Charitable Foundation 2393 | -9/Scraptown | Found DCF Scrap (30 items) 2518 | -9/Scraptown | Met Optimus 2518 | -9/Scraptown | Accepted into 0bPrime 2622 | -9/Scraptown | Visited Modified Component R&D 2738 | -9/Scraptown | Visited Research Penetration Think Tank 2739 | -9/Scraptown | Civil war broke out across Scraptown 2761 | -9/Scraptown | Core integrity fell below 50% 2781 | -9/Scraptown | Lost 3 allies 2851 | -9/Scraptown | Discovered new exit (range 3) 2859 | -9/Scraptown | Entered Factory 2859 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x6, Weapon x1 3062 | -6/Factory | Repaired Ovr. Medium Treads 3234 | -6/Factory | Build established: Derelict-Gunner 3464 | -6/Factory | Loaded intel: 8 recycling unit locations 3631 | -6/Factory | Cargo convoy interrupted 3847 | -6/Factory | Garrison activated, responded to threat 3882 | -6/Factory | Lost 3 parts (2n1w) 3901 | -6/Factory | Released all parts (6) 3931 | -6/Factory | Lost 7 parts (1p2n2u2w) 3970 | -6/Factory | Learned location of Protoforge (-2) 4050 | -6/Factory | Scrapoid reinforcements arrived 4051 | -6/Factory | Core integrity fell below 50% 4101 | -6/Factory | Scrapoids reinforcements arrived? 4125 | -6/Factory | Core integrity fell below 20% 4130 | -6/Factory | Self-destructed Last Messages --------------- UFD!MEMBER UFD!ALLOCATE<35-3=32> UFD!ETA<28> UFD!SANITIZING UFD!... 04073_ ALERT: Suspicious activity at Recycling Unit F007. Dispatching Investigation squad. 04078_ Slug penetrates Subcomponent Replicator. 04080_ Gravmag System destroyed. 04081_ Slug penetrates Subcomponent Replicator. 04082_ System corrupted: Matter fused (-10). 04083_ Adv. Assault Cannon destroyed. 04087_ Slug penetrates Wall. 04101_ >> RECYCLER: Scrapoids arrived? 04101_ Slammed into G-50 Soldier. 04103_ Slug penetrates G-67 Veteran. 04103_ Penetrated by Slug. 04109_ 06F06-D destroyed. 04124_ Penetrated by Slug. 04126_ Acquired Magnetic Acceleration Cannon. Map ----- +----------------------------------------------------+ | ?????????????# #??????# """" # # | | ?????????????# ######## """" # """ """ # | | ?????????????# # """" # """ """ # | | ?????????????# # # """ """ # | | ?????????????# + """" # + | | ?????????????# # """" ]# # | | ?????????????# # """" ############## | | ???????########## ! # """" #?????????##### | | ???????# # [=*# """" #?????????#* [ | | ???????# [ # """!*# """" ###########| "" | | ???????# # """""%=# """" + +[ "" | | ???????# # ""*! =[# ########### "" | | ???????# + %|%|%!# #?????????# | | ???????# # !""[!#####+####?????????# "" | | ???????# # """""%!#?### ###??????????# "" | | ???????# # """"!=#?# #??????????# "" | | ???????# #=[ !=[%### #??????????# | | ???????##########%!! ==[![% +??????????# | | ????###########?#|![! !##### #??????????# | | ????# ###%%!= #???# #??????????# | | ????# +!|*!=* #???#######??????????##### | | ????# #!%*[[ ### !#??????????????????? | | ????# """ # ! #??????????????????? | | ????# """ # ### #??????????????????? | | ????# """ # ####g####??##??????????????????? | | ????# " + #?# g @#??????????????????????? | | ????# # #?#!! #??????????????????????? | | ????########### #?#!! #??????????????????????? | | ?????????????? #?# #??????????????????????? | | ?????????????#### #?# #??????????????????????? | | ????????????????# ### #??????????????????????? | | ????????????????# + #??????????????????????? | | ????????????????# #######??????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ???????????????## ##???????????????????????????? | | ???????????????# ##### #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# +?????????????????? | | ???????????????# #?????????????????? | | ???????????????# ##### #?????????????????? | | ???????????????#######?????#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 53 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ovr. Medium Treads | 99% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechSupercompositeMatrix Manual? 0 Play Time 00:27:08 Cumulative 308.4 hours Start 2026.09.21 @ 13:55:17 End 2026.09.21 @ 14:38:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 333 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 903bafaa-4c7e-4243-be2e-a0db8b900710