Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.16 @ 17:59:25 Player: Finestep Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (477) 2385 Value Destroyed (15732) 15732 Prototype IDs (56) 1120 Alien Tech Used (2) 400 Bonus (12699) 12699 TOTAL SCORE: 39936 Bonus ------- High Alert Combat Kills 2932 Follower Combat Kills 652 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 6500 Met Zhirov 300 Friendly Fire -285 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 755/1100 System Corruption 7% Temperature Cool (0) Movement Walking (127) Location -4/Factory Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Assembled Alloy Leg > --- UTILITY (11) ----- High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Makeshift Terrain Scan Processor Improved Core Shielding Advanced Hacking Suite GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Experimental Heat Sink Advanced Cooling System Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Particle Accelerator Improved Force Field System Restoration Module GOLEM Unit Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Enhanced Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Myomer Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Makeshift Terrain Scan Processor Advanced Targeting Computer Advanced Transmission Jammer Layered Heavy Armor Plating Advanced Hacking Suite GOLEM Unit > --- WEAPON ----------- AWS/Thermal Heavy Neutron Cannon > --- INVENTORY -------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Experimental Heat Sink Zionite Biocell Advanced Sensor Array Long-range Terrain Scanner Particle Accelerator Weapon Cycler Improved Utility Shielding Improved Force Field System Restoration Module GOLEM Unit GOLEM Unit Transdimensional Reconstructor Advanced EMP Blaster Mini Smartbomb Launcher Phasing Sabre [Rating: 141] Favorites ----------- Power Enhanced Fission Core Engine Reinforced Deuterium Engine Power Core Enhanced Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . . . 4 . 2 . . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . Utility 9 | . . . . . 3 . 1 . . . . . 2 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 482 | 7 8 5 2 7 43 54 64 15 2 3 64 6 38 3 20 1 15 50 16 8 9 2 40 Power 50 | 1 1 1 . 1 3 4 4 3 . . 5 . 7 . 1 . 1 9 1 1 3 . 4 Engine 19 | 1 1 1 . 1 3 2 2 1 . . 2 . 4 . 1 . . . . . . . . Core 19 | . . . . . . 2 2 2 . . 1 . . . . . . 8 1 1 1 . 1 Reactor 12 | . . . . . . . . . . . 2 . 3 . . . 1 1 . . 2 . 3 Propulsion 85 | 2 2 . . 2 14 15 7 3 . 3 8 4 9 . . . 3 4 . 1 . 1 7 Treads 47 | 1 1 . . 2 12 12 7 3 . 3 5 1 . . . . . . . . . . . Leg 33 | . . . . . . 3 . . . . 2 3 9 . . . 3 4 . 1 . 1 7 Wheel 4 | 1 1 . . . 2 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 183 | 1 2 . 2 . 7 12 26 6 . . 29 . 16 3 13 . 10 24 11 4 3 1 13 Device 90 | . . . . . 1 3 5 4 . . 8 . 6 3 12 . 8 18 10 3 2 . 7 Storage 25 | 1 2 . 2 . 1 2 4 1 . . 6 . 2 . . . . 2 . . . . 2 Processor 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . Hackware 6 | . . . . . . . 4 . . . . . . . . . . 1 . . . . 1 Protection 60 | . . . . . 5 7 13 1 . . 14 . 8 . . . 2 3 1 1 1 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 164 | 3 3 4 . 4 19 23 27 3 2 . 22 2 6 . 6 1 1 13 4 2 3 . 16 Energy Gun 19 | 1 . 2 . . 3 2 5 . . . 3 . 1 . . . . . . . . . 2 Energy Cannon 55 | . . . . . 4 4 8 2 2 . 10 1 4 . 3 1 1 9 3 . . . 3 Ballistic Gun 20 | 2 2 2 . 3 5 . . . . . 4 . . . . . . . . . . . 2 Ballistic Cannon 33 | . . . . . 6 13 8 . . . 2 . 1 . . . . . . 1 1 . 1 Launcher 27 | . . . . 1 1 4 4 1 . . 2 1 . . 2 . . 4 1 1 . . 5 Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 2 . . . 1 . . . 1 . . . . . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . . 3 4 2 2 . . 12 . 3 . . . . 2 1 . 4 . 2 Parts Lost 101 | . 2 2 . 2 12 8 12 1 . . 12 1 3 . . . 4 10 2 5 . . 25 Power 18 | . 1 1 . 1 2 1 2 . . . 1 . 1 . . . . 3 . 1 . . 4 Propulsion 26 | . 1 . . 1 2 3 3 . . . 3 1 . . . . 3 2 . 1 . . 6 Utility 27 | . . . . . 2 3 4 . . . 6 . 1 . . . . 4 . 1 . . 6 Weapon 30 | . . 1 . . 6 1 3 1 . . 2 . 1 . . . 1 1 2 2 . . 9 Highest Loss Streak 12 | . 2 2 . 1 3 3 5 1 . . 4 1 2 . . . 2 5 1 4 . . 12 Average Slot Usage (%) 95 | . 98 99 100 98 89 87 90 91 92 92 96 95 99 100 100 100 99 99 99 90 96 100 82 Engine 4 | . 14 13 14 12 8 4 5 . . . . 7 5 6 6 6 5 . . . . . . Core 2 | . . . . . . 4 1 7 7 7 2 . . . . . . 6 11 11 8 5 2 Reactor 1 | . . . . . . . . . . . 3 . . . . . . 4 . . 1 5 6 Treads 13 | . 14 14 14 13 22 25 29 30 30 30 26 21 . . . . . . . . . . . Leg 11 | . . . . . . . . . . . 2 4 25 26 26 26 26 23 22 21 22 22 19 Wheel 1 | . 13 14 14 14 4 . . . . . . . . . . . . . . . . . . Device 9 | . . . . . 3 2 2 3 7 7 8 7 18 20 16 13 13 15 16 21 21 18 12 Storage 21 | . 26 28 28 28 27 27 23 26 23 23 19 15 19 20 20 20 20 17 16 16 16 16 11 Processor 4 | . . . . . . . . . . . . 7 6 6 9 13 13 11 11 11 11 11 9 Protection 6 | . . . . . 5 6 6 6 7 7 14 15 7 6 6 6 6 3 5 . . 2 5 Energy Gun 1 | . 7 9 14 14 3 . . . . . . . . . . . . . . . . . 2 Energy Cannon 7 | . . . . . 2 5 4 14 15 15 8 6 12 13 11 13 12 10 11 2 . . 5 Ballistic Gun 2 | . 20 18 14 8 8 . . . . . 2 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 4 12 9 . . . 1 7 . . . . . . . 2 3 5 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 243 | 13 40 39 70 75 162 165 243 172 171 169 169 104 119 108 115 114 114 129 118 125 123 123 161 Greatest Support 120 | 16 20 16 16 16 60 62 84 88 88 104 112 112 88 88 88 88 104 118 110 108 108 115 120 Greatest Overweight (x) 10 | . 2 2 4 4 10 5 2 4 1 1 1 1 2 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) 1 | . 1 2 2 4 2 2 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . Largest Inventory Capacity 60 | 6 16 16 20 20 40 52 60 40 40 40 40 20 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 28 | 5 15 16 18 20 40 40 40 40 40 40 22 20 23 24 24 24 24 24 24 24 24 24 20 Most Carried 40 | 5 16 16 20 20 40 40 40 40 40 40 40 20 24 24 24 24 24 24 24 24 24 24 24 Average Carried 27 | 3 13 14 17 19 36 39 38 39 39 39 21 19 23 24 23 24 23 23 23 18 21 23 19 Final Capacity 40 | 6 16 16 20 20 40 40 40 40 40 40 20 20 24 24 24 24 24 24 24 24 24 24 20 Final Carried 40 | 5 16 15 20 19 40 38 36 40 40 40 20 20 24 24 24 24 24 24 24 19 24 24 11 Class Distribution -------------------- 49% | Hauler-Mutant 28% | Scavenger-Mutant 7% | Mutant 6% | Scavenger-Skirmisher 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Assassin | -5/Zhirov Hauler-Assassin | -4/Proximity Caves Hauler-Golem | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 9293 | 303 478 135 20 100 1180 1806 1521 188 41 24 814 134 465 55 235 . 152 528 165 205 100 198 446 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21579 | 122 666 362 . 326 2239 2330 2597 596 181 . 1717 330 2610 71 385 . 289 3235 338 322 290 99 2474 Parts 871 | 5 50 20 . 21 111 101 117 24 6 . 32 9 75 4 9 . 11 116 20 8 22 4 106 Haulers Intercepted 23 | . 2 . . . 5 5 3 1 . . . . 4 . . . . 3 . . . . . Recyclers Shooed 26 | . 2 . . 1 3 4 5 . . . . . 5 . . . . 4 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . . . 13 2 . . 9 . 4 5 . 9 . 24 5 20 3 . Prevented 28 | . . . . . . . . 11 4 . . 7 . . 3 . . . 3 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 344 | . 12 10 . 8 35 42 38 10 3 . 47 4 23 3 5 . 5 36 12 6 . 3 42 Melee 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 Guns 67 | . 12 10 . 8 24 . 1 . . . 2 . 1 . . . . . . . . . 9 Cannons 162 | . . . . . 10 28 25 7 3 . 10 . 21 3 2 . 4 24 7 1 . 2 15 AOE 89 | . . . . . 1 11 8 1 . . 30 1 . . 1 . . 9 5 4 . 1 17 Classes Destroyed 21 | 2 6 2 . 1 3 . 2 . . . 3 1 . . . . . . 1 . . . . Worker 21 | . 2 . . . 1 2 5 . . . . . 1 . . . . 3 . . . . 7 Builder 11 | . . 1 . 1 . 2 2 . . . . . 1 . . . . 1 . . . . 3 Tunneler 5 | 2 1 1 . . . . . . . . . . . . . . . 1 . . . . . Hauler 23 | . 2 . . . 5 5 3 1 . . . . 4 . . . . 3 . . . . . Recycler 42 | 1 2 2 . . 5 6 10 . . . . . 7 . . . . 6 . . . . 3 Mechanic 5 | . . . . . 1 2 1 . . . . . . . . . . . . . . . 1 Operator 6 | . 1 . . . 1 2 2 . . . . . . . . . . . . . . . . Watcher 16 | . 2 . . . . 2 4 . . . . . 4 . . . . 1 . . . . 3 Swarmer 79 | . 9 6 . 3 3 7 5 3 . . . . 5 3 . . . 3 11 4 . . 17 Grunt 120 | . 3 . . 4 23 23 22 6 . . . 4 9 . 2 . . 11 . . . 1 12 Brawler 4 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . 1 Duelist 7 | . . . . 1 . 2 1 . . . . . 1 . . . . . . . . . 2 Sentry 33 | . . . . . 8 9 4 . 1 . . . 2 . 1 . . 3 . . . . 5 Hunter 24 | . . . . . 1 1 3 . 1 . . . 3 . 1 . 2 7 . 2 . 2 1 Programmer 25 | . . . . . . . 2 . 1 . . . 3 . . . 3 12 . . . . 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 38 | . . 4 . . . . . . . . 34 . . . . . . . . . . . . Golem 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 31 | 3 4 3 . 3 4 9 10 4 1 . 31 4 4 3 3 . 2 9 5 4 . 2 14 Combat Bots Only 31 | . 3 3 . 3 4 7 7 4 1 . 31 4 3 3 3 . 2 5 5 4 . 2 7 Max Kills in Single Turn 8 | 1 1 2 . 2 2 3 3 1 1 . 8 1 2 1 1 . 1 6 5 3 . 1 6 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Exploded 8 | . . . . . 1 2 3 1 . . 8 1 . . 1 . . 4 5 3 . 1 5 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Damage Taken 28533 | . 397 295 . 414 2144 2342 4074 659 550 . 2521 406 2219 93 209 . 1196 2703 1056 873 . 298 6084 Core 3372 | . 86 68 . 48 276 263 334 49 36 . 145 50 223 17 20 . 129 278 75 119 . . 1156 Absorbed by Shields 72 | . . . . . . . 72 . . . . . . . . . . . . . . . . Core Remaining (%) 39 | 100 . . . 19 . 2 . . . . . 12 . . . . 54 . . . . 52 . Volleys Fired 1278 | 11 71 28 . 28 178 150 160 23 21 . 83 11 122 5 36 . 36 115 41 41 8 18 92 Largest 2 | 2 2 2 . 2 2 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 1 1 2 Hottest 196 | 60 100 80 . 60 116 119 144 144 125 . 138 126 126 125 125 . 70 196 133 133 20 80 135 Shots Fired 2375 | 22 140 55 . 56 346 289 300 36 32 . 152 18 237 9 59 . 69 215 80 45 8 18 189 Gun 640 | 22 139 55 . 56 254 . 5 . . . 17 . 4 . . . . . . . . . 88 Cannon 1663 | . . . . . 90 279 288 32 32 . 126 14 233 9 53 . 69 208 79 43 . 14 94 Launcher 63 | . . . . . 2 10 7 4 . . 9 4 . . 6 . . 7 1 2 . 4 7 Special 9 | . 1 . . . . . . . . . . . . . . . . . . . 8 . . Kinetic 862 | 11 83 35 . 28 246 196 172 . . . 28 7 10 . . . . . . 15 . 14 17 Thermal 1127 | 11 57 . . . 86 53 56 18 12 . 6 . 209 9 53 . 69 208 79 28 8 . 165 Explosive 25 | . . . . . 2 2 4 . . . 6 . . . . . . . 1 2 . 4 4 Electromagnetic 361 | . . 20 . 28 12 38 68 18 20 . 112 11 18 . 6 . . 7 . . . . 3 Robot Hit Streak 25 | 5 13 6 . 12 20 12 18 14 8 . 19 11 18 5 7 . 12 25 10 16 10 11 21 Robot Miss Streak 7 | 2 4 3 . 2 5 3 5 2 1 . 5 1 2 1 1 . 1 2 3 7 . 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 Secondary Targets 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . Autonomous 72 | . . . . . . . . . . . . . . . . . . . . . . . 72 Shots Hit Robots 1520 | 11 81 26 . 41 223 198 204 28 21 . 105 16 148 4 8 . 27 148 43 25 8 7 148 Core Hits 830 | 4 34 19 . 17 96 88 99 18 4 . 142 9 63 3 9 . 5 82 14 9 4 6 105 Critical Hits 40 | . . 1 . . 2 3 9 . . . 6 2 5 1 . . . 7 . . 3 . 1 Critical Kills 22 | . . 1 . . 2 2 4 . . . 4 . 3 1 . . . 3 . . 1 . 1 Critical Parts Destroyed 17 | . . . . . . 1 5 . . . 2 2 2 . . . . 3 . . 2 . . Melee Attacks 32 | . . . . . . . 2 . . . 18 . . . 1 . . . . . . . 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . . 2 . . . 18 . . . 1 . . . . . . . 11 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51713 | 96 971 308 . 451 3820 5877 6002 1071 529 . 5158 777 5169 101 681 . 963 7165 1956 1531 150 615 8322 Guns 6970 | 96 971 308 . 383 2575 . 92 . . . 192 . 85 . . . . . . . . . 2268 Cannons 30308 | . . . . . 1037 4206 4655 668 485 . 1845 303 5072 101 264 . 963 4973 1545 999 . 231 2961 Explosions 13455 | . . . . 68 208 1671 1229 403 44 . 2619 474 . . 417 . . 2192 411 532 . 384 2803 Melee 783 | . . . . . . . . . . . 502 . . . . . . . . . . . 281 Ramming 47 | . . . . . . . 26 . . . . . 12 . . . . . . . . . 9 Kinetic 10698 | 61 675 172 . 132 2445 3073 2682 . . . 357 166 162 . . . . . . 134 . 231 408 Thermal 24178 | 35 296 . . 68 1050 1139 1186 384 292 . 318 . 4544 101 293 . 963 5629 1545 865 150 . 5320 Explosive 7084 | . . . . . 208 128 622 . . . 2240 . . . . . . 756 411 532 . 384 1803 Electromagnetic 8923 | . . 136 . 251 117 1537 1486 687 237 . 1741 611 451 . 388 . . 780 . . . . 501 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 783 | . . . . . . . . . . . 502 . . . . . . . . . . . 281 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 5 3 5 5 2 2 6 6 6 . 3 6 2 . . . 7 Average Corruption 3 | . . . . . . . 4 3 4 5 2 2 2 6 3 . 2 3 1 . . . 4 Corruption Purged 18 | . . . . . . . 3 . . . . . . . 6 . . 7 2 . . . . Effects 183 | . . . . . . . 43 16 17 1 15 5 17 14 12 . 6 29 6 . . . 2 Message Errors 42 | . . . . . . . 11 4 2 . 2 2 5 6 4 . 2 3 1 . . . . Matter Fused 31 | . . . . . . . 11 4 2 . . . 6 1 3 . 1 2 . . . . 1 Heat Flow Errors 15 | . . . . . . . 3 2 2 . 2 1 1 . . . . 3 . . . . 1 Energy Discharges 23 | . . . . . . . 3 . . . 3 1 1 3 1 . 1 7 3 . . . . Data Loss (minor) 32 | . . . . . . . 4 4 5 1 5 1 1 1 3 . 1 4 2 . . . . Data Loss (major) 5 | . . . . . . . 1 . . . . . 1 1 . . . 2 . . . . . Misfires 4 | . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . Targeting Errors 27 | . . . . . . . 6 2 5 . 2 . 2 1 1 . 1 7 . . . . . Weapon Failures 4 | . . . . . . . 2 . . . 1 . . 1 . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Overflow Damage 1479 | . . . . . 5 94 206 17 11 . 112 . 141 . . . 27 252 55 219 . 15 325 Projectiles 842 | . . . . . 5 52 80 . 11 . 52 . 141 . . . 27 102 55 147 . . 170 Explosions 637 | . . . . . . 42 126 17 . . 60 . . . . . . 150 . 72 . 15 155 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 74 | . . . . . 12 31 26 . . . 2 . 1 . . . . . . 1 . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 67 | . . . . . 10 30 22 . . . 2 . 1 . . . . . . 1 . 1 . Secondary 7 | . . . . . 2 1 4 . . . . . . . . . . . . . . . . Self-Inflicted Damage 533 | . . . . 55 . 28 213 13 . . . . . . . . . 44 . . . . 180 Shots 15 | . . . . 2 . 1 4 1 . . . . . . . . . 1 . . . . 6 Rammed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . 3 . . . . . 1 . . . . . . . . . 1 Kicked 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 558 | . 45 40 . 91 329 324 332 558 193 . 332 101 315 22 44 . 6 473 18 198 . . 173 Average Temperature 70 | . 17 20 . 31 78 72 66 123 92 . 73 18 57 16 17 . 3 109 9 52 . . 43 Received Heat Transfer 6078 | . 93 60 . 129 999 936 1206 288 96 . 513 78 231 . 6 . 12 342 72 . . 42 975 Effects 8 | . . . . . 1 . . 4 . . . . 1 . . . . 2 . . . . . Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Energy Bleed 3 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . 4 4 2 . . 5 3 . . 2 . . 1 . . . . . Combat Hostiles 20 | . . . . . . 3 4 2 . . 5 3 . . 2 . . 1 . . . . . Parts Fried 48 | . . . . . . 7 9 1 2 . 10 3 5 . 3 . 1 6 . . . . 1 Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . 1 . . . 1 2 . 1 . . . Combat Hostiles 5 | . . . . . . . . . . . . . 1 . . . 1 2 . 1 . . . Parts Melted 61 | . . . . . . . 1 . 1 . . . 9 1 2 . 6 25 3 4 . . 9 Heat Transferred 30913 | 75 675 . . 50 2035 1621 1668 568 346 . 288 . 6250 150 450 . 1350 7600 1979 1181 296 . 4331 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . 2 . 5 1 1 1 . 2 . . . 1 . . 1 . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1553 | 15 231 190 . 175 432 884 1553 . . . . . 811 . . . . 1442 . . . . 674 Average Influence 390 | 3 92 34 . 130 213 372 804 . . . . . 340 . . . . 664 . . . . 268 Maximum Alert Level 4 | . 1 . . . 2 3 4 . . . . . 3 . . . . 4 . . . . 2 Low Security (%) 33 | 100 77 100 . 100 43 5 . . . . . . 37 . . . . 15 . . . . 42 Level 1 30 | . 22 . . . 53 62 2 . . . . . 36 . . . . 16 . . . . 21 Level 2 19 | . . . . . 3 24 49 . . . . . 7 . . . . 26 . . . . 36 Level 3 10 | . . . . . . 7 26 . . . . . 19 . . . . 15 . . . . . Level 4 6 | . . . . . . . 21 . . . . . . . . . . 25 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 3 . . . 6 9 18 . . . . . 9 . . . . 15 . . . . 7 Investigation 13 | . 2 . . . 2 1 4 . . . . . 2 . . . . 1 . . . . 1 Extermination 11 | . . . . . . . 2 . . . . . 3 . . . . 3 . . . . 3 Reinforcement 23 | . 1 . . . 4 4 6 . . . . . 3 . . . . 4 . . . . 1 Assault 13 | . . . . . . 2 3 . . . . . 1 . . . . 7 . . . . . Garrison 7 | . . . . . . 2 3 . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 3 . . . . . 1 . . . . 1 . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 21 | . 2 . . . 2 5 2 . . . . . 2 . . . . 3 . . . . 5 Communications Jammed 33 | . . . . . . . . . . . . . 5 . . . . . . . . . 28 Distress Signals 26 | . . . . . . . . . . . . . 5 . . . . . . . . . 21 Times Spotted 556 | . 23 12 . 9 74 71 72 13 4 . 73 6 48 3 6 . 7 52 13 3 . 2 65 Peak Tracking Total 37 | . 5 3 . 3 5 7 6 5 1 . 37 4 5 3 3 . 3 6 5 2 . 2 10 Tactical Retreats 49 | . 2 . . 1 4 9 5 1 1 . 2 1 5 . 2 . 2 6 . 2 . . 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 6 | . . . . . . 3 1 . . . . . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 41 | . 1 2 . . 5 4 7 . . . 3 . 2 . . . . 10 . . . . 7 Max in Single Turn 4 | . 1 2 . . 1 1 2 . . . 1 . 1 . . . . 4 . . . . 1 Garrison Access 5 | . . . . . 1 . 1 . . . . . 1 . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 76 | . 9 . 1 1 11 9 11 1 . . . . 15 . 1 4 . 6 . . 4 . 3 Terminals 43 | . 7 . . 1 7 8 4 1 . . . . 9 . . . . 4 . . . . 2 Fabricators 6 | . . . . . . . 2 . . . . . 1 . . . . 2 . . . . 1 Repair Stations 5 | . . . . . . 1 3 . . . . . 1 . . . . . . . . . . Recycling Units 6 | . 2 . . . 2 . . . . . . . 2 . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . Total Hacks 227 | . 27 . 4 4 25 32 28 4 . . . . 29 . 1 22 . 26 . . 17 . 8 Successful 143 | . 15 . 4 . 13 17 16 2 . . . . 15 . 1 22 . 17 . . 17 . 4 Failed 84 | . 12 . . 4 12 15 12 2 . . . . 14 . . . . 9 . . . . 4 Catastrophic 20 | . 1 . . 1 4 1 3 1 . . . . 4 . . . . 3 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 5 . . 4 15 20 4 3 . 5 . . 1 . . . . 5 . . . . 4 Terminals 123 | . 21 . . 4 17 30 12 4 . . . . 17 . . . . 13 . . . . 5 Fabricators 23 | . . . . . . . 4 . . . . . 3 . . . . 13 . . . . 3 Repair Stations 9 | . . . . . . 2 5 . . . . . 2 . . . . . . . . . . Recycling Units 14 | . 6 . . . 4 . . . . . . . 4 . . . . . . . . . . Scanalyzers 7 | . . . . . 1 . 4 . . . . . 2 . . . . . . . . . . Garrison Access 7 | . . . . . 3 . 3 . . . . . 1 . . . . . . . . . . Terminal Hacks 95 | . 11 . 4 . 7 9 5 2 . . . . 7 . 1 22 . 8 . . 17 . 2 Record 21 | . . . 4 . . . . 1 . . . . . . . 11 . . . . 5 . . Part Schematic 13 | . 2 . . . . . 1 1 . . . . . . . 5 . . . . 4 . . Robot Schematic 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . . . . . . . . . . . . . . . . 3 . 1 . . 4 . . Open Door 5 | . . . . . . 3 . . . . . . 1 . 1 . . . . . . . . Branch Access Points 3 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . . . 2 . 1 . . . . . 1 . . . . 1 . . . . 1 Locate Traps 9 | . 2 . . . . 2 1 . . . . . 2 . . . . 2 . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Transport Status 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 6 | . 1 . . . 1 1 1 . . . . . 1 . . . . 1 . . . . . Registered Components 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . 3 . . . . . 2 . . . . 6 . . . . 2 Load Schematic 4 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 Build 9 | . . . . . . . 2 . . . . . 1 . . . . 5 . . . . 1 Repair Station Hacks 7 | . . . . . . 2 3 . . . . . 2 . . . . . . . . . . Scan Component 4 | . . . . . . 1 2 . . . . . 1 . . . . . . . . . . Repair 3 | . . . . . . 1 1 . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . 1 . . . . . . . 1 . . . . . . . . . . Retrieve Components 5 | . 3 . . . 1 . . . . . . . 1 . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 . . . . . 2 . . . . . . . . . . Insert Component 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Analyze 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 15 | . 1 . . . 4 6 1 . . . . . . . . . . 3 . . . . . Terminals 8 | . . . . . 2 6 . . . . . . . . . . . . . . . . . Track 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 8 . . 1 9 8 9 1 . . . . 14 . . . . 5 . . . . 3 Full Trace Events 12 | . 4 . . . . 2 2 . . . . . 2 . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 2 . . . . . 3 1 . . . . 1 . . 5 . . . . 4 . . Parts Built 9 | . . . . . . . 4 . . . . . 1 . . . . 3 . . . . 1 Matter 1186 | . . . . . . . 314 . . . . . 146 . . . . 624 . . . . 102 Time 552 | . . . . . . . 115 . . . . . 73 . . . . 347 . . . . 17 Total Part Build Rating 45 | . . . . . . . 14 . . . . . 3 . . . . 27 . . . . 1 Parts Repaired 3 | . . . . . . 1 1 . . . . . 1 . . . . . . . . . . Time 159 | . . . . . . 32 38 . . . . . 89 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . 11 . . . 9 . . . . . . . 10 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 4 | . . . . . . 1 . . . 2 . . . . . . 1 . . . . . . Largest Group 2 | . . . . . . 1 . . . 2 2 1 1 . . . 1 . . . . . . Highest-Rated Group 188 | . . . . . . 99 . . . 188 188 94 94 . . . 94 . . . . . . Highest-Rated Ally 99 | . . . . . . 99 . . . 94 94 94 94 . . . 94 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . GOTO 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 203 | . . . . . . 7 . . . . 157 12 24 . . . 3 . . . . . . Total Damage 6683 | . . . . . . 252 . . . . 4870 436 1015 . . . 110 . . . . . . Kills 40 | . . . . . . . . . . . 30 3 7 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 12 | . . 1 . . . . . 1 . . . 2 . 1 . . 2 . 1 3 . 1 . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 30881 | 95 1248 678 443 390 2551 2190 2326 976 575 1785 3199 649 2523 639 2742 122 1274 1950 1562 924 328 627 1085 Spaces Moved 14428 | 48 796 485 336 213 982 731 870 427 274 958 1500 353 1225 358 992 80 630 1032 698 414 187 371 468 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Treads 5794 | . 3 . . . 748 730 870 427 274 958 1500 284 . . . . . . . . . . . Legs 6525 | . . . . . . 1 . . . . . 69 1225 358 992 80 630 1032 698 414 187 371 468 Wheels 2108 | 47 793 485 336 213 234 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 140 140 198 177 185 185 182 160 156 152 152 152 152 152 120 120 150 150 150 120 Average Speed 162 | 98 118 120 129 140 190 204 190 205 185 183 173 171 157 152 152 152 154 138 149 150 150 150 151 Slowest Speed 270 | 100 180 120 140 140 200 270 210 250 185 185 185 180 200 152 152 152 155 152 150 150 150 150 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 94 96 68 64 83 74 23 63 51 86 87 62 30 48 93 69 73 29 77 48 60 63 15 Regions Visited 23 Branch Regions 17 Pre-discovered Areas 10 | . 1 1 1 . 2 . . . . 1 . . . . . 1 . . . . 3 . . Known Exits Taken 5 | . . . . . 1 . . . . . . . 1 . . . 1 1 . . . 1 . Unknown Exits Taken 18 | 1 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 . . Scrap Searched 28 | . . 2 . 1 . . . 4 2 2 . 1 . 2 2 . 3 . 6 1 . 2 . Spaces Dug 143 | . 1 . . . . 12 2 . . . 3 . 21 2 36 . 25 14 13 3 . 2 9 Terrain Destroyed 636 | . 1 . . 15 16 61 46 7 . . 8 2 65 5 48 . 39 135 50 30 . 62 46 Melee 10 | . . . . . . . 2 . . . 3 . . . 1 . . . . . . . 4 Projectile 313 | . 1 . . . 2 25 3 . . . 5 2 65 5 44 . 39 49 35 13 . 7 18 AOE 313 | . . . . 15 14 36 41 7 . . . . . . 3 . . 86 15 17 . 55 24 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 19645 | 70 965 529 346 250 1349 1139 1225 489 313 984 1936 378 1592 443 2168 80 870 1356 1133 684 219 424 703 Wait 2856 | . 71 6 . . 56 141 78 2 8 10 160 3 156 78 1112 . 179 111 373 219 . 31 62 Move 14406 | 47 795 484 335 212 981 730 869 426 273 957 1499 352 1225 357 991 79 629 1031 697 413 186 370 468 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 245 | 5 15 3 4 1 51 26 26 11 5 7 30 2 14 . 1 . 6 21 2 1 7 1 6 Fast Attach 155 | 6 2 . . 2 15 22 8 5 . . 29 3 20 . 5 . . 14 3 2 7 . 12 Attach 113 | . 2 2 . 2 14 10 20 3 1 . 14 . 8 . 1 . 5 9 2 5 2 . 13 Detach 21 | . . . . . 2 4 . 1 . . 7 . 3 . 1 . . 1 . . 1 . 1 Swap 217 | 1 4 3 2 3 15 22 36 7 1 3 21 3 10 3 14 1 10 27 12 1 1 2 15 Drop 306 | . 5 3 4 2 37 34 23 11 4 7 75 4 29 . 6 . 5 27 2 2 7 2 17 Fire 1278 | 11 71 28 . 28 178 150 160 23 21 . 83 11 122 5 36 . 36 115 41 41 8 18 92 Melee 32 | . . . . . . . 2 . . . 18 . . . 1 . . . . . . . 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Crush 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . 5 . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / [*Arm]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Discovered new exit (range 7) 479 | -10/Materials | Discovered new exit (range 6) 770 | -10/Materials | Discovered new exit (range 15) 800 | -10/Materials | Discovered new exit (range 11) 1344 | -10/Materials | Entered Mines 1367 | -10/Mines | Found a hidden stash of uninstalled traps 1384 | -10/Mines | Assembled infested the area 1525 | -10/Mines | Core integrity fell below 50% 1620 | -10/Mines | Discovered new exit (range 15) 1672 | -10/Mines | Learned location of Zion (-7) 1848 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1848 | -10/Mines | Discovered new exit (range 5) 1863 | -10/Mines | Discovered new exit (range 9) 1915 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2022 | -10/Mines | Entered Exiles 2052 | -10/Exiles | Met 8R-AWN 2073 | -10/Exiles | Met EX-HEX 2110 | -10/Exiles | Met EX-BIN 2179 | -10/Exiles | Met EX-DEC 2381 | -10/Exiles | Discovered new exit (range 14) 2465 | -10/Exiles | Entered Mines 2524 | -9/Mines | Build established: Hauler-Mutant 2628 | -9/Mines | Core integrity fell below 20% 2752 | -9/Mines | Discovered new exit (range 7) 2855 | -9/Mines | Entered Materials 2855 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3225 | -8/Materials | Discovered new exit (range 14) 3605 | -8/Materials | Identified exit to Storage 3674 | -8/Materials | Discovered new exit (range 10) 4103 | -8/Materials | Lost 3 parts (1u2w) 4939 | -8/Materials | Core integrity fell below 50% 5066 | -8/Materials | Discovered new exit (range 16) 5406 | -8/Materials | Entered Storage 6063 | -8/Storage | Lost 3 parts (1n1u1w) 6676 | -8/Storage | Repaired Lgt. EM Pulse Cannon 6869 | -8/Storage | Met 01-MTF 6913 | -8/Storage | Core integrity fell below 20% 7247 | -8/Storage | Discovered new exit (range 7) 7406 | -8/Storage | First assault squad dispatched 7434 | -8/Storage | Garrison activated, responded to threat 7463 | -8/Storage | Destroyed 7 combat bots 7596 | -8/Storage | Entered Factory 7596 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7679 | -7/Factory | Garrison activated, responded to threat 8755 | -7/Factory | Fabricated Med. Treads (x2) 8768 | -7/Factory | Fabricated Imp. Utility Shielding (x2) 8813 | -7/Factory | Local fabrication network quarantined 9196 | -7/Factory | First assault squad dispatched 9538 | -7/Factory | Lost 5 parts (1p1n2u1w) 9562 | -7/Factory | Destroyed 7 combat bots 9683 | -7/Factory | Repaired Arm. Treads 9728 | -7/Factory | Garrison activated, responded to threat 9860 | -7/Factory | Discovered new exit (range 10) 9922 | -7/Factory | Entered Lower Caves 10198 | -7/Lower Caves | Learned 4 Factory zone layouts 10465 | -7/Lower Caves | Core integrity fell below 50% 10878 | -7/Lower Caves | Discovered new exit (range 10) 10898 | -7/Lower Caves | Entered another Lower Caves area 11049 | -7/Lower Caves | Discovered new exit (range 13) 11380 | -7/Lower Caves | Discovered new exit (range 6) 11382 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11473 | -7/Lower Caves | Entered Zion 11533 | -7/Zion | System corruption cleaned by Quarantine Array 11560 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11583 | -7/Zion | Discovered new exit (range 15) 11929 | -7/Zion | Given A8's code to call for help 12310 | -7/Zion | Received a hallucinogenic algorithm 12436 | -7/Zion | Learned Factory repair station intel 12669 | -7/Zion | Learned Factory terminal intel 12961 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12964 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12968 | -7/Zion | Opened final containment barrier to the Deep Caves 13001 | -7/Zion | Discovered new exit (range 3) 13001 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13258 | -7/Zion | Entered Deep Caves 13258 | -7/Deep Caves | Accompanied by 2 allies 13801 | -7/Deep Caves | Attacked by Z-Imprinter 13801 | -7/Deep Caves | Z-Facility disabled 13827 | -7/Deep Caves | Allies destroyed Z-Imprinter 13856 | -7/Deep Caves | Lost 3 parts (1p1u1w) 13892 | -7/Deep Caves | Found Prototype Protection 13892 | -7/Deep Caves | Identified Zio. Weapon Casing 14175 | -7/Deep Caves | Found Zio. Weapon Casing 14220 | -7/Deep Caves | Found Prototype Protection 14357 | -7/Deep Caves | Found Zio. Weapon Casing 14432 | -7/Deep Caves | Build established: Scavenger-Mutant 14750 | -7/Deep Caves | Build established: Hauler-Mutant 15060 | -7/Deep Caves | Discovered new exit (range 6) 15117 | -7/Deep Caves | Spotted as-35514 15133 | -7/Deep Caves | Destroyed as-35514 15167 | -7/Deep Caves | Triggered Deep Caves wall 15169 | -7/Deep Caves | Exposed GOLEM chamber 15175 | -7/Deep Caves | Spotted AS-20437 15183 | -7/Deep Caves | Identified Zio. Heavy Carapace 15207 | -7/Deep Caves | Destroyed 31 combat bots 15208 | -7/Deep Caves | Spotted AS-97702 15214 | -7/Deep Caves | Destroyed AS-20437 15248 | -7/Deep Caves | Destroyed AS-97702 15333 | -7/Deep Caves | Triggered Deep Caves wall 15367 | -7/Deep Caves | Spotted as-17495 15383 | -7/Deep Caves | Core integrity fell below 20% 15385 | -7/Deep Caves | Destroyed as-17495 15411 | -7/Deep Caves | Found GOLEM Unit 15413 | -7/Deep Caves | Lost 4 parts (1n2u1w) 15457 | -7/Deep Caves | Found Prototype Energy Gun 15457 | -7/Deep Caves | Identified AWS/Thermal 15579 | -7/Deep Caves | Found Prototype Device 15579 | -7/Deep Caves | Identified Exp. Thermal Shield 15626 | -7/Deep Caves | Found GOLEM Unit 15673 | -7/Deep Caves | Build established: Scavenger-Mutant 15746 | -7/Deep Caves | Found GOLEM Unit 15763 | -7/Deep Caves | Found GOLEM Unit 16457 | -7/Deep Caves | Entered Proximity Caves 16457 | -6/Proximity Caves | Accompanied by 1 ally 16499 | -6/Proximity Caves | Spotted B-75 Beast 16516 | -6/Proximity Caves | Allies destroyed B-75 Beast 16598 | -6/Proximity Caves | Learned Factory stockpile data 16703 | -6/Proximity Caves | Learned location of 1 exit from Factory 17075 | -6/Proximity Caves | Discovered new exit (range 11) 17106 | -6/Proximity Caves | Entered Factory 17106 | -6/Factory | Accompanied by 1 ally 17106 | -6/Factory | Evolved 2 slots: Utility x2 17107 | -6/Factory | Identified exit to Lower Caves 17108 | -6/Factory | Identified exit to Factory 17110 | -6/Factory | Loaded intel: 22 terminal locations 17111 | -6/Factory | Loaded intel: 6 repair station locations 18298 | -6/Factory | Discovered new exit (range 5) 18557 | -6/Factory | Identified exit to Extension 18688 | -6/Factory | Fabricated Hvy. Armor Plating? 18758 | -6/Factory | Discovered exit to Factory (range 13) 19019 | -6/Factory | Local fabrication network quarantined 19153 | -6/Factory | Repaired Exp. Heat Sink 19556 | -6/Factory | First assault squad dispatched 19629 | -6/Factory | Entered Lower Caves 20259 | -6/Lower Caves | Learned Factory terminal intel 20264 | -6/Lower Caves | Discovered new exit (range 3) 20268 | -6/Lower Caves | Entered another Lower Caves area 20269 | -6/Lower Caves | Encountered a Warlord checkpoint 21312 | -6/Lower Caves | Discovered exit to Factory (range 6) 21958 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 22654 | -6/Lower Caves | Discovered new exit (range 23) 22715 | -6/Lower Caves | Build established: Scavenger-Skirmisher 22747 | -6/Lower Caves | Spotted B-75 Beast 23010 | -6/Lower Caves | Entered Data Miner 23012 | -6/Data Miner | Discovered new exit (range 6) 23041 | -6/Data Miner | Met Data Miner 23068 | -6/Data Miner | Learned location of Section 7 (-2) 23068 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23094 | -6/Data Miner | Received God Mode back door access code from Data Miner 23132 | -6/Data Miner | Entered Proximity Caves 23573 | -5/Proximity Caves | Learned Factory trap positions 24141 | -5/Proximity Caves | Spotted B-75 Beast 24306 | -5/Proximity Caves | Discovered exit to Factory (range 20) 24355 | -5/Proximity Caves | Learned location of 1 exit from Factory 24406 | -5/Proximity Caves | Entered Factory 24406 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 24407 | -5/Factory | Identified exit to Factory 24408 | -5/Factory | Loaded intel: 102 trap records 24409 | -5/Factory | Loaded intel: 20 terminal locations 24556 | -5/Factory | Fabricated Centrium Leg (x1) 24646 | -5/Factory | Fabricated Centrium Leg (x1) 24706 | -5/Factory | Local fabrication network quarantined 24722 | -5/Factory | Fabricated Centrium Leg (x1) 25268 | -5/Factory | Lost 5 parts (2p2n1u) 25324 | -5/Factory | Identified exit to Upper Caves 25342 | -5/Factory | Build established: Scavenger-Mutant 25398 | -5/Factory | Found Faulty Exp. Targeting Computer 25872 | -5/Factory | Incoming assault squad redirected 25890 | -5/Factory | Found Prototype Launcher 25890 | -5/Factory | Identified Mni. Smartbomb Launcher 25906 | -5/Factory | First assault squad dispatched 25922 | -5/Factory | Incoming assault squad redirected 26227 | -5/Factory | Incoming assault squad redirected 26228 | -5/Factory | Incoming assault squad redirected 26233 | -5/Factory | Incoming assault squad redirected 26236 | -5/Factory | Incoming assault squad redirected 26356 | -5/Factory | Entered Upper Caves 26398 | -5/Upper Caves | Build established: Hauler-Mutant 26480 | -5/Upper Caves | Encountered a Warlord checkpoint 26835 | -5/Upper Caves | Spotted B-75 Beast 27243 | -5/Upper Caves | Destroyed B-75 Beast 27587 | -5/Upper Caves | Build established: Hauler-Skirmisher 27638 | -5/Upper Caves | Learned 4 Factory zone layouts 27862 | -5/Upper Caves | Discovered new exit (range 19) 27901 | -5/Upper Caves | Found Alien Artifact 27901 | -5/Upper Caves | Identified Core Expander 27901 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 27918 | -5/Upper Caves | Entered another Upper Caves area 27962 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 27996 | -5/Upper Caves | Learned 4 Factory zone layouts 28096 | -5/Upper Caves | Discovered exit to Factory (range 16) 28134 | -5/Upper Caves | Learned Factory stockpile data 28192 | -5/Upper Caves | Build established: Hauler-Mutant 28741 | -5/Upper Caves | Discovered new exit (range 13) 28842 | -5/Upper Caves | Entered Zhirov 28842 | -5/Zhirov | Discovered new exit (range 3) 28869 | -5/Zhirov | Met Zhirov 28902 | -5/Zhirov | Learned location of Quarantine (-2) 28902 | -5/Zhirov | Learned location of Testing (-3) 28902 | -5/Zhirov | Learned location of Command (-1) 28911 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28935 | -5/Zhirov | Found Alien Artifact 28935 | -5/Zhirov | Identified Integrated Dissipator 28935 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 28955 | -5/Zhirov | Found Alien Artifact 29170 | -5/Zhirov | Entered Proximity Caves 29294 | -4/Proximity Caves | Build established: Hauler-Assassin 29650 | -4/Proximity Caves | Learned 8 Research zone layouts 29654 | -4/Proximity Caves | Discovered exit to Factory (range 19) 29797 | -4/Proximity Caves | Entered Factory 29797 | -4/Factory | Evolved 2 slots: Utility x2 29798 | -4/Factory | Identified exit to Upper Caves 29951 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 29973 | -4/Factory | Incoming investigation squad redirected 30024 | -4/Factory | Discovered new exit (range 15) 30748 | -4/Factory | Destroyed 7 combat bots 30754 | -4/Factory | Lost 10 parts (2p3n2u3w) 30764 | -4/Factory | Core integrity fell below 50% 30773 | -4/Factory | Garrison activated, responded to threat 30785 | -4/Factory | Core integrity fell below 20% 30817 | -4/Factory | Lost 12 parts (1p3n3u5w) 30882 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 30844_ Acquired AWS/Thermal. 30849_ Power Sword melted. 30849_ Adv. Melee Analysis Suite melted. 30849_ L-61 Swordsman destroyed. 30851_ K-01 Serf collects debris. 30854_ Acquired Imp. Core Shielding. 30856_ K-01 Serf collects debris. 30858_ B-60 Warrior heat damages Rnf. Fission Core. 30860_ K-01 Serf collects debris. 30862_ Hvy. Mace melted. 30862_ B-60 Warrior destroyed. 30863_ K-01 Serf collects debris. 30870_ Asb. Alloy Leg integration complete. 30871_ GOLEM Unit beginning Asb. Flux Generator integration. 30871_ Slug penetrates Wall. 30871_ Slug penetrates Door. 30871_ Slug penetrates Wall. 30874_ Broken AWS/Thermal suddenly breaks down. 30874_ Broken AWS/Thermal destroyed. 30875_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ########## === #???????? ##### | | ##########??# == #???????# ##### | | """"""###?## = #???????# % * | | %"" " "#?##?# = "" #???????# * %= %* | | =%=% "##?### "" ######### [ % | | ###+######### """=+ = =% | | """""### ""=%##"###################%% | | "[["### """ ##???????########### #% | | [["### ##?????????????????? # | | """ [["#?# #??????????????????? # | | ##" """####+###########???????????????????## | | # # #???##############???# | | %/!! = #???# #???# | | < !/%| !%! ^^ #???# " #???# | | /=[ ^^ #???# T #???# | | #" "# #???# " #???# | | ##" """########## #???# ! ##### | | """ [["### # #???# !! %/ | | [["#?# """ # #???# %%% ##### | | "[["#?# """ + ##### """"" #???# | | """""??# """ # % + """" #???# | | ##########??# # g ##### """""" #???# | | ? ??#???# """ # #???# """"" #???# | | "" "????#??# """ # #???# ! #???# | | """""?"?????# """ #A ###########"######???# | | #####???????# # @ ! p #???? | | ????????????# """ # p | | ????????????#???"" # g ^ | | ?????????????????" # """ """ """ """h | | #####???????????? # """ """ """ """ ##+##+### | | ???????????? # """ """ """ """ #???????? | | ????????????### #???????? | | ??????????????#k """ """ """ """ #?????????? | | ??????????????+ """ """ """ """ #?????????? | | ??????????????# ?"" """ """ ""? #?????????? | | ??????????????# ?? ? ? ?? #?????????? | | ??????????????# ??"T"?" ? ??? #?????????? | | ???????????????#???###?###?###??? #?????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ####+????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????]? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 65 Energy Generation 41 Energy Capacity 2410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 135 Jamming Range 16 Power Amplification 30 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 20 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Reclamation Efficiency 25 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 50 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -7/Factory | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed Imp. Medium Treads | -7/Factory | Hacked Hvy. Armor Plating | -7/Lower Caves | Hacked Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ W-25 Informer | -8/Storage | Hacked I-36 Angel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Med. Treads | x2 | -7/Factory | Preloaded Imp. Utility Shielding | x2 | -7/Factory Hvy. Armor Plating | x1 | -6/Factory Centrium Leg | x1 | -5/Factory | Preloaded Centrium Leg | x1 | -5/Factory | Preloaded Centrium Leg | x1 | -5/Factory | Preloaded Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalChainMachine Manual? 0 Play Time 03:41:47 Cumulative 416.5 hours Start 2020.07.16 @ 11:38:23 End 2020.07.16 @ 17:59:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 280 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 85 Gallery% 86 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39ae0182-ffe6-4b45-afe0-e746d8eacfa3