Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 23:48:00 Player: VeryCreative Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2872) 2872 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1173) 1173 TOTAL SCORE: 7025 Bonus ------- High Alert Combat Kills 473 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 448/700 Matter 183/300 Energy 15/100 System Corruption 16% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Structural Scanner Relay Coupler [Brawler] (21) Relay Coupler [Demolisher] (17) > --- WEAPON (2) ------- EMP Blaster EMP Blaster > --- INVENTORY (15) --- Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Gauss Rifle Improved Light Cannon Grenade Launcher Remote Datajack Remote Datajack Great Axe Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Relay Coupler [Brawler] Relay Coupler [Demolisher] > --- WEAPON ----------- Beam Rifle Improved Light Cannon > --- INVENTORY -------- Improved Melee Analysis Suite Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Gauss Rifle Grenade Launcher Remote Datajack Remote Datajack Great Axe Great Axe Great Axe [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 103 | 6 8 18 19 23 29 Power 11 | 1 . 3 2 3 2 Engine 7 | 1 . 2 2 1 1 Core 4 | . . 1 . 2 1 Reactor . | . . . . . . Propulsion 42 | 2 7 6 8 12 7 Treads 1 | . . . . . 1 Leg 36 | 2 2 6 8 12 6 Wheel . | . . . . . . Hover 5 | . 5 . . . . Flight . | . . . . . . Utility 19 | 1 1 1 4 4 8 Device 4 | . . . 1 2 1 Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware 4 | . 1 . . . 3 Protection 9 | . . . 3 2 4 Artifact . | . . . . . . Weapon 31 | 2 . 8 5 4 12 Energy Gun 5 | . . 2 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 4 . . 1 Ballistic Cannon 2 | . . . . . 2 Launcher 7 | . . 2 . 1 4 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon 8 | . . . 4 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . . 2 System Corruption 10 | . . . . . 10 Parts Lost 39 | . 1 5 4 13 16 Power 7 | . . 2 1 1 3 Propulsion 16 | . 1 2 1 4 8 Utility 12 | . . . 2 7 3 Weapon 4 | . . 1 . 1 2 Highest Loss Streak 7 | . 1 3 2 5 7 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 88 | . 85 94 97 91 74 Engine 6 | . 14 7 8 6 1 Core 2 | . . 3 . 1 5 Leg 29 | . 5 39 35 35 18 Hover 1 | . 22 . . . . Device 5 | . . . 9 11 . Storage 9 | . 14 11 9 9 7 Hackware 7 | . 1 11 6 . 15 Protection 7 | . . . 10 9 8 Energy Gun 1 | . . 4 1 . 1 Ballistic Gun 4 | . 28 15 . . . Special Weapon 1 | . . . . . 4 Slashing Weapon 9 | . . . 15 17 2 Peak Build Rating 38 | 6 9 14 35 30 38 Average Rating 23 | 4 6 11 30 23 30 On Entrance 11 | . 6 9 12 21 20 Naked Turns . | . . . . . . Heaviest Build 53 | 12 12 29 41 43 53 Greatest Support 60 | 20 20 40 60 54 56 Greatest Overweight (x) 8 | 3 . . 1 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 15 Most Carried 15 | . 8 8 15 15 15 Average Carried 10 | . 5 5 11 11 11 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 14 | . 7 6 11 12 14 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 1402 | 222 93 290 180 285 332 Remotely . | . . . . . . Salvage Created 3469 | . 110 796 970 1023 570 Parts 222 | . 9 68 66 52 27 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 76 | . 2 20 23 22 9 Melee 45 | . . . 23 20 2 Guns 17 | . 2 13 . . 2 Cannons 3 | . . . . . 3 AOE 10 | . . 7 . 2 1 Classes Destroyed 13 | . 3 6 2 2 . Worker 4 | . . 3 1 . . Builder 2 | . . 1 . . 1 Hauler 2 | . . 2 . . . Recycler 6 | . . 3 2 . 1 Operator 3 | . 1 2 . . . Watcher 3 | . 1 1 1 . . Swarmer 27 | . . 14 11 2 . Grunt 21 | . 2 4 5 10 . Brawler 2 | . . . 1 1 . Duelist 2 | . . . 1 1 . Sentry 16 | . . 2 5 4 5 Hunter 2 | . . . . 1 1 Programmer 5 | . . . . 3 2 Thug 1 | . . . . . 1 Best Kill Streak 9 | . 3 9 5 4 2 Combat Bots Only 4 | . 1 4 4 4 2 Max Kills in Single Turn 3 | . 1 3 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 1 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 711 | . 20 98 136 126 331 Missed 201 | . 5 35 26 26 109 Damage Taken 5769 | . 165 724 1381 1583 1916 Core 967 | . 43 158 180 334 252 Absorbed by Shields . | . . . . . . Redirected to Shielding 44 | . . . 15 29 . Regen/Repaired (Parts) 74 | . . . 74 . . Core Remaining (%) 62 | 100 82 60 . 6 . Volleys Fired 143 | . 28 64 . 1 50 Largest 2 | . 2 2 . 1 2 Hottest 95 | . 40 76 . 30 95 Shots Fired 238 | . 56 109 . 1 72 Gun 189 | . 56 104 . . 29 Cannon 18 | . . . . . 18 Launcher 21 | . . 5 . 1 15 Special 10 | . . . . . 10 Kinetic 158 | . 56 76 . . 26 Thermal 24 | . . 3 . . 21 Explosive 6 | . . 5 . 1 . Electromagnetic 40 | . . 25 . . 15 Robot Hit Streak 17 | . 8 14 . . 17 Robot Miss Streak 4 | . 4 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 288 | . 34 71 62 56 65 Core Hits 125 | . 9 48 23 24 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 23 | . . . 7 11 5 Burn 3 | . . . . . 3 Blast 1 | . . . . . 1 Sever 19 | . . . 7 11 1 Melee Attacks 165 | . . . 82 66 17 Impact . | . . . . . . Slashing 165 | . . . 82 66 17 Piercing . | . . . . . . Sneak Attacks 6 | . . . 5 1 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 19 | . . . 13 6 . Damage Inflicted 8031 | . 262 1576 2481 2216 1496 Guns 1332 | . 262 730 . . 340 Cannons 319 | . . . . . 319 Explosions 1226 | . . 846 . 111 269 Melee 5154 | . . . 2481 2105 568 Ramming . | . . . . . . Kinetic 1100 | . 262 411 . . 427 Thermal 403 | . . 126 . . 277 Explosive 875 | . . 764 . 111 . Electromagnetic 499 | . . 275 . . 224 Impact . | . . . . . . Slashing 5154 | . . . 2481 2105 568 Piercing . | . . . . . . Highest Corruption 18 | . 1 . . 18 16 Average Corruption 10 | . 1 . . 13 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . . . 33 11 Message Errors 15 | . . . . 14 1 Matter Fused 12 | . . . . 9 3 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 5 | . . . . 1 4 Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 401 | . . 54 296 48 3 Projectiles 1 | . . . . . 1 Explosions 61 | . . 54 . 7 . Melee 339 | . . . 296 41 2 Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 129 | . . 81 . 12 36 Shots 6 | . . 3 . 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 419 | . 20 119 8 252 419 Average Temperature 80 | . 7 32 5 110 137 Received Heat Transfer 1389 | . 90 168 315 405 411 Effects 3 | . . . . 1 2 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . 1 . . 4 Heat Transferred 1038 | . . 211 . . 827 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 . . 2 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Peak Influence 854 | . 96 539 725 854 443 Initial 443 | . . 40 227 331 443 Average 411 | . 30 364 493 638 233 Maximum Alert Level 3 | . . 2 3 3 2 Low Security (%) 21 | 100 100 17 . . 44 Level 1 26 | . . 36 27 5 50 Level 2 37 | . . 46 64 52 5 Level 3 13 | . . . 8 42 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 1 . . 8 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 1 . . 1 Assault 1 | . . . . . 1 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 4 | . 1 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 7 40 36 32 11 Peak Tracking Total 7 | . 3 6 5 7 3 Tactical Retreats 15 | . 1 2 2 10 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . 2 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 4 | . . 2 . . 2 Max in Single Turn 2 | . . 2 . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 19 | . 3 1 6 3 6 Terminals 15 | . 3 . 4 3 5 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 60 | . 15 4 18 8 15 Successful 39 | . 9 4 13 2 11 Failed 21 | . 6 . 5 6 4 Catastrophic 6 | . 1 . . 2 3 Database Lockouts . | . . . . . . Manual 28 | . 9 . 6 7 6 Terminals 48 | . 15 . 12 8 13 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 2 . 2 Terminal Hacks 21 | . 8 . 5 1 7 Record 5 | . 2 . . . 3 Robot Analysis 1 | . . . 1 . . Open DSF 2 | . . . . . 2 Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 1 . 1 Locate Traps 3 | . 1 . 1 . 1 Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 Unlock Access 2 | . . . 1 . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks 7 | . 1 . 3 1 2 Terminals 7 | . 1 . 3 1 2 Botnet 7 | . 1 . 3 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 1 6 2 4 Full Trace Events 4 | . 1 . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 70 | . . . 70 . . Parts Recycled 1 | . . 1 . . . Recycled Matter 135 | . . 135 . . . Retrieved Matter 346 | . . 346 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 4 | . . . . . 4 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 ignore_repairs 1 | . . . . . 1 Relay Couplers Released 4 | . . . . 3 1 Machine Destruction 1 | . . . . . 1 Programmers 3 | . . . . 3 . Attached 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 3841 | 42 239 620 810 1110 1020 Spaces Moved 2007 | 29 175 318 303 711 471 Core 7 | 5 . . . . 2 Treads . | . . . . . . Legs 1860 | 24 35 318 303 711 469 Wheels . | . . . . . . Hover 140 | . 140 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 120 120 120 120 Average Speed 127 | 114 68 120 127 120 166 Slowest Speed 450 | 200 120 120 200 190 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 40 30 27 69 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . 71 . 5 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 88 | . . 71 . 5 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 2799 | 34 245 459 604 857 600 Wait 318 | . 26 43 192 37 20 Move 2001 | 28 174 317 302 709 471 Hop . | . . . . . . Pick Up 58 | . 9 11 15 14 9 Fast Attach 31 | 6 . 2 5 5 13 Attach 31 | . 2 5 8 9 7 Detach 4 | . . . 3 . 1 Swap 41 | . 6 11 6 9 9 Drop 27 | . . 6 7 11 3 Fire 143 | . 28 64 . 1 50 Melee 140 | . . . 66 57 17 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 13) 43 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 12) 266 | -10/Materials | Discovered new exit (range 10) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Build established: Mutant 613 | -9/Materials | Lost 3 parts (1p1n1w) 733 | -9/Materials | Discovered new exit (range 3) 859 | -9/Materials | Build established: Scavenger-Mutant 902 | -9/Materials | Entered another Materials area 902 | -8/Materials | Evolved 2 slots: Utility x2 1201 | -8/Materials | Identified exit to Factory 1237 | -8/Materials | Build established: Mutant 1407 | -8/Materials | Repaired Great Axe 1435 | -8/Materials | Repaired Ion Engine 1707 | -8/Materials | Identified exit to Garrison 1712 | -8/Materials | Entered Garrison 1746 | -8/Garrison | Triggered checkpoint 1921 | -8/Garrison | Build established: Scavenger-Mutant 1958 | -8/Garrison | Triggered checkpoint 2026 | -8/Garrison | Triggered checkpoint 2059 | -8/Garrison | Discovered exit to Factory (range 10) 2156 | -8/Garrison | Core integrity fell below 50% 2221 | -8/Garrison | Lost 5 parts (1p3n1u) 2336 | -8/Garrison | Triggered checkpoint 2374 | -8/Garrison | Triggered checkpoint 2395 | -8/Garrison | System corruption reached 10% 2431 | -8/Garrison | Lost 4 parts (1n2u1w) 2465 | -8/Garrison | Discovered exit to Factory (range 14) 2562 | -8/Garrison | Triggered checkpoint 2570 | -8/Garrison | Core integrity fell below 20% 2632 | -8/Garrison | Triggered checkpoint 2687 | -8/Garrison | Installed Relay Interface Framework 2822 | -8/Garrison | Entered Factory 2822 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2837 | -7/Factory | Identified exit to DSF 2997 | -7/Factory | Lost 6 parts (1p4n1u) 3210 | -7/Factory | Discovered new exit (range 6) 3247 | -7/Factory | Build established: Mutant 3369 | -7/Factory | P-60 Hacker assimilated allied BO-KAU(g) 3408 | -7/Factory | Garrison activated, responded to threat 3478 | -7/Factory | Identified exit to Garrison 3724 | -7/Factory | System corruption reached 10% 3766 | -7/Factory | Lost 7 parts (2p3n1u1w) 3842 | -7/Factory | Self-destructed Last Messages --------------- 03753_ U-05 Engineer builds a Wall. 03757_ U-05 Engineer lays Concrete. 03760_ U-05 Engineer builds a Wall. 03783_ Acquired 38 matter. 03787_ System corrupted: Matter fused (-9). 03790_ Acquired 33 matter. 03801_ U-05 Engineer lays Concrete. 03801_ U-05 Engineer destroyed. 03801_ Door malfunctions. 03809_ Acquired Corrupted Structural Scanner. 03809_ Integrated Corrupted Structural Scanner (+5). 03809_ Complication: EMP Blaster rejected. 03809_ Complication: Carbon-fiber Leg rejected. 03809_ Complication: Imp. Light Armor Plating rejected. 03815_ System corrupted: Heat flow error (+247). 03815_ Acquired Carbon-fiber Leg. 03818_ Acquired EMP Blaster. 03833_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ????????????????# "" #?????????# #?? | | ????????????????# "T #?????????# #?? | | ????????????????# "" #?????????# #?# | | ?????????######## "" #????????## ### | | ?????????# # #????????# | | ?????????#]! = ######????????# | | ##########]! ############### | | # ##] # ]! % # ## | | # ## # % # ## | | # # # ! [ + #? | | # #######+# # ? | | # + % + """"""""" # #? | | # # # # #? | | # # %#####+######### #? | | # # #### #???????# #? | | # < + #???????# #? | | # # #?????### ## | | # # ###???# | | # # """ ##### | | # + """ | | # ###### """ T | | # #????# "" [ | | # #????# "" ^^##### | | # ###### ^^#???# | | ############## """ #?######+### | | ??## @ # """ #?# | | ??## """"" / """ #?# | | ??## """" # "" #?# | | ?### !" # "" #?# """ """ | | ?## % ! # #?# """ """ | | ?## =%% # #?# """ """ | | ?## =!"="" # " #?# "" "" | | ?## [! !"G"" # #?# "" "" | | ?## ##/####### #?# | | ?#####= !! #????? | | ?####[! !! #????? | | ???## #?????? | | ???### ![ #?????###### | | ???# !!!%= #??????????? | | ???# !!=!= #??????????? | | ???# !! ! #??????????? | | ???# / #??????????? | | ???# % % ] #??????????? | | ???######### % #??????????? | | ???????????# % % #??????????? | | ???????????#### ### #??????????? | | ??????????????# #?#%% #??????????? | | ??????????????# #?# ^ #??????????? | | ????###########+### ^#??????????? | | ????# ## #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 55 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call System Compromised Troublemaker Challenges ------------ None Game ------ Seed LightningCompositeAutogun Manual? 0 Play Time 01:36:35 Cumulative 10.3 hours Start 2025.02.13 @ 19:47:14 End 2025.02.13 @ 23:48:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbfcfafb-ead9-4c78-af48-00cc3989b23d