Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 23:02:10 // Winter2019/RPGLIKE Player: Jack Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (433) 2165 Value Destroyed (21721) 21721 Prototype IDs (22) 440 Alien Tech Used (7) 1400 Bonus (15999) 15999 TOTAL SCORE: 50025 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6210 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2920 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Friendly Fire -231 Cogmind --------- Core Integrity 0/1700 Matter 300/300 Energy 49/850 System Corruption 13% Temperature Cool (0) +ITN Movement Hovering (48) Location -3/Section 7 Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (10) ----- Advanced Weight Redist. System Spectral Analyzer Microactuators Microactuators Microactuators Improved Actuator Array Advanced Force Field > --- WEAPON (4) ------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (5) ---- Particle Reactor Micro Antimatter Reactor Improved Shield Generator Force Field Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Zionite Biocell Zionite Biocell Zionite Biocell Spectral Analyzer Microactuators Microactuators Improved Actuator Array Improved Actuator Array Advanced Force Field > --- WEAPON ----------- Plasma Lance Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- Protomatter Protomatter Protomatter Improved Shield Generator Force Field [Rating: 118] Favorites ----------- Power Zionite Light DM Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Zionite Glidesys I Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility Microactuators Device Microactuators Storage Zionite Biocell Processor Spectral Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Plasma Lance Energy Gun Field Laser Ballistic Gun Minigun Impact Weapon Maul Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | 4 . . 2 . 3 . . 1 1 1 . . . . . 2 . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . 3 . . 1 1 1 . . . . . 2 . . . . . . . . Weapon 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Attached 87 | 2 1 11 7 3 19 . 3 10 1 2 . . . . . 2 6 1 . 1 3 4 5 6 Power 6 | . 1 1 . . 1 . . 1 . . . . . . . . . . . . . 1 1 . Engine 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Core 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Propulsion 30 | . . 7 2 2 7 . . 4 . . . . . . . . . . . . 2 3 3 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . 1 . . . . . 4 . . . . . . . . . . . . 2 3 3 . Flight 17 | . . 6 2 2 7 . . . . . . . . . . . . . . . . . . . Utility 28 | . . . 1 . 6 . . 5 1 2 . . . . . 2 1 1 . 1 1 . 1 6 Device 18 | . . . . . 5 . . 1 . 1 . . . . . 2 . 1 . . 1 . 1 6 Storage 3 | . . . . . . . . 1 1 1 . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Protection 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 . 3 4 1 5 . 3 . . . . . . . . . 5 . . . . . . . Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 2 . 2 4 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 4 . 2 . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . 1 . . . . . . . . . 5 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . 6 . . . . . . . . 1 . . 1 . . 1 . Parts Lost 12 | . . . 2 . 2 . . . . . . . . . . . . . . 4 2 1 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . . . . . . . . . . . 4 . . . . Utility 7 | . . . 1 . 2 . . . . . . . . . . . . . . . 2 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . 1 . 1 . . . . . . . . . . . . . . 4 1 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 1 | . . . . . . 1 1 1 1 . 3 3 3 3 3 2 1 1 2 2 2 2 3 4 Power . | . . . . . . 1 1 . . . . . . . . . . . . . . . 2 2 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . 1 . 3 3 3 3 3 2 1 1 2 2 2 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 59 90 99 100 98 100 100 99 100 99 100 100 100 100 100 100 99 100 100 99 81 93 87 79 Engine 1 | . 4 11 10 10 8 7 7 3 . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . 3 6 5 6 6 6 6 6 5 5 5 5 5 5 5 5 4 Hover 16 | . 17 20 . . . . . 14 27 25 25 25 25 25 25 24 22 22 22 21 5 15 20 21 Flight 6 | . . 19 42 40 35 30 30 14 . . . . . . . . . . . . . . . . Device 27 | . . . . . 11 30 30 28 27 25 25 25 25 25 25 25 32 33 33 28 30 38 35 31 Storage 8 | . . . . . . . . 3 7 17 18 18 18 18 18 17 16 16 16 16 11 5 . . Processor 2 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 4 Ballistic Gun 2 | . 25 19 36 33 6 . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 26 30 26 21 20 18 18 18 18 18 18 17 8 . . . . . . . Piercing Weapon 12 | . . . . . . . 3 7 6 6 6 6 6 6 6 5 12 22 22 22 22 22 19 15 Peak Build Rating 118 | 2 8 14 22 24 41 41 44 70 75 83 83 83 83 83 83 92 109 113 113 118 105 118 115 109 Average Rating 83 | 1 5 11 19 22 31 41 41 58 70 81 83 83 83 83 83 83 101 111 113 116 98 108 101 99 On Entrance 66 | . 2 8 10 22 24 41 41 44 70 75 83 83 83 83 83 83 92 109 113 113 94 102 115 99 Avg Prop Armor Cover (%) 4 | . . 3 3 . . . . 3 . . . . . . . . . . . . . 5 . 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 4 10 11 20 20 23 23 24 31 31 35 35 35 35 35 35 47 50 58 58 58 57 56 54 54 Greatest Support 66 | 3 12 20 25 25 26 26 26 61 61 61 61 61 61 61 61 61 61 61 61 61 38 62 66 62 Greatest Overweight (x) 6 | 1 1 2 1 . . . 1 1 . . . . . . . . . . . 2 6 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . 2 . . . Largest Inventory Capacity 5 | . . . 1 1 1 1 2 2 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 3 | . . . . 1 1 1 1 2 2 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 1 1 1 1 2 2 2 5 5 5 5 5 5 5 4 5 5 5 3 5 5 4 Average Carried 2 | . . . . . . 1 1 1 1 2 5 5 5 5 5 4 2 3 5 4 2 2 3 3 Final Capacity 5 | . . . 1 1 1 1 2 2 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 1 1 1 2 2 1 5 5 5 5 5 5 3 3 5 5 3 2 3 4 4 Class Distribution -------------------- 79% | Hacker-Gladiator 12% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Gladiator | -7/Deep Caves Hacker-Gladiator | -6/Proximity Caves Hacker-Gladiator | -6/Factory Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -6/Data Miner Hacker-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/DSF Hacker-Gladiator | -4/Factory Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Warlord Hacker-Gladiator | -3/Proximity Caves Hacker-Gladiator | -3/Research Hacker-Gladiator | -3/Quarantine Hacker-Gladiator | -3/Section 7 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Matter Collected 3059 | 205 91 161 450 448 540 . 27 139 19 40 . . . . . . 223 41 5 10 63 134 247 216 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20100 | . 67 22 491 663 1545 245 368 612 882 2237 77 . . 473 . 371 3041 364 84 1184 565 3850 1770 1189 Parts 1165 | . 7 10 27 43 80 10 50 16 44 144 22 . . 30 . 29 169 29 20 41 32 218 82 62 Haulers Intercepted 4 | . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 185 | . . . . . . 10 . . 44 . 24 . . 31 . . . 18 28 . 30 . . . Prevented 11 | . . . . . . . . . 3 . . . . . . . . 8 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 359 | . 2 5 9 11 29 4 7 15 18 50 8 . . 16 . 8 46 11 4 18 12 45 25 16 Melee 325 | . . . . 3 19 4 7 15 18 50 8 . . 16 . 8 46 11 4 18 12 45 25 16 Guns 32 | . 2 5 9 6 10 . . . . . . . . . . . . . . . . . . . Classes Destroyed 30 | . 1 1 2 5 3 . 2 2 1 5 . . . . . 1 2 . . 3 . . 1 1 Worker 21 | . . . . 1 . . . . . 4 . . . . . . 3 . . . . 9 3 1 Builder 9 | . . . . 1 . . . . . 2 . . . . . . 3 . . . . 3 . . Tunneler 6 | . . . . . . . . . . 1 . . . . . . 2 . . . . 3 . . Hauler 4 | . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . Recycler 6 | . . . . . . . . . . 2 . . . . . . 2 . . . . 2 . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 7 | . . . . 2 2 . . . . 1 . . . . . . 1 . . . . 1 . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 14 | . . . . 1 4 . . . . 3 . . . . . . 1 . . . . 5 . . Swarmer 63 | . . 5 . . 10 . . . . 14 6 . . 10 . . 11 2 . 1 . 3 1 . Cutter 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 135 | . 2 . 3 7 10 3 . . 13 21 . . . 5 . 3 19 3 . 6 4 18 16 2 Brawler 6 | . . . . 1 . 1 . . 1 1 . . . . . . . . . . . 1 1 . Duelist 9 | . . . 1 . 1 . . . 2 . . . . . . . . 1 . 1 . 1 2 . Protector 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 Sentry 32 | . . . 5 3 5 . . . 1 4 1 . . 1 . . 5 1 1 . 1 4 . . Specialist 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Hunter 25 | . . . . . . . . . . 1 . . . . . 1 6 . 3 2 4 4 2 2 Programmer 34 | . . . . . 2 . . . . 5 . . . . . . 3 . . 1 3 14 3 3 Heavy 4 | . . . . . 1 . . . . . . . . . . 1 1 . . . . . . 1 Behemoth 5 | . . . . . . . . . . 1 1 . . . . . . . . 2 . . . 1 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Zionite 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . Assembled 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . Thug 6 | . . . . . . . 1 . . . . . . . . . . 4 . 1 . . . . Mutant 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Hydra 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | . 1 3 7 4 8 4 6 5 4 6 5 . . 5 . 4 14 5 2 6 4 13 9 5 Combat Bots Only 9 | . 1 3 7 4 8 4 4 5 4 5 5 . . 5 . 4 6 5 2 6 4 5 9 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 1 1 2 1 . . 2 . 1 2 1 1 1 2 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . 1 1 1 1 1 1 2 1 . . 2 . 1 2 1 1 1 2 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Hostile Shots Fired 2508 | . 13 52 42 42 188 5 33 52 62 248 52 . . 68 . 107 317 50 35 412 119 196 147 268 Missed 895 | . 2 19 22 21 82 2 19 17 23 97 19 . . 23 . 38 115 18 9 153 29 59 54 74 Hits 1613 | . 11 33 20 21 106 3 14 35 39 151 33 . . 45 . 69 202 32 26 259 90 137 93 194 Melee 36 | . . 6 . . 4 . 1 . 4 5 . . . . . . . 2 . 5 . 1 8 . Projectile 1577 | . 11 27 20 21 102 3 13 35 35 146 33 . . 45 . 69 202 30 26 254 90 136 85 194 AOE 5 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . 2 Critical Strikes 82 | . . . 1 2 6 . 1 . 3 4 . . . . . 1 9 1 1 14 8 10 10 11 Part Disruptions 7 | . . 1 . . . . 1 1 . . . . . . . . 1 . . . . 3 . . Damage Taken 16510 | . 146 460 234 327 1415 34 143 703 506 1444 229 . . 401 . 569 2063 290 170 2422 671 1200 892 2191 Core 13168 | . 114 361 166 258 1151 28 118 574 412 1178 174 . . 327 . 427 1640 224 128 1943 543 934 717 1751 Absorbed by Shields 11431 | . . . . . 197 13 51 169 185 891 245 . . 416 . 578 2158 307 182 1809 697 1251 751 1531 Redirected to Core 10131 | . 52 276 136 184 765 16 81 450 341 868 148 . . 247 . 380 1307 188 116 1543 355 757 535 1386 Ignored by Resistances 3188 | . . . . . . . . . . . . . . . . . 56 133 98 1089 246 381 323 862 Regen/Repaired (Parts) 396 | . . . 5 . 40 . . . . . . . . . . . . . . . . . 11 340 Core Remaining (%) 82 | 100 . 54 76 79 . . . . 100 . . . . 100 . 98 . . . . 49 . . . Volleys Fired 95 | 4 9 11 26 25 20 . . . . . . . . . . . . . . . . . . . Largest 4 | 1 2 2 4 4 4 . . . . . . . . . . . . . . . . . . . Hottest 100 | 20 40 83 100 100 100 . . . . . . . . . . . . . . . . . . . Shots Fired 306 | 4 18 22 97 85 80 . . . . . . . . . . . . . . . . . . . Gun 306 | 4 18 22 97 85 80 . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 303 | 4 18 19 97 85 80 . . . . . . . . . . . . . . . . . . . Thermal 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 3 3 8 12 4 . . . . . . . . . . . . . . . . . . . Robot Miss Streak 7 | . 7 2 3 5 5 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 1 . 2 5 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1606 | . 7 10 63 55 114 11 30 53 66 206 22 . . 42 . 45 226 42 19 70 52 218 104 151 Core Hits 713 | . 5 7 17 22 58 6 20 24 35 98 11 . . 21 . 19 90 18 8 35 21 99 49 50 Critical Kills 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 127 | . . 1 . 6 9 1 2 1 11 18 1 . . 4 . 2 21 6 2 5 1 21 5 10 Destroy 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Smash 6 | . . . . 5 1 . . . . . . . . . . . . . . . . . . . Sever 34 | . . . . . 8 1 2 1 4 12 . . . 1 . . 5 . . . . . . . Impale 85 | . . . . . . . . . 7 6 1 . . 3 . 2 16 6 2 5 1 21 5 10 Melee Attacks 2136 | . . . . 17 135 18 46 111 104 338 35 . . 56 . 54 328 63 27 86 64 307 148 199 Impact 22 | . . . . 17 5 . . . . . . . . . . . . . . . . . . . Slashing 509 | . . . . . 130 18 16 36 40 113 14 . . 17 . 17 108 . . . . . . . Piercing 1605 | . . . . . . . 30 75 64 225 21 . . 39 . 37 220 63 27 86 64 307 148 199 Sneak Attacks 66 | . . . . . 1 . 1 . . 11 . . . . . . 19 2 . . . 22 7 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . Follow-up Attacks 671 | . . . . . 37 6 10 23 31 84 9 . . 13 . 16 129 22 11 33 34 108 44 61 Damage Inflicted 59466 | . 83 124 1057 1279 3245 330 1000 1714 2012 6807 705 . . 1281 . 1162 9644 1751 743 2904 2176 10230 4542 6677 Guns 2765 | . 83 124 1057 786 715 . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 56698 | . . . . 493 2530 330 1000 1714 2012 6807 705 . . 1281 . 1162 9644 1751 743 2901 2176 10230 4542 6677 Ramming 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 2749 | . 83 108 1057 786 715 . . . . . . . . . . . . . . . . . . . Thermal 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact 582 | . . . . 493 89 . . . . . . . . . . . . . . . . . . . Slashing 10458 | . . . . . 2441 330 288 586 723 2500 242 . . 409 . 422 2517 . . . . . . . Piercing 45658 | . . . . . . . 712 1128 1289 4307 463 . . 872 . 740 7127 1751 743 2901 2176 10230 4542 6677 Highest Corruption 15 | . . . . . . . 1 1 1 . . . . . . . 12 12 12 12 6 11 15 13 Average Corruption 6 | . . . . . . . 1 1 1 . . . . . . . 8 12 12 12 4 6 12 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 141 | . . . . . . . 1 1 2 . . . . . . . 32 13 7 . 16 32 26 11 Message Errors 24 | . . . . . . . . . . . . . . . . . 4 . 1 . 4 8 4 3 Matter Fused 39 | . . . . . . . 1 1 1 . . . . . . . 9 3 1 . 4 12 5 2 Heat Flow Errors 14 | . . . . . . . . . . . . . . . . . 4 1 1 . 2 2 4 . Energy Discharges 23 | . . . . . . . . . . . . . . . . . 9 3 2 . 2 3 3 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fused 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Data Loss (minor) 22 | . . . . . . . . . 1 . . . . . . . 6 2 1 . 2 3 6 1 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 1 Alerts 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2854 | . . . . 141 35 13 52 59 26 253 24 . . 57 . 9 532 35 18 23 179 1055 286 57 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2854 | . . . . 141 35 13 52 59 26 253 24 . . 57 . 9 532 35 18 23 179 1055 286 57 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | . 12 81 242 136 240 . 26 . 7 2 . . . . . . 247 315 99 21 260 216 187 . Average Temperature 60 | . 6 29 88 36 78 . 26 . 5 2 . . . . . . 54 111 35 7 74 42 91 . Received Heat Transfer 3125 | . 78 138 111 207 330 18 79 229 200 337 29 . . 109 . 128 214 37 4 278 33 204 218 144 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Heat Transferred 37 | . . 37 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Maximum Alert Level 5 | . . . 1 1 2 . . . . 5 . . . . 3 3 4 . . . . 4 4 3 Low Security (%) 28 | 100 100 100 99 61 2 . . . . . . . . . . . . . . . . 59 . . Level 1 11 | . . . . 38 44 . . . . . . . . . . . . . . . . 14 . . Level 2 12 | . . . . . 53 . . . . . . . . . . . 29 . . . . 6 . 9 Level 3 28 | . . . . . . . . . . 39 . . . . 100 100 34 . . . . 10 70 90 Level 4 17 | . . . . . . . . . . 52 . . . . . . 36 . . . . 8 29 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . 8 . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1718 | . 50 120 266 363 577 . . . . 1718 . . . . 1000 905 1411 . . . . 1308 1242 1049 Initial 1000 | . . 15 31 111 164 . . . . 899 . . . . 1000 700 474 . . . . . 735 693 Average 606 | . 16 48 61 198 412 . . . . 1186 . . . . 1000 796 916 . . . . 285 939 829 Influence Increases 11527 | . 80 150 376 382 883 90 . . 415 2205 190 . . 340 900 205 1384 140 150 450 290 1460 795 642 Destroy 0b10 Robot/C 6720 | . 40 100 180 220 580 80 . . 340 1000 160 . . 320 . 160 920 140 80 320 240 900 560 380 Destroy 0b10 Robot/NC 355 | . . . . 25 35 . . . 5 75 . . . . . . 70 . . 10 . 115 15 5 Destroy Leader 1256 | . 10 20 60 62 150 10 . . 40 230 30 . . 20 . 30 194 . 10 . 50 200 60 80 Successful Hack 104 | . . . . 12 38 . . . . 6 . . . . . . 33 . . . . . 15 . Disable Machine 180 | . . . 30 30 15 . . . . . . . . . . . . . . . . 15 15 75 Destroy Structure 107 | . . . 1 3 5 . . . . 24 . . . . . . 32 . . . . 20 10 12 Advance Influence 1650 | . . . . . . . . . . 750 . . . . 900 . . . . . . . . . Partial Spotted 165 | . . . . 15 15 . . . . 45 . . . . . . 45 . . . . . . 45 Lose Combat Pursuer 990 | . 30 30 105 15 45 . . . 30 75 . . . . . 15 90 . 60 120 . 210 120 45 Influence Decreases 10518 | . 40 110 190 285 677 241 418 . 178 724 717 278 913 180 60 300 883 671 267 1018 480 153 868 867 Entered New Map 6463 | . . 25 49 155 199 211 418 . . 88 637 228 913 . 60 300 431 521 167 758 190 . 572 541 Time Decay 3831 | . 40 85 121 130 458 30 . . 178 526 80 50 . 180 . . 452 150 100 220 276 143 286 326 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . . . . . . . . . . . . . Lost Part 114 | . . . 20 . 20 . . . . . . . . . . . . . . 40 14 10 10 . Lost Ally 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . Squads Dispatched 76 | . 1 . 3 1 10 . . . . 24 . . . . . 2 14 . . . . 9 7 5 Investigation 22 | . 1 . 1 1 5 . . . . 6 . . . . . . 4 . . . . 3 1 . Extermination 15 | . . . . . 3 . . . . 4 . . . . . . 1 . . . . 4 2 1 Reinforcement 17 | . . . 2 . 2 . . . . 3 . . . . . 2 2 . . . . 2 1 3 Assault 15 | . . . . . . . . . . 7 . . . . . . 5 . . . . . 3 . Garrison 6 | . . . . . . . . . . 4 . . . . . . 2 . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Distress Signals 20 | . 1 . 5 1 1 . . . . . . . . . . . 5 . . . . 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 647 | . 6 28 33 17 44 4 24 15 23 70 9 . . 22 . 9 62 10 8 106 12 66 47 32 Peak Tracking Total 32 | . 3 14 21 5 6 4 13 5 6 5 5 . . 6 . 4 10 5 4 32 4 4 11 10 Tactical Retreats 39 | . 1 3 1 1 2 . 2 . 2 3 . . . . . 1 5 . 1 2 . 8 5 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Traps Triggered 15 | . . . 1 . 2 . . . . 1 . . . . . 2 2 1 . . . 2 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Machines Disabled 12 | . . . 2 2 1 . . . . . . . . . . . . . . . . 1 1 5 Max in Single Turn 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . 1 1 1 Garrison Access 5 | . . . . . . . . . . 1 . . . . . . 2 . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Machines Accessed 54 | . 1 1 2 1 9 . . . . 10 . . 3 1 1 . 8 1 . 5 . 5 4 2 Terminals 21 | . . . . . 4 . . . . 6 . . . 1 1 . 3 . . . . 2 2 2 Fabricators 9 | . . . . . 4 . . . . 2 . . . . . . 3 . . . . . . . Repair Stations 5 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 1 . . . . . 1 . . . . . . 1 . . . . . 1 . Garrison Access 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . Total Hacks 143 | . 3 1 5 3 25 . . . . 28 . . 23 1 1 . 24 1 . 9 . 12 5 2 Successful 90 | . 1 1 4 1 13 . . . . 11 . . 23 1 1 . 16 1 . 9 . 3 3 2 Failed 53 | . 2 . 1 2 12 . . . . 17 . . . . . . 8 . . . . 9 2 . Catastrophic 12 | . . . . . 2 . . . . 6 . . . . . . 1 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . . . 1 . 12 . 4 . . 16 . . . . . . 5 . . 1 . 7 4 1 Terminals 45 | . . . . . 11 . . . . 20 . . . 1 1 . 4 . . . . 3 3 2 Fabricators 31 | . . . . . 12 . . . . 6 . . . . . . 13 . . . . . . . Repair Stations 11 | . 3 . 1 . 2 . . . . . . . . . . . . . . . . 4 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 4 3 . . . . . 1 . . . . . . 6 . . . . . 1 . Garrison Access 7 | . . . . . . . . . . 1 . . . . . . 1 . . . . 5 . . Terminal Hacks 49 | . . 1 . . 4 . . . . 3 . . 23 1 1 . 2 1 . 9 . 1 1 2 Record 20 | . . . . . . . . . . . . . 11 1 . . . . . 8 . . . . Part Schematic 13 | . . . . . 2 . . . . 2 . . 9 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Index 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Fabricator Hacks 16 | . . . . . 6 . . . . 4 . . . . . . 6 . . . . . . . Load Schematic 8 | . . . . . 3 . . . . 2 . . . . . . 3 . . . . . . . Build 8 | . . . . . 3 . . . . 2 . . . . . . 3 . . . . . . . Repair Station Hacks 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 3 1 . . . . . 1 . . . . . . 4 . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Retrieve Study 6 | . . . 3 1 . . . . . 1 . . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . Seal Access 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . Unauthorized Hacks 8 | . . . 1 . 1 . . . . 2 . . . . . . 3 . . . . . 1 . Terminals 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Fabricators 4 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . Prioritize 4 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Patch 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 2 . . . . . . . . . . . 1 . . . . . . . Used 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Hacking Detections 27 | . 1 . . 1 7 . . . . 7 . . . 1 . . 5 . . . . 4 1 . Full Trace Events 18 | . 1 . . 1 5 . . . . 5 . . . . . . 4 . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 2 . . . . 2 . . 9 . . . 1 . . . . . 1 1 Parts Built 12 | . . . . . 6 . . . . 4 . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 394 | . . . . . 84 . . . . 78 . . . . . . 232 . . . . . . . Total Part Build Rating 54 | . . . . . 20 . . . . 20 . . . . . . 14 . . . . . . . Part Studies Acquired 5 | . . . 2 1 . . . . . 1 . . . . . . . . . . . . 1 . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 19 | . . . . . 19 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Programmers 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Total Allies 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 26 | . . . . . . . . . . 26 . . . . . . . . . . . . . . Highest-Rated Ally 26 | . . . . . . . . . . 26 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Active Infowar (turns) 5912 | . . . . . . . . . . . . . . . . . . . . 612 1083 2840 638 739 Optics 5912 | . . . . . . . . . . . . . . . . . . . . 612 1083 2840 638 739 Jamming 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . 1 3 . 1 . 1 1 . 2 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Turns Passed 13783 | 41 239 244 273 268 1157 67 308 534 403 1600 169 100 43 360 14 209 1130 315 218 791 1083 2840 638 739 Spaces Moved 15548 | 38 238 376 484 407 2106 146 637 957 474 2442 269 208 85 580 5 232 1215 399 349 929 516 953 736 767 Core 208 | 38 72 . . . . . . . . . . . . . . . . . . . 96 . . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10910 | . 166 167 . . . . . 516 474 2442 269 208 85 580 5 232 1215 399 349 929 420 953 736 765 Flight 4430 | . . 209 484 407 2106 146 637 441 . . . . . . . . . . . . . . . . Fastest Speed 26 | 50 76 31 28 26 26 27 27 27 48 48 48 48 48 48 48 48 48 48 48 48 116 48 48 48 Average Speed 47 | 81 83 48 29 26 26 27 27 38 48 48 48 48 48 48 48 48 48 48 48 48 186 51 48 48 Slowest Speed 350 | 100 100 200 114 28 27 27 110 130 48 48 48 48 48 48 48 48 48 48 48 200 350 116 56 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . 11 12 2 3 . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 46 72 38 36 55 20 69 81 58 51 52 45 71 73 . 96 31 55 54 67 60 29 82 45 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 3 | . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . 1 . . . . 1 1 . . 1 1 . 1 . . . . 1 . . Unknown Exits Taken 15 | 1 1 1 . 1 . 1 1 1 1 . . 1 1 . . . . 1 1 1 1 . 1 . Scrap Searched 12 | . . 1 . . . . . . 1 . . 1 . 4 . . . 1 2 . 2 . . . Spaces Dug 70 | . . . . 1 3 . . 2 4 22 1 . . . . . 17 3 . . . 7 4 6 Terrain Destroyed 70 | . . . . 1 3 . . 2 4 22 1 . . . . . 17 3 . . . 7 4 6 Melee 70 | . . . . 1 3 . . 2 4 22 1 . . . . . 17 3 . . . 7 4 6 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Total 21197 | 43 261 406 557 487 2566 169 768 1117 640 2859 306 207 86 657 16 327 1703 504 392 1239 615 3220 972 1080 Wait 3403 | . 9 3 30 18 261 8 78 42 59 100 4 . 2 15 12 23 194 44 17 201 38 2002 110 133 Move 15471 | 37 237 353 461 402 2099 145 636 956 473 2441 268 207 84 579 4 231 1214 398 348 929 515 952 735 767 Hop 26 | . . 11 10 2 3 . . . . . . . . . . . . . . . . . . . Pick Up 46 | . . . 2 1 2 . 1 2 . 8 . . . . . 2 11 4 1 3 . 5 2 2 Fast Attach 85 | 2 . 5 5 1 11 . 3 12 1 2 . . . . . . 8 1 . 1 3 2 12 16 Attach 12 | . . . 1 . 1 . . . 1 1 . . . . . 2 2 . . . 1 1 . 2 Detach 3 | . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Swap 45 | . 1 7 5 5 11 . . . . . . . . . . . 3 1 . . . 4 8 . Drop 95 | . 1 8 4 3 16 . 3 13 . 4 . . . . . 2 17 3 1 6 . 4 3 7 Fire 95 | 4 9 11 26 25 20 . . . . . . . . . . . . . . . . . . . Melee 1237 | . . . . 17 84 11 30 75 64 225 21 . . 39 . 37 156 33 14 43 26 155 82 125 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . 14 . . . . . . . . . . 4 . . . . . 13 4 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 644 | . 4 8 13 13 43 5 17 17 42 77 13 . . 24 . 26 97 20 11 56 32 82 16 28 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: [*Res] / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Upgraded with Propulsion slot (x3) 18 | -11/Scrapyard | Upgraded with Weapon slot (x1) 42 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 8) 98 | -10/Materials | Discovered new exit (range 15) 140 | -10/Materials | Discovered new exit (range 6) 146 | -10/Materials | Discovered new exit (range 11) 281 | -10/Materials | Entered Mines 283 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 321 | -10/Mines | Build established: Mutant 323 | -10/Mines | Assembled infested the area 340 | -10/Mines | Found a hidden stash of uninstalled traps 440 | -10/Mines | Learned 2 Materials zone layouts 519 | -10/Mines | Learned location of Storage (-8) 521 | -10/Mines | Discovered new exit (range 12) 525 | -10/Mines | Entered Materials 526 | -9/Materials | Identified exit to Materials 527 | -9/Materials | Reached level 2 548 | -9/Materials | Upgraded with Weapon slot (x1) 590 | -9/Materials | Reached level 3 624 | -9/Materials | Upgraded with Weapon slot (x1) 759 | -9/Materials | Discovered exit to Materials (range 15) 786 | -9/Materials | Destroyed 7 combat bots 798 | -9/Materials | Entered another Materials area 800 | -8/Materials | Reached level 4 884 | -8/Materials | Reached level 5 923 | -8/Materials | Build established: Sprinter 964 | -8/Materials | Discovered new exit (range 15) 1066 | -8/Materials | Entered Factory 1068 | -7/Factory | Reached level 6 1092 | -7/Factory | Reached level 7 1113 | -7/Factory | Core integrity fell below 50% 1146 | -7/Factory | Destroyed 8 combat bots 1234 | -7/Factory | Discovered new exit (range 16) 1249 | -7/Factory | Upgraded with Utility slot (x1) 1296 | -7/Factory | Fabricated Katana (x2) 1368 | -7/Factory | Fabricated Katana (x2) 1419 | -7/Factory | Repaired Lgt. Deuterium Engine 1440 | -7/Factory | Build established: Hacker-Sprinter 1451 | -7/Factory | Discovered new exit (range 13) 1465 | -7/Factory | Core integrity fell below 20% 1475 | -7/Factory | Reached level 8 1723 | -7/Factory | Fabricated Microactuators? 1912 | -7/Factory | Discovered new exit (range 16) 1926 | -7/Factory | Reached level 9 1990 | -7/Factory | Upgraded with Utility slot (x1) 1996 | -7/Factory | Upgraded with Utility slot (x1) 2100 | -7/Factory | Discovered new exit (range 3) 2190 | -7/Factory | Identified exit to Lower Caves 2223 | -7/Factory | Entered Lower Caves 2225 | -7/Lower Caves | Learned 8 Factory zone layouts 2240 | -7/Lower Caves | Reached level 10 2285 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2290 | -7/Lower Caves | Entered Zion 2389 | -7/Zion | Learned location of 1 exit from Factory 2465 | -7/Zion | Met Imprinter 2468 | -7/Zion | Attacked by Zionites 2472 | -7/Zion | Destroyed Imprinter 2473 | -7/Zion | Extracted access codes from Imprinter's data core 2565 | -7/Zion | Opened final containment barrier to the Deep Caves 2569 | -7/Zion | Discovered new exit (range 3) 2569 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2598 | -7/Zion | Entered Deep Caves 2600 | -7/Deep Caves | Reached level 11 2693 | -7/Deep Caves | Z-Facility disabled 2811 | -7/Deep Caves | Upgraded with Utility slot (x1) 2814 | -7/Deep Caves | Found Prototype Protection 2814 | -7/Deep Caves | Identified Zio. Weapon Casing 3026 | -7/Deep Caves | Discovered new exit (range 7) 3108 | -7/Deep Caves | Spotted AG-32006 3132 | -7/Deep Caves | Entered Proximity Caves 3135 | -6/Proximity Caves | Spotter reported a threat 3137 | -6/Proximity Caves | Spotter reported a threat 3153 | -6/Proximity Caves | Build established: Hacker-Gladiator 3181 | -6/Proximity Caves | Reached level 12 3190 | -6/Proximity Caves | Spotter reported a threat 3336 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3343 | -6/Proximity Caves | Spotter reported a threat 3346 | -6/Proximity Caves | Learned Factory trap positions 3367 | -6/Proximity Caves | Spotted B-75 Beast 3477 | -6/Proximity Caves | Reached level 13 3490 | -6/Proximity Caves | Upgraded with Utility slot (x1) 3516 | -6/Proximity Caves | Spotter reported a threat 3531 | -6/Proximity Caves | Discovered new exit (range 8) 3535 | -6/Proximity Caves | Entered Factory 3536 | -6/Factory | Identified exit to Factory 3537 | -6/Factory | Identified exit to Lower Caves 3537 | -6/Factory | Reached level 14 3538 | -6/Factory | Loaded intel: 92 trap records 3548 | -6/Factory | Upgraded with Utility slot (x1) 3652 | -6/Factory | Discovered exit to Factory (range 5) 3781 | -6/Factory | Garrison activated, responded to threat 3885 | -6/Factory | Search patrols dispatched 3900 | -6/Factory | Reached level 15 4014 | -6/Factory | Discovered exit to Factory (range 12) 4171 | -6/Factory | Reached level 16 4322 | -6/Factory | Discovered exit to Lower Caves (range 7) 4526 | -6/Factory | Fabricated Force Field? 4554 | -6/Factory | Reached level 17 4585 | -6/Factory | First assault squad dispatched 4631 | -6/Factory | Spotted B-75 Beast 4639 | -6/Factory | Destroyed B-75 Beast 5007 | -6/Factory | Reached level 18 5007 | -6/Factory | High security lockdown imminent 5049 | -6/Factory | Garrison activated, responded to threat 5060 | -6/Factory | Fabricated Imp. Actuator Array (x2) 5087 | -6/Factory | High security lockdown engaged 5135 | -6/Factory | Entered Lower Caves 5146 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5159 | -6/Lower Caves | Identified exit to Lower Caves 5223 | -6/Lower Caves | Encountered a Warlord checkpoint 5253 | -6/Lower Caves | Spotted B-75 Beast 5264 | -6/Lower Caves | Destroyed B-75 Beast 5304 | -6/Lower Caves | Entered another Lower Caves area 5338 | -6/Lower Caves | Encountered a Warlord checkpoint 5383 | -6/Lower Caves | Learned Factory security intel 5393 | -6/Lower Caves | Discovered new exit (range 14) 5404 | -6/Lower Caves | Entered Data Miner 5404 | -6/Data Miner | Discovered new exit (range 6) 5414 | -6/Data Miner | Met Data Miner 5414 | -6/Data Miner | Reached level 19 5424 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5424 | -6/Data Miner | Learned location of Section 7 (-3) 5431 | -6/Data Miner | Received God Mode back door access code from Data Miner 5447 | -6/Data Miner | Entered Proximity Caves 5449 | -5/Proximity Caves | Learned Factory garrison access intel 5464 | -5/Proximity Caves | Reached level 20 5526 | -5/Proximity Caves | Spotter reported a threat 5526 | -5/Proximity Caves | Spotter reported a threat 5568 | -5/Proximity Caves | Learned 4 Factory zone layouts 5619 | -5/Proximity Caves | Spotter reported a threat 5673 | -5/Proximity Caves | Spotter reported a threat 5711 | -5/Proximity Caves | Spotter reported a threat 5716 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5726 | -5/Proximity Caves | Spotter reported a threat 5764 | -5/Proximity Caves | Spotter reported a threat 5801 | -5/Proximity Caves | Discovered exit to Factory (range 12) 5807 | -5/Proximity Caves | Entered Factory 5808 | -5/Factory | Identified exit to Upper Caves 5809 | -5/Factory | Reached level 21 5811 | -5/Factory | Loaded intel: 3 garrison access locations 5821 | -5/Factory | Identified exit to DSF 5821 | -5/Factory | Entered DSF 5846 | -5/DSF | Additional patrols routed to DSF 5919 | -5/DSF | Discovered new exit (range 15) 6017 | -5/DSF | Reached level 22 6021 | -5/DSF | Upgraded with Utility slot (x2) 6030 | -5/DSF | Entered Factory 6032 | -4/Factory | Reached level 23 6283 | -4/Factory | Garrison activated, responded to threat 6451 | -4/Factory | Reached level 24 6530 | -4/Factory | First assault squad dispatched 6703 | -4/Factory | Fabricated Plasma Lance? 6926 | -4/Factory | System corruption reached 10% 6955 | -4/Factory | Garrison activated, responded to threat 6960 | -4/Factory | Reached level 25 6997 | -4/Factory | Fabricated Plasma Lance? 7031 | -4/Factory | Identified exit to Upper Caves 7031 | -4/Factory | Identified exit to Armory 7160 | -4/Factory | Entered Upper Caves 7172 | -4/Upper Caves | Encountered a Warlord checkpoint 7361 | -4/Upper Caves | Ambushed by wild Derelicts 7410 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7471 | -4/Upper Caves | Discovered new exit (range 9) 7475 | -4/Upper Caves | Entered another Upper Caves area 7495 | -4/Upper Caves | Encountered a Warlord checkpoint 7602 | -4/Upper Caves | Learned 12 Research zone layouts 7612 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7685 | -4/Upper Caves | Discovered new exit (range 16) 7693 | -4/Upper Caves | Entered Warlord 7718 | -4/Warlord | System corruption cleaned by Quarantine Array 7754 | -4/Warlord | Learned Research emergency access door positions 7755 | -4/Warlord | Learned 4 Armory zone layouts 7755 | -4/Warlord | Learned 4 Command zone layouts 7755 | -4/Warlord | Learned Testing security intel 7755 | -4/Warlord | Learned Armory recycling unit intel 7755 | -4/Warlord | Learned Armory garrison access intel 7768 | -4/Warlord | Visited the Vortex Lab 7771 | -4/Warlord | Warlord's base attacked by MAIN.C 7803 | -4/Warlord | Met Warlord 7869 | -4/Warlord | Opened Warlord's prototype stash 7872 | -4/Warlord | Found Prototype Processor 7872 | -4/Warlord | Identified Spectral Analyzer 7920 | -4/Warlord | Spotted WX-ECS(H) 7925 | -4/Warlord | Destroyed WX-ECS(H) 7925 | -4/Warlord | Reached level 26 7925 | -4/Warlord | P-80 Master assimilated allied SN-1S9(g) 8012 | -4/Warlord | Spotted B-86 Titan 8048 | -4/Warlord | Spotted B-90 Cyclops 8079 | -4/Warlord | Warlord forces counterattacked 8099 | -4/Warlord | Spotted B-90 Cyclops 8106 | -4/Warlord | Spotted B-86 Titan 8132 | -4/Warlord | Destroyed B-90 Cyclops 8139 | -4/Warlord | Destroyed B-86 Titan 8142 | -4/Warlord | Lost 4 allies 8145 | -4/Warlord | Spotted Executioner 8185 | -4/Warlord | Destroyed Executioner 8201 | -4/Warlord | Spotted Striker 8202 | -4/Warlord | Discovered new exit (range 21) 8222 | -4/Warlord | Core integrity fell below 50% 8271 | -4/Warlord | Spotted B-90 Cyclops 8278 | -4/Warlord | Spotted Striker 8320 | -4/Warlord | Lost 29 allies 8446 | -4/Warlord | Warlord base infiltrated, sounded retreat 8459 | -4/Warlord | P-70 Sage assimilated allied 8F-8A1(m) 8467 | -4/Warlord | Spotted Executioner 8467 | -4/Warlord | Spotted Executioner 8481 | -4/Warlord | Core integrity fell below 20% 8484 | -4/Warlord | Entered Proximity Caves 8488 | -3/Proximity Caves | Lost 3 allies 8512 | -3/Proximity Caves | Lost 4 parts (4n) 8829 | -3/Proximity Caves | Reached level 27 9256 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9476 | -3/Proximity Caves | Discovered new exit (range 9) 9567 | -3/Proximity Caves | Entered Research 9568 | -3/Research | Core integrity fell below 50% 9569 | -3/Research | Reached level 28 11294 | -3/Research | Incoming investigation squad redirected 11360 | -3/Research | Incoming investigation squad redirected 11663 | -3/Research | Identified exit to Quarantine 12093 | -3/Research | Reached level 29 12277 | -3/Research | System corruption reached 10% 12360 | -3/Research | Spotted B-86 Titan 12395 | -3/Research | Discovered new exit (range 18) 12407 | -3/Research | Entered Quarantine 12657 | -3/Quarantine | First assault squad dispatched 12754 | -3/Quarantine | Incoming assault squad redirected 12763 | -3/Quarantine | Scanned by Researcher 12867 | -3/Quarantine | Reached level 30 12903 | -3/Quarantine | Destroyed 9 combat bots 12928 | -3/Quarantine | Incoming assault squad redirected 12950 | -3/Quarantine | Discovered new exit (range 22) 12975 | -3/Quarantine | Found Alien Artifact 12975 | -3/Quarantine | Identified Core Reset Matrix 12975 | -3/Quarantine | Used Core Reset Matrix 12979 | -3/Quarantine | Detected hypermatrix surge 12979 | -3/Quarantine | Sensed 7 artifacts in vicinity 13006 | -3/Quarantine | Spotted Fortress 13040 | -3/Quarantine | Discovered new exit (range 5) 13040 | -3/Quarantine | Discovered new exit (range 6) 13045 | -3/Quarantine | Entered Section 7 13045 | -3/Section 7 | Spotted B-86 Titan 13046 | -3/Section 7 | Detected hypermatrix surge 13046 | -3/Section 7 | Sensed 23 artifacts in vicinity 13073 | -3/Section 7 | Destroyed B-86 Titan 13114 | -3/Section 7 | Found Integrity Redistributor 13115 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-63) 13200 | -3/Section 7 | Spotted S7 Guard 13204 | -3/Section 7 | Found Integrated Thermoelectric Network 13204 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 13271 | -3/Section 7 | Found Core Reset Matrix 13274 | -3/Section 7 | Sensed 20 artifacts in vicinity 13434 | -3/Section 7 | Spotted Alpha 7 13435 | -3/Section 7 | Spotted Alpha 7 13449 | -3/Section 7 | Scanned by Researcher 13467 | -3/Section 7 | Destroyed Alpha 7 13511 | -3/Section 7 | Destroyed Alpha 7 13528 | -3/Section 7 | Spotted B-99 Colossus 13556 | -3/Section 7 | Found Core Expander 13556 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 13558 | -3/Section 7 | Found Core Expander 13558 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 13561 | -3/Section 7 | Found Core Expander 13561 | -3/Section 7 | Installed Core Expander, added new Utility slot 13574 | -3/Section 7 | Intercept squad dispatched 13579 | -3/Section 7 | Found LRC Energy Well 13579 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 13581 | -3/Section 7 | Found LRC Insulator 13581 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 13591 | -3/Section 7 | Spotted Tracker 13592 | -3/Section 7 | Spotted Tracker 13598 | -3/Section 7 | Destroyed Tracker 13601 | -3/Section 7 | Core integrity fell below 20% 13608 | -3/Section 7 | Destroyed Tracker 13639 | -3/Section 7 | Spotted Combat Programmer 13643 | -3/Section 7 | Destroyed Combat Programmer 13655 | -3/Section 7 | Spotted Combat Programmer 13663 | -3/Section 7 | Destroyed Combat Programmer 13684 | -3/Section 7 | Found Integrated Reactor 13684 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13784 | -3/Section 7 | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- Plasma Lance follow-up attack on B-99 Colossus. Knocked back. Slug penetrates FTL Facilitator. Upgraded: Core Integrity (+200) Plasma Lance follow-up attack on B-99 Colossus. Knocked back. Penetrated by Slug. Slug penetrates K-01 Serf. Penetrated by Slug. Slug penetrates FTL Facilitator. Plasma Lance follow-up attack on B-99 Colossus. B-99 Colossus suffers critical hit (Impale). Plasma Lance follow-up attack on B-99 Colossus. Knocked back. Penetrated by Slug. Plasma Lance follow-up attack on B-99 Colossus. Knocked back. Penetrated by Slug. Plasma Lance follow-up attack on B-99 Colossus. Knocked back. Map ----- +----------------------------------------------------+ | ??? """"""?????????????????????????????????? | | ??? ????? ????????????????????????????? | | ??" ????? ""????????????????????????? | | ??" ???? " ??????????????????????? | | ??" ????? "??????????????????????? | | ??" ????? ""?????????????????????? | | ??" ?????? T????????????????????? | | ?#" "??????? ? ????????????? ??????? | | ?# "???? "? ? ???????????? ?????? | | ?#" """" ?? "?" ""?????????? ?????? | | ?#"" ??? """ ??????????? ????? | | ?#""" ????? "" ?????????? ????? | | ?#""" "??????? " "????????? ???? | | ##""" "????""" "" "???"""""" ???? | | # """""" ???? ???? | | / ""?"" ??? | | / "" ??? | | / "???" " ?? | | / """?" ?? | | # "?" ?? | | ##""" """"" ? | | ?#""" ? | | ?#""" ??? | | ?#"" %k ??? | | ?#" % % """"""""""?????????? | | ?# """""""""""" %@ ###"""""????????????? | | ?# """""""""""" ^#???????????????????? | | ?#####################BB###++#???????????????????? | | ?????????????????????#BB#?# #???????????????????? | | ?????????????????????####?# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #??###############??? | | ??????????????????????????# #??#"""""" """""#? | | ??????????????????????????# #??#"""""" """""#? | | ??????????????????????????# #??#"""""" "#? | | ???????????????############ #### " """""#? | | ???????????????# """""#? | | ???????????????# """""#? | | ???????????????# ###############" """""#? | | ???????????##### #?????????????#"" "#? | | ????????#### # #####?????????#" " "#? | | ????????#" "" "" """"#??????????"""""""" "" "#? | | ????????#" """#??????????######## # ####? | | ????????#" """#?????????????????# ###???? | | ????????#""""" """#?????????????????# #?????? | | ????????#""""" """#?????????????????# #?????? | | ????????#""""" """#?????????????????# #?????? | | ????????#""""" """#?###############?# #?????? | | ????????#" """"#?#"""""""""""""#?# #?????? | | ????????#""""" """#?#"" """" #?# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 67 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EM 25 Melee Speed Boost 50 Evasion (%) 64 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Centrium Heavy Armor Plating | -3/Section 7 | Archive Robot Schematics ------------------ O-32 Director | -3/Section 7 | Archive Fabricated ------------ Katana | x2 | -7/Factory Katana | x2 | -7/Factory Microactuators | x2 | -7/Factory Force Field | x2 | -6/Factory Imp. Actuator Array | x2 | -6/Factory Plasma Lance | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Repaired ---------- Lgt. Deuterium Engine | 20% | -7/Factory Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Integrity Redistributor Integrated Thermoelectric Network Core Expander LRC Energy Well LRC Insulator Integrated Reactor Achievements -------------- Well-fed Force Field Window Shopping Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Res Qua Sec Levels Raised 29 | . . . 2 2 4 1 . 1 2 5 . . 1 1 1 1 3 . . 1 1 2 1 . XP Earned 47696 | 3000 250 1100 2850 3110 5388 950 650 1000 2900 7599 697 244 316 2312 1049 1117 4816 401 318 1068 1443 2782 1459 877 XP Spent 44255 | 2900 . . 2460 . 9575 . 1000 1400 1700 8700 . . . . . 6450 4700 . . 1375 380 2735 . 880 Upgrades 85 | 4 . . 7 . 22 . 3 1 1 8 . . . . . 3 9 . . 11 2 10 . 4 Propulsion Slot 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 8 | . . . . . 3 . . 1 1 1 . . . . . 2 . . . . . . . . Weapon Slot 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Core Integrity 22 | . . . . . 5 . . . . . . . . . . . . . . 11 2 . . 4 Heat Dissipation 7 | . . . 3 . . . . . . . . . . . . . . . . . . 4 . . Energy Generation 6 | . . . . . 1 . . . . 4 . . . . . 1 . . . . . . . . Energy Storage 10 | . . . . . 4 . . . . . . . . . . . . . . . . 6 . . Mass Support 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | . . . 1 . . . 1 . . 3 . . . . . . . . . . . . . . Melee Accuracy 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Hack Attack % 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . Hack Defense % 4 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . KI Resistance % 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . TH Resistance % 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Protomatter Created 6804 | . 40 61 99 146 313 40 194 192 373 1056 184 . . 220 . 228 818 277 178 418 345 762 530 330 Integrity Restored 13336 | . 79 139 297 276 939 120 376 337 905 1374 264 . . 440 . 550 2025 371 170 1202 702 1831 318 621 Core 11513 | . 69 133 297 276 939 120 326 262 760 1114 211 . . 354 . 412 1594 285 128 1021 702 1697 192 621 Parts 1823 | . 10 6 . . . . 50 75 145 260 53 . . 86 . 138 431 86 42 181 . 134 126 . Protomatter Decayed 2237 | . 13 56 92 54 . . 22 6 38 367 30 . . 39 . . 62 10 65 1258 . . 70 55 Game ------ Seed PlexusSalvagingHoverbase Manual? 0 Play Time 02:50:10 Cumulative 364.9 hours Start 2025.11.01 @ 14:08:27 End 2025.11.01 @ 23:02:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 339 Rogue 150 Adventurer 177 Explorer 12 Win Type - Total 76 Types 23/2/19/3/12/0/5/6/0/6 Lore% 60 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb9cf4af-9eee-496a-9363-8276f64f3ab7