Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 16:23:56 Player: Kaylee Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (874) 874 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (927) 927 TOTAL SCORE: 5186 Bonus ------- Pacifist 200 Follower Combat Kills 298 Met Imprinter 300 Was Imprinted 300 Friendly Fire -171 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Flight Unit Advanced Heat Sink Small Storage Unit Small Matter Pod (50) Medium Matter Pod (100) Weight Redist. System Salvage Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Hardened Light Armor Plating Force Field Hacking Drone Bay > --- WEAPON ----------- Medium Laser Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flexi-carbon Leg Improved Gravmag System Flight Unit Advanced Heat Sink Small Storage Unit Small Matter Pod Medium Matter Pod Weight Redist. System Salvage Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Advanced ECM Suite Flak Cannon Plasma Flamer [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Hacking Drone Bay Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 38 | 6 3 9 3 1 3 13 Power 7 | 1 . 1 1 . . 4 Engine 7 | 1 . 1 1 . . 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 1 . . 2 3 Treads 4 | 2 . 1 . . 1 . Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 1 | . . . . . 1 . Utility 9 | 1 2 2 1 1 . 2 Device 3 | . . . . 1 . 2 Storage 5 | 1 2 1 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 14 | 2 1 5 1 . 1 4 Energy Gun 4 | 1 . 3 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 1 1 . 1 . Ballistic Cannon 3 | . . 1 . . . 2 Launcher 2 | . 1 . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 5 | . . . . . . 5 Parts Lost 21 | . . 1 1 . 1 18 Power 4 | . . . . . . 4 Propulsion 7 | . . 1 . . 1 5 Utility 4 | . . . . . . 4 Weapon 6 | . . . 1 . . 5 Highest Loss Streak 16 | . . 1 1 . 1 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 92 97 99 100 97 61 Engine 10 | . 14 11 11 11 11 8 Treads 20 | . 28 20 22 22 21 10 Device 4 | . . . . . 11 13 Storage 17 | . 21 23 22 21 11 6 Protection 8 | . . 9 11 11 11 4 Energy Gun 14 | . 2 12 22 22 19 4 Ballistic Gun 9 | . 14 8 8 11 10 5 Launcher 3 | . 11 11 1 . . 3 Naked Turns . | . . . . . . . Heaviest Build 70 | 11 14 27 58 58 57 70 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 16 | . . 1 1 1 2 16 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 16 | 7 8 8 15 20 20 20 Most Carried 20 | 5 6 8 12 15 20 20 Average Carried 12 | 1 3 7 10 13 17 16 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 19 | 1 6 8 12 15 19 10 Class Distribution -------------------- 86% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 858 | 250 . 376 62 12 80 78 Remotely . | . . . . . . . Salvage Created 913 | . . 406 72 . 193 242 Parts 48 | . . 27 7 . 5 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented 8 | . . . . . 8 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 22 | . . 7 7 . 3 5 Guns 14 | . . 5 6 . 2 1 Cannons 1 | . . . . . . 1 AOE 5 | . . 2 1 . . 2 Classes Destroyed 9 | . . 6 1 . . 2 Worker 2 | . . . . . . 2 Builder 1 | . . 1 . . . . Mechanic 1 | . . 1 . . . . Watcher 2 | . . 2 . . . . Swarmer 8 | . . . 7 . . 1 Grunt 6 | . . 2 . . 3 1 Brawler 1 | . . 1 . . . . Sentry 5 | . . 4 . . . 1 Programmer 2 | . . . . . . 2 Thug 1 | . . . . . . 1 Best Kill Streak 5 | . . 4 5 . 2 2 Combat Bots Only 5 | . . 4 5 . 2 1 Max Kills in Single Turn 3 | . . 3 1 . 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 3569 | . 123 360 93 . 455 2538 Core 1028 | . 22 55 6 . 83 862 Absorbed by Shields 276 | . . . . . . 276 Core Remaining (%) 85 | 100 91 . . . 64 . Volleys Fired 86 | . 9 30 10 . 13 24 Largest 3 | . 1 2 3 . 3 3 Hottest 129 | . 30 73 129 . 129 103 Shots Fired 146 | . 9 47 19 . 35 36 Gun 125 | . 8 43 17 . 35 22 Cannon 2 | . . . . . . 2 Launcher 17 | . 1 4 2 . . 10 Special 2 | . . . . . . 2 Kinetic 50 | . 8 17 1 . 11 13 Thermal 79 | . . 26 16 . 24 13 Explosive 17 | . 1 4 2 . . 10 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 3 10 11 . 6 3 Robot Miss Streak 3 | . 3 3 3 . 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 89 | . 4 31 10 . 24 20 Core Hits 57 | . . 20 7 . 8 22 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 1 . 2 1 Burn 4 | . . . 1 . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2132 | . 34 623 234 . 370 871 Guns 1106 | . 34 431 125 . 370 146 Cannons 30 | . . . . . . 30 Explosions 962 | . . 192 109 . . 661 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 440 | . 34 182 . . 122 102 Thermal 730 | . . 249 125 . 248 108 Explosive 962 | . . 192 109 . . 661 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . . . . . 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 13 | . . . 4 . . 9 Projectiles . | . . . . . . . Explosions 13 | . . . 4 . . 9 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . . . . . 93 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 525 | . 6 211 216 . 525 462 Average Temperature 131 | . 5 80 89 . 223 132 Received Heat Transfer 838 | . 66 135 . . 184 453 Effects 6 | . . . . . 4 2 Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . 1 . Short Circuit 3 | . . . . . 2 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 2 | . . . . . 1 1 Heat Transferred 2392 | . . 703 407 . 777 505 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 277 | . 20 171 277 . . 263 Initial 66 | . . 8 66 . . 37 Average 85 | . 14 60 219 . . 84 Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 83 | 100 100 100 35 . . 81 Level 1 16 | . . . 64 . . 18 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 3 . . . 4 Investigation 3 | . 1 1 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 5 11 8 . 9 16 Peak Tracking Total 6 | . 5 3 3 . 3 6 Tactical Retreats 2 | . . . 1 . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 5 | . . 1 1 . . 3 Max in Single Turn 1 | . . 1 1 . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 2 . 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 5 . 6 . . . Successful 8 | . 3 . 5 . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual 4 | . . . 4 . . . Terminals 8 | . 2 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . 5 . . . Record 5 | . 1 . 4 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 42 | . 42 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 4 . 3 Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 151 | . . . . 151 151 93 Highest-Rated Ally 39 | . . . . 39 39 31 Total Orders . | . . . . . . . Ally Attacks 53 | . . . . . 29 24 Total Damage 1387 | . . . . . 1031 356 Kills 9 | . . . . . 5 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 3890 | 66 367 671 359 989 733 705 Spaces Moved 1681 | 45 213 342 158 405 273 245 Core 20 | 16 . . . . . 4 Treads 1632 | 29 213 342 158 405 273 212 Legs 19 | . . . . . . 19 Wheels . | . . . . . . . Hover 10 | . . . . . . 10 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 210 Average Speed 210 | 120 160 166 204 240 242 254 Slowest Speed 850 | 160 160 240 240 240 320 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 47 33 42 50 49 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . 5 15 14 . . 50 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 84 | . 5 15 14 . . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 1913 | 57 231 405 177 422 321 300 Wait 51 | . . 4 . 14 23 10 Move 1675 | 44 212 341 157 404 272 245 Hop . | . . . . . . . Pick Up 47 | 7 7 12 6 3 6 6 Fast Attach . | . . . . . . . Attach 31 | 6 1 7 1 . 3 13 Detach 4 | . . 2 . . 2 . Swap 7 | . 2 2 2 1 . . Drop 12 | . . 7 1 . 2 2 Fire 86 | . 9 30 10 . 13 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 67 | -11/Junkyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 7) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 892 | -9/Materials | Discovered new exit (range 10) 1105 | -9/Materials | Entered Mines 1121 | -9/Mines | Met a Derelict bent on vengeance 1309 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1404 | -9/Mines | Discovered new exit (range 7) 1418 | -9/Mines | Central database locked down 1451 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1464 | -9/Mines | Entered Zion 1642 | -7/Zion | Learned Factory non-interactive machine intel 1890 | -7/Zion | Imprinted 1892 | -7/Zion | Declared Zion's savior 2400 | -7/Zion | Given the Hacking Drone Bay 2400 | -7/Zion | Found Prototype Device 2401 | -7/Zion | Identified Hacking Drone Bay 2417 | -7/Zion | Discovered new exit (range 15) 2453 | -7/Zion | Entered Proximity Caves 2453 | -6/Proximity Caves | Accompanied by 4 allies 2545 | -6/Proximity Caves | Learned Factory security intel 2554 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3159 | -6/Proximity Caves | Discovered new exit (range 6) 3186 | -6/Proximity Caves | Entered Factory 3186 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 3187 | -6/Factory | Identified exit to Lower Caves 3189 | -6/Factory | Loaded intel: 240 non-interactive machine locations 3336 | -6/Factory | Allied Derelicts emerged from ambush trap array 3641 | -6/Factory | Build established: Scavenger-Mutant 3806 | -6/Factory | System corruption reached 10% 3866 | -6/Factory | Core integrity fell below 50% 3883 | -6/Factory | Core integrity fell below 20% 3891 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03838_ System corrupted: Energy discharge (-25). 03843_ Flexi-carbon Leg destroyed. 03859_ System corrupted: Energy discharge (-38). 03863_ Broken Flak Cannon destroyed. 03865_ P-60 Hacker suffers critical hit (Burn). 03869_ Plasma Flamer destroyed. 03874_ P-60 Hacker heat damages core (-8). 03875_ Detecting system override signal. 03877_ P-60 Hacker heat short circuits Imp. Heat Sink. 03880_ P-60 Hacker heat damages Remote Datajack. 03882_ P-60 Hacker heat damages Broken Imp. Heat Sink. 03882_ Imp. Gravmag System destroyed. 03882_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 03884_ K-01 Serf cleans the Power Conduit. 03886_ P-60 Hacker heat damages Remote Datajack, Shock Rifle. 03887_ P-60 Hacker heat short circuits Mic. Nuclear Core. 03888_ System corrupted: Heat flow error (+101). 03888_ P-60 Hacker heat damages core (-12). 03889_ K-01 Serf cleans the Power Conduit. 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""" ??# # | | ????????????????????"""??????# # """ ??# ? | | ????????????????????"""??????# # """???# ? | | ?????????????????????????????# # ?????? ? | | ?????????????????????????????# #####?????????? | | ????????????????????????????? ?????????????? | | ????????????????????????????? ?????????????? | | ?????????"""?????????????????? ????""""??????? | | ?????????"""????????????"""??? ??????""""??????? | | ?????????"""????????????"""????????????""""??????? | | ??????????""????????????"""????????????""""??????? | | ??????????""???????????????????????????""""??????? | | ???????????????????????????????????????""""??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 265 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I'm Back, Baby! It's Just You Robot Respite The One Challenges ------------ None Game ------ Seed ScanMiningCleaver Manual? 0 Play Time 01:17:46 Cumulative 5.2 hours Start 2023.03.31 @ 06:33:10 End 2023.04.04 @ 16:23:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cca0a72-6eb6-4c85-9ca2-058b291e7077