Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 16:13:13 Player: ILikeVoltron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (1910) 1910 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 5664 Bonus ------- Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 296/550 Energy 43/100 System Corruption 14% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Matter Compressor Machine Analyzer Advanced Visual Processing Unit Advanced Terrain Scan Processor Dynamic Insulation System > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Fission Core Small Storage Unit Large Matter Pod (150) Medium Laser Power Maul Peak State ------------ > --- POWER ------------ Fission Core Fusion Compressor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Thermic Laser Makeshift Shrapnel Gun Power Maul > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Fission Core Improved Cooling System Small Storage Unit Large Matter Pod Recoil Stabilizer Dynamic Insulation System Heavy Riot Gun Medium Laser Field Laser Ion Cannon Gauss Rifle Advanced Assault Cannon Mining Laser [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aerolev Unit Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 100 | 3 2 5 27 4 11 1 47 Power 18 | . . 1 6 2 1 . 8 Engine 10 | . . 1 4 2 1 . 2 Core 8 | . . . 2 . . . 6 Reactor . | . . . . . . . . Propulsion 28 | 2 . 1 8 . 3 1 13 Treads 3 | . . . . . . . 3 Leg 2 | . . . . . . . 2 Wheel 5 | 2 . 1 . . 2 . . Hover 5 | . . . 4 . 1 . . Flight 13 | . . . 4 . . 1 8 Utility 23 | 1 1 1 8 2 2 . 8 Device 15 | 1 1 1 4 1 1 . 6 Storage 3 | . . . 1 . 1 . 1 Processor 3 | . . . 2 1 . . . Hackware 1 | . . . . . . . 1 Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 31 | . 1 2 5 . 5 . 18 Energy Gun 6 | . . . . . 1 . 5 Energy Cannon 2 | . . . 1 . . . 1 Ballistic Gun 9 | . . . . . 1 . 8 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 3 | . 1 1 1 . . . . Special Weapon 2 | . . 1 . . . . 1 Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 5 | . . . 3 . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 51 | . . 2 9 1 6 2 31 Power 9 | . . 1 4 . . . 4 Propulsion 18 | . . 1 . . 4 2 11 Utility 11 | . . . 3 1 1 . 6 Weapon 13 | . . . 2 . 1 . 10 Highest Loss Streak 10 | . . 2 4 1 6 2 10 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 86 | . 100 94 91 91 80 83 86 Engine 9 | . 14 10 8 15 15 15 3 Core 3 | . . . 6 . . . 7 Treads 1 | . . . . . . . 3 Leg 1 | . . . . . . . 5 Wheel 2 | . 28 30 1 . . . . Hover 8 | . . . 11 23 16 10 1 Flight 4 | . . . 12 . . 3 7 Device 6 | . 14 21 12 7 3 7 5 Storage 8 | . 14 11 9 7 10 7 6 Processor 18 | . . . 8 22 23 23 20 Hackware 1 | . . . . . . . 5 Energy Gun 4 | . 16 7 . . 5 7 3 Ballistic Gun 3 | . . . . . . 7 8 Impact Weapon 1 | . . . . . . . 4 Slashing Weapon 2 | . . . 11 7 2 . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 13 14 15 47 53 58 46 54 Greatest Support 78 | 20 20 36 26 24 26 16 78 Greatest Overweight (x) 16 | 1 . . 3 2 3 5 16 Average Overweight (x) 1 | . . . 1 1 2 2 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 14 | 8 8 8 14 15 15 15 14 Most Carried 15 | 8 8 7 15 15 15 15 15 Average Carried 13 | 7 7 5 13 14 13 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 8 8 5 15 14 14 15 5 Class Distribution -------------------- 74% | Mutant 20% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2059 | 230 . . 378 86 249 61 1055 Remotely 155 | 30 . . 20 86 19 . . Salvage Created 2312 | 100 16 60 510 86 23 20 1497 Parts 116 | 8 4 3 34 2 . 2 63 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . 3 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 46 | . 3 1 9 2 3 1 27 Melee 8 | . . . 5 1 . . 2 Guns 26 | . . . . . 1 1 24 Cannons 4 | . . . . 1 2 . 1 AOE 8 | . 3 1 4 . . . . Classes Destroyed 14 | 2 1 3 3 1 . . 4 Worker 4 | . . 1 . . . . 3 Builder 2 | . . 1 1 . . . . Tunneler 4 | 2 . . 1 . . . 1 Hauler 1 | . . . . . . . 1 Recycler 6 | 1 . 1 2 . . . 2 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 2 | . . . 1 . . . 1 Swarmer 24 | . 3 . 3 . 3 1 14 Grunt 6 | . . . . 2 . . 4 Brawler 1 | . . . . . . . 1 Sentry 10 | . . 1 4 . . . 5 Hunter 4 | . . . 2 . . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 11 | 2 3 4 3 2 2 1 11 Combat Bots Only 11 | . 3 1 3 2 2 1 11 Max Kills in Single Turn 3 | 1 3 1 2 1 1 1 3 Gunslinging 2 | . . . . . . . 2 Exploded 3 | . 3 1 2 . . . . Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 606 | . 19 6 99 12 48 18 404 Missed 169 | . 7 1 31 4 13 6 107 Damage Taken 6006 | . 123 73 968 132 533 168 4009 Core 1162 | . 17 12 188 18 32 43 852 Absorbed by Shields 20 | . . . 20 . . . . Core Remaining (%) 88 | 100 93 97 65 . . 86 . Volleys Fired 123 | 5 2 8 7 9 17 3 72 Largest 3 | 2 2 2 1 1 1 2 3 Hottest 150 | 100 80 150 30 60 56 80 136 Shots Fired 199 | 10 4 10 7 9 17 6 136 Gun 151 | 10 2 2 . . 4 6 127 Cannon 31 | . . . . 9 13 . 9 Launcher 15 | . 2 6 7 . . . . Special 2 | . . 2 . . . . . Kinetic 128 | . . . . . 13 3 112 Thermal 56 | 10 2 4 . 9 4 3 24 Explosive 15 | . 2 6 7 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 3 5 2 2 7 12 1 10 Robot Miss Streak 4 | 1 1 . 2 2 3 4 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . . . . . . . 9 Max Gunslinging Chain 2 | . . . . . . . 2 Shots Hit Robots 173 | 6 2 2 24 8 14 3 114 Core Hits 122 | 4 4 13 14 4 3 3 77 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 4 | . . . 1 . . . 3 Burn 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Smash 1 | . . . . . . . 1 Sever 1 | . . . 1 . . . . Melee Attacks 57 | . . . 31 3 8 . 15 Impact 15 | . . . . . . . 15 Slashing 42 | . . . 31 3 8 . . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . 5 . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . 2 . . . . Damage Inflicted 5329 | 76 148 318 1152 194 312 67 3062 Guns 2379 | 76 12 . . . 29 67 2195 Cannons 472 | . . . . 160 220 . 92 Explosions 666 | . 136 318 212 . . . . Melee 1800 | . . . 940 34 63 . 763 Ramming 12 | . . . . . . . 12 Kinetic 2252 | . . . . . 220 52 1980 Thermal 599 | 76 12 . . 160 29 15 307 Explosive 666 | . 136 318 212 . . . . Electromagnetic . | . . . . . . . . Impact 763 | . . . . . . . 763 Slashing 1037 | . . . 940 34 63 . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 2 | . . . . . . . 2 Matter Fused 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 453 | . 6 . 180 . 15 . 252 Projectiles 15 | . . . . . 15 . . Explosions 6 | . 6 . . . . . . Melee 432 | . . . 180 . . . 252 Knockbacks 5 | . . . . . 3 . 2 Impact 2 | . . . . . . . 2 Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 71 | . 29 . 36 . . . 6 Shots 3 | . 1 . 2 . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 454 | 78 36 47 32 228 128 68 454 Average Temperature 70 | 37 20 23 8 95 64 36 88 Received Heat Transfer 1033 | . 6 18 261 72 . . 676 Effects 4 | . . . . . . . 4 Shutdowns 3 | . . . . . . . 3 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 10 | . . . . . . . 10 Impact Corruptions 9 | . . . . . . . 9 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 2 . . 2 Heat Transferred 1373 | 222 37 . . 259 74 37 744 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 381 | 15 171 139 336 122 . . 381 Initial 72 | . 9 72 58 61 . . 6 Average 101 | 9 55 98 130 88 . . 102 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 83 | 100 100 100 76 100 . . 80 Level 1 16 | . . . 23 . . . 19 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 1 1 . . 5 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 3 | . 1 . 1 1 . . . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 2 | . 1 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 8 2 10 4 4 3 36 Peak Tracking Total 9 | . 5 1 4 3 3 3 9 Tactical Retreats 5 | . 1 . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 2 | . . 1 1 . . . . Terminals 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . . 2 1 . . . . Successful 2 | . . 2 . . . . . Failed 1 | . . . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . 2 . . . . . Terminals 3 | . . 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Track 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 3319 | 74 104 104 414 151 1053 215 1204 Spaces Moved 1628 | 25 117 87 231 76 572 80 440 Core 5 | . . . . . . . 5 Treads 96 | . . . . . . . 96 Legs 110 | 10 . . . . . . 100 Wheels 263 | 15 117 87 36 . 8 . . Hover 878 | . . . 104 76 564 80 54 Flight 276 | . . . 91 . . . 185 Fastest Speed 80 | 80 80 86 90 102 105 166 111 Average Speed 158 | 96 80 87 109 156 170 223 195 Slowest Speed 995 | 120 80 90 227 162 226 350 995 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 3 32 17 19 5 71 19 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 . Spaces Dug 13 | . . 2 8 . . . 3 Terrain Destroyed 99 | . 14 33 49 . . . 3 Melee 11 | . . . 8 . . . 3 Projectile 2 | . . 2 . . . . . AOE 86 | . 14 31 41 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 2086 | 66 122 99 344 95 619 112 629 Wait 105 | 23 . . 24 2 2 27 27 Move 1621 | 24 116 86 230 75 571 79 440 Hop . | . . . . . . . . Pick Up 31 | 5 1 . 11 . 5 2 7 Fast Attach 51 | 3 . . 20 1 3 . 24 Attach 23 | . . 3 4 1 5 1 9 Detach 10 | 1 . . 7 . 1 . 1 Swap 26 | . 2 2 3 2 3 . 14 Drop 41 | 5 1 . 11 2 4 . 18 Fire 123 | 5 2 8 7 9 17 3 72 Melee 53 | . . . 27 3 8 . 15 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 75 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 3) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 278 | -9/Materials | Discovered new exit (range 6) 283 | -9/Materials | Entered another Materials area 283 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 509 | -8/Materials | Lost 4 parts (2p2u) 623 | -8/Materials | Build established: Mutant 661 | -8/Materials | Discovered new exit (range 5) 692 | -8/Materials | Lost 4 parts (1p1u2w) 697 | -8/Materials | Entered Factory 697 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 813 | -7/Factory | Discovered new exit (range 19) 848 | -7/Factory | Entered Lower Caves 1149 | -7/Lower Caves | Lost 6 parts (4n1u1w) 1211 | -7/Lower Caves | Learned Factory stockpile data 1554 | -7/Lower Caves | Discovered new exit (range 10) 1901 | -7/Lower Caves | Entered another Lower Caves area 1982 | -7/Lower Caves | Encountered a Warlord checkpoint 1992 | -7/Lower Caves | Discovered new exit (range 13) 2116 | -7/Lower Caves | Entered Factory 2116 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2376 | -6/Factory | Discovered new exit (range 5) 2624 | -6/Factory | Garrison activated, responded to threat 2673 | -6/Factory | Lost 8 parts (4n1u3w) 3060 | -6/Factory | Build established: Scavenger-Mutant 3232 | -6/Factory | Core integrity fell below 50% 3252 | -6/Factory | Destroyed 11 combat bots 3255 | -6/Factory | Lost 10 parts (1p4n3u2w) 3266 | -6/Factory | System corruption reached 10% 3310 | -6/Factory | Core integrity fell below 20% 3320 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03275_ K-01 Serf collects debris. 03282_ Critical hit (Burn: +50). 03282_ K-01 Serf collects debris. 03286_ Lgt. Nuclear Core destroyed. 03288_ Slug penetrates G-50 Soldier. 03288_ K-01 Serf destroyed. 03289_ VTOL Module destroyed. 03289_ Imp. Deuterium Engine destroyed. 03291_ Slug penetrates G-50 Soldier. 03291_ Matter Pump disabled. 03291_ Gauss Rifle destroyed. 03292_ System corrupted: Matter fused (-6). 03294_ G-50 Soldier destroyed. 03295_ Hvy. Laser destroyed. 03301_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03304_ G-50 Soldier misfires. 03305_ Lrg. Storage Unit destroyed. 03308_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03309_ Field Laser destroyed. 03311_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????T?????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? +???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#%#???????????????????????? | | ???????????????????????#[#????????????#??????????? | | ??????????????????"""??# #???########+#??????????? | | ??????????????????"""??# #?? #??????????? | | ??????????????????"""??# #?? #??????????? | | ??????????????#????????# #? = #??????????? | | ?????????###### ######## #? #??????????? | | ????????? # #??????????? | | ??????????? =*=#! #??????????? | | ????????"""?""" 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""" """ """ """ #??###########??????????? | | ?????+ #???????????????????????? | | ?????# = #???????????????????????? | | ?????# #?##########????????????? | | ?????# ####"T"##k #? ! ????????????? | | ??????????????####?# # ?""""????????? | | ???????????????????# # """ """???""R""???????? | | ???????????????????# + """ """???""?""???????? | | ???????????????????# # """ """???????????????? | | ???????????????????# # ?????????????? | | ???????????????????# #? ????????????? | | ???????????????????# =#?##########????????????? | | ?""""??????????????# ########????????????????? | | ?""""??????????????# #????????????????? | | ?""""# ???????????# #??????????????""" | | ?""""# ?????????# #??????????????""" | | ?????+ ?????????# #??????????????""" | | ?????# ????????# #????????????????? | | ?????# ????????### #### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 38 Energy Capacity 520 Matter Stores 386 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 150 Evasion (%) 45 Recoil Reduction 4 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleFlyingTerminator Manual? 0 Play Time 00:44:24 Cumulative 134.4 hours Start 2024.06.22 @ 21:43:49 End 2024.06.23 @ 16:13:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 211 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 524f9211-397c-4ff9-9809-29802a6baa5a