Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.05 @ 20:46:06 Player: Sardaukar Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (2987) 2987 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 8237 Bonus ------- High Alert Combat Kills 270 Cogmind --------- Core Integrity 0/1000 Matter 148/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Medium Treads Improved Airjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Matter Pod Visual Processing Unit Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Gravmag System Improved Light Armor Plating Precision Beam Rifle Flak Gun Gauss Cannon Rocket Launcher Improved Grenade Launcher [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . 2 . Utility 5 | . . . 2 1 1 . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 126 | 9 11 1 18 31 6 1 30 8 11 Power 13 | 2 1 . 2 4 1 . 2 . 1 Engine 12 | 2 1 . 2 4 1 . 2 . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 36 | 2 4 . 6 8 . 1 10 3 2 Treads 11 | 2 1 . . . . . 8 . . Leg 20 | . 3 . 6 8 . 1 2 . . Wheel 2 | . . . . . . . . 1 1 Hover 1 | . . . . . . . . 1 . Flight 2 | . . . . . . . . 1 1 Utility 43 | 3 4 1 5 7 5 . 14 1 3 Device 18 | 2 1 . 3 4 1 . 6 . 1 Storage 6 | 1 2 . . . . . 2 1 . Processor 6 | . . . 2 . 2 . 2 . . Hackware 1 | . . . . 1 . . . . . Protection 12 | . 1 1 . 2 2 . 4 . 2 Artifact . | . . . . . . . . . . Weapon 34 | 2 2 . 5 12 . . 4 4 5 Energy Gun 8 | . . . 1 3 . . . . 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 1 . 4 4 . . 2 . . Ballistic Cannon 4 | . . . . . . . 1 2 1 Launcher 4 | . . . . 2 . . . 2 . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 3 | . . . . 3 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . . 1 . Parts Lost 32 | . . 5 1 8 . 5 . 6 7 Power 2 | . . 1 . . . . . 1 . Propulsion 7 | . . 1 . 3 . . . 2 1 Utility 10 | . . 1 . 3 . 3 . 2 1 Weapon 13 | . . 2 1 2 . 2 . 1 5 Highest Loss Streak 6 | . . 5 1 6 . 5 . 6 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 99 94 95 95 88 51 81 79 8 Engine 7 | . 14 12 7 8 7 2 6 5 . Treads 9 | . 19 . . . . . 23 22 . Leg 13 | . 8 28 21 25 23 15 2 . . Device 10 | . 7 . 13 13 17 6 10 11 1 Storage 9 | . 14 14 11 9 7 2 6 11 . Processor 8 | . . . 19 9 10 10 7 5 . Hackware 1 | . . . . 5 . . . . . Protection 4 | . 5 12 . 5 6 2 8 5 2 Energy Gun 1 | . . . 1 6 . . . . 2 Ballistic Gun 11 | . 27 25 20 7 . . 6 5 . Ballistic Cannon 1 | . . . . . . . 6 3 . Impact Weapon 1 | . . . . 3 15 8 . . . Naked Turns 152 | . . . . . . 41 . 30 81 Heaviest Build 52 | 13 30 30 37 41 46 42 36 52 15 Greatest Support 93 | 40 40 20 30 45 42 52 93 93 10 Greatest Overweight (x) 4 | . 1 1 2 2 1 . 3 . 4 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 15 5 Average Capacity 11 | 6 9 15 15 15 15 8 5 12 5 Most Carried 15 | 4 10 15 15 15 15 13 8 11 5 Average Carried 9 | 1 8 12 13 13 14 8 5 9 1 Final Capacity 15 | 8 15 15 15 15 15 5 8 5 5 Final Carried 15 | 4 10 15 15 14 14 5 8 5 . Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Mutant 10% | Hacker-Mutant 6% | Skirmisher 4% | Scavenger-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Matter Collected 2762 | 233 271 . 597 678 40 . 713 15 215 Remotely 89 | . . . . . . . 89 . . Salvage Created 3387 | 37 527 . 661 1375 127 . 460 89 111 Parts 230 | 5 37 . 35 96 7 . 42 2 6 Haulers Intercepted 9 | . 2 . 2 4 1 . . . . Recyclers Shooed 4 | . . . . 1 . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 75 | . 13 . 13 29 . . 12 3 5 Guns 48 | . 13 . 11 15 . . 6 1 2 Cannons 9 | . . . . . . . 6 . 3 AOE 18 | . . . 2 14 . . . 2 . Classes Destroyed 15 | 1 4 . 3 5 . . 2 . . Worker 5 | . . . . 3 1 . 1 . . Builder 4 | . . . . 2 . . 2 . . Tunneler 4 | 2 . . . 2 . . . . . Hauler 9 | . 2 . 2 4 1 . . . . Recycler 2 | . . . . 2 . . . . . Mechanic 3 | . . . 1 1 1 . . . . Operator 2 | . . . . 1 . . 1 . . Watcher 8 | . 3 . 2 2 1 . . . . Swarmer 27 | . 6 . 4 8 . . 3 1 5 Grunt 32 | . 7 . 6 15 . . 2 2 . Brawler 2 | . . . 1 1 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 10 | . . . 2 4 . . 4 . . Hunter 1 | . . . . . . . 1 . . Programmer 2 | . . . . . . . 2 . . Best Kill Streak 12 | 2 8 . 8 12 1 . 3 2 5 Combat Bots Only 9 | . 7 . 8 9 . . 3 2 5 Max Kills in Single Turn 5 | 1 1 . 2 5 1 . 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 4 | . . . 2 4 . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Damage Taken 6752 | . 431 365 363 1237 . 406 820 1413 1717 Core 2282 | . 46 43 79 208 . 374 113 408 1011 Absorbed by Shields 462 | . . . . 120 . . 168 174 . Redirected to Shielding 100 | . . . . . . . 71 . 29 Regen/Repaired (Parts) 84 | . 4 . . . 80 . . . . Core Remaining (%) 64 | 100 . 64 80 62 . . 30 52 . Volleys Fired 262 | 8 74 . 31 77 . . 43 14 15 Largest 2 | 2 2 . 2 2 . . 2 2 2 Hottest 150 | 40 40 . 50 122 . . 76 81 150 Shots Fired 476 | 16 139 . 62 144 . . 78 21 16 Gun 403 | 16 139 . 62 137 . . 36 7 6 Cannon 54 | . . . . . . . 37 7 10 Launcher 14 | . . . . 7 . . . 7 . Special 5 | . . . . . . . 5 . . Kinetic 394 | 16 139 . 62 80 . . 73 14 10 Thermal 60 | . . . . 57 . . . . 3 Explosive 14 | . . . . 7 . . . 7 . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 43 | 12 27 . 31 43 . . 17 10 8 Robot Miss Streak 6 | 1 5 . 2 3 . . 6 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 377 | 13 111 . 47 109 5 1 65 13 13 Core Hits 238 | 4 37 . 28 76 2 . 60 20 11 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . Critical Strikes 14 | 1 . . . 3 1 . 8 . 1 Burn 3 | . . . . 3 . . . . . Destroy 1 | 1 . . . . . . . . . Blast 8 | . . . . . . . 8 . . Corrupt 1 | . . . . . . . . . 1 Smash 1 | . . . . . 1 . . . . Melee Attacks 10 | . . . . 3 6 1 . . . Impact 10 | . . . . 3 6 1 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 2 3 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8426 | 113 907 . 947 3547 329 35 1358 818 372 Guns 4222 | 113 904 . 720 1633 . . 589 141 122 Cannons 1108 | . . . . . . . 754 161 193 Explosions 2446 | . . . 223 1707 . . . 516 . Melee 556 | . . . . 196 329 31 . . . Ramming 94 | . 3 . 4 11 . 4 15 . 57 Kinetic 4436 | 113 904 . 720 861 . . 1343 302 193 Thermal 1058 | . . . . 995 . . . . 63 Explosive 2000 | . . . . 1484 . . . 516 . Electromagnetic 282 | . . . 223 . . . . . 59 Impact 556 | . . . . 196 329 31 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . 6 14 . 3 Average Corruption 10 | . . . . . . 4 11 . 1 Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . . . 1 47 . . Message Errors 10 | . . . . . . . 10 . . Matter Fused 12 | . . . . . . . 12 . . Heat Flow Errors 6 | . . . . . . 1 5 . . Energy Discharges 3 | . . . . . . . 3 . . Parts Rejected 3 | . . . . . . . 3 . . Data Loss (minor) 7 | . . . . . . . 7 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 327 | . . . 16 148 163 . . . . Projectiles . | . . . . . . . . . . Explosions 104 | . . . 16 88 . . . . . Melee 223 | . . . . 60 163 . . . . Knockbacks 11 | . . . . . . . 4 1 6 Impact 1 | . . . . . . . . . 1 Kinetic 9 | . . . . . . . 4 1 4 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 332 | . . . . 192 . 1 . 114 25 Shots 9 | . . . . 5 . . . 4 . Rammed 26 | . 1 . . . . 3 5 . 17 Targets Rammed 29 | . 1 . 1 2 . 3 5 . 17 Kicked 3 | . . . 1 2 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 310 | . 39 . 8 310 . 249 223 6 39 Average Temperature 57 | . 9 . 3 77 . 128 62 3 22 Received Heat Transfer 2454 | . 198 12 108 727 . . 159 557 693 Effects 1 | . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 1 1 2 . . . . Impact Corruptions 8 | . . . . 2 6 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 4 . . . . . Heat Transferred 2187 | . . . . 2037 . . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Peak Influence 798 | 10 254 36 442 798 315 106 337 247 266 Initial 236 | . 5 36 . 94 236 91 52 74 40 Average 224 | 2 108 33 187 497 267 78 170 103 196 Maximum Alert Level 3 | . 1 . 2 3 1 . 1 1 1 Low Security (%) 52 | 100 83 100 47 15 . 100 62 90 30 Level 1 28 | . 16 . 34 7 100 . 37 9 69 Level 2 16 | . . . 17 66 . . . . . Level 3 2 | . . . . 10 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 3 . 2 2 1 . 6 6 2 Investigation 9 | . 3 . 1 . . . 2 2 1 Extermination 2 | . . . . . . . 1 . 1 Reinforcement 6 | . . . 1 1 1 . 2 1 . Assault . | . . . . . . . . . . Garrison 5 | . . . . 1 . . 1 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Distress Signals 10 | . 1 . 5 3 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 19 2 25 36 3 6 17 15 21 Peak Tracking Total 10 | . 4 2 9 10 1 6 3 8 9 Tactical Retreats 11 | . 2 . 2 . . . 1 3 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Traps Triggered 11 | . 2 1 1 1 1 . 2 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Machines Disabled 11 | . . . 5 5 . . . 1 . Max in Single Turn 3 | . . . 3 1 . . . 1 . Garrison Access 2 | . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Machines Accessed 25 | . 8 1 3 1 3 . 4 3 2 Terminals 14 | . 6 . 3 . 1 . 2 1 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . . 2 . 1 . . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 3 | . . . . 1 . . . 2 . Total Hacks 63 | . 25 1 6 2 5 . 9 8 7 Successful 29 | . 13 1 2 1 4 . 4 1 3 Failed 33 | . 11 . 4 1 1 . 5 7 4 Catastrophic 3 | . 1 . 2 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 26 | . 19 . 5 . . . 2 . . Terminals 36 | . 19 . 6 . 1 . 4 2 4 Fabricators . | . . . . . . . . . . Repair Stations 9 | . 2 . . . 4 . 3 . . Recycling Units 7 | . 4 . . . . . . . 3 Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 8 | . . . . 2 . . . 6 . Terminal Hacks 14 | . 8 1 1 . 1 . 1 . 2 Robot Analysis 4 | . 3 . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 Alert Level 3 | . 1 . 1 . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 3 . 1 . . Scan Component 4 | . 1 . . . 2 . 1 . . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 Retrieve Matter 2 | . 1 . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Seal Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . . . . . . Terminals 2 | . 1 . 1 . . . . . . Detonate 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 17 | . 7 . 1 . 1 . 3 3 2 Full Trace Events 8 | . 2 . 1 . . . 2 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 52 | . 26 . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Robot Analysis Total 4 | . 3 . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Turns Passed 5325 | 126 714 113 1026 1087 262 115 1138 453 291 Spaces Moved 2947 | 58 321 57 376 476 155 135 652 331 386 Core 505 | 3 . . . . . 78 99 61 264 Treads 1021 | 55 192 . . . . . 553 221 . Legs 1250 | . 129 57 376 476 155 57 . . . Wheels 6 | . . . . . . . . . 6 Hover . | . . . . . . . . . . Flight 165 | . . . . . . . . 49 116 Fastest Speed 35 | 50 120 120 190 120 123 50 50 35 35 Average Speed 137 | 154 145 186 194 164 134 80 145 118 58 Slowest Speed 260 | 160 190 190 260 260 193 123 200 160 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 5 57 22 35 35 5 72 16 8 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 134 | . . . . 79 . . 3 51 1 Melee . | . . . . . . . . . . Projectile 5 | . . . . 1 . . 3 . 1 AOE 129 | . . . . 78 . . . 51 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Total 3754 | 77 458 65 613 644 201 139 759 367 431 Wait 275 | . 34 . 168 24 26 . 13 10 . Move 2937 | 57 320 56 375 475 155 134 651 328 386 Hop 1 | . . . . . . . . 1 . Pick Up 56 | 3 9 6 8 15 4 . 7 3 1 Fast Attach 52 | 7 2 1 5 9 2 . 17 3 6 Attach 30 | . 2 . 6 8 2 1 5 1 5 Detach 1 | . . . . 1 . . . . . Swap 45 | 2 7 . 8 14 2 . 8 4 . Drop 57 | . 9 2 11 16 5 . 10 3 1 Fire 262 | 8 74 . 31 77 . . 43 14 15 Melee 9 | . . . . 3 5 1 . . . Ram 20 | . . . . . . 3 . . 17 Kick 3 | . . . 1 2 . . . . . Crush 6 | . 1 . . . . . 5 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 329 | -10/Materials | Repaired Seismic Detector 451 | -10/Materials | Discovered new exit (range 15) 453 | -10/Materials | Destroyed 7 combat bots 605 | -10/Materials | Central database locked down 735 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Entered Mines 873 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 934 | -10/Mines | Discovered new exit (range 10) 940 | -10/Mines | Assembled infested the area 954 | -10/Mines | Entered Materials 954 | -9/Materials | Evolved 2 slots: Utility x2 983 | -9/Materials | Lost 5 parts (1p1n1u2w) 1484 | -9/Materials | Destroyed 8 combat bots 1647 | -9/Materials | Discovered new exit (range 12) 1695 | -9/Materials | Identified exit to Materials 1747 | -9/Materials | Build established: Skirmisher 1980 | -9/Materials | Entered another Materials area 1980 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2159 | -8/Materials | Garrison activated, responded to threat 2255 | -8/Materials | Destroyed 9 combat bots 2304 | -8/Materials | Lost 6 parts (2n2u2w) 2316 | -8/Materials | Build established: Hacker-Mutant 2728 | -8/Materials | Discovered new exit (range 16) 2852 | -8/Materials | Build established: Scavenger-Mutant 3066 | -8/Materials | Identified exit to Factory 3067 | -8/Materials | Entered Factory 3067 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3115 | -7/Factory | Repaired Lgt. Armor Plating 3179 | -7/Factory | Discovered new exit (range 14) 3198 | -7/Factory | Identified exit to Lower Caves 3329 | -7/Factory | Sucked down chute 3329 | -7/Factory | Entered Waste 3344 | -7/Waste | EMP discharged 3344 | -7/Waste | Spotted C-40 Crusher 3362 | -7/Waste | Spotted C-40 Crusher 3366 | -7/Waste | Spotted C-40 Crusher 3373 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3376 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3384 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3401 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3403 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3422 | -7/Waste | Core integrity fell below 50% 3433 | -7/Waste | Spotted C-40 Crusher 3434 | -7/Waste | Lost 5 parts (3u2w) 3437 | -7/Waste | Discovered new exit (range 16) 3438 | -7/Waste | Spotted C-40 Crusher 3444 | -7/Waste | EMP discharged 3444 | -7/Waste | System corruption reached 10% 3444 | -7/Waste | Entered Factory 4128 | -7/Factory | Garrison activated, responded to threat 4529 | -7/Factory | Discovered new exit (range 6) 4582 | -7/Factory | Entered another Factory area 4582 | -6/Factory | Evolved 2 slots: Propulsion x2 4986 | -6/Factory | Released all parts (9) 5002 | -6/Factory | Build established: Mutant 5011 | -6/Factory | Lost 6 parts (1p2n2u1w) 5031 | -6/Factory | Discovered new exit (range 11) 5035 | -6/Factory | Entered another Factory area 5035 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5155 | -5/Factory | Core integrity fell below 50% 5159 | -5/Factory | Released all parts (3) 5270 | -5/Factory | Core integrity fell below 20% 5326 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05232_ Penetrated by Slug. 05240_ Acquired Imp. Sensor Array. 05249_ Acquired 91 matter. 05250_ Acquired Plasma Rifle. 05267_ Penetrated by Slug. 05269_ Critical hit (Burn: +37). 05285_ ALERT: Rogue bot located, Programmers report to Factory Zone 5V. 05285_ Slammed into G-50 Soldier. 05285_ Plasma Rifle destroyed. 05307_ Slug penetrates Wall. 05310_ Penetrated by Slug. 05312_ Plasma Rifle destroyed. 05312_ Slug penetrates Wall. 05320_ Slammed into P-70 Sage. 05321_ Destabilizing: System corrupted (+1). 05322_ Slammed into P-70 Sage. 05323_ Door malfunctions. 05325_ Imp. Sensor Array destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????############??????????????? | | ????????????????# ????????????? | | ????????????????# ????????????? | | ????????????????# ???????????? | | ????????????????# ???????????? | | ????????????????# ???????????? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????# ####?????????? | | ##########??????# ?????????? | | # #??????# ????????? | | # #??????+ ????????? | | # """" #??????# @ #????????????? | | # """" #??????# #### #????????????? | | # """" ######## p#???????????????????? | | # """" # #???????????????????? | | # """" # #???????????????????? | | # """" # #???????????????????? | | # """" + #???????????????????? | | # # p #???????????????????? | | # """" # ###/##########?????????????? | | #! """" # # #?????????????? | | # """" ####### #?????????????? | | # """" #?????# #?????????????? | | # """" #?????# """ """ #?????????????? | | # """" #?????# """ """ ! #?????????????? | | # """" #?????# """ """ #?????????????? | | # #?????# #?????????????? | | ##########?????# """ """ #?????????????? | | ???????????????# """ """ #?????????????? | | ???????????????# """ """ #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????#####"########?????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SignalImpactMeganuke Manual? 0 Play Time 01:12:19 Cumulative 203.0 hours Start 2022.07.04 @ 20:59:24 End 2022.07.05 @ 20:46:06 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 0 Adventurer 44 Explorer 6 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8518cf4-d89f-42f1-b782-45b16291c4f9