Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 19:26:03

Player: Sigil

Result: Destroyed by as-40376 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (341)      341
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (319)                319
              TOTAL SCORE: 1605

 Bonus
-------
High Alert Combat Kills    19
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     221/300
Energy                     51/100
System Corruption          11%
Temperature                Cool (1)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
                Aluminum Leg
>               --- UTILITY (2) ------
          Large Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
                Hammer
>               --- INVENTORY (15) ---
        Compact Wheel
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
          Large Matter Pod (150)
  High-capacity Matter Pod (158)
  High-capacity Matter Pod (0)
  High-capacity Matter Pod (0)
          Light Armor Plating
       Hardened Light Armor Plating
                Latent Energy Streamer

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
    Large Storage Unit
          Signal Interpreter
>         --- WEAPON -----------
          Latent Energy Streamer
          Grenade Launcher
>         --- INVENTORY --------
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
    Large Storage Unit
    Large Storage Unit
    Large Matter Pod
    Large Matter Pod
          Core Shielding
    Light Armor Plating
          Hammer
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Supersonic Drone Bay
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 4   5   2   4   9   
  Power                    1    | .   1   .   .   .   
    Engine                 1    | .   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   1   .   1   
    Treads                 3    | .   2   1   .   .   
    Leg                    3    | 2   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   2   .   2   2   
    Device                 1    | .   .   .   1   .   
    Storage                2    | .   1   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   1   2   6   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          5    | .   .   .   1   4   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 7    | .   .   2   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   1   .   2   
  Highest Loss Streak      4    | .   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   79  99  98  91  
  Engine                   11   | .   7   14  14  11  
  Treads                   23   | .   14  27  28  28  
  Leg                      4    | .   13  .   .   .   
  Storage                  11   | .   7   14  12  14  
  Processor                11   | .   8   14  14  10  
  Energy Gun               12   | .   14  14  12  10  
  Energy Cannon            4    | .   .   .   7   9   
  Ballistic Gun            4    | .   14  .   .   .   
  Launcher                 5    | .   .   13  8   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 3   28  29  38  36  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  
  Average Capacity         12   | 5   10  15  13  15  
  Most Carried             15   | 5   11  11  15  15  
  Average Carried          9    | 4   6   10  10  14  
  Final Capacity           15   | 5   15  15  15  15  
  Final Carried            15   | 5   11  11  15  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           1104 | 240 38  40  750 36  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            429  | .   221 73  .   135 
  Parts                    35   | .   22  13  .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  31   | .   9   9   .   13  
  Melee                    2    | .   .   .   .   2   
  Guns                     9    | .   9   .   .   .   
  AOE                      19   | .   .   9   .   10  
Classes Destroyed          6    | .   4   1   .   1   
  Worker                   1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  14   | .   9   5   .   .   
  Grunt                    4    | .   .   4   .   .   
  Assembled                13   | .   .   .   .   13  
Best Kill Streak           10   | .   6   3   .   10  
  Combat Bots Only         10   | .   6   3   .   10  
Max Kills in Single Turn   3    | .   1   2   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1149 | .   255 254 .   640 
  Core                     254  | .   53  26  .   175 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  4    | .   .   .   .   4   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              46   | .   21  18  .   7   
  Largest                  2    | .   2   2   .   2   
  Hottest                  100  | .   60  70  .   100 
Shots Fired                85   | .   42  35  .   8   
  Gun                      63   | .   42  20  .   1   
  Cannon                   3    | .   .   .   .   3   
  Launcher                 19   | .   .   15  .   4   
  Special                  .    | .   .   .   .   .   
  Kinetic                  23   | .   21  2   .   .   
  Thermal                  40   | .   21  18  .   1   
  Explosive                19   | .   .   15  .   4   
  Electromagnetic          3    | .   .   .   .   3   
  Robot Hit Streak         13   | .   13  5   .   6   
  Robot Miss Streak        4    | .   4   2   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           42   | .   22  13  .   7   
  Core Hits                52   | .   13  14  .   25  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              5    | .   .   .   .   5   
  Impact                   5    | .   .   .   .   5   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1691 | .   260 771 .   660 
  Guns                     347  | .   260 76  .   11  
  Cannons                  10   | .   .   .   .   10  
  Explosions               1201 | .   .   695 .   506 
  Melee                    133  | .   .   .   .   133 
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  134  | .   124 10  .   .   
  Thermal                  247  | .   136 66  .   45  
  Explosive                890  | .   .   695 .   195 
  Electromagnetic          287  | .   .   .   .   287 
  Impact                   133  | .   .   .   .   133 
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         11   | .   3   3   3   11  
  Average Corruption       3    | .   2   3   3   5   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  25   | .   5   3   10  7   
    Message Errors         9    | .   3   .   2   4   
    Matter Fused           8    | .   .   2   6   .   
    Data Loss (minor)      5    | .   1   1   1   2   
    Data Loss (major)      1    | .   1   .   .   .   
    Alerts                 2    | .   .   .   1   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            53   | .   .   39  .   14  
  Projectiles              .    | .   .   .   .   .   
  Explosions               39   | .   .   39  .   .   
  Melee                    14   | .   .   .   .   14  
Knockbacks                 1    | .   .   .   .   1   
  Impact                   1    | .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      44   | .   .   .   .   44  
  Shots                    2    | .   .   .   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        103  | .   .   103 .   60  
  Average Temperature      31   | .   .   34  .   25  
  Received Heat Transfer   329  | .   .   129 .   200 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   1   
  Combat Hostiles          1    | .   .   .   .   1   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       2    | .   .   .   .   2   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         575  | .   300 150 .   125 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   
Latent Energy Used         223  | .   .   .   .   223 
  LE Corruption            5    | .   .   .   .   5   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             440  | .   262 440 .   86  
  Initial                  34   | .   .   34  .   .   
  Average                  110  | .   86  272 .   22  
Maximum Alert Level        2    | .   1   2   .   .   
  Low Security (%)         81   | 100 98  27  .   100 
  Level 1                  10   | .   1   39  .   .   
  Level 2                  7    | .   .   33  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   14  9   .   19  
  Peak Tracking Total      10   | .   6   3   .   10  
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   8   .   .   .   
  Successful               4    | .   4   .   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   8   .   1   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 2    | .   2   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1547 | 57  490 248 500 252 
Spaces Moved               883  | 50  289 118 302 124 
  Core                     21   | 20  1   .   .   .   
  Treads                   677  | .   133 118 302 124 
  Legs                     185  | 30  155 .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  160 160 160 
  Average Speed            149  | 92  138 160 160 161 
  Slowest Speed            240  | 120 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 3   62  41  63  30  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 8    | .   .   8   .   .   
Terrain Destroyed          116  | .   .   93  .   23  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      116  | .   .   93  .   23  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1025 | 60  339 142 320 164 
  Wait                     24   | .   10  3   .   11  
  Move                     879  | 49  288 117 301 124 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 7   11  2   11  1   
  Fast Attach              7    | 2   2   .   3   .   
  Attach                   15   | 2   3   2   .   8   
  Detach                   5    | .   .   .   .   5   
  Swap                     2    | .   .   .   1   1   
  Drop                     10   | .   4   .   4   2   
  Fire                     46   | .   21  18  .   7   
  Melee                    5    | .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 15)
  359 | -10/Materials | Identified exit to Materials
  516 | -10/Materials | Discovered new exit (range 13)
  547 | -10/Materials | Identified exit to Mines
  548 | -10/Materials | Entered Mines
  627 | -10/Mines     | Discovered exit to Materials (range 14)
  710 | -10/Mines     | Learned Materials garrison access intel
  788 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  789 | -10/Mines     | Discovered new exit (range 5)
  794 | -10/Mines     | Identified exit to Exiles
  796 | -10/Mines     | Entered Exiles
  836 | -10/Exiles    | Met 8R-AWN
  864 | -10/Exiles    | Met EX-HEX
  926 | -10/Exiles    | Met EX-BIN
  948 | -10/Exiles    | Aligned with FarCom system
  950 | -10/Exiles    | Given EX-Vault access code
  988 | -10/Exiles    | Opened EX-Vault
 1019 | -10/Exiles    | Found Prototype Device
 1019 | -10/Exiles    | Identified Supersonic Drone Bay
 1027 | -10/Exiles    | Found Prototype Energy Cannon
 1027 | -10/Exiles    | Identified Latent Energy Streamer
 1058 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1278 | -10/Exiles    | Discovered new exit (range 12)
 1294 | -10/Exiles    | Identified exit to Mines
 1296 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1296 | -10/Exiles    | Entered Mines
 1438 | -9/Mines      | Assembled infested the area
 1466 | -9/Mines      | Core integrity fell below 50%
 1490 | -9/Mines      | System corruption reached 10%
 1493 | -9/Mines      | Destroyed 10 combat bots
 1533 | -9/Mines      | Lost 4 parts (1p1u2w)
 1533 | -9/Mines      | Core integrity fell below 20%
 1548 | -9/Mines      | Destroyed by as-40376 with Assembled Rifle

 Last Messages 
---------------
01489_ K-01 Serf collects debris. <x2>
01493_ as-40705 destroyed.
01496_ as-56222 IFF system glitched.
01496_ Destroyed Asb. Hover Unit.
01496_ as-19910 system corrupted by crushing effect.
01496_ as-19910 knocked back.
01497_ as-19910 system terminally corrupted.
01497_ K-01 Serf collects debris.
01499_ Acquired 16 matter.
01500_ K-01 Serf collects debris.
01502_ Ion Engine destroyed.
01504_ K-01 Serf collects debris. <x2>
01510_ Destroyed Asb. F-torch.
01510_ as-56222 system corrupted by crushing effect.
01510_ as-56222 destroyed.
01512_ 3:&SMEC0FK N2FEX=|X2Z8CGRYJ=L6CYYFXC
01512_ K-01 Serf collects debris.
01524_ Acquired 20 matter.
01534_ System corrupted: Component data lost.
01543_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ##???????????????????????????????????????????????? |
|  #???????????####????????????????????????????????? |
|  #??????????##  ##???????????????????????????????? |
|  #??????????#    #???????????????????????????????? |
|  #?????????##    #???????????????????????????????? |
|  #????????##     #???????????????????????????????? |
|  #???????##      #????####???????????????????????? |
|  #???????#       #???##  ##??????????????????????? |
|  #########       ##?##    #????????????????????!   |
|  #                ###     #????????????????? ?     |
|  # ########              @#???????###??????        |
| ## #??????#             aa##?????## ##???          |
| ## #??????##            a  ##?####   #??"      ""? |
|    #???????##               ### #    ##      % #?? |
| ####????????####         %                 %%  #?? |
| ???????????????##                       * %    #?? |
| ?#####??????????##                       =     #?? |
| #    ##??????????##     #####         !        #?? |
|       #???????????##   ##???##      = %       #??? |
|       #????????????#####?????##   #           #??? |
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|     ##?????????????????????????????????##     #??? |
|    ##???????????????????????????????????#     #??? |
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| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#    ????? |
| ????????????????????????????????????????     ????? |
| ????  ??????????????????????????????????   ###???? |
| ??          ????????????????????????????#  #?????? |
|             ?????????????????????????????# #?????? |
|          #???????????????????????????????? #?????? |
|         #????????????????????????????????? ??????? |
|     #####????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticHardlightSplitter
  Manual?         0
Play Time         00:15:43
  Cumulative      76.5 hours
  Start           2022.07.15 @ 19:14:07
  End             2022.07.15 @ 19:26:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             48
Gallery%          58
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 335611b7-2df5-4000-b3ae-fe70489ba307