Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.30 @ 22:14:31 // Halloween2020/ForbiddenLore Player: Alexlascribe Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (134) 670 Value Destroyed (5792) 5792 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (672) 672 TOTAL SCORE: 15054 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 224 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -168 Cogmind --------- Core Integrity 0/1450 Matter 161/300 Energy 101/200 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Small Battery Experimental Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Improved Coolant Injector Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Tesla Rifle Advanced Plasma Rifle > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg High-powered Shock Rifle Tesla Rifle [Rating: 113] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Proton Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 2 2 2 . . . 2 2 2 2 Power 3 | . . . . . . 1 . . . . . . 1 . 1 Propulsion 2 | . . . . . . . . 1 . . . . 1 . . Utility 8 | . . 2 . . . . 2 1 . . . 1 . 2 . Weapon 3 | . . . . . . 1 . . . . . 1 . . 1 Parts Attached 131 | 6 8 6 . . 3 6 12 10 5 . 10 22 20 11 12 Power 24 | 1 1 . . . 1 1 4 3 . . 3 3 3 2 2 Engine 8 | 1 . . . . 1 1 3 . . . 1 . 1 . . Core 11 | . 1 . . . . . 1 3 . . 1 2 . 1 2 Reactor 5 | . . . . . . . . . . . 1 1 2 1 . Propulsion 28 | 2 2 1 . . . . 3 . 1 . . 7 7 2 3 Treads 8 | . 2 1 . . . . 3 . 1 . . . . . 1 Leg 18 | 2 . . . . . . . . . . . 7 7 2 . Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . Utility 35 | 1 2 2 . . 1 2 3 4 3 . 2 5 5 1 4 Device 17 | . . 1 . . 1 . 1 1 3 . 2 3 3 1 1 Storage 5 | 1 1 . . . . 1 . . . . . . . . 2 Processor 9 | . 1 1 . . . 1 1 2 . . . 1 1 . 1 Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 3 | . . . . . . . 1 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | 2 3 3 . . 1 3 2 3 1 . 5 7 5 6 3 Energy Gun 34 | 2 1 3 . . 1 3 1 2 1 . 4 5 5 5 1 Energy Cannon 9 | . 1 . . . . . 1 1 . . 1 2 . 1 2 Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 1 . . . . 1 1 . 3 1 Parts Lost 52 | . . . . . 1 . . 1 . . 8 6 4 24 8 Power 8 | . . . . . . . . . . . 2 1 . 4 1 Propulsion 11 | . . . . . . . . . . . 3 . . 6 2 Utility 13 | . . . . . 1 . . . . . . 1 2 7 2 Weapon 20 | . . . . . . . . 1 . . 3 4 2 7 3 Highest Loss Streak 14 | . . . . . 1 . . 1 . . 3 4 3 14 5 Average Slot Usage (%) 89 | . 89 100 100 100 87 83 91 92 98 100 90 90 98 78 7 Engine 3 | . 11 . . . 10 13 9 1 . . 3 . 2 . . Core 7 | . 2 11 11 11 . . 4 10 13 13 7 7 6 5 . Reactor 1 | . . . . . . . . . . . 1 2 5 7 . Treads 11 | . 11 22 22 22 22 18 15 13 19 20 10 . . . . Leg 5 | . 16 . . . . . . . . . . 14 20 17 . Device 13 | . . 11 11 11 10 9 13 10 14 20 20 20 11 10 . Storage 5 | . 14 11 11 11 11 9 7 6 6 6 6 3 . . 1 Processor 17 | . 11 22 22 22 22 18 15 15 20 20 20 19 21 17 . Protection 3 | . . . . . . . 7 13 4 . . 1 3 . . Energy Gun 13 | . 10 13 22 22 11 15 15 13 12 13 14 12 15 16 . Energy Cannon 3 | . 3 8 . . . . . 5 6 6 4 5 4 . 1 Naked Turns 353 | . . . . . . . . . . . . . . 1 352 Heaviest Build 84 | 13 26 28 28 28 30 52 66 76 74 69 73 81 84 72 26 Greatest Support 95 | 20 46 46 46 46 46 46 46 46 69 69 69 55 95 95 35 Greatest Overweight (x) 21 | . 1 . . . . 1 1 1 1 . 21 19 1 1 2 Average Overweight (x) . | . . . . . . . 1 1 . . 1 1 . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 12 12 12 12 12 12 12 4 4 4 Average Capacity 9 | 5 9 10 10 10 10 10 12 12 12 12 12 8 4 4 4 Most Carried 12 | . 10 10 10 10 10 10 12 12 11 10 12 12 4 4 3 Average Carried 7 | . 5 9 9 9 9 9 10 10 9 10 9 6 2 2 1 Final Capacity 12 | 6 10 10 10 10 10 12 12 12 12 12 12 4 4 4 4 Final Carried 11 | . 9 10 10 10 10 10 11 8 10 10 7 4 4 2 . Class Distribution -------------------- 40% | Gunner 34% | Scavenger-Gunner 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Matter Collected 1446 | 204 70 126 . . 25 30 150 126 50 . 90 237 224 114 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6975 | . 170 570 . . 195 419 669 265 466 . 643 1492 1168 582 336 Parts 315 | . 12 41 . . 12 29 32 7 16 . 21 53 56 24 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . 2 . . . 1 . . . . . 1 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 11 . 25 . . . . Prevented 6 | . . . . . . . . . 5 . 1 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Combat Hostiles Destroyed 108 | . 2 13 . . 6 9 11 4 8 . 12 20 14 6 3 Guns 64 | . . 7 . . 6 9 9 2 7 . 7 7 6 4 . Cannons 25 | . 1 6 . . . . 1 1 1 . 4 7 1 . 3 AOE 4 | . 1 . . . . . . 1 . . . 2 . . . Classes Destroyed 15 | . 3 5 . . . 1 1 . 1 . 1 2 1 . . Worker 2 | . . 1 . . . . . . . . . . 1 . . Builder 3 | . 1 . . . . . . . . . . 1 1 . . Tunneler 1 | . . 1 . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . . . . . 1 1 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . Operator 3 | . . 1 . . . . 1 . . . . 1 . . . Watcher 12 | . 2 1 . . . 3 1 . . . . 2 2 1 . Swarmer 22 | . . 4 . . 3 4 . . 2 . 3 . 4 2 . Grunt 47 | . 2 8 . . 3 . 3 2 5 . 8 12 4 . . Brawler 1 | . . . . . . . . . . . . 1 . . . Duelist 2 | . . . . . . . . . . . . 1 1 . . Sentry 13 | . . 1 . . . 3 4 1 1 . . 2 . 1 . Hunter 6 | . . . . . . 2 . . . . . 1 2 . 1 Programmer 17 | . . . . . . . 4 1 . . . 3 4 3 2 Behemoth 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 8 . . 6 8 3 1 5 . 3 6 5 3 1 Combat Bots Only 6 | . 2 6 . . 6 3 3 1 5 . 3 5 4 2 1 Max Kills in Single Turn 2 | . 2 2 . . 1 1 1 1 1 . 1 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . 1 . . . 1 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Damage Taken 9231 | . 54 242 . . 96 232 433 708 329 . 786 1295 952 2045 2059 Core 2574 | . 26 26 . . 5 68 33 81 14 . 112 184 135 440 1450 Absorbed by Shields 16 | . . . . . . . . . . . . 16 . . . Core Remaining (%) 85 | 100 89 . . . 92 87 95 . . . 75 81 88 66 . Volleys Fired 242 | . 11 28 . . . 9 25 19 15 . 22 31 38 29 15 Largest 4 | . 2 2 . . . 1 3 3 3 . 3 4 4 4 2 Hottest 311 | . 100 125 . . . 61 179 204 205 . 245 311 271 278 207 Shots Fired 746 | . 22 56 . . 13 41 78 55 36 . 66 130 147 82 20 Gun 575 | . 16 31 . . 13 41 73 43 21 . 51 85 117 79 5 Cannon 171 | . 6 25 . . . . 5 12 15 . 15 45 30 3 15 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 379 | . 6 32 . . 13 41 68 33 21 . 60 66 . 24 15 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 367 | . 16 24 . . . . 10 22 15 . 6 64 147 58 5 Robot Hit Streak 66 | . 9 37 . . 12 41 48 17 24 . 55 66 55 59 14 Robot Miss Streak 2 | . 1 2 . . 1 . 1 1 1 . 1 1 2 1 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . Autonomous 123 | . . . . . 13 32 43 . . . . 35 . . . Shots Hit Robots 654 | . 21 45 . . 11 41 71 51 32 . 56 114 121 74 17 Core Hits 257 | . 7 21 . . 9 14 23 14 19 . 30 47 39 25 9 Critical Hits 17 | . . . . . . . . 2 1 . 2 7 5 . . Critical Kills 6 | . . . . . . . . . . . 1 4 1 . . Critical Parts Destroyed 10 | . . . . . . . . 2 1 . 1 3 3 . . Melee Attacks 5 | . 5 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15170 | . 322 859 . . 347 1057 1746 1029 839 . 1508 3274 2016 1471 702 Guns 10613 | . 175 441 . . 347 1057 1658 726 436 . 1087 1765 1401 1421 99 Cannons 3815 | . 86 418 . . . . 88 208 403 . 421 1118 441 44 588 Explosions 721 | . 61 . . . . . . 95 . . . 391 174 . . Melee . | . . . . . . . . . . . . . . . . Ramming 21 | . . . . . . . . . . . . . . 6 15 Kinetic . | . . . . . . . . . . . . . . . . Thermal 9612 | . 147 515 . . 347 1057 1618 695 543 . 1387 1870 174 786 473 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 5537 | . 175 344 . . . . 128 334 296 . 121 1404 1842 679 214 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . . . 4 9 6 13 Average Corruption 5 | . . . . . . . . . . . . 3 8 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 74 | . . . . . . . . . . . . 20 26 13 15 Message Errors 21 | . . . . . . . . . . . . 5 9 4 3 Matter Fused 15 | . . . . . . . . . . . . 4 7 2 2 Heat Flow Errors 3 | . . . . . . . . . . . . . 2 . 1 Energy Discharges 10 | . . . . . . . . . . . . 5 1 2 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . . . 4 2 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . . . . 1 4 . . Weapon Failures 4 | . . . . . . . . . . . . 1 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 265 | . . 12 . . . . . 17 26 . . 106 65 . 39 Projectiles 221 | . . 12 . . . . . 4 26 . . 91 49 . 39 Explosions 44 | . . . . . . . . 13 . . . 15 16 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . . . . . . . . . . . . 53 31 3 6 Shots 3 | . . . . . . . . . . . . 2 1 . . Rammed 5 | . . . . . . . . 1 . . . . . 1 3 Targets Rammed 5 | . . . . . . . . 1 . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 609 | . 135 48 . . . 7 192 564 54 . . 132 199 609 352 Average Temperature 156 | . 52 15 . . . 5 61 261 31 . . 47 114 269 101 Received Heat Transfer 1620 | . 36 129 . . 36 9 159 312 153 . 246 384 21 81 54 Effects 34 | . . . . . . . . 13 . . . . . 21 . Shutdowns 7 | . . . . . . . . 4 . . . . . 3 . Energy Bleed 5 | . . . . . . . . 2 . . . . . 3 . Interference 5 | . . . . . . . . 1 . . . . . 4 . Matter Decay 3 | . . . . . . . . 1 . . . . . 2 . Short Circuit 4 | . . . . . . . . 2 . . . . . 2 . Damage (minor) 3 | . . . . . . . . 2 . . . . . 1 . Damage (major) 7 | . . . . . . . . 1 . . . . . 6 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . . . 4 8 1 . Combat Hostiles 12 | . . . . . . . . . . . . 4 7 1 . Parts Fried 43 | . 2 2 . . . . . 1 1 . . 12 23 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . . . 1 . . 1 . Combat Hostiles 3 | . . . . . . . 1 . . . 1 . . 1 . Parts Melted 44 | . . 3 . . . 2 7 4 1 . 10 2 . 15 . Heat Transferred 14201 | . 285 1110 . . 444 1480 2294 1123 880 . 2504 2235 200 1200 446 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 2 . . . . . . 1 . . . 2 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Peak Influence 445 | . 116 292 96 . 131 292 127 127 . . . 445 278 122 185 Initial 187 | . . 2 96 . . . 53 18 . . . 71 187 57 10 Average 74 | . 18 98 96 . 104 154 37 27 . . . 119 104 48 46 Maximum Alert Level 2 | . . 1 . . . 1 . . . . . 2 1 . . Low Security (%) 90 | 100 100 74 100 . 100 51 100 100 . . . 71 98 100 100 Level 1 8 | . . 25 . . . 48 . . . . . 23 1 . . Level 2 . | . . . . . . . . . . . . 4 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . 2 . . . 1 5 6 . . . 4 4 1 2 Investigation 1 | . . . . . . . . . . . . . 1 . . Extermination 12 | . . . . . . . 4 2 . . . 2 2 1 1 Reinforcement 9 | . . 2 . . . 1 1 1 . . . 2 1 . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Distress Signals 9 | . 1 2 . . . 2 . . . . . 1 . 1 2 Communications Jammed 11 | . . . . . . . . . . . . 11 . . . Distress Signals 11 | . . . . . . . . . . . . 11 . . . Times Spotted 181 | . 5 21 . . 6 14 16 9 8 . 20 28 16 16 22 Peak Tracking Total 8 | . 4 4 . . 4 5 4 3 5 . 5 6 4 8 8 Tactical Retreats 17 | . 1 2 . . . 1 . 2 . . 4 1 . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Traps Triggered 3 | . . . . . . . 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Machines Disabled 7 | . 1 1 . . . . . . . . . 3 2 . . Max in Single Turn 2 | . 1 1 . . . . . . . . . 2 1 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Machines Accessed 18 | . 1 . . 2 . . 2 1 1 4 1 1 3 2 . Terminals 6 | . 1 . . . . . . . 1 . 1 . 2 1 . Fabricators 2 | . . . . . . . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . Total Hacks 54 | . 1 . . 2 . . 3 2 4 27 1 3 8 3 . Successful 44 | . 1 . . 2 . . 2 . 4 27 1 2 3 2 . Failed 10 | . . . . . . . 1 2 . . . 1 5 1 . Catastrophic 1 | . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . 1 . . 1 . . . . . . . . 3 . . Terminals 11 | . 1 . . . . . . . 4 . 1 . 4 1 . Fabricators 7 | . . . . . . . . . . . . 3 4 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . . 2 . Terminal Hacks 37 | . 1 . . 2 . . . . 4 27 1 . 1 1 . Record 17 | . . . . 1 . . . . 4 11 1 . . . . Part Schematic 9 | . . . . . . . . . . 9 . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . Level Access Points 2 | . 1 . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 2 2 . . Load Schematic 2 | . . . . . . . . . . . . 1 1 . . Build 2 | . . . . . . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . . . . 1 1 1 . . 1 3 1 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Robots Built 4 | . . . . . . . . . . . . 1 3 . . Matter 603 | . . . . . . . . . . . . 318 285 . . Time 160 | . . . . . . . . . . . . 84 76 . . Total Robot Build Rating 21 | . . . . . . . . . . . . 6 15 . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . . . . . . Non-combat 2 | . 2 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . 4 . . . . . . . . . . . . . . parse_system 2 | . 2 . . . . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Total Allies 6 | . . . 1 . . . . . . . 1 1 3 . . Largest Group 3 | . . . 1 1 . . . . . . 1 1 3 . . Highest-Rated Group 94 | . . . 31 31 . . . . . . 94 60 87 . . Highest-Rated Ally 94 | . . . 31 31 . . . . . . 94 60 29 . . Total Orders 5 | . . . . . . . . . . . . 1 4 . . ROAM 1 | . . . . . . . . . . . . . 1 . . GUARD 4 | . . . . . . . . . . . . 1 3 . . Ally Attacks 41 | . . . . . . . . . . . 12 . 29 . . Total Damage 910 | . . . . . . . . . . . 425 . 485 . . Kills 5 | . . . . . . . . . . . 3 . 2 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Turns Passed 13404 | 62 475 750 60 780 452 487 2200 1124 1236 157 1197 1895 1264 707 558 Spaces Moved 6216 | 50 267 340 37 487 269 226 949 512 638 99 545 550 458 257 532 Core 496 | 9 . . . . . . . . . . 4 31 . 8 444 Treads 4201 | . 98 340 37 487 269 226 949 512 638 99 541 . . . 5 Legs 1436 | 41 169 . . . . . . . . . . 519 458 249 . Wheels . | . . . . . . . . . . . . . . . . Hover 83 | . . . . . . . . . . . . . . . 83 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 180 180 160 160 160 120 120 50 50 Average Speed 159 | 107 150 160 160 160 160 160 180 180 175 160 191 196 137 119 52 Slowest Speed 1100 | 120 160 160 160 160 160 180 180 180 180 160 1100 1000 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 40 34 6 73 52 26 26 13 71 74 79 17 16 8 17 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . . . 3 . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 56 | . 5 . . . 1 1 1 6 . . 1 30 9 . 2 Melee . | . . . . . . . . . . . . . . . . Projectile 8 | . . . . . 1 1 1 . . . 1 2 . . 2 AOE 48 | . 5 . . . . . . 6 . . . 28 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res Total 9235 | 55 312 490 38 489 291 341 1412 674 719 98 648 1293 993 592 790 Wait 2498 | . 4 109 . . 15 94 403 118 54 . 65 661 465 286 224 Move 6201 | 49 266 339 36 486 268 225 948 511 637 98 544 549 457 256 532 Hop . | . . . . . . . . . . . . . . . . Pick Up 75 | . 11 5 1 1 2 2 11 5 5 . 3 18 5 3 3 Fast Attach 49 | 6 4 . . . 2 3 5 1 1 . 2 7 7 4 7 Attach 36 | . 1 2 . . 1 . 3 3 2 . 5 7 3 4 5 Detach 3 | . 2 . . . . . . . . . . . . 1 . Swap 46 | . 3 4 . . . 3 4 6 2 . 3 8 10 3 . Drop 75 | . 5 3 1 2 3 5 13 10 3 . 4 12 8 5 1 Fire 242 | . 11 28 . . . 9 25 19 15 . 22 31 38 29 15 Melee 5 | . 5 . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . 1 3 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Utility x2 1136 | -9/Materials | Discovered new exit (range 13) 1288 | -9/Materials | Entered Mines 1291 | -9/Mines | Received a Mining Laser from a helpful Derelict 1296 | -9/Mines | Learned Materials terminal intel 1341 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1341 | -9/Mines | Discovered new exit (range 5) 1348 | -9/Mines | Entered Exiles 1348 | -9/Exiles | Accompanied by 1 ally 1372 | -9/Exiles | Discovered new exit (range 15) 1422 | -9/Exiles | Met 8R-AWN 1459 | -9/Exiles | Met EX-HEX 1617 | -9/Exiles | Met EX-DEC 1683 | -9/Exiles | Learned location of Zion (-7) 1774 | -9/Exiles | Discovered new exit (range 14) 1904 | -9/Exiles | Met EX-BIN 1923 | -9/Exiles | Aligned with FarCom system 1924 | -9/Exiles | Given EX-Vault access code 1966 | -9/Exiles | Opened EX-Vault 1982 | -9/Exiles | Found AWS/Thermal 2014 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2033 | -9/Exiles | Exiles lab attacked by MAIN.C 2128 | -9/Exiles | Left Exiles lab with AWS/Thermal 2128 | -9/Exiles | Entered Mines 2569 | -8/Mines | Discovered new exit (range 7) 2580 | -8/Mines | Entered Materials 2580 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2581 | -8/Materials | Loaded intel: 12 terminal locations 3010 | -8/Materials | Discovered new exit (range 10) 3067 | -8/Materials | Entered Factory 3067 | -7/Factory | Evolved 2 slots: Utility x2 3259 | -7/Factory | Build established: Gunner 4665 | -7/Factory | Discovered new exit (range 13) 5226 | -7/Factory | Discovered new exit (range 8) 5267 | -7/Factory | Entered another Factory area 5267 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5937 | -6/Factory | Discovered new exit (range 16) 5974 | -6/Factory | Garrison activated, responded to threat 6391 | -6/Factory | Entered Lower Caves 6457 | -6/Lower Caves | Attracted the attention of an 0b10 base 6523 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 6755 | -6/Lower Caves | Encountered a Warlord checkpoint 7594 | -6/Lower Caves | Learned Factory stockpile data 7622 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7627 | -6/Lower Caves | Entered Data Miner 7627 | -6/Data Miner | Discovered new exit (range 6) 7658 | -6/Data Miner | Met Data Miner 7722 | -6/Data Miner | Learned location of Section 7 (-2) 7722 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7743 | -6/Data Miner | Received God Mode back door access code from Data Miner 7784 | -6/Data Miner | Entered Proximity Caves 7809 | -5/Proximity Caves | Escorted by Enhanced Grunt 7940 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7965 | -5/Proximity Caves | Found Prototype Device 7966 | -5/Proximity Caves | Identified Exp. Thermal Shield 8055 | -5/Proximity Caves | Learned Extension garrison access intel 8304 | -5/Proximity Caves | Build established: Scavenger-Gunner 8362 | -5/Proximity Caves | Learned location of 1 exit from Factory 8463 | -5/Proximity Caves | Spotted B-75 Beast 8568 | -5/Proximity Caves | Destroyed B-75 Beast 8791 | -5/Proximity Caves | Lost 3 parts (2p1w) 8935 | -5/Proximity Caves | Discovered new exit (range 4) 8981 | -5/Proximity Caves | Entered Factory 8981 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8982 | -5/Factory | Identified exit to Extension 9230 | -5/Factory | Build established: Gunner 9598 | -5/Factory | Build established: Scavenger-Gunner 10188 | -5/Factory | Lost 4 parts (1p1u2w) 10335 | -5/Factory | Fabricated I-47 Archangel (x1) 10785 | -5/Factory | Local fabrication network quarantined 10862 | -5/Factory | Discovered new exit (range 4) 10876 | -5/Factory | Entered another Factory area 10876 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11005 | -4/Factory | Fabricated G-50 Soldier (x3) 11753 | -4/Factory | Lost 3 parts (2u1w) 12073 | -4/Factory | Identified exit to Research 12140 | -4/Factory | Entered Research 12140 | -3/Research | Evolved 2 slots: Utility x2 12632 | -3/Research | Lost 8 parts (1p1n2u4w) 12788 | -3/Research | Spotted B-86 Titan 12833 | -3/Research | Discovered new exit (range 15) 12847 | -3/Research | Entered another Research area 12847 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 12877 | -2/Research | Lost 14 parts (3p4n4u3w) 13075 | -2/Research | Lost 3 parts (1p1u1w) 13092 | -2/Research | Core integrity fell below 50% 13127 | -2/Research | Build established: Mutant 13141 | -2/Research | Spotted B-90 Cyclops 13178 | -2/Research | Core integrity fell below 20% 13246 | -2/Research | System corruption reached 10% 13405 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- System corrupted: Component data lost. Slug penetrates Door. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. H-88 Terminator destroyed. Slug penetrates Wall. Penetrated by Slug. Imp. Antigrav System destroyed. System corrupted: Mic. Fission Core rejected. Penetrated by Slug. Nova Cannon destroyed. Sml. Battery destroyed. Door malfunctions. Imp. Antigrav System destroyed. K-01 Serf cleans the Recycling Unit. Com. HERF Cannon destroyed. Slammed into R-10 Processor. System corrupted: Matter fused (-9). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????h?????g??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????h??????????????? | | ????????????????????????????????????????Y????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#+#????????????## | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ????????????????????????########?# #?????????????? | | ????????????????????????# #?# #?????????????? | | ?????????????###### ### ### ###???????????? | | ????????????# Y /@ # #???????????? | | ????????????# ### ### # ############# | | ????????????????????????# + p | | ????????????????????????# # = ############# | | ????????????????????????######## #???????????? | | ????????????????????????????######+#######???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# ! #???????? | | ????????????????????????????# #???????? | | ????????????????????????????##############???????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 80 Energy Generation 51 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ I-47 Archangel | x1 | -5/Factory G-50 Soldier | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just Browsing Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed MolecularEnhancedChainsword Manual? 0 Play Time 01:59:31 Cumulative 32.1 hours Start 2020.11.30 @ 19:33:13 End 2020.11.30 @ 22:14:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 53 Rogue 44 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e7702c8-38ab-4934-a048-03edf63ad997