Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.30 @ 22:14:31 // Halloween2020/ForbiddenLore

Player: Alexlascribe

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (134)     670
Value Destroyed (5792)     5792
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (672)                672
              TOTAL SCORE: 15054

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      224
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -168

 Cogmind 
---------
Core Integrity             0/1450
Matter                     161/300
Energy                     101/200
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (10) -----
         Small Battery
  Experimental Optical Array
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
               Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
      Improved Coolant Injector
      Advanced Targeting Computer
      Advanced Targeting Computer
      Improved Target Analyzer
      Improved Target Analyzer
      Advanced Hacking Suite
>              --- WEAPON -----------
  High-powered Shock Rifle
               Tesla Rifle
               Tesla Rifle
      Advanced Plasma Rifle
>              --- INVENTORY --------
         Micro Fission Core
               Carbon-fiber Leg
  High-powered Shock Rifle
               Tesla Rifle
[Rating: 113]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Antigrav System
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shock Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Heavy Proton Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   .   .   2   2   2   .   .   .   2   2   2   2   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  8    | .   .   2   .   .   .   .   2   1   .   .   .   1   .   2   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
Parts Attached             131  | 6   8   6   .   .   3   6   12  10  5   .   10  22  20  11  12  
  Power                    24   | 1   1   .   .   .   1   1   4   3   .   .   3   3   3   2   2   
    Engine                 8    | 1   .   .   .   .   1   1   3   .   .   .   1   .   1   .   .   
    Core                   11   | .   1   .   .   .   .   .   1   3   .   .   1   2   .   1   2   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   .   
  Propulsion               28   | 2   2   1   .   .   .   .   3   .   1   .   .   7   7   2   3   
    Treads                 8    | .   2   1   .   .   .   .   3   .   1   .   .   .   .   .   1   
    Leg                    18   | 2   .   .   .   .   .   .   .   .   .   .   .   7   7   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   2   2   .   .   1   2   3   4   3   .   2   5   5   1   4   
    Device                 17   | .   .   1   .   .   1   .   1   1   3   .   2   3   3   1   1   
    Storage                5    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
    Processor              9    | .   1   1   .   .   .   1   1   2   .   .   .   1   1   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   3   3   .   .   1   3   2   3   1   .   5   7   5   6   3   
    Energy Gun             34   | 2   1   3   .   .   1   3   1   2   1   .   4   5   5   5   1   
    Energy Cannon          9    | .   1   .   .   .   .   .   1   1   .   .   1   2   .   1   2   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   .   .   1   .   .   .   .   1   1   .   3   1   
Parts Lost                 52   | .   .   .   .   .   1   .   .   1   .   .   8   6   4   24  8   
  Power                    8    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   4   1   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   6   2   
  Utility                  13   | .   .   .   .   .   1   .   .   .   .   .   .   1   2   7   2   
  Weapon                   20   | .   .   .   .   .   .   .   .   1   .   .   3   4   2   7   3   
  Highest Loss Streak      14   | .   .   .   .   .   1   .   .   1   .   .   3   4   3   14  5   
Average Slot Usage (%)     89   | .   89  100 100 100 87  83  91  92  98  100 90  90  98  78  7   
  Engine                   3    | .   11  .   .   .   10  13  9   1   .   .   3   .   2   .   .   
  Core                     7    | .   2   11  11  11  .   .   4   10  13  13  7   7   6   5   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   1   2   5   7   .   
  Treads                   11   | .   11  22  22  22  22  18  15  13  19  20  10  .   .   .   .   
  Leg                      5    | .   16  .   .   .   .   .   .   .   .   .   .   14  20  17  .   
  Device                   13   | .   .   11  11  11  10  9   13  10  14  20  20  20  11  10  .   
  Storage                  5    | .   14  11  11  11  11  9   7   6   6   6   6   3   .   .   1   
  Processor                17   | .   11  22  22  22  22  18  15  15  20  20  20  19  21  17  .   
  Protection               3    | .   .   .   .   .   .   .   7   13  4   .   .   1   3   .   .   
  Energy Gun               13   | .   10  13  22  22  11  15  15  13  12  13  14  12  15  16  .   
  Energy Cannon            3    | .   3   8   .   .   .   .   .   5   6   6   4   5   4   .   1   
Naked Turns                353  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   352 
Heaviest Build             84   | 13  26  28  28  28  30  52  66  76  74  69  73  81  84  72  26  
  Greatest Support         95   | 20  46  46  46  46  46  46  46  46  69  69  69  55  95  95  35  
  Greatest Overweight (x)  21   | .   1   .   .   .   .   1   1   1   1   .   21  19  1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  10  12  12  12  12  12  12  12  4   4   4   
  Average Capacity         9    | 5   9   10  10  10  10  10  12  12  12  12  12  8   4   4   4   
  Most Carried             12   | .   10  10  10  10  10  10  12  12  11  10  12  12  4   4   3   
  Average Carried          7    | .   5   9   9   9   9   9   10  10  9   10  9   6   2   2   1   
  Final Capacity           12   | 6   10  10  10  10  10  12  12  12  12  12  12  4   4   4   4   
  Final Carried            11   | .   9   10  10  10  10  10  11  8   10  10  7   4   4   2   .   

 Class Distribution 
--------------------
 40% | Gunner
 34% | Scavenger-Gunner
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Data Miner
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
           Mutant | -2/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  Res  
Matter Collected           1446 | 204  70   126  .    .    25   30   150  126  50   .    90   237  224  114  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6975 | .    170  570  .    .    195  419  669  265  466  .    643  1492 1168 582  336  
  Parts                    315  | .    12   41   .    .    12   29   32   7    16   .    21   53   56   24   12   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    2    .    .    .    1    .    .    .    .    .    1    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    .    .    11   .    25   .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Combat Hostiles Destroyed  108  | .   2   13  .   .   6   9   11  4   8   .   12  20  14  6   3   
  Guns                     64   | .   .   7   .   .   6   9   9   2   7   .   7   7   6   4   .   
  Cannons                  25   | .   1   6   .   .   .   .   1   1   1   .   4   7   1   .   3   
  AOE                      4    | .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
Classes Destroyed          15   | .   3   5   .   .   .   1   1   .   1   .   1   2   1   .   .   
  Worker                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Watcher                  12   | .   2   1   .   .   .   3   1   .   .   .   .   2   2   1   .   
  Swarmer                  22   | .   .   4   .   .   3   4   .   .   2   .   3   .   4   2   .   
  Grunt                    47   | .   2   8   .   .   3   .   3   2   5   .   8   12  4   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Sentry                   13   | .   .   1   .   .   .   3   4   1   1   .   .   2   .   1   .   
  Hunter                   6    | .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   1   
  Programmer               17   | .   .   .   .   .   .   .   4   1   .   .   .   3   4   3   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   3   8   .   .   6   8   3   1   5   .   3   6   5   3   1   
  Combat Bots Only         6    | .   2   6   .   .   6   3   3   1   5   .   3   5   4   2   1   
Max Kills in Single Turn   2    | .   2   2   .   .   1   1   1   1   1   .   1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  Res  
Damage Taken               9231  | .    54   242  .    .    96   232  433  708  329  .    786  1295 952  2045 2059 
  Core                     2574  | .    26   26   .    .    5    68   33   81   14   .    112  184  135  440  1450 
  Absorbed by Shields      16    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
Core Remaining (%)         85    | 100  89   .    .    .    92   87   95   .    .    .    75   81   88   66   .    
Volleys Fired              242   | .    11   28   .    .    .    9    25   19   15   .    22   31   38   29   15   
  Largest                  4     | .    2    2    .    .    .    1    3    3    3    .    3    4    4    4    2    
  Hottest                  311   | .    100  125  .    .    .    61   179  204  205  .    245  311  271  278  207  
Shots Fired                746   | .    22   56   .    .    13   41   78   55   36   .    66   130  147  82   20   
  Gun                      575   | .    16   31   .    .    13   41   73   43   21   .    51   85   117  79   5    
  Cannon                   171   | .    6    25   .    .    .    .    5    12   15   .    15   45   30   3    15   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  379   | .    6    32   .    .    13   41   68   33   21   .    60   66   .    24   15   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          367   | .    16   24   .    .    .    .    10   22   15   .    6    64   147  58   5    
  Robot Hit Streak         66    | .    9    37   .    .    12   41   48   17   24   .    55   66   55   59   14   
  Robot Miss Streak        2     | .    1    2    .    .    1    .    1    1    1    .    1    1    2    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Autonomous               123   | .    .    .    .    .    13   32   43   .    .    .    .    35   .    .    .    
Shots Hit Robots           654   | .    21   45   .    .    11   41   71   51   32   .    56   114  121  74   17   
  Core Hits                257   | .    7    21   .    .    9    14   23   14   19   .    30   47   39   25   9    
  Critical Hits            17    | .    .    .    .    .    .    .    .    2    1    .    2    7    5    .    .    
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    1    4    1    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    2    1    .    1    3    3    .    .    
Melee Attacks              5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15170 | .    322  859  .    .    347  1057 1746 1029 839  .    1508 3274 2016 1471 702  
  Guns                     10613 | .    175  441  .    .    347  1057 1658 726  436  .    1087 1765 1401 1421 99   
  Cannons                  3815  | .    86   418  .    .    .    .    88   208  403  .    421  1118 441  44   588  
  Explosions               721   | .    61   .    .    .    .    .    .    95   .    .    .    391  174  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    15   
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  9612  | .    147  515  .    .    347  1057 1618 695  543  .    1387 1870 174  786  473  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5537  | .    175  344  .    .    .    .    128  334  296  .    121  1404 1842 679  214  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    .    .    .    .    4    9    6    13   
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    3    8    5    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  74    | .    .    .    .    .    .    .    .    .    .    .    .    20   26   13   15   
    Message Errors         21    | .    .    .    .    .    .    .    .    .    .    .    .    5    9    4    3    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    .    4    7    2    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    .    .    5    1    2    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    .    .    4    2    1    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            265   | .    .    12   .    .    .    .    .    17   26   .    .    106  65   .    39   
  Projectiles              221   | .    .    12   .    .    .    .    .    4    26   .    .    91   49   .    39   
  Explosions               44    | .    .    .    .    .    .    .    .    13   .    .    .    15   16   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      93    | .    .    .    .    .    .    .    .    .    .    .    .    53   31   3    6    
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    
Targets Rammed             5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        609   | .    135  48   .    .    .    7    192  564  54   .    .    132  199  609  352  
  Average Temperature      156   | .    52   15   .    .    .    5    61   261  31   .    .    47   114  269  101  
  Received Heat Transfer   1620  | .    36   129  .    .    36   9    159  312  153  .    246  384  21   81   54   
  Effects                  34    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    21   .    
    Shutdowns              7     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    3    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    
    Interference           5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
    Short Circuit          4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
    Damage (major)         7     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           13    | .    .    .    .    .    .    .    .    .    .    .    .    4    8    1    .    
  Combat Hostiles          12    | .    .    .    .    .    .    .    .    .    .    .    .    4    7    1    .    
  Parts Fried              43    | .    2    2    .    .    .    .    .    1    1    .    .    12   23   2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    
  Parts Melted             44    | .    .    3    .    .    .    2    7    4    1    .    10   2    .    15   .    
  Heat Transferred         14201 | .    285  1110 .    .    444  1480 2294 1123 880  .    2504 2235 200  1200 446  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    2    .    .    .    .    .    .    1    .    .    .    2    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Peak Influence             445  | .   116 292 96  .   131 292 127 127 .   .   .   445 278 122 185 
  Initial                  187  | .   .   2   96  .   .   .   53  18  .   .   .   71  187 57  10  
  Average                  74   | .   18  98  96  .   104 154 37  27  .   .   .   119 104 48  46  
Maximum Alert Level        2    | .   .   1   .   .   .   1   .   .   .   .   .   2   1   .   .   
  Low Security (%)         90   | 100 100 74  100 .   100 51  100 100 .   .   .   71  98  100 100 
  Level 1                  8    | .   .   25  .   .   .   48  .   .   .   .   .   23  1   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   2   .   .   .   1   5   6   .   .   .   4   4   1   2   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            12   | .   .   .   .   .   .   .   4   2   .   .   .   2   2   1   1   
  Reinforcement            9    | .   .   2   .   .   .   1   1   1   .   .   .   2   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Distress Signals           9    | .   1   2   .   .   .   2   .   .   .   .   .   1   .   1   2   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   
Times Spotted              181  | .   5   21  .   .   6   14  16  9   8   .   20  28  16  16  22  
  Peak Tracking Total      8    | .   4   4   .   .   4   5   4   3   5   .   5   6   4   8   8   
  Tactical Retreats        17   | .   1   2   .   .   .   1   .   2   .   .   4   1   .   1   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Traps Triggered            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Machines Disabled          7    | .   1   1   .   .   .   .   .   .   .   .   .   3   2   .   .   
  Max in Single Turn       2    | .   1   1   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Machines Accessed          18   | .   1   .   .   2   .   .   2   1   1   4   1   1   3   2   .   
  Terminals                6    | .   1   .   .   .   .   .   .   .   1   .   1   .   2   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Total Hacks                54   | .   1   .   .   2   .   .   3   2   4   27  1   3   8   3   .   
  Successful               44   | .   1   .   .   2   .   .   2   .   4   27  1   2   3   2   .   
  Failed                   10   | .   .   .   .   .   .   .   1   2   .   .   .   1   5   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Terminals                11   | .   1   .   .   .   .   .   .   .   4   .   1   .   4   1   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
Terminal Hacks             37   | .   1   .   .   2   .   .   .   .   4   27  1   .   1   1   .   
  Record                   17   | .   .   .   .   1   .   .   .   .   4   11  1   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Level Access Points      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   .   .   1   1   1   .   .   1   3   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
    Matter                 603  | .   .   .   .   .   .   .   .   .   .   .   .   318 285 .   .   
    Time                   160  | .   .   .   .   .   .   .   .   .   .   .   .   84  76  .   .   
  Total Robot Build Rating 21   | .   .   .   .   .   .   .   .   .   .   .   .   6   15  .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Total Allies               6    | .   .   .   1   .   .   .   .   .   .   .   1   1   3   .   .   
  Largest Group            3    | .   .   .   1   1   .   .   .   .   .   .   1   1   3   .   .   
  Highest-Rated Group      94   | .   .   .   31  31  .   .   .   .   .   .   94  60  87  .   .   
  Highest-Rated Ally       94   | .   .   .   31  31  .   .   .   .   .   .   94  60  29  .   .   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  GUARD                    4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
Ally Attacks               41   | .   .   .   .   .   .   .   .   .   .   .   12  .   29  .   .   
  Total Damage             910  | .   .   .   .   .   .   .   .   .   .   .   425 .   485 .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  Res  
Turns Passed               13404 | 62   475  750  60   780  452  487  2200 1124 1236 157  1197 1895 1264 707  558  
Spaces Moved               6216  | 50   267  340  37   487  269  226  949  512  638  99   545  550  458  257  532  
  Core                     496   | 9    .    .    .    .    .    .    .    .    .    .    4    31   .    8    444  
  Treads                   4201  | .    98   340  37   487  269  226  949  512  638  99   541  .    .    .    5    
  Legs                     1436  | 41   169  .    .    .    .    .    .    .    .    .    .    519  458  249  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  160  160  180  180  160  160  160  120  120  50   50   
  Average Speed            159   | 107  150  160  160  160  160  160  180  180  175  160  191  196  137  119  52   
  Slowest Speed            1100  | 120  160  160  160  160  160  180  180  180  180  160  1100 1000 150  150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 3    40   34   6    73   52   26   26   13   71   74   79   17   16   8    17   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      13    | 1    .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          56    | .    5    .    .    .    1    1    1    6    .    .    1    30   9    .    2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8     | .    .    .    .    .    1    1    1    .    .    .    1    2    .    .    2    
  AOE                      48    | .    5    .    .    .    .    .    .    6    .    .    .    28   9    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  Res  
Total                      9235 | 55   312  490  38   489  291  341  1412 674  719  98   648  1293 993  592  790  
  Wait                     2498 | .    4    109  .    .    15   94   403  118  54   .    65   661  465  286  224  
  Move                     6201 | 49   266  339  36   486  268  225  948  511  637  98   544  549  457  256  532  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | .    11   5    1    1    2    2    11   5    5    .    3    18   5    3    3    
  Fast Attach              49   | 6    4    .    .    .    2    3    5    1    1    .    2    7    7    4    7    
  Attach                   36   | .    1    2    .    .    1    .    3    3    2    .    5    7    3    4    5    
  Detach                   3    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Swap                     46   | .    3    4    .    .    .    3    4    6    2    .    3    8    10   3    .    
  Drop                     75   | .    5    3    1    2    3    5    13   10   3    .    4    12   8    5    1    
  Fire                     242  | .    11   28   .    .    .    9    25   19   15   .    22   31   38   29   15   
  Melee                    5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Ext)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 16)
    63 | -11/Scrapyard      | Entered Materials
   273 | -10/Materials      | Identified exit to Materials
   313 | -10/Materials      | Build established: Mutant
   538 | -10/Materials      | Entered another Materials area
   538 | -9/Materials       | Evolved 2 slots: Utility x2
  1136 | -9/Materials       | Discovered new exit (range 13)
  1288 | -9/Materials       | Entered Mines
  1291 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  1296 | -9/Mines           | Learned Materials terminal intel
  1341 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1341 | -9/Mines           | Discovered new exit (range 5)
  1348 | -9/Mines           | Entered Exiles
  1348 | -9/Exiles          | Accompanied by 1 ally
  1372 | -9/Exiles          | Discovered new exit (range 15)
  1422 | -9/Exiles          | Met 8R-AWN
  1459 | -9/Exiles          | Met EX-HEX
  1617 | -9/Exiles          | Met EX-DEC
  1683 | -9/Exiles          | Learned location of Zion (-7)
  1774 | -9/Exiles          | Discovered new exit (range 14)
  1904 | -9/Exiles          | Met EX-BIN
  1923 | -9/Exiles          | Aligned with FarCom system
  1924 | -9/Exiles          | Given EX-Vault access code
  1966 | -9/Exiles          | Opened EX-Vault
  1982 | -9/Exiles          | Found AWS/Thermal
  2014 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2033 | -9/Exiles          | Exiles lab attacked by MAIN.C
  2128 | -9/Exiles          | Left Exiles lab with AWS/Thermal
  2128 | -9/Exiles          | Entered Mines
  2569 | -8/Mines           | Discovered new exit (range 7)
  2580 | -8/Mines           | Entered Materials
  2580 | -8/Materials       | Evolved 2 slots: Power x1, Weapon x1
  2581 | -8/Materials       | Loaded intel: 12 terminal locations
  3010 | -8/Materials       | Discovered new exit (range 10)
  3067 | -8/Materials       | Entered Factory
  3067 | -7/Factory         | Evolved 2 slots: Utility x2
  3259 | -7/Factory         | Build established: Gunner
  4665 | -7/Factory         | Discovered new exit (range 13)
  5226 | -7/Factory         | Discovered new exit (range 8)
  5267 | -7/Factory         | Entered another Factory area
  5267 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5937 | -6/Factory         | Discovered new exit (range 16)
  5974 | -6/Factory         | Garrison activated, responded to threat
  6391 | -6/Factory         | Entered Lower Caves
  6457 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  6523 | -6/Lower Caves     | Learned location of 2 exits from Upper Caves
  6755 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7594 | -6/Lower Caves     | Learned Factory stockpile data
  7622 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7627 | -6/Lower Caves     | Entered Data Miner
  7627 | -6/Data Miner      | Discovered new exit (range 6)
  7658 | -6/Data Miner      | Met Data Miner
  7722 | -6/Data Miner      | Learned location of Section 7 (-2)
  7722 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7743 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7784 | -6/Data Miner      | Entered Proximity Caves
  7809 | -5/Proximity Caves | Escorted by Enhanced Grunt
  7940 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  7965 | -5/Proximity Caves | Found Prototype Device
  7966 | -5/Proximity Caves | Identified Exp. Thermal Shield
  8055 | -5/Proximity Caves | Learned Extension garrison access intel
  8304 | -5/Proximity Caves | Build established: Scavenger-Gunner
  8362 | -5/Proximity Caves | Learned location of 1 exit from Factory
  8463 | -5/Proximity Caves | Spotted B-75 Beast
  8568 | -5/Proximity Caves | Destroyed B-75 Beast
  8791 | -5/Proximity Caves | Lost 3 parts (2p1w)
  8935 | -5/Proximity Caves | Discovered new exit (range 4)
  8981 | -5/Proximity Caves | Entered Factory
  8981 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8982 | -5/Factory         | Identified exit to Extension
  9230 | -5/Factory         | Build established: Gunner
  9598 | -5/Factory         | Build established: Scavenger-Gunner
 10188 | -5/Factory         | Lost 4 parts (1p1u2w)
 10335 | -5/Factory         | Fabricated I-47 Archangel (x1)
 10785 | -5/Factory         | Local fabrication network quarantined
 10862 | -5/Factory         | Discovered new exit (range 4)
 10876 | -5/Factory         | Entered another Factory area
 10876 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11005 | -4/Factory         | Fabricated G-50 Soldier (x3)
 11753 | -4/Factory         | Lost 3 parts (2u1w)
 12073 | -4/Factory         | Identified exit to Research
 12140 | -4/Factory         | Entered Research
 12140 | -3/Research        | Evolved 2 slots: Utility x2
 12632 | -3/Research        | Lost 8 parts (1p1n2u4w)
 12788 | -3/Research        | Spotted B-86 Titan
 12833 | -3/Research        | Discovered new exit (range 15)
 12847 | -3/Research        | Entered another Research area
 12847 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
 12877 | -2/Research        | Lost 14 parts (3p4n4u3w)
 13075 | -2/Research        | Lost 3 parts (1p1u1w)
 13092 | -2/Research        | Core integrity fell below 50%
 13127 | -2/Research        | Build established: Mutant
 13141 | -2/Research        | Spotted B-90 Cyclops
 13178 | -2/Research        | Core integrity fell below 20%
 13246 | -2/Research        | System corruption reached 10%
 13405 | -2/Research        | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
System corrupted: Component data lost.
Slug penetrates Door.
Slug penetrates Wall. <x2>
Penetrated by Slug.
Slug penetrates Wall.
H-88 Terminator destroyed.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Imp. Antigrav System destroyed.
System corrupted: Mic. Fission Core rejected.
Penetrated by Slug.
Nova Cannon destroyed.
Sml. Battery destroyed.
Door malfunctions.
Imp. Antigrav System destroyed.
K-01 Serf cleans the Recycling Unit.
Com. HERF Cannon destroyed.
Slammed into R-10 Processor.
System corrupted: Matter fused (-9).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????#+#????????????## |
| ?????????????????????????????????# #?????????????  |
| ?????????????????????????????????# #?????????????  |
| ????????????????????????########?# #?????????????? |
| ????????????????????????#      #?# #?????????????? |
| ?????????????######   ###      ### ###???????????? |
| ????????????#       Y   /@     #     #???????????? |
| ????????????#   ###   ###      #     ############# |
| ????????????????????????#      +           p       |
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| ????????????????????????########     #???????????? |
| ????????????????????????????######+#######???????? |
| ????????????????????????????#            #???????? |
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| ????????????????????????????#            #???????? |
| ????????????????????????????#     !      #???????? |
| ????????????????????????????#            #???????? |
| ????????????????????????????##############???????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          80
Energy Generation          51
Energy Capacity            605
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       200
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                53
Targeting Accuracy         16
Target Analysis            6
Recoil Reduction           3
Energy Filtering           30
Particle Charging          15
Offensive Hacking          24

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
   Exp. Targeting Computer | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
     Exp. Flexi-carbon Leg | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 I-47 Archangel | x1 | -5/Factory 
   G-50 Soldier | x3 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Just Browsing
Leap Before You Look
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              MolecularEnhancedChainsword
  Manual?         0
Play Time         01:59:31
  Cumulative      32.1 hours
  Start           2020.11.30 @ 19:33:13
  End             2020.11.30 @ 22:14:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          53
  Rogue           44
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e7702c8-38ab-4934-a048-03edf63ad997