Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.28 @ 01:42:17 Player: kerapace Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (199) 995 Value Destroyed (6453) 6453 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1017) 1017 TOTAL SCORE: 13405 Bonus ------- High Alert Combat Kills 743 Follower Combat Kills 372 Met Data Miner 300 Friendly Fire -398 Cogmind --------- Core Integrity 611/850 Matter 101/300 Energy 88/100 System Corruption 12% Temperature Cool (0) Movement Walking (210) Ox3 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (9) ------ Improved Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Heavy Reflective Plating > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (16) --- Faulty Heavy Deuterium Engine Light Fission Core Flexi-carbon Leg Advanced Heat Sink Launcher Loader Experimental Transmission Jammer Improved Power Shielding Improved Light Armor Plating EM Pulse Cannon Improved EM Pulse Cannon Flak Gun Flak Gun Heavy Missile Launcher Power Maul Makeshift Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Experimental Transmission Jammer Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Heavy Deuterium Engine Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Long-range Sensor Array Launcher Loader Hardened Medium Armor Plating Improved Light Armor Plating EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle Flak Gun Flak Gun Precision Assault Rifle Improved Grenade Launcher Heavy Missile Launcher Power Maul Makeshift Sword Greatsword [Rating: 66] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 7 | . . 1 . 2 . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 222 | 6 2 22 5 30 31 42 17 18 2 . 43 4 Power 18 | 1 . 2 1 2 5 2 2 . . . 3 . Engine 13 | 1 . 2 1 2 5 2 . . . . . . Core 3 | . . . . . . . 2 . . . 1 . Reactor 2 | . . . . . . . . . . . 2 . Propulsion 52 | 2 . 5 3 9 9 13 3 1 . . 7 . Treads 34 | 1 . 4 2 9 8 6 3 1 . . . . Leg 14 | . . . . . . 7 . . . . 7 . Wheel 3 | 1 . 1 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . Utility 54 | 1 . 3 . 8 6 13 3 7 . . 13 . Device 16 | . . . . 4 1 2 1 3 . . 5 . Storage 8 | 1 . 2 . . . 4 . . . . 1 . Processor 6 | . . 1 . 1 . 1 . 1 . . 2 . Hackware 2 | . . . . . . 2 . . . . . . Protection 22 | . . . . 3 5 4 2 3 . . 5 . Artifact . | . . . . . . . . . . . . . Weapon 98 | 2 2 12 1 11 11 14 9 10 2 . 20 4 Energy Gun 26 | 2 1 8 . 4 7 3 . 1 . . . . Energy Cannon 21 | . . . . 1 2 2 2 3 . . 11 . Ballistic Gun 38 | . 1 3 1 5 1 7 4 3 2 . 8 3 Ballistic Cannon 2 | . . 1 . . . 1 . . . . . . Launcher 9 | . . . . 1 1 1 3 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 . 5 3 2 . . . . 2 . Parts Lost 27 | . 3 4 1 3 4 5 . 1 . . 3 3 Power . | . . . . . . . . . . . . . Propulsion 7 | . . 1 1 1 2 2 . . . . . . Utility 11 | . . . . 1 2 2 . 1 . . 3 2 Weapon 9 | . 3 3 . 1 . 1 . . . . . 1 Highest Loss Streak 3 | . 3 2 1 1 2 2 . 1 . . 2 3 Average Slot Usage (%) 96 | . 79 88 91 98 94 96 99 99 100 100 97 86 Engine 5 | . 14 11 11 9 8 7 . . . . . . Core 2 | . . . . . . . 6 7 7 7 . . Treads 19 | . 14 22 22 26 26 16 16 23 23 23 1 . Leg 3 | . . . . . . 6 6 . . . 18 17 Wheel 1 | . 14 8 2 . . . . . . . . . Device 7 | . . . . 7 4 8 7 13 15 15 12 6 Storage 20 | . 14 21 22 18 18 16 23 23 23 23 23 26 Processor 8 | . . 5 11 9 9 15 11 4 . . 5 11 Protection 8 | . . . . 9 9 7 9 11 15 15 15 6 Energy Gun 3 | . 18 11 . 3 9 1 . 1 . . . . Energy Cannon 2 | . . . . . 7 1 2 3 7 . 5 3 Ballistic Gun 10 | . 4 5 21 14 1 10 11 8 7 15 7 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 102 | 13 13 46 45 59 66 74 85 87 87 83 102 102 Greatest Support 68 | 20 20 60 60 62 65 60 68 68 68 68 68 63 Greatest Overweight (x) 5 | 1 1 4 4 1 1 5 3 1 1 1 3 2 Average Overweight (x) . | . . 2 1 . . . 1 1 1 1 1 1 Largest Inventory Capacity 26 | 6 6 18 16 16 16 22 22 22 22 22 26 26 Average Capacity 18 | 5 6 15 16 16 16 16 22 22 22 22 24 25 Most Carried 26 | 5 3 16 16 16 16 17 22 22 21 22 26 26 Average Carried 17 | 2 2 10 15 15 15 15 20 21 21 21 23 24 Final Capacity 26 | 6 6 16 16 16 16 22 22 22 22 22 26 16 Final Carried 25 | 3 2 16 16 16 16 17 22 21 21 22 25 16 Class Distribution -------------------- 51% | Mutant 27% | Hauler-Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Matter Collected 4810 | 185 89 500 189 819 425 960 465 298 . 146 734 . Remotely . | . . . . . . . . . . . . . Salvage Created 8602 | . 95 799 371 1866 1684 1743 370 227 . 113 1334 . Parts 455 | . . 64 30 97 80 81 18 15 . 3 67 . Haulers Intercepted 18 | . . 4 . 6 6 2 . . . . . . Recyclers Shooed 3 | . . . . 1 . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 17 10 . 14 . . Prevented 5 | . . . . . . . 4 1 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 143 | . 2 18 11 26 25 23 12 4 . 2 20 . Guns 98 | . 2 17 11 26 11 16 3 3 . 2 7 . Cannons 20 | . . 1 . . 6 4 1 . . . 8 . AOE 18 | . . . . . 5 2 8 1 . . 2 . Classes Destroyed 15 | . 1 6 2 3 . 1 . 1 . . 1 . Worker 9 | . . 1 . 2 3 1 . . . . 2 . Builder 4 | . . 1 1 . 1 . . . . . 1 . Tunneler 2 | . . . . 1 . . . . . . 1 . Hauler 18 | . . 4 . 6 6 2 . . . . . . Recycler 10 | . . . 1 2 . 6 . . . . 1 . Operator 5 | . . . . 1 1 2 . . . . 1 . Watcher 7 | . . 2 . 2 2 1 . . . . . . Swarmer 30 | . . 11 8 . 3 3 3 . . . 2 . Grunt 66 | . 2 5 2 18 10 9 7 3 . 1 9 . Brawler 3 | . . . 1 1 . . . . . 1 . . Duelist 3 | . . . . 1 . 1 1 . . . . . Sentry 27 | . . 2 . 6 12 5 1 . . . 1 . Hunter 3 | . . . . . . . . . . . 3 . Programmer 10 | . . . . . . 5 . . . . 5 . Enhanced Grunt 1 | . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 10 | . 1 9 5 9 10 6 4 2 . 2 7 . Combat Bots Only 9 | . 1 8 4 9 8 4 4 2 . 2 7 . Max Kills in Single Turn 3 | . 1 2 2 2 2 2 3 1 . 1 2 . Gunslinging 1 | . . . 1 1 . . 1 . . . . . Exploded 3 | . . . . . 2 2 3 1 . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Damage Taken 8403 | . 402 592 293 1489 1316 1628 463 223 . 193 1314 490 Core 874 | . 87 64 30 152 43 138 81 19 . 21 137 102 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 73 | 100 65 . 76 . 64 . . . . 63 . . Volleys Fired 486 | . 15 48 24 105 73 98 16 13 . 13 63 18 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 2 2 Hottest 132 | . 100 112 46 84 113 113 132 119 . 50 132 64 Shots Fired 927 | . 27 92 48 210 136 189 29 23 . 26 124 23 Gun 778 | . 27 91 48 210 88 156 18 19 . 26 77 18 Cannon 130 | . . 1 . . 45 31 5 3 . . 45 . Launcher 19 | . . . . . 3 2 6 1 . . 2 5 Special . | . . . . . . . . . . . . . Kinetic 610 | . 8 33 48 192 13 160 18 17 . 26 77 18 Thermal 103 | . 19 52 . 18 14 . . . . . . . Explosive 19 | . . . . . 3 2 6 1 . . 2 5 Electromagnetic 195 | . . 7 . . 106 27 5 5 . . 45 . Robot Hit Streak 27 | . 6 16 16 27 16 24 10 13 . 15 23 19 Robot Miss Streak 3 | . 2 2 3 3 3 2 2 3 . 3 3 1 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 19 | . . 4 3 10 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . . . . Shots Hit Robots 716 | . 20 55 36 176 103 152 20 20 . 21 92 21 Core Hits 364 | . 5 29 16 80 56 67 26 24 . 11 48 2 Critical Hits 9 | . . . 1 3 1 1 . . . . 3 . Critical Kills 2 | . . . 1 . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . 3 . 1 . . . . 1 . Melee Attacks 3 | . . . . . . . . 3 . . . . Impact 3 | . . . . . . . . 3 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16884 | . 236 980 499 2792 2848 3339 1213 452 . 343 3261 921 Guns 10903 | . 216 920 499 2792 1366 2439 241 338 . 343 1386 363 Cannons 2250 | . . 24 . . 634 524 114 31 . . 923 . Explosions 3711 | . . 36 . . 848 376 858 83 . . 952 558 Melee . | . . . . . . . . . . . . . Ramming 20 | . 20 . . . . . . . . . . . Kinetic 8563 | . 46 325 499 2481 99 2497 241 283 . 343 1386 363 Thermal 2328 | . 170 559 . 311 570 45 . 83 . . 590 . Explosive 2577 | . . . . . 468 331 858 . . . 362 558 Electromagnetic 3396 | . . 96 . . 1711 466 114 86 . . 923 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 4 4 4 4 4 7 12 Average Corruption 4 | . . . . . . 2 4 4 4 4 5 11 Corruption Purged . | . . . . . . . . . . . . . Effects 118 | . . . . . . 16 31 24 1 16 24 6 Message Errors 28 | . . . . . . 5 8 7 . 2 5 1 Matter Fused 32 | . . . . . . 4 13 7 . 3 5 . Heat Flow Errors 11 | . . . . . . . 2 1 . 5 3 . Energy Discharges 19 | . . . . . . 3 3 4 . 2 6 1 Data Loss (minor) 20 | . . . . . . 3 4 5 1 4 3 . Misfires 1 | . . . . . . . . . . . 1 . Targeting Errors 6 | . . . . . . 1 1 . . . 1 3 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 242 | . . . . . 99 16 57 . . . 70 . Projectiles 28 | . . . . . 7 16 . . . . 5 . Explosions 214 | . . . . . 92 . 57 . . . 65 . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 472 | . 10 . . . 256 53 49 47 . . 35 22 Shots 11 | . . . . . 5 1 1 1 . . 1 2 Rammed 2 | . 2 . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 335 | . 335 248 . 100 237 261 215 68 . 234 172 . Average Temperature 62 | . 136 74 . 27 72 55 117 21 . 98 33 . Received Heat Transfer 2480 | . 201 69 24 774 387 456 126 92 . 66 285 . Effects 2 | . 1 1 . . . . . . . . . . Interference 2 | . 1 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 4 1 . . . . 2 . Combat Hostiles 6 | . . . . . 3 1 . . . . 2 . Parts Fried 32 | . . 1 . . 13 3 3 1 . . 11 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 2 . . 1 1 . . . . . 1 . Heat Transferred 3788 | . 518 1184 . 666 820 50 . 150 . . 400 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 . . 6 1 . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Peak Influence 1024 | . 95 374 315 528 1024 700 . . . . 490 181 Initial 424 | . . 27 135 33 187 424 . . . . 79 143 Average 382 | . 30 177 138 277 674 556 . . . . 358 167 Maximum Alert Level 3 | . . 1 1 2 3 3 . . . . 2 . Low Security (%) 24 | 100 100 51 69 26 4 . . . . . 4 100 Level 1 31 | . . 48 30 52 17 . . . . . 58 . Level 2 32 | . . . . 21 23 98 . . . . 36 . Level 3 10 | . . . . . 54 1 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 . 3 2 9 . . . . 9 . Investigation 1 | . . . . . 1 . . . . . . . Extermination 8 | . . . . . . 5 . . . . 3 . Reinforcement 8 | . . 1 . 2 1 1 . . . . 3 . Assault 5 | . . . . 1 . 1 . . . . 3 . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . 2 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Distress Signals 11 | . . 4 . 4 2 . . . . . 1 . Communications Jammed 66 | . . . . 66 . . . . . . . . Distress Signals 66 | . . . . 66 . . . . . . . . Times Spotted 217 | . 8 27 11 44 40 31 12 4 . 10 29 1 Peak Tracking Total 7 | . 6 7 4 6 5 4 4 3 . 4 4 1 Tactical Retreats 9 | . 1 1 . 2 4 . . . . . 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Traps Triggered 7 | . . . . . 3 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Machines Disabled 20 | . . . 1 1 11 . . 1 . . 6 . Max in Single Turn 4 | . . . 1 1 3 . . 1 . . 4 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Machines Accessed 27 | . . . . 9 5 5 1 1 3 . 3 . Terminals 14 | . . . . 6 4 3 . . . . 1 . Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations 3 | . . . . 1 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 72 | . . . . 18 11 9 1 2 19 . 12 . Successful 47 | . . . . 7 6 5 1 2 19 . 7 . Failed 25 | . . . . 11 5 4 . . . . 5 . Catastrophic 6 | . . . . 2 1 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . . . . 6 4 2 . . . . 1 . Terminals 28 | . . . . 11 9 6 . . . . 2 . Fabricators 7 | . . . . . . 2 . . . . 5 . Repair Stations 9 | . . . . 2 2 . . . . . 5 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . . . Terminal Hacks 33 | . . . . 5 3 2 1 2 19 . 1 . Record 8 | . . . . . . . . 2 6 . . . Part Schematic 8 | . . . . 1 . 1 . . 6 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Prototype ID Bank 5 | . . . . 2 . . . . 3 . . . Open Door 3 | . . . . . 2 . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . Locate Traps 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . 2 . Load Schematic 2 | . . . . . . 1 . . . . 1 . Build 2 | . . . . . . 1 . . . . 1 . Repair Station Hacks 7 | . . . . 1 2 . . . . . 4 . Scan Component 4 | . . . . 1 1 . . . . . 2 . Repair 3 | . . . . . 1 . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 16 | . . . . 6 3 4 . . . . 3 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 1 . 1 . . 6 . . . Parts Built 3 | . . . . . . 2 . . . . 1 . Matter 574 | . . . . . . 190 . . . . 384 . Time 251 | . . . . . . 47 . . . . 204 . Total Part Build Rating 18 | . . . . . . 10 . . . . 8 . Parts Repaired 3 | . . . . . 1 . . . . . 2 . Time 114 | . . . . . 38 . . . . . 76 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Total Allies 5 | . . . 1 . . . . 3 . 1 . . Largest Group 4 | . . . 1 . . . . 3 3 4 3 . Highest-Rated Group 187 | . . . 31 . . . . 93 93 187 156 . Highest-Rated Ally 94 | . . . 31 . . . . 31 31 94 94 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 72 | . . . . . . . . . . 56 16 . Total Damage 1525 | . . . . . . . . . . 1241 284 . Kills 9 | . . . . . . . . . . 8 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . 2 . . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Turns Passed 11066 | 46 157 698 1049 1614 1495 1460 1274 1198 183 698 1106 88 Spaces Moved 5532 | 39 109 367 600 752 716 676 697 601 99 366 484 26 Core 2 | 2 . . . . . . . . . . . . Treads 4094 | 1 6 115 413 752 716 496 501 601 99 366 28 . Legs 858 | . . . . . . 180 196 . . . 456 26 Wheels 578 | 36 103 252 187 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 155 155 150 153 180 183 183 150 150 Average Speed 161 | 83 90 133 161 157 160 162 172 181 183 183 152 154 Slowest Speed 270 | 160 160 180 180 180 180 270 220 183 183 183 210 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 32 33 98 58 94 16 79 56 74 62 17 30 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . Known Exits Taken 2 | . . . . 1 . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 12 | . . . 3 . . . 5 2 . 2 . . Spaces Dug 21 | . . . . . . 1 . 20 . . . . Terrain Destroyed 267 | . . 8 . . 67 29 48 30 . . 38 47 Melee 2 | . . . . . . . . 2 . . . . Projectile 1 | . . . . . . 1 . . . . . . AOE 264 | . . 8 . . 67 28 48 28 . . 38 47 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Total 6785 | 50 140 479 635 986 926 891 739 675 100 379 736 49 Wait 307 | . 13 13 3 45 73 33 . 14 . . 113 . Move 5521 | 38 108 366 599 751 715 675 696 600 98 365 484 26 Hop . | . . . . . . . . . . . . . Pick Up 100 | 6 . 21 1 20 10 19 6 2 . 1 13 1 Fast Attach 64 | 3 . 8 2 10 11 16 3 2 . . 9 . Attach 30 | 3 1 7 . 3 2 7 1 1 . . 4 1 Detach 3 | . . . . 1 . . . . . . 2 . Swap 128 | . 1 7 3 17 18 19 13 15 2 . 30 3 Drop 120 | . . 9 3 34 24 24 4 4 . . 18 . Fire 486 | . 15 48 24 105 73 98 16 13 . 13 63 18 Melee 3 | . . . . . . . . 3 . . . . Ram 2 | . 2 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 21 | . . . . . . . . 21 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 10) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 217 | -9/Materials | Lost 3 parts (3w) 301 | -9/Materials | Build established: Mutant 550 | -9/Materials | Discovered new exit (range 9) 629 | -9/Materials | Destroyed 8 combat bots 634 | -9/Materials | Discovered new exit (range 15) 902 | -9/Materials | Entered Mines 999 | -9/Mines | Discovered new exit (range 9) 1013 | -9/Mines | Learned 2 Materials zone layouts 1055 | -9/Mines | Received a Mining Laser from a helpful Derelict 1536 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1895 | -9/Mines | Discovered new exit (range 9) 1951 | -9/Mines | Entered Materials 1951 | -8/Materials | Evolved 2 slots: Utility x2 2071 | -8/Materials | Discovered new exit (range 16) 2131 | -8/Materials | Identified exit to Storage 2231 | -8/Materials | Build established: Scavenger-Mutant 2674 | -8/Materials | Build established: Mutant 2693 | -8/Materials | Discovered new exit (range 6) 3080 | -8/Materials | Discovered new exit (range 16) 3272 | -8/Materials | Destroyed 9 combat bots 3551 | -8/Materials | First assault squad dispatched 3565 | -8/Materials | Entered Storage 4029 | -8/Storage | Repaired Hrd. Medium Armor Plating 4143 | -8/Storage | Destroyed 8 combat bots 4548 | -8/Storage | Discovered new exit (range 16) 5060 | -8/Storage | Entered Factory 5060 | -7/Factory | Evolved 2 slots: Utility x2 5171 | -7/Factory | Discovered new exit (range 17) 5379 | -7/Factory | Identified exit to Factory 5860 | -7/Factory | First assault squad dispatched 6101 | -7/Factory | Fabricated Imp. Particle Charger (x2) 6520 | -7/Factory | Entered Lower Caves 6554 | -7/Lower Caves | Build established: Hauler-Mutant 6573 | -7/Lower Caves | Learned Factory terminal intel 6837 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6972 | -7/Lower Caves | Encountered a Warlord checkpoint 7095 | -7/Lower Caves | Discovered new exit (range 13) 7341 | -7/Lower Caves | Build established: Scavenger-Mutant 7794 | -7/Lower Caves | Entered another Lower Caves area 8130 | -7/Lower Caves | Encountered a Warlord checkpoint 8374 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8537 | -7/Lower Caves | Build established: Hauler-Mutant 8716 | -7/Lower Caves | Discovered new exit (range 5) 8992 | -7/Lower Caves | Entered Data Miner 8992 | -7/Data Miner | Accompanied by 3 allies 8992 | -7/Data Miner | Discovered new exit (range 6) 9027 | -7/Data Miner | Met Data Miner 9073 | -7/Data Miner | Learned location of Section 7 (-2) 9073 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9089 | -7/Data Miner | Received God Mode back door access code from Data Miner 9175 | -7/Data Miner | Entered Proximity Caves 9175 | -6/Proximity Caves | Accompanied by 3 allies 9229 | -6/Proximity Caves | Learned 4 Factory zone layouts 9253 | -6/Proximity Caves | Escorted by Enhanced Grunt 9644 | -6/Proximity Caves | Discovered exit to Factory (range 12) 9659 | -6/Proximity Caves | Learned location of 1 exit from Factory 9873 | -6/Proximity Caves | Entered Factory 9873 | -6/Factory | Accompanied by 3 allies 9873 | -6/Factory | Evolved 2 slots: Utility x2 9874 | -6/Factory | Identified exit to Factory 9876 | -6/Factory | Loaded intel: 22 terminal locations 10052 | -6/Factory | Destroyed 7 combat bots 10223 | -6/Factory | First assault squad dispatched 10239 | -6/Factory | Incoming assault squad redirected 10327 | -6/Factory | Fabricated Exp. Transmission Jammer (x1) 10421 | -6/Factory | Found Launcher Loader 10462 | -6/Factory | Build established: Scavenger-Mutant 10681 | -6/Factory | Repaired Hrd. Medium Armor Plating 10724 | -6/Factory | Repaired Hrd. Medium Armor Plating 10946 | -6/Factory | Incoming assault squad redirected 10947 | -6/Factory | Incoming assault squad redirected 10969 | -6/Factory | Found Hvy. Reflective Plating 10979 | -6/Factory | Sucked down chute 10979 | -6/Factory | Entered Waste 10988 | -6/Waste | Spotted C-40 Crusher 10993 | -6/Waste | Spotted C-40 Crusher 10994 | -6/Waste | EMP discharged 10994 | -6/Waste | System corruption reached 10% 11035 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11041 | -6/Waste | Crushed by Compactor (1 part destroyed) 11047 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11050 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11060 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11063 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11067 | -6/Waste | Self-destructed Last Messages --------------- 11041_ Enh. Autogun crushed. 11042_ Slug penetrates C-40 Crusher. 11046_ System corrupted: Gauss Rifle targeting data glitched. 11047_ Adv. Targeting Computer crushed. 11047_ Antimatter Reactor crushed. 11048_ Slug penetrates C-40 Crusher. 11050_ Gauss Rifle crushed. 11053_ Acquired Gauss Rifle. 11054_ 1VCCRHH UV4BWPLEOXNBURUF7L 11055_ Enh. Flexi-carbon Leg crushed. 11059_ System corrupted: Gauss Rifle jammed. 11060_ Antimatter Reactor crushed. 11060_ Flexi-carbon Leg crushed. 11061_ Slug penetrates C-40 Crusher. 11063_ Med. Storage Unit crushed. 11063_ Lrg. Storage Unit crushed. 11065_ Slug penetrates C-40 Crusher. 11066_ Gauss Rifle crushed. 11066_ Carbon-fiber Leg crushed. 11066_ Hrd. Medium Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????#! #????????? ????????? | | ???????????????????????###!] ######## #??????? | | ???????????????????????#[@CC ??????? | | ???????????????????????#=!CC ??????? | | ???????????????????????# ! ??????? | | ???????????????????????# ??????? | | ???????????????????????### ######## #??????? | | ???????????############??# #####????? ????????? | | ???????????# #??# # #### ???????? | | ???????????# #??# #??????? | | ???????????# #### ## # ???????? | | ???????????# ??????? | | ???????????# ??????? | | ???????????# ??????? | | ???????????# ??????? | | ???????????# #### ## #??????? | | ???????????# #??# # ???????? | | ???????????# #??# # ???????? | | ???????????############??# #### ????????? | | ?????????????????????????# #####????? ????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????? | | ????????????????????????## #####??????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 22 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Power Shielding 66 Reclamation Efficiency 15 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Imp. Particle Charger | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Particle Charger | x2 | -7/Factory Exp. Transmission Jammer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionPointBeam Manual? 0 Play Time 01:45:53 Cumulative 397.3 hours Start 2020.11.27 @ 23:24:09 End 2020.11.28 @ 01:42:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 295 Rogue 295 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/0/1/0/0/0/0/0 Lore% 76 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd9947ba-a325-40d0-822b-45f09714ba5e