Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 16:57:26 Player: pinbox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (129) 645 Value Destroyed (5027) 5027 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1188) 1188 TOTAL SCORE: 12120 Bonus ------- High Alert Combat Kills 188 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 166/300 Energy 98/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Huge Storage Unit High-capacity Matter Pod (0) Kinecellerator Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved Kinecellerator Graphene Brace > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Light Treads VSS Leg Improved Carbon-fiber Leg Cooling System Improved Cooling System Huge Storage Unit High-capacity Matter Pod Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Kinecellerator Transmission Jammer Improved Transmission Jammer Gatling Laser Heavy Assault Rifle KE Penetrator Magnetic Acceleration Cannon Improved Grenade Launcher Improved Grenade Launcher Great Axe [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Enhanced Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . . . . . 1 . Utility 4 | . . . 2 1 . . . . 1 . . . Weapon 2 | . . 1 . . . . . . 1 . . . Parts Attached 104 | 7 3 8 7 16 4 . . 1 3 11 38 6 Power 16 | 1 . 1 1 1 1 . . . . 3 8 . Engine 4 | 1 . . . 1 . . . . . 1 1 . Core 12 | . . 1 1 . 1 . . . . 2 7 . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 . 2 1 4 1 . . . . 4 5 3 Treads 12 | 2 . 2 1 4 1 . . . . . 2 . Leg 10 | . . . . . . . . . . 4 3 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | 2 2 1 2 4 1 . . 1 1 1 12 2 Device 13 | 1 1 1 . . 1 . . . 1 1 7 . Storage 3 | 1 1 . . . . . . . . . 1 . Processor 8 | . . . 1 1 . . . 1 . . 4 1 Hackware . | . . . . . . . . . . . . . Protection 5 | . . . 1 3 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 1 4 3 7 1 . . . 2 3 13 1 Energy Gun 18 | 1 . 4 2 5 . . . . . . 6 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 . 1 1 . . . . 2 2 6 . Ballistic Cannon 2 | . . . . . . . . . . 1 1 . Launcher 2 | . . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 2 2 . . . . . 1 1 . Corrupted Parts 3 | . . 2 . . . . . . . . . 1 System Corruption 8 | . . 6 . . . . . . . . . 2 Parts Lost 66 | . 1 1 4 4 3 . . 4 . 7 24 18 Power 11 | . . . . . 1 . . . . 3 5 2 Propulsion 22 | . . 1 1 3 2 . . 1 . 1 7 6 Utility 11 | . 1 . 1 1 . . . 2 . 1 3 2 Weapon 22 | . . . 2 . . . . 1 . 2 9 8 Highest Loss Streak 13 | . 1 1 2 4 2 . . 3 . 7 13 13 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | . 2 7 13 18 18 16 17 15 15 13 17 16 Power 1 | . 1 1 2 3 2 2 2 2 2 . . 1 Propulsion . | . . . 1 . . . . . . 1 1 . Utility 6 | . . 2 4 4 6 7 8 6 6 6 10 11 Weapon 6 | . . 3 5 10 9 7 7 6 6 5 5 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 12 | . 1 1 . 3 1 . . . . . 1 5 Power 2 | . . 1 . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility 6 | . 1 . . . . . . . . . 1 4 Weapon 4 | . . . . 3 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 92 97 93 99 92 92 84 73 84 85 75 Engine 2 | . 14 2 . . . . . . . 1 1 . Core 6 | . . 8 9 6 7 7 7 7 6 2 7 9 Treads 19 | . 28 28 26 23 29 23 23 16 13 5 6 6 Leg 3 | . . . . . . . . . . 11 13 6 Device 13 | . 9 11 12 14 13 15 15 10 6 13 18 4 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 5 4 Processor 6 | . . . 5 6 7 7 7 11 13 13 7 21 Protection 3 | . . . 6 6 8 7 7 6 6 1 . . Energy Gun 16 | . 14 21 20 21 23 23 23 22 20 5 7 7 Ballistic Gun 6 | . 14 7 6 . . . . . . 14 12 4 Peak Build Rating 86 | 7 7 23 27 36 39 39 39 39 45 62 86 82 Average Rating 40 | 5 6 16 23 30 36 38 39 37 37 46 73 68 On Entrance 33 | . 7 7 23 27 36 38 39 39 37 45 62 81 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . 6 3 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 98 | 14 50 59 63 69 69 67 67 69 70 72 96 98 Greatest Support 88 | 40 40 60 60 80 88 68 68 68 48 60 74 54 Greatest Overweight (x) 6 | . 1 1 1 1 1 . . 1 1 3 3 6 Average Overweight (x) . | . . . . . . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 1 3 15 19 20 20 17 17 17 16 20 20 20 Average Carried 14 | . 2 7 13 18 18 16 17 15 15 14 17 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 3 15 19 20 16 17 17 14 14 20 20 5 Class Distribution -------------------- 37% | Scavenger-Gunner 36% | Gunner 13% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Gunner | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Matter Collected 3348 | 271 96 159 261 334 132 22 . 78 . 529 1053 413 Remotely . | . . . . . . . . . . . . . Salvage Created 5195 | 14 295 691 364 581 385 42 . 107 . 385 1870 461 Parts 276 | 5 15 50 13 36 13 4 . 5 . 19 94 22 Haulers Intercepted 4 | . 1 1 . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 13 5 . 5 . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Combat Hostiles Destroyed 107 | . 10 15 6 10 13 1 . 7 . 8 28 9 Guns 87 | . 10 13 4 10 13 1 . 3 . 4 24 5 Cannons 6 | . . . . . . . . . . . 2 4 AOE 13 | . . 2 1 . . . . 4 . 4 2 . Classes Destroyed 17 | 1 3 2 2 2 1 . . . . 2 2 2 Worker 7 | . . 3 . 4 . . . . . . . . Builder 3 | . . . . 1 . . . . . . 2 . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 4 | . 1 1 . 2 . . . . . . . . Recycler 2 | . . . . . . . . . . . 2 . Operator 1 | . . . . . . . . . . . 1 . Watcher 4 | . . . 1 2 . . . . . . 1 . Swarmer 35 | . 6 5 . 3 8 . . 3 . 3 7 . Cutter 3 | . . . . . . . . . . . . 3 Grunt 31 | . 4 7 3 3 3 . . 4 . . 2 5 Duelist 1 | . . . . . 1 . . . . . . . Sentry 11 | . . 3 2 2 1 . . . . . 3 . Specialist 5 | . . . . . . . . . . 3 2 . Hunter 7 | . . . 1 . . 1 . . . 1 4 . Programmer 10 | . . . . 2 . . . . . . 8 . Heavy 3 | . . . . . . . . . . 1 2 . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 7 | 1 2 6 3 4 4 4 . 4 . 5 7 5 Combat Bots Only 6 | . 2 6 3 4 4 4 . 4 . 5 5 5 Max Kills in Single Turn 5 | 1 1 3 1 2 2 1 . 2 . 4 5 1 Gunslinging 1 | . . . . 1 1 . . 1 . . 1 . Exploded 4 | . . 2 1 . . . . 1 . 4 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Hostile Shots Fired 745 | . 42 32 37 123 72 . . 43 . 63 199 134 Missed 214 | . 6 6 7 42 27 . . 14 . 20 60 32 Hits 531 | . 36 26 30 81 45 . . 29 . 43 139 102 Melee 22 | . . . . . . . . . . . . 22 Projectile 509 | . 36 26 30 81 45 . . 29 . 43 139 80 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 21 | . . 1 2 3 . . . . . 1 7 7 Actively Blocked 4 | . . . . . . . . . . . 4 . Part Disruptions 6 | . . . . . 1 . . . . . 5 . Damage Taken 10498 | . 350 426 484 1138 603 . . 507 . 999 3511 2480 Core 1632 | . 56 55 16 181 56 . . 88 . 169 453 558 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 308 | . . 61 . 247 . . . . . . . . Core Remaining (%) 82 | 100 77 86 97 . . . . 53 . 80 . . Volleys Fired 223 | 1 23 17 13 31 17 1 . 13 . 12 63 32 Largest 4 | 2 2 3 3 3 3 3 . 3 . 4 4 4 Hottest 270 | 70 70 150 150 240 240 240 . 240 . 216 270 218 Shots Fired 646 | 2 46 51 38 92 50 3 . 19 . 43 199 103 Gun 585 | 2 46 51 38 90 50 3 . 9 . 37 195 64 Cannon 46 | . . . . . . . . . . 5 4 37 Launcher 15 | . . . . 2 . . . 10 . 1 . 2 Special . | . . . . . . . . . . . . . Kinetic 305 | 1 23 9 10 16 . . . . . 28 149 69 Thermal 216 | 1 23 . 8 74 50 3 . 9 . 14 34 . Explosive 15 | . . . . 2 . . . 10 . 1 . 2 Electromagnetic 110 | . . 42 20 . . . . . . . 16 32 Robot Hit Streak 19 | 1 12 9 13 14 12 5 . 7 . 19 15 14 Robot Miss Streak 5 | . 4 3 4 3 5 2 . 5 . 2 4 5 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 22 | . . 1 . 2 6 . . 1 . . 9 3 Max Gunslinging Chain 2 | . . 1 . 1 1 . . 1 . . 2 1 Shots Hit Robots 437 | 1 28 30 27 64 37 3 . 16 . 36 136 59 Core Hits 267 | 1 16 28 13 42 29 3 . 21 . 18 70 26 Critical Kills 6 | . . . . . . . . . . . 4 2 Critical Parts Destroyed 12 | . . . . . . . . . . . 10 2 Critical Strikes 24 | . 1 . . 1 . . . . . 1 14 7 Burn 2 | . 1 . . 1 . . . . . . . . Destroy 18 | . . . . . . . . . . . 14 4 Blast 4 | . . . . . . . . . . 1 . 3 Melee Attacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13082 | 13 349 733 690 1528 831 67 . 1205 . 1053 4840 1773 Guns 8969 | 13 347 532 539 1418 831 67 . 143 . 724 3831 524 Cannons 1125 | . . . . . . . . . . 84 146 895 Explosions 2889 | . . 201 151 40 . . . 1062 . 245 863 327 Melee 27 | . . . . . . . . . . . . 27 Ramming 72 | . 2 . . 70 . . . . . . . . Kinetic 5121 | . 147 24 56 175 . . . . . 415 3241 1063 Thermal 4762 | 13 200 201 265 1243 831 67 . 143 . 393 1349 57 Explosive 1617 | . . . . 40 . . . 1062 . 245 . 270 Electromagnetic 1483 | . . 508 369 . . . . . . . 250 356 Impact . | . . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . . . 27 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 2 6 . 3 3 3 3 3 . . 10 12 Average Corruption 4 | . 2 4 . 2 3 3 3 3 . . 6 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 130 | . 1 12 . 5 19 14 3 9 . . 50 17 Message Errors 30 | . . 4 . . 2 5 1 3 . . 11 4 Matter Fused 32 | . 1 4 . 1 4 5 1 2 . . 10 4 Heat Flow Errors 14 | . . 1 . . 4 . . 1 . . 7 1 Energy Discharges 14 | . . . . . 1 1 . . . . 10 2 Parts Rejected 1 | . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . 1 . . . . 1 . Data Loss (minor) 13 | . . 1 . 2 5 1 . . . . 2 2 Data Loss (major) 10 | . . 2 . 1 1 1 1 1 . . 2 1 Misfires 4 | . . . . 1 1 . . . . . 2 . Alerts 4 | . . . . . 1 . . 2 . . 1 . Weapon Failures 6 | . . . . . . . . . . . 3 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 303 | . . 9 . 1 . . . 6 . . 223 64 Projectiles 20 | . . . . . . . . . . . . 20 Explosions 282 | . . 9 . . . . . 6 . . 223 44 Melee 1 | . . . . 1 . . . . . . . . Knockbacks 11 | . . . . 1 . . . . . . 1 9 Impact 1 | . . . . 1 . . . . . . . . Kinetic 10 | . . . . . . . . . . . 1 9 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 572 | . . 43 81 53 . . . . . . 296 99 Shots 12 | . . 2 2 1 . . . . . . 5 2 Rammed 6 | . 1 1 1 3 . . . . . . . . Targets Rammed 7 | . 1 1 1 4 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 448 | 30 66 255 126 164 368 84 . 243 . 13 448 371 Average Temperature 89 | 18 20 66 43 56 120 50 . 94 . 6 117 151 Received Heat Transfer 1782 | . 120 96 189 252 93 . . 162 . 45 126 699 Effects 11 | . . . . . 3 . . 2 . . 3 3 Shutdowns 3 | . . . . . . . . . . . 2 1 Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 3 | . . . . . 1 . . 2 . . . . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 7 | . . 1 1 . . . . . . . 3 2 Impact Corruptions 1 | . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . 1 1 1 7 . . . 1 . . 1 1 Heat Transferred 8942 | 37 666 300 422 2607 1900 150 . 325 . 900 1585 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 2 . . . . . . . 1 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Maximum Alert Level 2 | . . 1 . . . . . . . . 2 2 Low Security (%) 88 | 100 100 95 100 100 . . . . 100 100 81 . Level 1 . | . . 4 . . . . . . . . . . Level 2 10 | . . . . . . . . . . . 18 100 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . Peak Influence 604 | 5 114 211 124 127 . . . . 5 148 604 599 Initial 421 | . . 12 86 14 . . . . . 3 77 421 Average 110 | . 61 57 64 25 . . . . . 83 172 527 Influence Increases 3765 | 5 347 426 207 386 335 30 . 165 5 198 1352 309 Destroy 0b10 Robot/C 2140 | . 200 300 120 200 260 20 . 140 . 160 560 180 Destroy 0b10 Robot/NC 110 | 5 5 20 5 45 . . . . . . 30 . Destroy Leader 476 | . 42 82 42 68 30 10 . 10 . 30 132 30 Successful Hack 79 | . 25 . 6 1 . . . . 5 . 42 . Disable Machine 360 | . . . . 15 . . . . . . 345 . Destroy Structure 345 | . . 9 19 12 . . . . . 8 228 69 Lose Combat Pursuer 255 | . 75 15 15 45 45 . . 15 . . 15 30 Influence Decreases 3215 | 5 317 251 381 388 320 74 . 165 . 55 898 361 Entered New Map 428 | . . 18 119 17 11 9 . . . 2 71 181 Time Decay 2154 | 5 307 223 222 331 289 65 . 125 . . 587 . Lost Part 633 | . 10 10 40 40 20 . . 40 . 53 240 180 Squads Dispatched 18 | . 3 2 1 3 . . . . . 2 7 . Investigation 3 | . 1 1 1 . . . . . . . . . Extermination 6 | . . . . 2 . . . . . . 4 . Reinforcement 9 | . 2 1 . 1 . . . . . 2 3 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Distress Signals 5 | . 1 2 1 1 . . . . . . . . Communications Jammed 18 | . . . . . . . . . . . 18 . Distress Signals 18 | . . . . . . . . . . . 18 . Times Spotted 151 | . 17 20 10 21 14 . . 8 . 10 34 17 Peak Tracking Total 6 | . 4 4 4 4 6 . . 5 . 4 5 6 Tactical Retreats 12 | . 3 1 1 2 1 . . 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Traps Triggered 8 | . 2 2 . 1 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Machines Disabled 24 | . . . . 1 . . . . . . 23 . Max in Single Turn 14 | . . . . 1 . . . . . . 14 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Machines Accessed 22 | . 3 3 1 4 2 . 4 . 1 . 4 . Terminals 11 | . 3 2 1 2 . . . . 1 . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 93 | . 16 7 6 20 8 . 30 . 1 . 5 . Successful 72 | . 12 3 2 12 8 . 30 . 1 . 4 . Failed 19 | . 3 4 4 7 . . . . . . 1 . Catastrophic 6 | . 1 1 1 2 . . . . . . 1 . Database Lockouts 2 | . 1 . . 1 . . . . . . . . Manual 34 | . 16 4 6 7 . . . . . . 1 . Terminals 36 | . 16 4 6 7 . . . . 1 . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 10 | . . 3 . 7 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 8 | . . . . 6 . . . . . . 2 . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 49 | . 6 . 1 1 8 . 30 . 1 . 2 . Record 18 | . . . . . 7 . 11 . . . . . Part Schematic 11 | . 1 . . . . . 10 . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . Open Door 1 | . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . 2 . 1 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 7 | . . 2 . 5 . . . . . . . . Scan Component 4 | . . 1 . 3 . . . . . . . . Repair 3 | . . 1 . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . . 5 . . . . . . 1 . Insert Component 2 | . . . . 2 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . Retrieve Study 2 | . . . . 1 . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 9 | . 6 1 1 1 . . . . . . . . Terminals 9 | . 6 1 1 1 . . . . . . . . Botnet 6 | . 3 1 1 1 . . . . . . . . Skim 3 | . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 3 3 1 4 . . . . . . 2 . Full Trace Events 2 | . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . 2 . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 1 . . . . . . 1 . Parts Repaired 3 | . . 1 . 2 . . . . . . . . Time 78 | . . 26 . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Total Allies 2 | . . . . . 2 . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . . . . . Total Damage 63 | . . . . . 63 . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Active Infowar (turns) 6203 | 38 505 630 312 1366 739 605 148 146 . 29 1646 39 Optics 2 | . . . . . . . . . . . 2 . Sensors 678 | . . . . . . . . . . . 659 19 Seismic 4489 | 38 505 630 312 1366 739 605 148 146 . . . . Jamming 1693 | . . . . . . . . . . 29 1644 20 Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Turns Passed 8240 | 96 755 833 473 1372 879 605 148 434 92 226 2045 282 Spaces Moved 3541 | 54 288 374 190 589 470 376 93 172 37 65 739 94 Core 49 | 3 . . . . . . . . . . . 46 Treads 3121 | 51 288 374 190 589 470 376 93 172 37 17 434 30 Legs 371 | . . . . . . . . . . 48 305 18 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 240 185 102 50 Average Speed 192 | 153 228 184 186 186 160 160 160 223 240 208 224 155 Slowest Speed 540 | 160 240 240 240 240 240 160 160 240 240 400 410 540 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 61 42 27 24 71 65 71 42 1 61 21 26 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 . 1 . . . . . Known Exits Taken 4 | . . . . . . 1 . 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . Scrap Searched 6 | . . . . . 3 1 . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 228 | . . 8 16 11 . . . 16 . 8 130 39 Melee . | . . . . . . . . . . . . . Projectile 65 | . . . . . . . . . . 1 58 6 AOE 163 | . . 8 16 11 . . . 16 . 7 72 33 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Gar Total 4444 | 62 337 478 277 785 549 377 92 203 41 123 969 151 Wait 413 | . 17 59 47 115 48 . . 15 . 14 95 3 Move 3530 | 53 287 373 189 588 469 375 92 171 36 64 739 94 Hop . | . . . . . . . . . . . . . Pick Up 67 | 1 3 12 7 11 2 1 . . 2 11 16 1 Fast Attach 56 | 7 1 6 4 8 1 . . . . 6 17 6 Attach 49 | . . 2 5 7 2 . . 3 2 5 15 8 Detach 21 | . . 4 4 5 1 . . . . 2 5 . Swap 38 | . 2 2 5 7 4 . . 1 1 2 12 2 Drop 33 | . 3 2 2 9 5 . . . . 2 7 3 Fire 223 | 1 23 17 13 31 17 1 . 13 . 12 63 32 Melee 2 | . . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 7 | . 1 1 1 4 . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: [*Ext] / Gar) -5/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Central database locked down 315 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 16) 794 | -10/Materials | Discovered new exit (range 16) 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 907 | -9/Materials | Repaired Med. Laser 1351 | -9/Materials | Build established: Gunner 1658 | -9/Materials | Discovered new exit (range 11) 1685 | -9/Materials | Entered another Materials area 1685 | -8/Materials | Evolved 2 slots: Utility x2 2127 | -8/Materials | Discovered new exit (range 12) 2158 | -8/Materials | Entered Factory 2158 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2350 | -7/Factory | Lost 4 parts (3n1u) 2884 | -7/Factory | Repaired Lgt. Treads 2911 | -7/Factory | Repaired Lgt. Treads 3122 | -7/Factory | Build established: Scavenger-Gunner 3489 | -7/Factory | Central database locked down 3517 | -7/Factory | Discovered new exit (range 9) 3530 | -7/Factory | Entered Lower Caves 3996 | -7/Lower Caves | Learned location of Zion (-6) 4061 | -7/Lower Caves | Entered an active Warlord outpost 4065 | -7/Lower Caves | A Commander dispatched an escort 4084 | -7/Lower Caves | Learned location of 1 exit from Research 4084 | -7/Lower Caves | Learned 8 Research zone layouts 4365 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4377 | -7/Lower Caves | Discovered new exit (range 8) 4409 | -7/Lower Caves | Entered another Lower Caves area 4437 | -7/Lower Caves | Entered a destroyed Warlord outpost 4568 | -7/Lower Caves | Discovered new exit (range 11) 4679 | -7/Lower Caves | Encountered a Warlord checkpoint 4692 | -7/Lower Caves | Build established: Gunner 4990 | -7/Lower Caves | Identified exit to Data Miner 5014 | -7/Lower Caves | Entered Data Miner 5014 | -7/Data Miner | Discovered new exit (range 6) 5045 | -7/Data Miner | Met Data Miner 5086 | -7/Data Miner | Learned location of Section 7 (-2) 5086 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5110 | -7/Data Miner | Received God Mode back door access code from Data Miner 5162 | -7/Data Miner | Entered Proximity Caves 5357 | -6/Proximity Caves | Lost 3 parts (2u1w) 5512 | -6/Proximity Caves | Identified exit to Factory 5579 | -6/Proximity Caves | Learned Factory terminal intel 5596 | -6/Proximity Caves | Entered Factory 5596 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5597 | -6/Factory | Loaded intel: 26 terminal locations 5682 | -6/Factory | Identified exit to DSF 5688 | -6/Factory | Entered DSF 5714 | -6/DSF | Additional patrols routed to DSF 5792 | -6/DSF | Discovered new exit (range 16) 5797 | -6/DSF | Lost 7 parts (3p1n1u2w) 5889 | -6/DSF | Sterilization system engaged 5909 | -6/DSF | Ambient heat levels rising (+10) 5914 | -6/DSF | Entered Factory 5914 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6402 | -5/Factory | Discovered new exit (range 5) 6673 | -5/Factory | Lost 13 parts (2p6n2u3w) 7713 | -5/Factory | Build established: Scavenger-Skirmisher 7887 | -5/Factory | System corruption reached 10% 7956 | -5/Factory | Identified exit to Garrison 7959 | -5/Factory | Entered Garrison 8066 | -5/Garrison | Core integrity fell below 50% 8097 | -5/Garrison | Lost 5 parts (2n3w) 8138 | -5/Garrison | Spotted B-75 Beast 8186 | -5/Garrison | Destroyed B-75 Beast 8211 | -5/Garrison | Core integrity fell below 20% 8227 | -5/Garrison | Triggered checkpoint 8241 | -5/Garrison | Triggered checkpoint 8241 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08198_ HV Slug penetrates L-41 Fighter. 08198_ HV Slug penetrates Earth. 08200_ Rnf. Fission Core severed. 08200_ Hyp. Coil Gun destroyed. 08201_ Dropped Hcp. Matter Pod. 08201_ Extracted 200 matter. 08202_ Flexi-carbon Leg destroyed. 08204_ Acquired Hcp. Matter Pod. 08209_ Enh. Gauss Cannon+ severed. 08210_ System corrupted: Energy discharge (-38). 08211_ Adv. Signal Interpreter severed. 08212_ Imp. Grenade Launcher destroyed. 08215_ Destroyed Imp. Grenade Launcher. 08217_ Dropped Hcp. Storage Unit. 08218_ The unstable cave ceiling collapses. 08218_ Dropped Great Axe. 08231_ System corrupted: Substantial component data lost. 08241_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ????????????????????###g #??????????????????????? | | ????????????????????? gg #??????????????????????? | | ?? ???????????????????? #??????????????????????? | | ?? ?????????????????????#@#??????????????????????? | | ?? ?????????????????????# #??????????????????????? | | ?? ?????????????????????# #??????????????????????? | | ?? ?????????????????????# #####??????????????????? | | ?? ?????????????????????# #??????????????????? | | ?# #????????????????????##### #??????????????????? | | ?# #????????????????????????# #??????????????????? | | ## #????????????????????????# #??????????????????? | | "" #######??????????????????# #??????????????????? | | % ^ #??????############# ####### #?????????? | | ^ #??????# #?????????? | | "" #### #??????# #?????????? | | # %#??????# ######### ##########?????????? | | #!!! # %#??????# #???????# #??????????????????? | | *!!%+[%#??????# #???????# #??????????????????? | | !!! * %#??????# #???????# #??????????????????? | | [/ # %#??????# #???????# #??????????????????? | | # #??????# #???????# #??????????????????? | | ## ##""""## ##??????# #??????????????????? | | ## ### #??????# #??????????????????? | | #??????????????????? | | #??????????????????? | | ##"### ## ## ###########??????????????????? | | ?###?# ## ## #????????????????????????????? | | ?????" "????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Flak Gun | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Med. Laser | 12% | -9/Materials Lgt. Treads | 5% | -7/Factory Lgt. Treads | 18% | -7/Factory Studied --------- Gauss Rifle | -7/Factory | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommCannonRifle Manual? 0 Play Time 00:53:22 Cumulative 99.6 hours Start 2026.07.28 @ 16:05:24 End 2026.07.28 @ 16:57:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/0/0/0/0/0/0/1 Lore% 60 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a524b8a-46d4-482f-9c08-e7c974513e9c